spy_alley_application 0.3.0

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Files changed (148) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +13 -0
  3. data/.rspec +3 -0
  4. data/.travis.yml +7 -0
  5. data/Gemfile +4 -0
  6. data/Gemfile.lock +92 -0
  7. data/LICENSE.txt +21 -0
  8. data/README.md +39 -0
  9. data/Rakefile +6 -0
  10. data/bin/console +14 -0
  11. data/bin/setup +8 -0
  12. data/lib/spy_alley_application.rb +6 -0
  13. data/lib/spy_alley_application/actions/buy_equipment.rb +31 -0
  14. data/lib/spy_alley_application/actions/choose_new_spy_identity.rb +26 -0
  15. data/lib/spy_alley_application/actions/choose_space_to_move.rb +21 -0
  16. data/lib/spy_alley_application/actions/confiscate_materials.rb +58 -0
  17. data/lib/spy_alley_application/actions/generate_new_game.rb +70 -0
  18. data/lib/spy_alley_application/actions/make_accusation.rb +40 -0
  19. data/lib/spy_alley_application/actions/pass.rb +21 -0
  20. data/lib/spy_alley_application/actions/roll_die.rb +25 -0
  21. data/lib/spy_alley_application/actions/use_move_card.rb +28 -0
  22. data/lib/spy_alley_application/execute_action.rb +20 -0
  23. data/lib/spy_alley_application/injection_container.rb +596 -0
  24. data/lib/spy_alley_application/models/acquisition_method/by_confiscation.rb +22 -0
  25. data/lib/spy_alley_application/models/acquisition_method/by_free_gift.rb +20 -0
  26. data/lib/spy_alley_application/models/acquisition_method/by_passing_start.rb +20 -0
  27. data/lib/spy_alley_application/models/acquisition_method/by_purchase.rb +21 -0
  28. data/lib/spy_alley_application/models/acquisition_method/by_selling_top_secret_information.rb +21 -0
  29. data/lib/spy_alley_application/models/board_spaces/black_market.rb +24 -0
  30. data/lib/spy_alley_application/models/board_spaces/border_crossing.rb +24 -0
  31. data/lib/spy_alley_application/models/board_spaces/buy_equipment.rb +26 -0
  32. data/lib/spy_alley_application/models/board_spaces/buy_password.rb +26 -0
  33. data/lib/spy_alley_application/models/board_spaces/confiscate_materials.rb +24 -0
  34. data/lib/spy_alley_application/models/board_spaces/draw_free_gift.rb +24 -0
  35. data/lib/spy_alley_application/models/board_spaces/draw_move_card.rb +24 -0
  36. data/lib/spy_alley_application/models/board_spaces/embassy.rb +26 -0
  37. data/lib/spy_alley_application/models/board_spaces/move_back.rb +25 -0
  38. data/lib/spy_alley_application/models/board_spaces/sold_top_secret_information.rb +27 -0
  39. data/lib/spy_alley_application/models/board_spaces/spy_alley_entrance.rb +38 -0
  40. data/lib/spy_alley_application/models/board_spaces/spy_eliminator.rb +24 -0
  41. data/lib/spy_alley_application/models/board_spaces/start.rb +36 -0
  42. data/lib/spy_alley_application/models/board_spaces/take_another_turn.rb +24 -0
  43. data/lib/spy_alley_application/models/equipment.rb +42 -0
  44. data/lib/spy_alley_application/models/game_board.rb +23 -0
  45. data/lib/spy_alley_application/models/game_board/black_market_option_state.rb +59 -0
  46. data/lib/spy_alley_application/models/game_board/buy_equipment_option_state.rb +52 -0
  47. data/lib/spy_alley_application/models/game_board/buy_password_option_state.rb +39 -0
  48. data/lib/spy_alley_application/models/game_board/confiscate_materials_option_state.rb +68 -0
  49. data/lib/spy_alley_application/models/game_board/eliminate_player.rb +91 -0
  50. data/lib/spy_alley_application/models/game_board/embassy_victory.rb +23 -0
  51. data/lib/spy_alley_application/models/game_board/equipment_bought.rb +42 -0
  52. data/lib/spy_alley_application/models/game_board/equipment_confiscated.rb +67 -0
  53. data/lib/spy_alley_application/models/game_board/free_gift_drawn.rb +39 -0
  54. data/lib/spy_alley_application/models/game_board/money_gained_or_lost.rb +22 -0
  55. data/lib/spy_alley_application/models/game_board/move_card_drawn.rb +31 -0
  56. data/lib/spy_alley_application/models/game_board/move_card_used.rb +30 -0
  57. data/lib/spy_alley_application/models/game_board/move_options.rb +23 -0
  58. data/lib/spy_alley_application/models/game_board/new_spy_identity_chosen.rb +37 -0
  59. data/lib/spy_alley_application/models/game_board/next_game_state.rb +70 -0
  60. data/lib/spy_alley_application/models/game_board/player_moved.rb +24 -0
  61. data/lib/spy_alley_application/models/game_board/spy_eliminator_options.rb +41 -0
  62. data/lib/spy_alley_application/models/game_state/buy_equipment.rb +26 -0
  63. data/lib/spy_alley_application/models/game_state/choose_new_spy_identity.rb +29 -0
  64. data/lib/spy_alley_application/models/game_state/confiscate_materials.rb +29 -0
  65. data/lib/spy_alley_application/models/game_state/game_over.rb +27 -0
  66. data/lib/spy_alley_application/models/game_state/move_option.rb +25 -0
  67. data/lib/spy_alley_application/models/game_state/spy_eliminator.rb +25 -0
  68. data/lib/spy_alley_application/models/game_state/start_of_turn.rb +23 -0
  69. data/lib/spy_alley_application/models/game_state/victory_reason/by_elimination.rb +22 -0
  70. data/lib/spy_alley_application/models/game_state/victory_reason/by_embassy.rb +22 -0
  71. data/lib/spy_alley_application/models/move_card.rb +26 -0
  72. data/lib/spy_alley_application/models/player.rb +37 -0
  73. data/lib/spy_alley_application/models/sell_top_secret_information.rb +24 -0
  74. data/lib/spy_alley_application/models/validator/buying_equipment.rb +35 -0
  75. data/lib/spy_alley_application/models/validator/choosing_new_spy_identity.rb +33 -0
  76. data/lib/spy_alley_application/models/validator/confiscating_materials.rb +50 -0
  77. data/lib/spy_alley_application/models/validator/making_accusation.rb +31 -0
  78. data/lib/spy_alley_application/models/validator/moving.rb +30 -0
  79. data/lib/spy_alley_application/models/validator/passing.rb +24 -0
