state_machines 0.100.4 → 0.200.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/state_machines/async_mode/async_transition_collection.rb +19 -24
- data/lib/state_machines/eval_helpers.rb +7 -23
- data/lib/state_machines/machine/callbacks.rb +301 -27
- data/lib/state_machines/machine/configuration.rb +4 -12
- data/lib/state_machines/machine/event_methods.rb +380 -3
- data/lib/state_machines/machine/integration.rb +22 -0
- data/lib/state_machines/machine/state_methods.rb +297 -0
- data/lib/state_machines/machine/utilities.rb +4 -3
- data/lib/state_machines/machine.rb +0 -1031
- data/lib/state_machines/syntax_validator.rb +10 -13
- data/lib/state_machines/test_helper.rb +107 -227
- data/lib/state_machines/transition.rb +16 -32
- data/lib/state_machines/version.rb +1 -1
- metadata +6 -6
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@@ -476,43 +476,6 @@ module StateMachines
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# Whether the machine will use transactions when firing events
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attr_reader :use_transactions
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# Creates a new state machine for the given attribute
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# Gets the initial state of the machine for the given object. If a dynamic
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# initial state was configured for this machine, then the object will be
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# passed into the lambda block to help determine the actual state.
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#
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# == Examples
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#
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# With a static initial state:
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#
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# class Vehicle
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# state_machine :initial => :parked do
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# ...
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# end
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# end
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#
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# vehicle = Vehicle.new
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# Vehicle.state_machine.initial_state(vehicle) # => #<StateMachines::State name=:parked value="parked" initial=true>
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#
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# With a dynamic initial state:
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#
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# class Vehicle
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# attr_accessor :force_idle
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#
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# state_machine :initial => lambda {|vehicle| vehicle.force_idle ? :idling : :parked} do
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# ...
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# end
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# end
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#
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# vehicle = Vehicle.new
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#
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# vehicle.force_idle = true
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# Vehicle.state_machine.initial_state(vehicle) # => #<StateMachines::State name=:idling value="idling" initial=false>
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#
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# vehicle.force_idle = false
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# Vehicle.state_machine.initial_state(vehicle) # => #<StateMachines::State name=:parked value="parked" initial=false>
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-
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# Defines a new helper method in an instance or class scope with the given
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# name. If the method is already defined in the scope, then this will not
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# override it.
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@@ -569,995 +532,6 @@ module StateMachines
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end
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end
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# Customizes the definition of one or more states in the machine.
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#
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# Configuration options:
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# * <tt>:value</tt> - The actual value to store when an object transitions
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# to the state. Default is the name (stringified).
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# * <tt>:cache</tt> - If a dynamic value (via a lambda block) is being used,
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# then setting this to true will cache the evaluated result
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# * <tt>:if</tt> - Determines whether an object's value matches the state
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# (e.g. :value => lambda {Time.now}, :if => lambda {|state| !state.nil?}).
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# By default, the configured value is matched.
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# * <tt>:human_name</tt> - The human-readable version of this state's name.
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# By default, this is either defined by the integration or stringifies the
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# name and converts underscores to spaces.
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#
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# == Customizing the stored value
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#
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# Whenever a state is automatically discovered in the state machine, its
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# default value is assumed to be the stringified version of the name. For
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# example,
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#
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# class Vehicle
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# state_machine :initial => :parked do
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# event :ignite do
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# transition :parked => :idling
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# end
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# end
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# end
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#
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# In the above state machine, there are two states automatically discovered:
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# :parked and :idling. These states, by default, will store their stringified
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# equivalents when an object moves into that state (e.g. "parked" / "idling").
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#
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# For legacy systems or when tying state machines into existing frameworks,
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# it's oftentimes necessary to need to store a different value for a state
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# than the default. In order to continue taking advantage of an expressive
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# state machine and helper methods, every defined state can be re-configured
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# with a custom stored value. For example,
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#
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# class Vehicle
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# state_machine :initial => :parked do
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# event :ignite do
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# transition :parked => :idling
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# end
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#
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# state :idling, :value => 'IDLING'
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# state :parked, :value => 'PARKED
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# end
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# end
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#
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# This is also useful if being used in association with a database and,
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# instead of storing the state name in a column, you want to store the
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# state's foreign key:
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#
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# class VehicleState < ActiveRecord::Base
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# end
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#
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# class Vehicle < ActiveRecord::Base
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# state_machine :attribute => :state_id, :initial => :parked do
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# event :ignite do
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# transition :parked => :idling
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# end
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#
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# states.each do |state|
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# self.state(state.name, :value => lambda { VehicleState.find_by_name(state.name.to_s).id }, :cache => true)
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# end
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# end
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# end
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#
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# In the above example, each known state is configured to store it's
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# associated database id in the +state_id+ attribute. Also, notice that a
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# lambda block is used to define the state's value. This is required in
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# situations (like testing) where the model is loaded without any existing
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# data (i.e. no VehicleState records available).
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#
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# One caveat to the above example is to keep performance in mind. To avoid
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# constant db hits for looking up the VehicleState ids, the value is cached
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# by specifying the <tt>:cache</tt> option. Alternatively, a custom
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# caching strategy can be used like so:
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#
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# class VehicleState < ActiveRecord::Base
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# cattr_accessor :cache_store
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# self.cache_store = ActiveSupport::Cache::MemoryStore.new
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#
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# def self.find_by_name(name)
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# cache_store.fetch(name) { find(:first, :conditions => {:name => name}) }
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# end
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# end
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#
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# === Dynamic values
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#
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# In addition to customizing states with other value types, lambda blocks
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# can also be specified to allow for a state's value to be determined
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# dynamically at runtime. For example,
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#
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# class Vehicle
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# state_machine :purchased_at, :initial => :available do
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# event :purchase do
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# transition all => :purchased
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# end
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#
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# event :restock do
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# transition all => :available
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# end
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#
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# state :available, :value => nil
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# state :purchased, :if => lambda {|value| !value.nil?}, :value => lambda {Time.now}
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# end
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# end
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#
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# In the above definition, the <tt>:purchased</tt> state is customized with
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# both a dynamic value *and* a value matcher.
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#
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# When an object transitions to the purchased state, the value's lambda
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# block will be called. This will get the current time and store it in the
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# object's +purchased_at+ attribute.
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#
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# *Note* that the custom matcher is very important here. Since there's no
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# way for the state machine to figure out an object's state when it's set to
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# a runtime value, it must be explicitly defined. If the <tt>:if</tt> option
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# were not configured for the state, then an ArgumentError exception would
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# be raised at runtime, indicating that the state machine could not figure
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# out what the current state of the object was.
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#
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# == Behaviors
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#
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# Behaviors define a series of methods to mixin with objects when the current
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# state matches the given one(s). This allows instance methods to behave
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# a specific way depending on what the value of the object's state is.
