sproutit-sproutcore 1.0.203 → 1.0.20090721145236

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (933) hide show
  1. data/Rakefile +54 -189
  2. data/VERSION +1 -0
  3. data/lib/sproutcore/tools/build.rb +1 -1
  4. data/lib/sproutcore.rb +1 -9
  5. data/spec/buildtasks/build/copy_spec.rb +60 -0
  6. data/spec/buildtasks/build/spec_helper.rb +36 -0
  7. data/spec/buildtasks/manifest/catalog_spec.rb +48 -0
  8. data/spec/buildtasks/manifest/hide_buildfiles_spec.rb +125 -0
  9. data/spec/buildtasks/manifest/localize_spec.rb +97 -0
  10. data/spec/buildtasks/manifest/prepare_build_tasks/combine_spec.rb +246 -0
  11. data/spec/buildtasks/manifest/prepare_build_tasks/css_spec.rb +87 -0
  12. data/spec/buildtasks/manifest/prepare_build_tasks/html_spec.rb +175 -0
  13. data/spec/buildtasks/manifest/prepare_build_tasks/javascript_spec.rb +65 -0
  14. data/spec/buildtasks/manifest/prepare_build_tasks/minify_spec.rb +70 -0
  15. data/spec/buildtasks/manifest/prepare_build_tasks/packed_spec.rb +152 -0
  16. data/spec/buildtasks/manifest/prepare_build_tasks/sass_spec.rb +98 -0
  17. data/spec/buildtasks/manifest/prepare_build_tasks/strings_spec.rb +64 -0
  18. data/spec/buildtasks/manifest/prepare_build_tasks/tests_spec.rb +163 -0
  19. data/spec/buildtasks/manifest/prepare_spec.rb +43 -0
  20. data/spec/buildtasks/manifest/spec_helper.rb +35 -0
  21. data/spec/buildtasks/target_spec.rb +214 -0
  22. data/spec/fixtures/builder_tests/Buildfile +15 -0
  23. data/spec/fixtures/builder_tests/apps/combine_test/a.js +1 -0
  24. data/spec/fixtures/builder_tests/apps/combine_test/b.js +1 -0
  25. data/spec/fixtures/builder_tests/apps/combine_test/c.js +1 -0
  26. data/spec/fixtures/builder_tests/apps/combine_test/english.lproj/a.css +1 -0
  27. data/spec/fixtures/builder_tests/apps/combine_test/english.lproj/b.css +1 -0
  28. data/spec/fixtures/builder_tests/apps/combine_test/english.lproj/c.css +1 -0
  29. data/spec/fixtures/builder_tests/apps/html_test/english.lproj/bar1_sample.rhtml +2 -0
  30. data/spec/fixtures/builder_tests/apps/html_test/english.lproj/erb_sample.html.erb +1 -0
  31. data/spec/fixtures/builder_tests/apps/html_test/english.lproj/icons/image.png +0 -0
  32. data/spec/fixtures/builder_tests/apps/html_test/english.lproj/image.jpg +0 -0
  33. data/spec/fixtures/builder_tests/apps/html_test/english.lproj/rhtml_sample.rhtml +1 -0
  34. data/spec/fixtures/builder_tests/apps/html_test/english.lproj/strings.js +4 -0
  35. data/spec/fixtures/builder_tests/apps/html_test/english.lproj/style.css +0 -0
  36. data/spec/fixtures/builder_tests/apps/html_test/french.lproj/french-icons/fr.png +0 -0
  37. data/spec/fixtures/builder_tests/apps/html_test/french.lproj/strings.js +4 -0
  38. data/spec/fixtures/builder_tests/apps/html_test/lib/layout_template.rhtml +1 -0
  39. data/spec/fixtures/builder_tests/apps/html_test/scripts.js +0 -0
  40. data/spec/fixtures/builder_tests/apps/javascript_test/sc_static.js +15 -0
  41. data/spec/fixtures/builder_tests/apps/javascript_test/sc_super.js +4 -0
  42. data/spec/fixtures/builder_tests/apps/javascript_test/strings.js +7 -0
  43. data/spec/fixtures/builder_tests/apps/sass_test/sample.sass +3 -0
  44. data/spec/fixtures/builder_tests/apps/strings_test/lproj/strings.js +8 -0
  45. data/spec/fixtures/builder_tests/apps/stylesheet_test/build_directives.css +9 -0
  46. data/spec/fixtures/builder_tests/apps/stylesheet_test/sc_static.css +12 -0
  47. data/spec/fixtures/builder_tests/apps/test_test/lib/alt_layout.rhtml +1 -0
  48. data/spec/fixtures/builder_tests/apps/test_test/lib/test_layout.rhtml +3 -0
  49. data/spec/fixtures/builder_tests/apps/test_test/tests/qunit_test.js +1 -0
  50. data/spec/fixtures/builder_tests/apps/test_test/tests/qunit_test2.js +1 -0
  51. data/spec/fixtures/builder_tests/apps/test_test/tests/rhtml_test.rhtml +4 -0
  52. data/spec/fixtures/builder_tests/frameworks/debug/core.js +0 -0
  53. data/spec/fixtures/builder_tests/frameworks/debug/english.lproj/dummy.css +0 -0
  54. data/spec/fixtures/builder_tests/frameworks/qunit/core.js +0 -0
  55. data/spec/fixtures/builder_tests/frameworks/qunit/english.lproj/dummy.css +0 -0
  56. data/spec/fixtures/builder_tests/frameworks/req_target_1/english.lproj/req_style_1.css +0 -0
  57. data/spec/fixtures/builder_tests/frameworks/req_target_1/english.lproj/strings.js +4 -0
  58. data/spec/fixtures/builder_tests/frameworks/req_target_1/english.lproj/test.rhtml +1 -0
  59. data/spec/fixtures/builder_tests/frameworks/req_target_1/req_js_1.js +0 -0
  60. data/spec/fixtures/builder_tests/frameworks/req_target_2/english.lproj/req_style_2.css +0 -0
  61. data/spec/fixtures/builder_tests/frameworks/req_target_2/english.lproj/test.rhtml +1 -0
  62. data/spec/fixtures/builder_tests/frameworks/req_target_2/javascript.js +1 -0
  63. data/spec/fixtures/builder_tests/frameworks/req_target_2/lib/alt_layout.rhtml +0 -0
  64. data/spec/fixtures/builder_tests/frameworks/req_target_2/req_js_2.js +0 -0
