sproutcore 1.6.0.1-java → 1.7.1.beta-java
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- data/CHANGELOG +21 -0
- data/Gemfile +5 -0
- data/Rakefile +26 -13
- data/VERSION.yml +2 -2
- data/lib/Buildfile +43 -4
- data/lib/buildtasks/build.rake +10 -0
- data/lib/buildtasks/helpers/file_rule.rb +22 -0
- data/lib/buildtasks/helpers/file_rule_list.rb +137 -0
- data/lib/buildtasks/manifest.rake +133 -122
- data/lib/frameworks/sproutcore/CHANGELOG.md +69 -2
- data/lib/frameworks/sproutcore/apps/tests/english.lproj/strings.js +1 -0
- data/lib/frameworks/sproutcore/frameworks/bootstrap/system/browser.js +28 -22
- data/lib/frameworks/sproutcore/frameworks/core_foundation/controllers/array.js +9 -5
- data/lib/frameworks/sproutcore/frameworks/core_foundation/controllers/controller.js +1 -1
- data/lib/frameworks/sproutcore/frameworks/core_foundation/controls/button.js +18 -13
- data/lib/frameworks/sproutcore/frameworks/core_foundation/ext/handlebars/bind.js +5 -3
- data/lib/frameworks/sproutcore/frameworks/core_foundation/ext/handlebars/collection.js +2 -0
- data/lib/frameworks/sproutcore/frameworks/core_foundation/mixins/action_support.js +80 -0
- data/lib/frameworks/sproutcore/frameworks/core_foundation/mixins/template_helpers/text_field_support.js +84 -116
- data/lib/frameworks/sproutcore/frameworks/core_foundation/panes/pane.js +8 -5
- data/lib/frameworks/sproutcore/frameworks/core_foundation/system/event.js +157 -157
- data/lib/frameworks/sproutcore/frameworks/core_foundation/system/platform.js +5 -3
- data/lib/frameworks/sproutcore/frameworks/core_foundation/system/root_responder.js +6 -6
- data/lib/frameworks/sproutcore/frameworks/core_foundation/system/sparse_array.js +10 -7
- data/lib/frameworks/sproutcore/frameworks/core_foundation/tests/mixins/action_support.js +106 -0
- data/lib/frameworks/sproutcore/frameworks/core_foundation/tests/views/template/collection.js +18 -0
- data/lib/frameworks/sproutcore/frameworks/core_foundation/tests/views/template/handlebars.js +71 -1
- data/lib/frameworks/sproutcore/frameworks/core_foundation/tests/views/view/attribute_bindings_test.js +38 -0
- data/lib/frameworks/sproutcore/frameworks/core_foundation/tests/views/view/class_name_bindings_test.js +47 -0
- data/lib/frameworks/sproutcore/frameworks/core_foundation/tests/views/view/layoutChildViews.js +18 -18
- data/lib/frameworks/sproutcore/frameworks/core_foundation/tests/views/view/layoutStyle.js +42 -10
- data/lib/frameworks/sproutcore/frameworks/core_foundation/views/view.js +158 -1
- data/lib/frameworks/sproutcore/frameworks/core_foundation/views/view/keyboard.js +26 -1
- data/lib/frameworks/sproutcore/frameworks/core_foundation/views/view/layout_style.js +14 -8
- data/lib/frameworks/sproutcore/frameworks/datastore/models/record.js +15 -2
- data/lib/frameworks/sproutcore/frameworks/datastore/models/record_attribute.js +108 -108
- data/lib/frameworks/sproutcore/frameworks/datastore/system/query.js +1 -1
- data/lib/frameworks/sproutcore/frameworks/datastore/system/record_array.js +2 -4
- data/lib/frameworks/sproutcore/frameworks/datastore/tests/models/record/error_methods.js +2 -2
- data/lib/frameworks/sproutcore/frameworks/datastore/tests/models/single_attribute.js +26 -0
- data/lib/frameworks/sproutcore/frameworks/datastore/tests/system/query/builders.js +7 -0
- data/lib/frameworks/sproutcore/frameworks/datastore/tests/system/record_array/error_methods.js +1 -1
- data/lib/frameworks/sproutcore/frameworks/datetime/frameworks/core/system/datetime.js +4 -1
- data/lib/frameworks/sproutcore/frameworks/datetime/frameworks/core/tests/system/datetime.js +6 -0
- data/lib/frameworks/sproutcore/frameworks/desktop/panes/menu.js +26 -5
- data/lib/frameworks/sproutcore/frameworks/desktop/panes/picker.js +97 -96
- data/lib/frameworks/sproutcore/frameworks/desktop/system/drag.js +4 -3
- data/lib/frameworks/sproutcore/frameworks/desktop/tests/panes/menu/ui.js +17 -4
- data/lib/frameworks/sproutcore/frameworks/desktop/views/collection.js +7 -7
- data/lib/frameworks/sproutcore/frameworks/desktop/views/menu_item.js +7 -5
- data/lib/frameworks/sproutcore/frameworks/desktop/views/scroll.js +12 -3
- data/lib/frameworks/sproutcore/frameworks/desktop/views/web.js +23 -14
- data/lib/frameworks/sproutcore/frameworks/experimental/Buildfile +5 -1
- data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/menu/render_delegates/menu_scroller.js +28 -0
- data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/menu/tests/menu/scroll.js +235 -0
- data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/menu/views/menu/scroll.js +363 -0
- data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/menu/views/menu/scroller.js +250 -0
- data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/render_delegates/desktop_scroller.js +92 -0
- data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/render_delegates/native_scroll.js +25 -0
- data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/render_delegates/scroll.js +33 -0
- data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/render_delegates/touch_scroller.js +76 -0
- data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/tests/scroll/integration.js +50 -0
- data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/tests/scroll/methods.js +143 -0
- data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/tests/scroll/ui.js +258 -0
- data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/views/core_scroll.js +1164 -0
- data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/views/core_scroller.js +332 -0
- data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/views/desktop/scroll.js +236 -0
- data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/views/desktop/scroller.js +347 -0
- data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/views/scroll.js +15 -0
- data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/views/scroller.js +10 -0
- data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/views/touch/scroll.js +804 -0
- data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/views/touch/scroller.js +133 -0
- data/lib/frameworks/sproutcore/frameworks/foundation/resources/text_field.css +3 -3
- data/lib/frameworks/sproutcore/frameworks/foundation/validators/number.js +3 -1
- data/lib/frameworks/sproutcore/frameworks/foundation/views/text_field.js +3 -3
- data/lib/frameworks/sproutcore/frameworks/media/views/audio.js +2 -1
- data/lib/frameworks/sproutcore/frameworks/media/views/controls.js +2 -1
- data/lib/frameworks/sproutcore/frameworks/media/views/media_slider.js +2 -4
- data/lib/frameworks/sproutcore/frameworks/media/views/mini_controls.js +2 -4
- data/lib/frameworks/sproutcore/frameworks/media/views/simple_controls.js +2 -4
- data/lib/frameworks/sproutcore/frameworks/media/views/video.js +2 -2
- data/lib/frameworks/sproutcore/frameworks/routing/system/routes.js +29 -3
- data/lib/frameworks/sproutcore/frameworks/runtime/core.js +2 -2
- data/lib/frameworks/sproutcore/frameworks/runtime/debug/test_suites/array/replace.js +1 -1
- data/lib/frameworks/sproutcore/frameworks/runtime/private/property_chain.js +2 -1
- data/lib/frameworks/sproutcore/frameworks/runtime/system/binding.js +3 -3
- data/lib/frameworks/sproutcore/frameworks/runtime/system/index_set.js +2 -2
- data/lib/frameworks/sproutcore/frameworks/runtime/system/object.js +1 -1
- data/lib/frameworks/sproutcore/themes/ace/resources/collection/normal/list_item.css +2 -2
- data/lib/frameworks/sproutcore/themes/legacy_theme/english.lproj/segmented.css +1 -1
- data/lib/gen/app/templates/apps/@target_name@/Buildfile +3 -5
- data/lib/gen/app/templates/apps/@target_name@/resources/_theme.css +18 -0
- data/lib/gen/project/templates/@filename@/Buildfile +2 -2
- data/lib/sproutcore.rb +30 -5
- data/lib/sproutcore/builders.rb +1 -0
- data/lib/sproutcore/builders/chance_file.rb +9 -16
- data/lib/sproutcore/builders/html.rb +2 -1
- data/lib/sproutcore/builders/minify.rb +4 -35
- data/lib/sproutcore/builders/module.rb +38 -1
- data/lib/sproutcore/builders/split.rb +63 -0
- data/lib/sproutcore/builders/strings.rb +7 -1
- data/lib/sproutcore/helpers.rb +1 -1
- data/lib/sproutcore/helpers/css_split.rb +190 -0
- data/lib/sproutcore/helpers/entry_sorter.rb +2 -0
- data/lib/sproutcore/helpers/minifier.rb +40 -16
- data/lib/sproutcore/helpers/static_helper.rb +35 -17
- data/lib/sproutcore/models/manifest.rb +26 -0
- data/lib/sproutcore/models/target.rb +12 -1
- data/lib/sproutcore/rack.rb +1 -0
- data/lib/sproutcore/rack/proxy.rb +244 -225
- data/lib/sproutcore/rack/restrict_ip.rb +67 -0
- data/lib/sproutcore/rack/service.rb +8 -2
- data/lib/sproutcore/tools.rb +102 -46
- data/lib/sproutcore/tools/build.rb +91 -43
- data/lib/sproutcore/tools/gen.rb +2 -3
- data/lib/sproutcore/tools/manifest.rb +22 -16
- data/lib/sproutcore/tools/server.rb +21 -0
- data/spec/buildtasks/helpers/accept_list +22 -0
- data/spec/buildtasks/helpers/accept_list.rb +128 -0
- data/spec/buildtasks/helpers/list.json +11 -0
- data/spec/buildtasks/manifest/prepare_build_tasks/chance_2x_spec.rb +1 -39
- data/spec/buildtasks/manifest/prepare_build_tasks/chance_spec.rb +0 -38
- data/spec/buildtasks/manifest/prepare_build_tasks/combine_spec.rb +4 -4
- data/spec/buildtasks/manifest/prepare_build_tasks/module_spec.rb +2 -2
- data/spec/buildtasks/manifest/prepare_build_tasks/packed_2x_indirect_spec.rb +7 -16
- data/spec/buildtasks/manifest/prepare_build_tasks/packed_2x_spec.rb +7 -17
- data/spec/buildtasks/manifest/prepare_build_tasks/packed_spec.rb +11 -6
- data/spec/fixtures/builder_tests/Buildfile +2 -1
- data/spec/fixtures/builder_tests/apps/module_test/modules/required_module/core.js +0 -0
- data/spec/lib/builders/module_spec.rb +1 -1
- data/spec/spec_helper.rb +1 -0
- data/sproutcore.gemspec +4 -9
- data/vendor/chance/lib/chance.rb +25 -6
- data/vendor/chance/lib/chance/factory.rb +45 -0
- data/vendor/chance/lib/chance/instance.rb +173 -28
- data/vendor/chance/lib/chance/instance/data_url.rb +0 -29
- data/vendor/chance/lib/chance/instance/slicing.rb +57 -4
- data/vendor/chance/lib/chance/instance/spriting.rb +112 -21
- data/vendor/chance/lib/chance/parser.rb +80 -52
- data/vendor/sproutcore/SCCompiler.jar +0 -0
- data/vendor/sproutcore/lib/args4j-2.0.12.jar +0 -0
- data/vendor/sproutcore/lib/yuicompressor-2.4.2.jar +0 -0
- metadata +84 -25
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// ==========================================================================
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// Project: SproutCore - JavaScript Application Framework
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// Copyright: ©2006-2011 Strobe Inc. and contributors.
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// Portions ©2008-2011 Apple Inc. All rights reserved.
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// License: Licensed under MIT license (see license.js)
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// ==========================================================================
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sc_require('views/core_scroller');
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/** @class
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Implements a custom desktop-like scroller view that handles
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your basic scrollbar events:
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- Arrow buttons for incremental scrolling in either direction.
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- Clicking in the track to incrementally jump to a location.
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- CTL+Click to jump immediately to a location.
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- A draggable scroll thumb.
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@extends SC.CoreScrollerView
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@since SproutCore 1.6
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*/
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SC.DesktopScrollerView = SC.CoreScrollerView.extend(
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/** @scope SC.DesktopScrollerView.prototype */{
