storys 0.0.2 → 0.0.3
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- checksums.yaml +15 -0
- data/app/css/app.css +57 -5
- data/app/index.html +5 -3
- data/app/js/app.js +21 -10
- data/app/js/controllers.index.js +3 -1
- data/app/js/jquery.twoup.js +1 -1
- data/lib/storys/version.rb +1 -1
- metadata +5 -16
- data/app/js/lib/jquery.hammer.js +0 -1529
data/app/js/lib/jquery.hammer.js
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/*! Hammer.JS - v1.0.5 - 2013-04-07
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* http://eightmedia.github.com/hammer.js
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*
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* Copyright (c) 2013 Jorik Tangelder <j.tangelder@gmail.com>;
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* Licensed under the MIT license */
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(function(window, undefined) {
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'use strict';
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/**
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* Hammer
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* use this to create instances
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* @param {HTMLElement} element
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* @param {Object} options
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* @returns {Hammer.Instance}
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* @constructor
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*/
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var Hammer = function(element, options) {
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return new Hammer.Instance(element, options || {});
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};
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// default settings
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Hammer.defaults = {
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// add styles and attributes to the element to prevent the browser from doing
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// its native behavior. this doesnt prevent the scrolling, but cancels
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// the contextmenu, tap highlighting etc
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// set to false to disable this
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stop_browser_behavior: {
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// this also triggers onselectstart=false for IE
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userSelect: 'none',
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// this makes the element blocking in IE10 >, you could experiment with the value
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// see for more options this issue; https://github.com/EightMedia/hammer.js/issues/241
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touchAction: 'none',
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touchCallout: 'none',
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contentZooming: 'none',
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userDrag: 'none',
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tapHighlightColor: 'rgba(0,0,0,0)'
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}
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// more settings are defined per gesture at gestures.js
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};
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// detect touchevents
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Hammer.HAS_POINTEREVENTS = navigator.pointerEnabled || navigator.msPointerEnabled;
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Hammer.HAS_TOUCHEVENTS = ('ontouchstart' in window);
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// dont use mouseevents on mobile devices
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Hammer.MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i;
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Hammer.NO_MOUSEEVENTS = Hammer.HAS_TOUCHEVENTS && navigator.userAgent.match(Hammer.MOBILE_REGEX);
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// eventtypes per touchevent (start, move, end)
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// are filled by Hammer.event.determineEventTypes on setup
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Hammer.EVENT_TYPES = {};
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// direction defines
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Hammer.DIRECTION_DOWN = 'down';
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Hammer.DIRECTION_LEFT = 'left';
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Hammer.DIRECTION_UP = 'up';
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Hammer.DIRECTION_RIGHT = 'right';
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// pointer type
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Hammer.POINTER_MOUSE = 'mouse';
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Hammer.POINTER_TOUCH = 'touch';
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Hammer.POINTER_PEN = 'pen';
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// touch event defines
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Hammer.EVENT_START = 'start';
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Hammer.EVENT_MOVE = 'move';
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Hammer.EVENT_END = 'end';
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// hammer document where the base events are added at
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Hammer.DOCUMENT = document;
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// plugins namespace
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Hammer.plugins = {};
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// if the window events are set...
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Hammer.READY = false;
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/**
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* setup events to detect gestures on the document
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*/
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function setup() {
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if(Hammer.READY) {
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return;
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}
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// find what eventtypes we add listeners to
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Hammer.event.determineEventTypes();
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// Register all gestures inside Hammer.gestures
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for(var name in Hammer.gestures) {
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if(Hammer.gestures.hasOwnProperty(name)) {
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Hammer.detection.register(Hammer.gestures[name]);
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}
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}
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// Add touch events on the document
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Hammer.event.onTouch(Hammer.DOCUMENT, Hammer.EVENT_MOVE, Hammer.detection.detect);
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Hammer.event.onTouch(Hammer.DOCUMENT, Hammer.EVENT_END, Hammer.detection.detect);
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// Hammer is ready...!
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Hammer.READY = true;
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}
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/**
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* create new hammer instance
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* all methods should return the instance itself, so it is chainable.
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* @param {HTMLElement} element
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* @param {Object} [options={}]
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* @returns {Hammer.Instance}
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* @constructor
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*/
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Hammer.Instance = function(element, options) {
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var self = this;
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// setup HammerJS window events and register all gestures
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// this also sets up the default options
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setup();
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this.element = element;
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// start/stop detection option
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this.enabled = true;
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// merge options
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this.options = Hammer.utils.extend(
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Hammer.utils.extend({}, Hammer.defaults),
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options || {});
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// add some css to the element to prevent the browser from doing its native behavoir
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if(this.options.stop_browser_behavior) {
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Hammer.utils.stopDefaultBrowserBehavior(this.element, this.options.stop_browser_behavior);
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}
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// start detection on touchstart
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Hammer.event.onTouch(element, Hammer.EVENT_START, function(ev) {
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if(self.enabled) {
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Hammer.detection.startDetect(self, ev);
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}
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});
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// return instance
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return this;
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};
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Hammer.Instance.prototype = {
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/**
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* bind events to the instance
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* @param {String} gesture
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* @param {Function} handler
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* @returns {Hammer.Instance}
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*/
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on: function onEvent(gesture, handler){
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var gestures = gesture.split(' ');
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for(var t=0; t<gestures.length; t++) {
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this.element.addEventListener(gestures[t], handler, false);
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}
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return this;
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},
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/**
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* unbind events to the instance
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* @param {String} gesture
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* @param {Function} handler
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* @returns {Hammer.Instance}
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*/
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off: function offEvent(gesture, handler){
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var gestures = gesture.split(' ');
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for(var t=0; t<gestures.length; t++) {
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this.element.removeEventListener(gestures[t], handler, false);
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}
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return this;
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},
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/**
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* trigger gesture event
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* @param {String} gesture
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* @param {Object} eventData
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* @returns {Hammer.Instance}
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*/
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trigger: function triggerEvent(gesture, eventData){
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// create DOM event
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var event = Hammer.DOCUMENT.createEvent('Event');
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event.initEvent(gesture, true, true);
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event.gesture = eventData;
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// trigger on the target if it is in the instance element,
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// this is for event delegation tricks
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var element = this.element;
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if(Hammer.utils.hasParent(eventData.target, element)) {
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element = eventData.target;
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}
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element.dispatchEvent(event);
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return this;
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},
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/**
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* enable of disable hammer.js detection
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* @param {Boolean} state
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* @returns {Hammer.Instance}
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*/
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enable: function enable(state) {
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this.enabled = state;
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return this;
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}
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};
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/**
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* this holds the last move event,
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* used to fix empty touchend issue
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* see the onTouch event for an explanation
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* @type {Object}
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*/
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var last_move_event = null;
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/**
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* when the mouse is hold down, this is true
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* @type {Boolean}
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*/
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var enable_detect = false;
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/**
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* when touch events have been fired, this is true
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* @type {Boolean}
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*/
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var touch_triggered = false;
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Hammer.event = {
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/**
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* simple addEventListener
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* @param {HTMLElement} element
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* @param {String} type
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* @param {Function} handler
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*/
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bindDom: function(element, type, handler) {
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var types = type.split(' ');
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for(var t=0; t<types.length; t++) {
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element.addEventListener(types[t], handler, false);
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}
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},
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/**
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* touch events with mouse fallback
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* @param {HTMLElement} element
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* @param {String} eventType like Hammer.EVENT_MOVE
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* @param {Function} handler
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*/
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onTouch: function onTouch(element, eventType, handler) {
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var self = this;
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this.bindDom(element, Hammer.EVENT_TYPES[eventType], function bindDomOnTouch(ev) {
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var sourceEventType = ev.type.toLowerCase();
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// onmouseup, but when touchend has been fired we do nothing.