  80. data/lib/spy_alley_application/models/validator/rolling_die.rb +29 -0
  81. data/lib/spy_alley_application/models/validator/using_move_card.rb +31 -0
  82. data/lib/spy_alley_application/models/wild_card.rb +25 -0
  83. data/lib/spy_alley_application/new_game.rb +18 -0
  84. data/lib/spy_alley_application/new_game/assign_seats.rb +21 -0
  85. data/lib/spy_alley_application/new_game/assign_spy_identities.rb +24 -0
  86. data/lib/spy_alley_application/results/nodes/buy_equipment_option_node.rb +23 -0
  87. data/lib/spy_alley_application/results/nodes/choose_new_spy_identity_option_node.rb +23 -0
  88. data/lib/spy_alley_application/results/nodes/confiscate_materials_option_node.rb +22 -0
  89. data/lib/spy_alley_application/results/nodes/die_rolled_node.rb +21 -0
  90. data/lib/spy_alley_application/results/nodes/eliminated_player_node.rb +22 -0
  91. data/lib/spy_alley_application/results/nodes/equipment_gained_node.rb +28 -0
  92. data/lib/spy_alley_application/results/nodes/game_over_node.rb +24 -0
  93. data/lib/spy_alley_application/results/nodes/make_accusation_option_node.rb +20 -0
  94. data/lib/spy_alley_application/results/nodes/money_gained_node.rb +25 -0
  95. data/lib/spy_alley_application/results/nodes/money_lost_node.rb +21 -0
  96. data/lib/spy_alley_application/results/nodes/move_back_node.rb +21 -0
  97. data/lib/spy_alley_application/results/nodes/move_card_drawn_node.rb +22 -0
  98. data/lib/spy_alley_application/results/nodes/move_card_used_node.rb +22 -0
  99. data/lib/spy_alley_application/results/nodes/move_option_node.rb +20 -0
  100. data/lib/spy_alley_application/results/nodes/new_spy_identity_chosen_node.rb +21 -0
  101. data/lib/spy_alley_application/results/nodes/next_player_node.rb +20 -0
  102. data/lib/spy_alley_application/results/nodes/pass_option_node.rb +16 -0
  103. data/lib/spy_alley_application/results/nodes/player_movement_node.rb +21 -0
  104. data/lib/spy_alley_application/results/nodes/player_passed_node.rb +19 -0
  105. data/lib/spy_alley_application/results/nodes/reached_embassy_with_all_equipment_node.rb +20 -0
  106. data/lib/spy_alley_application/results/nodes/result_game_board_node.rb +21 -0
  107. data/lib/spy_alley_application/results/nodes/roll_die_option_node.rb +16 -0
  108. data/lib/spy_alley_application/results/nodes/use_move_card_option_node.rb +20 -0
  109. data/lib/spy_alley_application/results/nodes/wild_card_gained_node.rb +27 -0
  110. data/lib/spy_alley_application/results/process_buy_equipment_options.rb +25 -0
  111. data/lib/spy_alley_application/results/process_eliminating_player.rb +36 -0
  112. data/lib/spy_alley_application/results/process_landing_on_space.rb +232 -0
  113. data/lib/spy_alley_application/results/process_move_options.rb +65 -0
  114. data/lib/spy_alley_application/results/process_next_turn_options.rb +87 -0
  115. data/lib/spy_alley_application/results/process_passing_spaces.rb +68 -0
  116. data/lib/spy_alley_application/results/process_proceeding_to_next_state.rb +23 -0
  117. data/lib/spy_alley_application/types/array_of_equipment.rb +7 -0
  118. data/lib/spy_alley_application/types/array_of_free_gifts.rb +7 -0
  119. data/lib/spy_alley_application/types/array_of_move_cards.rb +6 -0
  120. data/lib/spy_alley_application/types/array_of_players.rb +6 -0
  121. data/lib/spy_alley_application/types/board_space.rb +4 -0
  122. data/lib/spy_alley_application/types/coercible_integer_one_to_six.rb +9 -0
  123. data/lib/spy_alley_application/types/equipment.rb +32 -0
  124. data/lib/spy_alley_application/types/equipment_type.rb +9 -0
  125. data/lib/spy_alley_application/types/free_gift.rb +22 -0
  126. data/lib/spy_alley_application/types/game_board.rb +52 -0
  127. data/lib/spy_alley_application/types/game_state.rb +19 -0
  128. data/lib/spy_alley_application/types/move_card.rb +21 -0
  129. data/lib/spy_alley_application/types/nationality.rb +5 -0
  130. data/lib/spy_alley_application/types/player.rb +123 -0
  131. data/lib/spy_alley_application/types/validation_builder.rb +21 -0
  132. data/lib/spy_alley_application/types/validator/non_admin.rb +21 -0
  133. data/lib/spy_alley_application/types/wild_card.rb +14 -0
  134. data/lib/spy_alley_application/validator/builder.rb +119 -0
  135. data/lib/spy_alley_application/validator/buy_equipment.rb +39 -0
  136. data/lib/spy_alley_application/validator/choose_new_spy_identity.rb +24 -0
  137. data/lib/spy_alley_application/validator/confiscate_materials.rb +22 -0
  138. data/lib/spy_alley_application/validator/confiscate_materials/full_validator.rb +39 -0
  139. data/lib/spy_alley_application/validator/confiscate_materials/validate_target_player_id.rb +24 -0
  140. data/lib/spy_alley_application/validator/make_accusation.rb +24 -0
  141. data/lib/spy_alley_application/validator/move.rb +24 -0
  142. data/lib/spy_alley_application/validator/new_game.rb +35 -0
  143. data/lib/spy_alley_application/validator/new_game_builder.rb +32 -0
  144. data/lib/spy_alley_application/validator/no_options.rb +7 -0
  145. data/lib/spy_alley_application/validator/use_move_card.rb +23 -0
  146. data/lib/spy_alley_application/version.rb +3 -0
  147. data/spy_alley_application.gemspec +40 -0
  148. metadata +343 -0
@@ -0,0 +1,36 @@
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+ # frozen string_literal: true
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+
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+ require 'dry-struct'
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+ require 'spy_alley_application/types/board_space'
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+
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+ module SpyAlleyApplication
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+ module Models