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/**
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@type String
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@default 'desktopScrollerRenderDelegate'
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*/
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renderDelegateName: 'desktopScrollerRenderDelegate',
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// ..........................................................
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// MOUSE EVENTS
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//
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/** @private
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Returns the value for a position within the scroller's frame.
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*/
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valueForPosition: function (pos) {
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return ((pos - (this.get('capLength') - this.get('capOverlap'))) /
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(this.get('trackLength') - this.get('thumbLength'))) * this.get('maximum');
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},
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/** @private
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Handles mouse down events and adjusts the value property depending where
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the user clicked.
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If the control is disabled, we ignore all mouse input.
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If the user clicks the thumb, we note the position of the mouse event but
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do not take further action until they begin to drag.
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If the user clicks the track, we adjust the value a page at a time, unless
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alt is pressed, in which case we scroll to that position.
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If the user clicks the buttons, we adjust the value by a fixed amount, unless
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alt is pressed, in which case we adjust by a page.
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If the user clicks and holds on either the track or buttons, those actions
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are repeated until they release the mouse button.
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@param evt {SC.Event} the mousedown event
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*/
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mouseDown: function (evt) {
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if (!this.get('isEnabled')) return NO;
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var target = evt.target,
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thumbPosition = this.get('thumbPosition'),
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value, clickLocation, clickOffset,
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scrollerLength = this.get('scrollerLength');
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// Determine the subcontrol that was clicked
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if (target.className.indexOf('thumb') >= 0) {
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// Convert the mouseDown coordinates to the view's coordinates
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clickLocation = this.convertFrameFromView({ x: evt.pageX,
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y: evt.pageY });
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clickLocation.x -= thumbPosition;
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clickLocation.y -= thumbPosition;
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// Store the starting state so we know how much to adjust the
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// thumb when the user drags
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this._thumbDragging = YES;
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this._thumbOffset = clickLocation;
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this._mouseDownLocation = { x: evt.pageX,
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y: evt.pageY };
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this._thumbPositionAtDragStart = this.get('thumbPosition');
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this._valueAtDragStart = this.get("value");
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// User clicked the up/left button; decrement the value by a fixed amount or page size
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} else if (target.className.indexOf('button-top') >= 0) {
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this.decrementProperty('value', 30);
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this.makeButtonActive('.button-top');
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// start a timer that will continue to fire until mouseUp is called
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this.startMouseDownTimer('scrollUp');
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this._isScrollingUp = YES;
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// User clicked the down/right button; increment the value by a fixed amount
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} else if (target.className.indexOf('button-bottom') >= 0) {
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this.incrementProperty('value', 30);
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this.makeButtonActive('.button-bottom');
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// start a timer that will continue to fire until mouseUp is called
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this.startMouseDownTimer('scrollDown');
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this._isScrollingDown = YES;
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// User clicked in the track
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} else {
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var scrollToClick = this.get("shouldScrollToClick"),
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trackLength = this.get('trackLength'),
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thumbLength = this.get('thumbLength'),
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frame = this.convertFrameFromView({ x: evt.pageX, y: evt.pageY }),
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mousePosition;
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if (evt.altKey) scrollToClick = !scrollToClick;
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switch (this.get('layoutDirection')) {
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case SC.LAYOUT_VERTICAL:
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this._mouseDownLocation = mousePosition = frame.y;
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break;
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case SC.LAYOUT_HORIZONTAL:
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this._mouseDownLocation = mousePosition = frame.x;
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break;
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}
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if (scrollToClick) {
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this.set('value', this.valueForPosition(mousePosition - (thumbLength / 2)));
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// and start a normal mouse down
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thumbPosition = this.get('thumbPosition');
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this._thumbDragging = YES;
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this._thumbOffset = { x: frame.x - thumbPosition,
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y: frame.y - thumbPosition };
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this._mouseDownLocation = { x: evt.pageX,
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y: evt.pageY };
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this._thumbPositionAtDragStart = thumbPosition;
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this._valueAtDragStart = this.get("value");
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// Move the thumb up or down a page depending on whether the click
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// was above or below the thumb
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} else if (mousePosition < thumbPosition) {
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this.decrementProperty('value', scrollerLength);
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this.startMouseDownTimer('page');
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} else {
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this.incrementProperty('value', scrollerLength);
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this.startMouseDownTimer('page');
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}
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}
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return YES;
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},
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/** @private
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When the user releases the mouse button, remove any active
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state from the button controls, and cancel any outstanding
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timers.
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@param evt {SC.Event} the mousedown event
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*/
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mouseUp: function (evt) {
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var active = this._scs_buttonActive,
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ret = NO, timer;
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// If we have an element that was set as active in mouseDown,
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// remove its active state
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if (active) {
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active.removeClass('active');
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ret = YES;
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}
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// Stop firing repeating events after mouseup
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timer = this._mouseDownTimer;
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if (timer) {
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timer.invalidate();
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this._mouseDownTimer = null;
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}
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this._thumbDragging = NO;
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this._isScrollingDown = NO;
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this._isScrollingUp = NO;
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return ret;
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},
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/** @private
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If the user began the drag on the thumb, we calculate the difference
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between the mouse position at click and where it is now. We then
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offset the thumb by that amount, within the bounds of the track.
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If the user began scrolling up/down using the buttons, this will track
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what component they are currently over, changing the scroll direction.
