stattr 0.0.7 → 0.1.0
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- data/lib/stattr.rb +165 -78
- metadata +22 -42
data/lib/stattr.rb
CHANGED
@@ -1,93 +1,180 @@
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# Stattr includes some basic functions that could be used in a Tabletop RPG application
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#
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# @author Alex Jarvis
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module Stattr
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# How many sides the most common die has - rewrite to fit your game.
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#
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DICE_SIDES = 6
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# Represents a single instance of the result of a dice roll
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#
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class DiceRoll
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# @attribute sides [Integer] The number of sides the dice in this roll have.
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#
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# @attribute count [Integer] The number of die being rolled.
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#
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attr_accessor :sides, :count
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# New instance of DiceRoll.
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#
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# @param [Integer] sides
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#
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# @param [Integer] count
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#
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# @return [Object] DiceRoll object
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#
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def initialize(sides=DICE_SIDES, count=1)
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@sides = sides
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@count = count
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end
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end #initialize
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# Roll a new die.
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#
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# @param [Integer] sides
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#
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# @param [Integer] count
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#
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# @return [Object] DiceRoll object
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#
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def self.new_roll(sides = DICE_SIDES, count=1)
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# make a new dice object, then roll it.
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new(sides, count).roll
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end
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end #self.roll
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# From 1 to count, that many [sides] sided die.
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#
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# @return [Integer] Gives each outcome to Roll.
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#
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def rolls
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(1..count).map { |d| rand(sides) + 1 }
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end
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end #rolls
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# Adds the rolls from rolls together.
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#
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# @return [Integer] combined rolls
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#
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def roll
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rolls.inject(0) { |total, d| total += d }
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end
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end
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end #roll
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end #DiceRoll
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#
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Normstats.each do |stat|
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stathash[stat] = modstat(Stattr::Dice.roll(6,3))
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end
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stathash
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end
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# Represents the list of Statistics that a player has.
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#
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class StatList
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# A list of all stats. Currently locked into D+D style stats.
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#
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attr_accessor :str, :dex, :cha, :con, :wis, :int
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else
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puts "nothing"
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end
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modlist
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end
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end
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class Playerchar
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attr_accessor :stats, :name
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def initialize(name)
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@name = name
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@stats = Statlist.new
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end
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end
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end
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# Create a new Statlist.
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#
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# @param [Array] str
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#
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# @param [Array] dex
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#
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# @param [Array] cha
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#
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# @param [Array] con
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#
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# @param [Array] wis
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#
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# @param [Array] int
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#
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def initialize(str=10, dex=10, cha=10, con=10, wis=10, int=10)
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@str = modstat(str)
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@dex = modstat(dex)
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@cha = modstat(cha)
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@con = modstat(con)
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@wis = modstat(wis)
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@int = modstat(int)
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end #initialize
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# Takes a given value of a stat and creates a D+D style modifier.
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#
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# @return [Array] modlist. [0] is the stat, [1] is the modifier.
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#
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def modstat(r)
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modr = ((r-10)/2).to_int
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modlist = [r, modr]
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modlist
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end #modstat
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end #StatList
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# CharacterSheet of a given PlayerCharacter.
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#
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class CharacterSheet
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# @attribute stats [Object] A StatList object
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#
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# @attribute name [String] The Player Character's name
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#
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attr_accessor :stats, :name
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# new instance of CharacterSheet
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#
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# @param [String] name
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#
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def initialize(name) # :notnew:
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@name = name
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# creates StatList object with '10' as a default for each.
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@stats = StatList.new(10,10,10,10,10,10)
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end #initialize
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# This is how you roll a brand new random character.
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#
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# @param [String] name
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#
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# @return [Object] New Charactersheet
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#
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def self.roll_char(name)
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char = CharacterSheet.new(name)
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char.stats = StatList.new(
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DiceRoll.new_roll(DICE_SIDES, 3),
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DiceRoll.new_roll(DICE_SIDES, 3),
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DiceRoll.new_roll(DICE_SIDES, 3),
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DiceRoll.new_roll(DICE_SIDES, 3),
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DiceRoll.new_roll(DICE_SIDES, 3),
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DiceRoll.new_roll(DICE_SIDES, 3)
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)
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char
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end # self.roll_char
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end #CharacterSheet
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# Player class represents a human, who may have multiple character sheets.
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#
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class Player
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# @attribute fname [String] The First Name of the Player
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#
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# @attribute lname [String] The last Name of the Player
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#
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# @attribute characters [Array] An array containing Charactersheet objects
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#
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attr_accessor :fname, :lname, :characters
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# Create new Player object
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#
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# @param [String] fname
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#
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# @param [String] lname
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#
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def initialize(fname, lname)
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@fname = fname
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@lname = lname
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@characters = []
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end #initialize
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# Creates a new randomly generated character associated with Player
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#
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# @param [String] name
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#
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def new_char(name)
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new_char = CharacterSheet.roll_char(name)
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self.characters << new_char
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end #roll_char
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end #Player
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end #Stattr
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metadata
CHANGED
@@ -1,67 +1,47 @@
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--- !ruby/object:Gem::Specification
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--- !ruby/object:Gem::Specification
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name: stattr
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version: !ruby/object:Gem::Version
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prerelease:
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segments:
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- 0
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- 0
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- 7
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version: 0.0.7
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version: !ruby/object:Gem::Version
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version: 0.1.0
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prerelease:
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platform: ruby
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authors:
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authors:
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- Alex Jarvis
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2012-05-07 00:00:00 -04:00
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default_executable:
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date: 2012-05-24 00:00:00.000000000 Z
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dependencies: []
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description: Stattr is a Gem that includes a number of useful functions for rolling
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dice in a game like Dungeons and Dragons.
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email: alxjrvs@gmail.com
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executables: []
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extensions: []
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extra_rdoc_files: []
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files:
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files:
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- lib/stattr.rb
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has_rdoc: true
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homepage: https://github.com/alxjrvs/Stattr
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licenses: []
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post_install_message:
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rdoc_options: []
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require_paths:
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require_paths:
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- lib
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required_ruby_version: !ruby/object:Gem::Requirement
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required_ruby_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- -
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- !ruby/object:Gem::Version
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-
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- 0
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version: "0"
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required_rubygems_version: !ruby/object:Gem::Requirement
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: '0'
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required_rubygems_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- -
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- !ruby/object:Gem::Version
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segments:
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- 0
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version: "0"
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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rubyforge_project:
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rubygems_version: 1.
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rubygems_version: 1.8.24
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signing_key:
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specification_version: 3
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summary: Stattr; Because rolling dice is hard.
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test_files: []
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has_rdoc:
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