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#
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# For example,
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#
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# class Vehicle
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# attr_accessor :driver
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# attr_accessor :passenger
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#
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# state_machine :initial => :parked do
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# event :ignite do
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# transition :parked => :idling
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# end
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#
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# state :parked do
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# def speed
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# 0
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# end
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#
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# def rotate_driver
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# driver = self.driver
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# self.driver = passenger
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# self.passenger = driver
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# true
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# end
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# end
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#
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# state :idling, :first_gear do
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# def speed
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# 20
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# end
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#
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# def rotate_driver
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# self.state = 'parked'
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# rotate_driver
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# end
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# end
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#
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# other_states :backing_up
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# end
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# end
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#
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# In the above example, there are two dynamic behaviors defined for the
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# class:
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# * +speed+
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# * +rotate_driver+
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#
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# Each of these behaviors are instance methods on the Vehicle class. However,
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# which method actually gets invoked is based on the current state of the
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# object. Using the above class as the example:
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#
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# vehicle = Vehicle.new
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# vehicle.driver = 'John'
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# vehicle.passenger = 'Jane'
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#
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# # Behaviors in the "parked" state
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# vehicle.state # => "parked"
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# vehicle.speed # => 0
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# vehicle.rotate_driver # => true
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# vehicle.driver # => "Jane"
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# vehicle.passenger # => "John"
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#
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# vehicle.ignite # => true
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#
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# # Behaviors in the "idling" state
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# vehicle.state # => "idling"
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# vehicle.speed # => 20
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# vehicle.rotate_driver # => true
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# vehicle.driver # => "John"
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# vehicle.passenger # => "Jane"
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#
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# As can be seen, both the +speed+ and +rotate_driver+ instance method
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# implementations changed how they behave based on what the current state
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# of the vehicle was.
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#
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# === Invalid behaviors
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#
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# If a specific behavior has not been defined for a state, then a
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# NoMethodError exception will be raised, indicating that that method would
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# not normally exist for an object with that state.
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#
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# Using the example from before:
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#
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# vehicle = Vehicle.new
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# vehicle.state = 'backing_up'
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# vehicle.speed # => NoMethodError: undefined method 'speed' for #<Vehicle:0xb7d296ac> in state "backing_up"
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#
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# === Using matchers
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#
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# The +all+ / +any+ matchers can be used to easily define behaviors for a
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# group of states. Note, however, that you cannot use these matchers to
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# set configurations for states. Behaviors using these matchers can be
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# defined at any point in the state machine and will always get applied to
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# the proper states.
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#
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# For example:
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#
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# state_machine :initial => :parked do
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# ...
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#
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# state all - [:parked, :idling, :stalled] do
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# validates_presence_of :speed
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#
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# def speed
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# gear * 10
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# end
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# end
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# end
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#
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# == State-aware class methods
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#
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# In addition to defining scopes for instance methods that are state-aware,
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# the same can be done for certain types of class methods.
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#
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# Some libraries have support for class-level methods that only run certain
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# behaviors based on a conditions hash passed in. For example:
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#
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# class Vehicle < ActiveRecord::Base
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# state_machine do
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# ...
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# state :first_gear, :second_gear, :third_gear do
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# validates_presence_of :speed
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# validates_inclusion_of :speed, :in => 0..25, :if => :in_school_zone?
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# end
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# end
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# end
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# In the above ActiveRecord model, two validations have been defined which
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# will *only* run when the Vehicle object is in one of the three states:
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# +first_gear+, +second_gear+, or +third_gear. Notice, also, that if/unless
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# conditions can continue to be used.
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#
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# This functionality is not library-specific and can work for any class-level
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# method that is defined like so:
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#
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# def validates_presence_of(attribute, options = {})
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# ...
