steam-condenser 0.12.0 → 0.13.0
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- data/README.md +3 -1
- data/lib/exceptions/web_api_exception.rb +49 -0
- data/lib/steam/community/app_news.rb +69 -0
- data/lib/steam/community/game_achievement.rb +29 -0
- data/lib/steam/community/steam_id.rb +1 -1
- data/lib/steam/community/tf2/tf2_golden_wrench.rb +43 -0
- data/lib/steam/community/tf2/tf2_inventory.rb +51 -0
- data/lib/steam/community/tf2/tf2_item.rb +106 -0
- data/lib/steam/community/tf2/tf2_stats.rb +11 -0
- data/lib/steam/community/web_api.rb +96 -0
- data/lib/steam/packets/a2s_player_packet.rb +1 -1
- data/lib/steam/packets/a2s_rules_packet.rb +3 -3
- data/lib/steam/packets/c2m_checkmd5_packet.rb +24 -0
- data/lib/steam/packets/m2c_isvalidmd5_packet.rb +25 -0
- data/lib/steam/packets/m2s_requestrestart_packet.rb +24 -0
- data/lib/steam/packets/rcon/rcon_packet.rb +1 -1
- data/lib/steam/packets/rcon/rcon_packet_factory.rb +0 -1
- data/lib/steam/packets/rcon/rcon_terminator.rb +20 -0
- data/lib/steam/packets/s2a_info2_packet.rb +3 -3
- data/lib/steam/packets/s2a_logstring_packet.rb +24 -0
- data/lib/steam/packets/s2a_player_packet.rb +1 -1
- data/lib/steam/packets/s2a_rules_packet.rb +2 -2
- data/lib/steam/packets/s2c_challenge_packet.rb +2 -2
- data/lib/steam/packets/s2m_heartbeat2_packet.rb +57 -0
- data/lib/steam/packets/steam_packet.rb +6 -3
- data/lib/steam/packets/steam_packet_factory.rb +12 -9
- data/lib/steam/servers/game_server.rb +57 -16
- data/lib/steam/servers/goldsrc_server.rb +7 -12
- data/lib/steam/servers/master_server.rb +63 -15
- data/lib/steam/servers/server.rb +66 -0
- data/lib/steam/servers/source_server.rb +14 -20
- data/lib/steam/sockets/goldsrc_socket.rb +13 -9
- data/lib/steam/sockets/rcon_socket.rb +35 -24
- data/lib/steam/sockets/steam_socket.rb +27 -21
- data/lib/steam/steam_player.rb +30 -15
- data/lib/steam-condenser/community.rb +17 -16
- data/lib/steam-condenser/version.rb +2 -2
- metadata +39 -15
- data/lib/datagram_channel.rb +0 -67
- data/lib/socket_channel.rb +0 -55
- data/lib/steam/packets/a2a_ack_packet.rb +0 -24
- data/lib/steam/packets/a2a_ping_packet.rb +0 -19
@@ -0,0 +1,24 @@
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# This code is free software; you can redistribute it and/or modify it under the
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# terms of the new BSD License.
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#
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# Copyright (c) 2011, Sebastian Staudt
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require 'steam/packets/steam_packet'
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# The S2A_LOGSTRING packet type is used to transfer log messages.
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class S2A_LOGSTRING_Packet
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include SteamPacket
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# The log message contained in this packet
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attr_reader :message
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# Creates a new log message packet
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def initialize(data)
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super S2A_LOGSTRING_HEADER, data
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@content_data.byte
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@message = @content_data.string
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end
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end
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# This code is free software; you can redistribute it and/or modify it under the
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# terms of the new BSD License.
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#
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# Copyright (c) 2008-
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# Copyright (c) 2008-2011, Sebastian Staudt
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require 'steam/packets/steam_packet'
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@@ -15,7 +15,7 @@ class S2A_RULES_Packet
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# Creates a S2A_RULES response object based on the data received.
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def initialize(content_data)
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raise Exception.new('Wrong formatted
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raise Exception.new('Wrong formatted S2A_RULES response packet.') if content_data.nil?
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super SteamPacket::S2A_RULES_HEADER, content_data
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# This code is free software; you can redistribute it and/or modify it under the
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# terms of the new BSD License.
