studio-engine 0.56.0 → 0.56.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/app/assets/tailwind/studio_engine/engine-motion.css +35 -1
- data/lib/studio/version.rb +1 -1
- metadata +2 -2
checksums.yaml
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@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: a79e19829850f00a9e8cc9d2957d1de612da3bfbc08729a1326aa42391d2d422
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data.tar.gz: f81e213a68ac8e8ae4693cc6ace20965df25037f24d4d3173984ddf4c95efab0
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 99bb6489f03318e771373b6c00514b9cc5199a0182bd1d2a08f8310ea3ee60b1caa102f97f31bc96ee9d004471d77a34d5bb7ebf50a5c76354a4e579cf2abb91
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data.tar.gz: 6021838ea445cd9bfaec0b6ade383a7e3f6d8bb5597f6fd5a22c415631ce8ca598564e4f5765bcde709f55260dc2b8775cc5e26edf92d08bc0a7a4702cfa731a
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@@ -85,6 +85,15 @@
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`spin` is kept because it is byte-identical to Tailwind's built-in.
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*/
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/* CASCADE LAYER — read before removing.
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Everything below sits in @layer components so a CONSUMER's own utility
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keeps winning until it deliberately adopts the primitive. Unlayered CSS
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outranks every layered rule, so an unlayered engine sheet silently
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overrode a consumer's same-named utility class the moment its lock bumped —
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nothing in the consumer's own repo had to change for its styling to move.
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@property blocks stay OUTSIDE: they are global registrations, not rules. */
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@layer components {
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/* =============================================================================
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1. studio-border-glow — mask-composite rainbow border glow
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Extracted verbatim from mcritchie-studio app/assets/tailwind/application.css.
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can carry two colors: --studio-team-glow-color-b defaults to the first, so a
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one-color caller sees no change, and a caller with a pair to show (a Pokémon's
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two types) gets one per wedge. The wedges are swept by animating a registered
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}
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@property angle (rotating the GRADIENT, not the element — so no oversized-child
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@layer components {
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clipping trick is needed). Opacity is a var (--studio-team-glow-opacity) with a
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transition, so a consumer can fade the glow in/out (the living style guide
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slides it between step cards as a modal's step machine advances).
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@@ -562,11 +573,13 @@
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Tune: --studio-team-glow-color / -color-b / -opacity / -speed / -thickness /
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-bloom
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========================================================================== */
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}
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@property --studio-team-glow-angle {
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syntax: "<angle>";
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inherits: false;
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initial-value: 0deg;
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}
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@layer components {
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.studio-team-glow {
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--studio-team-glow-color: var(--color-cta);
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/* The SECOND wedge's color. Defaults to the first, so a one-color caller sees
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Usage: <div class="conic-surface rounded-2xl p-8"> ...content... </div>
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Tune: --conic-surface-from / --conic-surface-to / --conic-surface-duration
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========================================================================== */
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}
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@property --conic-surface-angle {
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syntax: "<angle>";
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inherits: false;
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initial-value: 0deg;
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}
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@layer components {
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.conic-surface {
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position: relative;
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isolation: isolate;
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/* Registered custom property — makes --bar-progress interpolatable so a single
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transition animates all five segment widths together (one ease, not five). */
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}
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@property --bar-progress {
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syntax: "<number>";
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initial-value: 0;
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inherits: true;
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}
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@layer components {
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/* The motion PROPERTIES (transition / animation) live on these classes — NOT on
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the view's inline style — precisely so the reduced-motion override below can
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reach and cancel them. An inline `style="transition: …"` beats a class rule on
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}
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.hold-btn.loading > .hold-icon svg.progress {
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/* NOT the shared `spin` keyframe. `spin` declares only `to`, so its implicit
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`from` is whatever the element already carries — and this element carries
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`rotate(-90deg)` (the ring's 12-o'clock origin, set above). That made the
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loading icon sweep -90deg -> 360deg, i.e. 450deg per iteration, and snap
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back across a 90deg seam 1.25x a second. `spin` stays correct for `.spinner`,
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which has no base transform, so this needs its own keyframe rather than an
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edit there. The scale is carried through so the animation does not drop it. */
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animation: hold-spin-progress 0.8s linear infinite;
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transition: none;
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}
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@keyframes hold-spin-progress {
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from {
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transform: rotate(-90deg) scale(var(--progress-scale, 1));
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}
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to {
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transform: rotate(270deg) scale(var(--progress-scale, 1));
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}
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}
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.hold-btn.loading > .hold-icon svg.progress circle {
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stroke: rgb(var(--color-primary-rgb));
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stroke-width: 3;
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transition: none !important;
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}
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}
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}
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data/lib/studio/version.rb
CHANGED
metadata
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--- !ruby/object:Gem::Specification
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name: studio-engine
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version: !ruby/object:Gem::Version
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version: 0.56.
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version: 0.56.1
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platform: ruby
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authors:
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- Alex McRitchie
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2026-08-
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date: 2026-08-18 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: rails
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