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|
-
# end
|
|
836
|
-
#
|
|
837
|
-
# The minimum requirement is that the last argument in the method be an
|
|
838
|
-
# options hash which contains at least <tt>:if</tt> condition support.
|
|
839
|
-
|
|
840
|
-
# Defines one or more events for the machine and the transitions that can
|
|
841
|
-
# be performed when those events are run.
|
|
842
|
-
#
|
|
843
|
-
# This method is also aliased as +on+ for improved compatibility with
|
|
844
|
-
# using a domain-specific language.
|
|
845
|
-
#
|
|
846
|
-
# Configuration options:
|
|
847
|
-
# * <tt>:human_name</tt> - The human-readable version of this event's name.
|
|
848
|
-
# By default, this is either defined by the integration or stringifies the
|
|
849
|
-
# name and converts underscores to spaces.
|
|
850
|
-
#
|
|
851
|
-
# == Instance methods
|
|
852
|
-
#
|
|
853
|
-
# The following instance methods are generated when a new event is defined
|
|
854
|
-
# (the "park" event is used as an example):
|
|
855
|
-
# * <tt>park(..., run_action = true)</tt> - Fires the "park" event,
|
|
856
|
-
# transitioning from the current state to the next valid state. If the
|
|
857
|
-
# last argument is a boolean, it will control whether the machine's action
|
|
858
|
-
# gets run.
|
|
859
|
-
# * <tt>park!(..., run_action = true)</tt> - Fires the "park" event,
|
|
860
|
-
# transitioning from the current state to the next valid state. If the
|
|
861
|
-
# transition fails, then a StateMachines::InvalidTransition error will be
|
|
862
|
-
# raised. If the last argument is a boolean, it will control whether the
|
|
863
|
-
# machine's action gets run.
|
|
864
|
-
# * <tt>can_park?(requirements = {})</tt> - Checks whether the "park" event
|
|
865
|
-
# can be fired given the current state of the object. This will *not* run
|
|
866
|
-
# validations or callbacks in ORM integrations. It will only determine if
|
|
867
|
-
# the state machine defines a valid transition for the event. To check
|
|
868
|
-
# whether an event can fire *and* passes validations, use event attributes
|
|
869
|
-
# (e.g. state_event) as described in the "Events" documentation of each
|
|
870
|
-
# ORM integration.
|
|
871
|
-
# * <tt>park_transition(requirements = {})</tt> - Gets the next transition
|
|
872
|
-
# that would be performed if the "park" event were to be fired now on the
|
|
873
|
-
# object or nil if no transitions can be performed. Like <tt>can_park?</tt>
|
|
874
|
-
# this will also *not* run validations or callbacks. It will only
|
|
875
|
-
# determine if the state machine defines a valid transition for the event.
|
|
876
|
-
#
|
|
877
|
-
# With a namespace of "car", the above names map to the following methods:
|
|
878
|
-
# * <tt>can_park_car?</tt>
|
|
879
|
-
# * <tt>park_car_transition</tt>
|
|
880
|
-
# * <tt>park_car</tt>
|
|
881
|
-
# * <tt>park_car!</tt>
|
|
882
|
-
#
|
|
883
|
-
# The <tt>can_park?</tt> and <tt>park_transition</tt> helpers both take an
|
|
884
|
-
# optional set of requirements for determining what transitions are available
|
|
885
|
-
# for the current object. These requirements include:
|
|
886
|
-
# * <tt>:from</tt> - One or more states to transition from. If none are
|
|
887
|
-
# specified, then this will be the object's current state.
|
|
888
|
-
# * <tt>:to</tt> - One or more states to transition to. If none are
|
|
889
|
-
# specified, then this will match any to state.
|
|
890
|
-
# * <tt>:guard</tt> - Whether to guard transitions with the if/unless
|
|
891
|
-
# conditionals defined for each one. Default is true.
|
|
892
|
-
#
|
|
893
|
-
# == Defining transitions
|
|
894
|
-
#
|
|
895
|
-
# +event+ requires a block which allows you to define the possible
|
|
896
|
-
# transitions that can happen as a result of that event. For example,
|
|
897
|
-
#
|
|
898
|
-
# event :park, :stop do
|
|
899
|
-
# transition :idling => :parked
|
|
900
|
-
# end
|
|
901
|
-
#
|
|
902
|
-
# event :first_gear do
|
|
903
|
-
# transition :parked => :first_gear, :if => :seatbelt_on?
|
|
904
|
-
# transition :parked => same # Allow to loopback if seatbelt is off
|
|
905
|
-
# end
|
|
906
|
-
#
|
|
907
|
-
# See StateMachines::Event#transition for more information on
|
|
908
|
-
# the possible options that can be passed in.
|
|
909
|
-
#
|
|
910
|
-
# *Note* that this block is executed within the context of the actual event
|
|
911
|
-
# object. As a result, you will not be able to reference any class methods
|
|
912
|
-
# on the model without referencing the class itself. For example,
|
|
913
|
-
#
|
|
914
|
-
# class Vehicle
|
|
915
|
-
# def self.safe_states
|
|
916
|
-
# [:parked, :idling, :stalled]
|
|
917
|
-
# end
|
|
918
|
-
#
|
|
919
|
-
# state_machine do
|
|
920
|
-
# event :park do
|
|
921
|
-
# transition Vehicle.safe_states => :parked
|
|
922
|
-
# end
|
|
923
|
-
# end
|
|
924
|
-
# end
|
|
925
|
-
#
|
|
926
|
-
# == Overriding the event method
|
|
927
|
-
#
|
|
928
|
-
# By default, this will define an instance method (with the same name as the
|
|
929
|
-
# event) that will fire the next possible transition for that. Although the
|
|
930
|
-
# +before_transition+, +after_transition+, and +around_transition+ hooks
|
|
931
|
-
# allow you to define behavior that gets executed as a result of the event's
|
|
932
|
-
# transition, you can also override the event method in order to have a
|
|
933
|
-
# little more fine-grained control.
|
|
934
|
-
#
|
|
935
|
-
# For example:
|
|
936
|
-
#
|
|
937
|
-
# class Vehicle
|
|
938
|
-
# state_machine do
|
|
939
|
-
# event :park do
|
|
940
|
-
# ...
|
|
941
|
-
# end
|
|
942
|
-
# end
|
|
943
|
-
#
|
|
944
|
-
# def park(*)
|
|
945
|
-
# take_deep_breath # Executes before the transition (and before_transition hooks) even if no transition is possible
|
|
946
|
-
# if result = super # Runs the transition and all before/after/around hooks
|
|
947
|
-
# applaud # Executes after the transition (and after_transition hooks)
|
|
948
|
-
# end
|
|
949
|
-
# result
|
|
950
|
-
# end
|
|
951
|
-
# end
|
|
952
|
-
#
|
|
953
|
-
# There are a few important things to note here. First, the method
|
|
954
|
-
# signature is defined with an unlimited argument list in order to allow
|
|
955
|
-
# callers to continue passing arguments that are expected by state_machine.
|
|
956
|
-
# For example, it will still allow calls to +park+ with a single parameter
|
|
957
|
-
# for skipping the configured action.
|
|
958
|
-
#
|
|
959
|
-
# Second, the overridden event method must call +super+ in order to run the
|