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#
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# Copyright (c) 2008-
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# Copyright (c) 2008-2011, Sebastian Staudt
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require 'steam/packets/steam_packet'
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@@ -11,7 +11,7 @@ class S2C_CHALLENGE_Packet
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include SteamPacket
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# Creates a
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# Creates a S2C_CHALLENGE response object based on the data received.
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def initialize(challenge_number)
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super S2C_CHALLENGE_HEADER, challenge_number
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end
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# This code is free software; you can redistribute it and/or modify it under
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# the terms of the new BSD License.
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#
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# Copyright (c) 2010-2011, Sebastian Staudt
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require 'steam/packets/steam_packet'
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# The S2M_HEARTBEAT2 packet type is used to signal a game servers availability
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# and status to the master servers.
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class S2M_HEARTBEAT2_Packet
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include SteamPacket
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DEFAULT_DATA = {
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:appid => 320,
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:bots => 0,
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:challenge => nil,
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:dedicated => 0,
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:gamedir => 'hl2mp',
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:gameport => 27015,
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:gametype => 'ctf',
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:lan => 1,
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:map => 'null',
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:max => 24,
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:os => 'l',
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:password => 0,
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:players => 0,
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:product => 'hl2dm',
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:protocol => 7,
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:region => 255,
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:secure => 0,
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:specport => 0,
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:type => 'd',
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:version => '1.0.0.0'
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}
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# Creates a new heartbeat packet to send to a master server
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def initialize(data = {})
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data = DEFAULT_DATA.merge data
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if data[:challenge].nil?
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raise SteamCondenserException.new 'You have to provide a challenge number when sending a heartbeat to a master server.'
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end
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bytes = 0x0A.chr
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data.each { |k, v| bytes += "\\#{k}\\#{v}" }
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bytes += 0x0A.chr
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super S2M_HEARTBEAT2_HEADER, bytes
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end
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# Returns a byte array representation of the packet data
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def to_s
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[@header_data, @content_data.string].pack('ca*')
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end
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end
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@@ -1,30 +1,33 @@
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# This code is free software; you can redistribute it and/or modify it under the
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# terms of the new BSD License.
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#
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# Copyright (c) 2008-
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# Copyright (c) 2008-2011, Sebastian Staudt
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require 'stringio_additions'
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# This class represents a packet used by the Source query protocol
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module SteamPacket
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A2A_ACK_HEADER = 0x6A
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-
A2A_PING_HEADER = 0x69
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A2M_GET_SERVERS_BATCH2_HEADER = 0x31
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A2S_INFO_HEADER = 0x54
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A2S_PLAYER_HEADER = 0x55
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A2S_RULES_HEADER = 0x56
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A2S_SERVERQUERY_GETCHALLENGE_HEADER = 0x57
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C2M_CHECKMD5_HEADER = 0x4D
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M2A_SERVER_BATCH_HEADER = 0x66
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M2C_ISVALIDMD5_HEADER = 0x4E
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M2S_REQUESTRESTART_HEADER = 0x4F
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RCON_GOLDSRC_CHALLENGE_HEADER = 0x63
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RCON_GOLDSRC_NO_CHALLENGE_HEADER = 0x39
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RCON_GOLDSRC_RESPONSE_HEADER = 0x6c
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S2A_INFO_DETAILED_HEADER = 0x6D
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S2A_INFO2_HEADER = 0x49
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S2A_LOGSTRING_HEADER = 0x52
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S2A_PLAYER_HEADER = 0x44
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S2A_RULES_HEADER = 0x45
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S2C_CONNREJECT_HEADER = 0x39
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S2C_CHALLENGE_HEADER = 0x41
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S2M_HEARTBEAT2_HEADER = 0x30
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# Creates a new SteamPacket object with given header and content data
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def initialize(header_data, content_data = '')
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# This code is free software; you can redistribute it and/or modify it under the
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# terms of the new BSD License.
