sproutcore 1.4.0-java

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Files changed (1650) hide show
  1. data/DISTRIBUTION.yml +20 -0
  2. data/Gemfile +3 -0
  3. data/History.txt +54 -0
  4. data/README.txt +104 -0
  5. data/Rakefile +446 -0
  6. data/Todo.txt +1 -0
  7. data/VERSION.yml +7 -0
  8. data/bin/sc-build +18 -0
  9. data/bin/sc-build-number +18 -0
  10. data/bin/sc-docs +19 -0
  11. data/bin/sc-gen +18 -0
  12. data/bin/sc-init +18 -0
  13. data/bin/sc-manifest +18 -0
  14. data/bin/sc-server +18 -0
  15. data/bin/sproutcore +18 -0
  16. data/design/Technical Notes.graffle/QuickLook/Preview.pdf +0 -0
  17. data/design/Technical Notes.graffle/QuickLook/Thumbnail.tiff +0 -0
  18. data/design/Technical Notes.graffle/data.plist +5534 -0
  19. data/design/Technical Notes.graffle/image8.png +0 -0
  20. data/lib/Buildfile +140 -0
  21. data/lib/buildtasks/build.rake +103 -0
  22. data/lib/buildtasks/entry.rake +68 -0
  23. data/lib/buildtasks/manifest.rake +615 -0
  24. data/lib/buildtasks/render.rake +21 -0
  25. data/lib/buildtasks/target.rake +65 -0
  26. data/lib/doc_templates/jsdoc/allclasses.tmpl +17 -0
  27. data/lib/doc_templates/jsdoc/allfiles.tmpl +56 -0
  28. data/lib/doc_templates/jsdoc/class.tmpl +487 -0
  29. data/lib/doc_templates/jsdoc/index.tmpl +38 -0
  30. data/lib/doc_templates/jsdoc/publish.js +170 -0
  31. data/lib/doc_templates/jsdoc/static/default.css +162 -0
  32. data/lib/doc_templates/jsdoc/static/header.html +2 -0
  33. data/lib/doc_templates/jsdoc/static/index.html +19 -0
  34. data/lib/doc_templates/jsdoc/symbol.tmpl +35 -0
  35. data/lib/doc_templates/sproutcore/allclasses.tmpl +0 -0
  36. data/lib/doc_templates/sproutcore/allfiles.tmpl +56 -0
  37. data/lib/doc_templates/sproutcore/class.tmpl +674 -0
  38. data/lib/doc_templates/sproutcore/classes-json.tmpl +55 -0
  39. data/lib/doc_templates/sproutcore/index.tmpl +48 -0
  40. data/lib/doc_templates/sproutcore/publish.js +346 -0
  41. data/lib/doc_templates/sproutcore/static/default.css +258 -0
  42. data/lib/doc_templates/sproutcore/static/header.html +2 -0
  43. data/lib/doc_templates/sproutcore/static/index.html +19 -0
  44. data/lib/doc_templates/sproutcore/symbol.tmpl +35 -0
  45. data/lib/frameworks/sproutcore/Buildfile +101 -0
  46. data/lib/frameworks/sproutcore/CHANGELOG.md +170 -0
  47. data/lib/frameworks/sproutcore/HISTORY +697 -0
  48. data/lib/frameworks/sproutcore/README.md +68 -0
  49. data/lib/frameworks/sproutcore/apps/docs/core.js +27 -0
  50. data/lib/frameworks/sproutcore/apps/docs/design/Doc Viewer.graffle/QuickLook/Preview.pdf +0 -0
  51. data/lib/frameworks/sproutcore/apps/docs/design/Doc Viewer.graffle/QuickLook/Thumbnail.tiff +0 -0
  52. data/lib/frameworks/sproutcore/apps/docs/design/Doc Viewer.graffle/data.plist +14378 -0
  53. data/lib/frameworks/sproutcore/apps/docs/design/Doc Viewer.graffle/image10.png +0 -0
  54. data/lib/frameworks/sproutcore/apps/docs/design/Doc Viewer.graffle/image11.png +0 -0
  55. data/lib/frameworks/sproutcore/apps/docs/design/Doc Viewer.graffle/image13.png +0 -0
  56. data/lib/frameworks/sproutcore/apps/docs/design/Doc Viewer.graffle/image14.png +0 -0
  57. data/lib/frameworks/sproutcore/apps/docs/design/Doc Viewer.graffle/image8.png +0 -0
  58. data/lib/frameworks/sproutcore/apps/docs/design/Doc Viewer.graffle/image9.tiff +0 -0
  59. data/lib/frameworks/sproutcore/apps/docs/english.lproj/loading.rhtml +9 -0
  60. data/lib/frameworks/sproutcore/apps/docs/english.lproj/main_page.js +22 -0
  61. data/lib/frameworks/sproutcore/apps/docs/english.lproj/strings.js +15 -0
  62. data/lib/frameworks/sproutcore/apps/docs/main.js +30 -0
  63. data/lib/frameworks/sproutcore/apps/greenhouse/README +25 -0
  64. data/lib/frameworks/sproutcore/apps/greenhouse/TODO +72 -0
  65. data/lib/frameworks/sproutcore/apps/greenhouse/beautify.js +1058 -0
  66. data/lib/frameworks/sproutcore/apps/greenhouse/controllers/design.js +20 -0
  67. data/lib/frameworks/sproutcore/apps/greenhouse/controllers/file.js +75 -0
  68. data/lib/frameworks/sproutcore/apps/greenhouse/controllers/files.js +40 -0
  69. data/lib/frameworks/sproutcore/apps/greenhouse/controllers/layout.js +53 -0
  70. data/lib/frameworks/sproutcore/apps/greenhouse/controllers/library.js +201 -0
  71. data/lib/frameworks/sproutcore/apps/greenhouse/controllers/page.js +18 -0
  72. data/lib/frameworks/sproutcore/apps/greenhouse/controllers/property.js +19 -0
  73. data/lib/frameworks/sproutcore/apps/greenhouse/controllers/property_editor.js +17 -0
  74. data/lib/frameworks/sproutcore/apps/greenhouse/controllers/target.js +20 -0
  75. data/lib/frameworks/sproutcore/apps/greenhouse/controllers/targets.js +43 -0
  76. data/lib/frameworks/sproutcore/apps/greenhouse/controllers/view_configs.js +100 -0
  77. data/lib/frameworks/sproutcore/apps/greenhouse/core.js +67 -0
  78. data/lib/frameworks/sproutcore/apps/greenhouse/core_file.js +124 -0
  79. data/lib/frameworks/sproutcore/apps/greenhouse/data_source.js +250 -0
  80. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/app_page.js +377 -0
  81. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/css/app-selector.css +111 -0
  82. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/css/button.css +310 -0
  83. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/css/dock.css +85 -0
  84. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/css/general.css +52 -0
  85. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/css/main-page.css +120 -0
  86. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/css/menu.css +52 -0
  87. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/css/modal.css +40 -0
  88. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/css/picker.css +188 -0
  89. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/css/search.css +60 -0
  90. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/css/tabbed.css +68 -0
  91. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/css/text-field.css +67 -0
  92. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/dialogs.js +302 -0
  93. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/fonts/museosans_500.eot +0 -0
  94. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/fonts/museosans_500.otf +0 -0
  95. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/fonts/museosans_500.woff +0 -0
  96. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/fonts/museosans_500_italic.eot +0 -0
  97. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/fonts/museosans_500_italic.otf +0 -0
  98. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/fonts/museosans_500_italic.woff +0 -0
  99. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/app-selector/choose-app.png +0 -0
  100. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/app-selector/list-item-sel.png +0 -0
  101. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/capsule-xl/active-l.png +0 -0
  102. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/capsule-xl/active-m.png +0 -0
  103. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/capsule-xl/active-r.png +0 -0
  104. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/capsule-xl/regular-l.png +0 -0
  105. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/capsule-xl/regular-m.png +0 -0
  106. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/capsule-xl/regular-r.png +0 -0
  107. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/capsule/active-l.png +0 -0
  108. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/capsule/active-r.png +0 -0
  109. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/capsule/disabled-l.png +0 -0
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  111. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/capsule/regular-l.png +0 -0
  112. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/capsule/regular-r.png +0 -0
  113. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/capsule/sel-active-l.png +0 -0
  114. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/capsule/sel-active-r.png +0 -0
  115. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/capsule/sel-disabled-l.png +0 -0
  116. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/capsule/sel-disabled-r.png +0 -0
  117. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/capsule/sel-l.png +0 -0
  118. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/capsule/sel-r.png +0 -0
  119. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/dark/active-l.png +0 -0
  120. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/dark/active-m.png +0 -0
  121. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/dark/active-r.png +0 -0
  122. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/dark/cap-active-l.png +0 -0
  123. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/dark/cap-active-r.png +0 -0
  124. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/dark/cap-l.png +0 -0
  125. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/dark/cap-r.png +0 -0
  126. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/dark/cap-sel-active-l.png +0 -0
  127. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/dark/cap-sel-active-r.png +0 -0
  128. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/dark/cap-sel-l.png +0 -0
