stimeo-ui 0.3.0 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (55) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +124 -0
  3. data/dist/controllers/alert_dialog_controller.js +32 -5
  4. data/dist/controllers/announcer_controller.js +255 -20
  5. data/dist/controllers/aspect_ratio_controller.js +1 -1
  6. data/dist/controllers/breadcrumb_controller.js +5 -1
  7. data/dist/controllers/carousel_controller.js +5 -1
  8. data/dist/controllers/clipboard_controller.js +8 -3
  9. data/dist/controllers/collapsible_controller.js +4 -1
  10. data/dist/controllers/color_picker_controller.js +52 -2
  11. data/dist/controllers/command_palette_controller.js +32 -5
  12. data/dist/controllers/confirm_controller.js +32 -5
  13. data/dist/controllers/context_menu_controller.js +2 -2
  14. data/dist/controllers/countdown_controller.js +117 -13
  15. data/dist/controllers/date_range_picker_controller.js +55 -1
  16. data/dist/controllers/dialog_controller.js +32 -5
  17. data/dist/controllers/direct_upload_controller.js +3 -3
  18. data/dist/controllers/drawer_controller.js +32 -5
  19. data/dist/controllers/empty_state_controller.js +128 -23
  20. data/dist/controllers/flash_controller.js +161 -21
  21. data/dist/controllers/focus_controller.js +32 -5
  22. data/dist/controllers/form_validation_controller.js +8 -2
  23. data/dist/controllers/frame_loading_controller.js +261 -27
  24. data/dist/controllers/highlight_controller.js +38 -1
  25. data/dist/controllers/idle_controller.js +13 -2
  26. data/dist/controllers/local_time_controller.js +102 -6
  27. data/dist/controllers/masonry_controller.js +1 -1
  28. data/dist/controllers/meter_controller.js +147 -26
  29. data/dist/controllers/network_status_controller.js +29 -11
  30. data/dist/controllers/number_input_controller.js +191 -24
  31. data/dist/controllers/overflow_menu_controller.js +34 -7
  32. data/dist/controllers/pagination_controller.js +5 -1
  33. data/dist/controllers/password_strength_controller.js +1 -1
  34. data/dist/controllers/pointer_drag_controller.js +10 -0
  35. data/dist/controllers/portal_controller.js +10 -0
  36. data/dist/controllers/progress_controller.js +123 -12
  37. data/dist/controllers/range_slider_controller.js +449 -93
  38. data/dist/controllers/rating_controller.js +55 -0
  39. data/dist/controllers/relative_time_controller.js +135 -12
  40. data/dist/controllers/scroll_area_controller.js +1 -1
  41. data/dist/controllers/separator_controller.js +13 -17
  42. data/dist/controllers/sidebar_controller.js +37 -8
  43. data/dist/controllers/skeleton_controller.js +143 -22
  44. data/dist/controllers/slider_controller.js +342 -50
  45. data/dist/controllers/spinner_controller.js +244 -28
  46. data/dist/controllers/step_indicator_controller.js +85 -6
  47. data/dist/controllers/stepper_controller.js +2 -0
  48. data/dist/controllers/stick_to_bottom_controller.js +60 -10
  49. data/dist/controllers/switch_controller.js +162 -18
  50. data/dist/controllers/textarea_autosize_controller.js +1 -1
  51. data/dist/controllers/time_picker_controller.js +6 -3
  52. data/dist/controllers/tree_view_controller.js +19 -1
  53. data/dist/index.js +2278 -596
  54. data/lib/stimeo/ui/version.rb +1 -1
  55. metadata +2 -2
@@ -2,6 +2,23 @@ import { Controller } from '@hotwired/stimulus';