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#
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# Copyright (c) 2008-
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require 'zlib'
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# Copyright (c) 2008-2011, Sebastian Staudt
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require 'exceptions/steam_condenser_exception'
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require 'steam/packets/s2a_info_detailed_packet'
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require 'steam/packets/a2s_info_packet'
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require 'steam/packets/s2a_info2_packet'
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require 'steam/packets/a2a_ping_packet'
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require 'steam/packets/a2a_ack_packet'
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require 'steam/packets/a2s_player_packet'
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require 'steam/packets/s2a_player_packet'
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require 'steam/packets/a2s_rules_packet'
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@@ -19,6 +15,9 @@ require 'steam/packets/a2s_serverquery_getchallenge_packet'
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require 'steam/packets/s2c_challenge_packet'
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require 'steam/packets/a2m_get_servers_batch2_packet'
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require 'steam/packets/m2a_server_batch_packet'
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require 'steam/packets/m2c_isvalidmd5_packet'
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require 'steam/packets/m2s_requestrestart_packet'
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require 'steam/packets/s2a_logstring_packet'
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require 'steam/packets/rcon/rcon_goldsrc_response'
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module SteamPacketFactory
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@@ -35,10 +34,6 @@ module SteamPacketFactory
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return A2S_INFO_Packet.new
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when SteamPacket::S2A_INFO2_HEADER
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return S2A_INFO2_Packet.new(data)
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when SteamPacket::A2A_PING_HEADER
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return A2A_PING_Packet.new
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when SteamPacket::A2A_ACK_HEADER
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return A2A_ACK_Packet.new(data)
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when SteamPacket::A2S_PLAYER_HEADER
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return A2S_PLAYER_Packet.new
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when SteamPacket::S2A_PLAYER_HEADER
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@@ -55,10 +50,16 @@ module SteamPacketFactory
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return A2M_GET_SERVERS_BATCH2_Packet.new(data)
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when SteamPacket::M2A_SERVER_BATCH_HEADER
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return M2A_SERVER_BATCH_Packet.new(data)
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when SteamPacket::M2C_ISVALIDMD5_HEADER
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return M2C_ISVALIDMD5_Packet.new(data)
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when SteamPacket::M2S_REQUESTRESTART_HEADER
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return M2S_REQUESTRESTART_Packet.new(data)
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when SteamPacket::RCON_GOLDSRC_CHALLENGE_HEADER,
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SteamPacket::RCON_GOLDSRC_NO_CHALLENGE_HEADER,
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SteamPacket::RCON_GOLDSRC_RESPONSE_HEADER
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return RCONGoldSrcResponse.new(data)
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when SteamPacket::S2A_LOGSTRING_HEADER
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return S2A_LOGSTRING_Packet.new(data)
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else
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raise SteamCondenserException.new("Unknown packet with header 0x#{header.to_s(16)} received.")
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end
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@@ -68,6 +69,8 @@ module SteamPacketFactory
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packet_data = split_packets.join ''
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if is_compressed
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require 'zlib'
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begin
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require 'bz2'
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packet_data = BZ2.uncompress(packet_data)
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# This code is free software; you can redistribute it and/or modify it under the
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# terms of the new BSD License.
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#
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# Copyright (c) 2008-
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# Copyright (c) 2008-2011, Sebastian Staudt
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require 'exceptions/steam_condenser_exception'
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require 'steam/steam_player'
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require 'steam/packets/a2s_info_packet'
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require 'steam/packets/a2a_ping_packet'
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require 'steam/packets/a2s_player_packet'
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require 'steam/packets/a2s_rules_packet'
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require 'steam/packets/a2s_serverquery_getchallenge_packet'
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@@ -14,14 +13,59 @@ require 'steam/packets/s2a_info_base_packet'
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require 'steam/packets/s2a_player_packet'
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require 'steam/packets/s2a_rules_packet'
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require 'steam/packets/s2c_challenge_packet'
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require 'steam/servers/server'
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module GameServer
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include Server
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REQUEST_CHALLENGE = 0
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REQUEST_INFO = 1
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REQUEST_PLAYER = 2
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REQUEST_RULES = 3
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# Parses the player attribute names supplied by +rcon status+
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def self.player_status_attributes(status_header)
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status_header.split.map do |attribute|
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case attribute
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when '#'
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:id
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when 'connected'
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:time
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when 'frag'
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:score
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else
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attribute.to_sym
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end
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end
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end
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# Splits the player status obtained with +rcon status+
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def self.split_player_status(attributes, player_status)
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data = player_status[1..-1].strip.split '"'
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data = [ data[0].split, data[1], data[2].split ]
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data.flatten!