  129. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/dark/cap-sel-r.png +0 -0
  130. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/dark/disabled-l.png +0 -0
  131. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/dark/disabled-m.png +0 -0
  132. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/dark/disabled-r.png +0 -0
  133. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/dark/regular-l.png +0 -0
  134. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/dark/regular-m.png +0 -0
  135. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/dark/regular-r.png +0 -0
  136. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/dark/sel-active-l.png +0 -0
  137. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/dark/sel-active-m.png +0 -0
  138. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/dark/sel-active-r.png +0 -0
  139. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/dark/sel-disabled-l.png +0 -0
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  143. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/dark/sel-m.png +0 -0
  144. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/dark/sel-r.png +0 -0
  145. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/shared/active-m.png +0 -0
  146. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/shared/disabled-m.png +0 -0
  147. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/shared/regular-m.png +0 -0
  148. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/shared/sel-active-m.png +0 -0
  149. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/shared/sel-disabled-m.png +0 -0
  150. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/shared/sel-m.png +0 -0
  151. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/square/active-l.png +0 -0
  152. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/square/active-r.png +0 -0
  153. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/square/disabled-l.png +0 -0
  154. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/square/disabled-r.png +0 -0
  155. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/square/regular-l.png +0 -0
  156. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/square/regular-r.png +0 -0
  157. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/square/sel-active-l.png +0 -0
  158. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/square/sel-active-r.png +0 -0
  159. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/buttons/square/sel-disabled-l.png +0 -0
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  163. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/icons/actions-active.png +0 -0
  164. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/icons/actions.png +0 -0
  165. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/icons/inspector-active.png +0 -0
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  167. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/icons/library-active.png +0 -0
  168. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/icons/library.png +0 -0
  169. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/icons/projects-active.png +0 -0
  170. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/icons/projects.png +0 -0
  171. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/icons/run-active.png +0 -0
  172. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/icons/run.png +0 -0
  173. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/icons/save-active.png +0 -0
  174. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/icons/save.png +0 -0
  175. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/logos/greenhouse-l.png +0 -0
  176. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/logos/greenhouse-s.png +0 -0
  177. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/logos/sproutcore.png +0 -0
  178. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/main-bg.png +0 -0
  179. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/picker/bottom-left.png +0 -0
  180. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/picker/bottom-right.png +0 -0
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  182. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/picker/close-active.png +0 -0
  183. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/picker/close.png +0 -0
  184. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/images/picker/left.png +0 -0
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  196. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/inspectors.js +365 -0
  197. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/loading.rhtml +9 -0
  198. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/main_page.js +95 -0
  199. data/lib/frameworks/sproutcore/apps/greenhouse/english.lproj/strings.js +87 -0
  200. data/lib/frameworks/sproutcore/apps/greenhouse/fixtures/file.js +35 -0
  201. data/lib/frameworks/sproutcore/apps/greenhouse/main.js +28 -0
  202. data/lib/frameworks/sproutcore/apps/greenhouse/mixins/drop_down.js +97 -0
  203. data/lib/frameworks/sproutcore/apps/greenhouse/models/design.js +22 -0
  204. data/lib/frameworks/sproutcore/apps/greenhouse/models/dir.js +92 -0
  205. data/lib/frameworks/sproutcore/apps/greenhouse/models/file.js +51 -0
  206. data/lib/frameworks/sproutcore/apps/greenhouse/models/target.js +82 -0
  207. data/lib/frameworks/sproutcore/apps/greenhouse/models/view_config.js +49 -0
  208. data/lib/frameworks/sproutcore/apps/greenhouse/resources/test_page.js +37 -0
  209. data/lib/frameworks/sproutcore/apps/greenhouse/states/inspector.js +144 -0
  210. data/lib/frameworks/sproutcore/apps/greenhouse/states/library.js +133 -0
  211. data/lib/frameworks/sproutcore/apps/greenhouse/states/main.js +224 -0
  212. data/lib/frameworks/sproutcore/apps/greenhouse/states/modals.js +291 -0
  213. data/lib/frameworks/sproutcore/apps/greenhouse/states/ready.js +197 -0
  214. data/lib/frameworks/sproutcore/apps/greenhouse/tests/controllers/design.js +15 -0
  215. data/lib/frameworks/sproutcore/apps/greenhouse/tests/controllers/designs.js +15 -0
  216. data/lib/frameworks/sproutcore/apps/greenhouse/tests/controllers/file.js +15 -0
  217. data/lib/frameworks/sproutcore/apps/greenhouse/tests/controllers/files.js +15 -0
  218. data/lib/frameworks/sproutcore/apps/greenhouse/tests/models/file.js +15 -0
  219. data/lib/frameworks/sproutcore/apps/greenhouse/tests/models/view_config.js +15 -0
  220. data/lib/frameworks/sproutcore/apps/greenhouse/tests/views/list_item.js +15 -0
  221. data/lib/frameworks/sproutcore/apps/greenhouse/views/anchor.js +277 -0
  222. data/lib/frameworks/sproutcore/apps/greenhouse/views/application_list_item.js +19 -0
  223. data/lib/frameworks/sproutcore/apps/greenhouse/views/event_blocker.js +32 -0
  224. data/lib/frameworks/sproutcore/apps/greenhouse/views/label_designer.js +16 -0
  225. data/lib/frameworks/sproutcore/apps/greenhouse/views/list_item.js +42 -0
  226. data/lib/frameworks/sproutcore/apps/greenhouse/views/plist_item.js +39 -0
  227. data/lib/frameworks/sproutcore/apps/greenhouse/views/simple_button.js +157 -0
  228. data/lib/frameworks/sproutcore/apps/greenhouse/views/tear_off_picker.js +56 -0
  229. data/lib/frameworks/sproutcore/apps/greenhouse/views/web.js +44 -0
  230. data/lib/frameworks/sproutcore/apps/tests/controllers/detail.js +25 -0
  231. data/lib/frameworks/sproutcore/apps/tests/controllers/source.js +29 -0
  232. data/lib/frameworks/sproutcore/apps/tests/controllers/target.js +26 -0
  233. data/lib/frameworks/sproutcore/apps/tests/controllers/targets.js +86 -0
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@@ -0,0 +1,3 @@
1
+ # SproutCore is required for animation to work. This shouldn't be an issue,
2
+ # but is required to force the tester to include SproutCore.
3
+ config :all, :required=>[:sproutcore]
@@ -0,0 +1,25 @@
1
+ Copyright (C) 2009 Alex Iskander and TPSi. All Rights Reserved.
2
+
3
+ Redistribution and use in source and binary forms, with or without
4
+ modification, are permitted provided that the following conditions
5
+ are met:
6
+ 1. Redistributions of source code must retain the above copyright
7
+ notice, this list of conditions and the following disclaimer.
8
+ 2. Redistributions in binary form must reproduce the above copyright
9
+ notice, this list of conditions and the following disclaimer in the
10
+ documentation and/or other materials provided with the distribution.
11
+ 3. Neither the name of Technical Programming Services, Inc. ("TPSi") nor the
12
+ names of its contributors may be used to endorse or promote products
13
+ derived from this software without specific prior written permission.
14
+
15
+ THIS SOFTWARE IS PROVIDED BY TPSi ``AS IS'' AND ANY
16
+ EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
18
+ PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL TPSi OR
19
+ CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
20
+ EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21
+ PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
22
+ PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
23
+ OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24
+ (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
@@ -0,0 +1,79 @@
1
+ SC.ANIMATABLE
2
+ =============
3
+
4
+ A simple mixin called SC.Animatable is provided. What does it do?