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+ module BoardSpaces
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+ class Start < Dry::Struct
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+ @@can_handle_start = ::Types.Interface(:handle_start)
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+ def self.new(id:, next_space: nil, &block)
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+ o = Start.allocate
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+ next_space ||= yield(o)
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+ o.send(:initialize, **{id: id, next_space: next_space})
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+ o
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+ end
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+
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+ def initialize(id:, next_space: nil, &block)
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+ @id = ::Types::Coercible::Integer.call(id)
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+ @next_space = SpyAlleyApplication::Types::BoardSpace.call(next_space)
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+ end
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+
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+ def id;@id;end
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+ def next_space;@next_space;end
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+ def in_spy_alley?;false;end
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+ def to_h;{id: id};end
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+
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+ def accept(visitor, **args)
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+ @@can_handle_start.(visitor)
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+ visitor.handle_start(self, args)
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+ end
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+ end
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+ end
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+ end
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+ end
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+
@@ -0,0 +1,24 @@
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+ # frozen string_literal: true
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+
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+ require 'dry-struct'
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+ require 'spy_alley_application/types/board_space'
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+
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+ module SpyAlleyApplication
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+ module Models
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+ module BoardSpaces
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+ class TakeAnotherTurn < Dry::Struct
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+ @@can_handle_take_another_turn = ::Types.Interface(:handle_take_another_turn)
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+ attribute :id, ::Types::Coercible::Integer
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+ attribute :next_space, ::SpyAlleyApplication::Types::BoardSpace
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+
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+ def accept(visitor, **args)
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+ @@can_handle_take_another_turn.(visitor)
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+ visitor.handle_take_another_turn(self, args)
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+ end
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+
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+ def in_spy_alley?;false;end
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+ end
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+ end
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+ end
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+ end
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+
@@ -0,0 +1,42 @@
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+ # frozen string literal: true
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+
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+ require 'dry-struct'
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+ require 'spy_alley_application/types/equipment_type'
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+ require 'spy_alley_application/types/nationality'
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+
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+ module SpyAlleyApplication
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+ module Models
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+ class Equipment < Dry::Struct
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+ @@can_handle_equipment = ::Types.Interface(:handle_equipment)
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+
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+ attribute :nationality, SpyAlleyApplication::Types::Nationality
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+ attribute :type, SpyAlleyApplication::Types::EquipmentType
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+
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+ def accept(visitor, **args)
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+ @@can_handle_equipment.(visitor)
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+ visitor.handle_equipment(self, args)
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+ end
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+
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+ def wild_card?
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+ false
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+ end