2
2
 
3
3
  // src/controllers/meter_controller.ts
4
4
 
5
+ // src/utils/announce.ts
6
+ function announce(message, options = {}) {
7
+ const text = message.trim();
8
+ if (text.length === 0) return;
9
+ window.dispatchEvent(
10
+ new CustomEvent("stimeo--announcer:announce", {
11
+ detail: { message: text, assertive: options.assertive === true }
12
+ })
13
+ );
14
+ }
15
+ function fillTemplate(template, values) {
16
+ return template.replace(/\{([a-zA-Z][a-zA-Z0-9]*)\}/g, (match, name) => {
17
+ const replacement = values[name];
18
+ return replacement === void 0 ? match : String(replacement);
19
+ });
20
+ }
21
+
5
22
  // src/utils/coerce.ts
6
23
  function toFiniteNumber(raw) {
7
24
  if (raw === null || raw === void 0 || raw === "") return null;
@@ -9,10 +26,61 @@ function toFiniteNumber(raw) {
9
26
  return Number.isFinite(value) ? value : null;
10
27
  }
11
28
 
29
+ // src/utils/microtask_coalescer.ts
30
+ var MicrotaskCoalescer = class {
31
+ #run;
32
+ #queued = false;
33
+ #active = false;
34
+ #generation = 0;
35
+ /** @param run - the single reconciliation pass, invoked at most once per batch. */
36
+ constructor(run) {
37
+ this.#run = run;
38
+ }
39
+ /** Opens the window in which {@link schedule} is honoured; call from `connect()`. */
40
+ activate() {
41
+ this.#active = true;
42
+ }
43
+ /** Closes the window and drops any pending pass; call from `disconnect()`. */
44
+ cancel() {
45
+ this.#active = false;
46
+ this.#queued = false;
47
+ this.#generation += 1;
48
+ }
49
+ /** Requests one pass after the batch settles. Idempotent; inert outside the window. */
50
+ schedule() {
51
+ if (!this.#active || this.#queued) return;
52
+ this.#queued = true;
53
+ const generation = this.#generation;
54
+ queueMicrotask(() => {
55
+ if (generation !== this.#generation || !this.#queued || !this.#active) return;
56
+ this.#queued = false;
57
+ this.#run();
58
+ });
59
+ }
60
+ };
61
+
62
+ // src/utils/range.ts
63
+ function rangeFraction(value, min, max) {
64
+ const span = max - min;
65
+ if (!(span > 0)) return 0;
66
+ const clamped = Math.min(max, Math.max(min, value));
67
+ let fraction;
68
+ if (Number.isFinite(span)) {
69
+ fraction = (clamped - min) / span;
70
+ } else {
71
+ const scale = Math.max(Math.abs(min), Math.abs(max));
72
+ fraction = (clamped / scale - min / scale) / (max / scale - min / scale);
73
+ }
74
+ if (!Number.isFinite(fraction)) return 0;
75
+ return Math.min(1, Math.max(0, fraction));
76
+ }
77
+
12
78
  // src/controllers/meter_controller.ts
79
+ var OWNED_VALUE_TEXT = "data-stimeo--meter-owns-valuetext";
13
80
  var MeterController = class extends Controller {
14
81
  static targets = ["bar"];
15
82
  static values = {
83
+ announceText: { type: String, default: "" },
16
84
  value: { type: Number, default: 0 },
17
85
  min: { type: Number, default: 0 },
18
86
  max: { type: Number, default: 100 },
@@ -23,9 +91,24 @@ var MeterController = class extends Controller {
23
91
  };
24
92
  static actions = ["setValue"];
25
93
  static events = ["change"];
94
+ /**
95
+ * Collapses a morph that swaps several render inputs at once into one repaint.
96
+ * A single update usually rewrites the whole set, and each Value would otherwise
97
+ * repaint on its own.
