squib 0.8.0 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/.gitmodules +14 -0
- data/.travis.yml +4 -0
- data/CHANGELOG.md +201 -175
- data/Gemfile +2 -4
- data/README.md +650 -645
- data/RELEASE TODO.md +18 -18
- data/Rakefile +106 -99
- data/appveyor.yml +29 -0
- data/lib/squib.rb +32 -32
- data/lib/squib/api/background.rb +20 -20
- data/lib/squib/api/data.rb +131 -131
- data/lib/squib/api/image.rb +108 -90
- data/lib/squib/api/save.rb +151 -149
- data/lib/squib/api/settings.rb +35 -35
- data/lib/squib/api/shapes.rb +255 -230
- data/lib/squib/api/text.rb +65 -65
- data/lib/squib/api/text_embed.rb +96 -96
- data/lib/squib/args/arg_loader.rb +138 -138
- data/lib/squib/args/box.rb +54 -54
- data/lib/squib/args/card_range.rb +32 -32
- data/lib/squib/args/color_validator.rb +11 -11
- data/lib/squib/args/coords.rb +32 -32
- data/lib/squib/args/dir_validator.rb +16 -16
- data/lib/squib/args/draw.rb +92 -92
- data/lib/squib/args/embed_adjust.rb +25 -25
- data/lib/squib/args/embed_key.rb +17 -17
- data/lib/squib/args/hand_special.rb +37 -37
- data/lib/squib/args/import.rb +39 -39
- data/lib/squib/args/input_file.rb +37 -37
- data/lib/squib/args/paint.rb +43 -43
- data/lib/squib/args/paragraph.rb +116 -115
- data/lib/squib/args/save_batch.rb +63 -60
- data/lib/squib/args/scale_box.rb +53 -53
- data/lib/squib/args/sheet.rb +72 -72
- data/lib/squib/args/showcase_special.rb +38 -38
- data/lib/squib/args/svg_special.rb +37 -37
- data/lib/squib/args/transform.rb +60 -24
- data/lib/squib/args/typographer.rb +117 -117
- data/lib/squib/card.rb +66 -67
- data/lib/squib/conf.rb +131 -117
- data/lib/squib/constants.rb +12 -178
- data/lib/squib/deck.rb +113 -113
- data/lib/squib/graphics/cairo_context_wrapper.rb +113 -99
- data/lib/squib/graphics/gradient_regex.rb +46 -46
- data/lib/squib/graphics/hand.rb +42 -42
- data/lib/squib/graphics/image.rb +103 -76
- data/lib/squib/graphics/save_doc.rb +103 -103
- data/lib/squib/graphics/save_images.rb +39 -33
- data/lib/squib/graphics/shapes.rb +135 -119
- data/lib/squib/graphics/showcase.rb +85 -85
- data/lib/squib/graphics/text.rb +176 -176
- data/lib/squib/layout_parser.rb +91 -91
- data/lib/squib/layouts/economy.yml +85 -85
- data/lib/squib/layouts/fantasy.yml +101 -101
- data/lib/squib/layouts/hand.yml +62 -62
- data/lib/squib/layouts/playing-card.yml +35 -35
- data/lib/squib/layouts/tuck_box.yml +45 -45
- data/lib/squib/project_template/IDEAS.md +22 -0
- data/lib/squib/project_template/PLAYTESTING.md +26 -0
- data/lib/squib/project_template/RULES.md +21 -0
- data/lib/squib/project_template/config.yml +49 -45
- data/lib/squib/sample_helpers.rb +34 -0
- data/lib/squib/version.rb +10 -10
- data/samples/autoscale_font/_autoscale_font.rb +29 -0
- data/samples/color_shortcuts.rb +6 -6
- data/samples/csv_import.rb +26 -26
- data/samples/custom-config.yml +5 -5
- data/samples/custom_config.rb +18 -18
- data/samples/draw_shapes.rb +48 -45
- data/samples/embed_text.rb +88 -88
- data/samples/excel.rb +55 -55
- data/samples/hand.rb +24 -24
- data/samples/images/_images.rb +104 -0
- data/samples/intro/01_hello.rb +9 -0
- data/samples/intro/02_options.rb +15 -0
- data/samples/intro/03_layout.rb +12 -0
- data/samples/intro/04_arrays.rb +16 -0
- data/samples/intro/05_excel.rb +15 -0
- data/samples/layouts.rb +62 -62
- data/samples/layouts_builtin.rb +51 -51
- data/samples/load_images.rb +99 -78
- data/samples/load_images_config.yml +1 -0
- data/samples/quantity_explosion.csv +2 -2
- data/samples/ranges.rb +64 -64
- data/samples/sample.csv +2 -2
- data/samples/saves.rb +9 -1
- data/samples/sprites.png +0 -0
- data/samples/text/_text.rb +46 -0
