stateology 0.1.0
Sign up to get free protection for your applications and to get access to all the features.
- data/LICENSE +14 -0
- data/README +113 -0
- data/lib/stateology.rb +118 -0
- data/sample.rb +80 -0
- metadata +65 -0
data/LICENSE
ADDED
@@ -0,0 +1,14 @@
|
|
1
|
+
Copyright (c) 2008 John Mair
|
2
|
+
|
3
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the
|
4
|
+
"Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute,
|
5
|
+
sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following
|
6
|
+
conditions:
|
7
|
+
|
8
|
+
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
9
|
+
|
10
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
11
|
+
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
12
|
+
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
13
|
+
OR OTHER DEALINGS IN THE SOFTWARE.
|
14
|
+
|
data/README
ADDED
@@ -0,0 +1,113 @@
|
|
1
|
+
Clean and fast Object state transitions in Ruby using the Mixology C extension.
|
2
|
+
|
3
|
+
Supports:
|
4
|
+
* Dynamic switching between states (mixing and unmixing modules)
|
5
|
+
* Clean DSL-style syntax
|
6
|
+
* Optional state_entry() and state_exit() hooks for each state (automatically called upon state entry and exit)
|
7
|
+
|
8
|
+
Use as in the following:
|
9
|
+
|
10
|
+
class Sample
|
11
|
+
include Stateology
|
12
|
+
|
13
|
+
state(:Happy) {
|
14
|
+
def state_entry
|
15
|
+
puts "entering Happy state"
|
16
|
+
end
|
17
|
+
|
18
|
+
def do_something
|
19
|
+
puts "Pets a puppy"
|
20
|
+
end
|
21
|
+
|
22
|
+
def state_exit
|
23
|
+
puts "exiting Happy state"
|
24
|
+
end
|
25
|
+
}
|
26
|
+
|
27
|
+
state(:Angry) {
|
28
|
+
def state_entry
|
29
|
+
puts "entering Angry state"
|
30
|
+
end
|
31
|
+
|
32
|
+
def do_something
|
33
|
+
puts "Kicks a puppy"
|
34
|
+
end
|
35
|
+
|
36
|
+
def state_exit
|
37
|
+
puts "exiting Angry state"
|
38
|
+
end
|
39
|
+
}
|
40
|
+
|
41
|
+
# methods declared outside a 'state' are not part of any state
|
42
|
+
|
43
|
+
def state_entry
|
44
|
+
puts "entering Default state"
|
45
|
+
end
|
46
|
+
|
47
|
+
def do_something
|
48
|
+
puts "stares at the ceiling"
|
49
|
+
end
|
50
|
+
|
51
|
+
def state_exit
|
52
|
+
puts "exiting Default state"
|
53
|
+
end
|
54
|
+
|
55
|
+
# if we want the state_entry to run on instantiation
|
56
|
+
# we must call it from the initialize method
|
57
|
+
def initialize
|
58
|
+
state_entry
|
59
|
+
end
|
60
|
+
|
61
|
+
end
|
62
|
+
|
63
|
+
s = Sample.new
|
64
|
+
|
65
|
+
# in no state
|
66
|
+
s.do_something #=> "stares at the ceiling"
|
67
|
+
|
68
|
+
# now switch to Happy state
|
69
|
+
s.state :Happy
|
70
|
+
s.do_something #=> "Pets a puppy"
|
71
|
+
|
72
|
+
# now switch to Angry state
|
73
|
+
s.state :Angry
|
74
|
+
s.do_something #=> "Kicks a puppy"
|
75
|
+
|
76
|
+
# now switch back to no state
|
77
|
+
s.state nil
|
78
|
+
s.do_something #=> "stares at the ceiling"
|
79
|
+
|
80
|
+
|
81
|
+
|
82
|
+
---=A FEW THINGS TO NOTE=---
|
83
|
+
|
84
|
+
* When an object is instantiated it begins life in no state and only ordinary instance methods are accessible (The ordinary instance methods are those defined outside of any state() {} block)
|
85
|
+
|
86
|
+
* The ordinary instance methods are available to any state so long as they are not overridden by the state.