5
+ It makes CSS transitions for you, and if they aren't available,
6
+ implements them in JavaScript.
7
+
8
+ Current good things:
9
+ * Animates 300 SC.LabelViews acceptably with only JavaScript. Animates >500
10
+ just as well (if not better) with CSS transitions.
11
+ * Automatically detects if CSS transitions are available.
12
+
13
+ Current flaws:
14
+ * Supports only a limited subset of properties. For instance, no support for
15
+ animating background colors.
16
+
17
+ Example Usage:
18
+
19
+ aView: SC.LabelView.design(SC.Animatable, {
20
+ transitions: {
21
+ left: .25,
22
+ top: {duration: .25}
23
+ width: { duration: .25, timing: SC.Animatable.TIMING_EASE_IN_OUT }, // with timing curve
24
+ height: { duration: .5, timing: [0, 0, 0.58, 1.0] } // with custom timing curve
25
+ }
26
+ })
27
+
28
+
29
+ Including in your Project
30
+ ===============================================================================
31
+ In your project-level Buildfile, there is a line like this:
32
+ config :all, :required => :sproutcore
33
+
34
+ Add the animate framework to it by changing it to this:
35
+ config :all, :required => [:sproutcore, 'sproutcore/animation']
36
+
37
+ Now, you should be able to use it in any view, as demonstrated above!
38
+
39
+
40
+ Reference
41
+ ===============================================================================
42
+ The API is simple. You set up transitions in the "transitions" property, and can
43
+ supply them with a few parameters:
44
+ * duration: The amount of time in seconds that the animation should last.
45
+ * timing: The timing curve to use. Defaults to SC.Animatable.defaultTimingFunction. See "Timing"
46
+
47
+
48
+ Timing
49
+ ------
50
+ Timing is handled using beziér curves (like in CSS transitions).
51
+
52
+ The variable SC.Animatable.defaultTimingFunction can be used to globally set the timing
53
+ curve; any transition that has "null" as its timing curve will use this default
54
+ timing curve.
55
+
56
+ For example, you could include this line in one of your JavaScript files:
57
+ SC.Animatable.defaultTimingFunction = SC.Animatable.TRANSITION_EASE_IN_OUT;
58
+
59
+ There are a few built-in timing curves (shown here with their values). The curves
60
+ with CSS in their name are CSS-only versions; JavaScript-based animations will use
61
+ linear. The big benefit of CSS-only timing functions is that JavaScript performance
62
+ is not impacted; to handle timing curves, JavaScript has to do some semi-heavy calculations
63
+ **each frame**. Using CSS-only transitions gives a graceful degradation of sorts.
64
+
65
+ * SC.Animatable.TRANSITION_NONE: "linear"
66
+ * SC.Animatable.TRANSITION_CSS_EASE: "ease"
67
+ * SC.Animatable.TRANSITION_CSS_EASE_IN: "ease-in"
68
+ * SC.Animatable.TRANSITION_CSS_EASE_OUT: "ease-out"
69
+ * SC.Animatable.TRANSITION_CSS_EASE_OUT: "ease-in-out"
70
+ * SC.Animatable.TRANSITION_EASE: [0.25, 0.1, 0.25, 1.0]
71
+ * SC.Animatable.TRANSITION_LINEAR: [0.0, 0.0, 1.0, 1.0]
72
+ * SC.Animatable.TRANSITION_EASE_IN: [0.42, 0.0, 1.0, 1.0]
73
+ * SC.Animatable.TRANSITION_EASE_OUT: [0, 0, 0.58, 1.0]
74
+ * SC.Animatable.TRANSITION_EASE_IN_OUT: [0.42, 0, 0.58, 1.0]
75
+
76
+
77
+ **Note**: The TRANSITION_NONE value is technically a CSS-only "linear" curve; as CSS-only
78
+ curves make JavaScript use linear, it all works out.
79
+
@@ -0,0 +1,1192 @@
1
+ // ==========================================================================
2
+ // Project: SproutCore Animation
3
+ // Copyright: ©2010 TPSi
4
+ // Copyright: ©2010 Alex Iskander
5
+ // Portions © Apple Inc under BSD License:
6
+ // See: http://trac.webkit.org/browser/trunk/WebCore/platform/graphics/UnitBezier.h
7
+ // ==========================================================================
8
+ /*globals */
9
+
10
+ /** @namespace
11
+ A simple mixin called Animatable is provided. What does it do?
12
+ It makes CSS transitions for you, and if they aren't available,
13
+ implements them in JavaScript.
14
+
15
+ Animatable things:
16
+ - layout. You can animate any layout property, even centerX and centerY
17
+ - opacity.
18
+ - display, in a way. All animating display does is delay setting display:none
19
+ until <em>after</em> the transition duration has passed. This allows you
20
+ to set display:none after fading out. If mixing with CSS transitions, you will
21
+ need to set the delay a tad longer to accomodate any delays in beginning the
22
+ transition.
23
+
24
+ @class SC.Animatable
25
+ @example Example Usage:
26
+ {{{
27
+ aView: SC.LabelView.design(SC.Animatable, {
28
+ transitions: {
29
+ left: {duration: .25},
30
+ top: .25, // only possible during design; otherwise you must use long form.
31
+ width: {duration: .25, timing: SC.Animatable.TRANSITION_EASE_IN_OUT }
32
+ }
33
+ })
34
+ }}}
35
+ @extends SC.Object
36
+ */
37
+ SC.Animatable = {
38
+ /** @scope SC.Animatable.prototype */
39
+
40
+ /**
41
+ Walks like a duck.
42
+ */
43
+ isAnimatable: YES,
44
+
45
+ transitions: {},
46
+ concatenatedProperties: ["transitions"],
47
+
48
+ /**
49
+ The style properties. Works somewhat similarly to layout properties, though
50
+ is a tad bit simpler, as it does not involve parent views at all.
51
+ */
52
+ style: { },
53
+
54
+ // collections of CSS transitions we have available
55
+ _cssTransitionFor: {
56
+ "left": "left", "top": "top",
57
+ "right": "right", "bottom": "bottom",
58
+ "width": "width", "height": "height",
59
+ "opacity": "opacity",
60
+ "transform": (SC.platform.supportsCSSTransforms ? '-'+SC.platform.cssPrefix+'-transform' : "transform")
61
+ },
62
+
63
+ // properties that adjust should relay to style
64
+ _styleProperties: [ "opacity", "display", "transform" ],
65
+ _layoutStyles: 'width height top bottom marginLeft marginTop left right zIndex minWidth maxWidth minHeight maxHeight centerX centerY'.w(),
66
+
67
+ // we cache this dictionary so we don't generate a new one each time we make
68
+ // a new animation. It is used so we can start the animations in order—
69
+ // for instance, centerX and centerY need to be animated _after_ width and height.
70
+ _animationsToStart: {},
71
+
72
+ // and, said animation order
73
+ _animationOrder: ["top", "left", "bottom", "right", "width", "height", "centerX", "centerY", "opacity", "display", "transform"],
74
+
75
+
76
+ initMixin: function()
77
+ {
78
+ this._animatable_original_didCreateLayer = this.didCreateLayer || function(){};
79
+ this.didCreateLayer = this._animatable_didCreateLayer;
80
+
81
+ this._animatable_original_willDestroyLayer = this.willDestroyLayer || function(){};
82
+ this.willDestroyLayer = this._animatable_willDestroyLayer;
83
+
84
+ this._animatable_original_willRemoveFromParent = this.willRemoveFromParent || function(){};
85
+ this.willRemoveFromParent = this._animatable_will_remove_from_parent;
86
+
87
+ // auto observers do not work when mixed in live, so make sure we do a manual observer
88
+ this.addObserver("style", this, "styleDidChange");
89
+
90
+ // for debugging
91
+ this._animateTickPixel.displayName = "animate-tick";
92
+
93
+ // if transitions was concatenated...