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if attributes.size > data.size + 1
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data.insert 1, nil
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data.insert 4, nil, nil, nil
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end
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player_data = {}
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data.each_index do |i|
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player_data[attributes[i]] = data[i]
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end
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player_data
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end
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# Creates a new instance of a game server object
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#
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# The port defaults to 27015 for game servers
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def initialize(address, port = 27015)
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super
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end
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# Returns the last measured response time of this server
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#
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# If there's no data, update_ping is called to measure the current response
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@@ -125,14 +169,18 @@ module GameServer
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def update_player_info(rcon_password = nil)
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handle_response_for_request GameServer::REQUEST_PLAYER
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unless rcon_password.nil?
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-
rcon_auth
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-
players = rcon_exec('status').
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-
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unless rcon_password.nil? || @player_hash.nil? || @player_hash.empty?
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rcon_auth rcon_password
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players = rcon_exec('status').lines.select do |line|
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line.start_with?('#') && line != "#end\n"
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end
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attributes = GameServer.player_status_attributes players.shift
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players.each do |player|
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-
player_data =
|
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-
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player_data = GameServer.split_player_status(attributes, player)
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if @player_hash.key? player_data[:name]
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@player_hash[player_data[:name]].add_info player_data
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+
end
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end
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end
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end
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@@ -150,20 +198,13 @@ module GameServer
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end
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200
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def update_ping
|
153
|
-
send_request
|
201
|
+
send_request A2S_INFO_Packet.new
|
154
202
|
start_time = Time.now
|
155
203
|
reply
|
156
204
|
end_time = Time.now
|
157
205
|
@ping = (end_time - start_time) * 1000
|
158
206
|
end
|
159
207
|
|
160
|
-
# Checks whether the listening port number of the server is in a valid range
|
161
|
-
def initialize(port_number = 27015)
|
162
|
-
unless port_number.to_i > 0 and port_number.to_i < 65536
|
163
|
-
raise ArgumentError.new('The listening port of the server has to be a number greater than 0 and less than 65536.')
|
164
|
-
end
|
165
|
-
end
|
166
|
-
|
167
208
|
def to_s
|
168
209
|
return_string = ''
|
169
210
|
|
@@ -10,20 +10,15 @@ class GoldSrcServer
|
|
10
10
|
|
11
11
|
include GameServer
|
12
12
|
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
player_data.flatten!
|
18
|
-
player_data[0] = player_data[2]
|
19
|
-
player_data.delete_at(2)
|
20
|
-
player_data.delete_at(4)
|
21
|
-
player_data
|
13
|
+
def initialize(address, port = 27015, is_hltv = false)
|
14
|
+
super address, port
|
15
|
+
|
16
|
+
@is_hltv = is_hltv
|
22
17
|
end
|
23
18
|
|
24
|
-
|
25
|
-
|
26
|
-
@socket = GoldSrcSocket.new ip_address,
|
19
|
+
# Initializes the socket to communicate with the GoldSrc server
|
20
|
+
def init_socket
|
21
|
+
@socket = GoldSrcSocket.new @ip_address, @port, @is_hltv
|
27
22
|
end
|
28
23
|
|
29
24
|
def rcon_auth(password)