|
87
|
+
|
88
|
+
* To change from any given state to 'no state' pass nil as a parameter to the state method
|
89
|
+
e.g s.state nil
|
90
|
+
|
91
|
+
* 'no state', while not a state, may nonetheless have state_entry() and state_exit() methods; and these methods will be invoked on 'entry' and exit from 'no state'
|
92
|
+
|
93
|
+
* The state_entry method for 'no state' is not automatically called on object instantiation. If you wish state_entry to run when the object is instantiated invoke it in the initialize() method.
|
94
|
+
|
95
|
+
* The state_entry method can also accept parameters:
|
96
|
+
e.g s.state :Happy, "hello"
|
97
|
+
In the above the string "hello" is passed as a parameter to the state_entry() method of the Happy state.
|
98
|
+
|
99
|
+
* The #state method can accept either a Symbol (e.g :Happy) or a Module (e.g Happy or Sample::Happy). The following are equivalent:
|
100
|
+
s.state :Happy #=> change state to Happy
|
101
|
+
|
102
|
+
s.state Sample::Happy #=> equivalent to above (note the fully qualified name; as Happy is a module defined under the Sample class)
|
103
|
+
|
104
|
+
* alternatively; if the #state method is invoked internally by another instance method of the Sample class then a fully qualified module name is not required:
|
105
|
+
state Happy #=> Fully qualified module name not required when #state invoked in an instance method
|
106
|
+
|
107
|
+
* The #state method can also act as a 'getter' method when invoked with no parameters. It will return the current state name in Symbol form (e.g :Happy)
|
108
|
+
|
109
|
+
* The #state_mod method works similarly to the #state 'getter' except it returns the Module representing the current state (e.g Sample::Happy)
|
110
|
+
|
111
|
+
* The #state?(state_name) returns boolean true if the current state is equal to state_name, and false if not. state_name can be either a Module or a Symbol
|
112
|
+
|
113
|
+
* One last note: state(:Name) {} is just DSL-style syntactic sugar for module Name...end
|
data/lib/stateology.rb
ADDED
@@ -0,0 +1,118 @@
|
|
1
|
+
begin
|
2
|
+
require 'rubygems'
|
3
|
+
rescue LoadError
|
4
|
+
# do nothing
|
5
|
+
end
|
6
|
+
|
7
|
+
require 'mixology'
|
8
|
+
|
9
|
+
|
10
|
+
module Stateology
|
11
|
+
|
12
|
+
# alternative to 'nil'
|
13
|
+
Default = nil
|
14
|
+
|
15
|
+
# bring in class methods on include
|
16
|
+
def self.included(c)
|
17
|
+
c.extend(SM_Class_Methods)
|
18
|
+
end
|
19
|
+
|
20
|
+
# class methods
|
21
|
+
module SM_Class_Methods
|
22
|
+
def state(name, &block)
|
23
|
+
|
24
|
+
const_set(name, Module.new(&block))
|
25
|
+
end
|
26
|
+
end
|
27
|
+
|
28
|
+
# instance methods
|
29
|
+
|
30
|
+
def __state_epilogue(old_state)
|
31
|
+
|
32
|
+
# ensure that the constant is a module
|
33
|
+
raise NameError if(!(Module === old_state) && old_state != nil)
|
34
|
+
|
35
|
+
begin
|
36
|
+
state_exit()
|
37
|
+
rescue NoMethodError
|
38
|
+
# do nothing
|
39
|
+
end
|
40