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@param evt {SC.Event} the mousedragged event
|
196
|
+
*/
|
197
|
+
mouseDragged: function (evt) {
|
198
|
+
var value, length, delta, thumbPosition,
|
199
|
+
target = evt.target,
|
200
|
+
thumbPositionAtDragStart = this._thumbPositionAtDragStart,
|
201
|
+
isScrollingUp = this._isScrollingUp,
|
202
|
+
isScrollingDown = this._isScrollingDown,
|
203
|
+
active = this._scs_buttonActive,
|
204
|
+
timer;
|
205
|
+
|
206
|
+
// Only move the thumb if the user clicked on the thumb during mouseDown
|
207
|
+
if (this._thumbDragging) {
|
208
|
+
switch (this.get('layoutDirection')) {
|
209
|
+
case SC.LAYOUT_VERTICAL:
|
210
|
+
delta = (evt.pageY - this._mouseDownLocation.y);
|
211
|
+
break;
|
212
|
+
case SC.LAYOUT_HORIZONTAL:
|
213
|
+
delta = (evt.pageX - this._mouseDownLocation.x);
|
214
|
+
break;
|
215
|
+
}
|
216
|
+
|
217
|
+
thumbPosition = thumbPositionAtDragStart + delta;
|
218
|
+
length = this.get('trackLength') - this.get('thumbLength');
|
219
|
+
this.set('value', Math.round( (thumbPosition/length) * this.get('maximum')));
|
220
|
+
|
221
|
+
} else if (isScrollingUp || isScrollingDown) {
|
222
|
+
var nowScrollingUp = NO, nowScrollingDown = NO;
|
223
|
+
|
224
|
+
var topButtonRect = this.$('.button-top')[0].getBoundingClientRect();
|
225
|
+
var bottomButtonRect = this.$('.button-bottom')[0].getBoundingClientRect();
|
226
|
+
|
227
|
+
switch (this.get('layoutDirection')) {
|
228
|
+
case SC.LAYOUT_VERTICAL:
|
229
|
+
nowScrollingUp = (evt.clientY < topButtonRect.bottom);
|
230
|
+
break;
|
231
|
+
case SC.LAYOUT_HORIZONTAL:
|
232
|
+
nowScrollingUp = (evt.clientX < topButtonRect.right);
|
233
|
+
break;
|
234
|
+
}
|
235
|
+
nowScrollingDown = !nowScrollingUp;
|
236
|
+
|
237
|
+
if ((nowScrollingUp || nowScrollingDown) && nowScrollingUp !== isScrollingUp) {
|
238
|
+
// If we have an element that was set as active in mouseDown,
|
239
|
+
// remove its active state
|
240
|
+
if (active) active.removeClass('active');
|
241
|
+
|
242
|
+
// Stop firing repeating events after mouseup
|
243
|
+
this._mouseDownTimerAction = nowScrollingUp ? "scrollUp" : "scrollDown";
|
244
|
+
|
245
|
+
if (nowScrollingUp) {
|
246
|
+
this.makeButtonActive('.button-top');
|
247
|
+
} else if (nowScrollingDown) {
|
248
|
+
this.makeButtonActive('.button-bottom');
|
249
|
+
}
|
250
|
+
|
251
|
+
this._isScrollingUp = nowScrollingUp;
|
252
|
+
this._isScrollingDown = nowScrollingDown;
|
253
|
+
}
|
254
|
+
}
|
255
|
+
|
256
|
+
return YES;
|
257
|
+
},
|
258
|
+
|
259
|
+
mouseWheel: function (evt) {
|
260
|
+
var el = this.getPath('parentView.containerView.layer'),
|
261
|
+
rawEvent = evt.originalEvent;
|
262
|
+
|
263
|
+
if (el && rawEvent) {
|
264
|
+
try {
|
265
|
+
if (SC.typeOf(el.fireEvent) === SC.T_FUNCTION) { // IE
|
266
|
+
el.fireEvent(rawEvent.type, rawEvent);
|
267
|
+
} else { // W3C
|
268
|
+
el.dispatchEvent(rawEvent);
|
269
|
+
}
|
270
|
+
} catch (x) {
|
271
|
+
// Can't dispatch the event; give up.
|
272
|
+
}
|
273
|
+
}
|
274
|
+
},
|
275
|
+
|
276
|
+
/** @private
|
277
|
+
Starts a timer that fires after 300ms. This is called when the user
|
278
|
+
clicks a button or inside the track to move a page at a time. If they
|
279
|
+
continue holding the mouse button down, we want to repeat that action
|
280
|
+
after a small delay. This timer will be invalidated in mouseUp.
|
281
|
+
|
282
|
+
Specify "immediate" as YES if it should not wait.
|
283
|
+
*/
|
284
|
+
startMouseDownTimer: function (action, immediate) {
|
285
|
+
this._mouseDownTimerAction = action;
|
286
|
+
this._mouseDownTimer = SC.Timer.schedule({
|
287
|
+
target: this,
|
288
|
+
action: this.mouseDownTimerDidFire,
|
289
|
+
interval: immediate ? 0 : 300
|
290
|
+
});
|
291
|
+
},
|
292
|
+
|
293
|
+
/** @private
|
294
|
+
Called by the mousedown timer. This method determines the initial
|
295
|
+
user action and repeats it until the timer is invalidated in mouseUp.
|
296
|
+
*/
|
297
|
+
mouseDownTimerDidFire: function () {
|
298
|
+
var scrollerLength = this.get('scrollerLength'),
|
299
|
+
mouseLocation = SC.device.get('mouseLocation'),
|
300
|
+
thumbPosition = this.get('thumbPosition'),
|
301
|
+
thumbLength = this.get('thumbLength'),
|
302
|
+
timerInterval = 50;
|
303
|
+
|
304
|
+
switch (this.get('layoutDirection')) {
|
305
|
+
case SC.LAYOUT_VERTICAL:
|
306
|
+
mouseLocation = this.convertFrameFromView(mouseLocation).y;
|
307
|
+
break;
|
308
|
+
case SC.LAYOUT_HORIZONTAL:
|
309
|
+
mouseLocation = this.convertFrameFromView(mouseLocation).x;
|
310
|
+
break;
|
311
|
+
}
|
312
|
+
|
313
|
+
switch (this._mouseDownTimerAction) {
|
314
|
+
case 'scrollDown':
|
315
|
+
this.incrementProperty('value', 30);
|
316
|
+
break;
|
317
|
+
case 'scrollUp':
|
318
|
+
this.decrementProperty('value', 30);
|
319
|
+
break;
|
320
|
+
case 'page':
|
321
|
+
timerInterval = 150;
|
322
|
+
if (mouseLocation < thumbPosition) {
|
323
|
+
this.decrementProperty('value', scrollerLength);
|
324
|
+
} else if (mouseLocation > thumbPosition+thumbLength) {
|
325
|
+
this.incrementProperty('value', scrollerLength);
|
326
|
+
}
|
327
|
+
}
|
328
|
+
|
329
|
+
this._mouseDownTimer = SC.Timer.schedule({
|
330
|
+
target: this,
|
331
|
+
action: this.mouseDownTimerDidFire,
|
332
|
+
interval: timerInterval
|
333
|
+
});
|
334
|
+
},
|
335
|
+
|
336
|
+
/** @private
|
337
|
+
Given a selector, finds the corresponding DOM element and adds
|
338
|
+
the 'active' class name. Also stores the returned element so that
|
339
|
+
the 'active' class name can be removed during mouseup.
|
340
|
+
|
341
|
+
@param {String} the selector to find
|
342
|
+
*/
|
343
|
+
makeButtonActive: function (selector) {
|
344
|
+
this._scs_buttonActive = this.$(selector).addClass('active');
|
345
|
+
}
|
346
|
+
|
347
|
+
});
|
@@ -0,0 +1,15 @@
|
|
1
|
+
// ==========================================================================
|
2
|
+
// Project: SproutCore - JavaScript Application Framework
|
3
|
+
// Copyright: ©2006-2011 Strobe Inc. and contributors.
|
4
|
+
// License: Licensed under MIT license (see license.js)
|
5
|
+
// ==========================================================================
|
6
|
+
|
7
|
+
sc_require('views/desktop/scroll');
|
8
|
+
sc_require('views/touch/scroll');
|
9
|
+
|
10
|
+
SC.ScrollView = SC.platform.touch ? SC.TouchScrollView : SC.DesktopScrollView;
|
11
|
+
|
12
|
+
// Spoofed browsers should use TouchScrollView.
|
13
|
+
if (SC.browser && SC.platform && SC.browser.mobileSafari && !SC.platform.touch) {
|
14
|
+
SC.ScrollView = SC.TouchScrollView;
|
15
|
+
}
|
data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/views/scroller.js
ADDED
@@ -0,0 +1,10 @@
|
|
1
|
+
// ==========================================================================
|
2
|
+
// Project: SproutCore - JavaScript Application Framework
|
3
|
+
// Copyright: ©2006-2011 Strobe Inc. and contributors.
