studio-game-second-try 1.0.1

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data/LICENSE ADDED
File without changes
data/README ADDED
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+ This is my second time creating the Prag Studios Studio Game Gem. It was much better this time around, but I
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+ know I still have a lot to learn.
data/bin/LICENSE ADDED
File without changes
data/bin/README ADDED
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+ This is my second time creating the Prag Studios Studio Game Gem. It was much better this time around, but I
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+ know I still have a lot to learn.
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+ Knuckleheads high scores:
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+ Larry...............530
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+ Moe.................520
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+ Klutz...............394
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+ Curly...............200
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+ Berserker...........180
data/bin/my_family.csv ADDED
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+ Greg,100
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+ Heidi,150
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+ Bode,200
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+ Ben,80
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+ Lulah,65
data/bin/players.csv ADDED
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+ Larry,60
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+ Moe,100
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+ Curly,125
data/bin/studio_game ADDED
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ # player1 = Player.new("moe")
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+ # player2 = Player.new("larry", 60)
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+ # player3 = Player.new("curly", 125)
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+
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+ game = StudioGame::Game.new("knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ game.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105, 5)
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+ game.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ game.add_player(berserker)
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+
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+
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+
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+
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+
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+ loop do
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+ puts "\nHow many rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ game.play(answer.to_i)
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+ when 'quit', 'exit'
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+ game.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'."
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+ end
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+ end
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+
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+ game.save_high_scores
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+
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+ Gem::Specification.new do |s|
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+ s.name = "studio-game-second-try"
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+ s.version = "1.0.1"
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+ s.author = "Greg Knudsen"
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+ s.email = "knudsegi@hotmail.com"
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+ s.homepage = "http://pragstudio.com"
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+ s.summary = "Fun little treasure game."
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+ s.description = File.read(File.join(File.dirname(__FILE__), 'README'))
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+
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+ s.files = Dir["{bin,lib,spec}/**/*"] + %w(LICENSE README)
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+ s.test_files = Dir["spec/**/*"]
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+ s.executables = [ 'studio_game' ]
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+
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+ s.required_ruby_version = '>=1.9'
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+ s.add_development_dependency 'rspec'
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+ end
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+ #!/user/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ # player1 = Player.new("moe")
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+ # player2 = Player.new("larry", 60)
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+ # player3 = Player.new("curly", 125)
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+
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+ game = StudioGame::Game.new("knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ game.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105, 5)
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+ game.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ game.add_player(berserker)
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+
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+
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+
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+
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+
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+ loop do
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+ puts "\nHow many rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ game.play(answer.to_i)
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+ when 'quit', 'exit'
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+ game.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'."
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+ end
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+ end
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+
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+ game.save_high_scores
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+
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+ require_relative 'die'
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+
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+ module StudioGame
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} has gone berserk!!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+ end
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+ end
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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+ super(damaged_treasure)
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points."
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+ end
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+ puts "#{clumsy.points} grand total points."
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+ end
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+
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+
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+
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+
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ module StudioGame
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+ class Game
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+
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title.capitalize
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+ @players = []
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+ end
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+
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+ def formatted_scores(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name}#{player.score}"
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+ end
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+
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+ def load_players(from_file)
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+ CSV.foreach(from_file) do |row|
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+ player = Player.new(row[0], row[1].to_i)
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+ add_player(player)
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+ end
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} high scores:"
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+ @players.sort.each do |player|
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+ file.puts formatted_scores(player)
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+ end
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} #{player.health}"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def print_stats
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+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
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+
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+ puts "#{total_points} total points from treasures found!"
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s grand total points:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\nPlayer Statistics"
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+
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+ puts "#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{wimpy_players.size} wimpy players:"
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+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\nHigh Scores"
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+ @players.sort.each do |player|
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+ puts formatted_scores(player)
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+ end
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+ end
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+
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+ def add_player(a_player)
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+ @players << a_player
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}."
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found."