- data/samples/text_options.rb +102 -102
- data/spec/api/api_data_spec.rb +117 -117
- data/spec/api/api_settings_spec.rb +37 -37
- data/spec/args/box_spec.rb +127 -127
- data/spec/args/draw_spec.rb +101 -95
- data/spec/args/embed_key_spec.rb +13 -13
- data/spec/args/input_file_spec.rb +21 -21
- data/spec/args/paint_spec.rb +21 -21
- data/spec/args/paragraph_spec.rb +152 -152
- data/spec/args/range_spec.rb +40 -40
- data/spec/args/save_batch_spec.rb +51 -51
- data/spec/args/scale_box_spec.rb +71 -71
- data/spec/args/sheet_spec.rb +58 -58
- data/spec/args/showcase_special_spec.rb +15 -15
- data/spec/args/transform_spec.rb +25 -0
- data/spec/card_spec.rb +11 -0
- data/spec/conf_spec.rb +13 -3
- data/spec/data/conf/unrecognized.yml +4 -0
- data/spec/data/csv/qty.csv +2 -2
- data/spec/data/csv/qty_named.csv +2 -2
- data/spec/data/csv/with_spaces.csv +2 -2
- data/spec/data/samples/autoscale_font.rb.txt +84 -84
- data/spec/data/samples/basic.rb.txt +227 -209
- data/spec/data/samples/config_text_markup.rb.txt +72 -72
- data/spec/data/samples/csv_import.rb.txt +213 -213
- data/spec/data/samples/custom_config.rb.txt +57 -48
- data/spec/data/samples/draw_shapes.rb.txt +555 -3
- data/spec/data/samples/embed_text.rb.txt +283 -283
- data/spec/data/samples/excel.rb.txt +661 -661
- data/spec/data/samples/gradients.rb.txt +77 -79
- data/spec/data/samples/hand.rb.txt +538 -538
- data/spec/data/samples/hello_world.rb.txt +36 -36
- data/spec/data/samples/load_images.rb.txt +170 -0
- data/spec/data/samples/portrait-landscape.rb.txt +51 -49
- data/spec/data/samples/ranges.rb.txt +472 -460
- data/spec/data/samples/saves.rb.txt +810 -801
- data/spec/data/samples/showcase.rb.txt +5926 -5910
- data/spec/data/samples/text_options.rb.txt +1125 -1125
- data/spec/data/samples/tgc_proofs.rb.txt +95 -81
- data/spec/graphics/cairo_context_wrapper_spec.rb +104 -84
- data/spec/graphics/graphics_save_doc_spec.rb +67 -67
- data/spec/samples/diff-with-css.example.html +39 -0
- data/spec/samples/expected/load_images_00.png +0 -0
- data/spec/samples/expected/shape_00.png +0 -0
- data/spec/samples/run_samples_spec.rb +17 -0
- data/spec/samples/samples_regression_spec.rb +72 -82
- data/spec/spec_helper.rb +9 -1
- data/squib.gemspec +49 -48
- data/squib.sublime-project +42 -42
- metadata +94 -48
- data/spec/graphics/graphics_images_spec.rb +0 -94
data/samples/excel.rb
CHANGED
@@ -1,55 +1,55 @@
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require 'squib'
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Squib::Deck.new(cards: 3) do
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background color: :white
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# Reads the first sheet by default (sheet 0)
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# Outputs a hash of arrays with the header names as keys
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data = xlsx file: 'sample.xlsx'
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text str: data['Name'], x: 250, y: 55, font: 'Arial 54'
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text str: data['Level'], x: 65, y: 65, font: 'Arial 72'
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text str: data['Description'], x: 65, y: 600, font: 'Arial 36'
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save format: :png, prefix: 'sample_excel_' #save to individual pngs
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end
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# xlsx is also a Squib-module-level function, so this also works:
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data = Squib.xlsx file: 'explode_quantities.xlsx' # 2 rows...
