sproutit-sproutcore 1.0.203 → 1.0.20090721145236

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Files changed (933) hide show
  1. data/Rakefile +54 -189
  2. data/VERSION +1 -0
  3. data/lib/sproutcore/tools/build.rb +1 -1
  4. data/lib/sproutcore.rb +1 -9
  5. data/spec/buildtasks/build/copy_spec.rb +60 -0
  6. data/spec/buildtasks/build/spec_helper.rb +36 -0
  7. data/spec/buildtasks/manifest/catalog_spec.rb +48 -0
  8. data/spec/buildtasks/manifest/hide_buildfiles_spec.rb +125 -0
  9. data/spec/buildtasks/manifest/localize_spec.rb +97 -0
  10. data/spec/buildtasks/manifest/prepare_build_tasks/combine_spec.rb +246 -0
  11. data/spec/buildtasks/manifest/prepare_build_tasks/css_spec.rb +87 -0
  12. data/spec/buildtasks/manifest/prepare_build_tasks/html_spec.rb +175 -0
  13. data/spec/buildtasks/manifest/prepare_build_tasks/javascript_spec.rb +65 -0
  14. data/spec/buildtasks/manifest/prepare_build_tasks/minify_spec.rb +70 -0
  15. data/spec/buildtasks/manifest/prepare_build_tasks/packed_spec.rb +152 -0
  16. data/spec/buildtasks/manifest/prepare_build_tasks/sass_spec.rb +98 -0
  17. data/spec/buildtasks/manifest/prepare_build_tasks/strings_spec.rb +64 -0
  18. data/spec/buildtasks/manifest/prepare_build_tasks/tests_spec.rb +163 -0
  19. data/spec/buildtasks/manifest/prepare_spec.rb +43 -0
  20. data/spec/buildtasks/manifest/spec_helper.rb +35 -0
  21. data/spec/buildtasks/target_spec.rb +214 -0
  22. data/spec/fixtures/builder_tests/Buildfile +15 -0
  23. data/spec/fixtures/builder_tests/apps/combine_test/a.js +1 -0
  24. data/spec/fixtures/builder_tests/apps/combine_test/b.js +1 -0
  25. data/spec/fixtures/builder_tests/apps/combine_test/c.js +1 -0
  26. data/spec/fixtures/builder_tests/apps/combine_test/english.lproj/a.css +1 -0
  27. data/spec/fixtures/builder_tests/apps/combine_test/english.lproj/b.css +1 -0
  28. data/spec/fixtures/builder_tests/apps/combine_test/english.lproj/c.css +1 -0
  29. data/spec/fixtures/builder_tests/apps/html_test/english.lproj/bar1_sample.rhtml +2 -0
  30. data/spec/fixtures/builder_tests/apps/html_test/english.lproj/erb_sample.html.erb +1 -0
  31. data/spec/fixtures/builder_tests/apps/html_test/english.lproj/icons/image.png +0 -0
  32. data/spec/fixtures/builder_tests/apps/html_test/english.lproj/image.jpg +0 -0
  33. data/spec/fixtures/builder_tests/apps/html_test/english.lproj/rhtml_sample.rhtml +1 -0
  34. data/spec/fixtures/builder_tests/apps/html_test/english.lproj/strings.js +4 -0
  35. data/spec/fixtures/builder_tests/apps/html_test/english.lproj/style.css +0 -0
  36. data/spec/fixtures/builder_tests/apps/html_test/french.lproj/french-icons/fr.png +0 -0
  37. data/spec/fixtures/builder_tests/apps/html_test/french.lproj/strings.js +4 -0
  38. data/spec/fixtures/builder_tests/apps/html_test/lib/layout_template.rhtml +1 -0
  39. data/spec/fixtures/builder_tests/apps/html_test/scripts.js +0 -0
  40. data/spec/fixtures/builder_tests/apps/javascript_test/sc_static.js +15 -0
  41. data/spec/fixtures/builder_tests/apps/javascript_test/sc_super.js +4 -0
  42. data/spec/fixtures/builder_tests/apps/javascript_test/strings.js +7 -0
  43. data/spec/fixtures/builder_tests/apps/sass_test/sample.sass +3 -0
  44. data/spec/fixtures/builder_tests/apps/strings_test/lproj/strings.js +8 -0
  45. data/spec/fixtures/builder_tests/apps/stylesheet_test/build_directives.css +9 -0
  46. data/spec/fixtures/builder_tests/apps/stylesheet_test/sc_static.css +12 -0
  47. data/spec/fixtures/builder_tests/apps/test_test/lib/alt_layout.rhtml +1 -0
  48. data/spec/fixtures/builder_tests/apps/test_test/lib/test_layout.rhtml +3 -0
  49. data/spec/fixtures/builder_tests/apps/test_test/tests/qunit_test.js +1 -0
  50. data/spec/fixtures/builder_tests/apps/test_test/tests/qunit_test2.js +1 -0
  51. data/spec/fixtures/builder_tests/apps/test_test/tests/rhtml_test.rhtml +4 -0
  52. data/spec/fixtures/builder_tests/frameworks/debug/core.js +0 -0
  53. data/spec/fixtures/builder_tests/frameworks/debug/english.lproj/dummy.css +0 -0
  54. data/spec/fixtures/builder_tests/frameworks/qunit/core.js +0 -0
  55. data/spec/fixtures/builder_tests/frameworks/qunit/english.lproj/dummy.css +0 -0
  56. data/spec/fixtures/builder_tests/frameworks/req_target_1/english.lproj/req_style_1.css +0 -0
  57. data/spec/fixtures/builder_tests/frameworks/req_target_1/english.lproj/strings.js +4 -0
  58. data/spec/fixtures/builder_tests/frameworks/req_target_1/english.lproj/test.rhtml +1 -0
  59. data/spec/fixtures/builder_tests/frameworks/req_target_1/req_js_1.js +0 -0
  60. data/spec/fixtures/builder_tests/frameworks/req_target_2/english.lproj/req_style_2.css +0 -0
  61. data/spec/fixtures/builder_tests/frameworks/req_target_2/english.lproj/test.rhtml +1 -0
  62. data/spec/fixtures/builder_tests/frameworks/req_target_2/javascript.js +1 -0
  63. data/spec/fixtures/builder_tests/frameworks/req_target_2/lib/alt_layout.rhtml +0 -0
  64. data/spec/fixtures/builder_tests/frameworks/req_target_2/req_js_2.js +0 -0
