sproutcore 1.6.0.1-java → 1.7.1.beta-java
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/CHANGELOG +21 -0
 - data/Gemfile +5 -0
 - data/Rakefile +26 -13
 - data/VERSION.yml +2 -2
 - data/lib/Buildfile +43 -4
 - data/lib/buildtasks/build.rake +10 -0
 - data/lib/buildtasks/helpers/file_rule.rb +22 -0
 - data/lib/buildtasks/helpers/file_rule_list.rb +137 -0
 - data/lib/buildtasks/manifest.rake +133 -122
 - data/lib/frameworks/sproutcore/CHANGELOG.md +69 -2
 - data/lib/frameworks/sproutcore/apps/tests/english.lproj/strings.js +1 -0
 - data/lib/frameworks/sproutcore/frameworks/bootstrap/system/browser.js +28 -22
 - data/lib/frameworks/sproutcore/frameworks/core_foundation/controllers/array.js +9 -5
 - data/lib/frameworks/sproutcore/frameworks/core_foundation/controllers/controller.js +1 -1
 - data/lib/frameworks/sproutcore/frameworks/core_foundation/controls/button.js +18 -13
 - data/lib/frameworks/sproutcore/frameworks/core_foundation/ext/handlebars/bind.js +5 -3
 - data/lib/frameworks/sproutcore/frameworks/core_foundation/ext/handlebars/collection.js +2 -0
 - data/lib/frameworks/sproutcore/frameworks/core_foundation/mixins/action_support.js +80 -0
 - data/lib/frameworks/sproutcore/frameworks/core_foundation/mixins/template_helpers/text_field_support.js +84 -116
 - data/lib/frameworks/sproutcore/frameworks/core_foundation/panes/pane.js +8 -5
 - data/lib/frameworks/sproutcore/frameworks/core_foundation/system/event.js +157 -157
 - data/lib/frameworks/sproutcore/frameworks/core_foundation/system/platform.js +5 -3
 - data/lib/frameworks/sproutcore/frameworks/core_foundation/system/root_responder.js +6 -6
 - data/lib/frameworks/sproutcore/frameworks/core_foundation/system/sparse_array.js +10 -7
 - data/lib/frameworks/sproutcore/frameworks/core_foundation/tests/mixins/action_support.js +106 -0
 - data/lib/frameworks/sproutcore/frameworks/core_foundation/tests/views/template/collection.js +18 -0
 - data/lib/frameworks/sproutcore/frameworks/core_foundation/tests/views/template/handlebars.js +71 -1
 - data/lib/frameworks/sproutcore/frameworks/core_foundation/tests/views/view/attribute_bindings_test.js +38 -0
 - data/lib/frameworks/sproutcore/frameworks/core_foundation/tests/views/view/class_name_bindings_test.js +47 -0
 - data/lib/frameworks/sproutcore/frameworks/core_foundation/tests/views/view/layoutChildViews.js +18 -18
 - data/lib/frameworks/sproutcore/frameworks/core_foundation/tests/views/view/layoutStyle.js +42 -10
 - data/lib/frameworks/sproutcore/frameworks/core_foundation/views/view.js +158 -1
 - data/lib/frameworks/sproutcore/frameworks/core_foundation/views/view/keyboard.js +26 -1
 - data/lib/frameworks/sproutcore/frameworks/core_foundation/views/view/layout_style.js +14 -8
 - data/lib/frameworks/sproutcore/frameworks/datastore/models/record.js +15 -2
 - data/lib/frameworks/sproutcore/frameworks/datastore/models/record_attribute.js +108 -108
 - data/lib/frameworks/sproutcore/frameworks/datastore/system/query.js +1 -1
 - data/lib/frameworks/sproutcore/frameworks/datastore/system/record_array.js +2 -4
 - data/lib/frameworks/sproutcore/frameworks/datastore/tests/models/record/error_methods.js +2 -2
 - data/lib/frameworks/sproutcore/frameworks/datastore/tests/models/single_attribute.js +26 -0
 - data/lib/frameworks/sproutcore/frameworks/datastore/tests/system/query/builders.js +7 -0
 - data/lib/frameworks/sproutcore/frameworks/datastore/tests/system/record_array/error_methods.js +1 -1
 - data/lib/frameworks/sproutcore/frameworks/datetime/frameworks/core/system/datetime.js +4 -1
 - data/lib/frameworks/sproutcore/frameworks/datetime/frameworks/core/tests/system/datetime.js +6 -0
 - data/lib/frameworks/sproutcore/frameworks/desktop/panes/menu.js +26 -5
 - data/lib/frameworks/sproutcore/frameworks/desktop/panes/picker.js +97 -96
 - data/lib/frameworks/sproutcore/frameworks/desktop/system/drag.js +4 -3
 - data/lib/frameworks/sproutcore/frameworks/desktop/tests/panes/menu/ui.js +17 -4
 - data/lib/frameworks/sproutcore/frameworks/desktop/views/collection.js +7 -7
 - data/lib/frameworks/sproutcore/frameworks/desktop/views/menu_item.js +7 -5
 - data/lib/frameworks/sproutcore/frameworks/desktop/views/scroll.js +12 -3
 - data/lib/frameworks/sproutcore/frameworks/desktop/views/web.js +23 -14
 - data/lib/frameworks/sproutcore/frameworks/experimental/Buildfile +5 -1
 - data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/menu/render_delegates/menu_scroller.js +28 -0
 - data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/menu/tests/menu/scroll.js +235 -0
 - data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/menu/views/menu/scroll.js +363 -0
 - data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/menu/views/menu/scroller.js +250 -0
 - data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/render_delegates/desktop_scroller.js +92 -0
 - data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/render_delegates/native_scroll.js +25 -0
 - data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/render_delegates/scroll.js +33 -0
 - data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/render_delegates/touch_scroller.js +76 -0
 - data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/tests/scroll/integration.js +50 -0
 - data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/tests/scroll/methods.js +143 -0
 - data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/tests/scroll/ui.js +258 -0
 - data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/views/core_scroll.js +1164 -0
 - data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/views/core_scroller.js +332 -0
 - data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/views/desktop/scroll.js +236 -0
 - data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/views/desktop/scroller.js +347 -0
 - data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/views/scroll.js +15 -0
 - data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/views/scroller.js +10 -0
 - data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/views/touch/scroll.js +804 -0
 - data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/views/touch/scroller.js +133 -0
 - data/lib/frameworks/sproutcore/frameworks/foundation/resources/text_field.css +3 -3
 - data/lib/frameworks/sproutcore/frameworks/foundation/validators/number.js +3 -1
 - data/lib/frameworks/sproutcore/frameworks/foundation/views/text_field.js +3 -3
 - data/lib/frameworks/sproutcore/frameworks/media/views/audio.js +2 -1
 - data/lib/frameworks/sproutcore/frameworks/media/views/controls.js +2 -1
 - data/lib/frameworks/sproutcore/frameworks/media/views/media_slider.js +2 -4
 - data/lib/frameworks/sproutcore/frameworks/media/views/mini_controls.js +2 -4
 - data/lib/frameworks/sproutcore/frameworks/media/views/simple_controls.js +2 -4
 - data/lib/frameworks/sproutcore/frameworks/media/views/video.js +2 -2
 - data/lib/frameworks/sproutcore/frameworks/routing/system/routes.js +29 -3
 - data/lib/frameworks/sproutcore/frameworks/runtime/core.js +2 -2
 - data/lib/frameworks/sproutcore/frameworks/runtime/debug/test_suites/array/replace.js +1 -1
 - data/lib/frameworks/sproutcore/frameworks/runtime/private/property_chain.js +2 -1
 - data/lib/frameworks/sproutcore/frameworks/runtime/system/binding.js +3 -3
 - data/lib/frameworks/sproutcore/frameworks/runtime/system/index_set.js +2 -2
 - data/lib/frameworks/sproutcore/frameworks/runtime/system/object.js +1 -1
 - data/lib/frameworks/sproutcore/themes/ace/resources/collection/normal/list_item.css +2 -2
 - data/lib/frameworks/sproutcore/themes/legacy_theme/english.lproj/segmented.css +1 -1
 - data/lib/gen/app/templates/apps/@target_name@/Buildfile +3 -5
 - data/lib/gen/app/templates/apps/@target_name@/resources/_theme.css +18 -0
 - data/lib/gen/project/templates/@filename@/Buildfile +2 -2
 - data/lib/sproutcore.rb +30 -5
 - data/lib/sproutcore/builders.rb +1 -0
 - data/lib/sproutcore/builders/chance_file.rb +9 -16
 - data/lib/sproutcore/builders/html.rb +2 -1
 - data/lib/sproutcore/builders/minify.rb +4 -35
 - data/lib/sproutcore/builders/module.rb +38 -1
 - data/lib/sproutcore/builders/split.rb +63 -0
 - data/lib/sproutcore/builders/strings.rb +7 -1
 - data/lib/sproutcore/helpers.rb +1 -1
 - data/lib/sproutcore/helpers/css_split.rb +190 -0
 - data/lib/sproutcore/helpers/entry_sorter.rb +2 -0
 - data/lib/sproutcore/helpers/minifier.rb +40 -16
 - data/lib/sproutcore/helpers/static_helper.rb +35 -17
 - data/lib/sproutcore/models/manifest.rb +26 -0
 - data/lib/sproutcore/models/target.rb +12 -1
 - data/lib/sproutcore/rack.rb +1 -0
 - data/lib/sproutcore/rack/proxy.rb +244 -225
 - data/lib/sproutcore/rack/restrict_ip.rb +67 -0
 - data/lib/sproutcore/rack/service.rb +8 -2
 - data/lib/sproutcore/tools.rb +102 -46
 - data/lib/sproutcore/tools/build.rb +91 -43
 - data/lib/sproutcore/tools/gen.rb +2 -3
 - data/lib/sproutcore/tools/manifest.rb +22 -16
 - data/lib/sproutcore/tools/server.rb +21 -0
 - data/spec/buildtasks/helpers/accept_list +22 -0
 - data/spec/buildtasks/helpers/accept_list.rb +128 -0
 - data/spec/buildtasks/helpers/list.json +11 -0
 - data/spec/buildtasks/manifest/prepare_build_tasks/chance_2x_spec.rb +1 -39
 - data/spec/buildtasks/manifest/prepare_build_tasks/chance_spec.rb +0 -38
 - data/spec/buildtasks/manifest/prepare_build_tasks/combine_spec.rb +4 -4
 - data/spec/buildtasks/manifest/prepare_build_tasks/module_spec.rb +2 -2
 - data/spec/buildtasks/manifest/prepare_build_tasks/packed_2x_indirect_spec.rb +7 -16
 - data/spec/buildtasks/manifest/prepare_build_tasks/packed_2x_spec.rb +7 -17
 - data/spec/buildtasks/manifest/prepare_build_tasks/packed_spec.rb +11 -6
 - data/spec/fixtures/builder_tests/Buildfile +2 -1
 - data/spec/fixtures/builder_tests/apps/module_test/modules/required_module/core.js +0 -0
 - data/spec/lib/builders/module_spec.rb +1 -1
 - data/spec/spec_helper.rb +1 -0
 - data/sproutcore.gemspec +4 -9
 - data/vendor/chance/lib/chance.rb +25 -6
 - data/vendor/chance/lib/chance/factory.rb +45 -0
 - data/vendor/chance/lib/chance/instance.rb +173 -28
 - data/vendor/chance/lib/chance/instance/data_url.rb +0 -29
 - data/vendor/chance/lib/chance/instance/slicing.rb +57 -4
 - data/vendor/chance/lib/chance/instance/spriting.rb +112 -21
 - data/vendor/chance/lib/chance/parser.rb +80 -52
 - data/vendor/sproutcore/SCCompiler.jar +0 -0
 - data/vendor/sproutcore/lib/args4j-2.0.12.jar +0 -0
 - data/vendor/sproutcore/lib/yuicompressor-2.4.2.jar +0 -0
 - metadata +84 -25
 
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            // ==========================================================================
         
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            // Project:   SproutCore - JavaScript Application Framework
         
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            // Copyright: ©2006-2011 Strobe Inc. and contributors.
         
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            //            Portions ©2008-2011 Apple Inc. All rights reserved.
         
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            // License:   Licensed under MIT license (see license.js)
         
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            // ==========================================================================
         
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            sc_require('views/core_scroller');
         
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            /** @class
         
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              Implements a custom desktop-like scroller view that handles
         
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              your basic scrollbar events:
         
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               - Arrow buttons for incremental scrolling in either direction.
         
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               - Clicking in the track to incrementally jump to a location.
         
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               - CTL+Click to jump immediately to a location.
         
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               - A draggable scroll thumb.
         
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              @extends SC.CoreScrollerView
         
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              @since SproutCore 1.6
         
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            */
         
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            SC.DesktopScrollerView = SC.CoreScrollerView.extend(
         
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              /** @scope SC.DesktopScrollerView.prototype */{
         
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              /**
         
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                @type String
         
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                @default 'desktopScrollerRenderDelegate'
         
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              */
         
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              renderDelegateName: 'desktopScrollerRenderDelegate',
         
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              // ..........................................................
         
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              // MOUSE EVENTS
         
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              //
         
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              /** @private
         
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                Returns the value for a position within the scroller's frame.
         
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               */
         
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              valueForPosition: function (pos) {
         
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                return ((pos - (this.get('capLength') - this.get('capOverlap'))) /
         
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                        (this.get('trackLength') - this.get('thumbLength'))) * this.get('maximum');
         
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              },
         
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              /** @private
         
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                Handles mouse down events and adjusts the value property depending where
         
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                the user clicked.
         
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                If the control is disabled, we ignore all mouse input.
         
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                If the user clicks the thumb, we note the position of the mouse event but
         
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                do not take further action until they begin to drag.
         
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                If the user clicks the track, we adjust the value a page at a time, unless
         
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                alt is pressed, in which case we scroll to that position.
         
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                If the user clicks the buttons, we adjust the value by a fixed amount, unless
         
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                alt is pressed, in which case we adjust by a page.
         
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                If the user clicks and holds on either the track or buttons, those actions
         
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                are repeated until they release the mouse button.
         