|
+
|
41
|
+
if old_state then unmix(old_state) end
|
42
|
+
end
|
43
|
+
|
44
|
+
def __state_prologue(new_state, state_args)
|
45
|
+
|
46
|
+
# ensure that the constant is a module
|
47
|
+
raise NameError if(!(Module === new_state) && new_state != nil)
|
48
|
+
|
49
|
+
# only mixin if
|
50
|
+
if new_state then mixin(new_state) end
|
51
|
+
|
52
|
+
begin
|
53
|
+
state_entry(*state_args)
|
54
|
+
rescue NoMethodError
|
55
|
+
# do nothing
|
56
|
+
end
|
57
|
+
|
58
|
+
end
|
59
|
+
|
60
|
+
def state(*state_args)
|
61
|
+
|
62
|
+
# behave as getter
|
63
|
+
if(state_args.empty?) then
|
64
|
+
return @__SM_cur_state ? "#{@__SM_cur_state}".split(/::/).last.intern : nil
|
65
|
+
end
|
66
|
+
|
67
|
+
# behave as setter (only care about first argument)
|
68
|
+
state_name = state_args.shift
|
69
|
+
|
70
|
+
# if we receive a Symbol convert it to a constant
|
71
|
+
if(Symbol === state_name) then
|
72
|
+
state_name = self.class.const_get(state_name)
|
73
|
+
end
|
74
|
+
|
75
|
+
# prevent unnecessary state transitions
|
76
|
+
return if(@__SM_cur_state == state_name)
|
77
|
+
|
78
|
+
# exit old state
|
79
|
+
__state_epilogue(@__SM_cur_state)
|
80
|
+
|
81
|
+
|
82
|
+
# enter new state
|
83
|
+
__state_prologue(state_name, state_args)
|
84
|
+
|
85
|
+
# update the current state variable
|
86
|
+
@__SM_cur_state = state_name
|
87
|
+
|
88
|
+
rescue NameError
|
89
|
+
raise NameError, "#{state_name} not a valid state"
|
90
|
+
|
91
|
+
end
|
92
|
+
|
93
|
+
# is the current state equal to state_name?
|
94
|
+
def state?(state_name)
|
95
|
+
|
96
|
+
# if we receive a Symbol convert it to a constant
|
97
|
+
if(Symbol === state_name) then
|
98
|
+
state_name = self.class.const_get(state_name)
|
99
|
+
end
|
100
|
+
|
101
|
+
raise NameError if(!(Module === state_name) && state_name != nil)
|
102
|
+
|
103
|
+
state_name == @__SM_cur_state
|
104
|
+
|
105
|
+
rescue NameError
|
106
|
+
raise NameError, "#{state_name} not a valid state"
|
107
|
+
|
108
|
+
end
|
109
|
+
|
110
|
+
# return the current state as a module
|
111
|
+
def state_mod
|
112
|
+
@__SM_cur_state
|
113
|
+
end
|
114
|
+
|
115
|
+
private :__state_prologue, :__state_epilogue
|
116
|
+
end
|
117
|
+
|
118
|
+
|
data/sample.rb
ADDED
@@ -0,0 +1,80 @@
|
|
1
|
+
require 'lib/stateology'
|
2
|
+
|
3
|
+
class Sample
|
4
|
+
include Stateology
|
5
|
+
|
6
|
+
state(:Happy) {
|
7
|
+
def state_entry
|
8
|
+
puts "entering Happy state"
|
9
|
+
end
|
10
|
+
|
11
|
+
def do_something
|
12
|
+
puts "Pets a puppy"
|
13
|
+
end
|
14
|
+
|
15
|
+
def state_exit
|
16
|
+
puts "exiting Happy state"
|
17
|
+
end
|
18
|
+
}
|
19
|
+
|
20
|
+
state(:Angry) {
|
21
|
+
def state_entry
|
22
|
+
puts "entering Angry state"
|
23
|
+
end
|
24
|
+
|
25
|
+
def do_something
|
26
|
+
puts "Kicks a puppy"
|
27
|
+
end
|
28
|
+
|
29
|
+
def state_exit
|
30
|
+
puts "exiting Angry state"
|
31
|
+
end
|
32
|
+
}
|
33
|
+
|
34
|
+