  65. data/spec/fixtures/builder_tests/themes/sample_theme/Buildfile +1 -0
  66. data/spec/fixtures/buildfiles/basic/Buildfile +16 -0
  67. data/spec/fixtures/buildfiles/basic/task_module.rake +6 -0
  68. data/spec/fixtures/buildfiles/installed/Buildfile +7 -0
  69. data/spec/fixtures/buildfiles/installed/Buildfile2 +5 -0
  70. data/spec/fixtures/buildfiles/project_test/Buildfile +4 -0
  71. data/spec/fixtures/buildfiles/project_test/not_project/Buildfile +2 -0
  72. data/spec/fixtures/buildfiles/project_test/not_project/child/PLACEHOLDER +0 -0
  73. data/spec/fixtures/entry_for_project/Buildfile +1 -0
  74. data/spec/fixtures/entry_for_project/apps/test_app/entry.txt +0 -0
  75. data/spec/fixtures/entry_for_project/apps/test_app/frameworks/nested/PLACEHOLDER +0 -0
  76. data/spec/fixtures/entry_for_project/frameworks/shared/PLACEHOLDER +0 -0
  77. data/spec/fixtures/find_targets/custom/Buildfile +8 -0
  78. data/spec/fixtures/find_targets/custom/bars/bar1/bars/bar1/PLACEHOLDER +0 -0
  79. data/spec/fixtures/find_targets/custom/bars/bar1/bars/bar2/PLACEHOLDER +0 -0
  80. data/spec/fixtures/find_targets/custom/bars/bar1/foos/foo1/PLACEHOLDER +0 -0
  81. data/spec/fixtures/find_targets/custom/bars/bar1/foos/foo2/PLACEHOLDER +0 -0
  82. data/spec/fixtures/find_targets/custom/foos/custom_foos/Buildfile +5 -0
  83. data/spec/fixtures/find_targets/custom/foos/custom_foos/custom_foodir/foo1/PLACEHOLDER +0 -0
  84. data/spec/fixtures/find_targets/custom/foos/custom_foos/custom_foodir/foo2/PLACEHOLDER +0 -0
  85. data/spec/fixtures/find_targets/custom/foos/custom_foos/foos/not_foo1/PLACEHOLDER +0 -0
  86. data/spec/fixtures/find_targets/custom/foos/foo1/bars/bar1/PLACEHOLDER +0 -0
  87. data/spec/fixtures/find_targets/custom/foos/foo1/bars/bar2/PLACEHOLDER +0 -0
  88. data/spec/fixtures/find_targets/nested/Buildfile +8 -0
  89. data/spec/fixtures/find_targets/nested/apps/app1/Buildfile +1 -0
  90. data/spec/fixtures/find_targets/nested/apps/app1/apps/nested_app/PLACEHOLDER +0 -0
  91. data/spec/fixtures/find_targets/standard/Apps/app1/frameworks/framework1/PLACEHOLDER +0 -0
  92. data/spec/fixtures/find_targets/standard/Apps/app1/frameworks/framework2/PLACEHOLDER +0 -0
  93. data/spec/fixtures/find_targets/standard/clients/client1/PLACEHOLDER +0 -0
  94. data/spec/fixtures/find_targets/standard/frameworks/framework1/frameworks/framework1/PLACEHOLDER +0 -0
  95. data/spec/fixtures/find_targets/standard/frameworks/framework2/PLACEHOLDER +0 -0
  96. data/spec/fixtures/find_targets/standard/themes/theme1/PLACEHOLDER +0 -0
  97. data/spec/fixtures/find_targets/standard/themes/theme2/PLACEHOLDER +0 -0
  98. data/spec/fixtures/languages/apps/caps_long_names/English.lproj/PLACEHOLDER +0 -0
  99. data/spec/fixtures/languages/apps/caps_long_names/FreNCH.lproj/PLACEHOLDER +0 -0
  100. data/spec/fixtures/languages/apps/caps_long_names/UnknOWN.lproj/PLACEHOLDER +0 -0
  101. data/spec/fixtures/languages/apps/long_names/english.lproj/PLACEHOLDER +0 -0
  102. data/spec/fixtures/languages/apps/long_names/french.lproj/PLACEHOLDER +0 -0
  103. data/spec/fixtures/languages/apps/long_names/german.lproj/PLACEHOLDER +0 -0
  104. data/spec/fixtures/languages/apps/long_names/italian.lproj/PLACEHOLDER +0 -0
  105. data/spec/fixtures/languages/apps/long_names/japanese.lproj/PLACEHOLDER +0 -0
  106. data/spec/fixtures/languages/apps/long_names/spanish.lproj/PLACEHOLDER +0 -0
  107. data/spec/fixtures/languages/apps/long_names/unknown.lproj/PLACEHOLDER +0 -0
  108. data/spec/fixtures/languages/apps/no_names/PLACEHOLDER +0 -0
  109. data/spec/fixtures/languages/apps/short_names/de.lproj/PLACEHOLDER +0 -0
  110. data/spec/fixtures/languages/apps/short_names/en-CA.lproj/PLACEHOLDER +0 -0
  111. data/spec/fixtures/languages/apps/short_names/en-GB.lproj/PLACEHOLDER +0 -0
  112. data/spec/fixtures/languages/apps/short_names/en-US.lproj/PLACEHOLDER +0 -0
  113. data/spec/fixtures/languages/apps/short_names/en.lproj/PLACEHOLDER +0 -0
  114. data/spec/fixtures/languages/apps/short_names/es.lproj/PLACEHOLDER +0 -0
  115. data/spec/fixtures/languages/apps/short_names/foo.lproj/PLACEHOLDER +0 -0
  116. data/spec/fixtures/languages/apps/short_names/fr.lproj/PLACEHOLDER +0 -0
  117. data/spec/fixtures/languages/apps/short_names/it.lproj/PLACEHOLDER +0 -0
  118. data/spec/fixtures/languages/apps/short_names/ja.lproj/PLACEHOLDER +0 -0
  119. data/spec/fixtures/ordered_entries/apps/no_requires/1.js +1 -0
  120. data/spec/fixtures/ordered_entries/apps/no_requires/B.js +1 -0
  121. data/spec/fixtures/ordered_entries/apps/no_requires/a/a.js +1 -0
  122. data/spec/fixtures/ordered_entries/apps/no_requires/a/b.js +1 -0
  123. data/spec/fixtures/ordered_entries/apps/no_requires/a.js +1 -0
  124. data/spec/fixtures/ordered_entries/apps/no_requires/b/a.js +1 -0
  125. data/spec/fixtures/ordered_entries/apps/no_requires/c.js +1 -0
  126. data/spec/fixtures/ordered_entries/apps/no_requires/core.js +1 -0