98
+ */
99
+ #repaint = new MicrotaskCoalescer(() => {
100
+ this.#render();
101
+ });
102
+ /** The segment last announced, so only a change is read out. */
103
+ #announcedState = null;
26
104
  connect() {
105
+ this.#repaint.activate();
27
106
  this.#render();
28
107
  }
108
+ /** Closes the window in which a queued repaint may still run. */
109
+ disconnect() {
110
+ this.#repaint.cancel();
111
+ }
29
112
  /**
30
113
  * Updates the measured value from an action param (`amount`) or a
31
114
  * `detail.value` CustomEvent, syncs ARIA and `data-state`, and dispatches
@@ -35,59 +118,97 @@ var MeterController = class extends Controller {
35
118
  const next = toFiniteNumber(event.params?.amount ?? event.detail?.value);
36
119
  if (next === null) return;
37
120
  this.valueValue = this.#clamp(next);
38
- this.#render();
39
- this.dispatch("change", {
40
- detail: { value: this.valueValue, ratio: this.#ratio, state: this.#state }
41
- });
121
+ const reading = this.#render();
122
+ this.dispatch("change", { detail: reading });
123
+ if (reading.state !== this.#announcedState) {
124
+ this.#announcedState = reading.state;
125
+ announce(
126
+ fillTemplate(this.announceTextValue, { state: reading.state, value: reading.value })
127
+ );
128
+ }
129
+ }
130
+ /** Repaints when application code (or a Turbo morph) changes `value` at runtime. */
131
+ valueValueChanged() {
132
+ this.#repaint.schedule();
133
+ }
134
+ /** Repaints when application code (or a Turbo morph) changes `min` at runtime. */
135
+ minValueChanged() {
136
+ this.#repaint.schedule();
137
+ }
138
+ /** Repaints when application code (or a Turbo morph) changes `max` at runtime. */
139
+ maxValueChanged() {
140
+ this.#repaint.schedule();
141
+ }
142
+ /** Repaints when application code (or a Turbo morph) changes `low` at runtime. */
143
+ lowValueChanged() {
144
+ this.#repaint.schedule();
145
+ }
146
+ /** Repaints when application code (or a Turbo morph) changes `high` at runtime. */
147
+ highValueChanged() {
148
+ this.#repaint.schedule();
149
+ }
150
+ /** Repaints when application code (or a Turbo morph) changes `valueText` at runtime. */
151
+ valueTextValueChanged() {
152
+ this.#repaint.schedule();
42
153
  }
43
154
  /** Clamps `raw` into the configured `[min, max]` range. */
44
155
  #clamp(raw) {
45
156
  return Math.min(this.maxValue, Math.max(this.minValue, raw));
46
157
  }
47
- /** Current fraction of the range in `[0, 1]`; `0` when the range is empty. */
48
- get #ratio() {
49
- const span = this.maxValue - this.minValue;
50
- if (span <= 0) return 0;
51
- return (this.#clamp(this.valueValue) - this.minValue) / span;
52
- }
53
158
  /** Whether a threshold attribute is present (absent = no threshold). */
54
159
  #hasThreshold(name) {
55
160
  return this.element.hasAttribute(`data-stimeo--meter-${name}-value`);
56
161
  }
57
162
  /**
58
- * Classifies the value into a `low`/`medium`/`high` segment. Values at or
59
- * below `low` are `low`; at or above `high` are `high`; otherwise `medium`.
60
- * With neither threshold present, everything is `medium`.
163
+ * Classifies `value` into a `low`/`medium`/`high` segment. Values at or below
164
+ * `low` are `low`; at or above `high` are `high`; otherwise `medium`. With
165
+ * neither threshold present, everything is `medium`.
61
166
  */
62
- get #state() {
63
- const value = this.#clamp(this.valueValue);
167
+ #stateOf(value) {
64
168
  if (this.#hasThreshold("low") && value <= this.lowValue) return "low";
65
169
  if (this.#hasThreshold("high") && value >= this.highValue) return "high";
66
170
  return "medium";
67
171
  }
68
- /** Reflects value/range onto ARIA, the segment onto `data-state`, and the ratio. */
172
+ /**
173
+ * Reflects value/range onto ARIA, the segment onto `data-state`, and the ratio.
174
+ * The reading is derived once and returned, so the `change` detail reports the
175
+ * same numbers the DOM just received.
176
+ *
177
+ * @stimeoRenderRoot
178
+ */
69
179
  #render() {
70
180
  const value = this.#clamp(this.valueValue);
181
+ const reading = {
182
+ value,
183
+ ratio: rangeFraction(value, this.minValue, this.maxValue),
184
+ state: this.#stateOf(value)
185
+ };
71
186
  this.element.setAttribute("aria-valuemin", String(this.minValue));
72
187
  this.element.setAttribute("aria-valuemax", String(this.maxValue));
73
- this.element.setAttribute("aria-valuenow", String(value));
74
- this.element.style.setProperty("--stimeo-meter-ratio", String(this.#ratio));
75
- this.element.setAttribute("data-state", this.#state);
76
- this.#applyValueText(value);
188
+ this.element.setAttribute("aria-valuenow", String(reading.value));
189
+ this.element.style.setProperty("--stimeo--meter-ratio", String(reading.ratio));
190
+ this.element.setAttribute("data-state", reading.state);
191
+ this.#applyValueText(reading);
192
+ return reading;
77
193
  }
78
194
  /**
79
195
  * Sets `aria-valuetext` from the consumer-provided template, substituting
80
- * `{value}`, `{percent}`, and `{state}`. Kept i18n-neutral in the library;
81
- * cleared when no template is given.
196
+ * `{value}`, `{percent}`, and `{state}`. Kept i18n-neutral in the library.