  65. data/spec/fixtures/builder_tests/themes/sample_theme/Buildfile +1 -0
  66. data/spec/fixtures/buildfiles/basic/Buildfile +16 -0
  67. data/spec/fixtures/buildfiles/basic/task_module.rake +6 -0
  68. data/spec/fixtures/buildfiles/installed/Buildfile +7 -0
  69. data/spec/fixtures/buildfiles/installed/Buildfile2 +5 -0
  70. data/spec/fixtures/buildfiles/project_test/Buildfile +4 -0
  71. data/spec/fixtures/buildfiles/project_test/not_project/Buildfile +2 -0
  72. data/spec/fixtures/buildfiles/project_test/not_project/child/PLACEHOLDER +0 -0
  73. data/spec/fixtures/entry_for_project/Buildfile +1 -0
  74. data/spec/fixtures/entry_for_project/apps/test_app/entry.txt +0 -0
  75. data/spec/fixtures/entry_for_project/apps/test_app/frameworks/nested/PLACEHOLDER +0 -0
  76. data/spec/fixtures/entry_for_project/frameworks/shared/PLACEHOLDER +0 -0
  77. data/spec/fixtures/find_targets/custom/Buildfile +8 -0
  78. data/spec/fixtures/find_targets/custom/bars/bar1/bars/bar1/PLACEHOLDER +0 -0
  79. data/spec/fixtures/find_targets/custom/bars/bar1/bars/bar2/PLACEHOLDER +0 -0
  80. data/spec/fixtures/find_targets/custom/bars/bar1/foos/foo1/PLACEHOLDER +0 -0
  81. data/spec/fixtures/find_targets/custom/bars/bar1/foos/foo2/PLACEHOLDER +0 -0
  82. data/spec/fixtures/find_targets/custom/foos/custom_foos/Buildfile +5 -0
  83. data/spec/fixtures/find_targets/custom/foos/custom_foos/custom_foodir/foo1/PLACEHOLDER +0 -0
  84. data/spec/fixtures/find_targets/custom/foos/custom_foos/custom_foodir/foo2/PLACEHOLDER +0 -0
  85. data/spec/fixtures/find_targets/custom/foos/custom_foos/foos/not_foo1/PLACEHOLDER +0 -0
  86. data/spec/fixtures/find_targets/custom/foos/foo1/bars/bar1/PLACEHOLDER +0 -0
  87. data/spec/fixtures/find_targets/custom/foos/foo1/bars/bar2/PLACEHOLDER +0 -0
  88. data/spec/fixtures/find_targets/nested/Buildfile +8 -0
  89. data/spec/fixtures/find_targets/nested/apps/app1/Buildfile +1 -0
  90. data/spec/fixtures/find_targets/nested/apps/app1/apps/nested_app/PLACEHOLDER +0 -0
  91. data/spec/fixtures/find_targets/standard/Apps/app1/frameworks/framework1/PLACEHOLDER +0 -0
  92. data/spec/fixtures/find_targets/standard/Apps/app1/frameworks/framework2/PLACEHOLDER +0 -0
  93. data/spec/fixtures/find_targets/standard/clients/client1/PLACEHOLDER +0 -0
  94. data/spec/fixtures/find_targets/standard/frameworks/framework1/frameworks/framework1/PLACEHOLDER +0 -0
  95. data/spec/fixtures/find_targets/standard/frameworks/framework2/PLACEHOLDER +0 -0
  96. data/spec/fixtures/find_targets/standard/themes/theme1/PLACEHOLDER +0 -0
  97. data/spec/fixtures/find_targets/standard/themes/theme2/PLACEHOLDER +0 -0
  98. data/spec/fixtures/languages/apps/caps_long_names/English.lproj/PLACEHOLDER +0 -0
  99. data/spec/fixtures/languages/apps/caps_long_names/FreNCH.lproj/PLACEHOLDER +0 -0
  100. data/spec/fixtures/languages/apps/caps_long_names/UnknOWN.lproj/PLACEHOLDER +0 -0
  101. data/spec/fixtures/languages/apps/long_names/english.lproj/PLACEHOLDER +0 -0
  102. data/spec/fixtures/languages/apps/long_names/french.lproj/PLACEHOLDER +0 -0
  103. data/spec/fixtures/languages/apps/long_names/german.lproj/PLACEHOLDER +0 -0
  104. data/spec/fixtures/languages/apps/long_names/italian.lproj/PLACEHOLDER +0 -0
  105. data/spec/fixtures/languages/apps/long_names/japanese.lproj/PLACEHOLDER +0 -0
  106. data/spec/fixtures/languages/apps/long_names/spanish.lproj/PLACEHOLDER +0 -0
  107. data/spec/fixtures/languages/apps/long_names/unknown.lproj/PLACEHOLDER +0 -0
  108. data/spec/fixtures/languages/apps/no_names/PLACEHOLDER +0 -0
  109. data/spec/fixtures/languages/apps/short_names/de.lproj/PLACEHOLDER +0 -0
  110. data/spec/fixtures/languages/apps/short_names/en-CA.lproj/PLACEHOLDER +0 -0
  111. data/spec/fixtures/languages/apps/short_names/en-GB.lproj/PLACEHOLDER +0 -0
  112. data/spec/fixtures/languages/apps/short_names/en-US.lproj/PLACEHOLDER +0 -0
  113. data/spec/fixtures/languages/apps/short_names/en.lproj/PLACEHOLDER +0 -0
  114. data/spec/fixtures/languages/apps/short_names/es.lproj/PLACEHOLDER +0 -0
  115. data/spec/fixtures/languages/apps/short_names/foo.lproj/PLACEHOLDER +0 -0
  116. data/spec/fixtures/languages/apps/short_names/fr.lproj/PLACEHOLDER +0 -0
  117. data/spec/fixtures/languages/apps/short_names/it.lproj/PLACEHOLDER +0 -0
  118. data/spec/fixtures/languages/apps/short_names/ja.lproj/PLACEHOLDER +0 -0
  119. data/spec/fixtures/ordered_entries/apps/no_requires/1.js +1 -0
  120. data/spec/fixtures/ordered_entries/apps/no_requires/B.js +1 -0
  121. data/spec/fixtures/ordered_entries/apps/no_requires/a/a.js +1 -0
  122. data/spec/fixtures/ordered_entries/apps/no_requires/a/b.js +1 -0
  123. data/spec/fixtures/ordered_entries/apps/no_requires/a.js +1 -0
  124. data/spec/fixtures/ordered_entries/apps/no_requires/b/a.js +1 -0
  125. data/spec/fixtures/ordered_entries/apps/no_requires/c.js +1 -0
  126. data/spec/fixtures/ordered_entries/apps/no_requires/core.js +1 -0
  127. data/spec/fixtures/ordered_entries/apps/no_requires/english.lproj/B.css +0 -0