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num_cards = data['Name'].size # ...but 4 cards!
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Squib::Deck.new(cards: num_cards) do
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background color: :white
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rect # card border
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text str: data['Name'], font: 'Arial 54'
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save_sheet prefix: 'sample_xlsx_qty_', columns: 4
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end
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# Here's another example, a bit more realistic. Here's what's going on:
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# * We call xlsx from Squib directly - BEFORE Squib::Deck creation. This
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# allows us to infer the number of cards based on the size of the "Name"
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# field
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# * We make use of quantity explosion. Fields named "Qty" or "Quantity"
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# (any capitalization), or any other in the "qty_header" get expanded by the
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# number given
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# * We also make sure that trailing and leading whitespace is stripped
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# from each value. This is the default behavior in Squib, but the options
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# are here just to make sure.
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resource_data = Squib.xlsx(file: 'sample.xlsx', sheet: 2, strip: true) do |header, value|
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case header
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when 'Cost'
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"$#{value}k" # e.g. "3" becomes "$3k"
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else
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value # always return the original value if you didn't do anything to it
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end
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end
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Squib::Deck.new(cards: resource_data['Name'].size) do
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background color: :white
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rect width: :deck, height: :deck
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text str: resource_data['Name'], align: :center, width: :deck, hint: 'red'
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text str: resource_data['Cost'], align: :right, width: :deck, hint: 'red'
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save_sheet prefix: 'sample_excel_resources_' #save to a whole sheet
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end
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require 'squib'
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Squib::Deck.new(cards: 3) do
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background color: :white
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# Reads the first sheet by default (sheet 0)
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# Outputs a hash of arrays with the header names as keys
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data = xlsx file: 'sample.xlsx'
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text str: data['Name'], x: 250, y: 55, font: 'Arial 54'
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text str: data['Level'], x: 65, y: 65, font: 'Arial 72'
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text str: data['Description'], x: 65, y: 600, font: 'Arial 36'
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save format: :png, prefix: 'sample_excel_' #save to individual pngs
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end
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# xlsx is also a Squib-module-level function, so this also works:
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data = Squib.xlsx file: 'explode_quantities.xlsx' # 2 rows...
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num_cards = data['Name'].size # ...but 4 cards!
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Squib::Deck.new(cards: num_cards) do
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background color: :white
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rect # card border
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text str: data['Name'], font: 'Arial 54'
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save_sheet prefix: 'sample_xlsx_qty_', columns: 4
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end
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# Here's another example, a bit more realistic. Here's what's going on:
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# * We call xlsx from Squib directly - BEFORE Squib::Deck creation. This
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# allows us to infer the number of cards based on the size of the "Name"
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# field
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# * We make use of quantity explosion. Fields named "Qty" or "Quantity"
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# (any capitalization), or any other in the "qty_header" get expanded by the
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# number given
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# * We also make sure that trailing and leading whitespace is stripped
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# from each value. This is the default behavior in Squib, but the options
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# are here just to make sure.
