squib 0.14.1 → 0.14.2

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Files changed (162) hide show
  1. checksums.yaml +5 -5
  2. data/.gitignore +41 -41
  3. data/.travis.yml +19 -19
  4. data/CHANGELOG.md +357 -340
  5. data/CONTRIBUTING.md +40 -40
  6. data/Gemfile +2 -2
  7. data/LICENSE.txt +22 -22
  8. data/README.md +121 -121
  9. data/RELEASE TODO.md +21 -21
  10. data/Rakefile +48 -48
  11. data/appveyor.yml +24 -24
  12. data/bin/squib +4 -4
  13. data/lib/squib.rb +32 -32
  14. data/lib/squib/api/background.rb +15 -15
  15. data/lib/squib/api/data.rb +137 -137
  16. data/lib/squib/api/groups.rb +54 -54
  17. data/lib/squib/api/image.rb +49 -49
  18. data/lib/squib/api/save.rb +83 -83
  19. data/lib/squib/api/settings.rb +21 -21
  20. data/lib/squib/api/shapes.rb +124 -124
  21. data/lib/squib/api/text.rb +25 -25
  22. data/lib/squib/api/text_embed.rb +71 -71
  23. data/lib/squib/api/units.rb +27 -27
  24. data/lib/squib/args/arg_loader.rb +126 -126
  25. data/lib/squib/args/box.rb +55 -55
  26. data/lib/squib/args/card_range.rb +32 -32
  27. data/lib/squib/args/color_validator.rb +12 -12
  28. data/lib/squib/args/coords.rb +35 -35
  29. data/lib/squib/args/csv_opts.rb +25 -25
  30. data/lib/squib/args/dir_validator.rb +16 -16
  31. data/lib/squib/args/draw.rb +92 -92
  32. data/lib/squib/args/embed_adjust.rb +25 -25
  33. data/lib/squib/args/embed_key.rb +17 -17
  34. data/lib/squib/args/hand_special.rb +37 -37
  35. data/lib/squib/args/import.rb +40 -40
  36. data/lib/squib/args/input_file.rb +37 -37
  37. data/lib/squib/args/paint.rb +44 -44
  38. data/lib/squib/args/paragraph.rb +116 -116
  39. data/lib/squib/args/save_batch.rb +63 -63
  40. data/lib/squib/args/scale_box.rb +53 -53
  41. data/lib/squib/args/sheet.rb +172 -172
  42. data/lib/squib/args/showcase_special.rb +38 -38
  43. data/lib/squib/args/sprue_file.rb +44 -44
  44. data/lib/squib/args/svg_special.rb +37 -37
  45. data/lib/squib/args/transform.rb +61 -61
  46. data/lib/squib/args/typographer.rb +119 -119
  47. data/lib/squib/args/unit_conversion.rb +29 -29
  48. data/lib/squib/builtin/layouts/economy.yml +85 -85
  49. data/lib/squib/builtin/layouts/fantasy.yml +101 -101
  50. data/lib/squib/builtin/layouts/hand.yml +62 -62
  51. data/lib/squib/builtin/layouts/party.yml +94 -94
  52. data/lib/squib/builtin/layouts/playing-card.yml +35 -35
  53. data/lib/squib/builtin/layouts/tuck_box.yml +46 -46
  54. data/lib/squib/builtin/projects/advanced/.gitignore +4 -4
  55. data/lib/squib/builtin/projects/advanced/ABOUT.md +19 -19
  56. data/lib/squib/builtin/projects/advanced/Gemfile +11 -11
  57. data/lib/squib/builtin/projects/advanced/Guardfile +21 -21
  58. data/lib/squib/builtin/projects/advanced/IDEAS.md +22 -22
  59. data/lib/squib/builtin/projects/advanced/PLAYTESTING.md +26 -26
  60. data/lib/squib/builtin/projects/advanced/Rakefile +27 -27
  61. data/lib/squib/builtin/projects/advanced/config.yml +49 -49
  62. data/lib/squib/builtin/projects/advanced/docs/PNP NOTES.md +3 -3
  63. data/lib/squib/builtin/projects/advanced/docs/RULES.md +21 -21
  64. data/lib/squib/builtin/projects/advanced/img/example.svg +60 -60
  65. data/lib/squib/builtin/projects/advanced/layouts/deck.yml +27 -27
  66. data/lib/squib/builtin/projects/advanced/src/deck.rb +34 -34
  67. data/lib/squib/builtin/projects/advanced/src/version.rb +3 -3
  68. data/lib/squib/builtin/projects/basic/.gitignore +4 -4
  69. data/lib/squib/builtin/projects/basic/ABOUT.md +19 -19
  70. data/lib/squib/builtin/projects/basic/Gemfile +3 -3
  71. data/lib/squib/builtin/projects/basic/IDEAS.md +22 -22
  72. data/lib/squib/builtin/projects/basic/PLAYTESTING.md +26 -26
  73. data/lib/squib/builtin/projects/basic/PNP NOTES.md +3 -3
  74. data/lib/squib/builtin/projects/basic/RULES.md +21 -21
  75. data/lib/squib/builtin/projects/basic/Rakefile +7 -7
  76. data/lib/squib/builtin/projects/basic/config.yml +49 -49
  77. data/lib/squib/builtin/projects/basic/deck.rb +6 -6
  78. data/lib/squib/builtin/sprues/a4_euro_card.yml +42 -42
  79. data/lib/squib/builtin/sprues/a4_poker_card_8up.yml +40 -40
  80. data/lib/squib/builtin/sprues/a4_poker_card_9up.yml +42 -42
  81. data/lib/squib/builtin/sprues/a4_usa_card.yml +42 -42
  82. data/lib/squib/builtin/sprues/drivethrucards_1up.yml +10 -0
  83. data/lib/squib/builtin/sprues/letter_poker_card_9up.yml +25 -25
  84. data/lib/squib/builtin/sprues/letter_poker_foldable_8up.yml +52 -52
  85. data/lib/squib/builtin/sprues/printplaygames_18up.yml +68 -0
  86. data/lib/squib/card.rb +75 -74
  87. data/lib/squib/commands/cli.rb +39 -39
  88. data/lib/squib/commands/data/template_option.rb +109 -109
  89. data/lib/squib/commands/make_sprue.rb +275 -275
  90. data/lib/squib/commands/new.rb +77 -77
  91. data/lib/squib/conf.rb +139 -139
  92. data/lib/squib/constants.rb +17 -17
  93. data/lib/squib/deck.rb +116 -116
  94. data/lib/squib/graphics/background.rb +14 -14
  95. data/lib/squib/graphics/cairo_context_wrapper.rb +113 -113
  96. data/lib/squib/graphics/embedding_utils.rb +28 -28
  97. data/lib/squib/graphics/gradient_regex.rb +47 -47
  98. data/lib/squib/graphics/hand.rb +42 -42
  99. data/lib/squib/graphics/image.rb +108 -108
  100. data/lib/squib/graphics/save_doc.rb +61 -61
  101. data/lib/squib/graphics/save_images.rb +52 -52
  102. data/lib/squib/graphics/save_pdf.rb +90 -90
  103. data/lib/squib/graphics/save_sprue.rb +204 -205
  104. data/lib/squib/graphics/shapes.rb +143 -143