|
@@ -1,13 +1,18 @@
|
|
1
1
|
# This code is free software; you can redistribute it and/or modify it under the
|
2
2
|
# terms of the new BSD License.
|
3
3
|
#
|
4
|
-
# Copyright (c) 2008-
|
4
|
+
# Copyright (c) 2008-2011, Sebastian Staudt
|
5
5
|
|
6
6
|
require 'steam/packets/a2m_get_servers_batch2_packet'
|
7
|
+
require 'steam/packets/c2m_checkmd5_packet'
|
8
|
+
require 'steam/packets/s2m_heartbeat2_packet'
|
9
|
+
require 'steam/servers/server'
|
7
10
|
require 'steam/sockets/master_server_socket'
|
8
11
|
|
9
12
|
class MasterServer
|
10
13
|
|
14
|
+
include Server
|
15
|
+
|
11
16
|
GOLDSRC_MASTER_SERVER = 'hl1master.steampowered.com', 27010
|
12
17
|
SOURCE_MASTER_SERVER = 'hl2master.steampowered.com', 27011
|
13
18
|
|
@@ -21,11 +26,30 @@ class MasterServer
|
|
21
26
|
REGION_AFRICA = 0x07
|
22
27
|
REGION_ALL = 0xFF
|
23
28
|
|
24
|
-
|
25
|
-
|
29
|
+
# Creates a new instance of a master server object
|
30
|
+
def initialize(address, port)
|
31
|
+
super
|
32
|
+
|
26
33
|
@server_array = []
|
27
34
|
end
|
28
35
|
|
36
|
+
# Request a challenge number from the master server. This is used for further
|
37
|
+
# communication with the master server.
|
38
|
+
#
|
39
|
+
# Please note that this is NOT needed for finding servers using the +servers+
|
40
|
+
# method
|
41
|
+
def challenge
|
42
|
+
failsafe do
|
43
|
+
@socket.send C2M_CHECKMD5_Packet.new
|
44
|
+
@socket.reply.challenge
|
45
|
+
end
|
46
|
+
end
|
47
|
+
|
48
|
+
# Initializes the socket to communicate with the master server
|
49
|
+
def init_socket
|
50
|
+
@socket = MasterServerSocket.new @ip_address, @port
|
51
|
+
end
|
52
|
+
|
29
53
|
def servers(region_code = MasterServer::REGION_ALL, filters = '')
|
30
54
|
update_servers region_code, filters if @server_array.empty?
|
31
55
|
@server_array
|
@@ -36,23 +60,47 @@ class MasterServer
|
|
36
60
|
finished = false
|
37
61
|
current_server = '0.0.0.0:0'
|
38
62
|
|
39
|
-
|
40
|
-
@socket.send A2M_GET_SERVERS_BATCH2_Packet.new(region_code, current_server, filters)
|
63
|
+
failsafe do
|
41
64
|
begin
|
42
|
-
|
43
|
-
|
44
|
-
|
45
|
-
|
46
|
-
|
47
|
-
|
48
|
-
|
65
|
+
@socket.send A2M_GET_SERVERS_BATCH2_Packet.new(region_code, current_server, filters)
|
66
|
+
begin
|
67
|
+
servers = @socket.reply.servers
|
68
|
+
servers.each do |server|
|
69
|
+
if server == '0.0.0.0:0'
|
70
|
+
finished = true
|
71
|
+
else
|
72
|
+
current_server = server
|
73
|
+
@server_array << server.split(':')
|
74
|
+
end
|
49
75
|
end
|
76
|
+
fail_count = 0
|
77
|
+
rescue TimeoutException
|
78
|
+
raise $! if (fail_count += 1) == 3
|
50
79
|
end
|
51
|
-
|
80
|
+
end while !finished
|
81
|
+
end
|
82
|
+
end
|
83
|
+
|
84
|
+
# Sends a constructed heartbeat to the master server
|
85
|
+
#
|
86
|
+
# This can be used to check server versions externally.
|
87
|
+
#
|
88
|
+
# The reply from the master server – usually zero or more packets. Zero means
|
89
|
+
# either the heartbeat was accepted by the master or there was a timeout. So
|
90
|
+
# usually it's best to repeat a heartbeat a few times when not receiving any
|
91
|
+
# packets.
|
92
|
+
def send_heartbeat(data)
|
93
|
+
failsafe do
|
94
|
+
@socket.send S2M_HEARTBEAT2_Packet.new(data)
|
95
|
+
|
96
|
+
reply_packets = []
