state_gate 1.2.3
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- checksums.yaml +7 -0
- data/lib/state_gate/builder/conflict_detection_methods.rb +134 -0
- data/lib/state_gate/builder/dynamic_module_creation_methods.rb +120 -0
- data/lib/state_gate/builder/scope_methods.rb +96 -0
- data/lib/state_gate/builder/state_methods.rb +289 -0
- data/lib/state_gate/builder/transition_methods.rb +142 -0
- data/lib/state_gate/builder/transition_validation_methods.rb +247 -0
- data/lib/state_gate/builder.rb +244 -0
- data/lib/state_gate/engine/configurator.rb +230 -0
- data/lib/state_gate/engine/errator.rb +63 -0
- data/lib/state_gate/engine/fixer.rb +75 -0
- data/lib/state_gate/engine/scoper.rb +66 -0
- data/lib/state_gate/engine/sequencer.rb +116 -0
- data/lib/state_gate/engine/stator.rb +225 -0
- data/lib/state_gate/engine/transitioner.rb +73 -0
- data/lib/state_gate/engine.rb +65 -0
- data/lib/state_gate/locale/builder_en.yml +14 -0
- data/lib/state_gate/locale/engine_en.yml +58 -0
- data/lib/state_gate/locale/state_gate_en.yml +5 -0
- data/lib/state_gate/rspec/allow_transitions_on.rb +259 -0
- data/lib/state_gate/rspec/have_states.rb +140 -0
- data/lib/state_gate/rspec.rb +6 -0
- data/lib/state_gate/type.rb +112 -0
- data/lib/state_gate.rb +193 -0
- metadata +83 -0
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# frozen_string_literal: true
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module StateGate
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class Engine
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##
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# = Description
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#
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# Parses the configuration for StateGate::Engine.
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#
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# The configuration defines the state names, allowed transitions and a number of
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# options to help customise the _state-gate_ to your exact preference.
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#
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# Options include:
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#
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# === | state
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# Required name for the new state, supplied as a Symbol. The +state-gate+ requires
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# a minimum of two states to be defined.
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# state :state_name
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#
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#
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# [:transitions_to]
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# An optional list of the other state that this state is allowed to change to.
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# state :state_1, transtions_to: [:state_2, :state_3, :state_4]
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# state :state_2, transtions_to: :state_4
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# state :state_3, transtions_to: :any
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# state :state_4
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#
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# [:human]
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# An optional String name to used when displaying gthe state in a view. If no
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# name is specified, it will default to +:state.titleized+.
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# state :state_1, transtions_to: [:state_2, :state_3], human: "My State"
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#
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#
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# === | default
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# Optional setting to specify the default state for a new object. The state name
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# is given as a Symbol.
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# default :state_name
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#
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#
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# === | prefix
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# Optional setting to add a given Symbol before each state name when using Class Scopes.
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# This helps to differential between multiple attributes that have similar state names.
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# prefix :before # => Class.before_active
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#
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#
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# === | suffix
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# Optional setting to add a given Symbol after each state name when using Class Scopes.
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# This helps to differential between multiple attributes that have similar state names.
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# suffix :after # => Class.active_after
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#
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#
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# === | make_sequential
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# Optional setting to automatically add transitions from each state to both the
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# preceeding and following states.
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# make_sequential
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#
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# [:one_way]
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# Option to restrict the generated transitions to one directtion only: from each
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# state to the follow state.
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# make_sequential :one_way
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#
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# [:loop]
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# Option to add transitions from the last state to the first and, unless +:one_way+
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# is specified, also from the first state to the last.
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# make_sequential :one_way, :loop
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#
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#
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# === | no_scopes
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# Optional setting to disable the generation of Class Scope helpers methods.
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# no_scopes
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#
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module Configurator
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# = Private
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# ======================================================================
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private
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# ======================================================================
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# Configuration Commands
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# ======================================================================
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# Execute the provided configuration.
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#
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# ==== actions
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#
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# + create sequence links and transitions
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# + create scope names
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# + remove duplicate transitions for each state
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#
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# + verify there are multiple valid state names
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# + verify all transitions lead to existing states
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# + verify each state, except the default, can be reached from a transition
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#
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def parse_configuration(&config)
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exec_configuration(&config)
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generate_sequences
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generate_scope_names
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assert_states_are_valid
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assert_transitions_exist
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assert_uniq_transitions
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assert_any_has_been_expanded
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assert_all_transitions_are_states
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assert_all_states_are_reachable
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end
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# Run the configuration commands.