|
4
|
+
// License: Licensed under MIT license (see license.js)
|
5
|
+
// ==========================================================================
|
6
|
+
|
7
|
+
sc_require('views/desktop/scroller');
|
8
|
+
|
9
|
+
// Legacy ScrollerView === DesktopScrollerView
|
10
|
+
SC.ScrollerView = SC.DesktopScrollerView;
|
data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/views/touch/scroll.js
ADDED
@@ -0,0 +1,804 @@
|
|
1
|
+
// ==========================================================================
|
2
|
+
// Project: SproutCore - JavaScript Application Framework
|
3
|
+
// Copyright: ©2006-2011 Strobe Inc. and contributors.
|
4
|
+
// Portions ©2008-2011 Apple Inc. All rights reserved.
|
5
|
+
// License: Licensed under MIT license (see license.js)
|
6
|
+
// ==========================================================================
|
7
|
+
|
8
|
+
sc_require('views/core_scroll');
|
9
|
+
sc_require('views/touch/scroller');
|
10
|
+
|
11
|
+
/**
|
12
|
+
@static
|
13
|
+
@type Number
|
14
|
+
@default 0.95
|
15
|
+
*/
|
16
|
+
SC.NORMAL_SCROLL_DECELERATION = 0.95;
|
17
|
+
|
18
|
+
/**
|
19
|
+
@static
|
20
|
+
@type Number
|
21
|
+
@default 0.85
|
22
|
+
*/
|
23
|
+
SC.FAST_SCROLL_DECELERATION = 0.85;
|
24
|
+
|
25
|
+
|
26
|
+
/** @class
|
27
|
+
Implements touch events for a scroll view
|
28
|
+
|
29
|
+
Since the iPad doesn't allow native one-finger scrolling,
|
30
|
+
this has to do all of the work of implementing the solution
|
31
|
+
over again.
|
32
|
+
|
33
|
+
In addition to the one-finger scrolling, this view implements
|
34
|
+
edge-resistance.
|
35
|
+
|
36
|
+
Note that incremental rendering is done after the scrolling
|
37
|
+
has completely finished, which makes for a wait-and-see
|
38
|
+
experience.
|
39
|
+
|
40
|
+
@extends SC.CoreScrollerView
|
41
|
+
*/
|
42
|
+
SC.TouchScrollView = SC.CoreScrollView.extend(
|
43
|
+
/** @scope SC.TouchScrollView.prototype */{
|
44
|
+
|
45
|
+
/**
|
46
|
+
Use this to overlay the vertical scroller.
|
47
|
+
|
48
|
+
This ensures that the container frame will not resize to accomodate the
|
49
|
+
vertical scroller, hence overlaying the scroller on top of
|
50
|
+
the container.
|
51
|
+
|
52
|
+
@type Boolean
|
53
|
+
@default YES
|
54
|
+
*/
|
55
|
+
verticalOverlay: YES,
|
56
|
+
|
57
|
+
/**
|
58
|
+
Use this to overlay the horizontal scroller.
|
59
|
+
|
60
|
+
This ensures that the container frame will not resize to accomodate the
|
61
|
+
horizontal scroller, hence overlaying the scroller on top of
|
62
|
+
the container
|
63
|
+
|
64
|
+
@type Boolean
|
65
|
+
@default YES
|
66
|
+
*/
|
67
|
+
horizontalOverlay: YES,
|
68
|
+
|
69
|
+
/**
|
70
|
+
@type SC.CoreScrollerView
|
71
|
+
@default SC.TouchScrollerView
|
72
|
+
*/
|
73
|
+
horizontalScrollerView: SC.TouchScrollerView,
|
74
|
+
|
75
|
+
/**
|
76
|
+
@type SC.CoreScrollerView
|
77
|
+
@default SC.TouchScrollerView
|
78
|
+
*/
|
79
|
+
verticalScrollerView: SC.TouchScrollerView,
|
80
|
+
|
81
|
+
// ..........................................................
|
82
|
+
// TOUCH SUPPORT
|
83
|
+
//
|
84
|
+
|
85
|
+
/**
|
86
|
+
@type Boolean
|
87
|
+
@default YES
|
88
|
+
@readOnly
|
89
|
+
*/
|
90
|
+
acceptsMultitouch: YES,
|
91
|
+
|
92
|
+
/**
|
93
|
+
The scroll deceleration rate.
|
94
|
+
|
95
|
+
@type Number
|
96
|
+
@default SC.NORMAL_SCROLL_DECELERATION
|
97
|
+
*/
|
98
|
+
decelerationRate: SC.NORMAL_SCROLL_DECELERATION,
|
99
|
+
|
100
|
+
/**
|
101
|
+
If YES, bouncing will always be enabled in the horizontal direction, even if the content
|
102
|
+
is smaller or the same size as the view.
|
103
|
+
|
104
|
+
@type Boolean
|
105
|
+
@default NO
|
106
|
+
*/
|
107
|
+
alwaysBounceHorizontal: NO,
|
108
|
+
|
109
|
+
/**
|
110
|
+
If NO, bouncing will not be enabled in the vertical direction when the content is smaller
|
111
|
+
or the same size as the scroll view.
|
112
|
+
|
113
|
+
@type Boolean
|
114
|
+
@default YES
|
115
|
+
*/
|
116
|
+
alwaysBounceVertical: YES,
|
117
|
+
|
118
|
+
/**
|
119
|
+
Whether to delay touches from passing through to the content.
|
120
|
+
|
121
|
+
@type Boolean
|
122
|
+
@default YES
|
123
|
+
*/
|
124
|
+
delaysContentTouches: YES,
|
125
|
+
|
126
|
+
/** @private */
|
127
|
+
_applyCSSTransforms: function (layer) {
|
128
|
+
var transform = "";
|
129
|
+
this.updateScale(this._scale);
|
130
|
+
transform += 'translate3d('+ -this._scroll_horizontalScrollOffset +'px, '+ -Math.round(this._scroll_verticalScrollOffset)+'px,0) ';
|
131
|
+
transform += this._scale_css;
|
132
|
+
if (layer) {
|
133
|
+
layer.style.webkitTransform = transform;
|
134
|
+
layer.style.webkitTransformOrigin = "top left";
|
135
|
+
}
|
136
|
+
},
|
137
|
+
|
138
|
+
/** @private */
|
139
|
+
captureTouch: function (touch) {
|
140
|
+
return YES;
|
141
|
+
},
|
142
|
+
|
143
|
+
/** @private */
|
144
|
+
touchGeneration: 0,
|
145
|
+
|
146
|
+
/** @private */
|
147
|
+
touchStart: function (touch) {
|
148
|
+
var generation = ++this.touchGeneration;
|
149
|
+
if (!this.tracking && this.get("delaysContentTouches")) {
|
150
|
+
this.invokeLater(this.beginTouchesInContent, 150, generation);
|
151
|
+
} else if (!this.tracking) {
|
152
|
+
// NOTE: We still have to delay because we don't want to call touchStart
|
153
|
+
// while touchStart is itself being called...
|
154
|
+
this.invokeLater(this.beginTouchesInContent, 1, generation);
|
155
|
+
}
|
156
|
+
this.beginTouchTracking(touch, YES);
|
157
|
+
return YES;
|
158
|
+
},
|
159
|
+
|
160
|
+
/** @private */
|
161
|
+
beginTouchesInContent: function (gen) {
|
162
|
+
if (gen !== this.touchGeneration) return;
|
163
|
+
|
164
|
+
var touch = this.touch, itemView;
|
165
|
+
if (touch && this.tracking && !this.dragging && !touch.touch.scrollHasEnded) {
|
166
|
+
// try to capture the touch
|
167
|
+
touch.touch.captureTouch(this, YES);
|
168
|
+
|
169
|
+
if (!touch.touch.touchResponder) {
|
170
|
+
// if it DIDN'T WORK!!!!!
|
171
|
+
// then we need to take possession again.
|
172
|
+
touch.touch.makeTouchResponder(this);
|
173
|
+
// Otherwise, it did work, and if we had a pending scroll end, we must do it now
|
174
|
+
} else if (touch.needsScrollEnd) {
|
175
|
+
this._touchScrollDidEnd();
|
176
|
+
}
|
177
|
+
}
|
178
|
+
},
|
179
|
+
|
180
|
+
/** @private
|
181
|
+
This will notify anything that's incrementally rendering while
|
182
|
+
scrolling, instead of having unrendered views.
|
183
|
+
*/
|
184
|
+
_sctsv_setOffset: function (x, y) {
|
185
|
+
if (!SC.none(x)) {
|
186
|
+
this._scroll_horizontalScrollOffset = x;
|
187
|
+
}
|
188
|
+
|
189
|
+
if (!SC.none(y)) {
|
190
|
+
this._scroll_verticalScrollOffset = y;
|
191
|
+
}
|
192
|
+
},
|
193
|
+
|
194
|
+
/** @private
|
195
|
+
Initializes the start state of the gesture.
|
196
|
+
|
197
|
+
We keep information about the initial location of the touch so we can
|
198
|
+
disambiguate between a tap and a drag.