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// this is for touchdevices which also fire a mouseup on touchend
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if(sourceEventType.match(/mouse/) && touch_triggered) {
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return;
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}
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// mousebutton must be down or a touch event
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else if( sourceEventType.match(/touch/) || // touch events are always on screen
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sourceEventType.match(/pointerdown/) || // pointerevents touch
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(sourceEventType.match(/mouse/) && ev.which === 1) // mouse is pressed
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){
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enable_detect = true;
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}
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// we are in a touch event, set the touch triggered bool to true,
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// this for the conflicts that may occur on ios and android
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if(sourceEventType.match(/touch|pointer/)) {
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touch_triggered = true;
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}
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// count the total touches on the screen
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var count_touches = 0;
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// when touch has been triggered in this detection session
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// and we are now handling a mouse event, we stop that to prevent conflicts
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if(enable_detect) {
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// update pointerevent
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if(Hammer.HAS_POINTEREVENTS && eventType != Hammer.EVENT_END) {
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count_touches = Hammer.PointerEvent.updatePointer(eventType, ev);
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}
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// touch
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else if(sourceEventType.match(/touch/)) {
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count_touches = ev.touches.length;
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}
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// mouse
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else if(!touch_triggered) {
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count_touches = sourceEventType.match(/up/) ? 0 : 1;
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}
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// if we are in a end event, but when we remove one touch and
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// we still have enough, set eventType to move
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if(count_touches > 0 && eventType == Hammer.EVENT_END) {
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eventType = Hammer.EVENT_MOVE;
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}
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// no touches, force the end event
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else if(!count_touches) {
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eventType = Hammer.EVENT_END;
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}
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// because touchend has no touches, and we often want to use these in our gestures,
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// we send the last move event as our eventData in touchend
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if(!count_touches && last_move_event !== null) {
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ev = last_move_event;
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}
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// store the last move event
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else {
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last_move_event = ev;
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}
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// trigger the handler
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handler.call(Hammer.detection, self.collectEventData(element, eventType, ev));
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// remove pointerevent from list
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if(Hammer.HAS_POINTEREVENTS && eventType == Hammer.EVENT_END) {
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count_touches = Hammer.PointerEvent.updatePointer(eventType, ev);
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}
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}
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//debug(sourceEventType +" "+ eventType);
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// on the end we reset everything
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if(!count_touches) {
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last_move_event = null;
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enable_detect = false;
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touch_triggered = false;
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Hammer.PointerEvent.reset();
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}
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});
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},
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/**
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* we have different events for each device/browser
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* determine what we need and set them in the Hammer.EVENT_TYPES constant
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*/
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determineEventTypes: function determineEventTypes() {
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// determine the eventtype we want to set
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var types;
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// pointerEvents magic
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if(Hammer.HAS_POINTEREVENTS) {
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types = Hammer.PointerEvent.getEvents();
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}
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// on Android, iOS, blackberry, windows mobile we dont want any mouseevents
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else if(Hammer.NO_MOUSEEVENTS) {
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types = [
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'touchstart',
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'touchmove',
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'touchend touchcancel'];
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}
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// for non pointer events browsers and mixed browsers,
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// like chrome on windows8 touch laptop
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else {
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types = [
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'touchstart mousedown',
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'touchmove mousemove',
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'touchend touchcancel mouseup'];
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}
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Hammer.EVENT_TYPES[Hammer.EVENT_START] = types[0];
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Hammer.EVENT_TYPES[Hammer.EVENT_MOVE] = types[1];
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Hammer.EVENT_TYPES[Hammer.EVENT_END] = types[2];
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},
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/**
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* create touchlist depending on the event
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* @param {Object} ev
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* @param {String} eventType used by the fakemultitouch plugin
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*/
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getTouchList: function getTouchList(ev/*, eventType*/) {