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+
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+ def to_h
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+ self
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+ end
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+
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+ def to_s
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+ "#{nationality} #{type}"
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+ end
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+ alias_method :transform_values, :to_s
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+
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+ def <=>(other)
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+ return nil if !other.is_a?(self.class)
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+ result = self.nationality <=> other.nationality
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+ result = self.type <=> other.type if result.eql?(0)
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+ result
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+ end
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+ end
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+ end
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+ end
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+
@@ -0,0 +1,23 @@
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+ # frozen string_literal: true
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+
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+ require 'dry-struct'
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+ require 'spy_alley_application/types/array_of_players'
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+ require 'spy_alley_application/types/array_of_free_gifts'
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+ require 'spy_alley_application/types/array_of_move_cards'
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+ require 'spy_alley_application/types/game_state'
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+
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+ module SpyAlleyApplication
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+ module Models
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+ class GameBoard < Dry::Struct
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+ attribute :players, Types::ArrayOfPlayers
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+ attribute :move_card_pile, Types::ArrayOfMoveCards
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+ attribute :free_gift_pile, Types::ArrayOfFreeGifts
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+ attribute :game_state, Types::GameState
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+
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+ def current_player
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+ players.find{|p| p.seat.eql?(game_state.seat)}
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+ end
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+ end
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+ end
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+ end
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+
@@ -0,0 +1,59 @@
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+ # frozen string_literal: true
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+
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+ require 'dry-initializer'
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+ require 'dry-struct'
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+ require 'spy_alley_application/models/game_board'
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+ require 'spy_alley_application/types/equipment'
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+ require 'spy_alley_application/types/equipment_type'
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+ require 'spy_alley_application/types/game_state'
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+ require 'spy_alley_application/types/nationality'
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+
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+ module SpyAlleyApplication
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+ module Models
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+ class GameBoard < Dry::Struct
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+ class BlackMarketOptionState
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+ include Dry::Initializer.define -> do
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+ option :next_game_state, type: ::Types::Callable, reader: :private
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+ option :equipment_cost,
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+ default: ->{{password: 1, disguise: 5, codebook: 15, key: 30}},
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+ reader: :private,
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+ type: ::Types::Hash.schema(
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+ password: ::Types::CoercibleNonnegativeInteger,
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+ disguise: ::Types::CoercibleNonnegativeInteger,
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+ codebook: ::Types::CoercibleNonnegativeInteger,
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+ key: ::Types::CoercibleNonnegativeInteger)
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+ end
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+
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+ def call(game_board:)
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+ player = game_board.players.find{|p| p.seat.eql?(game_board.game_state.seat)}