|
960
|
-
# logic for running the next possible transition. In order to remain
|
|
961
|
-
# consistent with other events, the result of +super+ is returned.
|
|
962
|
-
#
|
|
963
|
-
# Third, any behavior defined in this method will *not* get executed if
|
|
964
|
-
# you're taking advantage of attribute-based event transitions. For example:
|
|
965
|
-
#
|
|
966
|
-
# vehicle = Vehicle.new
|
|
967
|
-
# vehicle.state_event = 'park'
|
|
968
|
-
# vehicle.save
|
|
969
|
-
#
|
|
970
|
-
# In this case, the +park+ event will run the before/after/around transition
|
|
971
|
-
# hooks and transition the state, but the behavior defined in the overriden
|
|
972
|
-
# +park+ method will *not* be executed.
|
|
973
|
-
#
|
|
974
|
-
# == Defining additional arguments
|
|
975
|
-
#
|
|
976
|
-
# Additional arguments can be passed into events and accessed by transition
|
|
977
|
-
# hooks like so:
|
|
978
|
-
#
|
|
979
|
-
# class Vehicle
|
|
980
|
-
# state_machine do
|
|
981
|
-
# after_transition :on => :park do |vehicle, transition|
|
|
982
|
-
# kind = *transition.args # :parallel
|
|
983
|
-
# ...
|
|
984
|
-
# end
|
|
985
|
-
# after_transition :on => :park, :do => :take_deep_breath
|
|
986
|
-
#
|
|
987
|
-
# event :park do
|
|
988
|
-
# ...
|
|
989
|
-
# end
|
|
990
|
-
#
|
|
991
|
-
# def take_deep_breath(transition)
|
|
992
|
-
# kind = *transition.args # :parallel
|
|
993
|
-
# ...
|
|
994
|
-
# end
|
|
995
|
-
# end
|
|
996
|
-
# end
|
|
997
|
-
#
|
|
998
|
-
# vehicle = Vehicle.new
|
|
999
|
-
# vehicle.park(:parallel)
|
|
1000
|
-
#
|
|
1001
|
-
# *Remember* that if the last argument is a boolean, it will be used as the
|
|
1002
|
-
# +run_action+ parameter to the event action. Using the +park+ action
|
|
1003
|
-
# example from above, you can might call it like so:
|
|
1004
|
-
#
|
|
1005
|
-
# vehicle.park # => Uses default args and runs machine action
|
|
1006
|
-
# vehicle.park(:parallel) # => Specifies the +kind+ argument and runs the machine action
|
|
1007
|
-
# vehicle.park(:parallel, false) # => Specifies the +kind+ argument and *skips* the machine action
|
|
1008
|
-
#
|
|
1009
|
-
# If you decide to override the +park+ event method *and* define additional
|
|
1010
|
-
# arguments, you can do so as shown below:
|
|
1011
|
-
#
|
|
1012
|
-
# class Vehicle
|
|
1013
|
-
# state_machine do
|
|
1014
|
-
# event :park do
|
|
1015
|
-
# ...
|
|
1016
|
-
# end
|
|
1017
|
-
# end
|
|
1018
|
-
#
|
|
1019
|
-
# def park(kind = :parallel, *args)
|
|
1020
|
-
# take_deep_breath if kind == :parallel
|
|
1021
|
-
# super
|
|
1022
|
-
# end
|
|
1023
|
-
# end
|
|
1024
|
-
#
|
|
1025
|
-
# Note that +super+ is called instead of <tt>super(*args)</tt>. This allow
|
|
1026
|
-
# the entire arguments list to be accessed by transition callbacks through
|
|
1027
|
-
# StateMachines::Transition#args.
|
|
1028
|
-
#
|
|
1029
|
-
# === Using matchers
|
|
1030
|
-
#
|
|
1031
|
-
# The +all+ / +any+ matchers can be used to easily execute blocks for a
|
|
1032
|
-
# group of events. Note, however, that you cannot use these matchers to
|
|
1033
|
-
# set configurations for events. Blocks using these matchers can be
|
|
1034
|
-
# defined at any point in the state machine and will always get applied to
|
|
1035
|
-
# the proper events.
|
|
1036
|
-
#
|
|
1037
|
-
# For example:
|
|
1038
|
-
#
|
|
1039
|
-
# state_machine :initial => :parked do
|
|
1040
|
-
# ...
|
|
1041
|
-
#
|
|
1042
|
-
# event all - [:crash] do
|
|
1043
|
-
# transition :stalled => :parked
|
|
1044
|
-
# end
|
|
1045
|
-
# end
|
|
1046
|
-
#
|
|
1047
|
-
# == Example
|
|
1048
|
-
#
|
|
1049
|
-
# class Vehicle
|
|
1050
|
-
# state_machine do
|
|
1051
|
-
# # The park, stop, and halt events will all share the given transitions
|
|
1052
|
-
# event :park, :stop, :halt do
|
|
1053
|
-
# transition [:idling, :backing_up] => :parked
|
|
1054
|
-
# end
|
|
1055
|
-
#
|
|
1056
|
-
# event :stop do
|
|
1057
|
-
# transition :first_gear => :idling
|
|
1058
|
-
# end
|
|
1059
|
-
#
|
|
1060
|
-
# event :ignite do
|
|
1061
|
-
# transition :parked => :idling
|
|
1062
|
-
# transition :idling => same # Allow ignite while still idling
|
|
1063
|
-
# end
|
|
1064
|
-
# end
|
|
1065
|
-
# end
|
|
1066
|
-
|
|
1067
|
-
# Creates a new transition that determines what to change the current state
|
|
1068
|
-
# to when an event fires.
|
|
1069
|
-
#
|
|
1070
|
-
# == Defining transitions
|
|
1071
|
-
#
|
|
1072
|
-
# The options for a new transition uses the Hash syntax to map beginning
|
|
1073
|
-
# states to ending states. For example,
|
|
1074
|
-
#
|
|
1075
|
-
# transition :parked => :idling, :idling => :first_gear, :on => :ignite
|
|
1076
|
-
#
|
|
1077
|
-
# In this case, when the +ignite+ event is fired, this transition will cause
|
|
1078
|
-
# the state to be +idling+ if it's current state is +parked+ or +first_gear+
|
|
1079
|
-
# if it's current state is +idling+.
|
|
1080
|
-
#
|
|
1081
|
-
# To help define these implicit transitions, a set of helpers are available
|
|
1082
|
-
# for slightly more complex matching:
|
|
1083
|
-
# * <tt>all</tt> - Matches every state in the machine
|
|
1084
|
-
# * <tt>all - [:parked, :idling, ...]</tt> - Matches every state except those specified
|
|
1085
|
-
# * <tt>any</tt> - An alias for +all+ (matches every state in the machine)
|
|
1086
|
-
# * <tt>same</tt> - Matches the same state being transitioned from
|
|
1087
|
-
#
|
|
1088
|
-
# See StateMachines::MatcherHelpers for more information.
|
|
1089
|
-
#
|
|
1090
|
-
# Examples:
|
|
1091
|
-
#
|
|
1092
|
-
# transition all => nil, :on => :ignite # Transitions to nil regardless of the current state
|
|
1093
|
-
# transition all => :idling, :on => :ignite # Transitions to :idling regardless of the current state
|
|
1094
|
-
# transition all - [:idling, :first_gear] => :idling, :on => :ignite # Transitions every state but :idling and :first_gear to :idling
|
|
1095
|
-
# transition nil => :idling, :on => :ignite # Transitions to :idling from the nil state
|
|
1096
|
-
# transition :parked => :idling, :on => :ignite # Transitions to :idling if :parked
|
|
1097
|
-
# transition [:parked, :stalled] => :idling, :on => :ignite # Transitions to :idling if :parked or :stalled
|
|
1098
|
-
#
|
|
1099
|
-
# transition :parked => same, :on => :park # Loops :parked back to :parked
|
|
1100
|
-
# transition [:parked, :stalled] => same, :on => [:park, :stall] # Loops either :parked or :stalled back to the same state on the park and stall events
