stateology 0.1.3 → 0.1.6
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- data/CHANGELOG +9 -0
- data/README.markdown +161 -0
- data/lib/stateology.rb +145 -86
- data/test/test.rb +239 -0
- metadata +5 -3
- data/README +0 -153
data/CHANGELOG
ADDED
data/README.markdown
ADDED
@@ -0,0 +1,161 @@
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Stateology
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==========
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*Clean and fast Object state transitions in Ruby using the Mixology C extension.*
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Supports:
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* Dynamic switching between states (mixing and unmixing modules)
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* Clean DSL-style syntax
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* Optional state\_entry() and state\_exit() hooks for each state (automatically called upon state entry and exit)
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* support for subclassing of classes that include Stateology (see below)
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* support for nested states, i.e states defined within other states
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Use as in the following:
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class Sample
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include Stateology
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state(:Happy) {
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def state_entry
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puts "entering Happy state"
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end
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def do_something
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puts "Pets a puppy"
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end
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def state_exit
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puts "exiting Happy state"
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end
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}
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state(:Angry) {
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def state_entry
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puts "entering Angry state"
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end
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def do_something
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puts "Kicks a puppy"
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end
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def state_exit
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puts "exiting Angry state"
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end
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}
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# methods declared outside a 'state' are not part of any state
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def state_entry
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puts "entering Default state"
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end
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def do_something
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puts "stares at the ceiling"
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end
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def state_exit
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puts "exiting Default state"
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end
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# if we want the state_entry to run on instantiation
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# we must call it from the initialize method
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def initialize
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state_entry
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end
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end
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s = Sample.new
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# in no state
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s.do_something #=> "stares at the ceiling"
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# now switch to Happy state
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s.state :Happy
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s.do_something #=> "Pets a puppy"
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# now switch to Angry state
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s.state :Angry
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s.do_something #=> "Kicks a puppy"
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# now switch back to no state
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s.state nil
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s.do_something #=> "stares at the ceiling"
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UPDATE:
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* made it so subclasses can inherit states from their superclasses e.g
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class A
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include Stateology
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state(:Happy) {
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def state_entry
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puts "entering Happy state"
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end
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def hello
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puts "hello from A"
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end
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}
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end
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class B < A
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state(:Happy) {
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def hello
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puts "hello from B"
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end
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}
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end
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b = B.new
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b.state :Happy
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#=> "entering Happy state"
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b.hello
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#=> "hello from B"
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* prior behaviour was for state\_entry not to exist in class B as Happy module from class A was overwritten by the new Happy module in B
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* how does this fix work? the Happy module in B just includes any extant Happy module accessible in B
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A FEW THINGS TO NOTE
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--------------------
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* When an object is instantiated it begins life in no state and only ordinary instance methods are accessible (The ordinary instance methods are those defined outside of any state() {} block)
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* The ordinary instance methods are available to any state so long as they are not overridden by the state.
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* To change from any given state to 'no state' pass nil as a parameter to the state method
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e.g s.state nil
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* 'no state', while not a state, may nonetheless have state\_entry() and state\_exit() methods; and these methods will be invoked on 'entry' and exit from 'no state'
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* The state\_entry method for 'no state' is not automatically called on object instantiation. If you wish state\_entry to run when the object is instantiated invoke it in the initialize() method.
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* The state\_entry method can also accept parameters:
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e.g s.state :Happy, "hello"
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In the above the string "hello" is passed as a parameter to the state\_entry() method of the Happy state.