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,24 @@
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+ require_relative 'loaded_die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+
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+ def self.take_turn(player)
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+ die = Die.new
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+ number_rolled = die.roll
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+ case number_rolled
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped"
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ require_relative 'die'
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+
3
+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
14
+ end
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+
16
+ end
17
+ end
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+ require_relative 'player'
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+
3
+ module StudioGame
4
+ module Playable
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+
6
+ def blam
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+ self.health -= 10
8
+ puts "#{name} got blammed!"
9
+ end
10
+
11
+ def w00t
12
+ self.health += 15
13
+ puts "#{name} got w00ted!!"
14
+ end
15
+
16
+ def strong?
17
+ health > 100
18
+ end
19
+
20
+ end
21
+ end
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+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+
4
+ module StudioGame
5
+ class Player
6
+ include Playable
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+
8
+ attr_accessor :name, :health
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+
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+ def initialize(name, health=100)
11
+ @name = name.capitalize
12
+ @health = health
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+ @found_treasures = Hash.new(0)
14
+ end
15
+
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+ def self.from_csv(string)
17
+ name, health = string.split(',')
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+ new(name, Integer(health))
19
+ end
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+
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+ def found_treasure(treasure)
22
+ @found_treasures[treasure.name] += treasure.points
23
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
24
+ end
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+
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+ def each_found_treasure
27
+ @found_treasures.each do |name, points|
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+ treasure = Treasure.new(name, points)
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+ yield treasure
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+ end
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
35
+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
39
+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
47
+ end
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+ end
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+ end
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+
51
+ if __FILE__ == $0
52
+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ puts player
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+ end
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+
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+ module StudioGame
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+
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+
12
+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
20
+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
3
+ module StudioGame
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
10
+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
13
+
14
+ @player.berserk?.should be_false
15
+ end
16
+
17
+ it "goes berserk when w00ted more than 5 times" do
18
+ 1.upto(6) { @player.w00t }
19
+
20
+ @player.berserk?.should be_true
21
+ end
22
+
23
+ it "gets w00ted instead of blammed after 5 w00ts" do
24
+ 1.upto(6) { @player.w00t }
25
+ 1.upto(2) { @player.blam }
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+
27
+ @player.health.should == @initial_health + (8 * 15)