  105. data/lib/squib/graphics/showcase.rb +85 -85
  106. data/lib/squib/graphics/text.rb +174 -174
  107. data/lib/squib/import/data_frame.rb +108 -108
  108. data/lib/squib/layout_parser.rb +138 -126
  109. data/lib/squib/progress.rb +38 -38
  110. data/lib/squib/sample_helpers.rb +34 -34
  111. data/lib/squib/sprues/crop_line.rb +28 -28
  112. data/lib/squib/sprues/crop_line_dash.rb +35 -35
  113. data/lib/squib/sprues/invalid_sprue_definition.rb +9 -9
  114. data/lib/squib/sprues/sprue.rb +203 -203
  115. data/lib/squib/sprues/sprue_schema.rb +48 -48
  116. data/lib/squib/version.rb +10 -10
  117. data/samples/autoscale_font/_autoscale_font.rb +29 -29
  118. data/samples/backend/_backend.rb +26 -26
  119. data/samples/basic.rb +19 -19
  120. data/samples/build_groups/build_groups.rb +36 -36
  121. data/samples/colors/_colors.rb +38 -38
  122. data/samples/colors/_gradients.rb +34 -34
  123. data/samples/config/config_text_markup.rb +20 -20
  124. data/samples/config/custom_config.rb +18 -18
  125. data/samples/data/_csv.rb +33 -33
  126. data/samples/data/_excel.rb +55 -55
  127. data/samples/data/_yaml.rb +12 -12
  128. data/samples/hello_world.rb +6 -6
  129. data/samples/images/_cairo_access.rb +39 -39
  130. data/samples/images/_images.rb +104 -104
  131. data/samples/images/_more_load_images.rb +102 -102
  132. data/samples/intro/01_hello.rb +8 -8
  133. data/samples/intro/02_options.rb +14 -14
  134. data/samples/intro/03_layout.rb +11 -11
  135. data/samples/intro/04_arrays.rb +15 -15
  136. data/samples/intro/05_excel.rb +14 -14
  137. data/samples/layouts/builtin_layouts.rb +97 -97
  138. data/samples/layouts/layouts.rb +71 -71
  139. data/samples/project/src/characters.rb +8 -8
  140. data/samples/project/src/skills.rb +7 -7
  141. data/samples/proofs/_tgc_proofs.rb +16 -16
  142. data/samples/ranges/_ranges.rb +64 -64
  143. data/samples/saves/_hand.rb +23 -23
  144. data/samples/saves/_portrait_landscape.rb +23 -23
  145. data/samples/saves/_save_pdf.rb +29 -29
  146. data/samples/saves/_saves.rb +51 -51
  147. data/samples/saves/_showcase.rb +25 -25
  148. data/samples/shapes/_draw_shapes.rb +60 -58
  149. data/samples/shapes/_proofs.rb +22 -22
  150. data/samples/sprues/_advanced_sprues.rb +24 -24
  151. data/samples/sprues/_builtin_sprues.rb +21 -19
  152. data/samples/sprues/_fold_sheet.rb +27 -27
  153. data/samples/sprues/_hex_tiles.rb +15 -15
  154. data/samples/sprues/_mints.rb +11 -11
  155. data/samples/sprues/_sprue_example.rb +11 -11
  156. data/samples/text/_embed_text.rb +128 -128
  157. data/samples/text/_text.rb +47 -47
  158. data/samples/text/_text_options.rb +102 -102
  159. data/samples/text/bug134.rb +14 -14
  160. data/samples/units/_units.rb +32 -32
  161. data/squib.gemspec +52 -51
  162. metadata +66 -50
@@ -1,20 +1,20 @@
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- require 'squib'
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-
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- Squib::Deck.new(config: 'config_text_markup.yml') do
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- background color: :white
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- text str: %{"'Yaml ain't markup', he says"},
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- x: 10, y: 10, width: 300, height: 200, font: 'Serif 7',
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- markup: true, hint: :cyan
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-
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- text str: 'Notice also the antialiasing method.',
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- x: 320, y: 10, width: 300, height: 200, font: 'Arial Bold 7'
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-
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- save_png prefix: 'config_text_'
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- end
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-
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- Squib::Deck.new(config: 'config_disable_quotes.yml') do
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- text str: %{This has typographic sugar --- and ``explicit'' quotes --- but the quotes are "dumb"},
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- x: 10, y: 10, width: 300, height: 200, font: 'Serif 7',
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- markup: true, hint: :cyan
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- save_png prefix: 'config_disable_text_'
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- end
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+ require 'squib'
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+
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+ Squib::Deck.new(config: 'config_text_markup.yml') do
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+ background color: :white
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+ text str: %{"'Yaml ain't markup', he says"},
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+ x: 10, y: 10, width: 300, height: 200, font: 'Serif 7',
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+ markup: true, hint: :cyan
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+
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+ text str: 'Notice also the antialiasing method.',
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+ x: 320, y: 10, width: 300, height: 200, font: 'Arial Bold 7'
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+