94
+ var i;
95
+ if (SC.isArray(this.transitions))
96
+ {
97
+ var tl = {}; // prepare a new one mixed in
98
+ for (i = 0; i < this.transitions.length; i++)
99
+ {
100
+ SC.mixin(tl, this.transitions[i]);
101
+ }
102
+ this.transitions = tl;
103
+ }
104
+
105
+ // go through transitions and make duration-only ones follow normal pattern
106
+ for (i in this.transitions)
107
+ {
108
+ if (typeof this.transitions[i] == "number")
109
+ {
110
+ this.transitions[i] = { duration: this.transitions[i] };
111
+ }
112
+ }
113
+
114
+ // live animators
115
+ this._animatableCurrentStyle = null;
116
+ this._animators = {}; // keyAnimated => object describing it.
117
+ this._animatableSetCSS = "";
118
+ this._last_transition_css = ""; // to keep from re-setting unnecessarily
119
+ this._disableAnimation = 0; // calls to disableAnimation add one; enableAnimation remove one.
120
+ this._transitionCallbacks = {}; // define callback set
121
+
122
+ // alert if layer already created
123
+ if (!SC.none(this.get("layer"))) {
124
+ var o = this._animatable_original_didCreateLayer;
125
+ this._animatable_original_didCreateLayer = function(){};
126
+ this.didCreateLayer();
127
+ this._animatable_original_didCreateLayer = o;
128
+
129
+ }
130
+ },
131
+
132
+ _animatable_didCreateLayer: function(){
133
+ this.resetAnimation();
134
+ SC.Event.add(this.get('layer'), SC.platform.cssPrefix+"TransitionEnd", this, this.transitionEnd);
135
+ SC.Event.add(this.get('layer'), "transitionEnd", this, this.transitionEnd);
136
+ return this._animatable_original_didCreateLayer();
137
+ },
138
+
139
+ _animatable_willDestroyLayer: function(){
140
+ SC.Event.remove(this.get('layer'), SC.platform.cssPrefix+"TransitionEnd", this, this.transitionEnd);
141
+ SC.Event.remove(this.get('layer'), "transitionEnd", this, this.transitionEnd);
142
+ return this._animatable_original_willDestroyLayer();
143
+ },
144
+
145
+ /**
146
+ Stops all animations on the layer when this occurs by calling resetAnimation.
147
+ */
148
+ _animatable_will_remove_from_parent: function() {
149
+ this.resetAnimation();
150
+ },
151
+
152
+ /**
153
+ Disables animation.
154
+
155
+ It is like parenthesis. Each "disable" must be matched by an "enable".
156
+ If you call disable twice, you need two enables to start it. Three times, you need
157
+ three enables.
158
+ */
159
+ disableAnimation: function() {
160
+ this._disableAnimation++;
161
+ },
162
+
163
+ /**
164
+ Enables animation if it was disabled (or moves towards that direction, at least).
165
+ */
166
+ enableAnimation: function() {
167
+ this._disableAnimation--;
168
+ if (this._disableAnimation < 0) this._disableAnimation = 0;
169
+ },
170
+
171
+ /**
172
+ Adds support for some style properties to adjust.
173
+
174
+ These added properties are currently:
175
+ - opacity.
176
+ - display.
177
+
178
+ This is a complete rewrite of adjust. Its performance can probably be boosted. Do it!
179
+ */
180
+ adjust: function(dictionary, value)
181
+ {
182
+ if (!SC.none(value)) {
183
+ var key = dictionary;
184
+ dictionary = { };
185
+ dictionary[key] = value;
186
+ }
187
+ else {
188
+ dictionary = SC.clone(dictionary);
189
+ }
190
+
191
+ var style = SC.clone(this.get("style")), didChangeStyle = NO, layout = SC.clone(this.get("layout")), didChangeLayout = NO;
192
+ var sprops = this._styleProperties;
193
+ for (var i in dictionary)
194
+ {
195
+ var didChange = NO;
196
+
197
+ var current = (sprops.indexOf(i) >= 0) ? style : layout;
198
+ var cval = current[i], nval = dictionary[i];
199
+
200
+ if (nval !== undefined && cval !== nval)
201
+ {
202
+ if (nval === null)
203
+ {
204
+ if (cval !== undefined) didChange = YES;
205
+ delete current[i];
206
+ }
207
+ else
208
+ {
209
+ current[i] = nval;
210
+ didChange = YES;
211
+ }
212
+ }
213
+
214
+ if (didChange) {
215
+ if (current === style) didChangeStyle = YES; else didChangeLayout = YES;
216
+ }
217
+ }
218
+
219
+ if (didChangeStyle) this.set("style", style);
220
+ if (didChangeLayout) this.set("layout", layout);
221
+
222
+ // call base with whatever is leftover
223
+ return this;
224
+ },
225
+
226
+
227
+ transitionEnd: function(evt){
228
+ SC.run(function() {
229
+ var propertyName = evt.originalEvent.propertyName,
230
+ callback = this._transitionCallbacks[propertyName];
231
+
232
+ if(callback) SC.Animatable.runCallback(callback);
233
+ }, this);
234
+ },
235
+
236
+
237
+ /**
238
+ Returns the current set of styles and layout according to JavaScript transitions.
239
+
240
+ That is, for transitions managed by JavaScript (rather than CSS), the current position
241
+ (even mid-transition) will be returned. For CSS-based transitions, the target position
242
+ will be returned. This function is mostly useful for testing.
243
+
244
+ It will return null if there is no such style.
245
+ */
246
+ getCurrentJavaScriptStyles: function() {
247
+ return this._animatableCurrentStyle;
248
+ },
249
+
250
+ /**
251
+ Resets animation, stopping all existing animations.
252
+ */
253
+ resetAnimation: function() {
254
+ this._animatableCurrentStyle = null;
255
+ this._stopJavaScriptAnimations();
256
+ this.disableAnimation();
257
+ this.updateStyle();
258
+ this.enableAnimation();
259
+ this.updateStyle();
260
+ },
261
+
262
+ /**
263
+ Stops all JavaScript animations on the object. In their tracks. Hah hah.
264
+ @private
265
+ */
266
+ _stopJavaScriptAnimations: function() {
267
+ for (var i in this._animators) {
268
+ if (this._animators[i] && this._animators[i].isQueued) {
269
+ SC.Animatable.removeTimer(this._animators[i]);
270
+ }
271
+ }
272
+ },
273
+
274
+ _getStartStyleHash: function(start, target)
275
+ {
276
+ // temporarily set layout to "start", in the fastest way possible;
277
+ // note that start is an entire style structure—get("frame") doesn't care! HAH!
278
+ var original_layout = this.layout;
279
+ this.layout = start;
280
+
281
+ // get our frame and parent's frame
282
+ var p = this.computeParentDimensions();
283
+ var f = this.computeFrameWithParentFrame(p);
284
+
285
+ // set back to target
286
+ this.layout = original_layout;
287
+
288
+ // prepare a new style set, empty.
289
+ var l = {};
290
+
291
+ // loop through properties in target
292
+ for (var i in target)
293
+ {
294
+ if (f)
295
+ {
296
+ if (i == "left") { l[i] = f.x; continue; }
297
+ else if (i == "top") { l[i] = f.y; continue; }
298
+ else if (i == "right") { l[i] = p.width - f.x - f.width; continue; }
299
+ else if (i == "bottom") { l[i] = p.height - f.y - f.height; continue; }
300
+ else if (i == "width") { l[i] = f.width; continue; }
301
+ else if (i == "height") { l[i] = f.height; continue; }
302
+ else if (i == "centerX") { l[i] = f.x + (f.width / 2) - (p.width / 2); continue; }
303
+ else if (i == "centerY") { l[i] = f.y + (f.height / 2) - (p.height / 2); continue; }
304
+ }
305
+
306
+ if (SC.none(l[i])) {
307
+ if (!SC.none(start[i])) l[i] = start[i];
308
+ else l[i] = target[i];
309
+ }
310
+ }
311
+ return l;
312
+ },
313
+
314
+ _TMP_CSS_TRANSITIONS: [],
315
+
316
+ /**
317
+ @private
318
+ Returns a string with CSS for the timing portion of a transition.