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                @param evt {SC.Event} the mousedown event
         
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               */
         
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              mouseDown: function (evt) {
         
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                if (!this.get('isEnabled')) return NO;
         
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                var target = evt.target,
         
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                    thumbPosition = this.get('thumbPosition'),
         
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                    value, clickLocation, clickOffset,
         
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                    scrollerLength = this.get('scrollerLength');
         
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                // Determine the subcontrol that was clicked
         
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                if (target.className.indexOf('thumb') >= 0) {
         
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                  // Convert the mouseDown coordinates to the view's coordinates
         
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                  clickLocation = this.convertFrameFromView({ x: evt.pageX,
         
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                                                              y: evt.pageY });
         
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                  clickLocation.x -= thumbPosition;
         
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                  clickLocation.y -= thumbPosition;
         
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                  // Store the starting state so we know how much to adjust the
         
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                  // thumb when the user drags
         
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                  this._thumbDragging = YES;
         
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                  this._thumbOffset = clickLocation;
         
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                  this._mouseDownLocation = { x: evt.pageX,
         
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                                              y: evt.pageY };
         
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                  this._thumbPositionAtDragStart = this.get('thumbPosition');
         
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                  this._valueAtDragStart = this.get("value");
         
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                // User clicked the up/left button; decrement the value by a fixed amount or page size
         
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                } else if (target.className.indexOf('button-top') >= 0) {
         
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                  this.decrementProperty('value', 30);
         
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                  this.makeButtonActive('.button-top');
         
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                  // start a timer that will continue to fire until mouseUp is called
         
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                  this.startMouseDownTimer('scrollUp');
         
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                  this._isScrollingUp = YES;
         
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                // User clicked the down/right button; increment the value by a fixed amount
         
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                } else if (target.className.indexOf('button-bottom') >= 0) {
         
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                  this.incrementProperty('value', 30);
         
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                  this.makeButtonActive('.button-bottom');
         
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                  // start a timer that will continue to fire until mouseUp is called
         
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                  this.startMouseDownTimer('scrollDown');
         
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                  this._isScrollingDown = YES;
         
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                // User clicked in the track
         
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                } else {
         
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                  var scrollToClick = this.get("shouldScrollToClick"),
         
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                      trackLength = this.get('trackLength'),
         
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                      thumbLength = this.get('thumbLength'),
         
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     | 
    
         
            +
                      frame = this.convertFrameFromView({ x: evt.pageX, y: evt.pageY }),
         
     | 
| 
      
 113 
     | 
    
         
            +
                      mousePosition;
         
     | 
| 
      
 114 
     | 
    
         
            +
             
     | 
| 
      
 115 
     | 
    
         
            +
                  if (evt.altKey) scrollToClick = !scrollToClick;
         
     | 
| 
      
 116 
     | 
    
         
            +
             
     | 
| 
      
 117 
     | 
    
         
            +
                  switch (this.get('layoutDirection')) {
         
     | 
| 
      
 118 
     | 
    
         
            +
                  case SC.LAYOUT_VERTICAL:
         
     | 
| 
      
 119 
     | 
    
         
            +
                    this._mouseDownLocation = mousePosition = frame.y;
         
     | 
| 
      
 120 
     | 
    
         
            +
                    break;
         
     | 
| 
      
 121 
     | 
    
         
            +
                  case SC.LAYOUT_HORIZONTAL:
         
     | 
| 
      
 122 
     | 
    
         
            +
                    this._mouseDownLocation = mousePosition = frame.x;
         
     | 
| 
      
 123 
     | 
    
         
            +
                    break;
         
     | 
| 
      
 124 
     | 
    
         
            +
                  }
         
     | 
| 
      
 125 
     | 
    
         
            +
             
     | 
| 
      
 126 
     | 
    
         
            +
                  if (scrollToClick) {
         
     | 
| 
      
 127 
     | 
    
         
            +
                    this.set('value', this.valueForPosition(mousePosition - (thumbLength / 2)));
         
     | 
| 
      
 128 
     | 
    
         
            +
             
     | 
| 
      
 129 
     | 
    
         
            +
                    // and start a normal mouse down
         
     | 
| 
      
 130 
     | 
    
         
            +
                    thumbPosition = this.get('thumbPosition');
         
     | 
| 
      
 131 
     | 
    
         
            +
             
     | 
| 
      
 132 
     | 
    
         
            +
                    this._thumbDragging = YES;
         
     | 
| 
      
 133 
     | 
    
         
            +
                    this._thumbOffset = { x: frame.x - thumbPosition,
         
     | 
| 
      
 134 
     | 
    
         
            +
                                          y: frame.y - thumbPosition };
         
     | 
| 
      
 135 
     | 
    
         
            +
                    this._mouseDownLocation = { x: evt.pageX,
         
     | 
| 
      
 136 
     | 
    
         
            +
                                                y: evt.pageY };
         
     | 
| 
      
 137 
     | 
    
         
            +
                    this._thumbPositionAtDragStart = thumbPosition;
         
     | 
| 
      
 138 
     | 
    
         
            +
                    this._valueAtDragStart = this.get("value");
         
     | 
| 
      
 139 
     | 
    
         
            +
             
     | 
| 
      
 140 
     | 
    
         
            +
                  // Move the thumb up or down a page depending on whether the click
         
     | 
| 
      
 141 
     | 
    
         
            +
                  // was above or below the thumb
         
     | 
| 
      
 142 
     | 
    
         
            +
                  } else if (mousePosition < thumbPosition) {
         
     | 
| 
      
 143 
     | 
    
         
            +
                    this.decrementProperty('value', scrollerLength);
         
     | 
| 
      
 144 
     | 
    
         
            +
                    this.startMouseDownTimer('page');
         
     | 
| 
      
 145 
     | 
    
         
            +
             
     | 
| 
      
 146 
     | 
    
         
            +
                  } else {
         
     | 
| 
      
 147 
     | 
    
         
            +
                    this.incrementProperty('value', scrollerLength);
         
     | 
| 
      
 148 
     | 
    
         
            +
                    this.startMouseDownTimer('page');
         
     | 
| 
      
 149 
     | 
    
         
            +
                  }
         
     | 
| 
      
 150 
     | 
    
         
            +
                }
         
     | 
| 
      
 151 
     | 
    
         
            +
             
     | 
| 
      
 152 
     | 
    
         
            +
                return YES;
         
     | 
| 
      
 153 
     | 
    
         
            +
              },
         
     | 
| 
      
 154 
     | 
    
         
            +
             
     | 
| 
      
 155 
     | 
    
         
            +
              /** @private
         
     | 
| 
      
 156 
     | 
    
         
            +
                When the user releases the mouse button, remove any active
         
     | 
| 
      
 157 
     | 
    
         
            +
                state from the button controls, and cancel any outstanding
         
     | 
| 
      
 158 
     | 
    
         
            +
                timers.
         
     | 
| 
      
 159 
     | 
    
         
            +
             
     | 
| 
      
 160 
     | 
    
         
            +
                @param evt {SC.Event} the mousedown event
         
     | 
| 
      
 161 
     | 
    
         
            +
               */
         
     | 
| 
      
 162 
     | 
    
         
            +
              mouseUp: function (evt) {
         
     | 
| 
      
 163 
     | 
    
         
            +
                var active = this._scs_buttonActive,
         
     | 
| 
      
 164 
     | 
    
         
            +
                    ret = NO, timer;
         
     | 
| 
      
 165 
     | 
    
         
            +
             
     | 
| 
      
 166 
     | 
    
         
            +
                // If we have an element that was set as active in mouseDown,
         
     | 
| 
      
 167 
     | 
    
         
            +
                // remove its active state
         
     | 
| 
      
 168 
     | 
    
         
            +
                if (active) {
         
     | 
| 
      
 169 
     | 
    
         
            +
                  active.removeClass('active');
         
     | 
| 
      
 170 
     | 
    
         
            +
                  ret = YES;
         
     | 
| 
      
 171 
     | 
    
         
            +
                }
         
     | 
| 
      
 172 
     | 
    
         
            +
             
     | 
| 
      
 173 
     | 
    
         
            +
                // Stop firing repeating events after mouseup
         
     | 
| 
      
 174 
     | 
    
         
            +
                timer = this._mouseDownTimer;
         
     | 
| 
      
 175 
     | 
    
         
            +
                if (timer) {
         
     | 
| 
      
 176 
     | 
    
         
            +
                  timer.invalidate();
         
     | 
| 
      
 177 
     | 
    
         
            +
                  this._mouseDownTimer = null;
         
     | 
| 
      
 178 
     | 
    
         
            +
                }
         
     | 
| 
      
 179 
     | 
    
         
            +
             
     | 
| 
      
 180 
     | 
    
         
            +
                this._thumbDragging = NO;
         
     | 
| 
      
 181 
     | 
    
         
            +
                this._isScrollingDown = NO;
         
     | 
| 
      
 182 
     | 
    
         
            +
                this._isScrollingUp = NO;
         
     | 
| 
      
 183 
     | 
    
         
            +
             
     | 
| 
      
 184 
     | 
    
         
            +
                return ret;
         
     | 
| 
      
 185 
     | 
    
         
            +
              },
         
     | 
| 
      
 186 
     | 
    
         
            +
             
     | 
| 
      
 187 
     | 
    
         
            +
              /** @private
         
     | 
| 
      
 188 
     | 
    
         
            +
                If the user began the drag on the thumb, we calculate the difference
         
     | 
| 
      
 189 
     | 
    
         
            +
                between the mouse position at click and where it is now.  We then
         
     | 
| 
      
 190 
     | 
    
         
            +
                offset the thumb by that amount, within the bounds of the track.
         
     | 
| 
      
 191 
     | 
    
         
            +
             
     | 
| 
      
 192 
     | 
    
         
            +
                If the user began scrolling up/down using the buttons, this will track
         
     | 
| 
      
 193 
     | 
    
         
            +
                what component they are currently over, changing the scroll direction.
         
     | 
| 
      
 194 
     | 
    
         
            +
             
     | 
| 
      
 195 
     | 
    
         
            +
                @param evt {SC.Event} the mousedragged event
         
     | 
| 
      
 196 
     | 
    
         
            +
               */
         
     | 
| 
      
 197 
     | 
    
         
            +
              mouseDragged: function (evt) {
         
     | 
| 
      
 198 
     | 
    
         
            +
                var value, length, delta, thumbPosition,
         
     | 
| 
      
 199 
     | 
    
         
            +
                    target = evt.target,
         
     | 
| 
      
 200 
     | 
    
         
            +
                    thumbPositionAtDragStart = this._thumbPositionAtDragStart,
         
     | 
| 
      
 201 
     | 
    
         
            +
                    isScrollingUp = this._isScrollingUp,
         
     | 
| 
      
 202 
     | 
    
         
            +
                    isScrollingDown = this._isScrollingDown,
         
     | 
| 
      
 203 
     | 
    
         
            +
                    active = this._scs_buttonActive,
         
     | 
| 
      
 204 
     | 
    
         
            +
                    timer;
         
     | 
| 
      
 205 
     | 
    
         
            +
             
     | 
| 
      
 206 
     | 
    
         
            +
                // Only move the thumb if the user clicked on the thumb during mouseDown
         
     | 
| 
      
 207 
     | 
    
         
            +
                if (this._thumbDragging) {
         
     | 
| 
      
 208 
     | 
    
         
            +
                  switch (this.get('layoutDirection')) {
         
     | 
| 
      
 209 
     | 
    
         
            +
                  case SC.LAYOUT_VERTICAL:
         
     | 
| 
      
 210 
     | 
    
         
            +
                    delta = (evt.pageY - this._mouseDownLocation.y);
         
     | 
| 
      
 211 
     | 
    
         
            +
                    break;
         
     | 
| 
      
 212 
     | 
    
         
            +
                  case SC.LAYOUT_HORIZONTAL:
         
     | 
| 
      
 213 
     | 
    
         
            +
                    delta = (evt.pageX - this._mouseDownLocation.x);
         
     | 
| 
      
 214 
     | 
    
         
            +
                    break;
         
     | 
| 
      
 215 
     | 
    
         
            +
                  }
         
     | 
| 
      
 216 
     | 
    
         
            +
             
     | 
| 
      
 217 
     | 
    
         
            +
                  thumbPosition = thumbPositionAtDragStart + delta;
         
     | 
| 
      
 218 
     | 
    
         
            +
                  length = this.get('trackLength') - this.get('thumbLength');
         
     | 
| 
      
 219 
     | 
    
         
            +
                  this.set('value', Math.round( (thumbPosition/length) * this.get('maximum')));
         
     | 
| 
      
 220 
     | 
    
         
            +
             
     | 
| 
      
 221 
     | 
    
         
            +
                } else if (isScrollingUp || isScrollingDown) {
         
     | 
| 
      
 222 
     | 
    
         
            +
                  var nowScrollingUp = NO, nowScrollingDown = NO;
         
     | 
| 
      
 223 
     | 
    
         
            +
             
     | 
| 
      
 224 
     | 
    
         
            +
                  var topButtonRect = this.$('.button-top')[0].getBoundingClientRect();
         
     | 
| 
      
 225 
     | 
    
         
            +
                  var bottomButtonRect = this.$('.button-bottom')[0].getBoundingClientRect();
         
     | 
| 
      
 226 
     | 
    
         
            +
             
     | 
| 
      
 227 
     | 
    
         
            +
                  switch (this.get('layoutDirection')) {
         
     | 
| 
      
 228 
     | 
    
         
            +
                  case SC.LAYOUT_VERTICAL:
         
     | 
| 
      
 229 
     | 
    
         
            +
                    nowScrollingUp = (evt.clientY < topButtonRect.bottom);
         
     | 
| 
      
 230 
     | 
    
         
            +
                    break;
         
     | 
| 
      
 231 
     | 
    
         
            +
                  case SC.LAYOUT_HORIZONTAL:
         
     | 
| 
      
 232 
     | 
    
         
            +
                    nowScrollingUp = (evt.clientX < topButtonRect.right);
         
     | 
| 
      
 233 
     | 
    
         
            +
                    break;
         
     | 
| 
      
 234 
     | 
    
         
            +
                  }
         
     | 
| 
      
 235 
     | 
    
         
            +
                  nowScrollingDown = !nowScrollingUp;
         
     | 
| 
      
 236 
     | 
    
         
            +
             
     | 
| 
      
 237 
     | 
    
         
            +
                  if ((nowScrollingUp || nowScrollingDown) && nowScrollingUp !== isScrollingUp) {
         
     | 
| 
      
 238 
     | 
    
         
            +
                    // If we have an element that was set as active in mouseDown,
         
     | 
| 
      
 239 
     | 
    
         
            +
                    // remove its active state
         
     | 
| 
      
 240 
     | 
    
         
            +
                    if (active) active.removeClass('active');
         
     | 
| 
      
 241 
     | 
    
         
            +
             
     | 
| 
      
 242 
     | 
    
         
            +
                    // Stop firing repeating events after mouseup
         
     | 
| 
      
 243 
     | 
    
         
            +
                    this._mouseDownTimerAction = nowScrollingUp ? "scrollUp" : "scrollDown";
         
     | 
| 
      
 244 
     | 
    
         
            +
             
     | 
| 
      
 245 
     | 
    
         
            +
                    if (nowScrollingUp) {
         
     | 
| 
      
 246 
     | 
    
         
            +
                      this.makeButtonActive('.button-top');
         
     | 
| 
      
 247 
     | 
    
         
            +
                    } else if (nowScrollingDown) {
         
     | 
| 
      
 248 
     | 
    
         
            +
                      this.makeButtonActive('.button-bottom');
         
     | 
| 
      
 249 
     | 
    
         
            +
                    }
         
     | 
| 
      
 250 
     | 
    
         
            +
             
     | 
| 
      
 251 
     | 
    
         
            +
                    this._isScrollingUp = nowScrollingUp;
         
     | 
| 
      
 252 
     | 
    
         
            +
                    this._isScrollingDown = nowScrollingDown;
         
     | 
| 
      
 253 
     | 
    
         
            +
                  }
         
     | 
| 
      
 254 
     | 
    
         
            +
                }
         
     | 
| 
      
 255 
     | 
    
         
            +
             
     | 
| 
      
 256 
     | 
    
         
            +
                return YES;
         
     | 
| 
      
 257 
     | 
    
         
            +
              },
         
     | 
| 
      
 258 
     | 
    
         
            +
             
     | 
| 
      
 259 
     | 
    
         
            +
              mouseWheel: function (evt) {
         
     | 
| 
      
 260 
     | 
    
         
            +
                var el = this.getPath('parentView.containerView.layer'),
         
     | 
| 
      
 261 
     | 
    
         
            +
                    rawEvent = evt.originalEvent;
         
     | 
| 
      
 262 
     | 
    
         
            +
             
     | 
| 
      
 263 
     | 
    
         
            +
                if (el && rawEvent) {
         
     | 
| 
      
 264 
     | 
    
         
            +
                  try {
         
     | 
| 
      
 265 
     | 
    
         
            +
                    if (SC.typeOf(el.fireEvent) === SC.T_FUNCTION) { // IE
         
     | 
| 
      
 266 
     | 
    
         
            +
                      el.fireEvent(rawEvent.type, rawEvent);
         
     | 
| 
      
 267 
     | 
    
         
            +
                    } else { // W3C
         
     | 
| 
      
 268 
     | 
    
         
            +
                      el.dispatchEvent(rawEvent);
         
     | 
| 
      
 269 
     | 
    
         
            +
                    }
         
     | 
| 
      
 270 
     | 
    
         
            +
                  } catch (x) {
         
     | 
| 
      
 271 
     | 
    
         
            +
                    // Can't dispatch the event; give up.
         