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+ save_png prefix: 'config_text_'
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+ end
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+
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+ Squib::Deck.new(config: 'config_disable_quotes.yml') do
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+ text str: %{This has typographic sugar --- and ``explicit'' quotes --- but the quotes are "dumb"},
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+ x: 10, y: 10, width: 300, height: 200, font: 'Serif 7',
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+ markup: true, hint: :cyan
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+ save_png prefix: 'config_disable_text_'
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+ end
@@ -1,18 +1,18 @@
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- require 'squib'
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-
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- Squib::Deck.new(config: 'custom-config.yml') do
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- # Custom color defined in our config
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- background color: :foo
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-
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- # Hints can be turned on in the config file
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- text str: 'The Title', x: 0, y: 78, width: 825,
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- font: 'Arial 24', align: :center
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-
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- # Progress bars are shown for these commands
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- # And images are taken from img_dir, not the cwd.
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- png file: 'shiny-purse2.png', x: 620, y: 75
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- svg file: 'spanner2.svg', x: 620, y: 218
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- save_png prefix: 'custom-config_'
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- save_pdf file: 'custom-config-out.pdf'
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-
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- end
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+ require 'squib'
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+
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+ Squib::Deck.new(config: 'custom-config.yml') do
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+ # Custom color defined in our config
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+ background color: :foo
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+
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+ # Hints can be turned on in the config file
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+ text str: 'The Title', x: 0, y: 78, width: 825,
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+ font: 'Arial 24', align: :center
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+
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+ # Progress bars are shown for these commands
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+ # And images are taken from img_dir, not the cwd.
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+ png file: 'shiny-purse2.png', x: 620, y: 75
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+ svg file: 'spanner2.svg', x: 620, y: 218
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+ save_png prefix: 'custom-config_'
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+ save_pdf file: 'custom-config-out.pdf'
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+
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+ end
@@ -1,33 +1,33 @@
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- require 'squib'
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-
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- Squib::Deck.new(cards: 2) do
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- background color: :white
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-
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- # Outputs a hash of arrays with the header names as keys
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- data = csv file: 'sample.csv'
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- text str: data['Type'], x: 250, y: 55, font: 'Arial 18'
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- text str: data['Level'], x: 65, y: 65, font: 'Arial 24'
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-
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- save format: :png, prefix: 'sample_csv_'
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-
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- # You can also specify the sheet, starting at 0
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- data = xlsx file: 'sample.xlsx', sheet: 2
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- end
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-
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- # CSV is also a Squib-module-level function, so this also works:
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- data = Squib.csv file: 'quantity_explosion.csv' # 2 rows...
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- num_cards = data['Name'].size # ...but 4 cards!