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#
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# ==== actions
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#
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# + create sequence links and transitions
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# + create scope names
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# + remove duplicate transitions for each state
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#
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# + verify there are multiple valid state names
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# + verify all transitions lead to existing states
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# + verify each state, except the default, can be reached from a transition
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#
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def exec_configuration(&config)
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instance_exec(&config)
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rescue NameError => e
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err_command = e.to_s.gsub('undefined local variable or method `', '')
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.split("'")
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.first
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cerr :bad_command, cmd: err_command
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end
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# ======================================================================
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# Assertions
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# ======================================================================
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# Ensure there are enough states and the default is a valid state, setting
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# the default to the first state if required.
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#
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def assert_states_are_valid
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state_names = @states.keys
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# are there states
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cerr(:states_missing_err) if state_names.blank?
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# is there more than one state
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cerr(:single_state_err) if state_names.one?
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# set the deafult state if needed, otherwise check it is a valid state
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if @default
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cerr(:default_state_err) unless state_names.include?(@default)
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else
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@default = state_names.first
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end
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end
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# Ensure that transitions have been specified. If not, then add the transitions
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# to allow every stater to transition to another state and flag the engine as
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# transitionless, so we don't add any validation methods.
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#
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def assert_transitions_exist
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return if @states.map { |_state, opts| opts[:transitions_to] }.uniq.flatten.any?
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@transitionless = true
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@states.keys.each do |key|
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@states[key][:transitions_to] = @states.keys - [key]
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end
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end
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# Ensure that there is only one of reach transition
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#
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def assert_uniq_transitions
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@states.each { |_state, opts| opts[:transitions_to].uniq! }
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end
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# Ensure that the :any transition is expanded or raise an exception
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# if it's included with other transitions
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def assert_any_has_been_expanded
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@states.each do |state_name, opts|
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if opts[:transitions_to] == [:any]
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@states[state_name][:transitions_to] = @states.keys - [state_name]
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elsif opts[:transitions_to].include?(:any)
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cerr(:any_transition_err, state: state_name, kattr: true)
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end
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end
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end
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# Ensure all transitions are to valid states.
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#
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# Replaces transition to :any with a list of all states
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# Raises an exception if :any in included with a list of other transitions
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#
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def assert_all_transitions_are_states
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@states.each do |state_name, opts|
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opts[:transitions_to].each do |transition|
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unless @states.keys.include?(transition)
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cerr(:transition_state_err, state: state_name, transition: transition, kattr: true)
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end
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end
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end
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end
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# Ensure there is a transition leading to every non-default state.
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#
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def assert_all_states_are_reachable
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# is there a transition to every state except the default.
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transitions = @states.map { |_state, opts| opts[:transitions_to] }.flatten.uniq
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adrift_states = (@states.keys - transitions - [@default])
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return if adrift_states.blank?
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states = adrift_states.map { |s| ':' + s.to_s }.to_sentence
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cerr(:transitionless_states_err, states: states, kattr: true)
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end
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end # ConfigurationMethods
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end # Engine
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end # StateGate
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# frozen_string_literal: true
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module StateGate
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class Engine
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##
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# = Description
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#
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# Adds error reporting methods to a StateMachine::Engine
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# * all error messages are I18n configured
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# * method names are deliberately short to encourage code readability with
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# if/unless one-liners
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module Errator
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# Private
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# ======================================================================
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private
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# Format the given value and report an ArgumentError
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#
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def invalid_state_error(val)
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case val
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when NilClass
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aerr :invalid_state_err, val: "'nil'", kattr: true
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when Symbol
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aerr :invalid_state_err, val: ":#{val}", kattr: true
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else
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aerr :invalid_state_err, val: "'#{val&.to_s}'", kattr: true
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end
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end
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# Report a ConfigurationError, including the Klass#attr variable.
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#
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def cerr(err, **args)
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args[:kattr] = "#{@klass}##{@attribute}" if args[:kattr] == true
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key = "state_gate.engine.config.#{err}"
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fail ConfigurationError, I18n.t(key, **args)
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end
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# Report a RuntimeError, including the Klass#attr variable.
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#
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def rerr(err, **args)
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args[:kattr] = "#{@klass}##{@attribute}" if args[:kattr] == true
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key = "state_gate.engine.#{err}"
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fail I18n.t(key, **args)
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end
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# Report an ArgumentError, including the Klass#attr variable.