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// get the fake pointerEvent touchlist
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if(Hammer.HAS_POINTEREVENTS) {
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return Hammer.PointerEvent.getTouchList();
|
388
|
-
}
|
389
|
-
// get the touchlist
|
390
|
-
else if(ev.touches) {
|
391
|
-
return ev.touches;
|
392
|
-
}
|
393
|
-
// make fake touchlist from mouse position
|
394
|
-
else {
|
395
|
-
return [{
|
396
|
-
identifier: 1,
|
397
|
-
pageX: ev.pageX,
|
398
|
-
pageY: ev.pageY,
|
399
|
-
target: ev.target
|
400
|
-
}];
|
401
|
-
}
|
402
|
-
},
|
403
|
-
|
404
|
-
|
405
|
-
/**
|
406
|
-
* collect event data for Hammer js
|
407
|
-
* @param {HTMLElement} element
|
408
|
-
* @param {String} eventType like Hammer.EVENT_MOVE
|
409
|
-
* @param {Object} eventData
|
410
|
-
*/
|
411
|
-
collectEventData: function collectEventData(element, eventType, ev) {
|
412
|
-
var touches = this.getTouchList(ev, eventType);
|
413
|
-
|
414
|
-
// find out pointerType
|
415
|
-
var pointerType = Hammer.POINTER_TOUCH;
|
416
|
-
if(ev.type.match(/mouse/) || Hammer.PointerEvent.matchType(Hammer.POINTER_MOUSE, ev)) {
|
417
|
-
pointerType = Hammer.POINTER_MOUSE;
|
418
|
-
}
|
419
|
-
|
420
|
-
return {
|
421
|
-
center : Hammer.utils.getCenter(touches),
|
422
|
-
timeStamp : new Date().getTime(),
|
423
|
-
target : ev.target,
|
424
|
-
touches : touches,
|
425
|
-
eventType : eventType,
|
426
|
-
pointerType : pointerType,
|
427
|
-
srcEvent : ev,
|
428
|
-
|
429
|
-
/**
|
430
|
-
* prevent the browser default actions
|
431
|
-
* mostly used to disable scrolling of the browser
|
432
|
-
*/
|
433
|
-
preventDefault: function() {
|
434
|
-
if(this.srcEvent.preventManipulation) {
|
435
|
-
this.srcEvent.preventManipulation();
|
436
|
-
}
|
437
|
-
|
438
|
-
if(this.srcEvent.preventDefault) {
|
439
|
-
this.srcEvent.preventDefault();
|
440
|
-
}
|
441
|
-
},
|
442
|
-
|
443
|
-
/**
|
444
|
-
* stop bubbling the event up to its parents
|
445
|
-
*/
|
446
|
-
stopPropagation: function() {
|
447
|
-
this.srcEvent.stopPropagation();
|
448
|
-
},
|
449
|
-
|
450
|
-
/**
|
451
|
-
* immediately stop gesture detection
|
452
|
-
* might be useful after a swipe was detected
|
453
|
-
* @return {*}
|
454
|
-
*/
|
455
|
-
stopDetect: function() {
|
456
|
-
return Hammer.detection.stopDetect();
|
457
|
-
}
|
458
|
-
};
|
459
|
-
}
|
460
|
-
};
|
461
|
-
|
462
|
-
Hammer.PointerEvent = {
|
463
|
-
/**
|
464
|
-
* holds all pointers
|
465
|
-
* @type {Object}
|
466
|
-
*/
|
467
|
-
pointers: {},
|
468
|
-
|
469
|
-
/**
|
470
|
-
* get a list of pointers
|
471
|
-
* @returns {Array} touchlist
|
472
|
-
*/
|
473
|
-
getTouchList: function() {
|
474
|
-
var self = this;
|
475
|
-
var touchlist = [];
|
476
|
-
|
477
|
-
// we can use forEach since pointerEvents only is in IE10
|
478
|
-
Object.keys(self.pointers).sort().forEach(function(id) {
|
479
|
-
touchlist.push(self.pointers[id]);
|
480
|
-
});
|
481
|
-
return touchlist;
|
482
|
-
},
|
483
|
-
|
484
|
-
/**
|
485
|
-
* update the position of a pointer
|
486
|
-
* @param {String} type Hammer.EVENT_END
|
487
|
-
* @param {Object} pointerEvent
|
488
|
-
*/
|
489
|
-
updatePointer: function(type, pointerEvent) {
|
490
|
-
if(type == Hammer.EVENT_END) {
|
491
|
-
this.pointers = {};
|
492
|
-
}
|
493
|
-
else {
|
494
|
-
pointerEvent.identifier = pointerEvent.pointerId;
|
495
|
-
this.pointers[pointerEvent.pointerId] = pointerEvent;
|
496
|
-
}
|
497
|
-
|
498
|
-
return Object.keys(this.pointers).length;
|
499
|
-
},
|
500
|
-
|
501
|
-
/**
|
502
|
-
* check if ev matches pointertype
|
503
|
-
* @param {String} pointerType Hammer.POINTER_MOUSE
|
504
|
-
* @param {PointerEvent} ev
|
505
|
-
*/
|
506
|
-
matchType: function(pointerType, ev) {
|
507
|
-
if(!ev.pointerType) {
|
508
|
-
return false;
|
509
|
-
}
|
510
|
-
|
511
|
-
var types = {};
|
512
|
-
types[Hammer.POINTER_MOUSE] = (ev.pointerType == ev.MSPOINTER_TYPE_MOUSE || ev.pointerType == Hammer.POINTER_MOUSE);
|
513
|
-
types[Hammer.POINTER_TOUCH] = (ev.pointerType == ev.MSPOINTER_TYPE_TOUCH || ev.pointerType == Hammer.POINTER_TOUCH);
|
514
|
-
types[Hammer.POINTER_PEN] = (ev.pointerType == ev.MSPOINTER_TYPE_PEN || ev.pointerType == Hammer.POINTER_PEN);
|
515
|
-
return types[pointerType];
|
516
|
-
},
|
517
|
-
|
518
|
-
|
519
|
-
/**
|
520
|
-
* get events
|
521
|
-
*/
|
522
|
-
getEvents: function() {
|
523
|
-
return [
|
524
|
-
'pointerdown MSPointerDown',
|
525
|
-
'pointermove MSPointerMove',
|
526
|
-
'pointerup pointercancel MSPointerUp MSPointerCancel'
|
527
|
-
];
|
528
|
-
},
|
529
|
-
|
530
|
-
/**
|
531
|
-
* reset the list
|
532
|
-
*/
|
533
|
-
reset: function() {
|
534
|
-
this.pointers = {};
|
535
|
-
}
|
536
|
-
};
|
537
|
-
|
538
|
-
|
539
|
-
Hammer.utils = {
|
540
|
-
/**
|
541
|
-
* extend method,
|
542
|
-
* also used for cloning when dest is an empty object
|
543
|
-
* @param {Object} dest
|
544
|
-
* @param {Object} src
|
545
|
-
* @parm {Boolean} merge do a merge
|
546
|
-
* @returns {Object} dest
|
547
|
-
*/
|
548
|
-
extend: function extend(dest, src, merge) {
|
549
|
-
for (var key in src) {
|
550
|
-
if(dest[key] !== undefined && merge) {
|
551
|
-
continue;
|
552
|
-
}
|
553
|
-
dest[key] = src[key];
|
554
|
-
}
|
555
|
-
return dest;
|
556
|
-
},
|
557
|
-
|
558
|
-
|
559
|
-
/**
|
560
|
-
* find if a node is in the given parent
|
561
|
-
* used for event delegation tricks
|
562
|
-
* @param {HTMLElement} node
|
563
|
-
* @param {HTMLElement} parent
|
564
|
-
* @returns {boolean} has_parent
|
565
|
-
*/
|
566
|
-
hasParent: function(node, parent) {
|
567
|
-
while(node){
|
568
|
-
if(node == parent) {
|
569
|
-
return true;
|
570
|
-
}
|
571
|
-
node = node.parentNode;
|
572
|
-
}
|
573
|
-
return false;
|
574
|
-
},
|
575
|
-
|
576
|
-
|
577
|
-
/**
|
578
|
-
* get the center of all the touches
|
579
|
-
* @param {Array} touches
|
580
|
-
* @returns {Object} center
|
581
|
-
*/
|
582
|
-
getCenter: function getCenter(touches) {
|
583
|
-
var valuesX = [], valuesY = [];
|
584
|
-
|
585
|
-
for(var t= 0,len=touches.length; t<len; t++) {
|
586
|
-
valuesX.push(touches[t].pageX);
|
587
|
-
valuesY.push(touches[t].pageY);
|
588
|
-
}
|
589
|
-
|
590
|
-
return {
|
591
|
-
pageX: ((Math.min.apply(Math, valuesX) + Math.max.apply(Math, valuesX)) / 2),
|
592
|
-
pageY: ((Math.min.apply(Math, valuesY) + Math.max.apply(Math, valuesY)) / 2)
|
593
|
-
};
|
594
|
-
},
|
595
|
-
|
596
|
-
|
597
|
-
/**
|
598
|
-
* calculate the velocity between two points
|
599
|
-
* @param {Number} delta_time
|
600
|
-
* @param {Number} delta_x
|
601
|
-
* @param {Number} delta_y
|
602
|
-
* @returns {Object} velocity
|
603
|
-
*/
|
604
|
-
getVelocity: function getVelocity(delta_time, delta_x, delta_y) {
|
605
|
-
return {
|
606
|
-
x: Math.abs(delta_x / delta_time) || 0,
|
607
|
-
y: Math.abs(delta_y / delta_time) || 0
|
608
|
-
};
|
609
|
-
},
|
610
|
-
|
611
|
-
|
612
|
-
/**
|
613
|
-
* calculate the angle between two coordinates
|
614
|
-
* @param {Touch} touch1
|
615
|
-
* @param {Touch} touch2
|
616
|
-
* @returns {Number} angle
|
617
|
-
*/
|
618
|
-
getAngle: function getAngle(touch1, touch2) {
|
619
|
-
var y = touch2.pageY - touch1.pageY,
|
620
|
-
x = touch2.pageX - touch1.pageX;
|
621
|
-
return Math.atan2(y, x) * 180 / Math.PI;
|
622
|
-
},
|
623
|
-
|
624
|
-
|
625
|
-
/**
|
626
|
-
* angle to direction define
|
627
|
-
* @param {Touch} touch1
|
628
|
-
* @param {Touch} touch2
|
629
|
-
* @returns {String} direction constant, like Hammer.DIRECTION_LEFT
|
630
|
-
*/
|
631
|
-
getDirection: function getDirection(touch1, touch2) {
|
632
|
-
var x = Math.abs(touch1.pageX - touch2.pageX),
|
633
|
-
y = Math.abs(touch1.pageY - touch2.pageY);
|
634
|
-
|
635
|
-
if(x >= y) {
|
636
|
-
return touch1.pageX - touch2.pageX > 0 ? Hammer.DIRECTION_LEFT : Hammer.DIRECTION_RIGHT;
|
637
|
-
}
|
638
|
-
else {
|
639
|
-
return touch1.pageY - touch2.pageY > 0 ? Hammer.DIRECTION_UP : Hammer.DIRECTION_DOWN;
|
640
|
-
}
|
641
|
-
},
|
642
|
-
|
643
|
-
|
644
|
-
/**
|
645
|
-
* calculate the distance between two touches
|
646
|
-
* @param {Touch} touch1
|
647
|
-
* @param {Touch} touch2
|
648
|
-
* @returns {Number} distance
|
649
|
-
*/
|
650
|
-
getDistance: function getDistance(touch1, touch2) {
|
651
|
-
var x = touch2.pageX - touch1.pageX,
|
652
|
-
y = touch2.pageY - touch1.pageY;
|
653
|
-
return Math.sqrt((x*x) + (y*y));
|
654
|
-
},
|
655
|
-
|
656
|
-
|
657
|
-
/**
|
658
|
-
* calculate the scale factor between two touchLists (fingers)
|
659
|
-
* no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out
|
660
|
-
* @param {Array} start
|
661
|
-
* @param {Array} end
|
662
|
-
* @returns {Number} scale
|
663
|
-
*/
|
664
|
-
getScale: function getScale(start, end) {
|
665
|
-
// need two fingers...