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* The #state method can accept either a Symbol (e.g :Happy) or a Module (e.g Happy or Sample::Happy). The following are equivalent:
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s.state :Happy #=> change state to Happy
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* The #state method can take a block; the block will be executed after the successful change of state:
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e.g s.state(:Happy) { s.hello } #=> hello method invoked immediately after change of state as it's in the block
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s.state Sample::Happy #=> equivalent to above (note the fully qualified name; as Happy is a module defined under the Sample class)
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* alternatively; if the #state method is invoked internally by another instance method of the Sample class then a fully qualified module name is not required:
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state Happy #=> Fully qualified module name not required when #state invoked in an instance method
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* The #state method can also act as a 'getter' method when invoked with no parameters. It will return the current state name in Symbol form (e.g :Happy)
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* The #state\_mod method works similarly to the #state 'getter' except it returns the Module representing the current state (e.g Sample::Happy)
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* The #state?(state\_name) returns boolean true if the current state is equal to state\_name, and false if not. state\_name can be either a Module or a Symbol
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data/lib/stateology.rb
CHANGED
@@ -7,7 +7,8 @@ end
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require 'mixology'
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module Stateology
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-
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VERSION = "0.1.6"
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# alternative to 'nil'
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Default = nil
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@@ -18,113 +19,171 @@ module Stateology
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# class methods
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module SM_Class_Methods
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def state(name, &block)
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if constants.include?(name.to_s) then
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-
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m
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def state(name, &block)
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# if const is defined here then module_eval
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if constants.include?(name.to_s) && const_defined?(name) then
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self.module_eval(&block)
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else
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m = Module.new
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# if the state is defined further up the chain then "inherit it"
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if constants.include?(name.to_s) && !const_defined?(name) then
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# if constant not defined here then must be inherited
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inherited_state = const_get(name)
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# ignore if the constant is not a module
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m.send(:include, inherited_state) if inherited_state.instance_of?(Module)
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end
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m.send(:include, Stateology)
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m.module_eval(&block)
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const_set(name, m)
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end
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-
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const_set(name, m)
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-
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end
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end
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-
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# strip the class path and return just the constant name, i.e Hello::Fren -> Fren
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def __elided_class_path(sym)
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"#{sym}".split(/::/).last.intern
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end
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def __sym_to_mod(sym)
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class << self; self; end.const_get(sym)
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end
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def __mod_to_sym(mod)
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# weird case where module does not have name (i.e when a state created on the eigenclass)
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if mod.name == "" then
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class << self; self; end.constants.each do |v|
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return v.to_sym if __sym_to_mod(v.to_sym) == mod
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end
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return :ConstantNotDefined
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end
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mod.name.to_sym
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end
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# is state_name a nested state?
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def __nested_state?(new_state)
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# test is:
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# (1) are we currently in a state? (non nil)
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# (2) is the new state a state? (non nil)
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# (3) is the new state defined under the current state? (i.e it's nested)
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__current_state &&
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new_state &&
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__current_state.const_defined?(__elided_class_path(__mod_to_sym(new_state)))
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end
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# instance methods
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-
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-
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-
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def __state_epilogue
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@__SM_nesting.each do |old_state|
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raise NameError if !old_state.instance_of?(Module) && old_state != nil
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begin
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state_exit()
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rescue NoMethodError
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# do nothing
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end
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if old_state then unmix(old_state) end
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end
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@__SM_nesting = []
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end
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def __state_prologue(new_state, state_args, &block)
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# ensure that the constant is a module
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raise NameError if
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42
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-
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raise NameError if !new_state.instance_of?(Module) && new_state != nil
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# only mixin if non-nil (duh)
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if new_state then extend(new_state) end
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43
105
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begin
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-
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106
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state_entry(*state_args, &block)
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rescue NoMethodError
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# do nothing
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end
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-
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49
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if old_state then unmix(old_state) end
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+
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end
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-
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def
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-
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-
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-
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56
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-
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# only mixin if
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58
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if new_state then mixin(new_state) end
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-
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begin
