step_sequencer 1.0.5 → 1.0.6
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- checksums.yaml +4 -4
- data/README.md +2 -2
- data/lib/version.rb +1 -1
- metadata +1 -1
checksums.yaml
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@@ -1,7 +1,7 @@
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metadata.gz:
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metadata.gz: 75a694b928505f59f1e10c1378e5ca6fc0258da6
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data.tar.gz: 5575c13783e126aa1da243cee88d5a1ac7521b56
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SHA512:
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metadata.gz: 15a27f5c1310bc03794a4ca1710a59917faf28700c2ea7b35cb1f35ba1d0a757b6633f40b399ba80cf6f597154d2168d86b46458406ad8b21cfd50e4d568763e
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data.tar.gz: 8feb17c505798fa16b602c626fa2e47d0e6bf41a338e0413135c45089d5a2b37f6b5318de2ecd0a3436b25d1b6c41c805243bd236c05dd4e87346bd7d1960ed4
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data/README.md
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@@ -29,7 +29,7 @@ require 'step_sequencer'
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There are two main components: `StepSequencer::SoundBuilder` and
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`StepSequencer::SoundPlayer`
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**`StepSequencer::SoundBuilder`**
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This offers only one public method, `.build`, which is drastically overloaded
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and dispatches to a number of other classes (each of which is responsible for
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@@ -138,7 +138,7 @@ As the above examples illustrate, `#build` is always given an array of sources
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it's empty, `args` is always a array, the signature of which is dependent on the
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specific effects component's implementation.
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**`StepSequencer::SoundPlayer`**
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Playing sounds is a two part process. First, the player must be initialized,
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which is when the sounds are mapped to rows.
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data/lib/version.rb
CHANGED