|
|
1101
|
-
# transition all - :parked => same, :on => :noop # Loops every state but :parked back to the same state
|
|
1102
|
-
#
|
|
1103
|
-
# # Transitions to :idling if :parked, :first_gear if :idling, or :second_gear if :first_gear
|
|
1104
|
-
# transition :parked => :idling, :idling => :first_gear, :first_gear => :second_gear, :on => :shift_up
|
|
1105
|
-
#
|
|
1106
|
-
# == Verbose transitions
|
|
1107
|
-
#
|
|
1108
|
-
# Transitions can also be defined use an explicit set of configuration
|
|
1109
|
-
# options:
|
|
1110
|
-
# * <tt>:from</tt> - A state or array of states that can be transitioned from.
|
|
1111
|
-
# If not specified, then the transition can occur for *any* state.
|
|
1112
|
-
# * <tt>:to</tt> - The state that's being transitioned to. If not specified,
|
|
1113
|
-
# then the transition will simply loop back (i.e. the state will not change).
|
|
1114
|
-
# * <tt>:except_from</tt> - A state or array of states that *cannot* be
|
|
1115
|
-
# transitioned from.
|
|
1116
|
-
#
|
|
1117
|
-
# These options must be used when defining transitions within the context
|
|
1118
|
-
# of a state.
|
|
1119
|
-
#
|
|
1120
|
-
# Examples:
|
|
1121
|
-
#
|
|
1122
|
-
# transition :to => nil, :on => :park
|
|
1123
|
-
# transition :to => :idling, :on => :ignite
|
|
1124
|
-
# transition :except_from => [:idling, :first_gear], :to => :idling, :on => :ignite
|
|
1125
|
-
# transition :from => nil, :to => :idling, :on => :ignite
|
|
1126
|
-
# transition :from => [:parked, :stalled], :to => :idling, :on => :ignite
|
|
1127
|
-
#
|
|
1128
|
-
# == Conditions
|
|
1129
|
-
#
|
|
1130
|
-
# In addition to the state requirements for each transition, a condition
|
|
1131
|
-
# can also be defined to help determine whether that transition is
|
|
1132
|
-
# available. These options will work on both the normal and verbose syntax.
|
|
1133
|
-
#
|
|
1134
|
-
# Configuration options:
|
|
1135
|
-
# * <tt>:if</tt> - A method, proc or string to call to determine if the
|
|
1136
|
-
# transition should occur (e.g. :if => :moving?, or :if => lambda {|vehicle| vehicle.speed > 60}).
|
|
1137
|
-
# The condition should return or evaluate to true or false.
|
|
1138
|
-
# * <tt>:unless</tt> - A method, proc or string to call to determine if the
|
|
1139
|
-
# transition should not occur (e.g. :unless => :stopped?, or :unless => lambda {|vehicle| vehicle.speed <= 60}).
|
|
1140
|
-
# The condition should return or evaluate to true or false.
|
|
1141
|
-
#
|
|
1142
|
-
# Examples:
|
|
1143
|
-
#
|
|
1144
|
-
# transition :parked => :idling, :on => :ignite, :if => :moving?
|
|
1145
|
-
# transition :parked => :idling, :on => :ignite, :unless => :stopped?
|
|
1146
|
-
# transition :idling => :first_gear, :first_gear => :second_gear, :on => :shift_up, :if => :seatbelt_on?
|
|
1147
|
-
#
|
|
1148
|
-
# transition :from => :parked, :to => :idling, :on => ignite, :if => :moving?
|
|
1149
|
-
# transition :from => :parked, :to => :idling, :on => ignite, :unless => :stopped?
|
|
1150
|
-
#
|
|
1151
|
-
# == Order of operations
|
|
1152
|
-
#
|
|
1153
|
-
# Transitions are evaluated in the order in which they're defined. As a
|
|
1154
|
-
# result, if more than one transition applies to a given object, then the
|
|
1155
|
-
# first transition that matches will be performed.
|
|
1156
|
-
|
|
1157
|
-
# Creates a callback that will be invoked *before* a transition is
|
|
1158
|
-
# performed so long as the given requirements match the transition.
|
|
1159
|
-
#
|
|
1160
|
-
# == The callback
|
|
1161
|
-
#
|
|
1162
|
-
# Callbacks must be defined as either an argument, in the :do option, or
|
|
1163
|
-
# as a block. For example,
|
|
1164
|
-
#
|
|
1165
|
-
# class Vehicle
|
|
1166
|
-
# state_machine do
|
|
1167
|
-
# before_transition :set_alarm
|
|
1168
|
-
# before_transition :set_alarm, all => :parked
|
|
1169
|
-
# before_transition all => :parked, :do => :set_alarm
|
|
1170
|
-
# before_transition all => :parked do |vehicle, transition|
|
|
1171
|
-
# vehicle.set_alarm
|
|
1172
|
-
# end
|
|
1173
|
-
# ...
|
|
1174
|
-
# end
|
|
1175
|
-
# end
|
|
1176
|
-
#
|
|
1177
|
-
# Notice that the first three callbacks are the same in terms of how the
|
|
1178
|
-
# methods to invoke are defined. However, using the <tt>:do</tt> can
|
|
1179
|
-
# provide for a more fluid DSL.
|
|
1180
|
-
#
|
|
1181
|
-
# In addition, multiple callbacks can be defined like so:
|
|
1182
|
-
#
|
|
1183
|
-
# class Vehicle
|
|
1184
|
-
# state_machine do
|
|
1185
|
-
# before_transition :set_alarm, :lock_doors, all => :parked
|
|
1186
|
-
# before_transition all => :parked, :do => [:set_alarm, :lock_doors]
|
|
1187
|
-
# before_transition :set_alarm do |vehicle, transition|
|
|
1188
|
-
# vehicle.lock_doors
|
|
1189
|
-
# end
|
|
1190
|
-
# end
|
|
1191
|
-
# end
|
|
1192
|
-
#
|
|
1193
|
-
# Notice that the different ways of configuring methods can be mixed.
|
|
1194
|
-
#
|
|
1195
|
-
# == State requirements
|
|
1196
|
-
#
|
|
1197
|
-
# Callbacks can require that the machine be transitioning from and to
|
|
1198
|
-
# specific states. These requirements use a Hash syntax to map beginning
|
|
1199
|
-
# states to ending states. For example,
|
|
1200
|
-
#
|
|
1201
|
-
# before_transition :parked => :idling, :idling => :first_gear, :do => :set_alarm
|
|
1202
|
-
#
|
|
1203
|
-
# In this case, the +set_alarm+ callback will only be called if the machine
|
|
1204
|
-
# is transitioning from +parked+ to +idling+ or from +idling+ to +parked+.
|
|
1205
|
-
#
|
|
1206
|
-
# To help define state requirements, a set of helpers are available for
|
|
1207
|
-
# slightly more complex matching:
|
|
1208
|
-
# * <tt>all</tt> - Matches every state/event in the machine
|
|
1209
|
-
# * <tt>all - [:parked, :idling, ...]</tt> - Matches every state/event except those specified
|
|
1210
|
-
# * <tt>any</tt> - An alias for +all+ (matches every state/event in the machine)
|
|
1211
|
-
# * <tt>same</tt> - Matches the same state being transitioned from
|
|
1212
|
-
#
|
|
1213
|
-
# See StateMachines::MatcherHelpers for more information.
|
|
1214
|
-
#
|
|
1215
|
-
# Examples:
|
|
1216
|
-
#
|
|
1217
|
-
# before_transition :parked => [:idling, :first_gear], :do => ... # Matches from parked to idling or first_gear
|
|
1218
|
-
# before_transition all - [:parked, :idling] => :idling, :do => ... # Matches from every state except parked and idling to idling