319
+ */
320
+ cssTimingStringFor: function(transition) {
321
+ var timing_function = "linear";
322
+ if (transition.timing || SC.Animatable.defaultTimingFunction) {
323
+ var timing = transition.timing || SC.Animatable.defaultTimingFunction;
324
+ if (SC.typeOf(timing) != SC.T_STRING) {
325
+ timing_function = "cubic-bezier(" + timing[0] + ", " + timing[1] + ", " + timing[2] + ", " + timing[3] + ")";
326
+ } else {
327
+ timing_function = timing;
328
+ }
329
+ }
330
+ return timing_function;
331
+ },
332
+
333
+ /**
334
+ @private
335
+ Triggers updateStyle at end of run loop.
336
+ */
337
+ styleDidChange: function() {
338
+ this.invokeLast("updateStyle");
339
+ }, // observer set up manually in initMixin to allow live mixins
340
+
341
+
342
+ /**
343
+ Since transforms can only be animated singly, we don't accelerate the layer unless
344
+ top and left transitions have the same duration.
345
+ Not cacheable since transitions may be updated without using a setter.
346
+ */
347
+ hasAcceleratedLayer: function(){
348
+ var leftDuration = this.transitions['left'] && this.transitions['left'].duration,
349
+ topDuration = this.transitions['top'] && this.transitions['top'].duration;
350
+
351
+ if (leftDuration !== topDuration) {
352
+ return NO;
353
+ } else if ((topDuration || leftDuration) && !SC.platform.supportsCSSTransitions) {
354
+ return NO;
355
+ } else {
356
+ return sc_super();
357
+ }
358
+ }.property('wantsAcceleratedLayer', 'transitions'),
359
+
360
+ /**
361
+ Immediately applies styles to elements, and starts any needed transitions.
362
+
363
+ Called automatically when style changes, but if you need styles to be adjusted
364
+ immediately (for instance, if you have temporarily disabled animation to set a
365
+ start state), you may want to call manually too.
366
+ */
367
+ updateStyle: function()
368
+ {
369
+ // get the layer. We need it for a great many things.
370
+ var layer = this.get("layer");
371
+
372
+ // cont. with other stuff
373
+ var newStyle = this.get("style");
374
+
375
+ /* SPECIAL CASES (done now because they need to happen whether or not animation will take place) */
376
+ ////**SPECIAL TRANSFORM CASE**////
377
+ var specialTransform = NO, specialTransformValue = "";
378
+ if (this.get('hasAcceleratedLayer')) {
379
+
380
+ var nT = newStyle['top'],
381
+ nB = newStyle['bottom'],
382
+ nL = newStyle['left'],
383
+ nR = newStyle['right'];
384
+
385
+ // NOTE: This needs to match exactly the conditions in layoutStyles
386
+ if (
387
+ (SC.empty(nT) || (!SC.isPercentage(nT) && SC.empty(nB))) &&
388
+ (SC.empty(nL) || (!SC.isPercentage(nL) && SC.empty(nR)))
389
+ ) {
390
+ specialTransform = YES;
391
+ this._useSpecialCaseTransform = YES;
392
+ } else {
393
+ this._useSpecialCaseTransform = NO;
394
+ }
395
+ }
396
+ ////**/SPECIAL TRANSFORM CASE**////
397
+
398
+ // make sure there _is_ a previous style to animate from. Otherwise,
399
+ // we don't animate—and this is sometimes used to temporarily disable animation.
400
+ var i;
401
+ if (!this._animatableCurrentStyle || this._disableAnimation > 0 || !layer)
402
+ {
403
+ // clone it to be a nice starting point next time.
404
+ this._animatableSetCSS = "";
405
+ this._animatableCurrentStyle = {};
406
+ for (i in newStyle)
407
+ {
408
+ if (i[0] != "_") this._animatableCurrentStyle[i] = newStyle[i];
409
+ }
410
+
411
+ if (layer) this._animatableApplyStyles(layer, newStyle);
412
+ return this;
413
+ }
414
+
415
+ // no use doing anything else if no layer.
416
+ if (!layer) return;
417
+
418
+ // compare new style to old style. Manually, to skip guid stuff that can
419
+ // mess things up a bit.
420
+ var equal = true;
421
+ for (i in newStyle)
422
+ {
423
+ if (i[0] == "_") continue;
424
+ if (newStyle[i] != this._animatableCurrentStyle[i])
425
+ {
426
+ equal = false;
427
+ break;
428
+ }
429
+ }
430
+ if (equal) return this;
431
+
432
+ // get a normalized starting point based off of our style
433
+ var startingPoint = this._getStartStyleHash(this._animatableCurrentStyle, newStyle);
434
+ var endingPoint = {};
435
+
436
+ // prepare stuff for timing function calc
437
+ var timing;
438
+
439
+ // also prepare an array of CSS transitions to set up. Do this always so we get (and keep) all transitions.
440
+ var cssTransitions = this._TMP_CSS_TRANSITIONS;
441
+ if (SC.platform.supportsCSSTransitions) {
442
+ // first, handle special cases
443
+ var timing_function;
444
+
445
+ ////**SPECIAL TRANSFORM CASE**////
446
+ // this is a VERY special case. If right or bottom are supplied, can't do it. If left+top need
447
+ // animation at different speeds: can't do it.
448
+ if (specialTransform) {
449
+ var transitionForTiming = this.transitions['left'] || this.transitions['top'];
450
+ timing_function = this.cssTimingStringFor(transitionForTiming);
451
+ cssTransitions.push("-"+SC.platform.cssPrefix+"-transform " + transitionForTiming.duration + "s " + timing_function);
452
+ }
453
+ ////**END SPECIAL TRANSFORM CASE**////
454
+
455
+ // loop
456
+ for (i in this.transitions) {
457
+ if (!this._cssTransitionFor[i]) continue;
458
+
459
+ ////**SPECIAL TRANSFORM CASE**////
460
+ if (specialTransform && (i == "left" || i == "top")) {
461
+ if (this.transitions["left"].action){
462
+ this._transitionCallbacks["-"+SC.platform.cssPrefix+"-transform"] = {
463
+ source: this,
464
+ target: (this.transitions["left"].target || this),
465
+ action: this.transitions["left"].action
466
+ };
467
+ }
468
+
469
+ if (this.transitions["top"].action){
470
+ this._transitionCallbacks["-"+SC.platform.cssPrefix+"-transform"] = {
471
+ source: this,
472
+ target: (this.transitions["top"].target || this),
473
+ action: this.transitions["top"].action
474
+ };
475
+ }
476
+ continue;
477
+ }
478
+ ////**END SPECIAL TRANSFORM CASE**////
479
+
480
+ // get timing function
481
+ timing_function = this.cssTimingStringFor(this.transitions[i]);
482
+
483
+ // sanitize name
484
+ cssTransitions.push(this._cssTransitionFor[i] + " " + this.transitions[i].duration + "s " + timing_function);
485
+ }
486
+ }
487
+
488
+ for (i in newStyle)
489
+ {
490
+ if (i[0] == "_") continue; // guid (or something else we can't deal with anyway)
491
+
492
+
493
+ // if it needs to be set right away since it is not animatable, _getStartStyleHash
494
+ // will have done that. But if we aren't supposed to animate it, we need to know, now.
495
+ var shouldSetImmediately = !this.transitions[i] || newStyle[i] == startingPoint[i];
496
+ if (i == "display" && newStyle[i] != "none") shouldSetImmediately = true;
497
+
498
+ if (shouldSetImmediately)
499
+ {
500
+ // set
501
+ startingPoint[i] = newStyle[i];
502
+
503
+ // you can't easily stop the animator. So just set its endpoint and make it end soon.
504
+ var animator = this._animators[i];
505
+ if (animator)
506
+ {
507
+ animator.endValue = newStyle[i];
508
+ animator.end = 0;
509
+ }
510
+ continue;
511
+ }
512
+
513
+ // If there is an available CSS transition, use that.
514
+ if (SC.platform.supportsCSSTransitions && this._cssTransitionFor[i])
515
+ {
516
+ // the transition is already set up.
517
+ // we can just set it as part of the starting point
518
+ endingPoint[i] = newStyle[i];
519
+
520
+ if (this.transitions[i].action){
521
+ this._transitionCallbacks[this._cssTransitionFor[i]] = {
522
+ source: this,
523
+ target: (this.transitions[i].target || this),
524
+ action: this.transitions[i].action
525
+ };
526
+ }
527
+
528
+ continue;
529
+ }
530
+
531
+ // well well well... looks like we need to animate. Prepare an animation structure.