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-
21
- Squib::Deck.new(cards: num_cards) do
22
- background color: :white
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- rect # card border
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- text str: data['Name'], font: 'Arial 18'
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- save_sheet prefix: 'sample_csv_qty_', columns: 4
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- end
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-
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- # Additionally, CSV supports inline data specifically
29
- data = Squib.csv data: <<-EOCSV
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- Name,Cost
31
- Knight,3
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- Orc,1
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- EOCSV
1
+ require 'squib'
2
+
3
+ Squib::Deck.new(cards: 2) do
4
+ background color: :white
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+
6
+ # Outputs a hash of arrays with the header names as keys
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+ data = csv file: 'sample.csv'
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+ text str: data['Type'], x: 250, y: 55, font: 'Arial 18'
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+ text str: data['Level'], x: 65, y: 65, font: 'Arial 24'
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+
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+ save format: :png, prefix: 'sample_csv_'
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+
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+ # You can also specify the sheet, starting at 0
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+ data = xlsx file: 'sample.xlsx', sheet: 2
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+ end
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+
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+ # CSV is also a Squib-module-level function, so this also works:
18
+ data = Squib.csv file: 'quantity_explosion.csv' # 2 rows...
19
+ num_cards = data['Name'].size # ...but 4 cards!
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+
21
+ Squib::Deck.new(cards: num_cards) do
22
+ background color: :white
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+ rect # card border
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+ text str: data['Name'], font: 'Arial 18'
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+ save_sheet prefix: 'sample_csv_qty_', columns: 4
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+ end
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+
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+ # Additionally, CSV supports inline data specifically
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+ data = Squib.csv data: <<-EOCSV
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+ Name,Cost
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+ Knight,3
32
+ Orc,1
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+ EOCSV
@@ -1,55 +1,55 @@
1
- require 'squib'
2
-
3
- Squib::Deck.new(cards: 3) do
4
- background color: :white
5
-
6
- # Reads the first sheet by default (sheet 0)
7
- # Outputs a hash of arrays with the header names as keys
8
- data = xlsx file: 'sample.xlsx'
9
-
10
- text str: data['Name'], x: 250, y: 55, font: 'Arial 18'
11
- text str: data['Level'], x: 65, y: 65, font: 'Arial 24'
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- text str: data['Description'], x: 65, y: 600, font: 'Arial 12'
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-
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- save format: :png, prefix: 'sample_excel_' # save to individual pngs
15
- end
16
-
17
- # xlsx is also a Squib-module-level function, so this also works:
18
- data = Squib.xlsx file: 'explode_quantities.xlsx' # 2 rows...
19
- num_cards = data['Name'].size # ...but 4 cards!
20
-
21
- Squib::Deck.new(cards: num_cards) do
22
- background color: :white
23
- rect # card border
24
- text str: data['Name'], font: 'Arial 18'
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- save_sheet prefix: 'sample_xlsx_qty_', columns: 4
26
- end
27
-
28
-
29
- # Here's another example, a bit more realistic. Here's what's going on:
30
- # * We call xlsx from Squib directly - BEFORE Squib::Deck creation. This
31
- # allows us to infer the number of cards based on the size of the "Name"
32
- # field
33
- # * We make use of quantity explosion. Fields named "Qty" or "Quantity"
34
- # (any capitalization), or any other in the "qty_header" get expanded by the
35
- # number given
36
- # * We also make sure that trailing and leading whitespace is stripped
37
- # from each value. This is the default behavior in Squib, but the options
38
- # are here just to make sure.
39
-
40
- resource_data = Squib.xlsx(file: 'sample.xlsx', sheet: 2, strip: true) do |header, value|
41
- case header
42
- when 'Cost'
43
- "$#{value}k" # e.g. "3" becomes "$3k"
44
- else
45
- value # always return the original value if you didn't do anything to it
46
- end
47
- end
48
-
49
- Squib::Deck.new(cards: resource_data['Name'].size) do
50
- background color: :white
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- rect width: :deck, height: :deck
52
- text str: resource_data['Name'], align: :center, width: :deck, hint: 'red'
53
- text str: resource_data['Cost'], align: :right, width: :deck, hint: 'red'
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- save_sheet prefix: 'sample_excel_resources_', columns: 3
55
- end
1
+ require 'squib'
2
+
3
+ Squib::Deck.new(cards: 3) do
4
+ background color: :white
5
+
6
+ # Reads the first sheet by default (sheet 0)
7
+ # Outputs a hash of arrays with the header names as keys
8
+ data = xlsx file: 'sample.xlsx'
9
+
10
+ text str: data['Name'], x: 250, y: 55, font: 'Arial 18'
11
+ text str: data['Level'], x: 65, y: 65, font: 'Arial 24'
12
+ text str: data['Description'], x: 65, y: 600, font: 'Arial 12'
13
+
14
+ save format: :png, prefix: 'sample_excel_' # save to individual pngs
15
+ end
16
+
17
+ # xlsx is also a Squib-module-level function, so this also works:
18
+ data = Squib.xlsx file: 'explode_quantities.xlsx' # 2 rows...