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+ affordable_equipment = SpyAlleyApplication::Types::EquipmentType.values.select do |t|
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+ player.money >= equipment_cost[t.to_sym]
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+ end
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+
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+ equipment = affordable_equipment.map do |equipment_type|
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+ SpyAlleyApplication::Types::Nationality.values.map do |nationality|
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+ SpyAlleyApplication::Types::Equipment.call("#{nationality} #{equipment_type}")
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+ end
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+ end.flatten.sort.freeze
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+
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+ options = equipment - player.equipment
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+
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+ # only give buy option if player both has enough money and does not already all equipment
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+ if options.empty?
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+ return next_game_state.(game_board: game_board)
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+ end
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+ SpyAlleyApplication::Models::GameBoard::new(
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+ players: game_board.players,
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+ move_card_pile: game_board.move_card_pile,
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+ free_gift_pile: game_board.free_gift_pile,
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+ game_state: SpyAlleyApplication::Types::GameState.call(
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+ name: 'buy_equipment',
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+ seat: game_board.game_state.seat,
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+ options: options,
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+ limit: 1))
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+ end
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+ end
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+ end
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+ end
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+ end
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+
@@ -0,0 +1,52 @@
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+ # frozen string_literal: true
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+
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+ require 'dry-initializer'
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+ require 'dry-struct'
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+ require 'spy_alley_application/models/game_board'
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+ require 'spy_alley_application/types/equipment'
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+ require 'spy_alley_application/types/game_state'
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+ require 'spy_alley_application/types/nationality'
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+
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+ module SpyAlleyApplication
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+ module Models
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+ class GameBoard < Dry::Struct
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+ class BuyEquipmentOptionState
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+ include Dry::Initializer.define -> do
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+ option :next_game_state, type: ::Types::Callable, reader: :private
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+ option :equipment_cost,
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+ default: ->{{disguise: 5, codebook: 15, key: 30}},
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+ reader: :private,
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+ type: ::Types::Hash.schema(
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+ disguise: ::Types::CoercibleNonnegativeInteger,
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+ codebook: ::Types::CoercibleNonnegativeInteger,
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+ key: ::Types::CoercibleNonnegativeInteger)
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+ end
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+
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+ def call(game_board:, equipment_type:)
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+ player = game_board.current_player
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+ unit_cost = equipment_cost[equipment_type.to_sym]
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+ equipment = SpyAlleyApplication::Types::Nationality.values.map do |nationality|
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+ SpyAlleyApplication::Types::Equipment.call("#{nationality} #{equipment_type}")
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+ end
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+ options = (equipment - player.equipment).sort.freeze
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+ limit = [player.money / unit_cost, options.length].min
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+
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+ # only give buy option if player both has enough money and does not already all equipment
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+ if limit.eql?(0)
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+ return next_game_state.(game_board: game_board)