197
+ * With no template the attribute belongs to the consumer, so only a text this
198
+ * controller wrote is taken back ({@link OWNED_VALUE_TEXT}).
82
199
  */
83
- #applyValueText(value) {
200
+ #applyValueText({ value, ratio, state }) {
84
201
  if (this.valueTextValue.length === 0) {
85
- this.element.removeAttribute("aria-valuetext");
202
+ if (this.element.hasAttribute(OWNED_VALUE_TEXT)) {
203
+ this.element.removeAttribute("aria-valuetext");
204
+ this.element.removeAttribute(OWNED_VALUE_TEXT);
205
+ }
86
206
  return;
87
207
  }
88
- const percent = Math.round(this.#ratio * 100);
89
- const text = this.valueTextValue.replaceAll("{value}", String(value)).replaceAll("{percent}", String(percent)).replaceAll("{state}", this.#state);
208
+ const percent = Math.round(ratio * 100);
209
+ const text = this.valueTextValue.replaceAll("{value}", String(value)).replaceAll("{percent}", String(percent)).replaceAll("{state}", state);
90
210
  this.element.setAttribute("aria-valuetext", text);
211
+ this.element.setAttribute(OWNED_VALUE_TEXT, "");
91
212
  }
92
213
  };
93
214
 
@@ -2,6 +2,23 @@ import { Controller } from '@hotwired/stimulus';
2
2
 
3
3
  // src/controllers/network_status_controller.ts
4
4
 
5
+ // src/utils/announce.ts
6
+ function announce(message, options = {}) {
7
+ const text = message.trim();
8
+ if (text.length === 0) return;
9
+ window.dispatchEvent(
10
+ new CustomEvent("stimeo--announcer:announce", {
11
+ detail: { message: text, assertive: options.assertive === true }
12
+ })
13
+ );
14
+ }
15
+ function fillTemplate(template, values) {
16
+ return template.replace(/\{([a-zA-Z][a-zA-Z0-9]*)\}/g, (match, name) => {
17
+ const replacement = values[name];
18
+ return replacement === void 0 ? match : String(replacement);
19
+ });
20
+ }
21
+
5
22
  // src/utils/safe_timeout.ts
6
23
  var TimerRegistry = class {
7
24
  /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */
@@ -59,20 +76,17 @@ var SafeTimeout = class extends TimerRegistry {
59
76
  var NetworkStatusController = class extends Controller {
60
77
  static targets = ["offline", "online"];
61
78
  static values = {
79
+ announceText: { type: String, default: "" },
80
+ announceOnlineText: { type: String, default: "" },
62
81
  onlineAutoHide: { type: Number, default: 0 }
63
82
  };
64
83
  static events = ["change"];
65
84
  #timers = new SafeTimeout();
66
85
  /** Last known connectivity; guards against duplicate-state re-announcements. */
67
86
  #online = true;
68
- /** Banner text captured from the markup so transitions can re-write it. */
69
- #offlineMessage = "";
70
- #onlineMessage = "";
71
87
  #handleOnline = () => this.#update(true);
72
88
  #handleOffline = () => this.#update(false);
73
89
  connect() {
74
- this.#offlineMessage = this.hasOfflineTarget ? (this.offlineTarget.textContent ?? "").trim() : "";
75
- this.#onlineMessage = this.hasOnlineTarget ? (this.onlineTarget.textContent ?? "").trim() : "";
76
90
  if (this.hasOfflineTarget) this.offlineTarget.hidden = true;
77
91
  if (this.hasOnlineTarget) this.onlineTarget.hidden = true;
78
92
  this.#online = navigator.onLine;
@@ -86,7 +100,12 @@ var NetworkStatusController = class extends Controller {
86
100
  window.removeEventListener("offline", this.#handleOffline);
87
101
  this.#timers.clearAll();
88
102
  }
89
- /** Applies a connectivity transition, guarded against duplicate states. */
103
+ /**
104
+ * Applies a connectivity transition, guarded against duplicate states.
105
+ *
106
+ * The event goes out last, so a listener reading `data-state` or a banner's
107
+ * visibility sees the state the transition landed on rather than the previous one.
