state_machine 0.6.3 → 0.7.0
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- data/CHANGELOG.rdoc +31 -1
- data/README.rdoc +33 -21
- data/Rakefile +2 -2
- data/examples/merb-rest/controller.rb +51 -0
- data/examples/merb-rest/model.rb +28 -0
- data/examples/merb-rest/view_edit.html.erb +24 -0
- data/examples/merb-rest/view_index.html.erb +23 -0
- data/examples/merb-rest/view_new.html.erb +13 -0
- data/examples/merb-rest/view_show.html.erb +17 -0
- data/examples/rails-rest/controller.rb +43 -0
- data/examples/rails-rest/migration.rb +11 -0
- data/examples/rails-rest/model.rb +23 -0
- data/examples/rails-rest/view_edit.html.erb +25 -0
- data/examples/rails-rest/view_index.html.erb +23 -0
- data/examples/rails-rest/view_new.html.erb +14 -0
- data/examples/rails-rest/view_show.html.erb +17 -0
- data/lib/state_machine/assertions.rb +2 -2
- data/lib/state_machine/callback.rb +14 -8
- data/lib/state_machine/condition_proxy.rb +3 -3
- data/lib/state_machine/event.rb +19 -21
- data/lib/state_machine/event_collection.rb +114 -0
- data/lib/state_machine/extensions.rb +127 -11
- data/lib/state_machine/guard.rb +1 -1
- data/lib/state_machine/integrations/active_record/locale.rb +2 -1
- data/lib/state_machine/integrations/active_record.rb +117 -39
- data/lib/state_machine/integrations/data_mapper/observer.rb +20 -64
- data/lib/state_machine/integrations/data_mapper.rb +71 -26
- data/lib/state_machine/integrations/sequel.rb +69 -21
- data/lib/state_machine/machine.rb +267 -139
- data/lib/state_machine/machine_collection.rb +145 -0
- data/lib/state_machine/matcher.rb +2 -2
- data/lib/state_machine/node_collection.rb +9 -4
- data/lib/state_machine/state.rb +22 -32
- data/lib/state_machine/state_collection.rb +66 -17
- data/lib/state_machine/transition.rb +259 -28
- data/lib/state_machine.rb +121 -56
- data/tasks/state_machine.rake +1 -0
- data/tasks/state_machine.rb +26 -0
- data/test/active_record.log +116877 -0
- data/test/functional/state_machine_test.rb +118 -12
- data/test/sequel.log +28542 -0
- data/test/unit/callback_test.rb +46 -1
- data/test/unit/condition_proxy_test.rb +55 -28
- data/test/unit/event_collection_test.rb +228 -0
- data/test/unit/event_test.rb +51 -46
- data/test/unit/integrations/active_record_test.rb +128 -70
- data/test/unit/integrations/data_mapper_test.rb +150 -58
- data/test/unit/integrations/sequel_test.rb +63 -6
- data/test/unit/invalid_event_test.rb +7 -0
- data/test/unit/machine_collection_test.rb +678 -0
- data/test/unit/machine_test.rb +198 -91
- data/test/unit/node_collection_test.rb +33 -30
- data/test/unit/state_collection_test.rb +112 -5
- data/test/unit/state_test.rb +23 -3
- data/test/unit/transition_test.rb +750 -89
- metadata +28 -3
@@ -0,0 +1,17 @@
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<p>
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<b>Name:</b>
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<%=h @user.name %>
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</p>
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<p>
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<b>State:</b>
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<%=h @user.state %>
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</p>
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<p>
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<b>Access State:</b>
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<%=h @user.access_state %>
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</p>
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<%= link_to 'Edit', edit_user_path(@user) %> |
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<%= link_to 'Back', users_path %>
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@@ -1,6 +1,6 @@
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module StateMachine
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# Provides a set of helper methods for making assertions about the content
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# various objects
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# Provides a set of helper methods for making assertions about the content
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# of various objects
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module Assertions
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# Validates that all keys in the given hash *only* includes the specified
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# valid keys. If any invalid keys are found, an ArgumentError will be
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@@ -2,14 +2,14 @@ require 'state_machine/guard'
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require 'state_machine/eval_helpers'
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module StateMachine
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# Callbacks represent hooks into objects that allow
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# Callbacks represent hooks into objects that allow logic to be triggered
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# before or after a specific transition occurs.
