steering_behaviors 1.0.6 → 1.0.7
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- data/CHANGELOG.md +3 -0
- data/lib/steering_behaviors/separation.rb +4 -4
- metadata +2 -2
data/CHANGELOG.md
CHANGED
@@ -35,21 +35,21 @@ class SteeringBehaviors::Separation
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if parallelness < -0.707
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# anti-parallel, head-on paths; steer away from the threat's future pos
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-
puts "Head-on, steering away from future pos"
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+
# puts "Head-on, steering away from future pos"
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offset_vec = other_pos_at_cpa - character_kinematic.position_vec
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side_dot = offset_vec.dot(side_vec)
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elsif parallelness > 0.707
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# parallel paths; steer away from threat
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puts "Parallel, steering away from other guy"
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# puts "Parallel, steering away from other guy"
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side_dot = offset_vec.dot(side_vec)
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else
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# perpendicular paths; steer behind threat
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side_dot = other_kinematic.velocity_vec.dot(side_vec)
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if forwardness < 0.707
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-
puts "Perpendicular, steering ahead of other guy"
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+
# puts "Perpendicular, steering ahead of other guy"
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side_dot *= -1
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else
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puts "Perpendicular, steering behind other guy"
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+
# puts "Perpendicular, steering behind other guy"
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end
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end
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metadata
CHANGED
@@ -2,14 +2,14 @@
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name: steering_behaviors
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version: !ruby/object:Gem::Version
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prerelease:
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version: 1.0.
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+
version: 1.0.7
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platform: ruby
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authors:
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- Chris Powell
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autorequire:
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bindir: bin
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cert_chain: []
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-
date: 2013-08-
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+
date: 2013-08-12 00:00:00.000000000 Z
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dependencies: []
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description: |
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If you're building a game, you need your game agents and characters to move on their own. A standard way of doing this is with 'steering behaviors'. The seminal paper by Craig Reynolds established a core set of steering behaviors that could be utilized for a variety of common movement tasks and natural behaviors. This Ruby library can accomplish many/most of those tasks for your Ruby / JRuby game. The basic behaviors can be layered for more complicated and advanced behaviors, such as flocking and crowd movement.
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