  127. data/spec/fixtures/ordered_entries/apps/no_requires/english.lproj/B.css +0 -0
  128. data/spec/fixtures/ordered_entries/apps/no_requires/english.lproj/a/a.css +0 -0
  129. data/spec/fixtures/ordered_entries/apps/no_requires/english.lproj/a/b.css +0 -0
  130. data/spec/fixtures/ordered_entries/apps/no_requires/english.lproj/a.css +0 -0
  131. data/spec/fixtures/ordered_entries/apps/no_requires/english.lproj/b/a.css +0 -0
  132. data/spec/fixtures/ordered_entries/apps/no_requires/english.lproj/c.css +0 -0
  133. data/spec/fixtures/ordered_entries/apps/no_requires/lproj/strings.js +1 -0
  134. data/spec/fixtures/ordered_entries/apps/no_requires/utils.js +1 -0
  135. data/spec/fixtures/ordered_entries/apps/with_requires/a.js +2 -0
  136. data/spec/fixtures/ordered_entries/apps/with_requires/b.js +3 -0
  137. data/spec/fixtures/ordered_entries/apps/with_requires/c.js +2 -0
  138. data/spec/fixtures/ordered_entries/apps/with_requires/english.lproj/a.css +2 -0
  139. data/spec/fixtures/ordered_entries/apps/with_requires/english.lproj/b.css +2 -0
  140. data/spec/fixtures/ordered_entries/apps/with_requires/english.lproj/c.css +2 -0
  141. data/spec/fixtures/ordered_entries/apps/with_requires/english.lproj/d.js +1 -0
  142. data/spec/fixtures/real_world/Buildfile +12 -0
  143. data/spec/fixtures/real_world/apps/account/README +1 -0
  144. data/spec/fixtures/real_world/apps/calendar/README +1 -0
  145. data/spec/fixtures/real_world/apps/contacts/README_BEFORE_EDITING +1 -0
  146. data/spec/fixtures/real_world/apps/files/README +1 -0
  147. data/spec/fixtures/real_world/apps/mail/README +1 -0
  148. data/spec/fixtures/real_world/apps/mobile_photos/README +1 -0
  149. data/spec/fixtures/real_world/apps/photos/README +1 -0
  150. data/spec/fixtures/real_world/apps/uploader/README +1 -0
  151. data/spec/fixtures/real_world/frameworks/core_files/PLACEHOLDER +0 -0
  152. data/spec/fixtures/real_world/frameworks/core_photos/PLACEHOLDER +0 -0
  153. data/spec/fixtures/real_world/frameworks/shared/PLACEHOLDER +0 -0
  154. data/spec/fixtures/real_world/frameworks/sproutcore/Buildfile +26 -0
  155. data/spec/fixtures/real_world/frameworks/sproutcore/README +1 -0
  156. data/spec/fixtures/real_world/frameworks/sproutcore/apps/docs/PLACEHOLDER +0 -0
  157. data/spec/fixtures/real_world/frameworks/sproutcore/apps/test_runner/PLACEHOLDER +0 -0
  158. data/spec/fixtures/real_world/frameworks/sproutcore/core.js +0 -0
  159. data/spec/fixtures/real_world/frameworks/sproutcore/debug/debug-resource.html +0 -0
  160. data/spec/fixtures/real_world/frameworks/sproutcore/debug/sample_debug.js +0 -0
  161. data/spec/fixtures/real_world/frameworks/sproutcore/demo2.js +0 -0
  162. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/debug/sample_debug-loc.js +0 -0
  163. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/demo.css +4 -0
  164. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/demo.html +1 -0
  165. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/demo2.sass +0 -0
  166. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/file_extension_test.haml +0 -0
  167. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/file_extension_test.html.erb +1 -0
  168. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/file_extension_test.rhtml +0 -0
  169. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/fixtures/sample_fixtures-loc.js +0 -0
  170. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/has_require.css +4 -0
  171. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/no_require.css +1 -0
  172. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/no_sc_resource.rhtml +1 -0
  173. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/protocols/sample-loc.js +0 -0
  174. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/sc_resource.css +6 -0
  175. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/sc_resource.rhtml +3 -0
  176. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/strings.js +1 -0
  177. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/tests/sample-loc.js +0 -0
  178. data/spec/fixtures/real_world/frameworks/sproutcore/fixtures/sample-json-fixture.json +1 -0
  179. data/spec/fixtures/real_world/frameworks/sproutcore/fixtures/sample_fixtures.js +0 -0
  180. data/spec/fixtures/real_world/frameworks/sproutcore/frameworks/application/PLACEHOLDER +0 -0
  181. data/spec/fixtures/real_world/frameworks/sproutcore/frameworks/costello/core.js +0 -0
  182. data/spec/fixtures/real_world/frameworks/sproutcore/frameworks/data_store/PLACEHOLDER +0 -0
  183. data/spec/fixtures/real_world/frameworks/sproutcore/frameworks/debug/PLACEHOLDER +0 -0
  184. data/spec/fixtures/real_world/frameworks/sproutcore/frameworks/desktop/PLACEHOLDER +0 -0
  185. data/spec/fixtures/real_world/frameworks/sproutcore/frameworks/empty_theme/PLACEHOLDER +0 -0
  186. data/spec/fixtures/real_world/frameworks/sproutcore/frameworks/foundation/PLACEHOLDER +0 -0
  187. data/spec/fixtures/real_world/frameworks/sproutcore/frameworks/mobile/PLACEHOLDER +0 -0