|
199
|
+
|
200
|
+
@param {Event} evt
|
201
|
+
*/
|
202
|
+
beginTouchTracking: function (touch, starting) {
|
203
|
+
var avg = touch.averagedTouchesForView(this, starting);
|
204
|
+
|
205
|
+
var verticalScrollOffset = this._scroll_verticalScrollOffset || 0,
|
206
|
+
horizontalScrollOffset = this._scroll_horizontalScrollOffset || 0,
|
207
|
+
startClipOffsetX = horizontalScrollOffset,
|
208
|
+
startClipOffsetY = verticalScrollOffset,
|
209
|
+
needsScrollEnd = NO;
|
210
|
+
|
211
|
+
this.willScroll(this);
|
212
|
+
|
213
|
+
if (this.touch && this.touch.timeout) {
|
214
|
+
// clear the timeout
|
215
|
+
clearTimeout(this.touch.timeout);
|
216
|
+
this.touch.timeout = null;
|
217
|
+
|
218
|
+
// get the scroll offsets
|
219
|
+
startClipOffsetX = this.touch.startClipOffset.x;
|
220
|
+
startClipOffsetY = this.touch.startClipOffset.y;
|
221
|
+
needsScrollEnd = YES;
|
222
|
+
}
|
223
|
+
|
224
|
+
// calculate container+content width/height
|
225
|
+
var view = this.get('contentView') ;
|
226
|
+
var contentWidth = view ? view.get('frame').width : 0,
|
227
|
+
contentHeight = view ? view.get('frame').height : 0;
|
228
|
+
|
229
|
+
if (view.calculatedWidth && view.calculatedWidth!==0) contentWidth = view.get('calculatedWidth');
|
230
|
+
if (view.calculatedHeight && view.calculatedHeight !==0) contentHeight = view.get('calculatedHeight');
|
231
|
+
|
232
|
+
var containerWidth = this.get('containerView').get('frame').width,
|
233
|
+
containerHeight = this.get('containerView').get('frame').height;
|
234
|
+
|
235
|
+
// calculate position in content
|
236
|
+
var globalFrame = this.convertFrameToView(this.get("frame"), null),
|
237
|
+
positionInContentX = (horizontalScrollOffset + (avg.x - globalFrame.x)) / this._scale,
|
238
|
+
positionInContentY = (verticalScrollOffset + (avg.y - globalFrame.y)) / this._scale;
|
239
|
+
|
240
|
+
this.touch = {
|
241
|
+
startTime: touch.timeStamp,
|
242
|
+
notCalculated: YES,
|
243
|
+
|
244
|
+
enableScrolling: {
|
245
|
+
x: contentWidth * this._scale > containerWidth || this.get("alwaysBounceHorizontal"),
|
246
|
+
y: contentHeight * this._scale > containerHeight || this.get("alwaysBounceVertical")
|
247
|
+
},
|
248
|
+
scrolling: { x: NO, y: NO },
|
249
|
+
|
250
|
+
enableBouncing: SC.platform.bounceOnScroll,
|
251
|
+
|
252
|
+
// offsets and velocities
|
253
|
+
startClipOffset: { x: startClipOffsetX, y: startClipOffsetY },
|
254
|
+
lastScrollOffset: { x: horizontalScrollOffset, y: verticalScrollOffset },
|
255
|
+
startTouchOffset: { x: avg.x, y: avg.y },
|
256
|
+
scrollVelocity: { x: 0, y: 0 },
|
257
|
+
|
258
|
+
startTouchOffsetInContent: { x: positionInContentX, y: positionInContentY },
|
259
|
+
|
260
|
+
containerSize: { width: containerWidth, height: containerHeight },
|
261
|
+
contentSize: { width: contentWidth, height: contentHeight },
|
262
|
+
|
263
|
+
startScale: this._scale,
|
264
|
+
startDistance: avg.d,
|
265
|
+
canScale: this.get("canScale") && SC.platform.pinchToZoom,
|
266
|
+
minimumScale: this.get("minimumScale"),
|
267
|
+
maximumScale: this.get("maximumScale"),
|
268
|
+
|
269
|
+
globalFrame: globalFrame,
|
270
|
+
|
271
|
+
// cache some things
|
272
|
+
layer: this.get("contentView").get('layer'),
|
273
|
+
|
274
|
+
// some constants
|
275
|
+
resistanceCoefficient: 0.998,
|
276
|
+
resistanceAsymptote: 320,
|
277
|
+
decelerationFromEdge: 0.05,
|
278
|
+
accelerationToEdge: 0.1,
|
279
|
+
|
280
|
+
// how much percent of the other drag direction you must drag to start dragging that direction too.
|
281
|
+
scrollTolerance: { x: 15, y: 15 },
|
282
|
+
scaleTolerance: 5,
|
283
|
+
secondaryScrollTolerance: 30,
|
284
|
+
scrollLock: 500,
|
285
|
+
|
286
|
+
decelerationRate: this.get("decelerationRate"),
|
287
|
+
|
288
|
+
// general status
|
289
|
+
lastEventTime: touch.timeStamp,
|
290
|
+
|
291
|
+
// the touch used
|
292
|
+
touch: (starting ? touch : (this.touch ? this.touch.touch : null)),
|
293
|
+
|
294
|
+
// needsScrollEnd will cause a scrollDidEnd even if this particular touch does not start a scroll.
|
295
|
+
// the reason for this is because we don't want to say we've stopped scrolling just because we got
|
296
|
+
// another touch, but simultaneously, we still need to send a touch end eventually.
|
297
|
+
// there are two cases in which this will be used:
|
298
|
+
//
|
299
|
+
// 1. If the touch was sent to content touches (in which case we will not be scrolling)
|
300
|
+
// 2. If the touch ends before scrolling starts (no scrolling then, either)
|
301
|
+
needsScrollEnd: needsScrollEnd
|
302
|
+
};
|
303
|
+
|
304
|
+
if (!this.tracking) {
|
305
|
+
this.tracking = YES;
|
306
|
+
this.dragging = NO;
|
307
|
+
}
|
308
|
+
},
|
309
|
+
|
310
|
+
/** @private */
|
311
|
+
_adjustForEdgeResistance: function (offset, minOffset, maxOffset, resistanceCoefficient, asymptote) {
|
312
|
+
var distanceFromEdge;
|
313
|
+
|
314
|
+
// find distance from edge
|
315
|
+
if (offset < minOffset) distanceFromEdge = offset - minOffset;
|
316
|
+
else if (offset > maxOffset) distanceFromEdge = maxOffset - offset;
|
317
|
+
else return offset;
|
318
|
+
|
319
|
+
// manipulate logarithmically
|
320
|
+
distanceFromEdge = Math.pow(resistanceCoefficient, Math.abs(distanceFromEdge)) * asymptote;
|
321
|
+
|
322
|
+
// adjust mathematically
|
323
|
+
if (offset < minOffset) distanceFromEdge = distanceFromEdge - asymptote;
|
324
|
+
else distanceFromEdge = -distanceFromEdge + asymptote;
|
325
|
+
|
326
|
+
// generate final value
|
327
|
+
return Math.min(Math.max(minOffset, offset), maxOffset) + distanceFromEdge;
|
328
|
+
},
|
329
|
+
|
330
|
+
/** @private */
|
331
|
+
touchesDragged: function (evt, touches) {
|
332
|
+
var avg = evt.averagedTouchesForView(this);
|
333
|
+
this.updateTouchScroll(avg.x, avg.y, avg.d, evt.timeStamp);
|
334
|
+
},
|
335
|
+
|
336
|
+
/** @private */
|
337
|
+
updateTouchScroll: function (touchX, touchY, distance, timeStamp) {
|
338
|
+
// get some vars
|
339
|
+
var touch = this.touch,
|
340
|
+
touchXInFrame = touchX - touch.globalFrame.x,
|
341
|
+
touchYInFrame = touchY - touch.globalFrame.y,
|
342
|
+
offsetY,
|
343
|
+
maxOffsetY,
|
344
|
+
offsetX,
|
345
|
+
maxOffsetX,
|
346
|
+
minOffsetX, minOffsetY;
|
347
|
+
|
348
|
+
// calculate new position in content
|
349
|
+
var positionInContentX = ((this._scroll_horizontalScrollOffset||0) + touchXInFrame) / this._scale,
|
350
|
+
positionInContentY = ((this._scroll_verticalScrollOffset||0) + touchYInFrame) / this._scale;
|
351
|
+
|
352
|
+
// calculate deltas
|
353
|
+
var deltaX = positionInContentX - touch.startTouchOffsetInContent.x,
|
354
|
+
deltaY = positionInContentY - touch.startTouchOffsetInContent.y;
|
355
|
+
|
356
|
+
var isDragging = touch.dragging;
|
357
|
+
if (!touch.scrolling.x && Math.abs(deltaX) > touch.scrollTolerance.x && touch.enableScrolling.x) {
|
358
|
+
// say we are scrolling
|
359
|
+
isDragging = YES;
|
360
|
+
touch.scrolling.x = YES;
|
361
|
+
touch.scrollTolerance.y = touch.secondaryScrollTolerance;
|
362
|
+
|
363
|
+
// reset position
|
364
|
+
touch.startTouchOffset.x = touchX;
|
365
|
+
deltaX = 0;
|
366
|
+
}
|
367
|
+
if (!touch.scrolling.y && Math.abs(deltaY) > touch.scrollTolerance.y && touch.enableScrolling.y) {
|
368
|
+
// say we are scrolling
|
369
|
+
isDragging = YES;
|
370
|
+
touch.scrolling.y = YES;
|
371
|
+
touch.scrollTolerance.x = touch.secondaryScrollTolerance;
|
372
|
+
|
373
|
+
// reset position
|
374
|
+
touch.startTouchOffset.y = touchY;
|
375
|
+
deltaY = 0;
|
376
|
+
}
|
377
|
+
|
378
|
+
// handle scroll start
|
379
|
+
if (isDragging && !touch.dragging) {
|
380
|
+
touch.dragging = YES;
|
381
|
+
this.dragging = YES;
|
382
|
+
this._touchScrollDidStart();
|
383
|
+
}
|
384
|
+
|
385
|
+
// calculate new offset
|
386
|
+
if (!touch.scrolling.x && !touch.scrolling.y && !touch.canScale) return;
|
387
|
+
if (touch.scrolling.x && !touch.scrolling.y) {
|
388
|
+
if (deltaX > touch.scrollLock && !touch.scrolling.y) touch.enableScrolling.y = NO;
|
389
|
+
}
|
390
|
+
if (touch.scrolling.y && !touch.scrolling.x) {
|
391
|
+
if (deltaY > touch.scrollLock && !touch.scrolling.x) touch.enableScrolling.x = NO;
|
392
|
+
}
|
393
|
+
|
394
|
+
// handle scaling through pinch gesture
|
395
|
+
if (touch.canScale) {
|
396
|
+
|
397
|
+
var startDistance = touch.startDistance, dd = distance - startDistance;
|
398
|
+
if (Math.abs(dd) > touch.scaleTolerance) {
|
399
|
+
touch.scrolling.y = YES; // if you scale, you can scroll.