19
+ num_cards = data['Name'].size # ...but 4 cards!
20
+
21
+ Squib::Deck.new(cards: num_cards) do
22
+ background color: :white
23
+ rect # card border
24
+ text str: data['Name'], font: 'Arial 18'
25
+ save_sheet prefix: 'sample_xlsx_qty_', columns: 4
26
+ end
27
+
28
+
29
+ # Here's another example, a bit more realistic. Here's what's going on:
30
+ # * We call xlsx from Squib directly - BEFORE Squib::Deck creation. This
31
+ # allows us to infer the number of cards based on the size of the "Name"
32
+ # field
33
+ # * We make use of quantity explosion. Fields named "Qty" or "Quantity"
34
+ # (any capitalization), or any other in the "qty_header" get expanded by the
35
+ # number given
36
+ # * We also make sure that trailing and leading whitespace is stripped
37
+ # from each value. This is the default behavior in Squib, but the options
38
+ # are here just to make sure.
39
+
40
+ resource_data = Squib.xlsx(file: 'sample.xlsx', sheet: 2, strip: true) do |header, value|
41
+ case header
42
+ when 'Cost'
43
+ "$#{value}k" # e.g. "3" becomes "$3k"
44
+ else
45
+ value # always return the original value if you didn't do anything to it
46
+ end
47
+ end
48
+
49
+ Squib::Deck.new(cards: resource_data['Name'].size) do
50
+ background color: :white
51
+ rect width: :deck, height: :deck
52
+ text str: resource_data['Name'], align: :center, width: :deck, hint: 'red'
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+ text str: resource_data['Cost'], align: :right, width: :deck, hint: 'red'
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+ save_sheet prefix: 'sample_excel_resources_', columns: 3
55
+ end
@@ -1,12 +1,12 @@
1
- require 'squib'
2
-
3
- Squib::Deck.new(cards: 2) do
4
- background color: :white
5
-
6
- # Outputs a hash of arrays with the header names as keys
7
- data = yaml file: 'sample.yaml'
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- text str: data['Type'], x: 250, y: 55, font: 'Arial 18'
9
- text str: data['Level'], x: 65, y: 65, font: 'Arial 24'
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-
11
- save format: :png, prefix: 'sample_yaml_'
12
- end
1
+ require 'squib'
2
+
3
+ Squib::Deck.new(cards: 2) do
4
+ background color: :white
5
+
6
+ # Outputs a hash of arrays with the header names as keys
7
+ data = yaml file: 'sample.yaml'
8
+ text str: data['Type'], x: 250, y: 55, font: 'Arial 18'
9
+ text str: data['Level'], x: 65, y: 65, font: 'Arial 24'
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+
11
+ save format: :png, prefix: 'sample_yaml_'
12
+ end
@@ -1,6 +1,6 @@
1
- require 'squib'
2
-
3
- Squib::Deck.new(cards: 2) do
4
- text str: %w(Hello World!)
5
- save_png
6
- end
1
+ require 'squib'
2
+
3
+ Squib::Deck.new(cards: 2) do
4
+ text str: %w(Hello World!)
5
+ save_png
6
+ end
@@ -1,39 +1,39 @@
1
- require 'squib'
2
-
3
- Squib::Deck.new(cards: 2) do
4
- background color: :white
5
- # If you really need something custom-made, the underlying cairo context
6
- # can be accessed directly via each Squib::Card
7
- #
8
- # WARNING! Input validation is not done on Squib::Cards. Proceed at your own risk.
9
-
10
- # The recommended approach is to use Deck's Enumerable, which iterates over Squib::Cards
11
- # I also recommend wrapping it in a Cairo save/restore, which Squib calls "use_cairo"
12
- each do |card|
13
- card.use_cairo do |cairo_context|
14
- cairo_context.set_source_color(:blue)
15
- cairo_context.circle(150, 150, 150)
16
- cairo_context.fill
17
- end
18
- end
19
-
20
- # Or the square bracket accessors []
21
- self[1].use_cairo do |cairo_context|
22
- cairo_context.circle(50, 50, 50)
23
- cairo_context.set_source_color(:red)
24
- cairo_context.fill
25
- end
26
-
27
- # Or modify the coordinate system for all (most?) future calls
28
- # Could be handy for a dynamic bleed
29
- each do |card|
30
- # note how this does NOT use save/restore.
31
- # again... this "feature" lives in the Land of Undefined Behavior
32
- card.cairo_context.translate(500, 500)
33
- end
34
- rect x: 0, y: 0, # actually 500, 500
35
- width: 50, height: 50, fill_color: :red
36
-
37
-
38
- save_png prefix: 'cairo_access_'
39
- end
1
+ require 'squib'
2
+
3
+ Squib::Deck.new(cards: 2) do
4
+ background color: :white
5
+ # If you really need something custom-made, the underlying cairo context
6
+ # can be accessed directly via each Squib::Card
7
+ #
8
+ # WARNING! Input validation is not done on Squib::Cards. Proceed at your own risk.