  188. data/spec/fixtures/real_world/frameworks/sproutcore/frameworks/qunit/PLACEHOLDER +0 -0
  189. data/spec/fixtures/real_world/frameworks/sproutcore/frameworks/uploader/PLACEHOLDER +0 -0
  190. data/spec/fixtures/real_world/frameworks/sproutcore/french.lproj/french-resource.js +0 -0
  191. data/spec/fixtures/real_world/frameworks/sproutcore/french.lproj/strings.js +1 -0
  192. data/spec/fixtures/real_world/frameworks/sproutcore/german.lproj/german-resource.js +0 -0
  193. data/spec/fixtures/real_world/frameworks/sproutcore/german.lproj/strings.js +0 -0
  194. data/spec/fixtures/real_world/frameworks/sproutcore/has_require.js +4 -0
  195. data/spec/fixtures/real_world/frameworks/sproutcore/lib/index.html +1 -0
  196. data/spec/fixtures/real_world/frameworks/sproutcore/no_require.js +1 -0
  197. data/spec/fixtures/real_world/frameworks/sproutcore/protocols/sample.js +0 -0
  198. data/spec/fixtures/real_world/frameworks/sproutcore/sc_resource.js +6 -0
  199. data/spec/fixtures/real_world/frameworks/sproutcore/tests/nested/sample1.js +0 -0
  200. data/spec/fixtures/real_world/frameworks/sproutcore/tests/nested/sample2.js +0 -0
  201. data/spec/fixtures/real_world/frameworks/sproutcore/tests/sample.js +0 -0
  202. data/spec/fixtures/real_world/frameworks/sproutcore/tests/sample.rhtml +1 -0
  203. data/spec/fixtures/real_world/frameworks/sproutcore/themes/standard_theme/README +0 -0
  204. data/spec/fixtures/real_world/frameworks/sproutcore/views/view.js +1 -0
  205. data/spec/fixtures/real_world/generators/sample_custom/Buildfile +0 -0
  206. data/spec/fixtures/recursive_project/Buildfile +8 -0
  207. data/spec/fixtures/recursive_project/frameworks/sproutcore/frameworks/costello/PLACEHOLDER +0 -0
  208. data/spec/lib/builders/combine_spec.rb +67 -0
  209. data/spec/lib/builders/html_spec.rb +577 -0
  210. data/spec/lib/builders/javascript_spec.rb +81 -0
  211. data/spec/lib/builders/sass_spec.rb +43 -0
  212. data/spec/lib/builders/spec_helper.rb +30 -0
  213. data/spec/lib/builders/strings_spec.rb +52 -0
  214. data/spec/lib/builders/stylesheet_spec.rb +63 -0
  215. data/spec/lib/builders/test_index_spec.rb +44 -0
  216. data/spec/lib/builders/test_spec.rb +135 -0
  217. data/spec/lib/buildfile/config_for_spec.rb +81 -0
  218. data/spec/lib/buildfile/define_spec.rb +59 -0
  219. data/spec/lib/buildfile/dup_spec.rb +65 -0
  220. data/spec/lib/buildfile/invoke_spec.rb +130 -0
  221. data/spec/lib/buildfile/load_spec.rb +49 -0
  222. data/spec/lib/buildfile/task/dup_spec.rb +55 -0
  223. data/spec/lib/buildfile/task_defined_spec.rb +17 -0
  224. data/spec/lib/buildfile_commands/build_task_spec.rb +19 -0
  225. data/spec/lib/buildfile_commands/config_spec.rb +97 -0
  226. data/spec/lib/buildfile_commands/import_spec.rb +17 -0
  227. data/spec/lib/buildfile_commands/namespace_spec.rb +18 -0
  228. data/spec/lib/buildfile_commands/proxies_spec.rb +38 -0
  229. data/spec/lib/buildfile_commands/replace_task_spec.rb +29 -0
  230. data/spec/lib/buildfile_commands/task_spec.rb +36 -0
  231. data/spec/lib/helpers/packing_optimizer/optimize_spec.rb +26 -0
  232. data/spec/lib/models/hash_struct/deep_clone_spec.rb +27 -0
  233. data/spec/lib/models/hash_struct/has_options_spec.rb +32 -0
  234. data/spec/lib/models/hash_struct/hash_spec.rb +64 -0
  235. data/spec/lib/models/hash_struct/merge_spec.rb +26 -0
  236. data/spec/lib/models/hash_struct/method_missing.rb +41 -0
  237. data/spec/lib/models/manifest/add_entry_spec.rb +36 -0
  238. data/spec/lib/models/manifest/add_transform_spec.rb +90 -0
  239. data/spec/lib/models/manifest/build_spec.rb +78 -0
  240. data/spec/lib/models/manifest/entry_for_spec.rb +94 -0
  241. data/spec/lib/models/manifest/find_entry.rb +84 -0
  242. data/spec/lib/models/manifest/prepare_spec.rb +62 -0
  243. data/spec/lib/models/manifest_entry/cacheable_url_spec.rb +31 -0
  244. data/spec/lib/models/manifest_entry/prepare_spec.rb +54 -0
  245. data/spec/lib/models/project/add_target_spec.rb +44 -0
  246. data/spec/lib/models/project/buildfile_spec.rb +35 -0
  247. data/spec/lib/models/project/find_targets_for_spec.rb +77 -0
  248. data/spec/lib/models/project/load_nearest_project_spec.rb +23 -0
  249. data/spec/lib/models/project/target_for_spec.rb +33 -0
  250. data/spec/lib/models/project/targets_spec.rb +62 -0
  251. data/spec/lib/models/target/compute_build_number_spec.rb +125 -0
  252. data/spec/lib/models/target/config_spec.rb +30 -0
  253. data/spec/lib/models/target/expand_required_targets_spec.rb +48 -0
  254. data/spec/lib/models/target/installed_languages_spec.rb +47 -0
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@@ -1,549 +0,0 @@
1
- // ========================================================================
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- // SproutCore -- JavaScript Application Framework
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- // Copyright ©2006-2008, Sprout Systems, Inc. and contributors.