|
400
|
+
touch.scrolling.x = YES;
|
401
|
+
|
402
|
+
// we want to say something that was the startDistance away from each other should now be
|
403
|
+
// distance away. So, if we are twice as far away as we started...
|
404
|
+
var scale = touch.startScale * (distance / Math.max(startDistance, 50));
|
405
|
+
|
406
|
+
var newScale = this._adjustForEdgeResistance(scale, touch.minimumScale, touch.maximumScale, touch.resistanceCoefficient, touch.resistanceAsymptote);
|
407
|
+
this.dragging = YES;
|
408
|
+
this._scale = newScale;
|
409
|
+
var newPositionInContentX = positionInContentX * this._scale,
|
410
|
+
newPositionInContentY = positionInContentY * this._scale;
|
411
|
+
}
|
412
|
+
}
|
413
|
+
|
414
|
+
// these do exactly what they sound like. So, this comment is just to
|
415
|
+
// block off the code a bit
|
416
|
+
// In english, these calculate the minimum X/Y offsets
|
417
|
+
minOffsetX = this.minimumScrollOffset(touch.contentSize.width * this._scale,
|
418
|
+
touch.containerSize.width, this.get("horizontalAlign"));
|
419
|
+
minOffsetY = this.minimumScrollOffset(touch.contentSize.height * this._scale,
|
420
|
+
touch.containerSize.height, this.get("verticalAlign"));
|
421
|
+
|
422
|
+
// and now, maximum...
|
423
|
+
maxOffsetX = this.maximumScrollOffset(touch.contentSize.width * this._scale,
|
424
|
+
touch.containerSize.width, this.get("horizontalAlign"));
|
425
|
+
maxOffsetY = this.maximumScrollOffset(touch.contentSize.height * this._scale,
|
426
|
+
touch.containerSize.height, this.get("verticalAlign"));
|
427
|
+
|
428
|
+
// So, the following is the completely written out algebra:
|
429
|
+
// (offsetY + touchYInFrame) / this._scale = touch.startTouchOffsetInContent.y
|
430
|
+
// offsetY + touchYInFrame = touch.startTouchOffsetInContent.y * this._scale;
|
431
|
+
// offsetY = touch.startTouchOffset * this._scale - touchYInFrame
|
432
|
+
|
433
|
+
// and the result applied:
|
434
|
+
offsetX = touch.startTouchOffsetInContent.x * this._scale - touchXInFrame;
|
435
|
+
offsetY = touch.startTouchOffsetInContent.y * this._scale - touchYInFrame;
|
436
|
+
|
437
|
+
|
438
|
+
// we need to adjust for edge resistance, or, if bouncing is disabled, just stop flat.
|
439
|
+
if (touch.enableBouncing) {
|
440
|
+
offsetX = this._adjustForEdgeResistance(offsetX, minOffsetX, maxOffsetX, touch.resistanceCoefficient, touch.resistanceAsymptote);
|
441
|
+
offsetY = this._adjustForEdgeResistance(offsetY, minOffsetY, maxOffsetY, touch.resistanceCoefficient, touch.resistanceAsymptote);
|
442
|
+
} else {
|
443
|
+
offsetX = Math.max(minOffsetX, Math.min(maxOffsetX, offsetX));
|
444
|
+
offsetY = Math.max(minOffsetY, Math.min(maxOffsetY, offsetY));
|
445
|
+
}
|
446
|
+
|
447
|
+
// and now, _if_ scrolling is enabled, set the new coordinates
|
448
|
+
if (touch.scrolling.x) this._sctsv_setOffset(offsetX, null);
|
449
|
+
if (touch.scrolling.y) this._sctsv_setOffset(null, offsetY);
|
450
|
+
|
451
|
+
// and apply the CSS transforms.
|
452
|
+
this._applyCSSTransforms(touch.layer);
|
453
|
+
this._touchScrollDidChange();
|
454
|
+
|
455
|
+
|
456
|
+
// prepare for momentum scrolling by calculating the momentum.
|
457
|
+
if ((timeStamp - touch.lastEventTime) >= 1 || touch.notCalculated) {
|
458
|
+
touch.notCalculated = NO;
|
459
|
+
var horizontalOffset = this._scroll_horizontalScrollOffset;
|
460
|
+
var verticalOffset = this._scroll_verticalScrollOffset;
|
461
|
+
|
462
|
+
touch.scrollVelocity.x = (horizontalOffset - touch.lastScrollOffset.x) /
|
463
|
+
Math.max(1, timeStamp - touch.lastEventTime); // in px per ms
|
464
|
+
touch.scrollVelocity.y = (verticalOffset - touch.lastScrollOffset.y) /
|
465
|
+
Math.max(1, timeStamp - touch.lastEventTime); // in px per ms
|
466
|
+
touch.lastScrollOffset.x = horizontalOffset;
|
467
|
+
touch.lastScrollOffset.y = verticalOffset;
|
468
|
+
touch.lastEventTime = timeStamp;
|
469
|
+
}
|
470
|
+
},
|
471
|
+
|
472
|
+
/** @private */
|
473
|
+
touchEnd: function (touch) {
|
474
|
+
var touchStatus = this.touch,
|
475
|
+
avg = touch.averagedTouchesForView(this);
|
476
|
+
|
477
|
+
touch.scrollHasEnded = YES;
|
478
|
+
if (avg.touchCount > 0) {
|
479
|
+
this.beginTouchTracking(touch, NO);
|
480
|
+
} else {
|
481
|
+
if (this.dragging) {
|
482
|
+
touchStatus.dragging = NO;
|
483
|
+
|
484
|
+
// reset last event time
|
485
|
+
touchStatus.lastEventTime = touch.timeStamp;
|
486
|
+
|
487
|
+
this.startDecelerationAnimation();
|
488
|
+
} else {
|
489
|
+
// well. The scrolling stopped. Let us tell everyone if there was a pending one that this non-drag op interrupted.
|
490
|
+
if (touchStatus.needsScrollEnd) this._touchScrollDidEnd();
|
491
|
+
|
492
|
+
// this part looks weird, but it is actually quite simple.
|
493
|
+
// First, we send the touch off for capture+starting again, but telling it to return to us
|
494
|
+
// if nothing is found or if it is released.
|
495
|
+
touch.captureTouch(this, YES);
|
496
|
+
|
497
|
+
// if we went anywhere, did anything, etc., call end()
|
498
|
+
if (touch.touchResponder && touch.touchResponder !== this) {
|
499
|
+
touch.end();
|
500
|
+
} else if (!touch.touchResponder || touch.touchResponder === this) {
|
501
|
+
// if it was released to us or stayed with us the whole time, or is for some
|
502
|
+
// wacky reason empty (in which case it is ours still). If so, and there is a next responder,
|
503
|
+
// relay to that.
|
504
|
+
|
505
|
+
if (touch.nextTouchResponder) touch.makeTouchResponder(touch.nextTouchResponder);
|
506
|
+
} else {
|
507
|
+
// in this case, the view that captured it and changed responder should have handled
|
508
|
+
// everything for us.