|
97
|
+
begin
|
98
|
+
loop { reply_packets << @socket.reply }
|
52
99
|
rescue TimeoutException
|
53
|
-
raise $! if (fail_count += 1) == 3
|
54
100
|
end
|
55
|
-
end
|
101
|
+
end
|
102
|
+
|
103
|
+
reply_packets
|
56
104
|
end
|
57
105
|
|
58
106
|
end
|
@@ -0,0 +1,66 @@
|
|
1
|
+
# This code is free software; you can redistribute it and/or modify it under
|
2
|
+
# the terms of the new BSD License.
|
3
|
+
#
|
4
|
+
# Copyright (c) 2011, Sebastian Staudt
|
5
|
+
|
6
|
+
require 'socket'
|
7
|
+
|
8
|
+
# This module is included by all classes implementing server functionality
|
9
|
+
#
|
10
|
+
# It provides basic name resolution features.
|
11
|
+
module Server
|
12
|
+
|
13
|
+
# Creates a new server instance with the given address and port
|
14
|
+
def initialize(address, port = nil)
|
15
|
+
address = address.to_s
|
16
|
+
address, port = address.split(':', 2) if address.include? ':'
|
17
|
+
|
18
|
+
@host_names = []
|
19
|
+
@ip_addresses = []
|
20
|
+
@ip_index = 0
|
21
|
+
@port = port.to_i
|
22
|
+
|
23
|
+
Socket.getaddrinfo(address, port, Socket::AF_INET, Socket::SOCK_DGRAM).
|
24
|
+
each do |address|
|
25
|
+
@host_names << address[2]
|
26
|
+
@ip_addresses << address[3]
|
27
|
+
end
|
28
|
+
|
29
|
+
@ip_address = @ip_addresses.first
|
30
|
+
|
31
|
+
init_socket
|
32
|
+
end
|
33
|
+
|
34
|
+
# Rotate this server's IP address to the next one in the IP list
|
35
|
+
#
|
36
|
+
# This method will return +true+, if the IP list reached its end. If the list
|
37
|
+
# contains only one IP address, this method will instantly return +true+.
|
38
|
+
def rotate_ip
|
39
|
+
return true if @ip_addresses.size == 1
|
40
|
+
|
41
|
+
@ip_index = (@ip_index + 1) % @ip_addresses.size
|
42
|
+
@ip_address = @ip_addresses[@ip_index]
|
43
|
+
|
44
|
+
init_socket
|
45
|
+
|
46
|
+
@ip_index == 0
|
47
|
+
end
|
48
|
+
|
49
|
+
protected
|
50
|
+
|
51
|
+
# Execute an action in the context of this server's current IP address
|
52
|
+
#
|
53
|
+
# Any failure, i.e. an exception, will cause the IP to rotate to the next IP
|
54
|
+
# in the server's IP list and the execution will be repeated for the next IP
|
55
|
+
# address. If the IP rotation reaches the end of the list, the exception will
|
56
|
+
# be reraised.
|
57
|
+
def failsafe(&proc)
|
58
|
+
begin
|
59
|
+
proc.call
|
60
|
+
rescue
|
61
|
+
raise $! if rotate_ip
|
62
|
+
failsafe &proc
|
63
|
+
end
|
64
|
+
end
|
65
|
+
|
66
|
+
end
|
@@ -1,12 +1,13 @@
|
|
1
1
|
# This code is free software; you can redistribute it and/or modify it under the
|
2
2
|
# terms of the new BSD License.
|
3
3
|
#
|
4
|
-
# Copyright (c) 2008-
|
4
|
+
# Copyright (c) 2008-2011, Sebastian Staudt
|
5
5
|
|
6
6
|
require 'exceptions/rcon_no_auth_exception'
|
7
7
|
require 'steam/packets/rcon/rcon_auth_request'
|
8
8
|
require 'steam/packets/rcon/rcon_auth_response'
|
9
9
|
require 'steam/packets/rcon/rcon_exec_request'
|
10
|
+
require 'steam/packets/rcon/rcon_terminator'
|
10
11
|
require 'steam/servers/game_server'
|
11
12
|
require 'steam/sockets/rcon_socket'
|
12
13
|
require 'steam/sockets/source_socket'
|
@@ -15,19 +16,14 @@ class SourceServer
|
|
15
16
|
|
16
17
|
include GameServer
|
17
18
|
|
18
|
-
|
19
|
-
|
20
|
-
player_data = player_status.match(/# *(\d+) +"(.*)" +(.*)/).to_a[1..-1]
|
21
|
-
player_data[2] = player_data[2].split
|
22
|
-
player_data.flatten!