9
+
10
+ # The recommended approach is to use Deck's Enumerable, which iterates over Squib::Cards
11
+ # I also recommend wrapping it in a Cairo save/restore, which Squib calls "use_cairo"
12
+ each do |card|
13
+ card.use_cairo do |cairo_context|
14
+ cairo_context.set_source_color(:blue)
15
+ cairo_context.circle(150, 150, 150)
16
+ cairo_context.fill
17
+ end
18
+ end
19
+
20
+ # Or the square bracket accessors []
21
+ self[1].use_cairo do |cairo_context|
22
+ cairo_context.circle(50, 50, 50)
23
+ cairo_context.set_source_color(:red)
24
+ cairo_context.fill
25
+ end
26
+
27
+ # Or modify the coordinate system for all (most?) future calls
28
+ # Could be handy for a dynamic bleed
29
+ each do |card|
30
+ # note how this does NOT use save/restore.
31
+ # again... this "feature" lives in the Land of Undefined Behavior
32
+ card.cairo_context.translate(500, 500)
33
+ end
34
+ rect x: 0, y: 0, # actually 500, 500
35
+ width: 50, height: 50, fill_color: :red
36
+
37
+
38
+ save_png prefix: 'cairo_access_'
39
+ end
@@ -1,104 +1,104 @@
1
- require 'squib'
2
- require 'squib/sample_helpers'
3
-
4
- Squib::Deck.new(width: 1000, height: 3000) do
5
- draw_graph_paper width, height
6
-
7
- sample "This a PNG.\nNo scaling is done by default." do |x, y|
8
- png file: 'angler-fish.png', x: x, y: y
9
- end
10
-
11
- sample 'PNGs can be upscaled, but they will emit an antialias warning (unless you turn it off in the config.yml)' do |x,y|
12
- png file: 'angler-fish.png', x: x, y: y, width: 150, height: 150
13
- end
14
-
15
- sample 'SVGs can be loaded from a file (left) or from straight XML (right). They can also be scaled to any size.' do |x,y|
16
- svg file: 'robot-golem.svg', x: x, y: y, width: 100, height: 100
17
- svg data: File.read('robot-golem.svg'), width: 100, height: 100,
18
- x: x + 200, y: y
19
- end
20
-
21
- sample 'PNG and SVG can be auto-scaled by one side and setting the other to :scale' do |x,y|
22
- svg file: 'robot-golem.svg', x: x, y: y, width: 50, height: :scale
23
- svg file: 'robot-golem.svg', x: x + 50, y: y, width: :scale, height: 50
24
-
25
- png file: 'angler-fish.png', x: x + 200, y: y, width: 50, height: :scale
26
- png file: 'angler-fish.png', x: x + 250, y: y, width: :scale, height: 50
27
- end
28
-
29
- sample 'PNGs can be cropped. To work from sprite sheets, you can set crop coordinates to PNG images. Rounded corners supported too.' do |x,y|
30
- png file: 'sprites.png', x: x - 50, y: y - 50 # entire sprite sheet
31
- rect x: x - 50, y: y - 50, width: 100, height: 100, # draw the crop line
32
- radius: 15, dash: '3 3', stroke_color: 'red', stroke_width: 3
33
- text str: '➜', font: 'Sans Bold 12', x: x + 150, y: y - 35
34
- png file: 'sprites.png', x: x + 200, y: y - 50, # just the robot golem image
35
- crop_x: 0, crop_y: 0, crop_corner_radius: 15,
36
- crop_width: 100, crop_height: 100
37
-
38
- png file: 'sprites.png', x: x - 50, y: y + 50 # entire sprite sheet again
39
- rect x: x + 14, y: y + 50, width: 65, height: 65, # highlight the crop
40
- radius: 25, dash: '3 3', stroke_color: 'red', stroke_width: 3
41
- text str: '➜', font: 'Sans Bold 12', x: x + 150, y: y + 50
42
- png file: 'sprites.png', x: x + 225, y: y + 50, # just the drakkar ship image, rotated
43
- crop_x: 64, crop_y: 0, crop_corner_x_radius: 25, crop_corner_y_radius: 25,
44
- crop_width: 64, crop_height: 64, angle: Math::PI / 6
45
- end
46
-
47
- sample 'SVGs can be cropped too.' do |x,y|
48
- svg file: 'robot-golem.svg', x: x, y: y, width: 100, height: 100,
49
- crop_x: 40, crop_y: 0, crop_width: 50, crop_height: 50
50
- end
51
-
52
- sample 'Images can be flipped about their center.' do |x,y|
53
- png file: 'angler-fish.png', x: x, y: y, flip_vertical: true, flip_horizontal: true
54
- svg file: 'robot-golem.svg', x: x + 200, y: y, width: 100, height: 100,
55
- flip_horizontal: true
56
- end
57
-
58
- sample 'SVG can be limited to rendering to a single object if the SVG ID is set. If you look in this SVG file, the black backdrop has ID #backdrop.' do |x,y|