28
+ end
29
+
30
+ end
31
+ end
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+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
4
+ describe ClumsyPlayer do
5
+
6
+ before do
7
+ @player = ClumsyPlayer.new("klutz")
8
+ end
9
+
10
+ it "only gets half points from treasures" do
11
+ @player.points.should == 0
12
+
13
+ hammer = Treasure.new(:hammer, 50)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+ @player.found_treasure(hammer)
17
+
18
+ @player.points.should == 75
19
+
20
+ crowbar = Treasure.new(:crowbar, 400)
21
+ @player.found_treasure(crowbar)
22
+
23
+ @player.points.should == 275
24
+
25
+ yielded = []
26
+ @player.each_found_treasure do |treasure|
27
+ yielded << treasure
28
+ end
29
+
30
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
31
+ end
32
+
33
+ end
34
+ end
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+ require 'studio_game/game'
2
+
3
+ module StudioGame
4
+ describe Game do
5
+
6
+ before do
7
+ $stdout = StringIO.new
8
+ end
9
+
10
+ before do
11
+ @game = Game.new("Knuckleheads")
12
+
13
+ @initial_health = 100
14
+ @player = Player.new("moe", @initial_health)
15
+
16
+ @game.add_player(@player)
17
+ end
18
+
19
+ it "yields each found treasure and its total points" do
20
+ @player.found_treasure(Treasure.new(:skillet, 100))
21
+ @player.found_treasure(Treasure.new(:skillet, 100))
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+ @player.found_treasure(Treasure.new(:bottle, 5))
24
+ @player.found_treasure(Treasure.new(:bottle, 5))
25
+ @player.found_treasure(Treasure.new(:bottle, 5))
26
+ @player.found_treasure(Treasure.new(:bottle, 5))
27
+ @player.found_treasure(Treasure.new(:bottle, 5))
28
+
29
+ yielded = []
30
+ @player.each_found_treasure do |treasure|
31
+ yielded << treasure
32
+ end
33
+
34
+ yielded.should == [
35
+ Treasure.new(:skillet, 200),
36
+ Treasure.new(:hammer, 50),
37
+ Treasure.new(:bottle, 25)
38
+ ]
39
+ end
40
+
41
+ it "computes total points as the sum of all player points" do
42
+ game = Game.new("Knuckleheads")
43
+
44
+ player1 = Player.new("moe")
45
+ player2 = Player.new("larry")
46
+
47
+ game.add_player(player1)
48
+ game.add_player(player2)
49
+
50
+ player1.found_treasure(Treasure.new(:hammer, 50))
51
+ player1.found_treasure(Treasure.new(:hammer, 50))
52
+ player2.found_treasure(Treasure.new(:crowbar, 400))
53
+
54
+ game.total_points.should == 500
55
+ end
56
+
57
+
58
+ it "w00ts the player if a high number is rolled" do
59
+ Die.any_instance.stub(:roll).and_return(5)
60
+
61
+ @game.play(2)
62
+
63
+ @player.health.should == @initial_health + (15 * 2)
64
+ end
65
+
66
+ it "skips the player if a medium number is rolled" do
67
+ Die.any_instance.stub(:roll).and_return(3)
68
+
69
+ @game.play(2)
70
+
71
+ @player.health.should == @initial_health
72
+ end
73
+
74
+ it "blams the player if a low number is rolled" do
75
+ Die.any_instance.stub(:roll).and_return(1)
76
+
77
+ @game.play(2)
78
+
79
+ @player.health.should == @initial_health - (10 * 2)
80
+ end
81
+ end
82
+ end
@@ -0,0 +1,120 @@
1
+ require 'studio_game/player'
2
+
3
+ module StudioGame
4
+ describe Player do
5
+
6
+ before do
7
+ $stdout = StringIO.new
8
+ end
9
+
10
+ before do
11
+ @initial_health = 150
12
+ @player = Player.new("larry", @initial_health)
13
+ end
14
+
15
+ it "can be created from a CSV string" do
16
+ player = Player.new("Larry", 150)
17
+
18
+ player.name.should == "Larry"
19
+ player.health.should == 150
20
+ end
21
+
22
+ it "assigns a treasure for points during a player's turn" do
23
+ game = Game.new("Knuckleheads")
24
+ player = Player.new("moe")
25
+
26
+ game.add_player(player)
27
+
28
+ game.play(1)
29
+
30
+ player.points.should_not be_zero
31
+ end
32
+
33
+ it "computes points as the sum of all treasure points" do
34
+ @player.points.should == 0
35
+
36
+ @player.found_treasure(Treasure.new(:hammer, 50))
37
+
38
+ @player.points.should == 50
39
+
40
+ @player.found_treasure(Treasure.new(:crowbar, 400))
41
+
42
+ @player.points.should == 450
43
+
44
+ @player.found_treasure(Treasure.new(:hammer, 50))
45
+
46
+ @player.points.should == 500
47
+ end
48
+
49
+ it "has an initial health" do
50
+ @player = Player.new("larry", 150)