|
666
|
-
if(start.length >= 2 && end.length >= 2) {
|
667
|
-
return this.getDistance(end[0], end[1]) /
|
668
|
-
this.getDistance(start[0], start[1]);
|
669
|
-
}
|
670
|
-
return 1;
|
671
|
-
},
|
672
|
-
|
673
|
-
|
674
|
-
/**
|
675
|
-
* calculate the rotation degrees between two touchLists (fingers)
|
676
|
-
* @param {Array} start
|
677
|
-
* @param {Array} end
|
678
|
-
* @returns {Number} rotation
|
679
|
-
*/
|
680
|
-
getRotation: function getRotation(start, end) {
|
681
|
-
// need two fingers
|
682
|
-
if(start.length >= 2 && end.length >= 2) {
|
683
|
-
return this.getAngle(end[1], end[0]) -
|
684
|
-
this.getAngle(start[1], start[0]);
|
685
|
-
}
|
686
|
-
return 0;
|
687
|
-
},
|
688
|
-
|
689
|
-
|
690
|
-
/**
|
691
|
-
* boolean if the direction is vertical
|
692
|
-
* @param {String} direction
|
693
|
-
* @returns {Boolean} is_vertical
|
694
|
-
*/
|
695
|
-
isVertical: function isVertical(direction) {
|
696
|
-
return (direction == Hammer.DIRECTION_UP || direction == Hammer.DIRECTION_DOWN);
|
697
|
-
},
|
698
|
-
|
699
|
-
|
700
|
-
/**
|
701
|
-
* stop browser default behavior with css props
|
702
|
-
* @param {HtmlElement} element
|
703
|
-
* @param {Object} css_props
|
704
|
-
*/
|
705
|
-
stopDefaultBrowserBehavior: function stopDefaultBrowserBehavior(element, css_props) {
|
706
|
-
var prop,
|
707
|
-
vendors = ['webkit','khtml','moz','ms','o',''];
|
708
|
-
|
709
|
-
if(!css_props || !element.style) {
|
710
|
-
return;
|
711
|
-
}
|
712
|
-
|
713
|
-
// with css properties for modern browsers
|
714
|
-
for(var i = 0; i < vendors.length; i++) {
|
715
|
-
for(var p in css_props) {
|
716
|
-
if(css_props.hasOwnProperty(p)) {
|
717
|
-
prop = p;
|
718
|
-
|
719
|
-
// vender prefix at the property
|
720
|
-
if(vendors[i]) {
|
721
|
-
prop = vendors[i] + prop.substring(0, 1).toUpperCase() + prop.substring(1);
|
722
|
-
}
|
723
|
-
|
724
|
-
// set the style
|
725
|
-
element.style[prop] = css_props[p];
|
726
|
-
}
|
727
|
-
}
|
728
|
-
}
|
729
|
-
|
730
|
-
// also the disable onselectstart
|
731
|
-
if(css_props.userSelect == 'none') {
|
732
|
-
element.onselectstart = function() {
|
733
|
-
return false;
|
734
|
-
};
|
735
|
-
}
|
736
|
-
}
|
737
|
-
};
|
738
|
-
|
739
|
-
Hammer.detection = {
|
740
|
-
// contains all registred Hammer.gestures in the correct order
|
741
|
-
gestures: [],
|
742
|
-
|
743
|
-
// data of the current Hammer.gesture detection session
|
744
|
-
current: null,
|
745
|
-
|
746
|
-
// the previous Hammer.gesture session data
|
747
|
-
// is a full clone of the previous gesture.current object
|
748
|
-
previous: null,
|
749
|
-
|
750
|
-
// when this becomes true, no gestures are fired
|
751
|
-
stopped: false,
|
752
|
-
|
753
|
-
|
754
|
-
/**
|
755
|
-
* start Hammer.gesture detection
|
756
|
-
* @param {Hammer.Instance} inst
|
757
|
-
* @param {Object} eventData
|
758
|
-
*/
|
759
|
-
startDetect: function startDetect(inst, eventData) {
|
760
|
-
// already busy with a Hammer.gesture detection on an element
|
761
|
-
if(this.current) {
|
762
|
-
return;
|
763
|
-
}
|
764
|
-
|
765
|
-
this.stopped = false;
|
766
|
-
|
767
|
-
this.current = {
|
768
|
-
inst : inst, // reference to HammerInstance we're working for
|
769
|
-
startEvent : Hammer.utils.extend({}, eventData), // start eventData for distances, timing etc
|
770
|
-
lastEvent : false, // last eventData
|
771
|
-
name : '' // current gesture we're in/detected, can be 'tap', 'hold' etc
|
772
|
-
};
|
773
|
-
|
774
|
-
this.detect(eventData);
|
775
|
-
},
|
776
|
-
|
777
|
-
|
778
|
-
/**
|
779
|
-
* Hammer.gesture detection
|
780
|
-
* @param {Object} eventData
|
781
|
-
* @param {Object} eventData
|
782
|
-
*/
|
783
|
-
detect: function detect(eventData) {
|
784
|
-
if(!this.current || this.stopped) {
|
785
|
-
return;
|
786
|
-
}
|
787
|
-
|
788
|
-
// extend event data with calculations about scale, distance etc
|
789
|
-
eventData = this.extendEventData(eventData);
|
790
|
-
|
791
|
-
// instance options
|
792
|
-
var inst_options = this.current.inst.options;
|
793
|
-
|
794
|
-
// call Hammer.gesture handlers
|
795
|
-
for(var g=0,len=this.gestures.length; g<len; g++) {
|
796
|
-
var gesture = this.gestures[g];
|
797
|
-
|
798
|
-
// only when the instance options have enabled this gesture
|
799
|
-
if(!this.stopped && inst_options[gesture.name] !== false) {
|
800
|
-
// if a handler returns false, we stop with the detection
|
801
|
-
if(gesture.handler.call(gesture, eventData, this.current.inst) === false) {
|
802
|
-
this.stopDetect();
|
803
|
-
break;
|
804
|
-
}
|
805
|
-
}
|
806
|
-
}
|
807
|
-
|
808
|
-
// store as previous event event
|
809
|
-
if(this.current) {
|
810
|
-
this.current.lastEvent = eventData;
|
811
|
-
}
|
812
|
-
|
813
|
-
// endevent, but not the last touch, so dont stop
|
814
|
-
if(eventData.eventType == Hammer.EVENT_END && !eventData.touches.length-1) {
|
815
|
-
this.stopDetect();
|
816
|
-
}
|
817
|
-
|
818
|
-
return eventData;
|
819
|
-
},
|
820
|
-
|
821
|
-
|
822
|
-
/**
|
823
|
-
* clear the Hammer.gesture vars
|
824
|
-
* this is called on endDetect, but can also be used when a final Hammer.gesture has been detected
|
825
|
-
* to stop other Hammer.gestures from being fired
|
826
|
-
*/
|
827
|
-
stopDetect: function stopDetect() {
|
828
|
-
// clone current data to the store as the previous gesture
|
829
|
-
// used for the double tap gesture, since this is an other gesture detect session
|
830
|
-
this.previous = Hammer.utils.extend({}, this.current);
|
831
|
-
|
832
|
-
// reset the current
|
833
|
-
this.current = null;
|
834
|
-
|
835
|
-
// stopped!