59
- svg file: 'robot-golem.svg', id: 'backdrop', x: x, y: y, width: 100, height: 100
60
- end
61
-
62
- sample "The SVG force_id option allows use of an ID only when specified, and render nothing if empty. Useful for multiple icons in one SVG file.\nThis should show nothing." do |x,y|
63
- svg file: 'robot-golem.svg', x: x, y: y,
64
- force_id: true, id: '' # <-- the important parts
65
- end
66
-
67
- sample 'NOTE! If you render a single object in an SVG, its placement is still relative to the SVG document.' do |x,y|
68
- svg file: 'offset.svg', x: x, y: y
69
- rect x: x, y: y, width: 100, height: 100, dash: '3 1', stroke_color: 'red', stroke_width: 3
70
-
71
- svg file: 'offset.svg', id: 'thing', x: x + 200, y: y, width: 100, height: 100
72
- rect x: x + 200, y: y, width: 100, height: 100, dash: '3 1', stroke_color: 'red', stroke_width: 3
73
- end
74
-
75
- sample 'PNGs can be blended onto each other with 15 different blending operators. Alpha transparency supported too. See http://cairographics.org/operators' do |x,y|
76
- png file: 'ball.png', x: x, y: y
77
- png file: 'grit.png', x: x + 20, y: y + 20, blend: :color_burn, alpha: 0.75
78
- end
79
-
80
- sample 'Rotation is around the upper-left corner of the image. Unit is radians.' do |x,y|
81
- rect x: x, y: y, width: 100, height: 100, stroke_width: 3, dash: '3 3', stroke_color: :red
82
- png x: x, y: y, width: 100, height: 100, angle: Math::PI / 4, file: 'angler-fish.png'
83
-
84
- rect x: x + 250, y: y, width: 100, height: 100, stroke_width: 3, dash: '3 3', stroke_color: :red
85
- svg x: x + 250, y: y, width: 100, height: 100, file: 'robot-golem.svg',
86
- angle: Math::PI / 2 - 0.2
87
- end
88
-
89
- sample 'SVGs and PNGs can be used as masks for colors instead of being directly rendered.' do |x,y|
90
- svg mask: '#00ff00', file: 'glass-heart.svg', x: x - 50, y: y - 50, width: 200, height: 200
91
- svg mask: '(0,0)(500,0) #eee@0.0 #111@1.0', file: 'glass-heart.svg', x: x + 150, y: y - 50, width: 200, height: 200
92
- end
93
-
94
- sample 'PNG masks are based on the alpha channel. Gradient coordinates are relative to the card.' do |x,y|
95
- png file: 'with-alpha.png', x: x - 50, y: y
96
- png file: 'with-alpha.png', mask: :magenta, x: x + 50, y: y
97
-
98
- mask = "(#{x+150+75}, #{y+75}, 0)(#{x+150+75}, #{y+75}, 100) #f00@0.0 #000@1.0"
99
- png file: 'with-alpha.png', mask: mask, x: x + 150, y: y, width: 150, height: :scale
100
- end
101
-
102
-
103
- save_png prefix: '_images_'
104
- end
1
+ require 'squib'
2
+ require 'squib/sample_helpers'
3
+
4
+ Squib::Deck.new(width: 1000, height: 3000) do
5
+ draw_graph_paper width, height
6
+
7
+ sample "This a PNG.\nNo scaling is done by default." do |x, y|
8
+ png file: 'angler-fish.png', x: x, y: y
9
+ end
10
+
11
+ sample 'PNGs can be upscaled, but they will emit an antialias warning (unless you turn it off in the config.yml)' do |x,y|
12
+ png file: 'angler-fish.png', x: x, y: y, width: 150, height: 150
13
+ end
14
+
15
+ sample 'SVGs can be loaded from a file (left) or from straight XML (right). They can also be scaled to any size.' do |x,y|
16
+ svg file: 'robot-golem.svg', x: x, y: y, width: 100, height: 100
17
+ svg data: File.read('robot-golem.svg'), width: 100, height: 100,
18
+ x: x + 200, y: y
19
+ end
20
+
21
+ sample 'PNG and SVG can be auto-scaled by one side and setting the other to :scale' do |x,y|
22
+ svg file: 'robot-golem.svg', x: x, y: y, width: 50, height: :scale
23
+ svg file: 'robot-golem.svg', x: x + 50, y: y, width: :scale, height: 50
24
+
25
+ png file: 'angler-fish.png', x: x + 200, y: y, width: 50, height: :scale
26
+ png file: 'angler-fish.png', x: x + 250, y: y, width: :scale, height: 50
27
+ end
28
+
29
+ sample 'PNGs can be cropped. To work from sprite sheets, you can set crop coordinates to PNG images. Rounded corners supported too.' do |x,y|
30
+ png file: 'sprites.png', x: x - 50, y: y - 50 # entire sprite sheet
31
+ rect x: x - 50, y: y - 50, width: 100, height: 100, # draw the crop line