  128. data/spec/fixtures/ordered_entries/apps/no_requires/english.lproj/a/a.css +0 -0
  129. data/spec/fixtures/ordered_entries/apps/no_requires/english.lproj/a/b.css +0 -0
  130. data/spec/fixtures/ordered_entries/apps/no_requires/english.lproj/a.css +0 -0
  131. data/spec/fixtures/ordered_entries/apps/no_requires/english.lproj/b/a.css +0 -0
  132. data/spec/fixtures/ordered_entries/apps/no_requires/english.lproj/c.css +0 -0
  133. data/spec/fixtures/ordered_entries/apps/no_requires/lproj/strings.js +1 -0
  134. data/spec/fixtures/ordered_entries/apps/no_requires/utils.js +1 -0
  135. data/spec/fixtures/ordered_entries/apps/with_requires/a.js +2 -0
  136. data/spec/fixtures/ordered_entries/apps/with_requires/b.js +3 -0
  137. data/spec/fixtures/ordered_entries/apps/with_requires/c.js +2 -0
  138. data/spec/fixtures/ordered_entries/apps/with_requires/english.lproj/a.css +2 -0
  139. data/spec/fixtures/ordered_entries/apps/with_requires/english.lproj/b.css +2 -0
  140. data/spec/fixtures/ordered_entries/apps/with_requires/english.lproj/c.css +2 -0
  141. data/spec/fixtures/ordered_entries/apps/with_requires/english.lproj/d.js +1 -0
  142. data/spec/fixtures/real_world/Buildfile +12 -0
  143. data/spec/fixtures/real_world/apps/account/README +1 -0
  144. data/spec/fixtures/real_world/apps/calendar/README +1 -0
  145. data/spec/fixtures/real_world/apps/contacts/README_BEFORE_EDITING +1 -0
  146. data/spec/fixtures/real_world/apps/files/README +1 -0
  147. data/spec/fixtures/real_world/apps/mail/README +1 -0
  148. data/spec/fixtures/real_world/apps/mobile_photos/README +1 -0
  149. data/spec/fixtures/real_world/apps/photos/README +1 -0
  150. data/spec/fixtures/real_world/apps/uploader/README +1 -0
  151. data/spec/fixtures/real_world/frameworks/core_files/PLACEHOLDER +0 -0
  152. data/spec/fixtures/real_world/frameworks/core_photos/PLACEHOLDER +0 -0
  153. data/spec/fixtures/real_world/frameworks/shared/PLACEHOLDER +0 -0
  154. data/spec/fixtures/real_world/frameworks/sproutcore/Buildfile +26 -0
  155. data/spec/fixtures/real_world/frameworks/sproutcore/README +1 -0
  156. data/spec/fixtures/real_world/frameworks/sproutcore/apps/docs/PLACEHOLDER +0 -0
  157. data/spec/fixtures/real_world/frameworks/sproutcore/apps/test_runner/PLACEHOLDER +0 -0
  158. data/spec/fixtures/real_world/frameworks/sproutcore/core.js +0 -0
  159. data/spec/fixtures/real_world/frameworks/sproutcore/debug/debug-resource.html +0 -0
  160. data/spec/fixtures/real_world/frameworks/sproutcore/debug/sample_debug.js +0 -0
  161. data/spec/fixtures/real_world/frameworks/sproutcore/demo2.js +0 -0
  162. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/debug/sample_debug-loc.js +0 -0
  163. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/demo.css +4 -0
  164. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/demo.html +1 -0
  165. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/demo2.sass +0 -0
  166. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/file_extension_test.haml +0 -0
  167. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/file_extension_test.html.erb +1 -0
  168. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/file_extension_test.rhtml +0 -0
  169. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/fixtures/sample_fixtures-loc.js +0 -0
  170. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/has_require.css +4 -0
  171. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/no_require.css +1 -0
  172. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/no_sc_resource.rhtml +1 -0
  173. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/protocols/sample-loc.js +0 -0
  174. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/sc_resource.css +6 -0
  175. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/sc_resource.rhtml +3 -0
  176. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/strings.js +1 -0
  177. data/spec/fixtures/real_world/frameworks/sproutcore/english.lproj/tests/sample-loc.js +0 -0
  178. data/spec/fixtures/real_world/frameworks/sproutcore/fixtures/sample-json-fixture.json +1 -0
  179. data/spec/fixtures/real_world/frameworks/sproutcore/fixtures/sample_fixtures.js +0 -0
  180. data/spec/fixtures/real_world/frameworks/sproutcore/frameworks/application/PLACEHOLDER +0 -0
  181. data/spec/fixtures/real_world/frameworks/sproutcore/frameworks/costello/core.js +0 -0
  182. data/spec/fixtures/real_world/frameworks/sproutcore/frameworks/data_store/PLACEHOLDER +0 -0
  183. data/spec/fixtures/real_world/frameworks/sproutcore/frameworks/debug/PLACEHOLDER +0 -0
  184. data/spec/fixtures/real_world/frameworks/sproutcore/frameworks/desktop/PLACEHOLDER +0 -0
  185. data/spec/fixtures/real_world/frameworks/sproutcore/frameworks/empty_theme/PLACEHOLDER +0 -0
  186. data/spec/fixtures/real_world/frameworks/sproutcore/frameworks/foundation/PLACEHOLDER +0 -0
  187. data/spec/fixtures/real_world/frameworks/sproutcore/frameworks/mobile/PLACEHOLDER +0 -0