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class Callback
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include EvalHelpers
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class << self
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# Determines whether to automatically bind the callback to the object
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# transitioned. This only applies to callbacks that are defined as
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# Determines whether to automatically bind the callback to the object
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# being transitioned. This only applies to callbacks that are defined as
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# lambda blocks (or Procs). Some integrations, such as DataMapper, handle
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# callbacks by executing them bound to the object involved, while other
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# integrations, such as ActiveRecord, pass the object as an argument to
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@@ -53,6 +53,13 @@ module StateMachine
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# end
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# end
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attr_accessor :bind_to_object
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# The application-wide terminator to use for callbacks when not
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# explicitly defined. Terminators determine whether to cancel a
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# callback chain based on the return value of the callback.
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#
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# See StateMachine::Callback#terminator for more information.
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attr_accessor :terminator
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end
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# An optional block for determining whether to cancel the callback chain
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@@ -114,13 +121,12 @@ module StateMachine
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options = {}
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end
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# The actual method to invoke must be defined
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raise ArgumentError, ':do callback must be specified' unless @method
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@method = bound_method(@method) if @method.is_a?(Proc)
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options = {:bind_to_object => self.class.bind_to_object, :terminator => self.class.terminator}.merge(options)
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# Proxy lambda blocks so that they're bound to the object
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@method = bound_method(@method) if options.delete(:bind_to_object) && @method.is_a?(Proc)
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@terminator = options.delete(:terminator)
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@guard = Guard.new(options)
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@condition = condition
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end
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# Hooks in condition
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# Hooks in condition-merging to methods that don't exist in this module
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def method_missing(*args, &block)
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# Get the configuration
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if args.last.is_a?(Hash)
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# Replace the configuration condition with the one configured for this
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# proxy, merging together any existing conditions
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options[:if] = lambda do |*args|
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# Block may be executed within the context of the actual object, so
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# either be the first argument or the executing context
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# Block may be executed within the context of the actual object, so
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# it'll either be the first argument or the executing context
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object = args.first || self
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proxy.evaluate_method(object, proxy_condition) &&
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data/lib/state_machine/event.rb
CHANGED
@@ -4,6 +4,10 @@ require 'state_machine/assertions'
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require 'state_machine/matcher_helpers'
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module StateMachine
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# An invalid event was specified
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class InvalidEvent < StandardError
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end
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# An event defines an action that transitions an attribute from one state to
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# another. The state that an attribute is transitioned to depends on the
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# guards configured for the event.
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@@ -14,9 +18,12 @@ module StateMachine
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# The state machine for which this event is defined
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attr_accessor :machine
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# The name of the
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# The name of the event
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attr_reader :name
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# The fully-qualified name of the event, scoped by the machine's namespace
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attr_reader :qualified_name
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# The list of guards that determine what state this event transitions
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# objects to when fired
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attr_reader :guards
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@@ -29,6 +36,7 @@ module StateMachine
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def initialize(machine, name) #:nodoc:
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@machine = machine
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@name = name
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@qualified_name = machine.namespace ? :"#{name}_#{machine.namespace}" : name
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@guards = []
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@known_states = []
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@@ -54,8 +62,8 @@ module StateMachine
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# transition :parked => :idling, :idling => :first_gear
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#
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# In this case, when the event is fired, this transition will cause the
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# state to be +idling+ if it's current state is +parked+ or +first_gear+
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# it's current state is +idling+.
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# state to be +idling+ if it's current state is +parked+ or +first_gear+
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# if it's current state is +idling+.
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#
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# To help defining these implicit transitions, a set of helpers are available
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# for defining slightly more complex matching:
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#
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# If the event can't be fired, then this will return false, otherwise true.
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def can_fire?(object)
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!
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!transition_for(object).nil?
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end
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# Finds and builds the next transition that can be performed on the given
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# object. If no transitions can be made, then this will return nil.
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-
def
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from = machine.
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def transition_for(object)
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from = machine.states.match(object).name
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guards.each do |guard|
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if match = guard.match(object, :from => from)
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@@ -179,21 +187,14 @@ module StateMachine
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def fire(object, *args)
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machine.reset(object)
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if transition =
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if transition = transition_for(object)
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transition.perform(*args)
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else
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machine.invalidate(object,
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machine.invalidate(object, machine.attribute, :invalid_transition, [[:event, name]])
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false
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end
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end
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# Attempts to perform the next available transition on the given object.
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# If no transitions can be made, then a StateMachine::InvalidTransition
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# exception will be raised, otherwise true will be returned.