|
23
|
-
player_data.delete_at(3)
|
24
|
-
player_data
|
19
|
+
def initialize(address, port = 27015)
|
20
|
+
super
|
25
21
|
end
|
26
22
|
|
27
|
-
|
28
|
-
|
29
|
-
@rcon_socket = RCONSocket.new ip_address,
|
30
|
-
@socket
|
23
|
+
# Initializes the sockets to communicate with the Source server
|
24
|
+
def init_socket
|
25
|
+
@rcon_socket = RCONSocket.new @ip_address, @port
|
26
|
+
@socket = SourceSocket.new @ip_address, @port
|
31
27
|
end
|
32
28
|
|
33
29
|
def rcon_auth(password)
|
@@ -44,17 +40,15 @@ class SourceServer
|
|
44
40
|
|
45
41
|
def rcon_exec(command)
|
46
42
|
@rcon_socket.send RCONExecRequest.new(@rcon_request_id, command)
|
43
|
+
@rcon_socket.send RCONTerminator.new(@rcon_request_id)
|
47
44
|
response_packets = []
|
48
45
|
|
49
46
|
begin
|
50
|
-
|
51
|
-
|
52
|
-
|
53
|
-
|
54
|
-
|
55
|
-
rescue TimeoutException
|
56
|
-
raise $! if response_packets.empty?
|
57
|
-
end
|
47
|
+
response_packet = @rcon_socket.reply
|
48
|
+
redo if response_packet.nil?
|
49
|
+
raise RCONNoAuthException.new if response_packet.is_a? RCONAuthResponse
|
50
|
+
response_packets << response_packet
|
51
|
+
end while response_packet.response.size > 0
|
58
52
|
|
59
53
|
response = ''
|
60
54
|
response_packets.each do |packet|
|
@@ -1,9 +1,11 @@
|
|
1
1
|
# This code is free software; you can redistribute it and/or modify it under the
|
2
2
|
# terms of the new BSD License.
|
3
3
|
#
|
4
|
-
# Copyright (c) 2008-
|
4
|
+
# Copyright (c) 2008-2011, Sebastian Staudt
|
5
5
|
|
6
6
|
require 'stringio_additions'
|
7
|
+
require 'exceptions/rcon_ban_exception'
|
8
|
+
require 'exceptions/rcon_no_auth_exception'
|
7
9
|
require 'steam/packets/steam_packet_factory'
|
8
10
|
require 'steam/packets/rcon/rcon_goldsrc_request'
|
9
11
|
require 'steam/sockets/steam_socket'
|
@@ -66,6 +68,7 @@ class GoldSrcSocket
|
|
66
68
|
rcon_challenge if @rcon_challenge.nil? or @is_hltv
|
67
69
|
|
68
70
|
rcon_send "rcon #{@rcon_challenge} #{password} #{command}"
|
71
|
+
rcon_send "rcon #{@rcon_challenge} #{password}"
|
69
72
|
if @is_hltv
|
70
73
|
begin
|
71
74
|
response = reply.response
|
@@ -76,17 +79,16 @@ class GoldSrcSocket
|
|
76
79
|
response = reply.response
|
77
80
|
end
|
78
81
|
|
79
|
-
if response.strip == 'Bad rcon_password.'
|
82
|
+
if response.strip == 'Bad rcon_password.'
|
80
83
|
raise RCONNoAuthException
|
84
|
+
elsif response.strip == 'You have been banned from this server.'
|
85
|
+
raise RCONBanException
|
81
86
|
end
|
82
87
|
|
83
88
|
begin
|
84
|
-
|
85
|
-
|
86
|
-
|
87
|
-
end
|
88
|
-
rescue TimeoutException
|
89
|
-
end
|
89
|
+
response_part = reply.response
|
90
|
+
response << response_part
|
91
|
+
end while response_part.size > 0
|
90
92
|
|
91
93
|
response
|
92
94
|
end
|
@@ -95,7 +97,9 @@ class GoldSrcSocket
|
|
95
97
|
rcon_send 'challenge rcon'
|
96
98
|
response = reply.response.strip
|
97
99
|
|
98
|
-
|
100
|
+
if response == 'You have been banned from this server.'
|
101
|
+
raise RCONBanException
|
102
|
+
end
|
99
103
|
|
100
104
|
@rcon_challenge = response[14..-1]
|
101
105
|
end
|