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61
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state_entry(*state_args)
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rescue NoMethodError
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# do nothing
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|
113
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def __validate_state_name(state_name)
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114
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# if we receive a Symbol convert it to a constant
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115
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if Symbol === state_name then
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116
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state_name = __sym_to_mod(state_name)
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64
117
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end
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65
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-
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118
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+
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119
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raise NameError if state_name && !state_name.instance_of?(Module)
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120
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121
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state_name
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end
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123
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124
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def __state_transition(new_state, state_args, &block)
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125
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# preven unnecessary state transition
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return if __current_state == new_state
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127
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+
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128
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# get rid of state_name from arg list
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state_args.shift
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130
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131
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# exit old state only if the new state is not nested within it
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132
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__state_epilogue unless __nested_state?(new_state)
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133
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__state_prologue(new_state, state_args, &block)
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134
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+
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135
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@__SM_nesting.unshift(new_state)
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136
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+
end
|
137
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+
|
138
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def __state_getter
|
139
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__current_state ? __elided_class_path(__mod_to_sym(__current_state)) : nil
|
140
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+
end
|
141
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+
|
142
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+
def __current_state
|
143
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@__SM_nesting ||= [nil]
|
144
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@__SM_nesting.first
|
66
145
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end
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67
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-
|
146
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+
|
68
147
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def state(*state_args, &block)
|
69
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-
|
148
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+
|
70
149
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# behave as getter
|
71
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-
if
|
72
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-
return
|
73
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-
end
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74
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-
|
75
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-
# behave as setter (only care about first argument)
|
76
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-
state_name = state_args.shift
|
77
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-
|
78
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-
# if we receive a Symbol convert it to a constant
|
79
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-
if(Symbol === state_name) then
|
80
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-
state_name = self.class.const_get(state_name)
|
150
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+
if state_args.empty? then
|
151
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+
return __state_getter
|
81
152
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end
|
82
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-
|
83
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-
|
84
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-
|
85
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-
|
86
|
-
|
87
|
-
|
88
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-
|
89
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-
|
90
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-
|
91
|
-
|
92
|
-
|
93
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-
# update the current state variable
|
94
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-
@__SM_cur_state = state_name
|
95
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-
|
96
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-
# if we were given a block, run it now
|
97
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-
if(block) then yield end
|
98
|
-
|
99
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-
rescue NameError
|
100
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-
raise NameError, "#{state_name} not a valid state"
|
101
|
-
|
153
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+
|
154
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+
new_state = __validate_state_name(state_args.first)
|
155
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+
|
156
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+
__state_transition(new_state, state_args, &block)
|
157
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+
|
158
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+
# return value is the current state
|
159
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+
__current_state
|
160
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+
|
161
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+
rescue NameError
|
162
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+
raise NameError, "#{new_state} not a valid state"
|
163
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+
|
102
164
|
end
|
103
|
-
|
165
|
+
|
104
166
|
# is the current state equal to state_name?
|
105
167
|
def state?(state_name)
|
106
|
-
|
107
|
-
|
108
|
-
|
109
|
-
|
110
|
-
|
111
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-
|
112
|
-
|
113
|
-
|
114
|
-
|
115
|
-
|
116
|
-
rescue NameError
|
117
|
-
raise NameError, "#{state_name} not a valid state"
|
118
|
-
|
168
|
+
|
169
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+
state_name = __validate_state_name(state_name)
|
170
|
+
|
171
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+
# compare
|
172
|
+
state_name == __current_state
|
173
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+
|
174
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+
rescue NameError
|
175
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+
raise NameError, "#{state_name} not a valid state"
|
176
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+
|
119
177
|
end
|
120
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-
|
178
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+
|
121
179
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# return the current state as a module
|
122
180
|
def state_mod
|
123
|
-
|
181
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+
__current_state
|
124
182
|
end
|
125
|
-
|
126
|
-
private :__state_prologue, :__state_epilogue
|
127
|
-
|
183
|
+
|
184
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+
private :__state_prologue, :__state_epilogue, :__elided_class_path, :__mod_to_sym, :__sym_to_mod,
|
185
|
+
:__nested_state?, :__current_state, :__validate_state_name, :__state_transition, :__state_getter
|
186
|
+
|
128
187
|
end
|
129
188
|
|
130
189
|
|
data/test/test.rb
ADDED
@@ -0,0 +1,239 @@
|
|
1
|
+
require 'test/unit'
|
2
|
+
require '../lib/stateology'
|
3
|
+
|
4
|
+
class Object
|
5
|
+
def meta
|
6
|
+
class << self; self; end
|
7
|
+
end
|
8
|
+
end
|
9
|
+
|
10
|
+
class ParentState
|
11
|
+
include Stateology
|
12
|
+
attr_reader :state_entry_check
|
13
|
+
attr_reader :state_exit_check
|
14
|
+
|
15
|
+
def state_entry
|
16
|
+
@state_entry_check = "entry_nil"
|
17
|
+
end
|
18
|
+
|
19
|
+
def state_exit
|
20
|
+
@state_exit_check = "exit_nil"
|
21
|
+
end
|
22
|
+
|
23
|
+
state(:State1) {
|
24
|
+
|
25
|
+
def state_entry
|
26
|
+
@state_entry_check = "entry_state1"
|
27
|
+
end
|
28
|
+
|
29
|
+
def act
|
30
|
+
1
|
31
|
+
end
|
32
|
+
|
33
|
+
def state1_act
|
34
|
+
1
|
35
|
+
end
|
36
|
+
|
37
|
+
def state_exit
|
38
|
+
@state_exit_check = "exit_state1"
|
39
|
+
end
|
40
|
+
|
41
|
+
state(:State1_nested) {
|
42
|
+
def state_entry(&block)
|
43
|
+
puts "balls-deep in State1_nested!"