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resource_data = Squib.xlsx(file: 'sample.xlsx', sheet: 2, strip: true) do |header, value|
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case header
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when 'Cost'
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"$#{value}k" # e.g. "3" becomes "$3k"
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else
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value # always return the original value if you didn't do anything to it
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end
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end
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Squib::Deck.new(cards: resource_data['Name'].size) do
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background color: :white
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rect width: :deck, height: :deck
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text str: resource_data['Name'], align: :center, width: :deck, hint: 'red'
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text str: resource_data['Cost'], align: :right, width: :deck, hint: 'red'
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save_sheet prefix: 'sample_excel_resources_' #save to a whole sheet
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end
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data/samples/hand.rb
CHANGED
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require 'squib'
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Squib::Deck.new(cards: 8, layout: 'playing-card.yml') do
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background color: :cyan
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rect x: 37, y: 37, width: 750, height: 1050, fill_color: :black, radius: 25
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rect x: 75, y: 75, width: 675, height: 975, fill_color: :white, radius: 20
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text str: ('A'..'Z').to_a, layout: :bonus_ul, font: 'Sans bold 100'
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# Defaults are sensible
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hand #saves to _output/hand.png
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# Here's a prettier version:
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# - Each card is trimmed with rounded corners
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# - Zero radius means cards rotate about the bottom of the card
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# - Cards are shown in reverse order
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hand trim: 37.5, trim_radius: 25,
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radius: 0,
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range: 7.downto(0),
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file: 'hand_pretty.png'
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# Tip: you can have the top card be on the left by reversing the range
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# angle_range: (Math::PI / 4)..(Math::PI / -4)
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end
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require 'squib'
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Squib::Deck.new(cards: 8, layout: 'playing-card.yml') do
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background color: :cyan
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rect x: 37, y: 37, width: 750, height: 1050, fill_color: :black, radius: 25
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rect x: 75, y: 75, width: 675, height: 975, fill_color: :white, radius: 20
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text str: ('A'..'Z').to_a, layout: :bonus_ul, font: 'Sans bold 100'
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# Defaults are sensible
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hand #saves to _output/hand.png
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# Here's a prettier version:
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# - Each card is trimmed with rounded corners
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# - Zero radius means cards rotate about the bottom of the card
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# - Cards are shown in reverse order
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hand trim: 37.5, trim_radius: 25,
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radius: 0,
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range: 7.downto(0),
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file: 'hand_pretty.png'
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# Tip: you can have the top card be on the left by reversing the range