108
+ */
90
109
  #update(online) {
91
110
  if (online === this.#online) return;
92
111
  this.#online = online;
@@ -96,22 +115,21 @@ var NetworkStatusController = class extends Controller {
96
115
  } else {
97
116
  this.#showOffline();
98
117
  }
118
+ announce(fillTemplate(online ? this.announceOnlineTextValue : this.announceTextValue, {}), {
119
+ assertive: !online
120
+ });
99
121
  this.dispatch("change", { detail: { online } });
100
122
  }
101
123
  /** Shows the offline banner and hides the recovery banner. */
102
124
  #showOffline() {
103
125
  this.#timers.clearAll();
104
126
  if (this.hasOnlineTarget) this.onlineTarget.hidden = true;
105
- if (this.hasOfflineTarget) {
106
- this.offlineTarget.textContent = this.#offlineMessage;
107
- this.offlineTarget.hidden = false;
108
- }
127
+ if (this.hasOfflineTarget) this.offlineTarget.hidden = false;
109
128
  }
110
129
  /** Shows the recovery banner, optionally auto-hiding it after `onlineAutoHide`. */
111
130
  #showOnline() {
112
131
  if (this.hasOfflineTarget) this.offlineTarget.hidden = true;
113
132
  if (!this.hasOnlineTarget) return;
114
- this.onlineTarget.textContent = this.#onlineMessage;
115
133
  this.onlineTarget.hidden = false;
116
134
  if (this.onlineAutoHideValue > 0) {
117
135
  this.#timers.set(() => {
@@ -8,6 +8,39 @@ function isReservedArrowChord(event, allow = []) {
8
8
  return event.altKey && !allow.includes("alt") || event.ctrlKey && !allow.includes("ctrl") || event.metaKey && !allow.includes("meta") || event.shiftKey && !allow.includes("shift");
9
9
  }
10
10
 
11
+ // src/utils/microtask_coalescer.ts
12
+ var MicrotaskCoalescer = class {
13
+ #run;
14
+ #queued = false;
15
+ #active = false;
16
+ #generation = 0;
17
+ /** @param run - the single reconciliation pass, invoked at most once per batch. */
18
+ constructor(run) {
19
+ this.#run = run;
20
+ }
21
+ /** Opens the window in which {@link schedule} is honoured; call from `connect()`. */
22
+ activate() {
23
+ this.#active = true;
24
+ }
25
+ /** Closes the window and drops any pending pass; call from `disconnect()`. */
26
+ cancel() {
27
+ this.#active = false;
28
+ this.#queued = false;
29
+ this.#generation += 1;
30
+ }
31
+ /** Requests one pass after the batch settles. Idempotent; inert outside the window. */
32
+ schedule() {
33
+ if (!this.#active || this.#queued) return;
34
+ this.#queued = true;
35
+ const generation = this.#generation;
36
+ queueMicrotask(() => {
37
+ if (generation !== this.#generation || !this.#queued || !this.#active) return;
38
+ this.#queued = false;
39
+ this.#run();
40
+ });
41
+ }
42
+ };
43
+
11
44
  // src/utils/safe_timeout.ts
12
45
  var TimerRegistry = class {
13
46
  /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */
@@ -75,6 +108,112 @@ var SafeInterval = class extends TimerRegistry {
75
108
  }
76
109
  };
77
110
 
111
+ // src/utils/stepped_value.ts
112
+ function effectiveStep(step) {
113
+ return Number.isFinite(step) && step > 0 ? step : 1;
114
+ }
115
+ function snapSteppedValue(raw, range) {
116
+ if (!(range.min <= range.max)) return finiteFallback(range.min, range.max);
117
+ const input = Number.isNaN(raw) ? finiteFallback(range.min, range.max) : raw;
118
+ const clamped = Math.min(range.max, Math.max(range.min, input));
119
+ const step = effectiveStep(range.step);
120
+ const base = stepBase(range);
121
+ const candidates = [];
122
+ if (Number.isFinite(range.min)) candidates.push(range.min);
123
+ if (Number.isFinite(range.max)) candidates.push(range.max);
124
+ const gridPosition = (clamped - base) / step;
125
+ if (Number.isFinite(gridPosition)) {
126
+ addGridCandidate(candidates, Math.floor(gridPosition), range, base, step);
127
+ addGridCandidate(candidates, Math.ceil(gridPosition), range, base, step);
128
+ }
129
+ if (candidates.length === 0) return clamped;
130
+ let nearest = candidates[0];
131
+ let nearestDistance = Math.abs(clamped - nearest);
132
+ for (const candidate of candidates.slice(1)) {
133
+ const distance = Math.abs(clamped - candidate);
134
+ if (distance < nearestDistance || nearlyEqual(distance, nearestDistance) && candidate > nearest) {
135
+ nearest = candidate;
136
+ nearestDistance = distance;