     | 
| 
      
 272 
     | 
    
         
            +
                  }
         
     | 
| 
      
 273 
     | 
    
         
            +
                }
         
     | 
| 
      
 274 
     | 
    
         
            +
              },
         
     | 
| 
      
 275 
     | 
    
         
            +
             
     | 
| 
      
 276 
     | 
    
         
            +
              /** @private
         
     | 
| 
      
 277 
     | 
    
         
            +
                Starts a timer that fires after 300ms.  This is called when the user
         
     | 
| 
      
 278 
     | 
    
         
            +
                clicks a button or inside the track to move a page at a time. If they
         
     | 
| 
      
 279 
     | 
    
         
            +
                continue holding the mouse button down, we want to repeat that action
         
     | 
| 
      
 280 
     | 
    
         
            +
                after a small delay.  This timer will be invalidated in mouseUp.
         
     | 
| 
      
 281 
     | 
    
         
            +
             
     | 
| 
      
 282 
     | 
    
         
            +
                Specify "immediate" as YES if it should not wait.
         
     | 
| 
      
 283 
     | 
    
         
            +
               */
         
     | 
| 
      
 284 
     | 
    
         
            +
              startMouseDownTimer: function (action, immediate) {
         
     | 
| 
      
 285 
     | 
    
         
            +
                this._mouseDownTimerAction = action;
         
     | 
| 
      
 286 
     | 
    
         
            +
                this._mouseDownTimer = SC.Timer.schedule({
         
     | 
| 
      
 287 
     | 
    
         
            +
                  target: this,
         
     | 
| 
      
 288 
     | 
    
         
            +
                  action: this.mouseDownTimerDidFire,
         
     | 
| 
      
 289 
     | 
    
         
            +
                  interval: immediate ? 0 : 300
         
     | 
| 
      
 290 
     | 
    
         
            +
                });
         
     | 
| 
      
 291 
     | 
    
         
            +
              },
         
     | 
| 
      
 292 
     | 
    
         
            +
             
     | 
| 
      
 293 
     | 
    
         
            +
              /** @private
         
     | 
| 
      
 294 
     | 
    
         
            +
                Called by the mousedown timer.  This method determines the initial
         
     | 
| 
      
 295 
     | 
    
         
            +
                user action and repeats it until the timer is invalidated in mouseUp.
         
     | 
| 
      
 296 
     | 
    
         
            +
               */
         
     | 
| 
      
 297 
     | 
    
         
            +
              mouseDownTimerDidFire: function () {
         
     | 
| 
      
 298 
     | 
    
         
            +
                var scrollerLength = this.get('scrollerLength'),
         
     | 
| 
      
 299 
     | 
    
         
            +
                    mouseLocation = SC.device.get('mouseLocation'),
         
     | 
| 
      
 300 
     | 
    
         
            +
                    thumbPosition = this.get('thumbPosition'),
         
     | 
| 
      
 301 
     | 
    
         
            +
                    thumbLength = this.get('thumbLength'),
         
     | 
| 
      
 302 
     | 
    
         
            +
                    timerInterval = 50;
         
     | 
| 
      
 303 
     | 
    
         
            +
             
     | 
| 
      
 304 
     | 
    
         
            +
                switch (this.get('layoutDirection')) {
         
     | 
| 
      
 305 
     | 
    
         
            +
                case SC.LAYOUT_VERTICAL:
         
     | 
| 
      
 306 
     | 
    
         
            +
                  mouseLocation = this.convertFrameFromView(mouseLocation).y;
         
     | 
| 
      
 307 
     | 
    
         
            +
                  break;
         
     | 
| 
      
 308 
     | 
    
         
            +
                case SC.LAYOUT_HORIZONTAL:
         
     | 
| 
      
 309 
     | 
    
         
            +
                  mouseLocation = this.convertFrameFromView(mouseLocation).x;
         
     | 
| 
      
 310 
     | 
    
         
            +
                  break;
         
     | 
| 
      
 311 
     | 
    
         
            +
                }
         
     | 
| 
      
 312 
     | 
    
         
            +
             
     | 
| 
      
 313 
     | 
    
         
            +
                switch (this._mouseDownTimerAction) {
         
     | 
| 
      
 314 
     | 
    
         
            +
                case 'scrollDown':
         
     | 
| 
      
 315 
     | 
    
         
            +
                  this.incrementProperty('value', 30);
         
     | 
| 
      
 316 
     | 
    
         
            +
                  break;
         
     | 
| 
      
 317 
     | 
    
         
            +
                case 'scrollUp':
         
     | 
| 
      
 318 
     | 
    
         
            +
                  this.decrementProperty('value', 30);
         
     | 
| 
      
 319 
     | 
    
         
            +
                  break;
         
     | 
| 
      
 320 
     | 
    
         
            +
                case 'page':
         
     | 
| 
      
 321 
     | 
    
         
            +
                  timerInterval = 150;
         
     | 
| 
      
 322 
     | 
    
         
            +
                  if (mouseLocation < thumbPosition) {
         
     | 
| 
      
 323 
     | 
    
         
            +
                    this.decrementProperty('value', scrollerLength);
         
     | 
| 
      
 324 
     | 
    
         
            +
                  } else if (mouseLocation > thumbPosition+thumbLength) {
         
     | 
| 
      
 325 
     | 
    
         
            +
                    this.incrementProperty('value', scrollerLength);
         
     | 
| 
      
 326 
     | 
    
         
            +
                  }
         
     | 
| 
      
 327 
     | 
    
         
            +
                }
         
     | 
| 
      
 328 
     | 
    
         
            +
             
     | 
| 
      
 329 
     | 
    
         
            +
                this._mouseDownTimer = SC.Timer.schedule({
         
     | 
| 
      
 330 
     | 
    
         
            +
                  target: this,
         
     | 
| 
      
 331 
     | 
    
         
            +
                  action: this.mouseDownTimerDidFire,
         
     | 
| 
      
 332 
     | 
    
         
            +
                  interval: timerInterval
         
     | 
| 
      
 333 
     | 
    
         
            +
                });
         
     | 
| 
      
 334 
     | 
    
         
            +
              },
         
     | 
| 
      
 335 
     | 
    
         
            +
             
     | 
| 
      
 336 
     | 
    
         
            +
              /** @private
         
     | 
| 
      
 337 
     | 
    
         
            +
                Given a selector, finds the corresponding DOM element and adds
         
     | 
| 
      
 338 
     | 
    
         
            +
                the 'active' class name.  Also stores the returned element so that
         
     | 
| 
      
 339 
     | 
    
         
            +
                the 'active' class name can be removed during mouseup.
         
     | 
| 
      
 340 
     | 
    
         
            +
             
     | 
| 
      
 341 
     | 
    
         
            +
                @param {String} the selector to find
         
     | 
| 
      
 342 
     | 
    
         
            +
               */
         
     | 
| 
      
 343 
     | 
    
         
            +
              makeButtonActive: function (selector) {
         
     | 
| 
      
 344 
     | 
    
         
            +
                this._scs_buttonActive = this.$(selector).addClass('active');
         
     | 
| 
      
 345 
     | 
    
         
            +
              }
         
     | 
| 
      
 346 
     | 
    
         
            +
             
     | 
| 
      
 347 
     | 
    
         
            +
            });
         
     | 
| 
         @@ -0,0 +1,15 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            // ==========================================================================
         
     | 
| 
      
 2 
     | 
    
         
            +
            // Project:   SproutCore - JavaScript Application Framework
         
     | 
| 
      
 3 
     | 
    
         
            +
            // Copyright: ©2006-2011 Strobe Inc. and contributors.
         
     | 
| 
      
 4 
     | 
    
         
            +
            // License:   Licensed under MIT license (see license.js)
         
     | 
| 
      
 5 
     | 
    
         
            +
            // ==========================================================================
         
     | 
| 
      
 6 
     | 
    
         
            +
             
     | 
| 
      
 7 
     | 
    
         
            +
            sc_require('views/desktop/scroll');
         
     | 
| 
      
 8 
     | 
    
         
            +
            sc_require('views/touch/scroll');
         
     | 
| 
      
 9 
     | 
    
         
            +
             
     | 
| 
      
 10 
     | 
    
         
            +
            SC.ScrollView = SC.platform.touch ? SC.TouchScrollView : SC.DesktopScrollView;
         
     | 
| 
      
 11 
     | 
    
         
            +
             
     | 
| 
      
 12 
     | 
    
         
            +
            // Spoofed browsers should use TouchScrollView.
         
     | 
| 
      
 13 
     | 
    
         
            +
            if (SC.browser && SC.platform && SC.browser.mobileSafari && !SC.platform.touch) {
         
     | 
| 
      
 14 
     | 
    
         
            +
              SC.ScrollView = SC.TouchScrollView;
         
     | 
| 
      
 15 
     | 
    
         
            +
            }
         
     | 
    
        data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/views/scroller.js
    ADDED
    
    | 
         @@ -0,0 +1,10 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            // ==========================================================================
         
     | 
| 
      
 2 
     | 
    
         
            +
            // Project:   SproutCore - JavaScript Application Framework
         
     | 
| 
      
 3 
     | 
    
         
            +
            // Copyright: ©2006-2011 Strobe Inc. and contributors.
         
     | 
| 
      
 4 
     | 
    
         
            +
            // License:   Licensed under MIT license (see license.js)
         
     | 
| 
      
 5 
     | 
    
         
            +
            // ==========================================================================
         
     | 
| 
      
 6 
     | 
    
         
            +
             
     | 
| 
      
 7 
     | 
    
         
            +
            sc_require('views/desktop/scroller');
         
     | 
| 
      
 8 
     | 
    
         
            +
             
     | 
| 
      
 9 
     | 
    
         
            +
            // Legacy ScrollerView === DesktopScrollerView
         
     | 
| 
      
 10 
     | 
    
         
            +
            SC.ScrollerView = SC.DesktopScrollerView;
         
     | 
    
        data/lib/frameworks/sproutcore/frameworks/experimental/frameworks/scroll_view/views/touch/scroll.js
    ADDED
    
    | 
         @@ -0,0 +1,804 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            // ==========================================================================
         
     | 
| 
      
 2 
     | 
    
         
            +
            // Project:   SproutCore - JavaScript Application Framework
         
     | 
| 
      
 3 
     | 
    
         
            +
            // Copyright: ©2006-2011 Strobe Inc. and contributors.
         
     | 
| 
      
 4 
     | 
    
         
            +
            //            Portions ©2008-2011 Apple Inc. All rights reserved.
         
     | 
| 
      
 5 
     | 
    
         
            +
            // License:   Licensed under MIT license (see license.js)
         
     | 
| 
      
 6 
     | 
    
         
            +
            // ==========================================================================
         
     | 
| 
      
 7 
     | 
    
         
            +
             
     | 
| 
      
 8 
     | 
    
         
            +
            sc_require('views/core_scroll');
         
     | 
| 
      
 9 
     | 
    
         
            +
            sc_require('views/touch/scroller');
         
     | 
| 
      
 10 
     | 
    
         
            +
             
     | 
| 
      
 11 
     | 
    
         
            +
            /**
         
     | 
| 
      
 12 
     | 
    
         
            +
              @static
         
     | 
| 
      
 13 
     | 
    
         
            +
              @type Number
         
     | 
| 
      
 14 
     | 
    
         
            +
              @default 0.95
         
     | 
| 
      
 15 
     | 
    
         
            +
            */
         
     | 
| 
      
 16 
     | 
    
         
            +
            SC.NORMAL_SCROLL_DECELERATION = 0.95;
         
     | 
| 
      
 17 
     | 
    
         
            +
             
     | 
| 
      
 18 
     | 
    
         
            +
            /**
         
     | 
| 
      
 19 
     | 
    
         
            +
              @static
         
     | 
| 
      
 20 
     | 
    
         
            +
              @type Number
         
     | 
| 
      
 21 
     | 
    
         
            +
              @default 0.85
         
     | 
| 
      
 22 
     | 
    
         
            +
            */
         
     | 
| 
      
 23 
     | 
    
         
            +
            SC.FAST_SCROLL_DECELERATION = 0.85;
         
     | 
| 
      
 24 
     | 
    
         
            +
             
     | 
| 
      
 25 
     | 
    
         
            +
             
     | 
| 
      
 26 
     | 
    
         
            +
            /** @class
         
     | 
| 
      
 27 
     | 
    
         
            +
              Implements touch events for a scroll view
         
     | 
| 
      
 28 
     | 
    
         
            +
             
     | 
| 
      
 29 
     | 
    
         
            +
              Since the iPad doesn't allow native one-finger scrolling,
         
     | 
| 
      
 30 
     | 
    
         
            +
              this has to do all of the work of implementing the solution
         
     | 
| 
      
 31 
     | 
    
         
            +
              over again.
         
     | 
| 
      
 32 
     | 
    
         
            +
             
     | 
| 
      
 33 
     | 
    
         
            +
              In addition to the one-finger scrolling, this view implements
         
     | 
| 
      
 34 
     | 
    
         
            +
              edge-resistance.
         
     | 
| 
      
 35 
     | 
    
         
            +
             
     | 
| 
      
 36 
     | 
    
         
            +
              Note that incremental rendering is done after the scrolling
         
     | 
| 
      
 37 
     | 
    
         
            +
              has completely finished, which makes for a wait-and-see
         
     | 
| 
      
 38 
     | 
    
         
            +
              experience.
         
     | 
| 
      
 39 
     | 
    
         
            +
             
     | 
| 
      
 40 
     | 
    
         
            +
              @extends SC.CoreScrollerView
         
     | 
| 
      
 41 
     | 
    
         
            +
             */
         
     | 
| 
      
 42 
     | 
    
         
            +
            SC.TouchScrollView = SC.CoreScrollView.extend(
         
     | 
| 
      
 43 
     | 
    
         
            +
              /** @scope SC.TouchScrollView.prototype */{
         
     | 
| 
      
 44 
     | 
    
         
            +
             
     | 
| 
      
 45 
     | 
    
         
            +
              /**
         
     | 
| 
      
 46 
     | 
    
         
            +
                Use this to overlay the vertical scroller.
         
     | 
| 
      
 47 
     | 
    
         
            +
             
     | 
| 
      
 48 
     | 
    
         
            +
                This ensures that the container frame will not resize to accomodate the
         
     | 
| 
      
 49 
     | 
    
         
            +
                vertical scroller, hence overlaying the scroller on top of
         
     | 
| 
      
 50 
     | 
    
         
            +
                the container.
         