|
|
1219
|
-
# before_transition all => :parked, :do => ... # Matches all states to parked
|
|
1220
|
-
# before_transition any => same, :do => ... # Matches every loopback
|
|
1221
|
-
#
|
|
1222
|
-
# == Event requirements
|
|
1223
|
-
#
|
|
1224
|
-
# In addition to state requirements, an event requirement can be defined so
|
|
1225
|
-
# that the callback is only invoked on specific events using the +on+
|
|
1226
|
-
# option. This can also use the same matcher helpers as the state
|
|
1227
|
-
# requirements.
|
|
1228
|
-
#
|
|
1229
|
-
# Examples:
|
|
1230
|
-
#
|
|
1231
|
-
# before_transition :on => :ignite, :do => ... # Matches only on ignite
|
|
1232
|
-
# before_transition :on => all - :ignite, :do => ... # Matches on every event except ignite
|
|
1233
|
-
# before_transition :parked => :idling, :on => :ignite, :do => ... # Matches from parked to idling on ignite
|
|
1234
|
-
#
|
|
1235
|
-
# == Verbose Requirements
|
|
1236
|
-
#
|
|
1237
|
-
# Requirements can also be defined using verbose options rather than the
|
|
1238
|
-
# implicit Hash syntax and helper methods described above.
|
|
1239
|
-
#
|
|
1240
|
-
# Configuration options:
|
|
1241
|
-
# * <tt>:from</tt> - One or more states being transitioned from. If none
|
|
1242
|
-
# are specified, then all states will match.
|
|
1243
|
-
# * <tt>:to</tt> - One or more states being transitioned to. If none are
|
|
1244
|
-
# specified, then all states will match.
|
|
1245
|
-
# * <tt>:on</tt> - One or more events that fired the transition. If none
|
|
1246
|
-
# are specified, then all events will match.
|
|
1247
|
-
# * <tt>:except_from</tt> - One or more states *not* being transitioned from
|
|
1248
|
-
# * <tt>:except_to</tt> - One more states *not* being transitioned to
|
|
1249
|
-
# * <tt>:except_on</tt> - One or more events that *did not* fire the transition
|
|
1250
|
-
#
|
|
1251
|
-
# Examples:
|
|
1252
|
-
#
|
|
1253
|
-
# before_transition :from => :ignite, :to => :idling, :on => :park, :do => ...
|
|
1254
|
-
# before_transition :except_from => :ignite, :except_to => :idling, :except_on => :park, :do => ...
|
|
1255
|
-
#
|
|
1256
|
-
# == Conditions
|
|
1257
|
-
#
|
|
1258
|
-
# In addition to the state/event requirements, a condition can also be
|
|
1259
|
-
# defined to help determine whether the callback should be invoked.
|
|
1260
|
-
#
|
|
1261
|
-
# Configuration options:
|
|
1262
|
-
# * <tt>:if</tt> - A method, proc or string to call to determine if the
|
|
1263
|
-
# callback should occur (e.g. :if => :allow_callbacks, or
|
|
1264
|
-
# :if => lambda {|user| user.signup_step > 2}). The method, proc or string
|
|
1265
|
-
# should return or evaluate to a true or false value.
|
|
1266
|
-
# * <tt>:unless</tt> - A method, proc or string to call to determine if the
|
|
1267
|
-
# callback should not occur (e.g. :unless => :skip_callbacks, or
|
|
1268
|
-
# :unless => lambda {|user| user.signup_step <= 2}). The method, proc or
|
|
1269
|
-
# string should return or evaluate to a true or false value.
|
|
1270
|
-
#
|
|
1271
|
-
# Examples:
|
|
1272
|
-
#
|
|
1273
|
-
# before_transition :parked => :idling, :if => :moving?, :do => ...
|
|
1274
|
-
# before_transition :on => :ignite, :unless => :seatbelt_on?, :do => ...
|
|
1275
|
-
#
|
|
1276
|
-
# == Accessing the transition
|
|
1277
|
-
#
|
|
1278
|
-
# In addition to passing the object being transitioned, the actual
|
|
1279
|
-
# transition describing the context (e.g. event, from, to) can be accessed
|
|
1280
|
-
# as well. This additional argument is only passed if the callback allows
|
|
1281
|
-
# for it.
|
|
1282
|
-
#
|
|
1283
|
-
# For example,
|
|
1284
|
-
#
|
|
1285
|
-
# class Vehicle
|
|
1286
|
-
# # Only specifies one parameter (the object being transitioned)
|
|
1287
|
-
# before_transition all => :parked do |vehicle|
|
|
1288
|
-
# vehicle.set_alarm
|
|
1289
|
-
# end
|
|
1290
|
-
#
|
|
1291
|
-
# # Specifies 2 parameters (object being transitioned and actual transition)
|
|
1292
|
-
# before_transition all => :parked do |vehicle, transition|
|
|
1293
|
-
# vehicle.set_alarm(transition)
|
|
1294
|
-
# end
|
|
1295
|
-
# end
|
|
1296
|
-
#
|
|
1297
|
-
# *Note* that the object in the callback will only be passed in as an
|
|
1298
|
-
# argument if callbacks are configured to *not* be bound to the object
|
|
1299
|
-
# involved. This is the default and may change on a per-integration basis.
|
|
1300
|
-
#
|
|
1301
|
-
# See StateMachines::Transition for more information about the
|
|
1302
|
-
# attributes available on the transition.
|
|
1303
|
-
#
|
|
1304
|
-
# == Usage with delegates
|
|
1305
|
-
#
|
|
1306
|
-
# As noted above, state_machine uses the callback method's argument list
|
|
1307
|
-
# arity to determine whether to include the transition in the method call.
|
|
1308
|
-
# If you're using delegates, such as those defined in ActiveSupport or
|
|
1309
|
-
# Forwardable, the actual arity of the delegated method gets masked. This
|
|
1310
|
-
# means that callbacks which reference delegates will always get passed the
|
|
1311
|
-
# transition as an argument. For example:
|
|
1312
|
-
#
|
|
1313
|
-
# class Vehicle
|
|
1314
|
-
# extend Forwardable
|
|
1315
|
-
# delegate :refresh => :dashboard
|
|
1316
|
-
#
|
|
1317
|
-
# state_machine do
|
|
1318
|
-
# before_transition :refresh
|
|
1319
|
-
# ...
|
|
1320
|
-
# end
|
|
1321
|
-
#
|
|
1322
|
-
# def dashboard
|
|
1323
|
-
# @dashboard ||= Dashboard.new
|
|
1324
|
-
# end
|
|
1325
|
-
# end
|
|
1326
|
-
#
|
|
1327
|
-
# class Dashboard
|
|
1328
|
-
# def refresh(transition)
|
|
1329
|
-
# # ...
|
|
1330
|
-
# end
|
|
1331
|
-
# end
|
|
1332
|
-
#
|
|
1333
|
-
# In the above example, <tt>Dashboard#refresh</tt> *must* defined a
|
|