|
836
|
-
this.stopped = true;
|
837
|
-
},
|
838
|
-
|
839
|
-
|
840
|
-
/**
|
841
|
-
* extend eventData for Hammer.gestures
|
842
|
-
* @param {Object} ev
|
843
|
-
* @returns {Object} ev
|
844
|
-
*/
|
845
|
-
extendEventData: function extendEventData(ev) {
|
846
|
-
var startEv = this.current.startEvent;
|
847
|
-
|
848
|
-
// if the touches change, set the new touches over the startEvent touches
|
849
|
-
// this because touchevents don't have all the touches on touchstart, or the
|
850
|
-
// user must place his fingers at the EXACT same time on the screen, which is not realistic
|
851
|
-
// but, sometimes it happens that both fingers are touching at the EXACT same time
|
852
|
-
if(startEv && (ev.touches.length != startEv.touches.length || ev.touches === startEv.touches)) {
|
853
|
-
// extend 1 level deep to get the touchlist with the touch objects
|
854
|
-
startEv.touches = [];
|
855
|
-
for(var i=0,len=ev.touches.length; i<len; i++) {
|
856
|
-
startEv.touches.push(Hammer.utils.extend({}, ev.touches[i]));
|
857
|
-
}
|
858
|
-
}
|
859
|
-
|
860
|
-
var delta_time = ev.timeStamp - startEv.timeStamp,
|
861
|
-
delta_x = ev.center.pageX - startEv.center.pageX,
|
862
|
-
delta_y = ev.center.pageY - startEv.center.pageY,
|
863
|
-
velocity = Hammer.utils.getVelocity(delta_time, delta_x, delta_y);
|
864
|
-
|
865
|
-
Hammer.utils.extend(ev, {
|
866
|
-
deltaTime : delta_time,
|
867
|
-
|
868
|
-
deltaX : delta_x,
|
869
|
-
deltaY : delta_y,
|
870
|
-
|
871
|
-
velocityX : velocity.x,
|
872
|
-
velocityY : velocity.y,
|
873
|
-
|
874
|
-
distance : Hammer.utils.getDistance(startEv.center, ev.center),
|
875
|
-
angle : Hammer.utils.getAngle(startEv.center, ev.center),
|
876
|
-
direction : Hammer.utils.getDirection(startEv.center, ev.center),
|
877
|
-
|
878
|
-
scale : Hammer.utils.getScale(startEv.touches, ev.touches),
|
879
|
-
rotation : Hammer.utils.getRotation(startEv.touches, ev.touches),
|
880
|
-
|
881
|
-
startEvent : startEv
|
882
|
-
});
|
883
|
-
|
884
|
-
return ev;
|
885
|
-
},
|
886
|
-
|
887
|
-
|
888
|
-
/**
|
889
|
-
* register new gesture
|
890
|
-
* @param {Object} gesture object, see gestures.js for documentation
|
891
|
-
* @returns {Array} gestures
|
892
|
-
*/
|
893
|
-
register: function register(gesture) {
|
894
|
-
// add an enable gesture options if there is no given
|
895
|
-
var options = gesture.defaults || {};
|
896
|
-
if(options[gesture.name] === undefined) {
|
897
|
-
options[gesture.name] = true;
|
898
|
-
}
|
899
|
-
|
900
|
-
// extend Hammer default options with the Hammer.gesture options
|
901
|
-
Hammer.utils.extend(Hammer.defaults, options, true);
|
902
|
-
|
903
|
-
// set its index
|
904
|
-
gesture.index = gesture.index || 1000;
|
905
|
-
|
906
|
-
// add Hammer.gesture to the list
|
907
|
-
this.gestures.push(gesture);
|
908
|
-
|
909
|
-
// sort the list by index
|
910
|
-
this.gestures.sort(function(a, b) {
|
911
|
-
if (a.index < b.index) {
|
912
|
-
return -1;
|
913
|
-
}
|
914
|
-
if (a.index > b.index) {
|
915
|
-
return 1;
|
916
|
-
}
|
917
|
-
return 0;
|
918
|
-
});
|
919
|
-
|
920
|
-
return this.gestures;
|
921
|
-
}
|
922
|
-
};
|
923
|
-
|
924
|
-
|
925
|
-
Hammer.gestures = Hammer.gestures || {};
|
926
|
-
|
927
|
-
/**
|
928
|
-
* Custom gestures
|
929
|
-
* ==============================
|
930
|
-
*
|
931
|
-
* Gesture object
|
932
|
-
* --------------------
|
933
|
-
* The object structure of a gesture:
|
934
|
-
*
|
935
|
-
* { name: 'mygesture',
|
936
|
-
* index: 1337,
|
937
|
-
* defaults: {
|
938
|
-
* mygesture_option: true
|
939
|
-
* }
|
940
|
-
* handler: function(type, ev, inst) {
|
941
|
-
* // trigger gesture event
|
942
|
-
* inst.trigger(this.name, ev);
|
943
|
-
* }
|
944
|
-
* }
|
945
|
-
|
946
|
-
* @param {String} name
|
947
|
-
* this should be the name of the gesture, lowercase
|
948
|
-
* it is also being used to disable/enable the gesture per instance config.
|
949
|
-
*
|
950
|
-
* @param {Number} [index=1000]
|
951
|
-
* the index of the gesture, where it is going to be in the stack of gestures detection
|
952
|
-
* like when you build an gesture that depends on the drag gesture, it is a good
|
953
|
-
* idea to place it after the index of the drag gesture.
|
954
|
-
*
|
955
|
-
* @param {Object} [defaults={}]
|
956
|
-
* the default settings of the gesture. these are added to the instance settings,
|
957
|
-
* and can be overruled per instance. you can also add the name of the gesture,
|
958
|
-
* but this is also added by default (and set to true).
|
959
|
-
*
|
960
|
-
* @param {Function} handler
|
961
|
-
* this handles the gesture detection of your custom gesture and receives the
|
962
|
-
* following arguments:
|
963
|
-
*
|
964
|
-
* @param {Object} eventData
|
965
|
-
* event data containing the following properties:
|
966
|
-
* timeStamp {Number} time the event occurred
|
967
|
-
* target {HTMLElement} target element
|
968
|
-
* touches {Array} touches (fingers, pointers, mouse) on the screen
|
969
|
-
* pointerType {String} kind of pointer that was used. matches Hammer.POINTER_MOUSE|TOUCH
|
970
|
-
* center {Object} center position of the touches. contains pageX and pageY
|
971
|
-
* deltaTime {Number} the total time of the touches in the screen
|
972
|
-
* deltaX {Number} the delta on x axis we haved moved
|
973
|
-
* deltaY {Number} the delta on y axis we haved moved
|
974
|
-
* velocityX {Number} the velocity on the x
|
975
|
-
* velocityY {Number} the velocity on y
|
976
|
-
* angle {Number} the angle we are moving
|
977
|
-
* direction {String} the direction we are moving. matches Hammer.DIRECTION_UP|DOWN|LEFT|RIGHT
|
978
|
-
* distance {Number} the distance we haved moved
|
979
|
-
* scale {Number} scaling of the touches, needs 2 touches
|
980
|
-
* rotation {Number} rotation of the touches, needs 2 touches *
|
981
|
-
* eventType {String} matches Hammer.EVENT_START|MOVE|END
|
982
|
-
* srcEvent {Object} the source event, like TouchStart or MouseDown *
|
983
|
-
* startEvent {Object} contains the same properties as above,
|
984
|
-
* but from the first touch. this is used to calculate
|
985
|
-
* distances, deltaTime, scaling etc
|
986
|
-
*
|
987
|
-
* @param {Hammer.Instance} inst
|
988
|
-
* the instance we are doing the detection for. you can get the options from
|
989
|
-
* the inst.options object and trigger the gesture event by calling inst.trigger
|
990
|
-
*
|
991
|
-
*
|
992
|
-
* Handle gestures
|
993
|
-
* --------------------
|
994
|
-
* inside the handler you can get/set Hammer.detection.current. This is the current
|
995
|
-
* detection session. It has the following properties
|
996
|
-
* @param {String} name
|
997
|
-
* contains the name of the gesture we have detected. it has not a real function,
|
998
|
-
* only to check in other gestures if something is detected.
|
999
|
-
* like in the drag gesture we set it to 'drag' and in the swipe gesture we can
|
1000
|
-
* check if the current gesture is 'drag' by accessing Hammer.detection.current.name
|
1001
|
-
*
|
1002
|
-
* @readonly
|
1003
|
-
* @param {Hammer.Instance} inst
|
1004
|
-
* the instance we do the detection for
|
1005
|
-
*
|
1006
|
-
* @readonly
|
1007
|
-
* @param {Object} startEvent
|
1008
|
-
* contains the properties of the first gesture detection in this session.
|
1009
|
-
* Used for calculations about timing, distance, etc.
|
1010
|
-
*
|
1011
|
-
* @readonly
|
1012
|
-
* @param {Object} lastEvent
|
1013
|
-
* contains all the properties of the last gesture detect in this session.
|
1014
|
-
*
|
1015
|
-
* after the gesture detection session has been completed (user has released the screen)
|
1016
|
-
* the Hammer.detection.current object is copied into Hammer.detection.previous,
|
1017
|
-
* this is usefull for gestures like doubletap, where you need to know if the
|
1018
|
-
* previous gesture was a tap
|
1019
|
-
*
|
1020
|
-
* options that have been set by the instance can be received by calling inst.options
|
1021
|
-
*
|
1022
|
-
* You can trigger a gesture event by calling inst.trigger("mygesture", event).