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def fire!(object, *args)
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fire(object, *args) || raise(StateMachine::InvalidTransition, "Cannot transition #{machine.attribute} via :#{name} from #{machine.state_for(object).name.inspect}")
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end
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# Draws a representation of this event on the given graph. This will
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# create 1 or more edges on the graph for each guard (i.e. transition)
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# configured.
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# Add the various instance methods that can transition the object using
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# the current event
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def add_actions
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qualified_name = name = self.name
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qualified_name = "#{name}_#{machine.namespace}" if machine.namespace
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# Checks whether the event can be fired on the current object
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machine.define_instance_method("can_#{qualified_name}?") do |machine, object|
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machine.event(name).can_fire?(object)
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# Gets the next transition that would be performed if the event were
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# fired now
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machine.define_instance_method("
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machine.event(name).
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machine.define_instance_method("#{qualified_name}_transition") do |machine, object|
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machine.event(name).transition_for(object)
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end
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# Fires the event
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# Fires the event, raising an exception if it fails
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machine.define_instance_method("#{qualified_name}!") do |machine, object, *args|
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-
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object.send(qualified_name, *args) || raise(StateMachine::InvalidTransition, "Cannot transition #{machine.attribute} via :#{name} from #{machine.states.match(object).name.inspect}")
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end
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end
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end
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@@ -0,0 +1,114 @@
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module StateMachine
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# Represents a collection of events in a state machine
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class EventCollection < NodeCollection
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def initialize(machine) #:nodoc:
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super(machine, :index => [:name, :qualified_name])
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end
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# Gets the list of events that can be fired on the given object.
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#
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# == Examples
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#
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# class Vehicle
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# state_machine :initial => :parked do
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# event :park do
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# transition :idling => :parked
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# end
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#
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# event :ignite do
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# transition :parked => :idling
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# end
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# end
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# end
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#
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# events = Vehicle.state_machine(:state).events
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#
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# vehicle = Vehicle.new # => #<Vehicle:0xb7c464b0 @state="parked">
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# events.valid_for(vehicle) # => [#<StateMachine::Event name=:ignite transitions=[:parked => :idling]>]
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#
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# vehicle.state = 'idling'
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# events.valid_for(vehicle) # => [#<StateMachine::Event name=:park transitions=[:idling => :parked]>]
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def valid_for(object)
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select {|event| event.can_fire?(object)}
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end
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# Gets the list of transitions that can be run on the given object.
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#
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# == Examples
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#
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# class Vehicle
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# state_machine :initial => :parked do
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# event :park do
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# transition :idling => :parked
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# end
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#
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# event :ignite do
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# transition :parked => :idling
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# end
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# end
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# end
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#
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# events = Vehicle.state_machine.events
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#
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# vehicle = Vehicle.new # => #<Vehicle:0xb7c464b0 @state="parked">
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# events.transitions_for(vehicle) # => [#<StateMachine::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>]
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#
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# vehicle.state = 'idling'
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# events.transitions_for(vehicle) # => [#<StateMachine::Transition attribute=:state event=:park from="idling" from_name=:idling to="parked" to_name=:parked>]
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def transitions_for(object)
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map {|event| event.transition_for(object)}.compact
|
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end
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# Gets the transition that should be performed for the event stored in the
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# given object's event attribute. This also takes an additional parameter
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# for automatically invalidating the object if the event or transition
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# are invalid. By default, this is turned off.
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#
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# *Note* that if a transition has already been generated for the event,
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# then that transition will be used.