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- // Portions copyright ©2008 Apple, Inc. All rights reserved.
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- // ========================================================================
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-
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- /**
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- @class
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-
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- A Timer executes a method after a defined period of time. Timers are
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- significantly more efficient than using setTimeout() or setInterval()
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- because they are cooperatively scheduled using the run loop. Timers are
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- also gauranteed to fire at the same time, making it far easier to keep
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- multiple timers in sync.
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-
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- h2. Overview
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-
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- Timers were created for SproutCore as a way to efficiently defer execution
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- of code fragments for use in Animations, event handling, and other tasks.
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-
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- Browsers are typically fairly inconsistant about when they will fire a
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- timeout or interval based on what the browser is currently doing. Timeouts
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- and intervals are also fairly expensive for a browser to execute, which
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- means if you schedule a large number of them it can quickly slow down the
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- browser considerably.
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-
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- Timers, on the other handle, are scheduled cooperatively using the
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- SC.RunLoop, which uses exactly one timeout to fire itself when needed and
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- then executes by timers that need to fire on its own. This approach can
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- be many timers faster than using timers and gaurantees that timers scheduled
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- to execute at the same time generally will do so, keeping animations and
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- other operations in sync.
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-
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- h2. Scheduling a Timer
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-
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- To schedule a basic timer, you can simply call SC.Timer.schedule() with
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- a target and action you wish to have invoked:
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-
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- {{{
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- var timer = SC.Timer.schedule({
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- target: myObject, action: 'timerFired', interval: 100
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- });
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- }}}
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-
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- When this timer fires, it will call the timerFired() method on myObject.
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-
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- In addition to calling a method on a particular object, you can also use
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- a timer to execute a variety of other types of code:
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-
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- - If you include an action name, but not a target object, then the action will be passed down the responder chain.
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- - If you include a property path for the action property (e.g. 'MyApp.someController.someMethod'), then the method you name will be executed.
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- - If you include a function in the action property, then the function will be executed. If you also include a target object, the function will be called with this set to the target object.
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-
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- In general these properties are read-only. Changing an interval, target,
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- or action after creating a timer will have an unknown effect.
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-
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- h2. Scheduling Repeating Timers
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-
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- In addition to scheduling one time timers, you can also schedule timers to
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- execute periodically until some termination date. You make a timer
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- repeating by adding the repeats: YES property:
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-
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- {{{
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- var timer = SC.Timer.schedule({
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- target: myObject,
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- action: 'updateAnimation',
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- interval: 100,
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- repeats: YES,
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- until: Time.now() + 1000
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- }) ;
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- }}}
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-
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- The above example will execute the myObject.updateAnimation() every 100msec
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- for 1 second from the current time.
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-
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- If you want a timer to repeat without expiration, you can simply omit the
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- until: property. The timer will then repeat until you invalidate it.
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-
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- h2. Pausing and Invalidating Timers
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-
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- If you have created a timer but you no longer want it to execute, you can
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- call the invalidate() method on it. This will remove the timer from the
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- run loop and clear certain properties so that it will not run again.
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-
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- You can use the invalidate() method on both repeating and one-time timers.
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-
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- If you do not want to invalidate a timer completely but you just want to
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- stop the timer from execution temporarily, you can alternatively set the
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- isPaused property to YES:
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-
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- {{{
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- timer.set('isPaused', YES) ;
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- // Perform some critical function; timer will not execute
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- timer.set('isPaused', NO) ;
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- }}}
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-
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- When a timer is paused, it will be scheduled and will fire like normal,
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- but it will not actually execute the action method when it fires. For a
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- one time timer, this means that if you have the timer paused when it fires,
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- it may never actually execute the action method. For repeating timers,
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- this means the timer will remain scheduled but simply will not execute its
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- action while the timer is paused.
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-
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- h2. Firing Timers
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-
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- If you need a timer to execute immediately, you can always call the fire()
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- method yourself. This will execute the timer action, if the timer is not
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- paused. For a one time timer, it will also invalidate the timer and remove
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- it from the run loop. Repeating timers can be fired anytime and it will
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- not interrupt their regular scheduled times.
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-
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-
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- @extends SC.Object
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- @author Charles Jolley
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- @version 1.0
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- @since version 1.0
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- */
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- SC.Timer = SC.Object.extend(
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- /** @scope SC.Timer.prototype */ {
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-
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- /**
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- The target object whose method will be invoked when the time fires.
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-
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- You can set either a target/action property or you can pass a specific
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- method.
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-
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- @type {Object}
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- @field
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- */
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- target: null,
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-
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- /**
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- The action to execute.
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-
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- The action can be a method name, a property path, or a function. If you
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- pass a method name, it will be invoked on the target object or it will
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- be called up the responder chain if target is null. If you pass a
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- property path and it resolves to a function then the function will be
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- called. If you pass a function instead, then the function will be
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- called in the context of the target object.
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-
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- @type {String, Function}
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- */
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- action: null,
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-
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- /**
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- Set if the timer should be created from a memory pool. Normally you will
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- want to leave this set, but if you plan to use bindings or observers with
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- this timer, then you must set isPooled to NO to avoid reusing your timer.
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-
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- @property {Boolean}
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- */
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- isPooled: YES,
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-
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- /**
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- The time interval in milliseconds.
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-
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- You generally set this when you create the timer. If you do not set it
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- then the timer will fire as soon as possible in the next run loop.
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-
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- @type {Number}
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- */
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- interval: 0,
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-
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- /**
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- Timer start date offset.
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-
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- The start date determines when the timer will be scheduled. The first
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- time the timer fires will be interval milliseconds after the start
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- date.
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-
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- Generally you will not set this property yourself. Instead it will be
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- set automatically to the current run loop start date when you schedule
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- the timer. This ensures that all timers scheduled in the same run loop
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- cycle will execute in the sync with one another.
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-
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- The value of this property is an offset like waht you get if you call
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- Date.now().
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-
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- @type {Number}
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- */
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- startTime: null,
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-
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- /**
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- YES if you want the timer to execute repeatedly.