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# angle_range: (Math::PI / 4)..(Math::PI / -4)
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end
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@@ -0,0 +1,104 @@
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require 'squib'
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require 'squib/sample_helpers'
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Squib::Deck.new(width: 1000, height: 3000) do
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draw_graph_paper width, height
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sample "This a PNG.\nNo scaling is done by default." do |x, y|
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png file: 'angler-fish.png', x: x, y: y
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end
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sample 'PNGs can be upscaled, but they will emit an antialias warning (unless you turn it off in the config.yml)' do |x,y|
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png file: 'angler-fish.png', x: x, y: y, width: 150, height: 150
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end
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sample 'SVGs can be loaded from a file (left) or from straight XML (right). They can also be scaled to any size.' do |x,y|
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svg file: 'robot-golem.svg', x: x, y: y, width: 100, height: 100
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svg data: File.read('robot-golem.svg'), width: 100, height: 100,
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x: x + 200, y: y
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end
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sample 'PNG and SVG can be auto-scaled by one side and setting the other to :scale' do |x,y|
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svg file: 'robot-golem.svg', x: x, y: y, width: 50, height: :scale
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svg file: 'robot-golem.svg', x: x + 50, y: y, width: :scale, height: 50
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png file: 'angler-fish.png', x: x + 200, y: y, width: 50, height: :scale
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png file: 'angler-fish.png', x: x + 250, y: y, width: :scale, height: 50
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end
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sample 'PNGs can be cropped. To work from sprite sheets, you can set crop coordinates to PNG images. Rounded corners supported too.' do |x,y|
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png file: 'sprites.png', x: x - 50, y: y - 50 # entire sprite sheet
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rect x: x - 50, y: y - 50, width: 100, height: 100, # draw the crop line
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radius: 15, dash: '3 3', stroke_color: 'red', stroke_width: 3
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text str: '➜', font: 'Sans Bold 36', x: x + 150, y: y - 35
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png file: 'sprites.png', x: x + 200, y: y - 50, # just the robot golem image
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crop_x: 0, crop_y: 0, crop_corner_radius: 15,
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crop_width: 100, crop_height: 100
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png file: 'sprites.png', x: x - 50, y: y + 50 # entire sprite sheet again
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rect x: x + 14, y: y + 50, width: 65, height: 65, # highlight the crop
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radius: 25, dash: '3 3', stroke_color: 'red', stroke_width: 3
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text str: '➜', font: 'Sans Bold 36', x: x + 150, y: y + 50
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png file: 'sprites.png', x: x + 225, y: y + 50, # just the drakkar ship image, rotated
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crop_x: 64, crop_y: 0, crop_corner_x_radius: 25, crop_corner_y_radius: 25,
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crop_width: 64, crop_height: 64, angle: Math::PI / 6
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end
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sample 'SVGs can be cropped too.' do |x,y|
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svg file: 'robot-golem.svg', x: x, y: y, width: 100, height: 100,
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crop_x: 40, crop_y: 0, crop_width: 50, crop_height: 50
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end
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+