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#
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# == Examples
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#
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# class Vehicle < ActiveRecord::Base
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# state_machine :initial => :parked do
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# event :ignite do
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# transition :parked => :idling
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# end
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# end
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# end
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#
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# vehicle = Vehicle.new # => #<Vehicle id: nil, state: "parked">
|
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# events = Vehicle.state_machine.events
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#
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# vehicle.state_event = nil
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# events.attribute_transition_for(vehicle) # => nil # Event isn't defined
|
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#
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# vehicle.state_event = 'invalid'
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# events.attribute_transition_for(vehicle) # => false # Event is invalid
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#
|
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# vehicle.state_event = 'ignite'
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# events.attribute_transition_for(vehicle) # => #<StateMachine::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>
|
91
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+
def attribute_transition_for(object, invalidate = false)
|
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return unless machine.action
|
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+
|
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result = nil
|
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+
attribute = machine.attribute
|
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+
|
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if name = object.send("#{attribute}_event")
|
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+
if event = self[name.to_sym, :qualified_name]
|
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+
unless result = object.send("#{attribute}_event_transition") || event.transition_for(object)
|
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# No valid transition: invalidate
|
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+
machine.invalidate(object, "#{attribute}_event", :invalid_event, [[:state, machine.states.match(object).name]]) if invalidate
|
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result = false
|
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+
end
|
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+
else
|
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# Event is unknown: invalidate
|
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+
machine.invalidate(object, "#{attribute}_event", :invalid) if invalidate
|
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+
result = false
|
108
|
+
end
|
109
|
+
end
|
110
|
+
|
111
|
+
result
|
112
|
+
end
|
113
|
+
end
|
114
|
+
end
|
@@ -1,19 +1,21 @@
|
|
1
|
+
require 'state_machine/machine_collection'
|
2
|
+
|
1
3
|
module StateMachine
|
2
4
|
module ClassMethods
|
3
5
|
def self.extended(base) #:nodoc:
|
4
6
|
base.class_eval do
|
5
|
-
@state_machines =
|
7
|
+
@state_machines = MachineCollection.new
|
6
8
|
end
|
7
9
|
end
|
8
10
|
|
9
11
|
# Gets the current list of state machines defined for this class. This
|
10
12
|
# class-level attribute acts like an inheritable attribute. The attribute
|
11
|
-
# is available to each subclass, each
|
12
|
-
#
|
13
|
+
# is available to each subclass, each having a copy of its superclass's
|
14
|
+
# attribute.
|
13
15
|
#
|
14
|
-
# The hash of state machines maps
|
16
|
+
# The hash of state machines maps <tt>:attribute</tt> => +machine+, e.g.
|
15
17
|
#
|
16
|
-
# Vehicle.state_machines # => {:state => #<StateMachine::Machine:0xb6f6e4a4 ...>
|
18
|
+
# Vehicle.state_machines # => {:state => #<StateMachine::Machine:0xb6f6e4a4 ...>}
|
17
19
|
def state_machines
|
18
20
|
@state_machines ||= superclass.state_machines.dup
|
19
21
|
end
|
@@ -29,14 +31,128 @@ module StateMachine
|
|
29
31
|
initialize_state_machines
|
30
32
|
end
|
31
33
|
|
34
|
+
# Runs one or more events in parallel. All events will run through the
|
35
|
+
# following steps:
|
36
|
+
# * Before callbacks
|
37
|
+
# * Persist state
|
38
|
+
# * Invoke action
|
39
|
+
# * After callbacks
|
40
|
+
#
|
41
|
+
# For example, if two events (for state machines A and B) are run in
|
42
|
+
# parallel, the order in which steps are run is:
|
43
|
+
# * A - Before transition callbacks
|
44
|
+
# * B - Before transition callbacks
|
45
|
+
# * A - Persist new state
|
46
|
+
# * B - Persist new state
|
47
|
+
# * A - Invoke action
|
48
|
+
# * B - Invoke action (only if different than A's action)
|
49
|
+
# * A - After transition callbacks
|
50
|
+
# * B - After transition callbacks
|
51
|
+
#
|
52
|
+
# *Note* that multiple events on the same state machine / attribute cannot
|
53
|
+
# be run in parallel. If this is attempted, an ArgumentError will be
|
54
|
+
# raised.
|
55
|
+
#
|
56
|
+
# == Halting callbacks
|
57
|
+
#
|
58
|
+
# When running multiple events in parallel, special consideration should
|
59
|
+
# be taken with regard to how halting within callbacks affects the flow.
|
60
|
+
#
|
61
|
+
# For *before* callbacks, any <tt>:halt</tt> error that's thrown will
|
62
|
+
# immediately cancel the perform for all transitions. As a result, it's
|
63
|
+
# possible for one event's transition to affect the continuation of
|
64
|
+
# another.
|
65
|
+
#
|
66
|
+
# On the other hand, any <tt>:halt</tt> error that's thrown within an
|
67
|
+
# *after* callback with only affect that event's transition. Other
|
68
|
+
# transitions will continue to run their own callbacks.
|
69
|
+
#
|
70
|
+
# == Example
|
71
|
+
#
|
72
|
+
# class Vehicle
|
73
|
+
# state_machine :initial => :parked do
|
74
|
+
# event :ignite do
|
75
|
+
# transition :parked => :idling
|
76
|
+
# end
|
77
|
+
#
|
78
|
+
# event :park do
|
79
|
+
# transition :idling => :parked
|
80
|
+
# end
|
81
|
+
# end
|
82
|
+
#
|
83
|
+
# state_machine :alarm_state, :namespace => 'alarm', :initial => :on do
|
84
|
+
# event :enable do
|
85
|
+
# transition all => :active
|
86
|
+
# end
|
87
|
+
#
|
88
|
+
# event :disable do
|
89
|
+
# transition all => :off
|
90
|
+
# end
|
91
|
+
# end
|
92
|
+
# end
|
93
|
+
#
|
94
|
+
# vehicle = Vehicle.new # => #<Vehicle:0xb7c02850 @state="parked", @alarm_state="active">
|
95
|
+
# vehicle.state # => "parked"
|
96
|
+
# vehicle.alarm_state # => "active"
|
97
|
+
#
|
98
|
+
# vehicle.fire_events(:ignite, :disable_alarm) # => true
|
99
|
+
# vehicle.state # => "idling"
|
100
|
+
# vehicle.alarm_state # => "off"
|
101
|
+
#
|
102
|
+
# # If any event fails, the entire event chain fails
|
103
|
+
# vehicle.fire_events(:ignite, :enable_alarm) # => false
|
104
|
+
# vehicle.state # => "idling"
|
105
|
+
# vehicle.alarm_state # => "off"
|
106
|
+
#
|
107
|
+
# # Exception raised on invalid event
|
108
|
+
# vehicle.fire_events(:park, :invalid) # => StateMachine::InvalidEvent: :invalid is an unknown event
|
109
|
+
# vehicle.state # => "idling"
|
110
|
+
# vehicle.alarm_state # => "off"
|
111
|
+
def fire_events(*events)
|
112
|
+
self.class.state_machines.fire_events(self, *events)
|
113
|
+
end
|
114
|
+
|
115
|
+
# Run one or more events in parallel. If any event fails to run, then
|
116
|
+
# a StateMachine::InvalidTransition exception will be raised.
|
117
|
+
#
|
118
|
+
# See StateMachine::InstanceMethods#fire_events for more information.
|
119
|
+
#
|
120
|
+
# == Example
|
121
|
+
#
|
122
|
+
# class Vehicle
|
123
|
+
# state_machine :initial => :parked do
|
124
|
+
# event :ignite do
|
125
|
+
# transition :parked => :idling
|
126
|
+
# end
|
127
|
+
#
|
128
|
+
# event :park do
|
129
|
+
# transition :idling => :parked
|
130
|
+
# end
|
131
|
+
# end
|
132
|
+
#
|
133
|
+
# state_machine :alarm_state, :namespace => 'alarm', :initial => :active do
|
134
|
+
# event :enable do
|
135
|
+
# transition all => :active
|
136
|
+
# end
|
137
|
+
#
|
138
|
+
# event :disable do
|
139
|
+
# transition all => :off
|
140
|
+
# end
|
141
|
+
# end
|
142
|
+
# end
|
143
|
+
#
|
144
|
+
# vehicle = Vehicle.new # => #<Vehicle:0xb7c02850 @state="parked", @alarm_state="active">
|
145
|
+
# vehicle.fire_events(:ignite, :disable_alarm) # => true
|
146
|
+
#
|
147
|
+
# vehicle.fire_events!(:ignite, :disable_alarm) # => StateMachine::InvalidTranstion: Cannot run events in parallel: ignite, disable_alarm
|
148
|
+
def fire_events!(*events)
|
149
|
+
run_action = [true, false].include?(events.last) ? events.pop : true
|
150
|
+
fire_events(*(events + [run_action])) || raise(StateMachine::InvalidTransition, "Cannot run events in parallel: #{events * ', '}")
|
151
|
+
end
|
152
|
+
|
32
153
|
protected
|
33
154
|
def initialize_state_machines #:nodoc:
|
34
|
-
self.class.state_machines.
|
35
|
-
# Set the initial value of the machine's attribute unless it already
|
36
|
-
# exists (which must mean the defaults are being skipped)
|
37
|
-
value = send(attribute)
|
38
|
-
send("#{attribute}=", machine.initial_state(self).value) if value.nil? || value.respond_to?(:empty?) && value.empty?
|
39
|
-
end
|
155
|
+
self.class.state_machines.initialize_states(self)
|
40
156
|
end
|
41
157
|
end
|
42
158
|
end
|