  188. data/spec/fixtures/real_world/frameworks/sproutcore/frameworks/qunit/PLACEHOLDER +0 -0
  189. data/spec/fixtures/real_world/frameworks/sproutcore/frameworks/uploader/PLACEHOLDER +0 -0
  190. data/spec/fixtures/real_world/frameworks/sproutcore/french.lproj/french-resource.js +0 -0
  191. data/spec/fixtures/real_world/frameworks/sproutcore/french.lproj/strings.js +1 -0
  192. data/spec/fixtures/real_world/frameworks/sproutcore/german.lproj/german-resource.js +0 -0
  193. data/spec/fixtures/real_world/frameworks/sproutcore/german.lproj/strings.js +0 -0
  194. data/spec/fixtures/real_world/frameworks/sproutcore/has_require.js +4 -0
  195. data/spec/fixtures/real_world/frameworks/sproutcore/lib/index.html +1 -0
  196. data/spec/fixtures/real_world/frameworks/sproutcore/no_require.js +1 -0
  197. data/spec/fixtures/real_world/frameworks/sproutcore/protocols/sample.js +0 -0
  198. data/spec/fixtures/real_world/frameworks/sproutcore/sc_resource.js +6 -0
  199. data/spec/fixtures/real_world/frameworks/sproutcore/tests/nested/sample1.js +0 -0
  200. data/spec/fixtures/real_world/frameworks/sproutcore/tests/nested/sample2.js +0 -0
  201. data/spec/fixtures/real_world/frameworks/sproutcore/tests/sample.js +0 -0
  202. data/spec/fixtures/real_world/frameworks/sproutcore/tests/sample.rhtml +1 -0
  203. data/spec/fixtures/real_world/frameworks/sproutcore/themes/standard_theme/README +0 -0
  204. data/spec/fixtures/real_world/frameworks/sproutcore/views/view.js +1 -0
  205. data/spec/fixtures/real_world/generators/sample_custom/Buildfile +0 -0
  206. data/spec/fixtures/recursive_project/Buildfile +8 -0
  207. data/spec/fixtures/recursive_project/frameworks/sproutcore/frameworks/costello/PLACEHOLDER +0 -0
  208. data/spec/lib/builders/combine_spec.rb +67 -0
  209. data/spec/lib/builders/html_spec.rb +577 -0
  210. data/spec/lib/builders/javascript_spec.rb +81 -0
  211. data/spec/lib/builders/sass_spec.rb +43 -0
  212. data/spec/lib/builders/spec_helper.rb +30 -0
  213. data/spec/lib/builders/strings_spec.rb +52 -0
  214. data/spec/lib/builders/stylesheet_spec.rb +63 -0
  215. data/spec/lib/builders/test_index_spec.rb +44 -0
  216. data/spec/lib/builders/test_spec.rb +135 -0
  217. data/spec/lib/buildfile/config_for_spec.rb +81 -0
  218. data/spec/lib/buildfile/define_spec.rb +59 -0
  219. data/spec/lib/buildfile/dup_spec.rb +65 -0
  220. data/spec/lib/buildfile/invoke_spec.rb +130 -0
  221. data/spec/lib/buildfile/load_spec.rb +49 -0
  222. data/spec/lib/buildfile/task/dup_spec.rb +55 -0
  223. data/spec/lib/buildfile/task_defined_spec.rb +17 -0
  224. data/spec/lib/buildfile_commands/build_task_spec.rb +19 -0
  225. data/spec/lib/buildfile_commands/config_spec.rb +97 -0
  226. data/spec/lib/buildfile_commands/import_spec.rb +17 -0
  227. data/spec/lib/buildfile_commands/namespace_spec.rb +18 -0
  228. data/spec/lib/buildfile_commands/proxies_spec.rb +38 -0
  229. data/spec/lib/buildfile_commands/replace_task_spec.rb +29 -0
  230. data/spec/lib/buildfile_commands/task_spec.rb +36 -0
  231. data/spec/lib/helpers/packing_optimizer/optimize_spec.rb +26 -0
  232. data/spec/lib/models/hash_struct/deep_clone_spec.rb +27 -0
  233. data/spec/lib/models/hash_struct/has_options_spec.rb +32 -0
  234. data/spec/lib/models/hash_struct/hash_spec.rb +64 -0
  235. data/spec/lib/models/hash_struct/merge_spec.rb +26 -0
  236. data/spec/lib/models/hash_struct/method_missing.rb +41 -0
  237. data/spec/lib/models/manifest/add_entry_spec.rb +36 -0
  238. data/spec/lib/models/manifest/add_transform_spec.rb +90 -0
  239. data/spec/lib/models/manifest/build_spec.rb +78 -0
  240. data/spec/lib/models/manifest/entry_for_spec.rb +94 -0
  241. data/spec/lib/models/manifest/find_entry.rb +84 -0
  242. data/spec/lib/models/manifest/prepare_spec.rb +62 -0
  243. data/spec/lib/models/manifest_entry/cacheable_url_spec.rb +31 -0
  244. data/spec/lib/models/manifest_entry/prepare_spec.rb +54 -0
  245. data/spec/lib/models/project/add_target_spec.rb +44 -0
  246. data/spec/lib/models/project/buildfile_spec.rb +35 -0
  247. data/spec/lib/models/project/find_targets_for_spec.rb +77 -0
  248. data/spec/lib/models/project/load_nearest_project_spec.rb +23 -0
  249. data/spec/lib/models/project/target_for_spec.rb +33 -0
  250. data/spec/lib/models/project/targets_spec.rb +62 -0
  251. data/spec/lib/models/target/compute_build_number_spec.rb +125 -0
  252. data/spec/lib/models/target/config_spec.rb +30 -0
  253. data/spec/lib/models/target/expand_required_targets_spec.rb +48 -0
  254. data/spec/lib/models/target/installed_languages_spec.rb +47 -0
  255. data/spec/lib/models/target/lproj_for_spec.rb +38 -0
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@@ -1,549 +0,0 @@
1
- // ========================================================================
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- // SproutCore -- JavaScript Application Framework
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- // Copyright ©2006-2008, Sprout Systems, Inc. and contributors.