|
509
|
+
}
|
510
|
+
|
511
|
+
this.touch = null;
|
512
|
+
}
|
513
|
+
|
514
|
+
this.tracking = NO;
|
515
|
+
this.dragging = NO;
|
516
|
+
}
|
517
|
+
},
|
518
|
+
|
519
|
+
/** @private */
|
520
|
+
touchCancelled: function (touch) {
|
521
|
+
var touchStatus = this.touch,
|
522
|
+
avg = touch.averagedTouchesForView(this);
|
523
|
+
|
524
|
+
// if we are decelerating, we don't want to stop that. That would be bad. Because there's no point.
|
525
|
+
if (!this.touch || !this.touch.timeout) {
|
526
|
+
this.beginPropertyChanges();
|
527
|
+
this.set("scale", this._scale);
|
528
|
+
this.set("verticalScrollOffset", this._scroll_verticalScrollOffset);
|
529
|
+
this.set("horizontalScrollOffset", this._scroll_horizontalScrollOffset);
|
530
|
+
this.endPropertyChanges();
|
531
|
+
this.didScroll(this);
|
532
|
+
this.tracking = NO;
|
533
|
+
|
534
|
+
if (this.dragging) {
|
535
|
+
this._touchScrollDidEnd();
|
536
|
+
}
|
537
|
+
|
538
|
+
this.dragging = NO;
|
539
|
+
this.touch = null;
|
540
|
+
}
|
541
|
+
},
|
542
|
+
|
543
|
+
/** @private */
|
544
|
+
startDecelerationAnimation: function (evt) {
|
545
|
+
var touch = this.touch;
|
546
|
+
touch.decelerationVelocity = {
|
547
|
+
x: touch.scrollVelocity.x * 10,
|
548
|
+
y: touch.scrollVelocity.y * 10
|
549
|
+
};
|
550
|
+
|
551
|
+
this.decelerateAnimation();
|
552
|
+
},
|
553
|
+
|
554
|
+
/** @private
|
555
|
+
Does bounce calculations, adjusting velocity.
|
556
|
+
|
557
|
+
Bouncing is fun. Functions that handle it should have fun names,
|
558
|
+
don'tcha think?
|
559
|
+
|
560
|
+
P.S.: should this be named "bouncityBounce" instead?
|
561
|
+
*/
|
562
|
+
bouncyBounce: function (velocity, value, minValue, maxValue, de, ac, additionalAcceleration) {
|
563
|
+
// we have 4 possible paths. On a higher level, we have two leaf paths that can be applied
|
564
|
+
// for either of two super-paths.
|
565
|
+
//
|
566
|
+
// The first path is if we are decelerating past an edge: in this case, this function must
|
567
|
+
// must enhance that deceleration. In this case, our math boils down to taking the amount
|
568
|
+
// by which we are past the edge, multiplying it by our deceleration factor, and reducing
|
569
|
+
// velocity by that amount.
|
570
|
+
//
|
571
|
+
// The second path is if we are not decelerating, but are still past the edge. In this case,
|
572
|
+
// we must start acceleration back _to_ the edge. The math here takes the distance we are from
|
573
|
+
// the edge, multiplies by the acceleration factor, and then performs two additional things:
|
574
|
+
// First, it speeds up the acceleration artificially with additionalAcceleration; this will
|
575
|
+
// make the stop feel more sudden, as it will still have this additional acceleration when it reaches
|
576
|
+
// the edge. Second, it ensures the result does not go past the final value, so we don't end up
|
577
|
+
// bouncing back and forth all crazy-like.
|
578
|
+
if (value < minValue) {
|
579
|
+
if (velocity < 0) velocity = velocity + ((minValue - value) * de);
|
580
|
+
else {
|
581
|
+
velocity = Math.min((minValue-value) * ac + additionalAcceleration, minValue - value - 0.01);
|
582
|
+
}
|
583
|
+
} else if (value > maxValue) {
|
584
|
+
if (velocity > 0) velocity = velocity - ((value - maxValue) * de);
|
585
|
+
else {
|
586
|
+
velocity = -Math.min((value - maxValue) * ac + additionalAcceleration, value - maxValue - 0.01);
|
587
|
+
}
|
588
|
+
}
|
589
|
+
return velocity;
|
590
|
+
},
|
591
|
+
|
592
|
+
/** @private */
|
593
|
+
decelerateAnimation: function () {
|
594
|
+
// get a bunch of properties. They are named well, so not much explanation of what they are...
|
595
|
+
// However, note maxOffsetX/Y takes into account the scale;
|
596
|
+
// also, newX/Y adds in the current deceleration velocity (the deceleration velocity will
|
597
|
+
// be changed later in this function).
|
598
|
+
var touch = this.touch,
|
599
|
+
scale = this._scale,
|
600
|
+
minOffsetX = this.minimumScrollOffset(touch.contentSize.width * this._scale,
|
601
|
+
touch.containerSize.width, this.get("horizontalAlign")),
|
602
|
+
minOffsetY = this.minimumScrollOffset(touch.contentSize.height * this._scale,
|
603
|
+
touch.containerSize.height, this.get("verticalAlign")),
|
604
|
+
maxOffsetX = this.maximumScrollOffset(touch.contentSize.width * this._scale,
|
605
|
+
touch.containerSize.width, this.get("horizontalAlign")),
|
606
|
+
maxOffsetY = this.maximumScrollOffset(touch.contentSize.height * this._scale,
|
607
|
+
touch.containerSize.height, this.get("verticalAlign")),
|
608
|
+
|
609
|
+
now = Date.now(),
|
610
|
+
t = Math.max(now - touch.lastEventTime, 1),
|
611
|
+
|
612
|
+
newX = this._scroll_horizontalScrollOffset + touch.decelerationVelocity.x * (t / 10),
|
613
|
+
newY = this._scroll_verticalScrollOffset + touch.decelerationVelocity.y * (t / 10);
|
614
|
+
|
615
|
+
var de = touch.decelerationFromEdge, ac = touch.accelerationToEdge;
|
616
|
+
|
617
|
+
// under a few circumstances, we may want to force a valid X/Y position.
|
618
|
+
// For instance, if bouncing is disabled, or if position was okay before
|
619
|
+
// adjusting scale.
|
620
|
+
var forceValidXPosition = !touch.enableBouncing, forceValidYPosition = !touch.enableBouncing;
|
621
|
+
|
622
|
+
// determine if position was okay before adjusting scale (which we do, in
|
623
|
+
// a lovely, animated way, for the scaled out/in too far bounce-back).
|
624
|
+
// if the position was okay, then we are going to make sure that we keep the
|
625
|
+
// position okay when adjusting the scale.
|
626
|
+
//
|
627
|
+
// Position OKness, here, referring to if the position is valid (within
|
628
|
+
// minimum and maximum scroll offsets)
|
629
|
+
if (newX >= minOffsetX && newX <= maxOffsetX) forceValidXPosition = YES;
|
630
|
+
if (newY >= minOffsetY && newY <= maxOffsetY) forceValidYPosition = YES;
|
631
|
+
|
632
|
+
// We are going to change scale in a moment, but the position should stay the
|
633
|
+
// same, if possible (unless it would be more jarring, as described above, in
|
634
|
+
// the case of starting with a valid position and ending with an invalid one).
|
635
|
+
//
|
636
|
+
// Because we are changing the scale, we need to make the position scale-neutral.
|
637
|
+
// we'll make it non-scale-neutral after applying scale.
|
638
|
+
//
|
639
|
+
// Question: might it be better to save the center position instead, so scaling
|
640
|
+
// bounces back around the center of the screen?
|
641
|
+
newX /= this._scale;
|
642
|
+
newY /= this._scale;
|
643
|
+
|
644
|
+
// scale velocity (amount to change) starts out at 0 each time, because
|
645
|
+
// it is calculated by how far out of bounds it is, rather than by the
|
646
|
+
// previous such velocity.
|
647
|
+
var sv = 0;
|
648
|
+
|
649
|
+
// do said calculation; we'll use the same bouncyBounce method used for everything
|
650
|
+
// else, but our adjustor that gives a minimum amount to change by and (which, as we'll
|
651
|
+
// discuss, is to make the stop feel slightly more like a stop), we'll leave at 0
|
652
|
+
// (scale doesn't really need it as much; if you disagree, at least come up with
|
653
|
+
// numbers more appropriate for scale than the ones for X/Y)
|
654
|
+
sv = this.bouncyBounce(sv, scale, touch.minimumScale, touch.maximumScale, de, ac, 0);
|
655
|
+
|
656
|
+
// add the amount to scale. This is linear, rather than multiplicative. If you think
|
657
|
+
// it should be multiplicative (or however you say that), come up with a new formula.
|
658
|
+
this._scale = scale = scale + sv;
|
659
|
+
|
660
|
+
// now we can convert newX/Y back to scale-specific coordinates...