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-
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- @type {Boolean}
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- */
189
- repeats: NO,
190
-
191
- /**
192
- Last date when the timer will execute.
193
-
194
- If you have set repeats to YES, then you can also set this property to
195
- have the timer automatically stop executing past a certain date.
196
-
197
- This property should contain an offset value like startOffset. However if
198
- you set it to a Date object on create, it will be converted to an offset
199
- for you.
200
-
201
- If this property is null, then the timer will continue to repeat until you
202
- call invalidate().
203
-
204
- @type {Date, Number}
205
- */
206
- until: null,
207
-
208
- /**
209
- Set to YES to pause the timer.
210
-
211
- Pausing a timer does not remove it from the run loop, but it will
212
- temporarily suspend it from firing. You should use this property if
213
- you will want the timer to fire again the future, but you want to prevent
214
- it from firing temporarily.
215
-
216
- If you are done with a timer, you should call invalidate() instead of
217
- setting this property.
218
-
219
- @type {Boolean}
220
- */
221
- isPaused: NO,
222
-
223
- /**
224
- YES onces the timer has been scheduled for the first time.
225
- */
226
- isScheduled: NO,
227
-
228
- /**
229
- YES if the timer can still execute.
230
-
231
- This read only property will return YES as long as the timer may possibly
232
- fire again in the future. Once a timer has become invalid, it cannot
233
- become valid again.
234
-
235
- @field
236
- @type {Boolean}
237
- */
238
- isValid: YES,
239
-
240
- /**
241
- Set to the current time when the timer last fired. Used to find the
242
- next 'frame' to execute.
243
- */
244
- lastFireTime: 0,
245
-
246
- /**
247
- Computed property returns the next time the timer should fire. This
248
- property resets each time the timer fires. Returns -1 if the timer
249
- cannot fire again.
250
-
251
- @property {Time}
252
- */
253
- fireTime: function() {
254
- if (!this.get('isValid')) return -1 ; // not valid - can't fire
255
-
256
- // can't fire w/o startTime (set when schedule() is called).
257
- var start = this.get('startTime');
258
- if (!start || start === 0) return -1;
259
-
260
- // fire interval after start.
261
- var interval = this.get('interval'), last = this.get('lastFireTime');
262
- if (last < start) last = start; // first time to fire
263
-
264
- // find the next time to fire
265
- var next ;
266
- if (this.get('repeats')) {
267
- if (interval === 0) { // 0 means fire as fast as possible.
268
- next = last ; // time to fire immediately!
269
-
270
- // find the next full interval after start from last fire time.
271
- } else {
272
- next = start + (Math.floor((last - start) / interval)+1)*interval;
273
- }
274
-
275
- // otherwise, fire only once interval after start
276
- } else next = start + interval ;
277
-
278
- // can never have a fireTime after until
279
- var until = this.get('until');
280
- if (until && until>0 && next>until) next = until;
281
-
282
- return next ;
283
- }.property('interval', 'startTime', 'repeats', 'until', 'isValid', 'lastFireTime').cacheable(),
284
-
285
- /**
286
- Schedules the timer to execute in the runloop.
287
-
288
- This method is called automatically if you create the timer using the
289
- schedule() class method. If you create the timer manually, you will
290
- need to call this method yourself for the timer to execute.
291
-
292
- @returns {SC.Timer} The receiver
293
- */
294
- schedule: function() {
295
- if (!this.get('isValid')) return this; // nothing to do
296
-
297
- this.beginPropertyChanges();
298
-
299
- // if start time was not set explicitly when the timer was created,
300
- // get it from the run loop. This way timer scheduling will always
301
- // occur in sync.
302
- if (!this.startTime) this.set('startTime', SC.RunLoop.currentRunLoop.get('startTime')) ;
303
-
304
- // now schedule the timer if the last fire time was < the next valid
305
- // fire time. The first time lastFireTime is 0, so this will always go.
306
- var next = this.get('fireTime'), last = this.get('lastFireTime');
307
- if (next >= last) {
308
- this.set('isScheduled', YES);
309
- SC.RunLoop.currentRunLoop.scheduleTimer(this, next);
310
- }
311
-
312
- this.endPropertyChanges() ;
313
-
314
- return this ;
315
- },
316
- /**
317
- Invalidates the timer so that it will not execute again. If a timer has
318
- been scheduled, it will be removed from the run loop immediately.
319
-
320
- @returns {SC.Timer} The receiver
321
- */
322
- invalidate: function() {
323
- this.beginPropertyChanges();
324
- this.set('isValid', NO);
325
- SC.RunLoop.currentRunLoop.cancelTimer(this);
326
- this.action = this.target = null ; // avoid memory leaks
327
- this.endPropertyChanges();
328
-
329
- // return to pool...
330
- if (this.get('isPooled')) SC.Timer.returnTimerToPool(this);
331
- return this ;
332
- },
333
-
334
- /**
335
- Immediately fires the timer.
336
-
337
- If the timer is not-repeating, it will be invalidated. If it is repeating
338
- you can call this method without interrupting its normal schedule.
339
-
340
- @returns {void}
341
- */
342
- fire: function() {
343
-
344
- // this will cause the fireTime to recompute
345
- var last = Date.now();
346
- this.set('lastFireTime', last);
347
-
348
- var next = this.get('fireTime');
349
-
350
- // now perform the fire action unless paused.
351
- if (!this.get('isPaused')) this.performAction() ;
352
-
353
- // reschedule the timer if needed...
354
- if (next > last) {
355
- this.schedule();
356
- } else {
357
- this.invalidate();
358
- }
359
- },
360
-
361
- /**
362
- Actually fires the action. You can override this method if you need
363
- to change how the timer fires its action.
364
- */
365
- performAction: function() {
366
- var typeOfAction = SC.typeOf(this.action);
367
-
368
- // if the action is a function, just try to call it.
369
- if (typeOfAction == SC.T_FUNCTION) {
370
- this.action.call((this.target || this), this) ;
371
-
372
- // otherwise, action should be a string. If it has a period, treat it
373
- // like a property path.