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#
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def aerr(err, **args)
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args[:kattr] = "#{@klass}##{@attribute}" if args[:kattr] == true
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key = "state_gate.engine.#{err}"
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fail ArgumentError, I18n.t(key, **args)
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end
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end # Errator
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end # Engine
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end # StateGate
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# frozen_string_literal: true
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module StateGate
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class Engine
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##
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# = Description
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#
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# Provides prefix and suffix helper methods for StateGate::Engine.
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#
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module Fixer
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# ======================================================================
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# Configuration Methods
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# ======================================================================
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# A phrase to add before state names when using Class Scopes.
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# This helps differential attributes that have similar state names.
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# (Symbol | optional)
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#
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# prefix :before # => Class.before_active
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#
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def prefix(val = nil)
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cerr(:prefix_type_err, kattr: true) unless val.is_a?(Symbol)
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cerr(:prefix_multiple_err, kattr: true) if @prefix
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@prefix = "#{val.to_s.downcase}_"
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end # prefix
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# A phrase to add before state names when using Class Scopes.
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# This helps differential attributes that have similar state names.
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# (Symbol | optional)
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#
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# suffix :after # => Class.active_after
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#
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def suffix(val = nil)
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cerr(:suffix_type_err, kattr: true) unless val.is_a?(Symbol)
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cerr(:suffix_multiple_err, kattr: true) if @suffix
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@suffix = "_#{val.to_s.downcase}"
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end # suffix
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# ======================================================================
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# Helper Methods
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# ======================================================================
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##
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# Returns the defined prefix for the state_gate, or an empty string if no
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# prefix has been defined.
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#
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# .state_prefix # => 'my_prefix'
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# .state_prefix # => ''
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#
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def state_prefix
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@prefix
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end
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##
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# Returns the defined suffix for the state_gate, or an empty string if no
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# suffix has been defined.
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#
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# .state_suffix # => 'my_suffix'
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# .state_suffix # => ''
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#
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def state_suffix
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@suffix
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end
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end # Sequencer
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end # Engine
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end # StateGate
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# frozen_string_literal: true
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module StateGate
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class Engine
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##
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# = Description
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#
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# Provides scope helper methods for StateGate::Engine.
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#
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module Scoper
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# ======================================================================
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# Configuration Methods
|
14
|
+
# ======================================================================
|
15
|
+
|
16
|
+
# Disables the generation of Class Scope helpers methods
|
17
|
+
#
|
18
|
+
# no_scopes
|
19
|
+
#
|
20
|
+
def no_scopes
|
21
|
+
@scopes = false
|
22
|
+
end
|
23
|
+
|
24
|
+
|
25
|
+
|
26
|
+
# Generate the scope name to use for each state.
|
27
|
+
#
|
28
|
+
def generate_scope_names
|
29
|
+
@states.each do |state, opts|
|
30
|
+
opts[:scope_name] = "#{@prefix}#{state}#{@suffix}"
|
31
|
+
end # each state
|
32
|
+
end # generate_sequences
|
33
|
+
|
34
|
+
|
35
|
+
|
36
|
+
# ======================================================================
|
37
|
+
# Helper Methods
|
38
|
+
# ======================================================================
|
39
|
+
|
40
|
+
##
|
41
|
+
# Returns TRUE if scope methods should be added to the model, otherwise FALSE.
|
42
|
+
#
|
43
|
+
# .include_scopes? # => true
|
44
|
+
#
|
45
|
+
def include_scopes?
|
46
|
+
!!@scopes
|
47
|
+
end
|
48
|
+
|
49
|
+
|
50
|
+
|
51
|
+
##
|
52
|
+
# Returns the scope name for the given state. Scope names are generated by
|
53
|
+
# concatenating the prefix, state name and suffix
|
54
|
+
#
|
55
|
+
# .scope_name_for_state(:active) # => 'active'
|
56
|
+
# .scope_name_for_state(:pending) # => 'pending_status'
|
57
|
+
# .scope_name_for_state(:archived) # => 'with_archived_status'
|
58
|
+
#
|
59
|
+
def scope_name_for_state(state_name = nil)
|
60
|
+
state = assert_valid_state!(state_name)
|
61
|
+
@states[state][:scope_name]
|
62
|
+
end
|
63
|
+
|
64
|
+
end # Sequencer
|
65
|
+
end # Engine
|
66
|
+
end # StateGate
|
@@ -0,0 +1,116 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module StateGate