|
661
|
+
newX *= this._scale;
|
662
|
+
newY *= this._scale;
|
663
|
+
|
664
|
+
// It looks very weird if the content started in-bounds, but the scale animation
|
665
|
+
// made it not be in bounds; it causes the position to animate snapping back, and,
|
666
|
+
// well, it looks very weird. It is more proper to just make sure it stays in a valid
|
667
|
+
// position. So, we'll determine the new maximum/minimum offsets, and then, if it was
|
668
|
+
// originally a valid position, we'll adjust the new position to a valid position as well.
|
669
|
+
|
670
|
+
|
671
|
+
// determine new max offset
|
672
|
+
minOffsetX = this.minimumScrollOffset(touch.contentSize.width * this._scale,
|
673
|
+
touch.containerSize.width, this.get("horizontalAlign"));
|
674
|
+
minOffsetY = this.minimumScrollOffset(touch.contentSize.height * this._scale,
|
675
|
+
touch.containerSize.height, this.get("verticalAlign"));
|
676
|
+
maxOffsetX = this.maximumScrollOffset(touch.contentSize.width * this._scale,
|
677
|
+
touch.containerSize.width, this.get("horizontalAlign"));
|
678
|
+
maxOffsetY = this.maximumScrollOffset(touch.contentSize.height * this._scale,
|
679
|
+
touch.containerSize.height, this.get("verticalAlign"));
|
680
|
+
|
681
|
+
// see if scaling messed up the X position (but ignore if 'tweren't right to begin with).
|
682
|
+
if (forceValidXPosition && (newX < minOffsetX || newX > maxOffsetX)) {
|
683
|
+
// Correct the position
|
684
|
+
newX = Math.max(minOffsetX, Math.min(newX, maxOffsetX));
|
685
|
+
|
686
|
+
// also, make the velocity be ZERO; it is obviously not needed...
|
687
|
+
touch.decelerationVelocity.x = 0;
|
688
|
+
}
|
689
|
+
|
690
|
+
// now the y
|
691
|
+
if (forceValidYPosition && (newY < minOffsetY || newY > maxOffsetY)) {
|
692
|
+
// again, correct it...
|
693
|
+
newY = Math.max(minOffsetY, Math.min(newY, maxOffsetY));
|
694
|
+
|
695
|
+
// also, make the velocity be ZERO; it is obviously not needed...
|
696
|
+
touch.decelerationVelocity.y = 0;
|
697
|
+
}
|
698
|
+
|
699
|
+
|
700
|
+
// now that we are done modifying the position, we may update the actual scroll
|
701
|
+
this._sctsv_setOffset(newX, newY);
|
702
|
+
|
703
|
+
this._applyCSSTransforms(touch.layer); // <- Does what it sounds like.
|
704
|
+
|
705
|
+
this._touchScrollDidChange();
|
706
|
+
|
707
|
+
// Now we have to adjust the velocities. The velocities are simple x and y numbers that
|
708
|
+
// get added to the scroll X/Y positions each frame.
|
709
|
+
// The default decay rate is .950 per frame. To achieve some semblance of accuracy, we
|
710
|
+
// make it to the power of the elapsed number of frames. This is not fully accurate,
|
711
|
+
// as this is applying the elapsed time between this frame and the previous time to
|
712
|
+
// modify the velocity for the next frame. My mind goes blank when I try to figure out
|
713
|
+
// a way to fix this (given that we don't want to change the velocity on the first frame),
|
714
|
+
// and as it seems to work great as-is, I'm just leaving it.
|
715
|
+
var decay = touch.decelerationRate;
|
716
|
+
touch.decelerationVelocity.y *= Math.pow(decay, (t / 10));
|
717
|
+
touch.decelerationVelocity.x *= Math.pow(decay, (t / 10));
|
718
|
+
|
719
|
+
// We have a bouncyBounce method that adjusts the velocity for bounce. That is, if it is
|
720
|
+
// out of range and still going, it will slow it down. This step is decelerationFromEdge.
|
721
|
+
// If it is not moving (or has come to a stop from decelerating), but is still out of range,
|
722
|
+
// it will start it moving back into range (accelerationToEdge)
|
723
|
+
// we supply de and ac as these properties.
|
724
|
+
// The .3 artificially increases the acceleration by .3; this is actually to make the final
|
725
|
+
// stop a bit more abrupt.
|
726
|
+
touch.decelerationVelocity.x = this.bouncyBounce(touch.decelerationVelocity.x, newX, minOffsetX, maxOffsetX, de, ac, 0.3);
|
727
|
+
touch.decelerationVelocity.y = this.bouncyBounce(touch.decelerationVelocity.y, newY, minOffsetY, maxOffsetY, de, ac, 0.3);
|
728
|
+
|
729
|
+
// if we ain't got no velocity... then we must be finished, as there is no where else to go.
|
730
|
+
// to determine our velocity, we take the absolue value, and use that; if it is less than .01, we
|
731
|
+
// must be done. Note that we check scale's most recent velocity, calculated above using bouncyBounce,
|
732
|
+
// as well.
|
733
|
+
var absXVelocity = Math.abs(touch.decelerationVelocity.x);
|
734
|
+
var absYVelocity = Math.abs(touch.decelerationVelocity.y);
|
735
|
+
if (absYVelocity < 0.05 && absXVelocity < 0.05 && Math.abs(sv) < 0.05) {
|
736
|
+
// we can reset the timeout, as it will no longer be required, and we don't want to re-cancel it later.
|
737
|
+
touch.timeout = null;
|
738
|
+
this.touch = null;
|
739
|
+
|
740
|
+
// trigger scroll end
|
741
|
+
this._touchScrollDidEnd();
|
742
|
+
|
743
|
+
// set the scale, vertical, and horizontal offsets to what they technically already are,
|
744
|
+
// but don't know they are yet. This will finally update things like, say, the clipping frame.
|
745
|
+
this.beginPropertyChanges();
|
746
|
+
this.set("scale", this._scale);
|
747
|
+
this.set("verticalScrollOffset", this._scroll_verticalScrollOffset);
|
748
|
+
this.set("horizontalScrollOffset", this._scroll_horizontalScrollOffset);
|
749
|
+
this.endPropertyChanges();
|
750
|
+
this.didScroll(this);
|
751
|
+
|
752
|
+
return;
|
753
|
+
}
|
754
|
+
|
755
|
+
// We now set up the next round. We are doing this as raw as we possibly can, not touching the
|
756
|
+
// run loop at all. This speeds up performance drastically--keep in mind, we're on comparatively
|
757
|
+
// slow devices, here. So, we'll just make a closure, saving "this" into "self" and calling
|
758
|
+
// 10ms later (or however long it takes). Note also that we save both the last event time
|
759
|
+
// (so we may calculate elapsed time) and the timeout we are creating, so we may cancel it in future.
|
760
|
+
var self = this;
|
761
|
+
touch.lastEventTime = Date.now();
|
762
|
+
this.touch.timeout = setTimeout(function () {
|
763
|
+
SC.run(self.decelerateAnimation(), self);
|
764
|
+
}, 10);
|
765
|
+
},
|
766
|
+
|
767
|
+
adjustElementScroll: function () {
|
768
|
+
var content = this.get('contentView');
|
769
|
+
|
770
|
+
if (content) {
|
771
|
+
this._applyCSSTransforms(content.get('layer'));
|
772
|
+
}
|
773
|
+
return sc_super();
|
774
|
+
},
|
775
|
+
|
776
|
+
/** @private */
|
777
|
+
_touchScrollDidChange: function () {
|
778
|
+
var contentView = this.get('contentView'),
|
779
|
+
horizontalScrollOffset = this._scroll_horizontalScrollOffset,
|
780
|
+
verticalScrollOffset = this._scroll_verticalScrollOffset;
|
781
|
+
if (contentView.touchScrollDidChange) {
|
782
|
+
contentView.touchScrollDidChange(horizontalScrollOffset, verticalScrollOffset);
|
783
|
+
}
|
784
|
+
|
785
|
+
// tell scrollers
|
786
|
+
if (this.verticalScrollerView && this.verticalScrollerView.touchScrollDidChange) {
|
787
|
+
this.verticalScrollerView.touchScrollDidChange(verticalScrollOffset);
|
788
|
+
}
|
789
|
+
|
790
|
+
if (this.horizontalScrollerView && this.horizontalScrollerView.touchScrollDidChange) {
|
791
|
+
this.horizontalScrollerView.touchScrollDidChange(horizontalScrollOffset);
|
792
|
+
}
|
793
|
+
}
|
794
|
+
});
|
795
|
+
|
796
|
+
SC.TouchScrollView.prototype.mixin({
|
797
|
+
|
798
|
+
/** @private */
|
799
|
+
_touchScrollDidStart: SC.TouchScrollView.prototype._touchScrollDidChange,
|
800
|
+
|
801
|
+
/** @private */
|
802
|
+
_touchScrollDidEnd: SC.TouchScrollView.prototype._touchScrollDidChange
|
803
|
+
|
804
|
+
});
|