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- // Portions copyright ©2008 Apple, Inc. All rights reserved.
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- // ========================================================================
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-
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- /**
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- @class
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-
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- A Timer executes a method after a defined period of time. Timers are
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- significantly more efficient than using setTimeout() or setInterval()
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- because they are cooperatively scheduled using the run loop. Timers are
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- also gauranteed to fire at the same time, making it far easier to keep
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- multiple timers in sync.
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-
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- h2. Overview
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-
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- Timers were created for SproutCore as a way to efficiently defer execution
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- of code fragments for use in Animations, event handling, and other tasks.
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-
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- Browsers are typically fairly inconsistant about when they will fire a
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- timeout or interval based on what the browser is currently doing. Timeouts
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- and intervals are also fairly expensive for a browser to execute, which
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- means if you schedule a large number of them it can quickly slow down the
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- browser considerably.
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-
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- Timers, on the other handle, are scheduled cooperatively using the
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- SC.RunLoop, which uses exactly one timeout to fire itself when needed and
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- then executes by timers that need to fire on its own. This approach can
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- be many timers faster than using timers and gaurantees that timers scheduled
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- to execute at the same time generally will do so, keeping animations and
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- other operations in sync.
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-
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- h2. Scheduling a Timer
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-
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- To schedule a basic timer, you can simply call SC.Timer.schedule() with
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- a target and action you wish to have invoked:
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-
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- {{{
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- var timer = SC.Timer.schedule({
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- target: myObject, action: 'timerFired', interval: 100
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- });
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- }}}
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-
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- When this timer fires, it will call the timerFired() method on myObject.
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-
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- In addition to calling a method on a particular object, you can also use
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- a timer to execute a variety of other types of code:
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-
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- - If you include an action name, but not a target object, then the action will be passed down the responder chain.
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- - If you include a property path for the action property (e.g. 'MyApp.someController.someMethod'), then the method you name will be executed.
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- - If you include a function in the action property, then the function will be executed. If you also include a target object, the function will be called with this set to the target object.
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-
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- In general these properties are read-only. Changing an interval, target,
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- or action after creating a timer will have an unknown effect.
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-
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- h2. Scheduling Repeating Timers
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-
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- In addition to scheduling one time timers, you can also schedule timers to
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- execute periodically until some termination date. You make a timer
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- repeating by adding the repeats: YES property:
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-
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- {{{
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- var timer = SC.Timer.schedule({
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- target: myObject,
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- action: 'updateAnimation',
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- interval: 100,
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- repeats: YES,
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- until: Time.now() + 1000
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- }) ;
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- }}}
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-
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- The above example will execute the myObject.updateAnimation() every 100msec
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- for 1 second from the current time.
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-
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- If you want a timer to repeat without expiration, you can simply omit the
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- until: property. The timer will then repeat until you invalidate it.
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-
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- h2. Pausing and Invalidating Timers
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-
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- If you have created a timer but you no longer want it to execute, you can
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- call the invalidate() method on it. This will remove the timer from the
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- run loop and clear certain properties so that it will not run again.
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-
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- You can use the invalidate() method on both repeating and one-time timers.
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-
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- If you do not want to invalidate a timer completely but you just want to
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- stop the timer from execution temporarily, you can alternatively set the
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- isPaused property to YES:
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-
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- {{{
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- timer.set('isPaused', YES) ;
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- // Perform some critical function; timer will not execute
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- timer.set('isPaused', NO) ;
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- }}}
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-
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- When a timer is paused, it will be scheduled and will fire like normal,
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- but it will not actually execute the action method when it fires. For a
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- one time timer, this means that if you have the timer paused when it fires,
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- it may never actually execute the action method. For repeating timers,
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- this means the timer will remain scheduled but simply will not execute its
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- action while the timer is paused.
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-
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- h2. Firing Timers
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-
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- If you need a timer to execute immediately, you can always call the fire()
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- method yourself. This will execute the timer action, if the timer is not
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- paused. For a one time timer, it will also invalidate the timer and remove
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- it from the run loop. Repeating timers can be fired anytime and it will
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- not interrupt their regular scheduled times.
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-
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-
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- @extends SC.Object
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- @author Charles Jolley
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- @version 1.0
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- @since version 1.0
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- */
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- SC.Timer = SC.Object.extend(
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- /** @scope SC.Timer.prototype */ {
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-
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- /**
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- The target object whose method will be invoked when the time fires.
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-
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- You can set either a target/action property or you can pass a specific
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- method.
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-
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- @type {Object}
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- @field
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- */
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- target: null,
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-
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- /**
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- The action to execute.
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-
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- The action can be a method name, a property path, or a function. If you
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- pass a method name, it will be invoked on the target object or it will
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- be called up the responder chain if target is null. If you pass a
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- property path and it resolves to a function then the function will be
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- called. If you pass a function instead, then the function will be
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- called in the context of the target object.
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-
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- @type {String, Function}
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- */
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- action: null,
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-
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- /**
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- Set if the timer should be created from a memory pool. Normally you will
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- want to leave this set, but if you plan to use bindings or observers with
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- this timer, then you must set isPooled to NO to avoid reusing your timer.
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-
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- @property {Boolean}
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- */
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- isPooled: YES,
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-
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- /**
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- The time interval in milliseconds.
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-
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- You generally set this when you create the timer. If you do not set it
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- then the timer will fire as soon as possible in the next run loop.
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-
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- @type {Number}
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- */
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- interval: 0,
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-
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- /**
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- Timer start date offset.
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-
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- The start date determines when the timer will be scheduled. The first
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- time the timer fires will be interval milliseconds after the start
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- date.
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-
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- Generally you will not set this property yourself. Instead it will be
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- set automatically to the current run loop start date when you schedule
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- the timer. This ensures that all timers scheduled in the same run loop
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- cycle will execute in the sync with one another.
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-
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- The value of this property is an offset like waht you get if you call
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- Date.now().