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+ end
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+ SpyAlleyApplication::Models::GameBoard::new(
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+ players: game_board.players,
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+ move_card_pile: game_board.move_card_pile,
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+ free_gift_pile: game_board.free_gift_pile,
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+ game_state: SpyAlleyApplication::Types::GameState.call(
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+ name: 'buy_equipment',
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+ seat: game_board.game_state.seat,
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+ options: options,
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+ limit: limit))
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+ end
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+ end
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+ end
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+ end
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+ end
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+
@@ -0,0 +1,39 @@
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+ # frozen string_literal: true
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+
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+ require 'dry-struct'
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+ require 'spy_alley_application/models/game_board'
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+ require 'spy_alley_application/types/equipment'
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+ require 'spy_alley_application/types/game_state'
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+
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+ module SpyAlleyApplication
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+ module Models
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+ class GameBoard < Dry::Struct
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+ class BuyPasswordOptionState
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+ include Dry::Initializer.define -> do
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+ option :next_game_state, type: ::Types::Callable, reader: :private
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+ option :password_cost, type: ::Types::CoercibleNonnegativeInteger, reader: :private,
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+ default: ->{1}
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+ end
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+
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+ def call(game_board:, nationality:)
19
+ equipment_to_add = SpyAlleyApplication::Types::Equipment.call("#{nationality} password")
20
+ player = game_board.players.find{|p| p.seat.eql?(game_board.game_state.seat)}
21
+ # only give buy option if player both has money and does not already have the password
22
+ if player.money < password_cost || player.equipment.any?{|e| e.eql?(equipment_to_add)}
23
+ return next_game_state.(game_board: game_board)
24
+ end
25
+ SpyAlleyApplication::Models::GameBoard::new(
26
+ players: game_board.players,
27
+ move_card_pile: game_board.move_card_pile,
28
+ free_gift_pile: game_board.free_gift_pile,
29
+ game_state: SpyAlleyApplication::Types::GameState.call(
30
+ name: 'buy_equipment',
31
+ seat: game_board.game_state.seat,
32
+ options: [equipment_to_add],
33
+ limit: 1))
34
+ end
35
+ end
36
+ end
37
+ end
38
+ end
39
+
@@ -0,0 +1,68 @@
1
+ # frozen string_literal: true
2
+
3
+ require 'dry-initializer'
4
+ require 'dry-struct'
5
+ require 'spy_alley_application/models/game_board'
6
+ require 'spy_alley_application/types/equipment'
7
+ require 'spy_alley_application/types/equipment_type'
8
+ require 'spy_alley_application/types/game_state'
9
+ require 'spy_alley_application/types/nationality'
10
+
11
+ module SpyAlleyApplication
12
+ module Models
13
+ class GameBoard < Dry::Struct
14
+ class ConfiscateMaterialsOptionState
15
+ include Dry::Initializer.define -> do
16
+ option :next_game_state, type: ::Types::Callable, reader: :private
17
+ option :equipment_cost,
18
+ default: ->{{password: 5, disguise: 5, codebook: 10, key: 25, wild_card: 50}},
19
+ reader: :private,
20
+ type: ::Types::Hash.schema(
21
+ password: ::Types::CoercibleNonnegativeInteger,
22
+ disguise: ::Types::CoercibleNonnegativeInteger,
23
+ codebook: ::Types::CoercibleNonnegativeInteger,
24
+ key: ::Types::CoercibleNonnegativeInteger,
25
+ wild_card: ::Types::CoercibleNonnegativeInteger)
26
+ end
27
+
28
+ def call(game_board:)
29
+ player = game_board.players.find{|p| p.seat.eql?(game_board.game_state.seat)}
30
+ other_players = game_board.players.reject{|p| p.seat.eql?(game_board.game_state.seat)}
31
+
32
+ affordable_types = SpyAlleyApplication::Types::EquipmentType.values.select do |t|
33
+ player.money >= equipment_cost[t.to_sym]
34
+ end
35
+ can_afford_wild_card = (player.money > equipment_cost[:wild_card])
36
+
37
+ all_affordable_equipment = affordable_types.map do |equipment_type|
38
+ SpyAlleyApplication::Types::Nationality.values.map do |nationality|
39
+ SpyAlleyApplication::Types::Equipment.call("#{nationality} #{equipment_type}")
40
+ end
41
+ end.flatten.sort
42
+
43
+ targets = other_players.map do |p|
44
+ equipment = all_affordable_equipment.select{|e| p.equipment.include?(e)}
45
+ equipment.push('wild card') if p.wild_cards > 0 && can_afford_wild_card
46
+ [p.seat, equipment.freeze]
47
+ end.reject{|seat, equipment| equipment.empty?}.map do |seat, equipment|
48
+ {seat: seat, equipment: equipment}
49
+ end.freeze
50
+
51
+ # only give confiscation option if there are targets
52
+ if targets.empty?