|
4
|
+
class Engine
|
5
|
+
##
|
6
|
+
# = Description
|
7
|
+
#
|
8
|
+
# Provides state sequence helper methods for StateGate::Engine.
|
9
|
+
#
|
10
|
+
# All methods raise an error if +sequential?+ is FALSE
|
11
|
+
#
|
12
|
+
module Sequencer
|
13
|
+
|
14
|
+
# ======================================================================
|
15
|
+
# Configuration Methods
|
16
|
+
# ======================================================================
|
17
|
+
|
18
|
+
# Automatically add transitions from each state to the preceeding and following states.
|
19
|
+
# make_sequential
|
20
|
+
#
|
21
|
+
# [:one_way]
|
22
|
+
# Only adds tranitions from each state to the follow state. (optional)
|
23
|
+
# make_sequential :one_way
|
24
|
+
#
|
25
|
+
# [:loop]
|
26
|
+
# Adds transitions from the last state to the first and from the first to the last
|
27
|
+
# (unless also :one_way) (optional)
|
28
|
+
# make_sequential :one_way, :loop
|
29
|
+
#
|
30
|
+
def make_sequential(*args)
|
31
|
+
@sequential = true
|
32
|
+
@sequential_loop = true if args.include?(:loop)
|
33
|
+
@sequential_one_way = true if args.include?(:one_way)
|
34
|
+
end
|
35
|
+
|
36
|
+
|
37
|
+
|
38
|
+
# Add sequence hooks if sequential requested.
|
39
|
+
#
|
40
|
+
def generate_sequences
|
41
|
+
return unless sequential?
|
42
|
+
|
43
|
+
add_previous_sequential_state
|
44
|
+
add_next_sequential_state
|
45
|
+
loop_sequence
|
46
|
+
end # generate_sequences
|
47
|
+
|
48
|
+
|
49
|
+
|
50
|
+
# Add the previous sequential state
|
51
|
+
#
|
52
|
+
def add_previous_sequential_state
|
53
|
+
return if @sequential_one_way
|
54
|
+
|
55
|
+
previous_state = nil
|
56
|
+
@states.keys.each do |state|
|
57
|
+
if previous_state
|
58
|
+
@states[state][:previous_state] = previous_state
|
59
|
+
@states[state][:transitions_to] << previous_state
|
60
|
+
end
|
61
|
+
previous_state = state
|
62
|
+
end
|
63
|
+
end
|
64
|
+
|
65
|
+
|
66
|
+
|
67
|
+
# Add the next sequential state
|
68
|
+
#
|
69
|
+
def add_next_sequential_state
|
70
|
+
next_state = nil
|
71
|
+
@states.keys.reverse.each do |state|
|
72
|
+
if next_state
|
73
|
+
@states[state][:next_state] = next_state
|
74
|
+
@states[state][:transitions_to] << next_state
|
75
|
+
end
|
76
|
+
next_state = state
|
77
|
+
end
|
78
|
+
end
|
79
|
+
|
80
|
+
|
81
|
+
|
82
|
+
# Add the first and last transitions to complete the sequential loop.
|
83
|
+
#
|
84
|
+
def loop_sequence
|
85
|
+
return unless @sequential_loop
|
86
|
+
|
87
|
+
first_state = @states.keys.first
|
88
|
+
last_state = @states.keys.last
|
89
|
+
|
90
|
+
@states[last_state][:next_state] = first_state
|
91
|
+
@states[last_state][:transitions_to] << first_state
|
92
|
+
|
93
|
+
return if @sequential_one_way
|
94
|
+
|
95
|
+
@states[first_state][:previous_state] = last_state
|
96
|
+
@states[first_state][:transitions_to] << last_state
|
97
|
+
end # loop_sequence
|
98
|
+
|
99
|
+
|
100
|
+
|
101
|
+
# ======================================================================
|
102
|
+
# Helper Methods
|
103
|
+
# ======================================================================
|
104
|
+
|
105
|
+
##
|
106
|
+
# return TRUE if the state_gate is sequential, otherwise FALSE.
|
107
|
+
#
|
108
|
+
# .sequential? # => TRUE
|
109
|
+
#
|
110
|
+
def sequential?
|
111
|
+
!!@sequential
|
112
|
+
end
|
113
|
+
|
114
|
+
end # Sequencer
|
115
|
+
end # Engine
|
116
|
+
end # StateGate
|