     | 
| 
      
 51 
     | 
    
         
            +
             
     | 
| 
      
 52 
     | 
    
         
            +
                @type Boolean
         
     | 
| 
      
 53 
     | 
    
         
            +
                @default YES
         
     | 
| 
      
 54 
     | 
    
         
            +
              */
         
     | 
| 
      
 55 
     | 
    
         
            +
              verticalOverlay: YES,
         
     | 
| 
      
 56 
     | 
    
         
            +
             
     | 
| 
      
 57 
     | 
    
         
            +
              /**
         
     | 
| 
      
 58 
     | 
    
         
            +
                Use this to overlay the horizontal scroller.
         
     | 
| 
      
 59 
     | 
    
         
            +
             
     | 
| 
      
 60 
     | 
    
         
            +
                This ensures that the container frame will not resize to accomodate the
         
     | 
| 
      
 61 
     | 
    
         
            +
                horizontal scroller, hence overlaying the scroller on top of
         
     | 
| 
      
 62 
     | 
    
         
            +
                the container
         
     | 
| 
      
 63 
     | 
    
         
            +
             
     | 
| 
      
 64 
     | 
    
         
            +
                @type Boolean
         
     | 
| 
      
 65 
     | 
    
         
            +
                @default YES
         
     | 
| 
      
 66 
     | 
    
         
            +
              */
         
     | 
| 
      
 67 
     | 
    
         
            +
              horizontalOverlay: YES,
         
     | 
| 
      
 68 
     | 
    
         
            +
             
     | 
| 
      
 69 
     | 
    
         
            +
              /**
         
     | 
| 
      
 70 
     | 
    
         
            +
                @type SC.CoreScrollerView
         
     | 
| 
      
 71 
     | 
    
         
            +
                @default SC.TouchScrollerView
         
     | 
| 
      
 72 
     | 
    
         
            +
               */
         
     | 
| 
      
 73 
     | 
    
         
            +
              horizontalScrollerView: SC.TouchScrollerView,
         
     | 
| 
      
 74 
     | 
    
         
            +
             
     | 
| 
      
 75 
     | 
    
         
            +
              /**
         
     | 
| 
      
 76 
     | 
    
         
            +
                @type SC.CoreScrollerView
         
     | 
| 
      
 77 
     | 
    
         
            +
                @default SC.TouchScrollerView
         
     | 
| 
      
 78 
     | 
    
         
            +
               */
         
     | 
| 
      
 79 
     | 
    
         
            +
              verticalScrollerView: SC.TouchScrollerView,
         
     | 
| 
      
 80 
     | 
    
         
            +
             
     | 
| 
      
 81 
     | 
    
         
            +
              // ..........................................................
         
     | 
| 
      
 82 
     | 
    
         
            +
              // TOUCH SUPPORT
         
     | 
| 
      
 83 
     | 
    
         
            +
              //
         
     | 
| 
      
 84 
     | 
    
         
            +
             
     | 
| 
      
 85 
     | 
    
         
            +
              /**
         
     | 
| 
      
 86 
     | 
    
         
            +
                @type Boolean
         
     | 
| 
      
 87 
     | 
    
         
            +
                @default YES
         
     | 
| 
      
 88 
     | 
    
         
            +
                @readOnly
         
     | 
| 
      
 89 
     | 
    
         
            +
              */
         
     | 
| 
      
 90 
     | 
    
         
            +
              acceptsMultitouch: YES,
         
     | 
| 
      
 91 
     | 
    
         
            +
             
     | 
| 
      
 92 
     | 
    
         
            +
              /**
         
     | 
| 
      
 93 
     | 
    
         
            +
                The scroll deceleration rate.
         
     | 
| 
      
 94 
     | 
    
         
            +
             
     | 
| 
      
 95 
     | 
    
         
            +
                @type Number
         
     | 
| 
      
 96 
     | 
    
         
            +
                @default SC.NORMAL_SCROLL_DECELERATION
         
     | 
| 
      
 97 
     | 
    
         
            +
              */
         
     | 
| 
      
 98 
     | 
    
         
            +
              decelerationRate: SC.NORMAL_SCROLL_DECELERATION,
         
     | 
| 
      
 99 
     | 
    
         
            +
             
     | 
| 
      
 100 
     | 
    
         
            +
              /**
         
     | 
| 
      
 101 
     | 
    
         
            +
                If YES, bouncing will always be enabled in the horizontal direction, even if the content
         
     | 
| 
      
 102 
     | 
    
         
            +
                is smaller or the same size as the view.
         
     | 
| 
      
 103 
     | 
    
         
            +
             
     | 
| 
      
 104 
     | 
    
         
            +
                @type Boolean
         
     | 
| 
      
 105 
     | 
    
         
            +
                @default NO
         
     | 
| 
      
 106 
     | 
    
         
            +
              */
         
     | 
| 
      
 107 
     | 
    
         
            +
              alwaysBounceHorizontal: NO,
         
     | 
| 
      
 108 
     | 
    
         
            +
             
     | 
| 
      
 109 
     | 
    
         
            +
              /**
         
     | 
| 
      
 110 
     | 
    
         
            +
                If NO, bouncing will not be enabled in the vertical direction when the content is smaller
         
     | 
| 
      
 111 
     | 
    
         
            +
                or the same size as the scroll view.
         
     | 
| 
      
 112 
     | 
    
         
            +
             
     | 
| 
      
 113 
     | 
    
         
            +
                @type Boolean
         
     | 
| 
      
 114 
     | 
    
         
            +
                @default YES
         
     | 
| 
      
 115 
     | 
    
         
            +
              */
         
     | 
| 
      
 116 
     | 
    
         
            +
              alwaysBounceVertical: YES,
         
     | 
| 
      
 117 
     | 
    
         
            +
             
     | 
| 
      
 118 
     | 
    
         
            +
              /**
         
     | 
| 
      
 119 
     | 
    
         
            +
                Whether to delay touches from passing through to the content.
         
     | 
| 
      
 120 
     | 
    
         
            +
             
     | 
| 
      
 121 
     | 
    
         
            +
                @type Boolean
         
     | 
| 
      
 122 
     | 
    
         
            +
                @default YES
         
     | 
| 
      
 123 
     | 
    
         
            +
              */
         
     | 
| 
      
 124 
     | 
    
         
            +
              delaysContentTouches: YES,
         
     | 
| 
      
 125 
     | 
    
         
            +
             
     | 
| 
      
 126 
     | 
    
         
            +
              /** @private */
         
     | 
| 
      
 127 
     | 
    
         
            +
              _applyCSSTransforms: function (layer) {
         
     | 
| 
      
 128 
     | 
    
         
            +
                var transform = "";
         
     | 
| 
      
 129 
     | 
    
         
            +
                this.updateScale(this._scale);
         
     | 
| 
      
 130 
     | 
    
         
            +
                transform += 'translate3d('+ -this._scroll_horizontalScrollOffset +'px, '+ -Math.round(this._scroll_verticalScrollOffset)+'px,0) ';
         
     | 
| 
      
 131 
     | 
    
         
            +
                transform += this._scale_css;
         
     | 
| 
      
 132 
     | 
    
         
            +
                if (layer) {
         
     | 
| 
      
 133 
     | 
    
         
            +
                  layer.style.webkitTransform = transform;
         
     | 
| 
      
 134 
     | 
    
         
            +
                  layer.style.webkitTransformOrigin = "top left";
         
     | 
| 
      
 135 
     | 
    
         
            +
                }
         
     | 
| 
      
 136 
     | 
    
         
            +
              },
         
     | 
| 
      
 137 
     | 
    
         
            +
             
     | 
| 
      
 138 
     | 
    
         
            +
              /** @private */
         
     | 
| 
      
 139 
     | 
    
         
            +
              captureTouch: function (touch) {
         
     | 
| 
      
 140 
     | 
    
         
            +
                return YES;
         
     | 
| 
      
 141 
     | 
    
         
            +
              },
         
     | 
| 
      
 142 
     | 
    
         
            +
             
     | 
| 
      
 143 
     | 
    
         
            +
              /** @private */
         
     | 
| 
      
 144 
     | 
    
         
            +
              touchGeneration: 0,
         
     | 
| 
      
 145 
     | 
    
         
            +
             
     | 
| 
      
 146 
     | 
    
         
            +
              /** @private */
         
     | 
| 
      
 147 
     | 
    
         
            +
              touchStart: function (touch) {
         
     | 
| 
      
 148 
     | 
    
         
            +
                var generation = ++this.touchGeneration;
         
     | 
| 
      
 149 
     | 
    
         
            +
                if (!this.tracking && this.get("delaysContentTouches")) {
         
     | 
| 
      
 150 
     | 
    
         
            +
                  this.invokeLater(this.beginTouchesInContent, 150, generation);
         
     | 
| 
      
 151 
     | 
    
         
            +
                } else if (!this.tracking) {
         
     | 
| 
      
 152 
     | 
    
         
            +
                  // NOTE: We still have to delay because we don't want to call touchStart
         
     | 
| 
      
 153 
     | 
    
         
            +
                  // while touchStart is itself being called...
         
     | 
| 
      
 154 
     | 
    
         
            +
                  this.invokeLater(this.beginTouchesInContent, 1, generation);
         
     | 
| 
      
 155 
     | 
    
         
            +
                }
         
     | 
| 
      
 156 
     | 
    
         
            +
                this.beginTouchTracking(touch, YES);
         
     | 
| 
      
 157 
     | 
    
         
            +
                return YES;
         
     | 
| 
      
 158 
     | 
    
         
            +
              },
         
     | 
| 
      
 159 
     | 
    
         
            +
             
     | 
| 
      
 160 
     | 
    
         
            +
              /** @private */
         
     | 
| 
      
 161 
     | 
    
         
            +
              beginTouchesInContent: function (gen) {
         
     | 
| 
      
 162 
     | 
    
         
            +
                if (gen !== this.touchGeneration) return;
         
     | 
| 
      
 163 
     | 
    
         
            +
             
     | 
| 
      
 164 
     | 
    
         
            +
                var touch = this.touch, itemView;
         
     | 
| 
      
 165 
     | 
    
         
            +
                if (touch && this.tracking && !this.dragging && !touch.touch.scrollHasEnded) {
         
     | 
| 
      
 166 
     | 
    
         
            +
                  // try to capture the touch
         
     | 
| 
      
 167 
     | 
    
         
            +
                  touch.touch.captureTouch(this, YES);
         
     | 
| 
      
 168 
     | 
    
         
            +
             
     | 
| 
      
 169 
     | 
    
         
            +
                  if (!touch.touch.touchResponder) {
         
     | 
| 
      
 170 
     | 
    
         
            +
                    // if it DIDN'T WORK!!!!!
         
     | 
| 
      
 171 
     | 
    
         
            +
                    // then we need to take possession again.
         
     | 
| 
      
 172 
     | 
    
         
            +
                    touch.touch.makeTouchResponder(this);
         
     | 
| 
      
 173 
     | 
    
         
            +
                  // Otherwise, it did work, and if we had a pending scroll end, we must do it now
         
     | 
| 
      
 174 
     | 
    
         
            +
                  } else if (touch.needsScrollEnd) {
         
     | 
| 
      
 175 
     | 
    
         
            +
                    this._touchScrollDidEnd();
         
     | 
| 
      
 176 
     | 
    
         
            +
                  }
         
     | 
| 
      
 177 
     | 
    
         
            +
                }
         
     | 
| 
      
 178 
     | 
    
         
            +
              },
         
     | 
| 
      
 179 
     | 
    
         
            +
             
     | 
| 
      
 180 
     | 
    
         
            +
              /** @private
         
     | 
| 
      
 181 
     | 
    
         
            +
                This will notify anything that's incrementally rendering while
         
     | 
| 
      
 182 
     | 
    
         
            +
                scrolling, instead of having unrendered views.
         
     | 
| 
      
 183 
     | 
    
         
            +
               */
         
     | 
| 
      
 184 
     | 
    
         
            +
              _sctsv_setOffset: function (x, y) {
         
     | 
| 
      
 185 
     | 
    
         
            +
                if (!SC.none(x)) {
         
     | 
| 
      
 186 
     | 
    
         
            +
                  this._scroll_horizontalScrollOffset = x;
         
     | 
| 
      
 187 
     | 
    
         
            +
                }
         
     | 
| 
      
 188 
     | 
    
         
            +
             
     | 
| 
      
 189 
     | 
    
         
            +
                if (!SC.none(y)) {
         
     | 
| 
      
 190 
     | 
    
         
            +
                  this._scroll_verticalScrollOffset = y;
         
     | 
| 
      
 191 
     | 
    
         
            +
                }
         
     | 
| 
      
 192 
     | 
    
         
            +
              },
         
     | 
| 
      
 193 
     | 
    
         
            +
             
     | 
| 
      
 194 
     | 
    
         
            +
              /** @private
         
     | 
| 
      
 195 
     | 
    
         
            +
                Initializes the start state of the gesture.
         
     | 
| 
      
 196 
     | 
    
         
            +
             
     | 
| 
      
 197 
     | 
    
         
            +
                We keep information about the initial location of the touch so we can
         
     | 
| 
      
 198 
     | 
    
         
            +
                disambiguate between a tap and a drag.
         
     | 
| 
      
 199 
     | 
    
         
            +
             
     | 
| 
      
 200 
     | 
    
         
            +
                @param {Event} evt
         
     | 
| 
      
 201 
     | 
    
         
            +
              */
         
     | 
| 
      
 202 
     | 
    
         
            +
              beginTouchTracking: function (touch, starting) {
         
     | 
| 
      
 203 
     | 
    
         
            +
                var avg = touch.averagedTouchesForView(this, starting);
         
     | 
| 
      
 204 
     | 
    
         
            +
             
     | 
| 
      
 205 
     | 
    
         
            +
                var verticalScrollOffset = this._scroll_verticalScrollOffset || 0,
         
     | 
| 
      
 206 
     | 
    
         
            +
                    horizontalScrollOffset = this._scroll_horizontalScrollOffset || 0,
         
     | 
| 
      
 207 
     | 
    
         
            +
                    startClipOffsetX = horizontalScrollOffset,
         
     | 
| 
      
 208 
     | 
    
         
            +
                    startClipOffsetY = verticalScrollOffset,
         
     | 
| 
      
 209 
     | 
    
         
            +
                    needsScrollEnd = NO;
         
     | 
| 
      
 210 
     | 
    
         
            +
             
     | 
| 
      
 211 
     | 
    
         
            +
                this.willScroll(this);
         
     | 
| 
      
 212 
     | 
    
         
            +
             
     | 
| 
      
 213 
     | 
    
         
            +
                if (this.touch && this.touch.timeout) {
         
     | 
| 
      
 214 
     | 
    
         
            +
                  // clear the timeout
         
     | 
| 
      
 215 
     | 
    
         
            +
                  clearTimeout(this.touch.timeout);
         
     | 
| 
      
 216 
     | 
    
         
            +
                  this.touch.timeout = null;
         
     | 
| 
      
 217 
     | 
    
         
            +
             
     | 
| 
      
 218 
     | 
    
         
            +
                  // get the scroll offsets
         
     | 
| 
      
 219 
     | 
    
         
            +
                  startClipOffsetX = this.touch.startClipOffset.x;
         
     | 
| 
      
 220 
     | 
    
         
            +
                  startClipOffsetY = this.touch.startClipOffset.y;
         
     | 
| 
      
 221 
     | 
    
         
            +
                  needsScrollEnd = YES;
         