sample 'Images can be flipped about their center.' do |x,y|
|
53
|
+
png file: 'angler-fish.png', x: x, y: y, flip_vertical: true, flip_horizontal: true
|
54
|
+
svg file: 'robot-golem.svg', x: x + 200, y: y, width: 100, height: 100,
|
55
|
+
flip_horizontal: true
|
56
|
+
end
|
57
|
+
|
58
|
+
sample 'SVG can be limited to rendering to a single object if the SVG ID is set. If you look in this SVG file, the black backdrop has ID #backdrop.' do |x,y|
|
59
|
+
svg file: 'robot-golem.svg', id: 'backdrop', x: x, y: y, width: 100, height: 100
|
60
|
+
end
|
61
|
+
|
62
|
+
sample "The SVG force_id option allows use of an ID only when specified, and render nothing if empty. Useful for multiple icons in one SVG file.\nThis should show nothing." do |x,y|
|
63
|
+
svg file: 'robot-golem.svg', x: x, y: y,
|
64
|
+
force_id: true, id: '' # <-- the important parts
|
65
|
+
end
|
66
|
+
|
67
|
+
sample 'NOTE! If you render a single object in an SVG, its placement is still relative to the SVG document.' do |x,y|
|
68
|
+
svg file: 'offset.svg', x: x, y: y
|
69
|
+
rect x: x, y: y, width: 100, height: 100, dash: '3 1', stroke_color: 'red', stroke_width: 3
|
70
|
+
|
71
|
+
svg file: 'offset.svg', id: 'thing', x: x + 200, y: y, width: 100, height: 100
|
72
|
+
rect x: x + 200, y: y, width: 100, height: 100, dash: '3 1', stroke_color: 'red', stroke_width: 3
|
73
|
+
end
|
74
|
+
|
75
|
+
sample 'PNGs can be blended onto each other with 15 different blending operators. Alpha transparency supported too. See http://cairographics.org/operators' do |x,y|
|
76
|
+
png file: 'ball.png', x: x, y: y
|
77
|
+
png file: 'grit.png', x: x + 20, y: y + 20, blend: :color_burn, alpha: 0.75
|
78
|
+
end
|
79
|
+
|
80
|
+
sample 'Rotation is around the upper-left corner of the image. Unit is radians.' do |x,y|
|
81
|
+
rect x: x, y: y, width: 100, height: 100, stroke_width: 3, dash: '3 3', stroke_color: :red
|
82
|
+
png x: x, y: y, width: 100, height: 100, angle: Math::PI / 4, file: 'angler-fish.png'
|
83
|
+
|
84
|
+
rect x: x + 250, y: y, width: 100, height: 100, stroke_width: 3, dash: '3 3', stroke_color: :red
|
85
|
+
svg x: x + 250, y: y, width: 100, height: 100, file: 'robot-golem.svg',
|
86
|
+
angle: Math::PI / 2 - 0.2
|
87
|
+
end
|
88
|
+
|
89
|
+
sample 'SVGs and PNGs can be used as masks for colors instead of being directly rendered.' do |x,y|
|
90
|
+
svg mask: '#00ff00', file: 'glass-heart.svg', x: x - 50, y: y - 50, width: 200, height: 200
|
91
|
+
svg mask: '(0,0)(500,0) #eee@0.0 #111@1.0', file: 'glass-heart.svg', x: x + 150, y: y - 50, width: 200, height: 200
|
92
|
+
end
|
93
|
+
|
94
|
+
sample 'PNG masks are based on the alpha channel. Gradient coordinates are relative to the card.' do |x,y|
|
95
|
+
png file: 'with-alpha.png', x: x - 50, y: y
|
96
|
+
png file: 'with-alpha.png', mask: :magenta, x: x + 50, y: y
|
97
|
+
|
98
|
+
mask = "(#{x+150+75}, #{y+75}, 0)(#{x+150+75}, #{y+75}, 100) #f00@0.0 #000@1.0"
|
99
|
+
png file: 'with-alpha.png', mask: mask, x: x + 150, y: y, width: 150, height: :scale
|
100
|
+
end
|
101
|
+
|
102
|
+
|
103
|
+
save_png prefix: '_images_', dir: '.'
|
104
|
+
end
|
@@ -0,0 +1,15 @@
|
|
1
|
+
require 'squib'
|
2
|
+
|
3
|
+
Squib::Deck.new cards: 1 do
|
4
|
+
background color: '#252322'
|
5
|
+
rect fill_color: '#0B3736',
|
6
|
+
x: 38, y: 38, width: 750, height: 1050, radius: 38
|
7
|
+
text str: 'Robot Golem', font: 'True Crimes, Sans 72',
|
8
|
+
align: :center, x: 75, width: :deck, color: '#DFDFE1', y: 90
|
9
|
+
svg file: 'auto-repair.svg', x: 75, y: 75, width: 100, height: :scale
|
10
|
+
svg file: 'robot-golem.svg', x: 75, y: 300, width: 675, height: :scale
|
11
|
+
text str: 'Draw two cards', font: 'Serif 36',
|
12
|
+
align: :center, width: :deck, color: '#DFDFE1', y: 1000
|
13
|
+
save_png prefix: 'part2_', dir: '.'
|
14
|
+
end
|
15
|
+
|
@@ -0,0 +1,12 @@
|
|
1
|
+
require 'squib'
|
2
|
+
|
3
|
+
Squib::Deck.new cards: 1, layout: 'part3_layout.yml' do
|
4
|
+
background color: '#252322'
|
5
|
+
rect layout: 'backdrop'
|
6
|
+
text str: 'Robot Golem', layout: 'title'
|
7
|
+
svg layout: 'drone'
|
8
|
+
svg file: 'robot-golem.svg', layout: 'art'
|
9
|
+
text str: 'Draw two cards.', layout: 'power'
|
10
|
+
save_png prefix: 'part3_', dir: '.'
|
11
|
+
end
|
12
|
+
|
@@ -0,0 +1,16 @@
|
|
1
|
+
require 'squib'
|
2
|
+
|
3
|
+
Squib::Deck.new cards: 2, layout: 'part3_layout.yml' do
|
4
|
+
background color: '#252322'
|
5
|
+
rect layout: 'backdrop'
|
6
|
+
text str: ['Robot Golem', 'Ninja'],
|
7
|
+
layout: 'title'
|
8
|
+
svg layout: ['drone', 'human']
|
9
|
+
svg file: ['robot-golem.svg','ninja-mask.svg'],
|
10
|
+
layout: 'art'
|
11
|
+
text str: ['Draw two cards',
|
12
|
+
'Use the power of another player'],
|
13
|
+
layout: 'power'
|
14
|
+
save_png prefix: 'part4_', dir: '.'