137
+ }
138
+ }
139
+ return nearest;
140
+ }
141
+ function stepSteppedValue(current, count, range) {
142
+ const value = snapSteppedValue(current, range);
143
+ const distance = Math.abs(Math.trunc(count));
144
+ if (!Number.isFinite(distance) || distance === 0) return value;
145
+ const direction = Math.sign(count);
146
+ const adjacent = adjacentSteppedValue(value, direction, range);
147
+ const raw = adjacent + direction * (distance - 1) * effectiveStep(range.step);
148
+ return snapSteppedValue(raw, range);
149
+ }
150
+ function adjacentSteppedValue(current, direction, range) {
151
+ const step = effectiveStep(range.step);
152
+ const base = stepBase(range);
153
+ const candidates = [];
154
+ if (direction > 0) {
155
+ const position2 = (current - base) / step;
156
+ if (Number.isFinite(position2)) {
157
+ let gridIndex = Math.floor(position2) + 1;
158
+ let candidate = cleanGridValue(base + gridIndex * step, base, step);
159
+ if (candidate < current || nearlyEqual(candidate, current)) {
160
+ gridIndex += 1;
161
+ candidate = cleanGridValue(base + gridIndex * step, base, step);
162
+ }
163
+ if (candidate > current && !nearlyEqual(candidate, current) && within(candidate, range.min, range.max)) {
164
+ candidates.push(clamp(candidate, range));
165
+ }
166
+ }
167
+ return clamp(Math.min(...candidates), range);
168
+ }
169
+ const position = (current - base) / step;
170
+ if (Number.isFinite(position)) {
171
+ let gridIndex = Math.ceil(position) - 1;
172
+ let candidate = cleanGridValue(base + gridIndex * step, base, step);
173
+ if (candidate > current || nearlyEqual(candidate, current)) {
174
+ gridIndex -= 1;
175
+ candidate = cleanGridValue(base + gridIndex * step, base, step);
176
+ }
177
+ if (candidate < current && !nearlyEqual(candidate, current) && within(candidate, range.min, range.max)) {
178
+ candidates.push(clamp(candidate, range));
179
+ }
180
+ }
181
+ return clamp(Math.max(...candidates), range);
182
+ }
183
+ function addGridCandidate(candidates, index, range, base, step) {
184
+ const candidate = cleanGridValue(base + index * step, base, step);
185
+ if (within(candidate, range.min, range.max)) candidates.push(clamp(candidate, range));
186
+ }
187
+ function stepBase(range) {
188
+ if (range.base !== void 0 && Number.isFinite(range.base)) return range.base;
189
+ return Number.isFinite(range.min) ? range.min : 0;
190
+ }
191
+ function cleanGridValue(value, base, step) {
192
+ const precision = Math.max(decimalPlaces(base), decimalPlaces(step));
193
+ return precision <= 100 ? Number(value.toFixed(precision)) : value;
194
+ }
195
+ function decimalPlaces(value) {
196
+ const [coefficient = "", exponentText] = Math.abs(value).toString().toLowerCase().split("e");
197
+ const fractionLength = coefficient.split(".")[1]?.length ?? 0;
198
+ const exponent = exponentText === void 0 ? 0 : Number(exponentText);
199
+ return Math.max(0, fractionLength - exponent);
200
+ }
201
+ function within(value, min, max) {
202
+ return (value > min || nearlyEqual(value, min)) && (value < max || nearlyEqual(value, max));
203
+ }
204
+ function clamp(value, range) {
205
+ return Math.min(range.max, Math.max(range.min, value));
206
+ }
207
+ function nearlyEqual(left, right) {
208
+ const scale = Math.max(Math.abs(left), Math.abs(right));
209
+ return Number.isFinite(left) && Number.isFinite(right) && Math.abs(left - right) <= Number.EPSILON * scale;
210
+ }
211
+ function finiteFallback(min, max) {
212
+ if (Number.isFinite(min)) return min;
213
+ if (Number.isFinite(max)) return max;
214
+ return 0;
215
+ }
216
+
78
217
  // src/controllers/number_input_controller.ts
79
218
  var NumberInputController = class _NumberInputController extends Controller {
80
219
  static targets = ["input", "increment", "decrement"];
@@ -109,24 +248,24 @@ var NumberInputController = class _NumberInputController extends Controller {
109
248
  #repeatedDuringHold = false;
110
249
  /** True when the next `click` is the trailing one after a hold and must be ignored. */
111
250
  #suppressNextClick = false;
251
+ /** Collapses runtime range/step changes into one silent input reconciliation. */
252