     | 
| 
      
 222 
     | 
    
         
            +
                }
         
     | 
| 
      
 223 
     | 
    
         
            +
             
     | 
| 
      
 224 
     | 
    
         
            +
                // calculate container+content width/height
         
     | 
| 
      
 225 
     | 
    
         
            +
                var view = this.get('contentView') ;
         
     | 
| 
      
 226 
     | 
    
         
            +
                var contentWidth = view ? view.get('frame').width : 0,
         
     | 
| 
      
 227 
     | 
    
         
            +
                    contentHeight = view ? view.get('frame').height : 0;
         
     | 
| 
      
 228 
     | 
    
         
            +
             
     | 
| 
      
 229 
     | 
    
         
            +
                if (view.calculatedWidth && view.calculatedWidth!==0) contentWidth = view.get('calculatedWidth');
         
     | 
| 
      
 230 
     | 
    
         
            +
                if (view.calculatedHeight && view.calculatedHeight !==0) contentHeight = view.get('calculatedHeight');
         
     | 
| 
      
 231 
     | 
    
         
            +
             
     | 
| 
      
 232 
     | 
    
         
            +
                var containerWidth = this.get('containerView').get('frame').width,
         
     | 
| 
      
 233 
     | 
    
         
            +
                    containerHeight = this.get('containerView').get('frame').height;
         
     | 
| 
      
 234 
     | 
    
         
            +
             
     | 
| 
      
 235 
     | 
    
         
            +
                // calculate position in content
         
     | 
| 
      
 236 
     | 
    
         
            +
                var globalFrame = this.convertFrameToView(this.get("frame"), null),
         
     | 
| 
      
 237 
     | 
    
         
            +
                    positionInContentX = (horizontalScrollOffset + (avg.x - globalFrame.x)) / this._scale,
         
     | 
| 
      
 238 
     | 
    
         
            +
                    positionInContentY = (verticalScrollOffset + (avg.y - globalFrame.y)) / this._scale;
         
     | 
| 
      
 239 
     | 
    
         
            +
             
     | 
| 
      
 240 
     | 
    
         
            +
                this.touch = {
         
     | 
| 
      
 241 
     | 
    
         
            +
                  startTime: touch.timeStamp,
         
     | 
| 
      
 242 
     | 
    
         
            +
                  notCalculated: YES,
         
     | 
| 
      
 243 
     | 
    
         
            +
             
     | 
| 
      
 244 
     | 
    
         
            +
                  enableScrolling: {
         
     | 
| 
      
 245 
     | 
    
         
            +
                    x: contentWidth * this._scale > containerWidth || this.get("alwaysBounceHorizontal"),
         
     | 
| 
      
 246 
     | 
    
         
            +
                    y: contentHeight * this._scale > containerHeight || this.get("alwaysBounceVertical")
         
     | 
| 
      
 247 
     | 
    
         
            +
                  },
         
     | 
| 
      
 248 
     | 
    
         
            +
                  scrolling: { x: NO, y: NO },
         
     | 
| 
      
 249 
     | 
    
         
            +
             
     | 
| 
      
 250 
     | 
    
         
            +
                  enableBouncing: SC.platform.bounceOnScroll,
         
     | 
| 
      
 251 
     | 
    
         
            +
             
     | 
| 
      
 252 
     | 
    
         
            +
                  // offsets and velocities
         
     | 
| 
      
 253 
     | 
    
         
            +
                  startClipOffset: { x: startClipOffsetX, y: startClipOffsetY },
         
     | 
| 
      
 254 
     | 
    
         
            +
                  lastScrollOffset: { x: horizontalScrollOffset, y: verticalScrollOffset },
         
     | 
| 
      
 255 
     | 
    
         
            +
                  startTouchOffset: { x: avg.x, y: avg.y },
         
     | 
| 
      
 256 
     | 
    
         
            +
                  scrollVelocity: { x: 0, y: 0 },
         
     | 
| 
      
 257 
     | 
    
         
            +
             
     | 
| 
      
 258 
     | 
    
         
            +
                  startTouchOffsetInContent: { x: positionInContentX, y: positionInContentY },
         
     | 
| 
      
 259 
     | 
    
         
            +
             
     | 
| 
      
 260 
     | 
    
         
            +
                  containerSize: { width: containerWidth, height: containerHeight },
         
     | 
| 
      
 261 
     | 
    
         
            +
                  contentSize: { width: contentWidth, height: contentHeight },
         
     | 
| 
      
 262 
     | 
    
         
            +
             
     | 
| 
      
 263 
     | 
    
         
            +
                  startScale: this._scale,
         
     | 
| 
      
 264 
     | 
    
         
            +
                  startDistance: avg.d,
         
     | 
| 
      
 265 
     | 
    
         
            +
                  canScale: this.get("canScale") && SC.platform.pinchToZoom,
         
     | 
| 
      
 266 
     | 
    
         
            +
                  minimumScale: this.get("minimumScale"),
         
     | 
| 
      
 267 
     | 
    
         
            +
                  maximumScale: this.get("maximumScale"),
         
     | 
| 
      
 268 
     | 
    
         
            +
             
     | 
| 
      
 269 
     | 
    
         
            +
                  globalFrame: globalFrame,
         
     | 
| 
      
 270 
     | 
    
         
            +
             
     | 
| 
      
 271 
     | 
    
         
            +
                  // cache some things
         
     | 
| 
      
 272 
     | 
    
         
            +
                  layer: this.get("contentView").get('layer'),
         
     | 
| 
      
 273 
     | 
    
         
            +
             
     | 
| 
      
 274 
     | 
    
         
            +
                  // some constants
         
     | 
| 
      
 275 
     | 
    
         
            +
                  resistanceCoefficient: 0.998,
         
     | 
| 
      
 276 
     | 
    
         
            +
                  resistanceAsymptote: 320,
         
     | 
| 
      
 277 
     | 
    
         
            +
                  decelerationFromEdge: 0.05,
         
     | 
| 
      
 278 
     | 
    
         
            +
                  accelerationToEdge: 0.1,
         
     | 
| 
      
 279 
     | 
    
         
            +
             
     | 
| 
      
 280 
     | 
    
         
            +
                  // how much percent of the other drag direction you must drag to start dragging that direction too.
         
     | 
| 
      
 281 
     | 
    
         
            +
                  scrollTolerance: { x: 15, y: 15 },
         
     | 
| 
      
 282 
     | 
    
         
            +
                  scaleTolerance: 5,
         
     | 
| 
      
 283 
     | 
    
         
            +
                  secondaryScrollTolerance: 30,
         
     | 
| 
      
 284 
     | 
    
         
            +
                  scrollLock: 500,
         
     | 
| 
      
 285 
     | 
    
         
            +
             
     | 
| 
      
 286 
     | 
    
         
            +
                  decelerationRate: this.get("decelerationRate"),
         
     | 
| 
      
 287 
     | 
    
         
            +
             
     | 
| 
      
 288 
     | 
    
         
            +
                  // general status
         
     | 
| 
      
 289 
     | 
    
         
            +
                  lastEventTime: touch.timeStamp,
         
     | 
| 
      
 290 
     | 
    
         
            +
             
     | 
| 
      
 291 
     | 
    
         
            +
                  // the touch used
         
     | 
| 
      
 292 
     | 
    
         
            +
                  touch: (starting ? touch : (this.touch ? this.touch.touch : null)),
         
     | 
| 
      
 293 
     | 
    
         
            +
             
     | 
| 
      
 294 
     | 
    
         
            +
                  // needsScrollEnd will cause a scrollDidEnd even if this particular touch does not start a scroll.
         
     | 
| 
      
 295 
     | 
    
         
            +
                  // the reason for this is because we don't want to say we've stopped scrolling just because we got
         
     | 
| 
      
 296 
     | 
    
         
            +
                  // another touch, but simultaneously, we still need to send a touch end eventually.
         
     | 
| 
      
 297 
     | 
    
         
            +
                  // there are two cases in which this will be used:
         
     | 
| 
      
 298 
     | 
    
         
            +
                  //
         
     | 
| 
      
 299 
     | 
    
         
            +
                  //    1. If the touch was sent to content touches (in which case we will not be scrolling)
         
     | 
| 
      
 300 
     | 
    
         
            +
                  //    2. If the touch ends before scrolling starts (no scrolling then, either)
         
     | 
| 
      
 301 
     | 
    
         
            +
                  needsScrollEnd: needsScrollEnd
         
     | 
| 
      
 302 
     | 
    
         
            +
                };
         
     | 
| 
      
 303 
     | 
    
         
            +
             
     | 
| 
      
 304 
     | 
    
         
            +
                if (!this.tracking) {
         
     | 
| 
      
 305 
     | 
    
         
            +
                  this.tracking = YES;
         
     | 
| 
      
 306 
     | 
    
         
            +
                  this.dragging = NO;
         
     | 
| 
      
 307 
     | 
    
         
            +
                }
         
     | 
| 
      
 308 
     | 
    
         
            +
              },
         
     | 
| 
      
 309 
     | 
    
         
            +
             
     | 
| 
      
 310 
     | 
    
         
            +
              /** @private */
         
     | 
| 
      
 311 
     | 
    
         
            +
              _adjustForEdgeResistance: function (offset, minOffset, maxOffset, resistanceCoefficient, asymptote) {
         
     | 
| 
      
 312 
     | 
    
         
            +
                var distanceFromEdge;
         
     | 
| 
      
 313 
     | 
    
         
            +
             
     | 
| 
      
 314 
     | 
    
         
            +
                // find distance from edge
         
     | 
| 
      
 315 
     | 
    
         
            +
                if (offset < minOffset) distanceFromEdge = offset - minOffset;
         
     | 
| 
      
 316 
     | 
    
         
            +
                else if (offset > maxOffset) distanceFromEdge = maxOffset - offset;
         
     | 
| 
      
 317 
     | 
    
         
            +
                else return offset;
         
     | 
| 
      
 318 
     | 
    
         
            +
             
     | 
| 
      
 319 
     | 
    
         
            +
                // manipulate logarithmically
         
     | 
| 
      
 320 
     | 
    
         
            +
                distanceFromEdge = Math.pow(resistanceCoefficient, Math.abs(distanceFromEdge)) * asymptote;
         
     | 
| 
      
 321 
     | 
    
         
            +
             
     | 
| 
      
 322 
     | 
    
         
            +
                // adjust mathematically
         
     | 
| 
      
 323 
     | 
    
         
            +
                if (offset < minOffset) distanceFromEdge = distanceFromEdge - asymptote;
         
     | 
| 
      
 324 
     | 
    
         
            +
                else distanceFromEdge = -distanceFromEdge + asymptote;
         
     | 
| 
      
 325 
     | 
    
         
            +
             
     | 
| 
      
 326 
     | 
    
         
            +
                // generate final value
         
     | 
| 
      
 327 
     | 
    
         
            +
                return Math.min(Math.max(minOffset, offset), maxOffset) + distanceFromEdge;
         
     | 
| 
      
 328 
     | 
    
         
            +
              },
         
     | 
| 
      
 329 
     | 
    
         
            +
             
     | 
| 
      
 330 
     | 
    
         
            +
              /** @private */
         
     | 
| 
      
 331 
     | 
    
         
            +
              touchesDragged: function (evt, touches) {
         
     | 
| 
      
 332 
     | 
    
         
            +
                var avg = evt.averagedTouchesForView(this);
         
     | 
| 
      
 333 
     | 
    
         
            +
                this.updateTouchScroll(avg.x, avg.y, avg.d, evt.timeStamp);
         
     | 
| 
      
 334 
     | 
    
         
            +
              },
         
     | 
| 
      
 335 
     | 
    
         
            +
             
     | 
| 
      
 336 
     | 
    
         
            +
              /** @private */
         
     | 
| 
      
 337 
     | 
    
         
            +
              updateTouchScroll: function (touchX, touchY, distance, timeStamp) {
         
     | 
| 
      
 338 
     | 
    
         
            +
                // get some vars
         
     | 
| 
      
 339 
     | 
    
         
            +
                var touch = this.touch,
         
     | 
| 
      
 340 
     | 
    
         
            +
                    touchXInFrame = touchX - touch.globalFrame.x,
         
     | 
| 
      
 341 
     | 
    
         
            +
                    touchYInFrame = touchY - touch.globalFrame.y,
         
     | 
| 
      
 342 
     | 
    
         
            +
                    offsetY,
         
     | 
| 
      
 343 
     | 
    
         
            +
                    maxOffsetY,
         
     | 
| 
      
 344 
     | 
    
         
            +
                    offsetX,
         
     | 
| 
      
 345 
     | 
    
         
            +
                    maxOffsetX,
         
     | 
| 
      
 346 
     | 
    
         
            +
                    minOffsetX, minOffsetY;
         
     | 
| 
      
 347 
     | 
    
         
            +
             
     | 
| 
      
 348 
     | 
    
         
            +
                // calculate new position in content
         
     | 
| 
      
 349 
     | 
    
         
            +
                var positionInContentX = ((this._scroll_horizontalScrollOffset||0) + touchXInFrame) / this._scale,
         
     | 
| 
      
 350 
     | 
    
         
            +
                    positionInContentY = ((this._scroll_verticalScrollOffset||0) + touchYInFrame) / this._scale;
         
     | 
| 
      
 351 
     | 
    
         
            +
             
     | 
| 
      
 352 
     | 
    
         
            +
                // calculate deltas
         
     | 
| 
      
 353 
     | 
    
         
            +
                var deltaX = positionInContentX - touch.startTouchOffsetInContent.x,
         
     | 
| 
      
 354 
     | 
    
         
            +
                    deltaY = positionInContentY - touch.startTouchOffsetInContent.y;
         
     | 
| 
      
 355 
     | 
    
         
            +
             
     | 
| 
      
 356 
     | 
    
         
            +
                var isDragging = touch.dragging;
         
     | 
| 
      
 357 
     | 
    
         
            +
                if (!touch.scrolling.x && Math.abs(deltaX) > touch.scrollTolerance.x && touch.enableScrolling.x) {
         
     | 
| 
      
 358 
     | 
    
         
            +
                  // say we are scrolling
         
     | 
| 
      
 359 
     | 
    
         
            +
                  isDragging = YES;
         
     | 
| 
      
 360 
     | 
    
         
            +
                  touch.scrolling.x = YES;
         
     | 
| 
      
 361 
     | 
    
         
            +
                  touch.scrollTolerance.y = touch.secondaryScrollTolerance;
         
     | 
| 
      
 362 
     | 
    
         
            +
             
     | 
| 
      
 363 
     | 
    
         
            +
                  // reset position
         
     | 
| 
      
 364 
     | 
    
         
            +
                  touch.startTouchOffset.x = touchX;
         
     | 
| 
      
 365 
     | 
    
         
            +
                  deltaX = 0;
         
     | 
| 
      
 366 
     | 
    
         
            +
                }
         
     | 
| 
      
 367 
     | 
    
         
            +
                if (!touch.scrolling.y && Math.abs(deltaY) > touch.scrollTolerance.y && touch.enableScrolling.y) {
         
     | 
| 
      
 368 
     | 
    
         
            +
                  // say we are scrolling
         
     | 
| 
      
 369 
     | 
    
         
            +
                  isDragging = YES;
         
     | 
| 
      
 370 
     | 
    
         
            +
                  touch.scrolling.y = YES;
         
     | 
| 
      
 371 
     | 
    
         
            +
                  touch.scrollTolerance.x = touch.secondaryScrollTolerance;
         