|
44
|
+
if block then yield end
|
45
|
+
end
|
46
|
+
def act
|
47
|
+
1.5
|
48
|
+
end
|
49
|
+
}
|
50
|
+
}
|
51
|
+
|
52
|
+
state(:State2) {
|
53
|
+
def act
|
54
|
+
2
|
55
|
+
end
|
56
|
+
|
57
|
+
def state2_act
|
58
|
+
2
|
59
|
+
end
|
60
|
+
}
|
61
|
+
|
62
|
+
|
63
|
+
def act
|
64
|
+
0
|
65
|
+
end
|
66
|
+
end
|
67
|
+
|
68
|
+
class ChildState < ParentState
|
69
|
+
state(:State1) {
|
70
|
+
def act_child
|
71
|
+
1
|
72
|
+
end
|
73
|
+
}
|
74
|
+
|
75
|
+
state(:State2) {
|
76
|
+
def act_child
|
77
|
+
2
|
78
|
+
end
|
79
|
+
}
|
80
|
+
|
81
|
+
def act
|
82
|
+
0
|
83
|
+
end
|
84
|
+
end
|
85
|
+
|
86
|
+
class StateologyTest < Test::Unit::TestCase
|
87
|
+
puts "testing Stateology #{Stateology::VERSION}"
|
88
|
+
|
89
|
+
def test_nil_state
|
90
|
+
s = ParentState.new
|
91
|
+
assert_equal(0, s.act)
|
92
|
+
assert_equal(nil, s.state_exit_check)
|
93
|
+
assert_equal(nil, s.state_entry_check)
|
94
|
+
assert_raises(NoMethodError) { s.state1_act }
|
95
|
+
end
|
96
|
+
|
97
|
+
def test_transition_from_nil_state
|
98
|
+
s = ParentState.new
|
99
|
+
assert_equal(0, s.act)
|
100
|
+
assert_equal(nil, s.state_exit_check)
|
101
|
+
assert_equal(nil, s.state_entry_check)
|
102
|
+
s.state :State1
|
103
|
+
assert_equal("exit_nil", s.state_exit_check)
|
104
|
+
assert_equal("entry_state1", s.state_entry_check)
|
105
|
+
assert_equal(1, s.act)
|
106
|
+
end
|
107
|
+
|
108
|
+
def test_transition_to_nil_state
|
109
|
+
s = ParentState.new
|
110
|
+
s.state :State1
|
111
|
+
assert_equal(1, s.act)
|
112
|
+
s.state nil
|
113
|
+
assert_equal("exit_state1", s.state_exit_check)
|
114
|
+
assert_equal("entry_nil", s.state_entry_check)
|
115
|
+
assert_equal(0, s.act)
|
116
|
+
assert_raises(NoMethodError) { s.state1_act }
|
117
|
+
end
|
118
|
+
|
119
|
+
def test_transition_from_state1_to_state2
|
120
|
+
s = ParentState.new
|
121
|
+
s.state :State1
|
122
|
+
assert_equal(1, s.act)
|
123
|
+
assert_raises(NoMethodError) { s.state2_act }
|
124
|
+
s.state :State2
|
125
|
+
assert_equal(2, s.act)
|
126
|
+
assert_raises(NoMethodError) { s.state1_act }
|
127
|
+
end
|
128
|
+
|
129
|
+
def test_inheritance_of_state
|
130
|
+
s = ChildState.new
|
131
|
+
s.state :State1
|
132
|
+
|
133
|
+
# testing inherited state methods
|
134
|
+
assert_equal(1, s.act)
|
135
|
+
assert_equal(1, s.state1_act)
|
136
|
+
|
137
|
+
# testing own method
|
138
|
+
assert_equal(1, s.act_child)
|
139
|
+
end
|
140
|
+
|
141
|
+
def test_cant_transition_to_nested_from_nil