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-
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- @type {Number}
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- */
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- startTime: null,
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-
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- /**
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- YES if you want the timer to execute repeatedly.
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-
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- @type {Boolean}
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- */
189
- repeats: NO,
190
-
191
- /**
192
- Last date when the timer will execute.
193
-
194
- If you have set repeats to YES, then you can also set this property to
195
- have the timer automatically stop executing past a certain date.
196
-
197
- This property should contain an offset value like startOffset. However if
198
- you set it to a Date object on create, it will be converted to an offset
199
- for you.
200
-
201
- If this property is null, then the timer will continue to repeat until you
202
- call invalidate().
203
-
204
- @type {Date, Number}
205
- */
206
- until: null,
207
-
208
- /**
209
- Set to YES to pause the timer.
210
-
211
- Pausing a timer does not remove it from the run loop, but it will
212
- temporarily suspend it from firing. You should use this property if
213
- you will want the timer to fire again the future, but you want to prevent
214
- it from firing temporarily.
215
-
216
- If you are done with a timer, you should call invalidate() instead of
217
- setting this property.
218
-
219
- @type {Boolean}
220
- */
221
- isPaused: NO,
222
-
223
- /**
224
- YES onces the timer has been scheduled for the first time.
225
- */
226
- isScheduled: NO,
227
-
228
- /**
229
- YES if the timer can still execute.
230
-
231
- This read only property will return YES as long as the timer may possibly
232
- fire again in the future. Once a timer has become invalid, it cannot
233
- become valid again.
234
-
235
- @field
236
- @type {Boolean}
237
- */
238
- isValid: YES,
239
-
240
- /**
241
- Set to the current time when the timer last fired. Used to find the
242
- next 'frame' to execute.
243
- */
244
- lastFireTime: 0,
245
-
246
- /**
247
- Computed property returns the next time the timer should fire. This
248
- property resets each time the timer fires. Returns -1 if the timer
249
- cannot fire again.
250
-
251
- @property {Time}
252
- */
253
- fireTime: function() {
254
- if (!this.get('isValid')) return -1 ; // not valid - can't fire
255
-
256
- // can't fire w/o startTime (set when schedule() is called).
257
- var start = this.get('startTime');
258
- if (!start || start === 0) return -1;
259
-
260
- // fire interval after start.
261
- var interval = this.get('interval'), last = this.get('lastFireTime');
262
- if (last < start) last = start; // first time to fire
263
-
264
- // find the next time to fire
265
- var next ;
266
- if (this.get('repeats')) {
267
- if (interval === 0) { // 0 means fire as fast as possible.
268
- next = last ; // time to fire immediately!
269
-
270
- // find the next full interval after start from last fire time.
271
- } else {
272
- next = start + (Math.floor((last - start) / interval)+1)*interval;
273
- }
274
-
275
- // otherwise, fire only once interval after start
276
- } else next = start + interval ;
277
-
278
- // can never have a fireTime after until
279
- var until = this.get('until');
280
- if (until && until>0 && next>until) next = until;
281
-
282
- return next ;
283
- }.property('interval', 'startTime', 'repeats', 'until', 'isValid', 'lastFireTime').cacheable(),
284
-
285
- /**
286
- Schedules the timer to execute in the runloop.
287
-
288
- This method is called automatically if you create the timer using the
289
- schedule() class method. If you create the timer manually, you will
290
- need to call this method yourself for the timer to execute.
291
-
292
- @returns {SC.Timer} The receiver
293
- */
294
- schedule: function() {
295
- if (!this.get('isValid')) return this; // nothing to do
296
-
297
- this.beginPropertyChanges();
298
-
299
- // if start time was not set explicitly when the timer was created,
300
- // get it from the run loop. This way timer scheduling will always
301
- // occur in sync.
302
- if (!this.startTime) this.set('startTime', SC.RunLoop.currentRunLoop.get('startTime')) ;
303
-
304
- // now schedule the timer if the last fire time was < the next valid
305
- // fire time. The first time lastFireTime is 0, so this will always go.
306
- var next = this.get('fireTime'), last = this.get('lastFireTime');
307
- if (next >= last) {
308
- this.set('isScheduled', YES);
309
- SC.RunLoop.currentRunLoop.scheduleTimer(this, next);
310
- }
311
-
312
- this.endPropertyChanges() ;
313
-
314
- return this ;
315
- },
316
- /**
317
- Invalidates the timer so that it will not execute again. If a timer has
318
- been scheduled, it will be removed from the run loop immediately.
319
-
320
- @returns {SC.Timer} The receiver
321
- */
322
- invalidate: function() {
323
- this.beginPropertyChanges();
324
- this.set('isValid', NO);
325
- SC.RunLoop.currentRunLoop.cancelTimer(this);
326
- this.action = this.target = null ; // avoid memory leaks
327
- this.endPropertyChanges();
328
-
329
- // return to pool...
330
- if (this.get('isPooled')) SC.Timer.returnTimerToPool(this);
331
- return this ;
332
- },
333
-
334
- /**
335
- Immediately fires the timer.
336
-
337
- If the timer is not-repeating, it will be invalidated. If it is repeating
338
- you can call this method without interrupting its normal schedule.
339
-
340
- @returns {void}
341
- */
342
- fire: function() {
343
-
344
- // this will cause the fireTime to recompute
345
- var last = Date.now();
346
- this.set('lastFireTime', last);
347
-
348
- var next = this.get('fireTime');
349
-
350
- // now perform the fire action unless paused.
351
- if (!this.get('isPaused')) this.performAction() ;
352
-
353
- // reschedule the timer if needed...
354
- if (next > last) {
355
- this.schedule();
356
- } else {
357
- this.invalidate();
358
- }
359
- },
360
-
361
- /**
362
- Actually fires the action. You can override this method if you need
363
- to change how the timer fires its action.
364
- */
365
- performAction: function() {
366
- var typeOfAction = SC.typeOf(this.action);
367
-
368
- // if the action is a function, just try to call it.
369
- if (typeOfAction == SC.T_FUNCTION) {
370
- this.action.call((this.target || this), this) ;
371
-
372
- // otherwise, action should be a string. If it has a period, treat it
373
- // like a property path.