|
1023
|
-
* The first param is the name of your gesture, the second the event argument
|
1024
|
-
*
|
1025
|
-
*
|
1026
|
-
* Register gestures
|
1027
|
-
* --------------------
|
1028
|
-
* When an gesture is added to the Hammer.gestures object, it is auto registered
|
1029
|
-
* at the setup of the first Hammer instance. You can also call Hammer.detection.register
|
1030
|
-
* manually and pass your gesture object as a param
|
1031
|
-
*
|
1032
|
-
*/
|
1033
|
-
|
1034
|
-
/**
|
1035
|
-
* Hold
|
1036
|
-
* Touch stays at the same place for x time
|
1037
|
-
* @events hold
|
1038
|
-
*/
|
1039
|
-
Hammer.gestures.Hold = {
|
1040
|
-
name: 'hold',
|
1041
|
-
index: 10,
|
1042
|
-
defaults: {
|
1043
|
-
hold_timeout : 500,
|
1044
|
-
hold_threshold : 1
|
1045
|
-
},
|
1046
|
-
timer: null,
|
1047
|
-
handler: function holdGesture(ev, inst) {
|
1048
|
-
switch(ev.eventType) {
|
1049
|
-
case Hammer.EVENT_START:
|
1050
|
-
// clear any running timers
|
1051
|
-
clearTimeout(this.timer);
|
1052
|
-
|
1053
|
-
// set the gesture so we can check in the timeout if it still is
|
1054
|
-
Hammer.detection.current.name = this.name;
|
1055
|
-
|
1056
|
-
// set timer and if after the timeout it still is hold,
|
1057
|
-
// we trigger the hold event
|
1058
|
-
this.timer = setTimeout(function() {
|
1059
|
-
if(Hammer.detection.current.name == 'hold') {
|
1060
|
-
inst.trigger('hold', ev);
|
1061
|
-
}
|
1062
|
-
}, inst.options.hold_timeout);
|
1063
|
-
break;
|
1064
|
-
|
1065
|
-
// when you move or end we clear the timer
|
1066
|
-
case Hammer.EVENT_MOVE:
|
1067
|
-
if(ev.distance > inst.options.hold_threshold) {
|
1068
|
-
clearTimeout(this.timer);
|
1069
|
-
}
|
1070
|
-
break;
|
1071
|
-
|
1072
|
-
case Hammer.EVENT_END:
|
1073
|
-
clearTimeout(this.timer);
|
1074
|
-
break;
|
1075
|
-
}
|
1076
|
-
}
|
1077
|
-
};
|
1078
|
-
|
1079
|
-
|
1080
|
-
/**
|
1081
|
-
* Tap/DoubleTap
|
1082
|
-
* Quick touch at a place or double at the same place
|
1083
|
-
* @events tap, doubletap
|
1084
|
-
*/
|
1085
|
-
Hammer.gestures.Tap = {
|
1086
|
-
name: 'tap',
|
1087
|
-
index: 100,
|
1088
|
-
defaults: {
|
1089
|
-
tap_max_touchtime : 250,
|
1090
|
-
tap_max_distance : 10,
|
1091
|
-
tap_always : true,
|
1092
|
-
doubletap_distance : 20,
|
1093
|
-
doubletap_interval : 300
|
1094
|
-
},
|
1095
|
-
handler: function tapGesture(ev, inst) {
|
1096
|
-
if(ev.eventType == Hammer.EVENT_END) {
|
1097
|
-
// previous gesture, for the double tap since these are two different gesture detections
|
1098
|
-
var prev = Hammer.detection.previous,
|
1099
|
-
did_doubletap = false;
|
1100
|
-
|
1101
|
-
// when the touchtime is higher then the max touch time
|
1102
|
-
// or when the moving distance is too much
|
1103
|
-
if(ev.deltaTime > inst.options.tap_max_touchtime ||
|
1104
|
-
ev.distance > inst.options.tap_max_distance) {
|
1105
|
-
return;
|
1106
|
-
}
|
1107
|
-
|
1108
|
-
// check if double tap
|
1109
|
-
if(prev && prev.name == 'tap' &&
|
1110
|
-
(ev.timeStamp - prev.lastEvent.timeStamp) < inst.options.doubletap_interval &&
|
1111
|
-
ev.distance < inst.options.doubletap_distance) {
|
1112
|
-
inst.trigger('doubletap', ev);
|
1113
|
-
did_doubletap = true;
|
1114
|
-
}
|
1115
|
-
|
1116
|
-
// do a single tap
|
1117
|
-
if(!did_doubletap || inst.options.tap_always) {
|
1118
|
-
Hammer.detection.current.name = 'tap';
|
1119
|
-
inst.trigger(Hammer.detection.current.name, ev);
|
1120
|
-
}
|
1121
|
-
}
|
1122
|
-
}
|
1123
|
-
};
|
1124
|
-
|
1125
|
-
|
1126
|
-
/**
|
1127
|
-
* Swipe
|
1128
|
-
* triggers swipe events when the end velocity is above the threshold
|
1129
|
-
* @events swipe, swipeleft, swiperight, swipeup, swipedown
|
1130
|
-
*/
|
1131
|
-
Hammer.gestures.Swipe = {
|
1132
|
-
name: 'swipe',
|
1133
|
-
index: 40,
|
1134
|
-
defaults: {
|
1135
|
-
// set 0 for unlimited, but this can conflict with transform
|
1136
|
-
swipe_max_touches : 1,
|
1137
|
-
swipe_velocity : 0.7
|
1138
|
-
},
|
1139
|
-
handler: function swipeGesture(ev, inst) {
|
1140
|
-
if(ev.eventType == Hammer.EVENT_END) {
|
1141
|
-
// max touches
|
1142
|
-
if(inst.options.swipe_max_touches > 0 &&
|
1143
|
-
ev.touches.length > inst.options.swipe_max_touches) {
|
1144
|
-
return;
|
1145
|
-
}
|
1146
|
-
|
1147
|
-
// when the distance we moved is too small we skip this gesture
|
1148
|
-
// or we can be already in dragging
|
1149
|
-
if(ev.velocityX > inst.options.swipe_velocity ||
|
1150
|
-
ev.velocityY > inst.options.swipe_velocity) {
|
1151
|
-
// trigger swipe events
|
1152
|
-
inst.trigger(this.name, ev);
|
1153
|
-
inst.trigger(this.name + ev.direction, ev);
|
1154
|
-
}
|
1155
|
-
}
|
1156
|
-
}
|
1157
|
-
};
|
1158
|
-
|
1159
|
-
|
1160
|
-
/**
|
1161
|
-
* Drag
|
1162
|
-
* Move with x fingers (default 1) around on the page. Blocking the scrolling when
|
1163
|
-
* moving left and right is a good practice. When all the drag events are blocking
|
1164
|
-
* you disable scrolling on that area.
|
1165
|
-
* @events drag, drapleft, dragright, dragup, dragdown
|
1166
|
-
*/
|
1167
|
-
Hammer.gestures.Drag = {
|
1168
|
-
name: 'drag',
|
1169
|
-
index: 50,
|
1170
|
-
defaults: {
|
1171
|
-
drag_min_distance : 10,
|
1172
|
-
// set 0 for unlimited, but this can conflict with transform
|
1173
|
-
drag_max_touches : 1,
|
1174
|
-
// prevent default browser behavior when dragging occurs
|
1175
|
-
// be careful with it, it makes the element a blocking element
|
1176
|
-
// when you are using the drag gesture, it is a good practice to set this true
|
1177
|
-
drag_block_horizontal : false,
|
1178
|
-
drag_block_vertical : false,
|
1179
|
-
// drag_lock_to_axis keeps the drag gesture on the axis that it started on,
|
1180
|
-
// It disallows vertical directions if the initial direction was horizontal, and vice versa.