|
142
|
+
s = ParentState.new
|
143
|
+
assert_raises(NameError){ s.state(:State1_nested1) }
|
144
|
+
end
|
145
|
+
|
146
|
+
|
147
|
+
def test_nested_state
|
148
|
+
s = ParentState.new
|
149
|
+
s.state :State1
|
150
|
+
s.state :State1_nested
|
151
|
+
assert_equal(1.5, s.act)
|
152
|
+
assert_equal(1, s.state1_act)
|
153
|
+
s.state nil
|
154
|
+
assert_raises(NoMethodError) { s.state1_act }
|
155
|
+
assert_equal(0, s.act)
|
156
|
+
end
|
157
|
+
|
158
|
+
def test_state_getter
|
159
|
+
s = ParentState.new
|
160
|
+
assert_equal(nil, s.state)
|
161
|
+
|
162
|
+
s.state :State1
|
163
|
+
assert_equal(:State1, s.state)
|
164
|
+
|
165
|
+
s.state :State1_nested
|
166
|
+
assert_equal(:State1_nested, s.state)
|
167
|
+
end
|
168
|
+
|
169
|
+
def test_state_compare
|
170
|
+
s = ParentState.new
|
171
|
+
assert_equal(true, s.state?(nil))
|
172
|
+
|
173
|
+
s.state :State1
|
174
|
+
assert_equal(false, s.state?(nil))
|
175
|
+
assert_equal(true, s.state?(:State1))
|
176
|
+
|
177
|
+
s.state :State1_nested
|
178
|
+
assert_equal(false, s.state?(:State1))
|
179
|
+
assert_equal(true, s.state?(:State1_nested))
|
180
|
+
|
181
|
+
s.state nil
|
182
|
+
assert_equal(true, s.state?(nil))
|
183
|
+
end
|
184
|
+
|
185
|
+
def test_state_defined_on_singleton
|
186
|
+
s = ParentState.new
|
187
|
+
|
188
|
+
class << s
|
189
|
+
state(:Sing_state) {
|
190
|
+
def state_entry
|
191
|
+
@state_entry_check = "sing_entry"
|
192
|
+
end
|
193
|
+
|
194
|
+
def act
|
195
|
+
99
|
196
|
+
end
|
197
|
+
|
198
|
+
def state_exit
|
199
|
+
@state_exit_check = "sing_exit"
|
200
|
+
end
|
201
|
+
}
|
202
|
+
end
|
203
|
+
|
204
|
+
assert_equal(0, s.act)
|
205
|
+
|
206
|
+
s.state :Sing_state
|
207
|
+
|
208
|
+
# test the getter
|
209
|
+
assert_equal(:Sing_state, s.state)
|
210
|
+
|
211
|
+
# test state_entry
|
212
|
+
assert_equal("sing_entry", s.state_entry_check)
|
213
|
+
|
214
|
+
# test the act function
|
215
|
+
assert_equal(99, s.act)
|
216
|
+
|
217
|
+
# test state compare
|
218
|
+
assert_equal(true, s.state?(:Sing_state))
|
219
|
+
|
220
|
+
s.state nil
|
221
|
+
|
222
|
+
# test state_exit
|
223
|
+
assert_equal("sing_exit", s.state_exit_check)
|
224
|
+
|
225
|
+
end
|
226
|
+
|
227
|
+
end
|
228
|
+
|
229
|
+
|
230
|
+
|
231
|
+
|
232
|
+
|
233
|
+
|
234
|
+
|
235
|
+
|
236
|
+
|
237
|
+
|
238
|
+
|
239
|
+
|
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: stateology
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.1.