|
15
|
+
end
|
16
|
+
|
@@ -0,0 +1,15 @@
|
|
1
|
+
require 'squib'
|
2
|
+
|
3
|
+
Squib::Deck.new cards: 4, layout: 'part3_layout.yml' do
|
4
|
+
background color: '#252322'
|
5
|
+
rect layout: 'backdrop'
|
6
|
+
data = xlsx file: 'data.xlsx'
|
7
|
+
text str: data['name'], layout: 'title'
|
8
|
+
svg layout: data['class']
|
9
|
+
svg file: data['art'], layout: 'art'
|
10
|
+
text str: data['power'], layout: 'power'
|
11
|
+
save_png prefix: 'part5_', dir: '.'
|
12
|
+
hand file: 'part5_hand.png', dir: '.', trim_radius: 38
|
13
|
+
showcase file: 'part5_showcase.png', dir: '.'
|
14
|
+
end
|
15
|
+
|
data/samples/layouts.rb
CHANGED
@@ -1,62 +1,62 @@
|
|
1
|
-
# encoding: utf-8
|
2
|
-
require 'squib'
|
3
|
-
require 'pp'
|
4
|
-
|
5
|
-
Squib::Deck.new(layout: 'custom-layout.yml') do
|
6
|
-
background color: :white
|
7
|
-
hint text: :cyan
|
8
|
-
|
9
|
-
# Layouts are YAML files that specify any option as a default
|
10
|
-
rect layout: :frame
|
11
|
-
|
12
|
-
# You can also override a given layout entry in the command
|
13
|
-
circle layout: :frame, x: 50, y: 50, radius: 25
|
14
|
-
|
15
|
-
# Lots of commands have the :layout option
|
16
|
-
text str: 'The Title', layout: :title
|
17
|
-
|
18
|
-
# Layouts also support YAML merge keys toreuse settings
|
19
|
-
svg file: 'spanner.svg', layout: :icon_left
|
20
|
-
png file: 'shiny-purse.png', layout: :icon_middle
|
21
|
-
svg file: 'spanner.svg', layout: :icon_right
|
22
|
-
|
23
|
-
# Squib has its own, richer merge key: "extends"
|
24
|
-
rect fill_color: :black, layout: :bonus
|
25
|
-
rect fill_color: :white, layout: :bonus_inner
|
26
|
-
text str: 'Extends!', layout: :bonus_text
|
27
|
-
|
28
|
-
# Strings can also be used to specify a layout (e.g. from a data file)
|
29
|
-
text str: 'subtitle', layout: 'subtitle'
|
30
|
-
|
31
|
-
# For debugging purposes, you can always print out the loaded layout
|
32
|
-
# require 'pp'
|
33
|
-
# pp layout
|
34
|
-
|
35
|
-
save_png prefix: 'layout_'
|
36
|
-
end
|
37
|
-
|
38
|
-
Squib::Deck.new(layout: ['custom-layout.yml', 'custom-layout2.yml']) do
|
39
|
-
text str: 'The Title', layout: :title # from custom-layout.yml
|
40
|
-
text str: 'The Subtitle', layout: :subtitle # redefined in custom-layout2.yml
|
41
|
-
text str: 'The Description', layout: :description # from custom-layout2.yml
|
42
|
-
save_png prefix: 'layout2_'
|
43
|
-
end
|
44
|
-
|
45
|
-
# Built-in layouts are easy to use and extend
|
46
|
-
Squib::Deck.new(layout: 'playing-card.yml') do
|
47
|
-
text str: "A\u2660", layout: :bonus_ul, font: 'Sans bold 100', hint: :red
|
48
|
-
text str: "A\u2660", layout: :bonus_lr, font: 'Sans bold 100', hint: :red
|
49
|
-
text str: "artwork here", layout: :art, hint: :red
|
50
|
-
save_png prefix: 'layout_builtin_playing_card_'
|
51
|
-
end
|
52
|
-
|
53
|
-
# Built-in layouts are easy to use and extend
|
54
|
-
Squib::Deck.new(layout: 'hand.yml') do