     | 
| 
      
 372 
     | 
    
         
            +
             
     | 
| 
      
 373 
     | 
    
         
            +
                  // reset position
         
     | 
| 
      
 374 
     | 
    
         
            +
                  touch.startTouchOffset.y = touchY;
         
     | 
| 
      
 375 
     | 
    
         
            +
                  deltaY = 0;
         
     | 
| 
      
 376 
     | 
    
         
            +
                }
         
     | 
| 
      
 377 
     | 
    
         
            +
             
     | 
| 
      
 378 
     | 
    
         
            +
                // handle scroll start
         
     | 
| 
      
 379 
     | 
    
         
            +
                if (isDragging && !touch.dragging) {
         
     | 
| 
      
 380 
     | 
    
         
            +
                  touch.dragging = YES;
         
     | 
| 
      
 381 
     | 
    
         
            +
                  this.dragging = YES;
         
     | 
| 
      
 382 
     | 
    
         
            +
                  this._touchScrollDidStart();
         
     | 
| 
      
 383 
     | 
    
         
            +
                }
         
     | 
| 
      
 384 
     | 
    
         
            +
             
     | 
| 
      
 385 
     | 
    
         
            +
                // calculate new offset
         
     | 
| 
      
 386 
     | 
    
         
            +
                if (!touch.scrolling.x && !touch.scrolling.y && !touch.canScale) return;
         
     | 
| 
      
 387 
     | 
    
         
            +
                if (touch.scrolling.x && !touch.scrolling.y) {
         
     | 
| 
      
 388 
     | 
    
         
            +
                  if (deltaX > touch.scrollLock && !touch.scrolling.y) touch.enableScrolling.y = NO;
         
     | 
| 
      
 389 
     | 
    
         
            +
                }
         
     | 
| 
      
 390 
     | 
    
         
            +
                if (touch.scrolling.y && !touch.scrolling.x) {
         
     | 
| 
      
 391 
     | 
    
         
            +
                  if (deltaY > touch.scrollLock && !touch.scrolling.x) touch.enableScrolling.x = NO;
         
     | 
| 
      
 392 
     | 
    
         
            +
                }
         
     | 
| 
      
 393 
     | 
    
         
            +
             
     | 
| 
      
 394 
     | 
    
         
            +
                // handle scaling through pinch gesture
         
     | 
| 
      
 395 
     | 
    
         
            +
                if (touch.canScale) {
         
     | 
| 
      
 396 
     | 
    
         
            +
             
     | 
| 
      
 397 
     | 
    
         
            +
                  var startDistance = touch.startDistance, dd = distance - startDistance;
         
     | 
| 
      
 398 
     | 
    
         
            +
                  if (Math.abs(dd) > touch.scaleTolerance) {
         
     | 
| 
      
 399 
     | 
    
         
            +
                    touch.scrolling.y = YES; // if you scale, you can scroll.
         
     | 
| 
      
 400 
     | 
    
         
            +
                    touch.scrolling.x = YES;
         
     | 
| 
      
 401 
     | 
    
         
            +
             
     | 
| 
      
 402 
     | 
    
         
            +
                    // we want to say something that was the startDistance away from each other should now be
         
     | 
| 
      
 403 
     | 
    
         
            +
                    // distance away. So, if we are twice as far away as we started...
         
     | 
| 
      
 404 
     | 
    
         
            +
                    var scale = touch.startScale * (distance / Math.max(startDistance, 50));
         
     | 
| 
      
 405 
     | 
    
         
            +
             
     | 
| 
      
 406 
     | 
    
         
            +
                    var newScale = this._adjustForEdgeResistance(scale, touch.minimumScale, touch.maximumScale, touch.resistanceCoefficient, touch.resistanceAsymptote);
         
     | 
| 
      
 407 
     | 
    
         
            +
                    this.dragging = YES;
         
     | 
| 
      
 408 
     | 
    
         
            +
                    this._scale = newScale;
         
     | 
| 
      
 409 
     | 
    
         
            +
                    var newPositionInContentX = positionInContentX * this._scale,
         
     | 
| 
      
 410 
     | 
    
         
            +
                        newPositionInContentY = positionInContentY * this._scale;
         
     | 
| 
      
 411 
     | 
    
         
            +
                  }
         
     | 
| 
      
 412 
     | 
    
         
            +
                }
         
     | 
| 
      
 413 
     | 
    
         
            +
             
     | 
| 
      
 414 
     | 
    
         
            +
                // these do exactly what they sound like. So, this comment is just to
         
     | 
| 
      
 415 
     | 
    
         
            +
                // block off the code a bit
         
     | 
| 
      
 416 
     | 
    
         
            +
                // In english, these calculate the minimum X/Y offsets
         
     | 
| 
      
 417 
     | 
    
         
            +
                minOffsetX = this.minimumScrollOffset(touch.contentSize.width * this._scale,
         
     | 
| 
      
 418 
     | 
    
         
            +
                                                      touch.containerSize.width, this.get("horizontalAlign"));
         
     | 
| 
      
 419 
     | 
    
         
            +
                minOffsetY = this.minimumScrollOffset(touch.contentSize.height * this._scale,
         
     | 
| 
      
 420 
     | 
    
         
            +
                                                      touch.containerSize.height, this.get("verticalAlign"));
         
     | 
| 
      
 421 
     | 
    
         
            +
             
     | 
| 
      
 422 
     | 
    
         
            +
                // and now, maximum...
         
     | 
| 
      
 423 
     | 
    
         
            +
                maxOffsetX = this.maximumScrollOffset(touch.contentSize.width * this._scale,
         
     | 
| 
      
 424 
     | 
    
         
            +
                                                      touch.containerSize.width, this.get("horizontalAlign"));
         
     | 
| 
      
 425 
     | 
    
         
            +
                maxOffsetY = this.maximumScrollOffset(touch.contentSize.height * this._scale,
         
     | 
| 
      
 426 
     | 
    
         
            +
                                                      touch.containerSize.height, this.get("verticalAlign"));
         
     | 
| 
      
 427 
     | 
    
         
            +
             
     | 
| 
      
 428 
     | 
    
         
            +
                // So, the following is the completely written out algebra:
         
     | 
| 
      
 429 
     | 
    
         
            +
                // (offsetY + touchYInFrame) / this._scale = touch.startTouchOffsetInContent.y
         
     | 
| 
      
 430 
     | 
    
         
            +
                // offsetY + touchYInFrame = touch.startTouchOffsetInContent.y * this._scale;
         
     | 
| 
      
 431 
     | 
    
         
            +
                // offsetY = touch.startTouchOffset * this._scale - touchYInFrame
         
     | 
| 
      
 432 
     | 
    
         
            +
             
     | 
| 
      
 433 
     | 
    
         
            +
                // and the result applied:
         
     | 
| 
      
 434 
     | 
    
         
            +
                offsetX = touch.startTouchOffsetInContent.x * this._scale - touchXInFrame;
         
     | 
| 
      
 435 
     | 
    
         
            +
                offsetY = touch.startTouchOffsetInContent.y * this._scale - touchYInFrame;
         
     | 
| 
      
 436 
     | 
    
         
            +
             
     | 
| 
      
 437 
     | 
    
         
            +
             
     | 
| 
      
 438 
     | 
    
         
            +
                // we need to adjust for edge resistance, or, if bouncing is disabled, just stop flat.
         
     | 
| 
      
 439 
     | 
    
         
            +
                if (touch.enableBouncing) {
         
     | 
| 
      
 440 
     | 
    
         
            +
                  offsetX = this._adjustForEdgeResistance(offsetX, minOffsetX, maxOffsetX, touch.resistanceCoefficient, touch.resistanceAsymptote);
         
     | 
| 
      
 441 
     | 
    
         
            +
                  offsetY = this._adjustForEdgeResistance(offsetY, minOffsetY, maxOffsetY, touch.resistanceCoefficient, touch.resistanceAsymptote);
         
     | 
| 
      
 442 
     | 
    
         
            +
                } else {
         
     | 
| 
      
 443 
     | 
    
         
            +
                  offsetX = Math.max(minOffsetX, Math.min(maxOffsetX, offsetX));
         
     | 
| 
      
 444 
     | 
    
         
            +
                  offsetY = Math.max(minOffsetY, Math.min(maxOffsetY, offsetY));
         
     | 
| 
      
 445 
     | 
    
         
            +
                }
         
     | 
| 
      
 446 
     | 
    
         
            +
             
     | 
| 
      
 447 
     | 
    
         
            +
                // and now, _if_ scrolling is enabled, set the new coordinates
         
     | 
| 
      
 448 
     | 
    
         
            +
                if (touch.scrolling.x) this._sctsv_setOffset(offsetX, null);
         
     | 
| 
      
 449 
     | 
    
         
            +
                if (touch.scrolling.y) this._sctsv_setOffset(null, offsetY);
         
     | 
| 
      
 450 
     | 
    
         
            +
             
     | 
| 
      
 451 
     | 
    
         
            +
                // and apply the CSS transforms.
         
     | 
| 
      
 452 
     | 
    
         
            +
                this._applyCSSTransforms(touch.layer);
         
     | 
| 
      
 453 
     | 
    
         
            +
                this._touchScrollDidChange();
         
     | 
| 
      
 454 
     | 
    
         
            +
             
     | 
| 
      
 455 
     | 
    
         
            +
             
     | 
| 
      
 456 
     | 
    
         
            +
                // prepare for momentum scrolling by calculating the momentum.
         
     | 
| 
      
 457 
     | 
    
         
            +
                if ((timeStamp - touch.lastEventTime) >= 1 || touch.notCalculated) {
         
     | 
| 
      
 458 
     | 
    
         
            +
                  touch.notCalculated = NO;
         
     | 
| 
      
 459 
     | 
    
         
            +
                  var horizontalOffset = this._scroll_horizontalScrollOffset;
         
     | 
| 
      
 460 
     | 
    
         
            +
                  var verticalOffset = this._scroll_verticalScrollOffset;
         
     | 
| 
      
 461 
     | 
    
         
            +
             
     | 
| 
      
 462 
     | 
    
         
            +
                  touch.scrollVelocity.x = (horizontalOffset - touch.lastScrollOffset.x) /
         
     | 
| 
      
 463 
     | 
    
         
            +
                                            Math.max(1, timeStamp - touch.lastEventTime); // in px per ms
         
     | 
| 
      
 464 
     | 
    
         
            +
                  touch.scrollVelocity.y = (verticalOffset - touch.lastScrollOffset.y) /
         
     | 
| 
      
 465 
     | 
    
         
            +
                                            Math.max(1, timeStamp - touch.lastEventTime); // in px per ms
         
     | 
| 
      
 466 
     | 
    
         
            +
                  touch.lastScrollOffset.x = horizontalOffset;
         
     | 
| 
      
 467 
     | 
    
         
            +
                  touch.lastScrollOffset.y = verticalOffset;
         
     | 
| 
      
 468 
     | 
    
         
            +
                  touch.lastEventTime = timeStamp;
         
     | 
| 
      
 469 
     | 
    
         
            +
                }
         
     | 
| 
      
 470 
     | 
    
         
            +
              },
         
     | 
| 
      
 471 
     | 
    
         
            +
             
     | 
| 
      
 472 
     | 
    
         
            +
              /** @private */
         
     | 
| 
      
 473 
     | 
    
         
            +
              touchEnd: function (touch) {
         
     | 
| 
      
 474 
     | 
    
         
            +
                var touchStatus = this.touch,
         
     | 
| 
      
 475 
     | 
    
         
            +
                    avg = touch.averagedTouchesForView(this);
         
     | 
| 
      
 476 
     | 
    
         
            +
             
     | 
| 
      
 477 
     | 
    
         
            +
                touch.scrollHasEnded = YES;
         
     | 
| 
      
 478 
     | 
    
         
            +
                if (avg.touchCount > 0) {
         
     | 
| 
      
 479 
     | 
    
         
            +
                  this.beginTouchTracking(touch, NO);
         
     | 
| 
      
 480 
     | 
    
         
            +
                } else {
         
     | 
| 
      
 481 
     | 
    
         
            +
                  if (this.dragging) {
         
     | 
| 
      
 482 
     | 
    
         
            +
                    touchStatus.dragging = NO;
         
     | 
| 
      
 483 
     | 
    
         
            +
             
     | 
| 
      
 484 
     | 
    
         
            +
                    // reset last event time
         
     | 
| 
      
 485 
     | 
    
         
            +
                    touchStatus.lastEventTime = touch.timeStamp;
         
     | 
| 
      
 486 
     | 
    
         
            +
             
     | 
| 
      
 487 
     | 
    
         
            +
                    this.startDecelerationAnimation();
         
     | 
| 
      
 488 
     | 
    
         
            +
                  } else {
         
     | 
| 
      
 489 
     | 
    
         
            +
                    // well. The scrolling stopped. Let us tell everyone if there was a pending one that this non-drag op interrupted.
         
     | 
| 
      
 490 
     | 
    
         
            +
                    if (touchStatus.needsScrollEnd) this._touchScrollDidEnd();
         
     | 
| 
      
 491 
     | 
    
         
            +
             
     | 
| 
      
 492 
     | 
    
         
            +
                    // this part looks weird, but it is actually quite simple.
         
     | 
| 
      
 493 
     | 
    
         
            +
                    // First, we send the touch off for capture+starting again, but telling it to return to us
         
     | 
| 
      
 494 
     | 
    
         
            +
                    // if nothing is found or if it is released.
         
     | 
| 
      
 495 
     | 
    
         
            +
                    touch.captureTouch(this, YES);
         
     | 
| 
      
 496 
     | 
    
         
            +
             
     | 
| 
      
 497 
     | 
    
         
            +
                    // if we went anywhere, did anything, etc., call end()
         
     | 
| 
      
 498 
     | 
    
         
            +
                    if (touch.touchResponder && touch.touchResponder !== this) {
         
     | 
| 
      
 499 
     | 
    
         
            +
                      touch.end();
         
     | 
| 
      
 500 
     | 
    
         
            +
                    } else if (!touch.touchResponder || touch.touchResponder === this) {
         
     | 
| 
      
 501 
     | 
    
         
            +
                      // if it was released to us or stayed with us the whole time, or is for some
         
     | 
| 
      
 502 
     | 
    
         
            +
                      // wacky reason empty (in which case it is ours still). If so, and there is a next responder,
         
     | 
| 
      
 503 
     | 
    
         
            +
                      // relay to that.
         
     | 
| 
      
 504 
     | 
    
         
            +
             
     | 
| 
      
 505 
     | 
    
         
            +
                      if (touch.nextTouchResponder) touch.makeTouchResponder(touch.nextTouchResponder);
         
     | 
| 
      
 506 
     | 
    
         
            +
                    } else {
         
     | 
| 
      
 507 
     | 
    
         
            +
                      // in this case, the view that captured it and changed responder should have handled
         
     | 
| 
      
 508 
     | 
    
         
            +
                      // everything for us.
         