|
4
|
+
version: 0.1.6
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- John Mair
|
@@ -9,7 +9,7 @@ autorequire:
|
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
11
|
|
12
|
-
date: 2008-
|
12
|
+
date: 2008-12-03 00:00:00 +13:00
|
13
13
|
default_executable:
|
14
14
|
dependencies:
|
15
15
|
- !ruby/object:Gem::Dependency
|
@@ -31,10 +31,12 @@ extensions: []
|
|
31
31
|
extra_rdoc_files: []
|
32
32
|
|
33
33
|
files:
|
34
|
-
- README
|
34
|
+
- README.markdown
|
35
35
|
- LICENSE
|
36
36
|
- lib/stateology.rb
|
37
37
|
- sample.rb
|
38
|
+
- CHANGELOG
|
39
|
+
- test/test.rb
|
38
40
|
has_rdoc: false
|
39
41
|
homepage: http://banisterfiend.wordpress.com
|
40
42
|
post_install_message:
|
data/README
DELETED
@@ -1,153 +0,0 @@
|
|
1
|
-
Clean and fast Object state transitions in Ruby using the Mixology C extension.
|
2
|
-
|
3
|
-
Supports:
|
4
|
-
* Dynamic switching between states (mixing and unmixing modules)
|
5
|
-
* Clean DSL-style syntax
|
6
|
-
* Optional state_entry() and state_exit() hooks for each state (automatically called upon state entry and exit)
|
7
|
-
* support for subclassing of classes that include Stateology (see below)
|
8
|
-
|
9
|
-
Use as in the following:
|
10
|
-
|
11
|
-
class Sample
|
12
|
-
include Stateology
|
13
|
-
|
14
|
-
state(:Happy) {
|
15
|
-
def state_entry
|
16
|
-
puts "entering Happy state"
|
17
|
-
end
|
18
|
-
|
19
|
-
def do_something
|
20
|
-
puts "Pets a puppy"
|
21
|
-
end
|
22
|
-
|
23
|
-
def state_exit
|
24
|
-
puts "exiting Happy state"
|
25
|
-
end
|
26
|
-
}
|
27
|
-
|
28
|
-
state(:Angry) {
|
29
|
-
def state_entry
|
30
|
-
puts "entering Angry state"
|
31
|
-
end
|
32
|
-
|
33
|
-
def do_something
|
34
|
-
puts "Kicks a puppy"
|
35
|
-
end
|
36
|
-
|
37
|
-
def state_exit
|
38
|
-
puts "exiting Angry state"
|
39
|
-
end
|
40
|
-
}
|
41
|
-
|
42
|
-
# methods declared outside a 'state' are not part of any state
|
43
|
-
|
44
|
-
def state_entry
|
45
|
-
puts "entering Default state"
|
46
|
-
end
|
47
|
-
|
48
|
-
def do_something
|
49
|
-
puts "stares at the ceiling"
|
50
|
-
end
|
51
|
-
|
52
|
-
def state_exit
|
53
|
-
puts "exiting Default state"
|
54
|
-
end
|
55
|
-
|
56
|
-
# if we want the state_entry to run on instantiation
|
57
|
-
# we must call it from the initialize method
|
58
|
-
def initialize
|
59
|
-
state_entry
|
60
|
-
end
|
61
|
-
|
62
|
-
end
|
63
|
-
|
64
|
-
s = Sample.new
|
65
|
-
|
66
|
-
# in no state
|
67
|
-
s.do_something #=> "stares at the ceiling"
|
68
|
-
|
69
|
-
# now switch to Happy state
|
70
|
-
s.state :Happy
|
71
|
-
s.do_something #=> "Pets a puppy"
|
72
|
-
|
73
|
-
# now switch to Angry state
|
74
|
-
s.state :Angry
|
75
|
-
s.do_something #=> "Kicks a puppy"
|
76
|
-
|
77
|
-
# now switch back to no state
|
78
|
-
s.state nil
|
79
|
-
s.do_something #=> "stares at the ceiling"
|
80
|
-
|
81
|
-
UPDATE:
|
82
|
-
* made it so subclasses can inherit states from their superclasses e.g
|
83
|
-
class A
|
84
|
-
include Stateology
|
85
|
-
|
86
|
-
state(:Happy) {
|
87
|
-
def state_entry
|
88
|
-
puts "entering Happy state"
|
89
|
-
end
|
90
|
-
|
91
|
-
def hello
|
92
|
-
puts "hello from A"
|
93
|
-
end
|
94
|
-
}
|
95
|
-
end
|
96
|
-
|
97
|
-
class B < A
|
98
|
-
state(:Happy) {
|
99
|
-
def hello
|
100
|
-
puts "hello from B"
|
101
|
-
end
|
102
|
-
}
|
103
|
-
end
|
104
|
-
|
105
|
-
b = B.new
|
106
|
-
|
107
|
-
b.state :Happy
|
108
|
-
#=> "entering Happy state"
|
109
|
-
|
110