374
- } else if (typeOfAction === SC.T_STRING) {
375
- if (this.action.indexOf('.') >= 0) {
376
- var path = this.action.split('.') ;
377
- var property = path.pop() ;
378
-
379
- var target = SC.objectForPropertyPath(path, window) ;
380
- var action = target.get ? target.get(property) : target[property];
381
- if (action && SC.typeOf(action) == SC.T_FUNCTION) {
382
- action.call(target, this) ;
383
- } else {
384
- throw '%@: Timer could not find a function at %@'.fmt(this, this.action) ;
385
- }
386
-
387
- // otherwise, try to execute action direction on target or send down
388
- // responder chain.
389
- } else {
390
- SC.RootResponder.responder.sendAction(this.action, this.target, this);
391
- }
392
- }
393
- },
394
-
395
- init: function() {
396
- sc_super();
397
-
398
- // convert startTime and until to times if they are dates.
399
- if (this.startTime instanceof Date) {
400
- this.startTime = this.startTime.getTime() ;
401
- }
402
-
403
- if (this.until instanceof Date) {
404
- this.until = this.until.getTime() ;
405
- }
406
- },
407
-
408
- /** @private - Default values to reset reused timers to. */
409
- RESET_DEFAULTS: {
410
- target: null, action: null,
411
- isPooled: YES, isPaused: NO, isScheduled: NO, isValid: YES,
412
- interval: 0, repeats: NO, until: null,
413
- startTime: null, lastFireTime: 0
414
- },
415
-
416
- /**
417
- Resets the timer settings with the new settings. This is the method
418
- called by the Timer pool when a timer is reused. You will not normally
419
- call this method yourself, though you could override it if you need to
420
- reset additonal properties when a timer is reused.
421
-
422
- @params {Hash} props properties to copy over
423
- @returns {SC.Timer} receiver
424
- */
425
- reset: function(props) {
426
- if (!props) props = SC.EMPTY_HASH;
427
-
428
- // note: we copy these properties manually just to make them fast. we
429
- // don't expect you to use observers on a timer object if you are using
430
- // pooling anyway so this won't matter. Still notify of property change
431
- // on fireTime to clear its cache.
432
- this.propertyWillChange('fireTime');
433
- var defaults = this.RESET_DEFAULTS ;
434
- for(var key in defaults) {
435
- if (!defaults.hasOwnProperty(key)) continue ;
436
- this[key] = SC.none(props[key]) ? defaults[key] : props[key];
437
- }
438
- this.propertyDidChange('fireTime');
439
- return this ;
440
- },
441
-
442
- // ..........................................................
443
- // TIMER QUEUE SUPPORT
444
- //
445
-
446
- /** @private - removes the timer from its current timerQueue if needed.
447
- return value is the new "root" timer.
448
- */
449
- removeFromTimerQueue: function(timerQueueRoot) {
450
- var prev = this._timerQueuePrevious, next = this._timerQueueNext ;
451
- if (!prev && !next) return timerQueueRoot ; // not in a queue...
452
-
453
- // else, patch up to remove...
454
- if (prev) prev._timerQueueNext = next ;
455
- if (next) next._timerQueuePrevious = prev ;
456
- this._timerQueuePrevious = this._timerQueueNext = null ;
457
- return (timerQueueRoot == this) ? next : timerQueueRoot ;
458
- },
459
-
460
- /** @private - schedules the timer in the queue based on the runtime. */
461
- scheduleInTimerQueue: function(timerQueueRoot, runTime) {
462
- this._timerQueueRunTime = runTime ;
463
-
464
- // find the place to begin
465
- var beforeNode = timerQueueRoot;
466
- var afterNode = null ;
467
- while(beforeNode && beforeNode._timerQueueRunTime < runTime) {
468
- afterNode = beforeNode ;
469
- beforeNode = beforeNode._timerQueueNext;
470
- }
471
-
472
- if (afterNode) {
473
- afterNode._timerQueueNext = this ;
474
- this._timerQueuePrevious = afterNode ;
475
- }
476
-
477
- if (beforeNode) {
478
- beforeNode._timerQueuePrevious = this ;
479
- this._timerQueueNext = beforeNode ;
480
- }
481
-
482
- // I am the new root if beforeNode === root
483
- return (beforeNode === timerQueueRoot) ? this : timerQueueRoot ;
484
- },
485
-
486
- /** @private
487
- adds the receiver to the passed array of expired timers based on the
488
- current time and then recursively calls the next timer. Returns the
489
- first timer that is not expired. This is faster than iterating through
490
- the timers because it does some faster cleanup of the nodes.
491
- */
492
- collectExpiredTimers: function(timers, now) {
493
- if (this._timerQueueRunTime > now) return this ; // not expired!
494
- timers.push(this); // add to queue.. fixup next. assume we are root.
495
- var next = this._timerQueueNext ;
496
- this._timerQueueNext = null;
497
- if (next) next._timerQueuePrevious = null;
498
- return next ? next.collectExpiredTimers(timers, now) : null;
499
- }
500
-
501
- }) ;
502
-
503
- /** @scope SC.Timer */
504
-
505
- /*
506
- Created a new timer with the passed properties and schedules it to
507
- execute. This is the same as calling SC.Time.create({ props }).schedule().
508
-
509
- Note that unless you explicitly set isPooled to NO, this timer will be
510
- pulled from a shared memory pool of timers. You cannot using bindings or
511
- observers on these timers as they may be reused for future timers at any
512
- time.
513
-
514
- @params {Hash} props Any properties you want to set on the timer.
515
- @returns {SC.Timer} new timer instance.
516
- */
517
- SC.Timer.schedule = function(props) {
518
- // get the timer.
519
- var timer ;
520
- if (!props || SC.none(props.isPooled) || props.isPooled) {
521
- timer = this.timerFromPool(props);
522
- } else timer = this.create(props);
523
- return timer.schedule();
524
- } ;
525
-
526
- /**
527
- Returns a new timer from the timer pool, copying the passed properties onto
528
- the timer instance. If the timer pool is currently empty, this will return
529
- a new instance.