|
55
|
-
%w(title bonus1 bonus2 bonus3 bonus4 bonus5
|
56
|
-
description snark art).each do |icon|
|
57
|
-
text str: icon.capitalize, layout: icon,
|
58
|
-
hint: :red, valign: 'middle', align: 'center'
|
59
|
-
end
|
60
|
-
png file: 'pokercard.png', alpha: 0.5
|
61
|
-
save_png prefix: 'layout_builtin_hand_'
|
62
|
-
end
|
1
|
+
# encoding: utf-8
|
2
|
+
require 'squib'
|
3
|
+
require 'pp'
|
4
|
+
|
5
|
+
Squib::Deck.new(layout: 'custom-layout.yml') do
|
6
|
+
background color: :white
|
7
|
+
hint text: :cyan
|
8
|
+
|
9
|
+
# Layouts are YAML files that specify any option as a default
|
10
|
+
rect layout: :frame
|
11
|
+
|
12
|
+
# You can also override a given layout entry in the command
|
13
|
+
circle layout: :frame, x: 50, y: 50, radius: 25
|
14
|
+
|
15
|
+
# Lots of commands have the :layout option
|
16
|
+
text str: 'The Title', layout: :title
|
17
|
+
|
18
|
+
# Layouts also support YAML merge keys toreuse settings
|
19
|
+
svg file: 'spanner.svg', layout: :icon_left
|
20
|
+
png file: 'shiny-purse.png', layout: :icon_middle
|
21
|
+
svg file: 'spanner.svg', layout: :icon_right
|
22
|
+
|
23
|
+
# Squib has its own, richer merge key: "extends"
|
24
|
+
rect fill_color: :black, layout: :bonus
|
25
|
+
rect fill_color: :white, layout: :bonus_inner
|
26
|
+
text str: 'Extends!', layout: :bonus_text
|
27
|
+
|
28
|
+
# Strings can also be used to specify a layout (e.g. from a data file)
|
29
|
+
text str: 'subtitle', layout: 'subtitle'
|
30
|
+
|
31
|
+
# For debugging purposes, you can always print out the loaded layout
|
32
|
+
# require 'pp'
|
33
|
+
# pp layout
|
34
|
+
|
35
|
+
save_png prefix: 'layout_'
|
36
|
+
end
|
37
|
+
|
38
|
+
Squib::Deck.new(layout: ['custom-layout.yml', 'custom-layout2.yml']) do
|
39
|
+
text str: 'The Title', layout: :title # from custom-layout.yml
|
40
|
+
text str: 'The Subtitle', layout: :subtitle # redefined in custom-layout2.yml
|
41
|
+
text str: 'The Description', layout: :description # from custom-layout2.yml
|
42
|
+
save_png prefix: 'layout2_'
|
43
|
+
end
|
44
|
+
|
45
|
+
# Built-in layouts are easy to use and extend
|
46
|
+
Squib::Deck.new(layout: 'playing-card.yml') do
|
47
|
+
text str: "A\u2660", layout: :bonus_ul, font: 'Sans bold 100', hint: :red
|
48
|
+
text str: "A\u2660", layout: :bonus_lr, font: 'Sans bold 100', hint: :red
|
49
|
+
text str: "artwork here", layout: :art, hint: :red
|
50
|
+
save_png prefix: 'layout_builtin_playing_card_'
|
51
|
+
end
|
52
|
+
|
53
|
+
# Built-in layouts are easy to use and extend
|
54
|
+
Squib::Deck.new(layout: 'hand.yml') do
|
55
|
+
%w(title bonus1 bonus2 bonus3 bonus4 bonus5
|
56
|
+
description snark art).each do |icon|
|
57
|
+
text str: icon.capitalize, layout: icon,
|
58
|
+
hint: :red, valign: 'middle', align: 'center'
|
59
|
+
end
|
60
|
+
png file: 'pokercard.png', alpha: 0.5
|
61
|
+
save_png prefix: 'layout_builtin_hand_'
|
62
|
+
end
|