51
+
52
+ @player.health.should == 150
53
+ end
54
+
55
+ it "has a capitalized name" do
56
+ @player.name.should == "Larry"
57
+ end
58
+
59
+ it "has a string representation" do
60
+ @player.found_treasure(Treasure.new(:hammer, 50))
61
+ @player.found_treasure(Treasure.new(:hammer, 50))
62
+
63
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
64
+ end
65
+
66
+ it "computes a score as the sum of its health and points" do
67
+ @player.found_treasure(Treasure.new(:hammer, 50))
68
+ @player.found_treasure(Treasure.new(:hammer, 50))
69
+
70
+ @player.score.should == 250
71
+ end
72
+
73
+ it "increases health by 15 when w00ted" do
74
+ @player.w00t
75
+
76
+ @player.health.should == @initial_health + 15
77
+ end
78
+
79
+ it "decreases health by 10 when blammed" do
80
+ @player.blam
81
+
82
+ @player.health.should == @initial_health - 10
83
+ end
84
+
85
+ context "with a health greater than 100" do
86
+ before do
87
+ @player = Player.new("larry", 150)
88
+ end
89
+
90
+ it "is strong" do
91
+ @player.should be_strong
92
+ end
93
+ end
94
+
95
+ context "with an initial health of 100 or less" do
96
+ before do
97
+ @player = Player.new("moe", 100)
98
+ end
99
+
100
+ it "is wimpy" do
101
+ @player.should_not be_strong
102
+ end
103
+ end
104
+
105
+ context "in a collection of players" do
106
+ before do
107
+ @player1 = Player.new("moe", 100)
108
+ @player2 = Player.new("larry", 200)
109
+ @player3 = Player.new("curly", 300)
110
+
111
+ @players = [@player1, @player2, @player3]
112
+ end
113
+
114
+ it "is sorted by decreasing score" do
115
+ @players.sort.should == [@player3, @player2, @player1]
116
+ end
117
+ end
118
+ end
119
+ end
120
+
@@ -0,0 +1,57 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random trasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+ end
56
+ end
57
+
metadata ADDED
@@ -0,0 +1,88 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio-game-second-try
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.1
5
+ platform: ruby
6
+ authors:
7
+ - Greg Knudsen
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2013-06-26 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ! '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ! '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: ! "This is my second time creating the Prag Studios Studio Game Gem.
28
+ It was much better this time around, but I \nknow I still have a lot to learn."
29
+ email: knudsegi@hotmail.com
30
+ executables:
31
+ - studio_game
32
+ extensions: []
33
+ extra_rdoc_files: []
34
+ files:
35
+ - bin/high_scores.txt
36
+ - bin/LICENSE
37
+ - bin/my_family.csv
38
+ - bin/players.csv
39
+ - bin/README
40
+ - bin/studio_game
41
+ - bin/studio_game.gemspec
42
+ - bin/studio_game.rb
43
+ - lib/studio_game/auditable.rb
44
+ - lib/studio_game/berserk_player.rb
45
+ - lib/studio_game/clumsy_player.rb
46
+ - lib/studio_game/die.rb
47
+ - lib/studio_game/game.rb
48
+ - lib/studio_game/game_turn.rb
49
+ - lib/studio_game/loaded_die.rb
50
+ - lib/studio_game/playable.rb
51
+ - lib/studio_game/player.rb
52
+ - lib/studio_game/treasure_trove.rb
53
+ - spec/studio_game/berserk_player_spec.rb
54
+ - spec/studio_game/clumsy_player_spec.rb
55
+ - spec/studio_game/game_spec.rb
56
+ - spec/studio_game/player_spec.rb
57
+ - spec/studio_game/treasure_trove_spec.rb
58
+ - LICENSE
59
+ - README
60
+ homepage: http://pragstudio.com
61
+ licenses: []
62
+ metadata: {}
63
+ post_install_message:
64
+ rdoc_options: []
65
+ require_paths:
66
+ - lib
67
+ required_ruby_version: !ruby/object:Gem::Requirement
68
+ requirements:
69
+ - - ! '>='
70
+ - !ruby/object:Gem::Version
71
+ version: '1.9'
72
+ required_rubygems_version: !ruby/object:Gem::Requirement
73
+ requirements:
74
+ - - ! '>='
75
+ - !ruby/object:Gem::Version
76
+ version: '0'
77
+ requirements: []
78
+ rubyforge_project:
79
+ rubygems_version: 2.0.3
80
+ signing_key:
81
+ specification_version: 4
82
+ summary: Fun little treasure game.
83
+ test_files:
84
+ - spec/studio_game/berserk_player_spec.rb
85
+ - spec/studio_game/clumsy_player_spec.rb
86
+ - spec/studio_game/game_spec.rb
87
+ - spec/studio_game/player_spec.rb
88
+ - spec/studio_game/treasure_trove_spec.rb