|
1181
|
-
drag_lock_to_axis : false,
|
1182
|
-
// drag lock only kicks in when distance > drag_lock_min_distance
|
1183
|
-
// This way, locking occurs only when the distance has become large enough to reliably determine the direction
|
1184
|
-
drag_lock_min_distance : 25
|
1185
|
-
},
|
1186
|
-
triggered: false,
|
1187
|
-
handler: function dragGesture(ev, inst) {
|
1188
|
-
// current gesture isnt drag, but dragged is true
|
1189
|
-
// this means an other gesture is busy. now call dragend
|
1190
|
-
if(Hammer.detection.current.name != this.name && this.triggered) {
|
1191
|
-
inst.trigger(this.name +'end', ev);
|
1192
|
-
this.triggered = false;
|
1193
|
-
return;
|
1194
|
-
}
|
1195
|
-
|
1196
|
-
// max touches
|
1197
|
-
if(inst.options.drag_max_touches > 0 &&
|
1198
|
-
ev.touches.length > inst.options.drag_max_touches) {
|
1199
|
-
return;
|
1200
|
-
}
|
1201
|
-
|
1202
|
-
switch(ev.eventType) {
|
1203
|
-
case Hammer.EVENT_START:
|
1204
|
-
this.triggered = false;
|
1205
|
-
break;
|
1206
|
-
|
1207
|
-
case Hammer.EVENT_MOVE:
|
1208
|
-
// when the distance we moved is too small we skip this gesture
|
1209
|
-
// or we can be already in dragging
|
1210
|
-
if(ev.distance < inst.options.drag_min_distance &&
|
1211
|
-
Hammer.detection.current.name != this.name) {
|
1212
|
-
return;
|
1213
|
-
}
|
1214
|
-
|
1215
|
-
// we are dragging!
|
1216
|
-
Hammer.detection.current.name = this.name;
|
1217
|
-
|
1218
|
-
// lock drag to axis?
|
1219
|
-
if(Hammer.detection.current.lastEvent.drag_locked_to_axis || (inst.options.drag_lock_to_axis && inst.options.drag_lock_min_distance<=ev.distance)) {
|
1220
|
-
ev.drag_locked_to_axis = true;
|
1221
|
-
}
|
1222
|
-
var last_direction = Hammer.detection.current.lastEvent.direction;
|
1223
|
-
if(ev.drag_locked_to_axis && last_direction !== ev.direction) {
|
1224
|
-
// keep direction on the axis that the drag gesture started on
|
1225
|
-
if(Hammer.utils.isVertical(last_direction)) {
|
1226
|
-
ev.direction = (ev.deltaY < 0) ? Hammer.DIRECTION_UP : Hammer.DIRECTION_DOWN;
|
1227
|
-
}
|
1228
|
-
else {
|
1229
|
-
ev.direction = (ev.deltaX < 0) ? Hammer.DIRECTION_LEFT : Hammer.DIRECTION_RIGHT;
|
1230
|
-
}
|
1231
|
-
}
|
1232
|
-
|
1233
|
-
// first time, trigger dragstart event
|
1234
|
-
if(!this.triggered) {
|
1235
|
-
inst.trigger(this.name +'start', ev);
|
1236
|
-
this.triggered = true;
|
1237
|
-
}
|
1238
|
-
|
1239
|
-
// trigger normal event
|
1240
|
-
inst.trigger(this.name, ev);
|
1241
|
-
|
1242
|
-
// direction event, like dragdown
|
1243
|
-
inst.trigger(this.name + ev.direction, ev);
|
1244
|
-
|
1245
|
-
// block the browser events
|
1246
|
-
if( (inst.options.drag_block_vertical && Hammer.utils.isVertical(ev.direction)) ||
|
1247
|
-
(inst.options.drag_block_horizontal && !Hammer.utils.isVertical(ev.direction))) {
|
1248
|
-
ev.preventDefault();
|
1249
|
-
}
|
1250
|
-
break;
|
1251
|
-
|
1252
|
-
case Hammer.EVENT_END:
|
1253
|
-
// trigger dragend
|
1254
|
-
if(this.triggered) {
|
1255
|
-
inst.trigger(this.name +'end', ev);
|
1256
|
-
}
|
1257
|
-
|
1258
|
-
this.triggered = false;
|
1259
|
-
break;
|
1260
|
-
}
|
1261
|
-
}
|
1262
|
-
};
|
1263
|
-
|
1264
|
-
|
1265
|
-
/**
|
1266
|
-
* Transform
|
1267
|
-
* User want to scale or rotate with 2 fingers
|
1268
|
-
* @events transform, pinch, pinchin, pinchout, rotate
|
1269
|
-
*/
|
1270
|
-
Hammer.gestures.Transform = {
|
1271
|
-
name: 'transform',
|
1272
|
-
index: 45,
|
1273
|
-
defaults: {
|
1274
|
-
// factor, no scale is 1, zoomin is to 0 and zoomout until higher then 1
|
1275
|
-
transform_min_scale : 0.01,
|
1276
|
-
// rotation in degrees
|
1277
|
-
transform_min_rotation : 1,
|
1278
|
-
// prevent default browser behavior when two touches are on the screen
|
1279
|
-
// but it makes the element a blocking element
|
1280
|
-
// when you are using the transform gesture, it is a good practice to set this true
|
1281
|
-
transform_always_block : false
|
1282
|
-
},
|
1283
|
-
triggered: false,
|
1284
|
-
handler: function transformGesture(ev, inst) {
|
1285
|
-
// current gesture isnt drag, but dragged is true
|
1286
|
-
// this means an other gesture is busy. now call dragend
|
1287
|
-
if(Hammer.detection.current.name != this.name && this.triggered) {
|
1288
|
-
inst.trigger(this.name +'end', ev);
|
1289
|
-
this.triggered = false;
|
1290
|
-
return;
|
1291
|
-
}
|
1292
|
-
|
1293
|
-
// atleast multitouch
|
1294
|
-
if(ev.touches.length < 2) {
|
1295
|
-
return;
|
1296
|
-
}
|
1297
|
-
|
1298
|
-
// prevent default when two fingers are on the screen
|
1299
|
-
if(inst.options.transform_always_block) {
|
1300
|
-
ev.preventDefault();
|
1301
|
-
}
|
1302
|
-
|
1303
|
-
switch(ev.eventType) {
|
1304
|
-
case Hammer.EVENT_START:
|
1305
|
-
this.triggered = false;
|
1306
|
-
break;
|
1307
|
-
|
1308
|
-
case Hammer.EVENT_MOVE:
|
1309
|
-
var scale_threshold = Math.abs(1-ev.scale);
|
1310
|
-
var rotation_threshold = Math.abs(ev.rotation);
|
1311
|
-
|
1312
|
-
// when the distance we moved is too small we skip this gesture
|
1313
|
-
// or we can be already in dragging
|
1314
|
-
if(scale_threshold < inst.options.transform_min_scale &&
|
1315
|
-
rotation_threshold < inst.options.transform_min_rotation) {
|
1316
|
-
return;
|
1317
|
-
}
|
1318
|
-
|
1319
|
-
// we are transforming!
|
1320
|
-
Hammer.detection.current.name = this.name;
|
1321
|
-
|
1322
|
-
// first time, trigger dragstart event
|
1323
|
-
if(!this.triggered) {
|
1324
|
-
inst.trigger(this.name +'start', ev);
|
1325
|
-
this.triggered = true;
|
1326
|
-
}
|
1327
|
-
|
1328
|
-
inst.trigger(this.name, ev); // basic transform event
|
1329
|
-
|
1330
|
-
// trigger rotate event
|
1331
|
-
if(rotation_threshold > inst.options.transform_min_rotation) {
|
1332
|
-
inst.trigger('rotate', ev);
|
1333
|
-
}
|
1334
|
-
|
1335
|
-
// trigger pinch event
|
1336
|
-
if(scale_threshold > inst.options.transform_min_scale) {
|
1337
|
-
inst.trigger('pinch', ev);
|
1338
|
-
inst.trigger('pinch'+ ((ev.scale < 1) ? 'in' : 'out'), ev);
|
1339
|
-
}
|
1340
|
-
break;
|
1341
|
-
|
1342
|
-
case Hammer.EVENT_END:
|
1343
|
-
// trigger dragend
|
1344
|
-
if(this.triggered) {
|
1345
|
-
inst.trigger(this.name +'end', ev);
|
1346
|
-
}
|
1347
|
-
|
1348
|
-
this.triggered = false;
|
1349
|
-
break;
|
1350
|
-
}
|
1351
|
-
}
|
1352
|
-
};
|
1353
|
-
|
1354
|
-
|
1355
|
-
/**
|
1356
|
-
* Touch
|
1357
|
-
* Called as first, tells the user has touched the screen
|
1358
|
-
* @events touch
|
1359
|
-
*/
|
1360
|
-
Hammer.gestures.Touch = {
|
1361
|
-
name: 'touch',
|
1362
|
-
index: -Infinity,
|
1363
|
-
defaults: {
|
1364
|
-
// call preventDefault at touchstart, and makes the element blocking by
|
1365
|
-
// disabling the scrolling of the page, but it improves gestures like
|
1366
|
-
// transforming and dragging.