# methods declared outside a 'state' are part of the Default state
|
35
|
+
|
36
|
+
def state_entry
|
37
|
+
puts "entering Default state"
|
38
|
+
end
|
39
|
+
|
40
|
+
def do_something
|
41
|
+
puts "stares at the ceiling"
|
42
|
+
end
|
43
|
+
|
44
|
+
def state_exit
|
45
|
+
puts "exiting Default state"
|
46
|
+
end
|
47
|
+
|
48
|
+
# if we want the Default state_entry to run on instantiation
|
49
|
+
# we must call it from the initialize method
|
50
|
+
def initialize
|
51
|
+
state_entry
|
52
|
+
end
|
53
|
+
|
54
|
+
end
|
55
|
+
|
56
|
+
s = Sample.new
|
57
|
+
|
58
|
+
# in Default state
|
59
|
+
s.do_something #=> "stares at the ceiling"
|
60
|
+
|
61
|
+
# now switch to Happy state
|
62
|
+
s.state :Happy
|
63
|
+
s.do_something #=> "Pets a puppy"
|
64
|
+
|
65
|
+
# now switch to Angry state
|
66
|
+
s.state Sample::Angry
|
67
|
+
s.do_something #=> "Kicks a puppy"
|
68
|
+
|
69
|
+
# now switch back to Default state
|
70
|
+
s.state nil
|
71
|
+
s.do_something #=> "stares at the ceiling"
|
72
|
+
|
73
|
+
s.state :Angry
|
74
|
+
|
75
|
+
# what state are we in?
|
76
|
+
puts s.state
|
77
|
+
|
78
|
+
|
79
|
+
|
80
|
+
|
metadata
ADDED
@@ -0,0 +1,65 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: stateology
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.1.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- John Mair
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
|
12
|
+
date: 2008-11-14 00:00:00 +13:00
|
13
|
+
default_executable:
|
14
|
+
dependencies:
|
15
|
+
- !ruby/object:Gem::Dependency
|
16
|
+
name: mixology
|
17
|
+
type: :runtime
|
18
|
+
version_requirement:
|
19
|
+
version_requirements: !ruby/object:Gem::Requirement
|
20
|
+
requirements:
|
21
|
+
- - ">="
|
22
|
+
- !ruby/object:Gem::Version
|
23
|
+
version: 0.1.0
|
24
|
+
version:
|
25
|
+
description: Clean and fast Object state transitions in Ruby using the Mixology C extension
|
26
|
+
email: jrmair@gmail.com
|
27
|
+
executables: []
|
28
|
+
|
29
|
+
extensions: []
|
30
|
+
|
31
|
+
extra_rdoc_files: []
|
32
|
+
|
33
|
+
files:
|
34
|
+
- README
|
35
|
+
- LICENSE
|
36
|
+
- lib/stateology.rb
|
37
|
+
- sample.rb
|
38
|
+
has_rdoc: false
|
39
|
+
homepage: http://banisterfiend.wordpress.com
|
40
|
+
post_install_message:
|
41
|
+
rdoc_options: []
|
42
|
+
|
43
|
+
require_paths:
|
44
|
+
- lib
|
45
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
46
|
+
requirements:
|
47
|
+
- - ">="
|
48
|
+
- !ruby/object:Gem::Version
|
49
|
+
version: "0"
|
50
|
+
version:
|
51
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
52
|
+
requirements:
|
53
|
+
- - ">="
|
54
|
+
- !ruby/object:Gem::Version
|
55
|
+
version: "0"
|
56
|
+
version:
|
57
|
+
requirements: []
|
58
|
+
|
59
|
+
rubyforge_project:
|
60
|
+
rubygems_version: 1.2.0
|
61
|
+
signing_key:
|
62
|
+
specification_version: 2
|
63
|
+
summary: Clean and fast Object state transitions in Ruby using the Mixology C extension.
|
64
|
+
test_files: []
|
65
|
+
|