1334
|
-
# +transition+ argument. Otherwise, an +ArgumentError+ exception will get
|
|
1335
|
-
# raised. The only way around this is to avoid the use of delegates and
|
|
1336
|
-
# manually define the delegate method so that the correct arity is used.
|
|
1337
|
-
#
|
|
1338
|
-
# == Examples
|
|
1339
|
-
#
|
|
1340
|
-
# Below is an example of a class with one state machine and various types
|
|
1341
|
-
# of +before+ transitions defined for it:
|
|
1342
|
-
#
|
|
1343
|
-
# class Vehicle
|
|
1344
|
-
# state_machine do
|
|
1345
|
-
# # Before all transitions
|
|
1346
|
-
# before_transition :update_dashboard
|
|
1347
|
-
#
|
|
1348
|
-
# # Before specific transition:
|
|
1349
|
-
# before_transition [:first_gear, :idling] => :parked, :on => :park, :do => :take_off_seatbelt
|
|
1350
|
-
#
|
|
1351
|
-
# # With conditional callback:
|
|
1352
|
-
# before_transition all => :parked, :do => :take_off_seatbelt, :if => :seatbelt_on?
|
|
1353
|
-
#
|
|
1354
|
-
# # Using helpers:
|
|
1355
|
-
# before_transition all - :stalled => same, :on => any - :crash, :do => :update_dashboard
|
|
1356
|
-
# ...
|
|
1357
|
-
# end
|
|
1358
|
-
# end
|
|
1359
|
-
#
|
|
1360
|
-
# As can be seen, any number of transitions can be created using various
|
|
1361
|
-
# combinations of configuration options.
|
|
1362
|
-
def before_transition(*args, **options, &)
|
|
1363
|
-
# Extract legacy positional arguments and merge with keyword options
|
|
1364
|
-
parsed_options = parse_callback_arguments(args, options)
|
|
1365
|
-
|
|
1366
|
-
# Only validate callback-specific options, not state transition requirements
|
|
1367
|
-
callback_options = parsed_options.slice(:do, :if, :unless, :bind_to_object, :terminator)
|
|
1368
|
-
StateMachines::OptionsValidator.assert_valid_keys!(callback_options, :do, :if, :unless, :bind_to_object, :terminator)
|
|
1369
|
-
|
|
1370
|
-
add_callback(:before, parsed_options, &)
|
|
1371
|
-
end
|
|
1372
|
-
|
|
1373
|
-
# Creates a callback that will be invoked *after* a transition is
|
|
1374
|
-
# performed so long as the given requirements match the transition.
|
|
1375
|
-
#
|
|
1376
|
-
# See +before_transition+ for a description of the possible configurations
|
|
1377
|
-
# for defining callbacks.
|
|
1378
|
-
def after_transition(*args, **options, &)
|
|
1379
|
-
# Extract legacy positional arguments and merge with keyword options
|
|
1380
|
-
parsed_options = parse_callback_arguments(args, options)
|
|
1381
|
-
|
|
1382
|
-
# Only validate callback-specific options, not state transition requirements
|
|
1383
|
-
callback_options = parsed_options.slice(:do, :if, :unless, :bind_to_object, :terminator)
|
|
1384
|
-
StateMachines::OptionsValidator.assert_valid_keys!(callback_options, :do, :if, :unless, :bind_to_object, :terminator)
|
|
1385
|
-
|
|
1386
|
-
add_callback(:after, parsed_options, &)
|
|
1387
|
-
end
|
|
1388
|
-
|
|
1389
|
-
# Creates a callback that will be invoked *around* a transition so long as
|
|
1390
|
-
# the given requirements match the transition.
|
|
1391
|
-
#
|
|
1392
|
-
# == The callback
|
|
1393
|
-
#
|
|
1394
|
-
# Around callbacks wrap transitions, executing code both before and after.
|
|
1395
|
-
# These callbacks are defined in the exact same manner as before / after
|
|
1396
|
-
# callbacks with the exception that the transition must be yielded to in
|
|
1397
|
-
# order to finish running it.
|
|
1398
|
-
#
|
|
1399
|
-
# If defining +around+ callbacks using blocks, you must yield within the
|
|
1400
|
-
# transition by directly calling the block (since yielding is not allowed
|
|
1401
|
-
# within blocks).
|
|
1402
|
-
#
|
|
1403
|
-
# For example,
|
|
1404
|
-
#
|
|
1405
|
-
# class Vehicle
|
|
1406
|
-
# state_machine do
|
|
1407
|
-
# around_transition do |block|
|
|
1408
|
-
# Benchmark.measure { block.call }
|
|
1409
|
-
# end
|
|
1410
|
-
#
|
|
1411
|
-
# around_transition do |vehicle, block|
|
|
1412
|
-
# logger.info "vehicle was #{state}..."
|
|
1413
|
-
# block.call
|
|
1414
|
-
# logger.info "...and is now #{state}"
|
|
1415
|
-
# end
|
|
1416
|
-
#
|
|
1417
|
-
# around_transition do |vehicle, transition, block|
|
|
1418
|
-
# logger.info "before #{transition.event}: #{vehicle.state}"
|
|
1419
|
-
# block.call
|
|
1420
|
-
# logger.info "after #{transition.event}: #{vehicle.state}"
|
|
1421
|
-
# end
|
|
1422
|
-
# end
|
|
1423
|
-
# end
|
|
1424
|
-
#
|
|
1425
|
-
# Notice that referencing the block is similar to doing so within an
|
|
1426
|
-
# actual method definition in that it is always the last argument.
|
|
1427
|
-
#
|
|
1428
|
-
# On the other hand, if you're defining +around+ callbacks using method
|
|
1429
|
-
# references, you can yield like normal:
|
|
1430
|
-
#
|
|
1431
|
-
# class Vehicle
|
|
1432
|
-
# state_machine do
|
|
1433
|
-
# around_transition :benchmark
|
|
1434
|
-
# ...
|
|
1435
|
-
# end
|
|
1436
|
-
#
|
|
1437
|
-
# def benchmark
|
|
1438
|
-
# Benchmark.measure { yield }
|
|
1439
|
-
# end
|
|
1440
|
-
# end
|
|
1441
|
-
#
|
|
1442
|
-
# See +before_transition+ for a description of the possible configurations
|
|
1443
|
-
# for defining callbacks.
|
|
1444
|
-
def around_transition(*args, **options, &)
|
|
1445
|
-
# Extract legacy positional arguments and merge with keyword options
|
|
1446
|
-
parsed_options = parse_callback_arguments(args, options)
|
|
1447
|
-
|
|
1448
|
-
# Only validate callback-specific options, not state transition requirements
|
|
1449
|
-
callback_options = parsed_options.slice(:do, :if, :unless, :bind_to_object, :terminator)
|
|
1450
|
-
StateMachines::OptionsValidator.assert_valid_keys!(callback_options, :do, :if, :unless, :bind_to_object, :terminator)
|
|
1451
|
-
|
|
1452
|
-
add_callback(:around, parsed_options, &)