374
- } else if (typeOfAction === SC.T_STRING) {
375
- if (this.action.indexOf('.') >= 0) {
376
- var path = this.action.split('.') ;
377
- var property = path.pop() ;
378
-
379
- var target = SC.objectForPropertyPath(path, window) ;
380
- var action = target.get ? target.get(property) : target[property];
381
- if (action && SC.typeOf(action) == SC.T_FUNCTION) {
382
- action.call(target, this) ;
383
- } else {
384
- throw '%@: Timer could not find a function at %@'.fmt(this, this.action) ;
385
- }
386
-
387
- // otherwise, try to execute action direction on target or send down
388
- // responder chain.
389
- } else {
390
- SC.RootResponder.responder.sendAction(this.action, this.target, this);
391
- }
392
- }
393
- },
394
-
395
- init: function() {
396
- sc_super();
397
-
398
- // convert startTime and until to times if they are dates.
399
- if (this.startTime instanceof Date) {
400
- this.startTime = this.startTime.getTime() ;
401
- }
402
-
403
- if (this.until instanceof Date) {
404
- this.until = this.until.getTime() ;
405
- }
406
- },
407
-
408
- /** @private - Default values to reset reused timers to. */
409
- RESET_DEFAULTS: {
410
- target: null, action: null,
411
- isPooled: YES, isPaused: NO, isScheduled: NO, isValid: YES,
412
- interval: 0, repeats: NO, until: null,
413
- startTime: null, lastFireTime: 0
414
- },
415
-
416
- /**
417
- Resets the timer settings with the new settings. This is the method
418
- called by the Timer pool when a timer is reused. You will not normally
419
- call this method yourself, though you could override it if you need to
420
- reset additonal properties when a timer is reused.
421
-
422
- @params {Hash} props properties to copy over
423
- @returns {SC.Timer} receiver
424
- */
425
- reset: function(props) {
426
- if (!props) props = SC.EMPTY_HASH;
427
-
428
- // note: we copy these properties manually just to make them fast. we
429
- // don't expect you to use observers on a timer object if you are using
430
- // pooling anyway so this won't matter. Still notify of property change
431
- // on fireTime to clear its cache.
432
- this.propertyWillChange('fireTime');
433
- var defaults = this.RESET_DEFAULTS ;
434
- for(var key in defaults) {
435
- if (!defaults.hasOwnProperty(key)) continue ;
436
- this[key] = SC.none(props[key]) ? defaults[key] : props[key];
437
- }
438
- this.propertyDidChange('fireTime');
439
- return this ;
440
- },
441
-
442
- // ..........................................................
443
- // TIMER QUEUE SUPPORT
444
- //
445
-
446
- /** @private - removes the timer from its current timerQueue if needed.
447
- return value is the new "root" timer.
448
- */
449
- removeFromTimerQueue: function(timerQueueRoot) {
450
- var prev = this._timerQueuePrevious, next = this._timerQueueNext ;
451
- if (!prev && !next) return timerQueueRoot ; // not in a queue...
452
-
453
- // else, patch up to remove...
454
- if (prev) prev._timerQueueNext = next ;
455
- if (next) next._timerQueuePrevious = prev ;
456
- this._timerQueuePrevious = this._timerQueueNext = null ;
457
- return (timerQueueRoot == this) ? next : timerQueueRoot ;
458
- },
459
-
460
- /** @private - schedules the timer in the queue based on the runtime. */
461
- scheduleInTimerQueue: function(timerQueueRoot, runTime) {
462
- this._timerQueueRunTime = runTime ;
463
-
464
- // find the place to begin
465
- var beforeNode = timerQueueRoot;
466
- var afterNode = null ;
467
- while(beforeNode && beforeNode._timerQueueRunTime < runTime) {
468
- afterNode = beforeNode ;
469
- beforeNode = beforeNode._timerQueueNext;
470
- }
471
-
472
- if (afterNode) {
473
- afterNode._timerQueueNext = this ;
474
- this._timerQueuePrevious = afterNode ;
475
- }
476
-
477
- if (beforeNode) {
478
- beforeNode._timerQueuePrevious = this ;
479
- this._timerQueueNext = beforeNode ;
480
- }
481
-
482
- // I am the new root if beforeNode === root
483
- return (beforeNode === timerQueueRoot) ? this : timerQueueRoot ;
484
- },
485
-
486
- /** @private
487
- adds the receiver to the passed array of expired timers based on the
488
- current time and then recursively calls the next timer. Returns the
489
- first timer that is not expired. This is faster than iterating through
490
- the timers because it does some faster cleanup of the nodes.
491
- */
492
- collectExpiredTimers: function(timers, now) {
493
- if (this._timerQueueRunTime > now) return this ; // not expired!
494
- timers.push(this); // add to queue.. fixup next. assume we are root.
495
- var next = this._timerQueueNext ;
496
- this._timerQueueNext = null;
497
- if (next) next._timerQueuePrevious = null;
498
- return next ? next.collectExpiredTimers(timers, now) : null;
499
- }
500
-
501
- }) ;
502
-
503
- /** @scope SC.Timer */
504
-
505
- /*
506
- Created a new timer with the passed properties and schedules it to
507
- execute. This is the same as calling SC.Time.create({ props }).schedule().
508
-
509
- Note that unless you explicitly set isPooled to NO, this timer will be
510
- pulled from a shared memory pool of timers. You cannot using bindings or
511
- observers on these timers as they may be reused for future timers at any
512
- time.
513
-
514
- @params {Hash} props Any properties you want to set on the timer.
515
- @returns {SC.Timer} new timer instance.
516
- */
517
- SC.Timer.schedule = function(props) {
518
- // get the timer.
519
- var timer ;
520
- if (!props || SC.none(props.isPooled) || props.isPooled) {
521
- timer = this.timerFromPool(props);
522
- } else timer = this.create(props);
523
- return timer.schedule();
524
- } ;
525
-
526
- /**
527
- Returns a new timer from the timer pool, copying the passed properties onto
528
- the timer instance. If the timer pool is currently empty, this will return
529
- a new instance.