53
+ return next_game_state.(game_board: game_board)
54
+ end
55
+ SpyAlleyApplication::Models::GameBoard::new(
56
+ players: game_board.players,
57
+ move_card_pile: game_board.move_card_pile,
58
+ free_gift_pile: game_board.free_gift_pile,
59
+ game_state: SpyAlleyApplication::Types::GameState.call(
60
+ name: 'confiscate_materials',
61
+ seat: game_board.game_state.seat,
62
+ targets: targets))
63
+ end
64
+ end
65
+ end
66
+ end
67
+ end
68
+
@@ -0,0 +1,91 @@
1
+ # frozen string_literal: true
2
+
3
+ require 'dry-initializer'
4
+ require 'dry-struct'
5
+ require 'spy_alley_application/models/game_board'
6
+ require 'spy_alley_application/types/equipment'
7
+ require 'spy_alley_application/types/game_state'
8
+
9
+ module SpyAlleyApplication
10
+ module Models
11
+ class GameBoard < Dry::Struct
12
+ class EliminatePlayer
13
+ def call(game_board:, eliminating_player:, eliminated_player:)
14
+ unaffected_players = game_board
15
+ .players
16
+ .reject{|player| [eliminating_player, eliminated_player].include?(player)}
17
+
18
+ game_state = get_game_state(unaffected_players, eliminating_player)
19
+
20
+ eliminating_player = get_eliminating_player(eliminating_player, eliminated_player)
21
+
22
+ eliminated_player = get_eliminated_player(eliminated_player)
23
+
24
+ players = unaffected_players
25
+ .push(eliminating_player)
26
+ .push(eliminated_player)
27
+ .sort{|p, q| p.seat <=> q.seat}
28
+ .freeze
29
+
30
+ get_new_game_board(game_board, players, game_state)
31
+ end
32
+
33
+ private
34
+ def get_game_state(unaffected_players, eliminating_player)
35
+ # If none of the other players are in the game, then the game must be over
36
+ if unaffected_players.none?(&:active?)
37
+ {name: 'game_over', reason: {name: 'by_elimination'}, seat: eliminating_player.seat}
38
+ else
39
+ {
40
+ name: 'choose_new_spy_identity',
41
+ seat: eliminating_player.seat,
42
+ options: [eliminating_player.spy_identity, eliminated_player.spy_identity].freeze,
43
+ parent: game_board.game_state
44
+ }
45
+ end
46
+ end
47
+
48
+ def get_eliminating_player(eliminating_player, eliminated_player)
49
+ new_equipment = eliminating_player.equipment.map(&:to_s)
50
+ new_equipment = new_equipment + (eliminated_player.equipment.map(&:to_s))
51
+ new_equipment = new_equipment.uniq.sort
52
+ new_move_cards = eliminating_player.move_cards.map(&:value)
53
+ new_move_cards = new_move_cards + (eliminated_player.move_cards.map(&:value))
54
+ new_move_cards = new_move_cards.sort
55
+ new_money = eliminating_player.money + eliminated_player.money
56
+ new_wild_cards = eliminating_player.wild_cards + eliminated_player.wild_cards
57
+
58
+ new_values = eliminating_player.to_h
59
+ new_values[:equipment] = new_equipment
60
+ new_values[:money] = new_money
61
+ new_values[:move_cards] = new_move_cards
62
+ new_values[:wild_cards] = new_wild_cards
63
+
64
+ SpyAlleyApplication::Types::Player.call(new_values)
65
+ end
66
+
67
+ def get_eliminated_player(eliminated_player)
68
+ SpyAlleyApplication::Types::Player.call(
69
+ id: eliminated_player.id,
70
+ seat: eliminated_player.seat,
71
+ location: eliminated_player.location,
72
+ spy_identity: eliminated_player.spy_identity,
73
+ money: 0,
74
+ move_cards: [].freeze,
75
+ equipment: [].freeze,
76
+ wild_cards: 0,
77
+ active?: false)
78
+ end
79
+
80
+ def get_new_game_board(game_board, players, game_state)
81
+ SpyAlleyApplication::Models::GameBoard::new(
82
+ players: players,
83
+ move_card_pile: game_board.move_card_pile,
84
+ free_gift_pile: game_board.free_gift_pile,
85
+ game_state: game_state)
86
+ end
87
+ end
88
+ end
89
+ end
90
+ end
91
+