532
+ // (WHY ARE WE ALWAYS PREPARING?)
533
+ var applier = this._animateTickPixel,
534
+ property = i,
535
+ startValue = startingPoint[i],
536
+ endValue = newStyle[i];
537
+
538
+ // special property stuff
539
+ if (property == "centerX" || property == "centerY")
540
+ {
541
+ // uh... need a special applier; it needs to update currentlayout differently than actual
542
+ // layout, since one gets "layout," and the other gets styles.
543
+ applier = this._animateTickCenter;
544
+ }
545
+ else if (property == "opacity")
546
+ {
547
+ applier = this._animateTickNumber;
548
+ }
549
+ else if (property == "display")
550
+ {
551
+ applier = this._animateTickDisplay;
552
+ }
553
+
554
+ // cache animator objects, not for memory, but so we can modify them.
555
+ if (!this._animators[i]) this._animators[i] = {};
556
+
557
+ // used to mixin a struct. But I think that would create a new struct.
558
+ // also, why waste cycles on a SC.mixin()? So I go the direct approach.
559
+ var a = this._animators[i];
560
+
561
+ // set settings...
562
+ // start: Date.now(), // you could put this here. But it is better to wait. The animation is smoother
563
+ // if its beginning time is whenever the first frame fires.
564
+ // otherwise, if there is a big delay before the first frame (perhaps we are animating other elements)
565
+ // the items will "jump" unattractively
566
+ a.start = null;
567
+ a.duration = Math.floor(this.transitions[i].duration * 1000);
568
+ a.startValue = startValue;
569
+ a.endValue = endValue;
570
+ a.layer = layer;
571
+ a.property = property;
572
+ a.action = applier;
573
+ a.style = layer.style;
574
+ a.holder = this;
575
+
576
+ if (this.transitions[i].action){
577
+ a.callback = {
578
+ source: this,
579
+ target: (this.transitions[i].target || this),
580
+ action: this.transitions[i].action
581
+ };
582
+ }
583
+
584
+ timing = this.transitions[i].timing || SC.Animatable.defaultTimingFunction;
585
+ if (timing && SC.typeOf(timing) != SC.T_STRING) a.timingFunction = timing;
586
+
587
+ // add timer
588
+ if (!a.going) this._animationsToStart[i] = a;
589
+ }
590
+
591
+ // start animations, in order
592
+ var ao = this._animationOrder, l = this._animationOrder.length;
593
+ for (i = 0; i < l; i++)
594
+ {
595
+ var nextAnimation = ao[i];
596
+ if (this._animationsToStart[nextAnimation])
597
+ {
598
+ SC.Animatable.addTimer(this._animationsToStart[nextAnimation]);
599
+ delete this._animationsToStart[nextAnimation];
600
+ }
601
+ }
602
+
603
+ // and update layout to the normalized start.
604
+ var css = cssTransitions.join(",");
605
+ cssTransitions.length = "";
606
+ this._animatableSetCSS = css;
607
+
608
+ // apply starting styles directly to layer
609
+ this._animatableApplyStyles(layer, startingPoint, endingPoint);
610
+
611
+ // all our timers are scheduled, we should be good to go. YAY.
612
+ return this;
613
+
614
+ },
615
+
616
+ _style_opacity_helper: function(style, key, props)
617
+ {
618
+ style["opacity"] = props["opacity"];
619
+ style["mozOpacity"] = props["opacity"]; // older Firefox?
620
+ style["filter"] = "alpha(opacity=" + props["opacity"] * 100 + ")";
621
+ },
622
+
623
+ /**
624
+ @private
625
+ Adjusts display and queues a change for the other properties.
626
+
627
+ layer: the layer to modify
628
+ styles: the styles to set
629
+ delayed: styles to set after a brief delay (if any)
630
+ */
631
+ _animatableApplyStyles: function(layer, styles, delayed)
632
+ {
633
+ if (!layer) return;
634
+
635
+ // handle a specific style first: display. There is a special case because it disrupts transitions.
636
+ var needsRender = NO;
637
+ if (styles["display"] && layer.style["display"] !== styles["display"]) {
638
+ layer.style["display"] = styles["display"];
639
+ needsRender = YES;
640
+ }
641
+
642
+ // set CSS transitions very first thing
643
+ if (this._animatableSetCSS != this._last_transition_css) {
644
+ layer.style[SC.platform.domCSSPrefix+"Transition"] = this._animatableSetCSS;
645
+ this._last_transition_css = this._animatableSetCSS;
646
+ needsRender = YES;
647
+ }
648
+
649
+ if (!this._animators["display-styles"]) this._animators["display-styles"] = {};
650
+
651
+ // get timer
652
+ var timer = this._animators["display-styles"];
653
+
654
+ // set settings
655
+ timer.holder = this;
656
+ timer.action = this._animatableApplyNonDisplayStylesFromTimer;
657
+ timer.inLoopAction = this._animatableApplyNonDisplayStyles;
658
+ timer.layer = layer;
659
+ timer.styles = styles;
660
+ timer.delayed = delayed;
661
+ this._animatableCurrentStyle = styles;
662
+
663
+ // schedule.
664
+ if (this._disableAnimation > 0) {
665
+ timer.inLoopAction();
666
+ } else {
667
+ // after setting transition or display, we must wait a moment;
668
+ // otherwise, no animation will happen.
669
+ SC.Animatable.addTimer(timer);
670
+ }
671
+ },
672
+
673
+ _animatableApplyNonDisplayStylesFromTimer: function() {
674
+ SC.run(function() {
675
+ this.inLoopAction();
676
+ }, this);
677
+ },
678
+
679
+ _animatableApplyNonDisplayStyles: function(){
680
+ var layer = this.layer, styles = this.holder._animatableCurrentStyle; // this == timer
681
+ var styleHelpers = {
682
+ opacity: this.holder._style_opacity_helper
683
+ // more to be added here...
684
+ };
685
+
686
+ var newLayout = {}, updateLayout = NO, style = layer.style;
687
+
688
+ // we extract the layout portion so SproutCore can do its own thing...
689
+ var transform = "";
690
+ for (var i in styles)
691
+ {
692
+ if (i == "display") continue;
693
+ if (this.holder._layoutStyles.indexOf(i) >= 0)
694
+ {
695
+ // otherwise, normal layout
696
+ newLayout[i] = styles[i];
697
+ updateLayout = YES;
698
+ continue;
699
+ }
700
+ else if (i == "transform") transform += " " + styles[i];
701
+ else if (styleHelpers[i]) styleHelpers[i](style, i, styles);
702
+ else style[i] = styles[i];
703
+ }
704
+
705
+ // don't want to set because we don't want updateLayout... again.
706
+ if (updateLayout) {
707
+ var prev = this.holder.layout;
708
+ this.holder.layout = newLayout;
709
+
710
+ // set layout
711
+ this.holder.notifyPropertyChange("layoutStyle");
712
+
713
+ // apply the styles (but we have to mix it in, because we still have transitions, etc. that we set)
714
+ var ls = this.holder.get("layoutStyle");
715
+ for (var key in ls) {
716
+ if (SC.none(ls[key])) style[key] = ""; // because IE is stupid and can't handle delete or null
717
+ else if (style[key] != ls[key]) style[key] = ls[key];
718
+ }
719
+
720
+ // go back to previous
721
+ this.holder.layout = prev;
722
+ }
723
+
724
+ // queue up any delayed styles
725
+ if (this.delayed) {
726
+ // set settings
727
+ SC.mixin(this.holder._animatableCurrentStyle, this.delayed);
728
+ this.styles = this.delayed;
729
+ this.delayed = undefined;
730
+
731
+ // schedule.
732
+ if (this._disableAnimation > 0) {
733
+ this.inLoopAction();
734
+ } else {
735
+ // after setting transition or display, we must wait a moment;
736
+ // otherwise, no animation will happen.
737
+ SC.Animatable.addTimer(this);
738
+ }
739
+ }
740
+ },
741
+
742
+ /**
743
+ Overriden to support animation.
744
+
745
+ Works by copying the styles to the object's "style" property.