     | 
| 
      
 509 
     | 
    
         
            +
                    }
         
     | 
| 
      
 510 
     | 
    
         
            +
             
     | 
| 
      
 511 
     | 
    
         
            +
                    this.touch = null;
         
     | 
| 
      
 512 
     | 
    
         
            +
                  }
         
     | 
| 
      
 513 
     | 
    
         
            +
             
     | 
| 
      
 514 
     | 
    
         
            +
                  this.tracking = NO;
         
     | 
| 
      
 515 
     | 
    
         
            +
                  this.dragging = NO;
         
     | 
| 
      
 516 
     | 
    
         
            +
                }
         
     | 
| 
      
 517 
     | 
    
         
            +
              },
         
     | 
| 
      
 518 
     | 
    
         
            +
             
     | 
| 
      
 519 
     | 
    
         
            +
              /** @private */
         
     | 
| 
      
 520 
     | 
    
         
            +
              touchCancelled: function (touch) {
         
     | 
| 
      
 521 
     | 
    
         
            +
                var touchStatus = this.touch,
         
     | 
| 
      
 522 
     | 
    
         
            +
                    avg = touch.averagedTouchesForView(this);
         
     | 
| 
      
 523 
     | 
    
         
            +
             
     | 
| 
      
 524 
     | 
    
         
            +
                // if we are decelerating, we don't want to stop that. That would be bad. Because there's no point.
         
     | 
| 
      
 525 
     | 
    
         
            +
                if (!this.touch || !this.touch.timeout) {
         
     | 
| 
      
 526 
     | 
    
         
            +
                  this.beginPropertyChanges();
         
     | 
| 
      
 527 
     | 
    
         
            +
                  this.set("scale", this._scale);
         
     | 
| 
      
 528 
     | 
    
         
            +
                  this.set("verticalScrollOffset", this._scroll_verticalScrollOffset);
         
     | 
| 
      
 529 
     | 
    
         
            +
                  this.set("horizontalScrollOffset", this._scroll_horizontalScrollOffset);
         
     | 
| 
      
 530 
     | 
    
         
            +
                  this.endPropertyChanges();
         
     | 
| 
      
 531 
     | 
    
         
            +
                  this.didScroll(this);
         
     | 
| 
      
 532 
     | 
    
         
            +
                  this.tracking = NO;
         
     | 
| 
      
 533 
     | 
    
         
            +
             
     | 
| 
      
 534 
     | 
    
         
            +
                  if (this.dragging) {
         
     | 
| 
      
 535 
     | 
    
         
            +
                    this._touchScrollDidEnd();
         
     | 
| 
      
 536 
     | 
    
         
            +
                  }
         
     | 
| 
      
 537 
     | 
    
         
            +
             
     | 
| 
      
 538 
     | 
    
         
            +
                  this.dragging = NO;
         
     | 
| 
      
 539 
     | 
    
         
            +
                  this.touch = null;
         
     | 
| 
      
 540 
     | 
    
         
            +
                }
         
     | 
| 
      
 541 
     | 
    
         
            +
              },
         
     | 
| 
      
 542 
     | 
    
         
            +
             
     | 
| 
      
 543 
     | 
    
         
            +
              /** @private */
         
     | 
| 
      
 544 
     | 
    
         
            +
              startDecelerationAnimation: function (evt) {
         
     | 
| 
      
 545 
     | 
    
         
            +
                var touch = this.touch;
         
     | 
| 
      
 546 
     | 
    
         
            +
                touch.decelerationVelocity = {
         
     | 
| 
      
 547 
     | 
    
         
            +
                  x: touch.scrollVelocity.x * 10,
         
     | 
| 
      
 548 
     | 
    
         
            +
                  y: touch.scrollVelocity.y * 10
         
     | 
| 
      
 549 
     | 
    
         
            +
                };
         
     | 
| 
      
 550 
     | 
    
         
            +
             
     | 
| 
      
 551 
     | 
    
         
            +
                this.decelerateAnimation();
         
     | 
| 
      
 552 
     | 
    
         
            +
              },
         
     | 
| 
      
 553 
     | 
    
         
            +
             
     | 
| 
      
 554 
     | 
    
         
            +
              /** @private
         
     | 
| 
      
 555 
     | 
    
         
            +
                Does bounce calculations, adjusting velocity.
         
     | 
| 
      
 556 
     | 
    
         
            +
             
     | 
| 
      
 557 
     | 
    
         
            +
                Bouncing is fun. Functions that handle it should have fun names,
         
     | 
| 
      
 558 
     | 
    
         
            +
                don'tcha think?
         
     | 
| 
      
 559 
     | 
    
         
            +
             
     | 
| 
      
 560 
     | 
    
         
            +
                P.S.: should this be named "bouncityBounce" instead?
         
     | 
| 
      
 561 
     | 
    
         
            +
              */
         
     | 
| 
      
 562 
     | 
    
         
            +
              bouncyBounce: function (velocity, value, minValue, maxValue, de, ac, additionalAcceleration) {
         
     | 
| 
      
 563 
     | 
    
         
            +
                // we have 4 possible paths. On a higher level, we have two leaf paths that can be applied
         
     | 
| 
      
 564 
     | 
    
         
            +
                // for either of two super-paths.
         
     | 
| 
      
 565 
     | 
    
         
            +
                //
         
     | 
| 
      
 566 
     | 
    
         
            +
                // The first path is if we are decelerating past an edge: in this case, this function must
         
     | 
| 
      
 567 
     | 
    
         
            +
                // must enhance that deceleration. In this case, our math boils down to taking the amount
         
     | 
| 
      
 568 
     | 
    
         
            +
                // by which we are past the edge, multiplying it by our deceleration factor, and reducing
         
     | 
| 
      
 569 
     | 
    
         
            +
                // velocity by that amount.
         
     | 
| 
      
 570 
     | 
    
         
            +
                //
         
     | 
| 
      
 571 
     | 
    
         
            +
                // The second path is if we are not decelerating, but are still past the edge. In this case,
         
     | 
| 
      
 572 
     | 
    
         
            +
                // we must start acceleration back _to_ the edge. The math here takes the distance we are from
         
     | 
| 
      
 573 
     | 
    
         
            +
                // the edge, multiplies by the acceleration factor, and then performs two additional things:
         
     | 
| 
      
 574 
     | 
    
         
            +
                // First, it speeds up the acceleration artificially  with additionalAcceleration; this will
         
     | 
| 
      
 575 
     | 
    
         
            +
                // make the stop feel more sudden, as it will still have this additional acceleration when it reaches
         
     | 
| 
      
 576 
     | 
    
         
            +
                // the edge. Second, it ensures the result does not go past the final value, so we don't end up
         
     | 
| 
      
 577 
     | 
    
         
            +
                // bouncing back and forth all crazy-like.
         
     | 
| 
      
 578 
     | 
    
         
            +
                if (value < minValue) {
         
     | 
| 
      
 579 
     | 
    
         
            +
                  if (velocity < 0) velocity = velocity + ((minValue - value) * de);
         
     | 
| 
      
 580 
     | 
    
         
            +
                  else {
         
     | 
| 
      
 581 
     | 
    
         
            +
                    velocity = Math.min((minValue-value) * ac + additionalAcceleration, minValue - value - 0.01);
         
     | 
| 
      
 582 
     | 
    
         
            +
                  }
         
     | 
| 
      
 583 
     | 
    
         
            +
                } else if (value > maxValue) {
         
     | 
| 
      
 584 
     | 
    
         
            +
                  if (velocity > 0) velocity = velocity - ((value - maxValue) * de);
         
     | 
| 
      
 585 
     | 
    
         
            +
                  else {
         
     | 
| 
      
 586 
     | 
    
         
            +
                    velocity = -Math.min((value - maxValue) * ac + additionalAcceleration, value - maxValue - 0.01);
         
     | 
| 
      
 587 
     | 
    
         
            +
                  }
         
     | 
| 
      
 588 
     | 
    
         
            +
                }
         
     | 
| 
      
 589 
     | 
    
         
            +
                return velocity;
         
     | 
| 
      
 590 
     | 
    
         
            +
              },
         
     | 
| 
      
 591 
     | 
    
         
            +
             
     | 
| 
      
 592 
     | 
    
         
            +
              /** @private */
         
     | 
| 
      
 593 
     | 
    
         
            +
              decelerateAnimation: function () {
         
     | 
| 
      
 594 
     | 
    
         
            +
                // get a bunch of properties. They are named well, so not much explanation of what they are...
         
     | 
| 
      
 595 
     | 
    
         
            +
                // However, note maxOffsetX/Y takes into account the scale;
         
     | 
| 
      
 596 
     | 
    
         
            +
                // also, newX/Y adds in the current deceleration velocity (the deceleration velocity will
         
     | 
| 
      
 597 
     | 
    
         
            +
                // be changed later in this function).
         
     | 
| 
      
 598 
     | 
    
         
            +
                var touch = this.touch,
         
     | 
| 
      
 599 
     | 
    
         
            +
                    scale = this._scale,
         
     | 
| 
      
 600 
     | 
    
         
            +
                    minOffsetX = this.minimumScrollOffset(touch.contentSize.width * this._scale,
         
     | 
| 
      
 601 
     | 
    
         
            +
                                                          touch.containerSize.width, this.get("horizontalAlign")),
         
     | 
| 
      
 602 
     | 
    
         
            +
                    minOffsetY = this.minimumScrollOffset(touch.contentSize.height * this._scale,
         
     | 
| 
      
 603 
     | 
    
         
            +
                                                          touch.containerSize.height, this.get("verticalAlign")),
         
     | 
| 
      
 604 
     | 
    
         
            +
                    maxOffsetX = this.maximumScrollOffset(touch.contentSize.width * this._scale,
         
     | 
| 
      
 605 
     | 
    
         
            +
                                                          touch.containerSize.width, this.get("horizontalAlign")),
         
     | 
| 
      
 606 
     | 
    
         
            +
                    maxOffsetY = this.maximumScrollOffset(touch.contentSize.height * this._scale,
         
     | 
| 
      
 607 
     | 
    
         
            +
                                                          touch.containerSize.height, this.get("verticalAlign")),
         
     | 
| 
      
 608 
     | 
    
         
            +
             
     | 
| 
      
 609 
     | 
    
         
            +
                    now = Date.now(),
         
     | 
| 
      
 610 
     | 
    
         
            +
                    t = Math.max(now - touch.lastEventTime, 1),
         
     | 
| 
      
 611 
     | 
    
         
            +
             
     | 
| 
      
 612 
     | 
    
         
            +
                    newX = this._scroll_horizontalScrollOffset + touch.decelerationVelocity.x * (t / 10),
         
     | 
| 
      
 613 
     | 
    
         
            +
                    newY = this._scroll_verticalScrollOffset + touch.decelerationVelocity.y * (t / 10);
         
     | 
| 
      
 614 
     | 
    
         
            +
             
     | 
| 
      
 615 
     | 
    
         
            +
                var de = touch.decelerationFromEdge, ac = touch.accelerationToEdge;
         
     | 
| 
      
 616 
     | 
    
         
            +
             
     | 
| 
      
 617 
     | 
    
         
            +
                // under a few circumstances, we may want to force a valid X/Y position.
         
     | 
| 
      
 618 
     | 
    
         
            +
                // For instance, if bouncing is disabled, or if position was okay before
         
     | 
| 
      
 619 
     | 
    
         
            +
                // adjusting scale.
         
     | 
| 
      
 620 
     | 
    
         
            +
                var forceValidXPosition = !touch.enableBouncing, forceValidYPosition = !touch.enableBouncing;
         
     | 
| 
      
 621 
     | 
    
         
            +
             
     | 
| 
      
 622 
     | 
    
         
            +
                // determine if position was okay before adjusting scale (which we do, in
         
     | 
| 
      
 623 
     | 
    
         
            +
                // a lovely, animated way, for the scaled out/in too far bounce-back).
         
     | 
| 
      
 624 
     | 
    
         
            +
                // if the position was okay, then we are going to make sure that we keep the
         
     | 
| 
      
 625 
     | 
    
         
            +
                // position okay when adjusting the scale.
         
     | 
| 
      
 626 
     | 
    
         
            +
                //
         
     | 
| 
      
 627 
     | 
    
         
            +
                // Position OKness, here, referring to if the position is valid (within
         
     | 
| 
      
 628 
     | 
    
         
            +
                // minimum and maximum scroll offsets)
         
     | 
| 
      
 629 
     | 
    
         
            +
                if (newX >= minOffsetX && newX <= maxOffsetX) forceValidXPosition = YES;
         
     | 
| 
      
 630 
     | 
    
         
            +
                if (newY >= minOffsetY && newY <= maxOffsetY) forceValidYPosition = YES;
         
     | 
| 
      
 631 
     | 
    
         
            +
             
     | 
| 
      
 632 
     | 
    
         
            +
                // We are going to change scale in a moment, but the position should stay the
         
     | 
| 
      
 633 
     | 
    
         
            +
                // same, if possible (unless it would be more jarring, as described above, in
         
     | 
| 
      
 634 
     | 
    
         
            +
                // the case of starting with a valid position and ending with an invalid one).
         
     | 
| 
      
 635 
     | 
    
         
            +
                //
         
     | 
| 
      
 636 
     | 
    
         
            +
                // Because we are changing the scale, we need to make the position scale-neutral.
         
     | 
| 
      
 637 
     | 
    
         
            +
                // we'll make it non-scale-neutral after applying scale.
         
     | 
| 
      
 638 
     | 
    
         
            +
                //
         
     | 
| 
      
 639 
     | 
    
         
            +
                // Question: might it be better to save the center position instead, so scaling
         
     | 
| 
      
 640 
     | 
    
         
            +
                // bounces back around the center of the screen?
         
     | 
| 
      
 641 
     | 
    
         
            +
                newX /= this._scale;
         
     | 
| 
      
 642 
     | 
    
         
            +
                newY /= this._scale;
         
     | 
| 
      
 643 
     | 
    
         
            +
             
     | 
| 
      
 644 
     | 
    
         
            +
                // scale velocity (amount to change) starts out at 0 each time, because
         
     | 
| 
      
 645 
     | 
    
         
            +
                // it is calculated by how far out of bounds it is, rather than by the
         
     | 
| 
      
 646 
     | 
    
         
            +
                // previous such velocity.
         
     | 
| 
      
 647 
     | 
    
         
            +
                var sv = 0;
         
     | 
| 
      
 648 
     | 
    
         
            +
             
     | 
| 
      
 649 
     | 
    
         
            +
                // do said calculation; we'll use the same bouncyBounce method used for everything
         
     | 
| 
      
 650 
     | 
    
         
            +
                // else, but our adjustor that gives a minimum amount to change by and (which, as we'll
         
     | 
| 
      
 651 
     | 
    
         
            +
                // discuss, is to make the stop feel slightly more like a stop), we'll leave at 0
         
     | 
| 
      
 652 
     | 
    
         
            +
                // (scale doesn't really need it as much; if you disagree, at least come up with
         
     | 
| 
      
 653 
     | 
    
         
            +
                // numbers more appropriate for scale than the ones for X/Y)
         
     | 
| 
      
 654 
     | 
    
         
            +
                sv = this.bouncyBounce(sv, scale, touch.minimumScale, touch.maximumScale, de, ac, 0);
         
     | 
| 
      
 655 
     | 
    
         
            +
             
     | 
| 
      
 656 
     | 
    
         
            +
                // add the amount to scale. This is linear, rather than multiplicative. If you think
         
     | 
| 
      
 657 
     | 
    
         
            +
                // it should be multiplicative (or however you say that), come up with a new formula.
         
     | 
| 
      
 658 
     | 
    
         
            +
                this._scale = scale = scale + sv;
         
     | 
| 
      
 659 
     | 
    
         
            +
             
     | 
| 
      
 660 
     | 
    
         
            +
                // now we can convert newX/Y back to scale-specific coordinates...
         