|
-
b.hello
|
111
|
-
#=> "hello from B"
|
112
|
-
|
113
|
-
* prior behaviour was for state_entry not to exist in class B as Happy module from class A was overwritten by the new Happy module in B
|
114
|
-
* how does this fix work? the Happy module in B just includes any extant Happy module accessible in B
|
115
|
-
|
116
|
-
|
117
|
-
|
118
|
-
|
119
|
-
---=A FEW THINGS TO NOTE=---
|
120
|
-
|
121
|
-
* When an object is instantiated it begins life in no state and only ordinary instance methods are accessible (The ordinary instance methods are those defined outside of any state() {} block)
|
122
|
-
|
123
|
-
* The ordinary instance methods are available to any state so long as they are not overridden by the state.
|
124
|
-
|
125
|
-
* To change from any given state to 'no state' pass nil as a parameter to the state method
|
126
|
-
e.g s.state nil
|
127
|
-
|
128
|
-
* 'no state', while not a state, may nonetheless have state_entry() and state_exit() methods; and these methods will be invoked on 'entry' and exit from 'no state'
|
129
|
-
|
130
|
-
* The state_entry method for 'no state' is not automatically called on object instantiation. If you wish state_entry to run when the object is instantiated invoke it in the initialize() method.
|
131
|
-
|
132
|
-
* The state_entry method can also accept parameters:
|
133
|
-
e.g s.state :Happy, "hello"
|
134
|
-
In the above the string "hello" is passed as a parameter to the state_entry() method of the Happy state.
|
135
|
-
|
136
|
-
* The #state method can accept either a Symbol (e.g :Happy) or a Module (e.g Happy or Sample::Happy). The following are equivalent:
|
137
|
-
s.state :Happy #=> change state to Happy
|
138
|
-
|
139
|
-
* The #state method can take a block; the block will be executed after the successful change of state:
|
140
|
-
e.g s.state(:Happy) { s.hello } #=> hello method invoked immediately after change of state as it's in the block
|
141
|
-
|
142
|
-
s.state Sample::Happy #=> equivalent to above (note the fully qualified name; as Happy is a module defined under the Sample class)
|
143
|
-
|
144
|
-
* alternatively; if the #state method is invoked internally by another instance method of the Sample class then a fully qualified module name is not required:
|
145
|
-
state Happy #=> Fully qualified module name not required when #state invoked in an instance method
|
146
|
-
|
147
|
-
* The #state method can also act as a 'getter' method when invoked with no parameters. It will return the current state name in Symbol form (e.g :Happy)
|
148
|
-
|
149
|
-
* The #state_mod method works similarly to the #state 'getter' except it returns the Module representing the current state (e.g Sample::Happy)
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150
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-
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151
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-
* The #state?(state_name) returns boolean true if the current state is equal to state_name, and false if not. state_name can be either a Module or a Symbol
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152
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-
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153
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* One last note: state(:Name) {} is just DSL-style syntactic sugar for module Name...end
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