746
+ */
747
+ updateLayout: function(context, firstTime)
748
+ {
749
+ var style = SC.clone(this.get("style"));
750
+ var newLayout = this.get("layout");
751
+ var i = 0, ls = this._layoutStyles, lsl = ls.length, didChange = NO;
752
+ for (i = 0; i < lsl; i++)
753
+ {
754
+ var key = ls[i];
755
+ if (style[key] !== newLayout[key])
756
+ {
757
+ if (SC.none(newLayout[key])) style[key] = undefined; // because IE is stupid and can't handle delete or debug.
758
+ else style[key] = newLayout[key];
759
+ didChange = YES;
760
+ }
761
+ }
762
+
763
+ if (didChange) {
764
+ this.style = style;
765
+ this.updateStyle(); // updateLayout is already called late, so why delay longer?
766
+ }
767
+
768
+ return this;
769
+ },
770
+
771
+ /**
772
+ @private
773
+ Solves cubic bezier curves. Basically, returns the Y for the supplied X.
774
+
775
+ I have only a vague idea of how this works. But I do have a vague idea. It is originally
776
+ from WebKit's source code:
777
+ http://trac.webkit.org/browser/trunk/WebCore/platform/graphics/UnitBezier.h?rev=31808
778
+ */
779
+ _solveBezierForT: function(ax, ay, bx, by, cx, cy, x, duration) {
780
+ // determines accuracy. Which means animation is slower for longer duration animations.
781
+ // that seems ironic, for some reason, but I don't know why.
782
+
783
+ // SOME OPTIMIZATIONS COULD BE DONE, LIKE MOVING THIS INTO ITS OWN BIT AT BEGINNING OF ANIMATION.
784
+ var epsilon = 1.0 / (200.0 * duration);
785
+
786
+ // a method I have NO idea about... Newton's method
787
+ var t0, t1, t2, x2, d2, i;
788
+ for (t2 = x, i = 0; i < 8; i++) {
789
+ x2 = ((ax * t2 + bx) * t2 + cx) * t2 - x; // sample curve x for t2, - x
790
+ if (Math.abs(x2) < epsilon) return t2; // obviously, this is determining the accuracy
791
+ d2 = (3.0 * ax * t2 + 2.0 * bx) * t2 + cx;
792
+ if (Math.abs(d2) < Math.pow(10, -6)) break;
793
+ t2 = t2 - x2 / d2;
794
+ }
795
+
796
+ // fall back to bisection
797
+ t0 = 0.0;
798
+ t1 = 1.0;
799
+ t2 = x;
800
+ if (t2 < t0) return t0;
801
+ if (t2 > t1) return t1;
802
+ while (t0 < t1) {
803
+ x2 = ((ax * t2 + bx) * t2 + cx) * t2;
804
+ if (Math.abs(x2 - x) < epsilon) return t2;
805
+
806
+ if (x > x2) t0 = t2;
807
+ else t1 = t2;
808
+
809
+ t2 = (t1 - t0) * 0.5 + t0;
810
+ }
811
+
812
+ return t2; // on failure
813
+ },
814
+
815
+ _solveBezier: function(p1x, p1y, p2x, p2y, x, duration) {
816
+ // calculate coefficients
817
+ var cx = 3.0 * p1x;
818
+ var bx = 3.0 * (p2x - p1x) - cx;
819
+ var ax = 1.0 - cx - bx;
820
+
821
+ var cy = 3.0 * p1y;
822
+ var by = 3.0 * (p2y - p1y) - cy;
823
+ var ay = 1.0 - cy - by;
824
+
825
+ var t = this._solveBezierForT(ax, ay, bx, by, cx, cy, x, duration);
826
+
827
+ // now calculate Y
828
+ return ((ay * t + by) * t + cy) * t;
829
+ },
830
+
831
+ /**
832
+ @private
833
+ Manages a single step in a single animation.
834
+ NOTE: this=>an animator hash
835
+ */
836
+ _animateTickPixel: function(t)
837
+ {
838
+ // prepare timing stuff
839
+ // first, setup this.start if needed (it is lazy, after all)
840
+ if (SC.none(this.start))
841
+ {
842
+ this.start = t;
843
+ this.end = this.start + this.duration;
844
+ }
845
+
846
+ // the differences
847
+ var s = this.start, e = this.end;
848
+ var sv = this.startValue, ev = this.endValue;
849
+ var d = e - s;
850
+ var dv = ev - sv;
851
+
852
+ // get current percent of animation completed
853
+ var c = t - s;
854
+ var percent = Math.min(c / d, 1);
855
+
856
+ // call interpolator (if any)
857
+ if (this.timingFunction) {
858
+ // this may be slow, but...
859
+ var timing = this.timingFunction;
860
+ percent = this.holder._solveBezier(timing[0], timing[1], timing[2], timing[3], percent, d);
861
+ }
862
+
863
+ // calculate new position
864
+ var value = Math.floor(sv + (dv * percent));
865
+ this.holder._animatableCurrentStyle[this.property] = value;
866
+
867
+ // note: the following tested faster than directly setting this.layer.style.cssText
868
+ this.style[this.property] = value + "px";
869
+
870
+ if (t < e) SC.Animatable.addTimer(this);
871
+ else {
872
+ this.going = false;
873
+ if(this.callback) SC.Animatable.runCallback(this.callback);
874
+ this.styles = null;
875
+ this.layer = null;
876
+ }
877
+ },
878
+
879
+ _animateTickDisplay: function(t)
880
+ {
881
+ // prepare timing stuff
882
+ // first, setup this.start if needed (it is lazy, after all)
883
+ if (SC.none(this.start))
884
+ {
885
+ this.start = t;
886
+ this.end = this.start + this.duration;
887
+ }
888
+
889
+ // check if we should keep going (we only set display none, and only at end)
890
+ var e = this.end;
891
+ if (t < e)
892
+ {
893
+ SC.Animatable.addTimer(this);
894
+ return;
895
+ }
896
+
897
+ this.holder._animatableCurrentStyle[this.property] = this.endValue;
898
+ this.style[this.property] = this.endValue;
899
+
900
+ this.going = false;
901
+ if(this.callback) SC.Animatable.runCallback(this.callback);
902
+ this.styles = null;
903
+ this.layer = null;
904
+ },
905
+
906
+ /**
907
+ @private
908
+ Manages a single step in a single animation.
909
+ NOTE: this=>an animator hash
910
+ */
911
+ _animateTickNumber: function(t)
912
+ {
913
+ // prepare timing stuff
914
+ // first, setup this.start if needed (it is lazy, after all)
915
+ if (SC.none(this.start))
916
+ {
917
+ this.start = t;
918
+ this.end = this.start + this.duration;
919
+ }
920
+
921
+ // the differences
922
+ var s = this.start, e = this.end;
923
+ var sv = this.startValue, ev = this.endValue;
924
+ var d = e - s;
925
+ var dv = ev - sv;
926
+
927
+ // get current percent of animation completed
928
+ var c = t - s;
929
+ var percent = Math.min(c / d, 1);
930
+
931
+ // call interpolator (if any)
932
+ if (this.timingFunction) {
933
+ // this may be slow, but...
934
+ var timing = this.timingFunction;
935
+ percent = this.holder._solveBezier(timing[0], timing[1], timing[2], timing[3], percent, d);
936
+ }
937
+
938
+ // calculate new position
939
+ var value = Math.round((sv + (dv * percent)) * 100) / 100;
940
+ this.holder._animatableCurrentStyle[this.property] = value;
941
+
942
+ // note: the following tested faster than directly setting this.layer.style.cssText
943
+ this.style[this.property] = value;
944
+ if (this.property == "opacity")
945
+ {
946
+ this.style["zoom"] = 1;
947
+ this.style["filter"] = "alpha(opacity=" + Math.round(value * 20) * 5 + ")";
948
+ }
949
+
950
+ if (t < e) SC.Animatable.addTimer(this);
951
+ else {
952
+ this.going = false;
953
+ if(this.callback) SC.Animatable.runCallback(this.callback);
954
+ this.styles = null;
955
+ this.layer = null;
956
+ }
957
+ },
958
+
959
+ // NOTE: I tested this with two separate functions (one for each X and Y)
960
+ // no definite performance difference on Safari, at least.