+ #repaint = new MicrotaskCoalescer(() => this.#reconcile());
112
253
  /** Normalizes any initial value and wires the focus/hold pointer guards. */
113
254
  connect() {
255
+ this.#repaint.activate();
114
256
  if (!this.hasInputTarget) return;
115
- if (this.inputTarget.value.trim() !== "") {
116
- this.#write(this.#normalize(this.#currentValue()));
117
- } else {
118
- this.#updateButtons(this.#currentValue());
119
- }
257
+ this.#reconcile();
120
258
  this.#guards = new AbortController();
121
259
  const { signal } = this.#guards;
122
- if (this.hasIncrementTarget) this.#wireButton(this.incrementTarget, this.stepValue, signal);
123
- if (this.hasDecrementTarget) this.#wireButton(this.decrementTarget, -this.stepValue, signal);
260
+ if (this.hasIncrementTarget) this.#wireButton(this.incrementTarget, 1, signal);
261
+ if (this.hasDecrementTarget) this.#wireButton(this.decrementTarget, -1, signal);
124
262
  window.addEventListener("pointerup", this.#stopHold, { signal });
125
263
  window.addEventListener("pointercancel", this.#stopHold, { signal });
126
264
  window.addEventListener("blur", this.#stopHold, { signal });
127
265
  }
128
266
  /** Releases the pointer guards and tears down every pending timer and hold state. */
129
267
  disconnect() {
268
+ this.#repaint.cancel();
130
269
  this.#guards?.abort();
131
270
  this.#guards = null;
132
271
  this.#holdActive = false;
@@ -135,16 +274,28 @@ var NumberInputController = class _NumberInputController extends Controller {
135
274
  this.#holdTimeouts.clearAll();
136
275
  this.#holdIntervals.clearAll();
137
276
  }
277
+ /** Silently reconciles a minimum changed by application code or a Turbo morph. */
278
+ minValueChanged() {
279
+ this.#repaint.schedule();
280
+ }
281
+ /** Silently reconciles a maximum changed by application code or a Turbo morph. */
282
+ maxValueChanged() {
283
+ this.#repaint.schedule();
284
+ }
285
+ /** Silently reconciles a step changed by application code or a Turbo morph. */
286
+ stepValueChanged() {
287
+ this.#repaint.schedule();
288
+ }
138
289
  /** Increases by one step. Bound via `data-action` (click). */
139
290
  increment() {
140
291
  if (this.#consumeSuppressedClick()) return;
141
- this.#commit(this.#currentValue() + this.stepValue);
292
+ this.#commitStep(1);
142
293
  this.inputTarget.focus();
143
294
  }
144
295
  /** Decreases by one step. Bound via `data-action` (click). */
145
296
  decrement() {
146
297
  if (this.#consumeSuppressedClick()) return;
147
- this.#commit(this.#currentValue() - this.stepValue);
298
+ this.#commitStep(-1);
148
299
  this.inputTarget.focus();
149
300
  }
150
301
  /** Clamps and snaps a typed value. Bound via `data-action` (change). */
@@ -155,20 +306,19 @@ var NumberInputController = class _NumberInputController extends Controller {
155
306
  /** Keyboard stepping per the APG spinbutton model. */
156
307
  onKeydown(event) {
157
308
  if (isReservedArrowChord(event)) return;
158
- const page = this.pageStepValue > 0 ? this.pageStepValue : this.stepValue * 10;
159
309
  let next = null;
160
310
  switch (event.key) {
161
311
  case "ArrowUp":
162
- next = this.#currentValue() + this.stepValue;
312
+ next = stepSteppedValue(this.#currentValue(), 1, this.#steppedRange);
163
313
  break;
164
314
  case "ArrowDown":
165
- next = this.#currentValue() - this.stepValue;
315
+ next = stepSteppedValue(this.#currentValue(), -1, this.#steppedRange);
166
316
  break;
167
317
  case "PageUp":
168
- next = this.#currentValue() + page;
318
+ next = this.pageStepValue > 0 ? this.#currentValue() + this.pageStepValue : stepSteppedValue(this.#currentValue(), 10, this.#steppedRange);
169
319
  break;
170
320
  case "PageDown":
171
- next = this.#currentValue() - page;
321
+ next = this.pageStepValue > 0 ? this.#currentValue() - this.pageStepValue : stepSteppedValue(this.#currentValue(), -10, this.#steppedRange);
172
322
  break;
173
323
  case "Home":
174
324
  if (!Number.isFinite(this.minValue)) return;
@@ -189,14 +339,14 @@ var NumberInputController = class _NumberInputController extends Controller {
189
339
  * hold; leaving the button while held stops it (the global listeners cover
190
340
  * release/cancel/blur).