530
- */
531
- SC.Timer.timerFromPool = function(props) {
532
- var timers = this._timerPool;
533
- if (!timers) timers = this._timerPool = [] ;
534
- var timer = timers.pop();
535
- if (!timer) timer = this.create();
536
- return timer.reset(props) ;
537
- };
538
-
539
- /**
540
- Returns a timer instance to the timer pool for later use. This is done
541
- automatically when a timer is invalidated if isPooled is YES.
542
- */
543
- SC.Timer.returnTimerToPool = function(timer) {
544
- if (this._timerPool) this._timerPool = [];
545
- this._timerPool.push(timer);
546
- return this ;
547
- };
548
-
549
-
@@ -1,165 +0,0 @@
1
- // ==========================================================================
2
- // Project: SproutCore - JavaScript Application Framework
3
- // Copyright: ©2006-2009 Sprout Systems, Inc. and contributors.
4
- // Portions ©2008-2009 Apple, Inc. All rights reserved.
5
- // License: Licened under MIT license (see license.js)
6
- // ==========================================================================
7
-
8
- /**
9
- @class
10
-
11
- The UserDefaults object provides an easy way to store user preferences in
12
- your application on the local machine. You use this by providing built-in
13
- defaults using the SC.userDefaults.defaults() method. You can also
14
- implement the UserDefaultsDelegate interface to be notified whenever a
15
- default is required.
16
-
17
- You should also set the userDomain property on the defaults on page load.
18
- This will allow the UserDefaults application to store/fetch keys from
19
- localStorage for the correct user.
20
-
21
- You can also set an appDomain property if you want. This will be
22
- automatically prepended to key names with no slashes in them.
23
-
24
- SC.userDefaults.getPath("global:contactInfo.userName");
25
-
26
- @extends SC.Object
27
- @since SproutCore 1.0
28
- */
29
- SC.UserDefaults = SC.Object.extend(/** @scope SC.UserDefaults.prototype */ {
30
-
31
- /**
32
- the default domain for the user. This will be used to store keys in
33
- local storage. If you do not set this property, the wrong values may be
34
- returned.
35
- */
36
- userDomain: null,
37
-
38
- /**
39
- The default app domain for the user. Any keys that do not include a
40
- slash will be prefixed with this app domain key when getting/setting.
41
- */
42
- appDomain: null,
43
-
44
- /** @private
45
- Defaults. These will be used if not defined on localStorage.
46
- */
47
- _defaults: null,
48
-
49
- /**
50
- Invoke this method to set the builtin defaults. This will cause all
51
- properties to change.
52
- */
53
- defaults: function(newDefaults) {
54
- this._defaults = newDefaults ;
55
- this.allPropertiesDidChange();
56
- },
57
-
58
- /**
59
- Attempts to read a user default from local storage. If not found on
60
- localStorage, use the the local defaults, if defined. If the key passed
61
- does not include a slash, then add the appDomain or use "app/".
62
-
63
- @param {String} keyName
64
- @returns {Object} read value
65
- */
66
- readDefault: function(keyName) {
67
- var ret= undefined ;
68
-
69
- // namespace keyname
70
- if (keyName.indexOf('/')) {
71
- var domain = this.get('appDomain') || 'app';
72
- keyName = [domain, keyName].join(':');
73
- }
74
-
75
- var user = this.get('userDomain') || '' ;
76
- var userKeyName = [user,keyName].join('@');
77
-
78
- // look into recently written values
79
- if (this._written) ret = this._written[userKeyName];
80
-
81
- // attempt to read from localStorage
82
- var localStorage = window.localStorage ;
83
- if (!localStorage && window.globalStorage) {
84
- localStorage = window.globalStorage[window.location.hostname];
85
- }
86
- if (localStorage) {
87
- ret = localStorage[["SC.UserDefaults",userKeyName].join('@')];
88
- if (!SC.none(ret)) {
89
- try {
90
- ret = SC.json.decode(ret);
91
- }
92
- catch(e) {
93
- ret = null;
94
- }
95
- }
96
- }
97
-
98
- // if not found in localStorage, try to notify delegate
99
- var del =this.delegate ;
100
- if (del && del.userDefaultsNeedsDefault) {
101
- ret = del.userDefaultsNeedsDefault(this, keyName, userKeyName);
102
- }
103
-
104
- // if not found in localStorage or delegate, try to find in defaults
105
- if ((ret===undefined) && this._defaults) {
106
- ret = this._defaults[userKeyName] || this._defaults[keyName];
107
- }
108
-
109
- return ret ;
110
- },
111
-
112
- /**
113
- Attempts to write the user default to local storage or at least saves them
114
- for now. Also notifies that the value has changed.
115
-
116
- @param {String} keyName
117
- @param {Object} value
118
- @returns {SC.UserDefault} receiver
119
- */
120
- writeDefault: function(keyName, value) {
121
- // namespace keyname
122
- if (keyName.indexOf('/')) {
123
- var domain = this.get('appDomain') || 'app';
124
- keyName = [domain, keyName].join(':');
125
- }
126
-
127
- var user = this.get('userDomain') || '' ;
128
- var userKeyName = [user,keyName].join('@');
129
-
130
- // save to local hash
131
- var written = this._written ;
132
- if (!written) written = this._written = {};
133
- written[userKeyName] = value ;
134
-
135
- // save to local storage
136
- var localStorage = window.localStorage ;
137
- if (!localStorage && window.globalStorage) {
138
- localStorage = window.globalStorage[window.location.hostname];
139
- }
140
- if (localStorage) {
141
- localStorage[["SC.UserDefaults",userKeyName].join('@')] = SC.json.encode(value);
142
- }
143
-
144
- // also notify delegate
145
- var del = this.delegate;
146
- if (del && del.userDefaultsDidChange) {
147
- del.userDefaultsDidChange(this, keyName, value, userKeyName);
148
- }
149
-
150
- return this ;
151
- },
152
-
153
- unknownProperty: function(key, value) {
154
- if (value === undefined) {
155
- return this.readDefault(key) ;
156
- } else {
157
- this.writeDefault(key, value);
158
- return value ;
159
- }
160
- }
161
-
162
- });
163
-
164
- /** global user defaults. */
165
- SC.userDefaults = SC.UserDefaults.create();