|
1367
|
-
// be careful with using this, it can be very annoying for users to be stuck
|
1368
|
-
// on the page
|
1369
|
-
prevent_default: false,
|
1370
|
-
|
1371
|
-
// disable mouse events, so only touch (or pen!) input triggers events
|
1372
|
-
prevent_mouseevents: false
|
1373
|
-
},
|
1374
|
-
handler: function touchGesture(ev, inst) {
|
1375
|
-
if(inst.options.prevent_mouseevents && ev.pointerType == Hammer.POINTER_MOUSE) {
|
1376
|
-
ev.stopDetect();
|
1377
|
-
return;
|
1378
|
-
}
|
1379
|
-
|
1380
|
-
if(inst.options.prevent_default) {
|
1381
|
-
ev.preventDefault();
|
1382
|
-
}
|
1383
|
-
|
1384
|
-
if(ev.eventType == Hammer.EVENT_START) {
|
1385
|
-
inst.trigger(this.name, ev);
|
1386
|
-
}
|
1387
|
-
}
|
1388
|
-
};
|
1389
|
-
|
1390
|
-
|
1391
|
-
/**
|
1392
|
-
* Release
|
1393
|
-
* Called as last, tells the user has released the screen
|
1394
|
-
* @events release
|
1395
|
-
*/
|
1396
|
-
Hammer.gestures.Release = {
|
1397
|
-
name: 'release',
|
1398
|
-
index: Infinity,
|
1399
|
-
handler: function releaseGesture(ev, inst) {
|
1400
|
-
if(ev.eventType == Hammer.EVENT_END) {
|
1401
|
-
inst.trigger(this.name, ev);
|
1402
|
-
}
|
1403
|
-
}
|
1404
|
-
};
|
1405
|
-
|
1406
|
-
// node export
|
1407
|
-
if(typeof module === 'object' && typeof module.exports === 'object'){
|
1408
|
-
module.exports = Hammer;
|
1409
|
-
}
|
1410
|
-
// just window export
|
1411
|
-
else {
|
1412
|
-
window.Hammer = Hammer;
|
1413
|
-
|
1414
|
-
// requireJS module definition
|
1415
|
-
if(typeof window.define === 'function' && window.define.amd) {
|
1416
|
-
window.define('hammer', [], function() {
|
1417
|
-
return Hammer;
|
1418
|
-
});
|
1419
|
-
}
|
1420
|
-
}
|
1421
|
-
})(this);
|
1422
|
-
|
1423
|
-
(function($, undefined) {
|
1424
|
-
'use strict';
|
1425
|
-
|
1426
|
-
// no jQuery or Zepto!
|
1427
|
-
if($ === undefined) {
|
1428
|
-
return;
|
1429
|
-
}
|
1430
|
-
|
1431
|
-
/**
|
1432
|
-
* bind dom events
|
1433
|
-
* this overwrites addEventListener
|
1434
|
-
* @param {HTMLElement} element
|
1435
|
-
* @param {String} eventTypes
|
1436
|
-
* @param {Function} handler
|
1437
|
-
*/
|
1438
|
-
Hammer.event.bindDom = function(element, eventTypes, handler) {
|
1439
|
-
$(element).on(eventTypes, function(ev) {
|
1440
|
-
var data = ev.originalEvent || ev;
|
1441
|
-
|
1442
|
-
// IE pageX fix
|
1443
|
-
if(data.pageX === undefined) {
|
1444
|
-
data.pageX = ev.pageX;
|
1445
|
-
data.pageY = ev.pageY;
|
1446
|
-
}
|
1447
|
-
|
1448
|
-
// IE target fix
|
1449
|
-
if(!data.target) {
|
1450
|
-
data.target = ev.target;
|
1451
|
-
}
|
1452
|
-
|
1453
|
-
// IE button fix
|
1454
|
-
if(data.which === undefined) {
|
1455
|
-
data.which = data.button;
|
1456
|
-
}
|
1457
|
-
|
1458
|
-
// IE preventDefault
|
1459
|
-
if(!data.preventDefault) {
|
1460
|
-
data.preventDefault = ev.preventDefault;
|
1461
|
-
}
|
1462
|
-
|
1463
|
-
// IE stopPropagation
|
1464
|
-
if(!data.stopPropagation) {
|
1465
|
-
data.stopPropagation = ev.stopPropagation;
|
1466
|
-
}
|
1467
|
-
|
1468
|
-
handler.call(this, data);
|
1469
|
-
});
|
1470
|
-
};
|
1471
|
-
|
1472
|
-
/**
|
1473
|
-
* the methods are called by the instance, but with the jquery plugin
|
1474
|
-
* we use the jquery event methods instead.
|
1475
|
-
* @this {Hammer.Instance}
|
1476
|
-
* @return {jQuery}
|
1477
|
-
*/
|
1478
|
-
Hammer.Instance.prototype.on = function(types, handler) {
|
1479
|
-
return $(this.element).on(types, handler);
|
1480
|
-
};
|
1481
|
-
Hammer.Instance.prototype.off = function(types, handler) {
|
1482
|
-
return $(this.element).off(types, handler);
|
1483
|
-
};
|
1484
|
-
|
1485
|
-
|
1486
|
-
/**
|
1487
|
-
* trigger events
|
1488
|
-
* this is called by the gestures to trigger an event like 'tap'
|
1489
|
-
* @this {Hammer.Instance}
|
1490
|
-
* @param {String} gesture
|
1491
|
-
* @param {Object} eventData
|
1492
|
-
* @return {jQuery}
|
1493
|
-
*/
|
1494
|
-
Hammer.Instance.prototype.trigger = function(gesture, eventData){
|
1495
|
-
var el = $(this.element);
|
1496
|
-
if(el.has(eventData.target).length) {
|
1497
|
-
el = $(eventData.target);
|
1498
|
-
}
|
1499
|
-
|
1500
|
-
return el.trigger({
|
1501
|
-
type: gesture,
|
1502
|
-
gesture: eventData
|
1503
|
-
});
|
1504
|
-
};
|
1505
|
-
|
1506
|
-
|
1507
|
-
/**
|
1508
|
-
* jQuery plugin
|
1509
|
-
* create instance of Hammer and watch for gestures,
|
1510
|
-
* and when called again you can change the options
|
1511
|
-
* @param {Object} [options={}]
|
1512
|
-
* @return {jQuery}
|
1513
|
-
*/
|
1514
|
-
$.fn.hammer = function(options) {
|
1515
|
-
return this.each(function() {
|
1516
|
-
var el = $(this);
|
1517
|
-
var inst = el.data('hammer');
|
1518
|
-
// start new hammer instance
|
1519
|
-
if(!inst) {
|
1520
|
-
el.data('hammer', new Hammer(this, options || {}));
|
1521
|
-
}
|
1522
|
-
// change the options
|
1523
|
-
else if(inst && options) {
|
1524
|
-
Hammer.utils.extend(inst.options, options);
|
1525
|
-
}
|
1526
|
-
});
|
1527
|
-
};
|
1528
|
-
|
1529
|
-
})(window.jQuery || window.Zepto);
|