32
+ radius: 15, dash: '3 3', stroke_color: 'red', stroke_width: 3
33
+ text str: '➜', font: 'Sans Bold 12', x: x + 150, y: y - 35
34
+ png file: 'sprites.png', x: x + 200, y: y - 50, # just the robot golem image
35
+ crop_x: 0, crop_y: 0, crop_corner_radius: 15,
36
+ crop_width: 100, crop_height: 100
37
+
38
+ png file: 'sprites.png', x: x - 50, y: y + 50 # entire sprite sheet again
39
+ rect x: x + 14, y: y + 50, width: 65, height: 65, # highlight the crop
40
+ radius: 25, dash: '3 3', stroke_color: 'red', stroke_width: 3
41
+ text str: '➜', font: 'Sans Bold 12', x: x + 150, y: y + 50
42
+ png file: 'sprites.png', x: x + 225, y: y + 50, # just the drakkar ship image, rotated
43
+ crop_x: 64, crop_y: 0, crop_corner_x_radius: 25, crop_corner_y_radius: 25,
44
+ crop_width: 64, crop_height: 64, angle: Math::PI / 6
45
+ end
46
+
47
+ sample 'SVGs can be cropped too.' do |x,y|
48
+ svg file: 'robot-golem.svg', x: x, y: y, width: 100, height: 100,
49
+ crop_x: 40, crop_y: 0, crop_width: 50, crop_height: 50
50
+ end
51
+
52
+ sample 'Images can be flipped about their center.' do |x,y|
53
+ png file: 'angler-fish.png', x: x, y: y, flip_vertical: true, flip_horizontal: true
54
+ svg file: 'robot-golem.svg', x: x + 200, y: y, width: 100, height: 100,
55
+ flip_horizontal: true
56
+ end
57
+
58
+ sample 'SVG can be limited to rendering to a single object if the SVG ID is set. If you look in this SVG file, the black backdrop has ID #backdrop.' do |x,y|
59
+ svg file: 'robot-golem.svg', id: 'backdrop', x: x, y: y, width: 100, height: 100
60
+ end
61
+
62
+ sample "The SVG force_id option allows use of an ID only when specified, and render nothing if empty. Useful for multiple icons in one SVG file.\nThis should show nothing." do |x,y|
63
+ svg file: 'robot-golem.svg', x: x, y: y,
64
+ force_id: true, id: '' # <-- the important parts
65
+ end
66
+
67
+ sample 'NOTE! If you render a single object in an SVG, its placement is still relative to the SVG document.' do |x,y|
68
+ svg file: 'offset.svg', x: x, y: y
69
+ rect x: x, y: y, width: 100, height: 100, dash: '3 1', stroke_color: 'red', stroke_width: 3
70
+
71
+ svg file: 'offset.svg', id: 'thing', x: x + 200, y: y, width: 100, height: 100
72
+ rect x: x + 200, y: y, width: 100, height: 100, dash: '3 1', stroke_color: 'red', stroke_width: 3
73
+ end
74
+
75
+ sample 'PNGs can be blended onto each other with 15 different blending operators. Alpha transparency supported too. See http://cairographics.org/operators' do |x,y|
76
+ png file: 'ball.png', x: x, y: y
77
+ png file: 'grit.png', x: x + 20, y: y + 20, blend: :color_burn, alpha: 0.75
78
+ end
79
+
80
+ sample 'Rotation is around the upper-left corner of the image. Unit is radians.' do |x,y|
81
+ rect x: x, y: y, width: 100, height: 100, stroke_width: 3, dash: '3 3', stroke_color: :red
82
+ png x: x, y: y, width: 100, height: 100, angle: Math::PI / 4, file: 'angler-fish.png'
83
+
84
+ rect x: x + 250, y: y, width: 100, height: 100, stroke_width: 3, dash: '3 3', stroke_color: :red
85
+ svg x: x + 250, y: y, width: 100, height: 100, file: 'robot-golem.svg',
86
+ angle: Math::PI / 2 - 0.2
87
+ end
88
+
89
+ sample 'SVGs and PNGs can be used as masks for colors instead of being directly rendered.' do |x,y|
90
+ svg mask: '#00ff00', file: 'glass-heart.svg', x: x - 50, y: y - 50, width: 200, height: 200
91
+ svg mask: '(0,0)(500,0) #eee@0.0 #111@1.0', file: 'glass-heart.svg', x: x + 150, y: y - 50, width: 200, height: 200
92
+ end
93
+
94
+ sample 'PNG masks are based on the alpha channel. Gradient coordinates are relative to the card.' do |x,y|
95
+ png file: 'with-alpha.png', x: x - 50, y: y
96
+ png file: 'with-alpha.png', mask: :magenta, x: x + 50, y: y
97
+
98
+ mask = "(#{x+150+75}, #{y+75}, 0)(#{x+150+75}, #{y+75}, 100) #f00@0.0 #000@1.0"
99
+ png file: 'with-alpha.png', mask: mask, x: x + 150, y: y, width: 150, height: :scale
100
+ end
101
+
102
+
103
+ save_png prefix: '_images_'
104
+ end