     | 
| 
      
 661 
     | 
    
         
            +
                newX *= this._scale;
         
     | 
| 
      
 662 
     | 
    
         
            +
                newY *= this._scale;
         
     | 
| 
      
 663 
     | 
    
         
            +
             
     | 
| 
      
 664 
     | 
    
         
            +
                // It looks very weird if the content started in-bounds, but the scale animation
         
     | 
| 
      
 665 
     | 
    
         
            +
                // made it not be in bounds; it causes the position to animate snapping back, and,
         
     | 
| 
      
 666 
     | 
    
         
            +
                // well, it looks very weird. It is more proper to just make sure it stays in a valid
         
     | 
| 
      
 667 
     | 
    
         
            +
                // position. So, we'll determine the new maximum/minimum offsets, and then, if it was
         
     | 
| 
      
 668 
     | 
    
         
            +
                // originally a valid position, we'll adjust the new position to a valid position as well.
         
     | 
| 
      
 669 
     | 
    
         
            +
             
     | 
| 
      
 670 
     | 
    
         
            +
             
     | 
| 
      
 671 
     | 
    
         
            +
                // determine new max offset
         
     | 
| 
      
 672 
     | 
    
         
            +
                minOffsetX = this.minimumScrollOffset(touch.contentSize.width * this._scale,
         
     | 
| 
      
 673 
     | 
    
         
            +
                                                      touch.containerSize.width, this.get("horizontalAlign"));
         
     | 
| 
      
 674 
     | 
    
         
            +
                minOffsetY = this.minimumScrollOffset(touch.contentSize.height * this._scale,
         
     | 
| 
      
 675 
     | 
    
         
            +
                                                      touch.containerSize.height, this.get("verticalAlign"));
         
     | 
| 
      
 676 
     | 
    
         
            +
                maxOffsetX = this.maximumScrollOffset(touch.contentSize.width * this._scale,
         
     | 
| 
      
 677 
     | 
    
         
            +
                                                      touch.containerSize.width, this.get("horizontalAlign"));
         
     | 
| 
      
 678 
     | 
    
         
            +
                maxOffsetY = this.maximumScrollOffset(touch.contentSize.height * this._scale,
         
     | 
| 
      
 679 
     | 
    
         
            +
                                                      touch.containerSize.height, this.get("verticalAlign"));
         
     | 
| 
      
 680 
     | 
    
         
            +
             
     | 
| 
      
 681 
     | 
    
         
            +
                // see if scaling messed up the X position (but ignore if 'tweren't right to begin with).
         
     | 
| 
      
 682 
     | 
    
         
            +
                if (forceValidXPosition && (newX < minOffsetX || newX > maxOffsetX)) {
         
     | 
| 
      
 683 
     | 
    
         
            +
                  // Correct the position
         
     | 
| 
      
 684 
     | 
    
         
            +
                  newX = Math.max(minOffsetX, Math.min(newX, maxOffsetX));
         
     | 
| 
      
 685 
     | 
    
         
            +
             
     | 
| 
      
 686 
     | 
    
         
            +
                  // also, make the velocity be ZERO; it is obviously not needed...
         
     | 
| 
      
 687 
     | 
    
         
            +
                  touch.decelerationVelocity.x = 0;
         
     | 
| 
      
 688 
     | 
    
         
            +
                }
         
     | 
| 
      
 689 
     | 
    
         
            +
             
     | 
| 
      
 690 
     | 
    
         
            +
                // now the y
         
     | 
| 
      
 691 
     | 
    
         
            +
                if (forceValidYPosition && (newY < minOffsetY || newY > maxOffsetY)) {
         
     | 
| 
      
 692 
     | 
    
         
            +
                  // again, correct it...
         
     | 
| 
      
 693 
     | 
    
         
            +
                  newY = Math.max(minOffsetY, Math.min(newY, maxOffsetY));
         
     | 
| 
      
 694 
     | 
    
         
            +
             
     | 
| 
      
 695 
     | 
    
         
            +
                  // also, make the velocity be ZERO; it is obviously not needed...
         
     | 
| 
      
 696 
     | 
    
         
            +
                  touch.decelerationVelocity.y = 0;
         
     | 
| 
      
 697 
     | 
    
         
            +
                }
         
     | 
| 
      
 698 
     | 
    
         
            +
             
     | 
| 
      
 699 
     | 
    
         
            +
             
     | 
| 
      
 700 
     | 
    
         
            +
                // now that we are done modifying the position, we may update the actual scroll
         
     | 
| 
      
 701 
     | 
    
         
            +
                this._sctsv_setOffset(newX, newY);
         
     | 
| 
      
 702 
     | 
    
         
            +
             
     | 
| 
      
 703 
     | 
    
         
            +
                this._applyCSSTransforms(touch.layer); // <- Does what it sounds like.
         
     | 
| 
      
 704 
     | 
    
         
            +
             
     | 
| 
      
 705 
     | 
    
         
            +
                this._touchScrollDidChange();
         
     | 
| 
      
 706 
     | 
    
         
            +
             
     | 
| 
      
 707 
     | 
    
         
            +
                // Now we have to adjust the velocities. The velocities are simple x and y numbers that
         
     | 
| 
      
 708 
     | 
    
         
            +
                // get added to the scroll X/Y positions each frame.
         
     | 
| 
      
 709 
     | 
    
         
            +
                // The default decay rate is .950 per frame. To achieve some semblance of accuracy, we
         
     | 
| 
      
 710 
     | 
    
         
            +
                // make it to the power of the elapsed number of frames. This is not fully accurate,
         
     | 
| 
      
 711 
     | 
    
         
            +
                // as this is applying the elapsed time between this frame and the previous time to
         
     | 
| 
      
 712 
     | 
    
         
            +
                // modify the velocity for the next frame. My mind goes blank when I try to figure out
         
     | 
| 
      
 713 
     | 
    
         
            +
                // a way to fix this (given that we don't want to change the velocity on the first frame),
         
     | 
| 
      
 714 
     | 
    
         
            +
                // and as it seems to work great as-is, I'm just leaving it.
         
     | 
| 
      
 715 
     | 
    
         
            +
                var decay = touch.decelerationRate;
         
     | 
| 
      
 716 
     | 
    
         
            +
                touch.decelerationVelocity.y *= Math.pow(decay, (t / 10));
         
     | 
| 
      
 717 
     | 
    
         
            +
                touch.decelerationVelocity.x *= Math.pow(decay, (t / 10));
         
     | 
| 
      
 718 
     | 
    
         
            +
             
     | 
| 
      
 719 
     | 
    
         
            +
                // We have a bouncyBounce method that adjusts the velocity for bounce. That is, if it is
         
     | 
| 
      
 720 
     | 
    
         
            +
                // out of range and still going, it will slow it down. This step is decelerationFromEdge.
         
     | 
| 
      
 721 
     | 
    
         
            +
                // If it is not moving (or has come to a stop from decelerating), but is still out of range,
         
     | 
| 
      
 722 
     | 
    
         
            +
                // it will start it moving back into range (accelerationToEdge)
         
     | 
| 
      
 723 
     | 
    
         
            +
                // we supply de and ac as these properties.
         
     | 
| 
      
 724 
     | 
    
         
            +
                // The .3 artificially increases the acceleration by .3; this is actually to make the final
         
     | 
| 
      
 725 
     | 
    
         
            +
                // stop a bit more abrupt.
         
     | 
| 
      
 726 
     | 
    
         
            +
                touch.decelerationVelocity.x = this.bouncyBounce(touch.decelerationVelocity.x, newX, minOffsetX, maxOffsetX, de, ac, 0.3);
         
     | 
| 
      
 727 
     | 
    
         
            +
                touch.decelerationVelocity.y = this.bouncyBounce(touch.decelerationVelocity.y, newY, minOffsetY, maxOffsetY, de, ac, 0.3);
         
     | 
| 
      
 728 
     | 
    
         
            +
             
     | 
| 
      
 729 
     | 
    
         
            +
                // if we ain't got no velocity... then we must be finished, as there is no where else to go.
         
     | 
| 
      
 730 
     | 
    
         
            +
                // to determine our velocity, we take the absolue value, and use that; if it is less than .01, we
         
     | 
| 
      
 731 
     | 
    
         
            +
                // must be done. Note that we check scale's most recent velocity, calculated above using bouncyBounce,
         
     | 
| 
      
 732 
     | 
    
         
            +
                // as well.
         
     | 
| 
      
 733 
     | 
    
         
            +
                var absXVelocity = Math.abs(touch.decelerationVelocity.x);
         
     | 
| 
      
 734 
     | 
    
         
            +
                var absYVelocity = Math.abs(touch.decelerationVelocity.y);
         
     | 
| 
      
 735 
     | 
    
         
            +
                if (absYVelocity < 0.05 && absXVelocity < 0.05 && Math.abs(sv) < 0.05) {
         
     | 
| 
      
 736 
     | 
    
         
            +
                  // we can reset the timeout, as it will no longer be required, and we don't want to re-cancel it later.
         
     | 
| 
      
 737 
     | 
    
         
            +
                  touch.timeout = null;
         
     | 
| 
      
 738 
     | 
    
         
            +
                  this.touch = null;
         
     | 
| 
      
 739 
     | 
    
         
            +
             
     | 
| 
      
 740 
     | 
    
         
            +
                  // trigger scroll end
         
     | 
| 
      
 741 
     | 
    
         
            +
                  this._touchScrollDidEnd();
         
     | 
| 
      
 742 
     | 
    
         
            +
             
     | 
| 
      
 743 
     | 
    
         
            +
                  // set the scale, vertical, and horizontal offsets to what they technically already are,
         
     | 
| 
      
 744 
     | 
    
         
            +
                  // but don't know they are yet. This will finally update things like, say, the clipping frame.
         
     | 
| 
      
 745 
     | 
    
         
            +
                  this.beginPropertyChanges();
         
     | 
| 
      
 746 
     | 
    
         
            +
                  this.set("scale", this._scale);
         
     | 
| 
      
 747 
     | 
    
         
            +
                  this.set("verticalScrollOffset", this._scroll_verticalScrollOffset);
         
     | 
| 
      
 748 
     | 
    
         
            +
                  this.set("horizontalScrollOffset", this._scroll_horizontalScrollOffset);
         
     | 
| 
      
 749 
     | 
    
         
            +
                  this.endPropertyChanges();
         
     | 
| 
      
 750 
     | 
    
         
            +
                  this.didScroll(this);
         
     | 
| 
      
 751 
     | 
    
         
            +
             
     | 
| 
      
 752 
     | 
    
         
            +
                  return;
         
     | 
| 
      
 753 
     | 
    
         
            +
                }
         
     | 
| 
      
 754 
     | 
    
         
            +
             
     | 
| 
      
 755 
     | 
    
         
            +
                // We now set up the next round. We are doing this as raw as we possibly can, not touching the
         
     | 
| 
      
 756 
     | 
    
         
            +
                // run loop at all. This speeds up performance drastically--keep in mind, we're on comparatively
         
     | 
| 
      
 757 
     | 
    
         
            +
                // slow devices, here. So, we'll just make a closure, saving "this" into "self" and calling
         
     | 
| 
      
 758 
     | 
    
         
            +
                // 10ms later (or however long it takes). Note also that we save both the last event time
         
     | 
| 
      
 759 
     | 
    
         
            +
                // (so we may calculate elapsed time) and the timeout we are creating, so we may cancel it in future.
         
     | 
| 
      
 760 
     | 
    
         
            +
                var self = this;
         
     | 
| 
      
 761 
     | 
    
         
            +
                touch.lastEventTime = Date.now();
         
     | 
| 
      
 762 
     | 
    
         
            +
                this.touch.timeout = setTimeout(function () {
         
     | 
| 
      
 763 
     | 
    
         
            +
                  SC.run(self.decelerateAnimation(), self);
         
     | 
| 
      
 764 
     | 
    
         
            +
                }, 10);
         
     | 
| 
      
 765 
     | 
    
         
            +
              },
         
     | 
| 
      
 766 
     | 
    
         
            +
             
     | 
| 
      
 767 
     | 
    
         
            +
              adjustElementScroll: function () {
         
     | 
| 
      
 768 
     | 
    
         
            +
                var content = this.get('contentView');
         
     | 
| 
      
 769 
     | 
    
         
            +
             
     | 
| 
      
 770 
     | 
    
         
            +
                if (content) {
         
     | 
| 
      
 771 
     | 
    
         
            +
                  this._applyCSSTransforms(content.get('layer'));
         
     | 
| 
      
 772 
     | 
    
         
            +
                }
         
     | 
| 
      
 773 
     | 
    
         
            +
                return sc_super();
         
     | 
| 
      
 774 
     | 
    
         
            +
              },
         
     | 
| 
      
 775 
     | 
    
         
            +
             
     | 
| 
      
 776 
     | 
    
         
            +
              /** @private */
         
     | 
| 
      
 777 
     | 
    
         
            +
              _touchScrollDidChange: function () {
         
     | 
| 
      
 778 
     | 
    
         
            +
                var contentView = this.get('contentView'),
         
     | 
| 
      
 779 
     | 
    
         
            +
                    horizontalScrollOffset = this._scroll_horizontalScrollOffset,
         
     | 
| 
      
 780 
     | 
    
         
            +
                    verticalScrollOffset = this._scroll_verticalScrollOffset;
         
     | 
| 
      
 781 
     | 
    
         
            +
                if (contentView.touchScrollDidChange) {
         
     | 
| 
      
 782 
     | 
    
         
            +
                  contentView.touchScrollDidChange(horizontalScrollOffset, verticalScrollOffset);
         
     | 
| 
      
 783 
     | 
    
         
            +
                }
         
     | 
| 
      
 784 
     | 
    
         
            +
             
     | 
| 
      
 785 
     | 
    
         
            +
                // tell scrollers
         
     | 
| 
      
 786 
     | 
    
         
            +
                if (this.verticalScrollerView && this.verticalScrollerView.touchScrollDidChange) {
         
     | 
| 
      
 787 
     | 
    
         
            +
                  this.verticalScrollerView.touchScrollDidChange(verticalScrollOffset);
         
     | 
| 
      
 788 
     | 
    
         
            +
                }
         
     | 
| 
      
 789 
     | 
    
         
            +
             
     | 
| 
      
 790 
     | 
    
         
            +
                if (this.horizontalScrollerView && this.horizontalScrollerView.touchScrollDidChange) {
         
     | 
| 
      
 791 
     | 
    
         
            +
                  this.horizontalScrollerView.touchScrollDidChange(horizontalScrollOffset);
         
     | 
| 
      
 792 
     | 
    
         
            +
                }
         
     | 
| 
      
 793 
     | 
    
         
            +
              }
         
     | 
| 
      
 794 
     | 
    
         
            +
            });
         
     | 
| 
      
 795 
     | 
    
         
            +
             
     | 
| 
      
 796 
     | 
    
         
            +
            SC.TouchScrollView.prototype.mixin({
         
     | 
| 
      
 797 
     | 
    
         
            +
             
     | 
| 
      
 798 
     | 
    
         
            +
              /** @private */
         
     | 
| 
      
 799 
     | 
    
         
            +
              _touchScrollDidStart: SC.TouchScrollView.prototype._touchScrollDidChange,
         
     | 
| 
      
 800 
     | 
    
         
            +
             
     | 
| 
      
 801 
     | 
    
         
            +
              /** @private */
         
     | 
| 
      
 802 
     | 
    
         
            +
              _touchScrollDidEnd: SC.TouchScrollView.prototype._touchScrollDidChange
         
     | 
| 
      
 803 
     | 
    
         
            +
             
     | 
| 
      
 804 
     | 
    
         
            +
            });
         
     |