|
|
1453
|
-
end
|
|
1454
|
-
|
|
1455
|
-
# Creates a callback that will be invoked *after* a transition failures to
|
|
1456
|
-
# be performed so long as the given requirements match the transition.
|
|
1457
|
-
#
|
|
1458
|
-
# See +before_transition+ for a description of the possible configurations
|
|
1459
|
-
# for defining callbacks. *Note* however that you cannot define the state
|
|
1460
|
-
# requirements in these callbacks. You may only define event requirements.
|
|
1461
|
-
#
|
|
1462
|
-
# = The callback
|
|
1463
|
-
#
|
|
1464
|
-
# Failure callbacks get invoked whenever an event fails to execute. This
|
|
1465
|
-
# can happen when no transition is available, a +before+ callback halts
|
|
1466
|
-
# execution, or the action associated with this machine fails to succeed.
|
|
1467
|
-
# In any of these cases, any failure callback that matches the attempted
|
|
1468
|
-
# transition will be run.
|
|
1469
|
-
#
|
|
1470
|
-
# For example,
|
|
1471
|
-
#
|
|
1472
|
-
# class Vehicle
|
|
1473
|
-
# state_machine do
|
|
1474
|
-
# after_failure do |vehicle, transition|
|
|
1475
|
-
# logger.error "vehicle #{vehicle} failed to transition on #{transition.event}"
|
|
1476
|
-
# end
|
|
1477
|
-
#
|
|
1478
|
-
# after_failure :on => :ignite, :do => :log_ignition_failure
|
|
1479
|
-
#
|
|
1480
|
-
# ...
|
|
1481
|
-
# end
|
|
1482
|
-
# end
|
|
1483
|
-
def after_failure(*args, **options, &)
|
|
1484
|
-
# Extract legacy positional arguments and merge with keyword options
|
|
1485
|
-
parsed_options = parse_callback_arguments(args, options)
|
|
1486
|
-
StateMachines::OptionsValidator.assert_valid_keys!(parsed_options, :on, :do, :if, :unless)
|
|
1487
|
-
|
|
1488
|
-
add_callback(:failure, parsed_options, &)
|
|
1489
|
-
end
|
|
1490
|
-
|
|
1491
|
-
# Generates a list of the possible transition sequences that can be run on
|
|
1492
|
-
# the given object. These paths can reveal all of the possible states and
|
|
1493
|
-
# events that can be encountered in the object's state machine based on the
|
|
1494
|
-
# object's current state.
|
|
1495
|
-
#
|
|
1496
|
-
# Configuration options:
|
|
1497
|
-
# * +from+ - The initial state to start all paths from. By default, this
|
|
1498
|
-
# is the object's current state.
|
|
1499
|
-
# * +to+ - The target state to end all paths on. By default, paths will
|
|
1500
|
-
# end when they loop back to the first transition on the path.
|
|
1501
|
-
# * +deep+ - Whether to allow the target state to be crossed more than once
|
|
1502
|
-
# in a path. By default, paths will immediately stop when the target
|
|
1503
|
-
# state (if specified) is reached. If this is enabled, then paths can
|
|
1504
|
-
# continue even after reaching the target state; they will stop when
|
|
1505
|
-
# reaching the target state a second time.
|
|
1506
|
-
#
|
|
1507
|
-
# *Note* that the object is never modified when the list of paths is
|
|
1508
|
-
# generated.
|
|
1509
|
-
#
|
|
1510
|
-
# == Examples
|
|
1511
|
-
#
|
|
1512
|
-
# class Vehicle
|
|
1513
|
-
# state_machine :initial => :parked do
|
|
1514
|
-
# event :ignite do
|
|
1515
|
-
# transition :parked => :idling
|
|
1516
|
-
# end
|
|
1517
|
-
#
|
|
1518
|
-
# event :shift_up do
|
|
1519
|
-
# transition :idling => :first_gear, :first_gear => :second_gear
|
|
1520
|
-
# end
|
|
1521
|
-
#
|
|
1522
|
-
# event :shift_down do
|
|
1523
|
-
# transition :second_gear => :first_gear, :first_gear => :idling
|
|
1524
|
-
# end
|
|
1525
|
-
# end
|
|
1526
|
-
# end
|
|
1527
|
-
#
|
|
1528
|
-
# vehicle = Vehicle.new # => #<Vehicle:0xb7c27024 @state="parked">
|
|
1529
|
-
# vehicle.state # => "parked"
|
|
1530
|
-
#
|
|
1531
|
-
# vehicle.state_paths
|
|
1532
|
-
# # => [
|
|
1533
|
-
# # [#<StateMachines::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>,
|
|
1534
|
-
# # #<StateMachines::Transition attribute=:state event=:shift_up from="idling" from_name=:idling to="first_gear" to_name=:first_gear>,
|
|
1535
|
-
# # #<StateMachines::Transition attribute=:state event=:shift_up from="first_gear" from_name=:first_gear to="second_gear" to_name=:second_gear>,
|
|
1536
|
-
# # #<StateMachines::Transition attribute=:state event=:shift_down from="second_gear" from_name=:second_gear to="first_gear" to_name=:first_gear>,
|
|
1537
|
-
# # #<StateMachines::Transition attribute=:state event=:shift_down from="first_gear" from_name=:first_gear to="idling" to_name=:idling>],
|
|
1538
|
-
# #
|
|
1539
|
-
# # [#<StateMachines::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>,
|
|
1540
|
-
# # #<StateMachines::Transition attribute=:state event=:shift_up from="idling" from_name=:idling to="first_gear" to_name=:first_gear>,
|
|
1541
|
-
# # #<StateMachines::Transition attribute=:state event=:shift_down from="first_gear" from_name=:first_gear to="idling" to_name=:idling>]
|
|
1542
|
-
# # ]
|
|
1543
|
-
#
|
|
1544
|
-
# vehicle.state_paths(:from => :parked, :to => :second_gear)
|
|
1545
|
-
# # => [
|
|
1546
|
-
# # [#<StateMachines::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>,
|
|
1547
|
-
# # #<StateMachines::Transition attribute=:state event=:shift_up from="idling" from_name=:idling to="first_gear" to_name=:first_gear>,
|
|
1548
|
-
# # #<StateMachines::Transition attribute=:state event=:shift_up from="first_gear" from_name=:first_gear to="second_gear" to_name=:second_gear>]
|
|
1549
|
-
# # ]
|
|
1550
|
-
#
|
|
1551
|
-
# In addition to getting the possible paths that can be accessed, you can
|
|
1552
|
-
# also get summary information about the states / events that can be
|
|
1553
|
-
# accessed at some point along one of the paths. For example:
|
|
1554
|
-
#
|
|
1555
|
-
# # Get the list of states that can be accessed from the current state
|
|
1556
|
-
# vehicle.state_paths.to_states # => [:idling, :first_gear, :second_gear]
|
|
1557
|
-
#
|
|
1558
|
-
# # Get the list of events that can be accessed from the current state
|
|
1559
|
-
# vehicle.state_paths.events # => [:ignite, :shift_up, :shift_down]
|
|
1560
|
-
|
|
1561
535
|
# Marks the given object as invalid with the given message.
|
|
1562
536
|
#
|
|
1563
537
|
# By default, this is a no-op.
|
|
@@ -1621,11 +595,6 @@ module StateMachines
|
|
|
1621
595
|
# Runs additional initialization hooks. By default, this is a no-op.
|
|
1622
596
|
def after_initialize; end
|
|
1623
597
|
|
|
1624
|
-
# Determines whether there's already a helper method defined within the
|
|
1625
|
-
# given scope. This is true only if one of the owner's ancestors defines
|
|
1626
|
-
# the method and is further along in the ancestor chain than this
|
|
1627
|
-
# machine's helper module.
|
|
1628
|
-
|
|
1629
598
|
# Always yields
|
|
1630
599
|
def transaction(_object)
|
|
1631
600
|
yield
|