191
341
  */
192
- #wireButton(button, delta, signal) {
193
- button.addEventListener("pointerdown", (event) => this.#armHold(event, button, delta), {
342
+ #wireButton(button, direction, signal) {
343
+ button.addEventListener("pointerdown", (event) => this.#armHold(event, button, direction), {
194
344
  signal
195
345
  });
196
346
  button.addEventListener("pointerleave", this.#stopHold, { signal });
197
347
  }
198
348
  /** Starts a hold: focus the input, then schedule the first repeat after a delay. */
199
- #armHold(event, button, delta) {
349
+ #armHold(event, button, direction) {
200
350
  const pointerButton = event.button;
201
351
  if (typeof pointerButton === "number" && pointerButton !== 0) return;
202
352
  if (button.disabled) return;
@@ -207,13 +357,13 @@ var NumberInputController = class _NumberInputController extends Controller {
207
357
  this.#repeatedDuringHold = false;
208
358
  this.#suppressNextClick = false;
209
359
  this.#holdTimeouts.set(() => {
210
- if (!this.#commit(this.#currentValue() + delta)) {
360
+ if (!this.#commitStep(direction)) {
211
361
  this.#stopHold();
212
362
  return;
213
363
  }
214
364
  this.#repeatedDuringHold = true;
215
365
  this.#holdIntervals.set(() => {
216
- if (!this.#commit(this.#currentValue() + delta)) this.#stopHold();
366
+ if (!this.#commitStep(direction)) this.#stopHold();
217
367
  }, _NumberInputController.#HOLD_REPEAT_MS);
218
368
  }, _NumberInputController.#HOLD_DELAY_MS);
219
369
  }
@@ -254,6 +404,23 @@ var NumberInputController = class _NumberInputController extends Controller {
254
404
  if (changed) this.dispatch("change", { detail: { value } });
255
405
  return changed;
256
406
  }
407
+ /** Commits an adjacent endpoint/grid value and reports whether it moved. */
408
+ #commitStep(count) {
409
+ return this.#commit(stepSteppedValue(this.#currentValue(), count, this.#steppedRange));
410
+ }
411
+ /**
412
+ * Silently reflects the current value after a range or step morph.
413
+ *
414
+ * @stimeoRenderRoot
415
+ */
416
+ #reconcile() {
417
+ if (!this.hasInputTarget) return;
418
+ if (this.inputTarget.value.trim() !== "") {
419
+ this.#write(this.#normalize(this.#currentValue()));
420
+ } else {
421
+ this.#updateButtons(this.#currentValue());
422
+ }
423
+ }
257
424
  /** Reflects `value` on the input (and ARIA for non-native hosts) and the buttons. */
258
425
  #write(value) {
259
426
  this.inputTarget.value = String(value);
@@ -300,11 +467,11 @@ var NumberInputController = class _NumberInputController extends Controller {
300
467
  }
301
468
  /** Clamps to `[min, max]` and snaps to the step grid anchored at a finite min (else 0). */
302
469
  #normalize(raw) {
303
- const clamped = Math.min(this.maxValue, Math.max(this.minValue, raw));
304
- if (this.stepValue <= 0) return clamped;
305
- const base = Number.isFinite(this.minValue) ? this.minValue : 0;
306
- const stepped = Math.round((clamped - base) / this.stepValue) * this.stepValue + base;
307
- return Math.min(this.maxValue, Math.max(this.minValue, stepped));
470
+ return snapSteppedValue(raw, this.#steppedRange);
471
+ }
472
+ /** Shared range configuration; finite endpoints remain allowed off the grid. */
473
+ get #steppedRange() {
474
+ return { min: this.minValue, max: this.maxValue, step: this.stepValue };
308
475
  }
309
476
  };
310
477