530
- */
531
- SC.Timer.timerFromPool = function(props) {
532
- var timers = this._timerPool;
533
- if (!timers) timers = this._timerPool = [] ;
534
- var timer = timers.pop();
535
- if (!timer) timer = this.create();
536
- return timer.reset(props) ;
537
- };
538
-
539
- /**
540
- Returns a timer instance to the timer pool for later use. This is done
541
- automatically when a timer is invalidated if isPooled is YES.
542
- */
543
- SC.Timer.returnTimerToPool = function(timer) {
544
- if (this._timerPool) this._timerPool = [];
545
- this._timerPool.push(timer);
546
- return this ;
547
- };
548
-
549
-
@@ -1,165 +0,0 @@
1
- // ==========================================================================
2
- // Project: SproutCore - JavaScript Application Framework
3
- // Copyright: ©2006-2009 Sprout Systems, Inc. and contributors.
4
- // Portions ©2008-2009 Apple, Inc. All rights reserved.
5
- // License: Licened under MIT license (see license.js)
6
- // ==========================================================================
7
-
8
- /**
9
- @class
10
-
11
- The UserDefaults object provides an easy way to store user preferences in
12
- your application on the local machine. You use this by providing built-in
13
- defaults using the SC.userDefaults.defaults() method. You can also
14
- implement the UserDefaultsDelegate interface to be notified whenever a
15
- default is required.
16
-
17
- You should also set the userDomain property on the defaults on page load.
18
- This will allow the UserDefaults application to store/fetch keys from
19
- localStorage for the correct user.
20
-
21
- You can also set an appDomain property if you want. This will be
22
- automatically prepended to key names with no slashes in them.
23
-
24
- SC.userDefaults.getPath("global:contactInfo.userName");
25
-
26
- @extends SC.Object
27
- @since SproutCore 1.0
28
- */
29
- SC.UserDefaults = SC.Object.extend(/** @scope SC.UserDefaults.prototype */ {
30
-
31
- /**
32
- the default domain for the user. This will be used to store keys in
33
- local storage. If you do not set this property, the wrong values may be
34
- returned.
35
- */
36
- userDomain: null,
37
-
38
- /**
39
- The default app domain for the user. Any keys that do not include a
40
- slash will be prefixed with this app domain key when getting/setting.
41
- */
42
- appDomain: null,
43
-
44
- /** @private
45
- Defaults. These will be used if not defined on localStorage.
46
- */
47
- _defaults: null,
48
-
49
- /**
50
- Invoke this method to set the builtin defaults. This will cause all
51
- properties to change.
52
- */
53
- defaults: function(newDefaults) {
54
- this._defaults = newDefaults ;
55
- this.allPropertiesDidChange();
56
- },
57
-
58
- /**
59
- Attempts to read a user default from local storage. If not found on
60
- localStorage, use the the local defaults, if defined. If the key passed
61
- does not include a slash, then add the appDomain or use "app/".
62
-
63
- @param {String} keyName
64
- @returns {Object} read value
65
- */
66
- readDefault: function(keyName) {
67
- var ret= undefined ;
68
-
69
- // namespace keyname
70
- if (keyName.indexOf('/')) {
71
- var domain = this.get('appDomain') || 'app';
72
- keyName = [domain, keyName].join(':');
73
- }
74
-
75
- var user = this.get('userDomain') || '' ;
76
- var userKeyName = [user,keyName].join('@');
77
-
78
- // look into recently written values
79
- if (this._written) ret = this._written[userKeyName];
80
-
81
- // attempt to read from localStorage
82
- var localStorage = window.localStorage ;
83
- if (!localStorage && window.globalStorage) {
84
- localStorage = window.globalStorage[window.location.hostname];
85
- }
86
- if (localStorage) {
87
- ret = localStorage[["SC.UserDefaults",userKeyName].join('@')];
88
- if (!SC.none(ret)) {
89
- try {
90
- ret = SC.json.decode(ret);
91
- }
92
- catch(e) {
93
- ret = null;
94
- }
95
- }
96
- }
97
-
98
- // if not found in localStorage, try to notify delegate
99
- var del =this.delegate ;
100
- if (del && del.userDefaultsNeedsDefault) {
101
- ret = del.userDefaultsNeedsDefault(this, keyName, userKeyName);
102
- }
103
-
104
- // if not found in localStorage or delegate, try to find in defaults
105
- if ((ret===undefined) && this._defaults) {
106
- ret = this._defaults[userKeyName] || this._defaults[keyName];
107
- }
108
-
109
- return ret ;
110
- },
111
-
112
- /**
113
- Attempts to write the user default to local storage or at least saves them
114
- for now. Also notifies that the value has changed.
115
-
116
- @param {String} keyName
117
- @param {Object} value
118
- @returns {SC.UserDefault} receiver
119
- */
120
- writeDefault: function(keyName, value) {
121
- // namespace keyname
122
- if (keyName.indexOf('/')) {
123
- var domain = this.get('appDomain') || 'app';
124
- keyName = [domain, keyName].join(':');
125
- }
126
-
127
- var user = this.get('userDomain') || '' ;
128
- var userKeyName = [user,keyName].join('@');
129
-
130
- // save to local hash
131
- var written = this._written ;
132
- if (!written) written = this._written = {};
133
- written[userKeyName] = value ;
134
-
135
- // save to local storage
136
- var localStorage = window.localStorage ;
137
- if (!localStorage && window.globalStorage) {
138
- localStorage = window.globalStorage[window.location.hostname];
139
- }
140
- if (localStorage) {
141
- localStorage[["SC.UserDefaults",userKeyName].join('@')] = SC.json.encode(value);
142
- }
143
-
144
- // also notify delegate
145
- var del = this.delegate;
146
- if (del && del.userDefaultsDidChange) {
147
- del.userDefaultsDidChange(this, keyName, value, userKeyName);
148
- }
149
-
150
- return this ;
151
- },
152
-
153
- unknownProperty: function(key, value) {
154
- if (value === undefined) {
155
- return this.readDefault(key) ;
156
- } else {
157
- this.writeDefault(key, value);
158
- return value ;
159
- }
160
- }
161
-
162
- });
163
-
164
- /** global user defaults. */
165
- SC.userDefaults = SC.UserDefaults.create();