961
+ _animateTickCenter: function(t)
962
+ {
963
+ // prepare timing stuff
964
+ // first, setup this.start if needed (it is lazy, after all)
965
+ if (SC.none(this.start))
966
+ {
967
+ this.start = t;
968
+ this.end = this.start + this.duration;
969
+ }
970
+
971
+ // the differences
972
+ var s = this.start, e = this.end;
973
+ var sv = this.startValue, ev = this.endValue;
974
+ var d = e - s;
975
+ var dv = ev - sv;
976
+
977
+ // get current percent of animation completed
978
+ var c = t - s;
979
+ var percent = Math.min(c / d, 1);
980
+
981
+ // call interpolator (if any)
982
+ if (this.timingFunction) {
983
+ // this may be slow, but...
984
+ var timing = this.timingFunction;
985
+ percent = this.holder._solveBezier(timing[0], timing[1], timing[2], timing[3], percent, d);
986
+ }
987
+
988
+ // calculate new position
989
+ var value = sv + (dv * percent);
990
+ this.holder._animatableCurrentStyle[this.property] = value;
991
+
992
+ // calculate style, which needs to subtract half of width/height
993
+ var widthOrHeight, style;
994
+ if (this.property == "centerX")
995
+ {
996
+ widthOrHeight = "width"; style = "marginLeft";
997
+ }
998
+ else
999
+ {
1000
+ widthOrHeight = "height"; style = "marginTop";
1001
+ }
1002
+
1003
+ this.style[style] = Math.round(value - (this.holder._animatableCurrentStyle[widthOrHeight] / 2)) + "px";
1004
+
1005
+ if (t < e) SC.Animatable.addTimer(this);
1006
+ else {
1007
+ this.going = false;
1008
+ if(this.callback) SC.Animatable.runCallback(this.callback);
1009
+ this.styles = null;
1010
+ this.layer = null;
1011
+ }
1012
+ }
1013
+ };
1014
+
1015
+ /*
1016
+ Add Singleton Portion
1017
+ */
1018
+ SC.mixin(SC.Animatable, {
1019
+ /** @scope SC.Animatable */
1020
+ NAMESPACE: 'SC.Animatable',
1021
+ VERSION: '0.1.0',
1022
+
1023
+ /** Linear transition **/
1024
+ TRANSITION_NONE: "linear",
1025
+
1026
+ /** 'ease' transition if using CSS transitions; otherwise linear. **/
1027
+ TRANSITION_CSS_EASE: "ease",
1028
+
1029
+ /** 'ease-in' transition if using CSS transitions; otherwise linear. **/
1030
+ TRANSITION_CSS_EASE_IN: "ease-in",
1031
+
1032
+ /** 'ease-out' transition if using CSS transitions; otherwise linear. **/
1033
+ TRANSITION_CSS_EASE_OUT: "ease-out",
1034
+
1035
+ /** 'ease-in-out' transition if using CSS transitions; otherwise linear. **/
1036
+ TRANSITION_CSS_EASE_IN_OUT: "ease-in-out",
1037
+
1038
+ /** 'ease' transition. **/
1039
+ TRANSITION_EASE: [0.25, 0.1, 0.25, 1.0],
1040
+
1041
+ TRANSITION_LINEAR: [0.0, 0.0, 1.0, 1.0],
1042
+
1043
+ /** 'ease-in' transition. **/
1044
+ TRANSITION_EASE_IN: [0.42, 0.0, 1.0, 1.0],
1045
+
1046
+ /** 'ease-out' transition. **/
1047
+ TRANSITION_EASE_OUT: [0, 0, 0.58, 1.0],
1048
+
1049
+ /** 'ease-in-out' transition if using CSS transitions; otherwise linear. **/
1050
+ TRANSITION_EASE_IN_OUT: [0.42, 0, 0.58, 1.0],
1051
+
1052
+ /**
1053
+ The timing function which all SC.Animatables should default to.
1054
+ */
1055
+ defaultTimingFunction: null, // you can change to TRANSITION_EASE, etc., but that may impact performance.
1056
+
1057
+ // For performance, use a custom linked-list timer
1058
+ baseTimer: {
1059
+ next: null
1060
+ },
1061
+
1062
+ // keep track of whether the timer is running
1063
+ going: false,
1064
+
1065
+ // ticks and tocs
1066
+ _ticks: 0,
1067
+ _timer_start_time: null,
1068
+
1069
+ // the global tiemr interval
1070
+ interval: 10,
1071
+
1072
+ // the current time (a placeholder, really)
1073
+ currentTime: new Date().getTime(),
1074
+
1075
+ /**
1076
+ A hash of stats for any currently running animations. Currently has property
1077
+ lastFPS, which is the FPS for the last JavaScript-based animation.
1078
+ */
1079
+ stats: SC.Object.create({
1080
+ lastFPS: 0
1081
+ }),
1082
+
1083
+ /**
1084
+ Adds a timer.
1085
+ @private
1086
+ */
1087
+ addTimer: function(animator) {
1088
+ if (animator.isQueued) return;
1089
+ animator.prev = SC.Animatable.baseTimer;
1090
+ animator.next = SC.Animatable.baseTimer.next;
1091
+ if (SC.Animatable.baseTimer.next) SC.Animatable.baseTimer.next.prev = animator; // adjust next prev.
1092
+ SC.Animatable.baseTimer.next = animator; // switcheroo.
1093
+ animator.isQueued = true;
1094
+ if (!SC.Animatable.going) SC.Animatable.start();
1095
+ },
1096
+
1097
+ /**
1098
+ Removes a timer.
1099
+ @private
1100
+ */
1101
+ removeTimer: function(animator) {
1102
+ if (!animator.isQueued) return;
1103
+ if (animator.next) animator.next.prev = animator.prev; // splice ;)
1104
+ animator.prev.next = animator.next; // it should always have a prev.
1105
+ animator.isQueued = false;
1106
+ },
1107
+
1108
+ start: function()
1109
+ {
1110
+ SC.Animatable._ticks = 0;
1111
+ SC.Animatable._timer_start_time = new Date().getTime();
1112
+ SC.Animatable.going = true;
1113
+
1114
+ // set a timeout so tick only runs AFTER any pending animation timers are set.
1115
+ setTimeout(function(){ SC.Animatable.timeout(); }, SC.Animatable.interval);
1116
+ },
1117
+
1118
+ timeout: function()
1119
+ {
1120
+ SC.Animatable.currentTime = new Date().getTime();
1121
+ var start = SC.Animatable.currentTime;
1122
+
1123
+ var next = SC.Animatable.baseTimer.next;
1124
+ SC.Animatable.baseTimer.next = null;
1125
+ var i = 0;
1126
+ while (next)
1127
+ {
1128
+ var t = next.next;
1129
+ next.isQueued = false;
1130
+ next.next = null;
1131
+ next.prev = null;
1132
+ next.action.call(next, start);
1133
+ next = t;
1134
+ i++;
1135
+ }
1136
+
1137
+ // built-in FPS counter, so that FPS is only counted DURING animation.
1138
+ // is there a way to make the minifier get rid of this? Because that would be lovely.
1139
+ // still, only called once per frame, so should _very_ minimally impact performance and memory.
1140
+ if (SC.Animatable._ticks < 1000000) SC.Animatable._ticks++; // okay, put _some_ limit on it
1141
+
1142
+ // now see about doing next bit...
1143
+ var end = new Date().getTime();
1144
+ var elapsed = end - start;
1145
+ if (SC.Animatable.baseTimer.next)
1146
+ {
1147
+ setTimeout(function(){ SC.Animatable.timeout(); }, Math.max(0, SC.Animatable.interval - elapsed));
1148
+ }
1149
+ else
1150
+ {
1151
+ // we're done... so calculate FPS
1152
+ SC.Animatable.going = false;
1153
+
1154
+ // get diff
1155
+ var time_diff = end - SC.Animatable._timer_start_time;
1156
+ SC.run(function() {
1157
+ SC.Animatable.stats.set("lastFPS", SC.Animatable._ticks / (time_diff / 1000));
1158
+ });
1159
+ }
1160
+ },
1161
+
1162
+ runCallback: function(callback){
1163
+ var typeOfAction = SC.typeOf(callback.action);
1164
+
1165
+ // if the action is a function, just try to call it.
1166
+ if (typeOfAction == SC.T_FUNCTION) {
1167
+ callback.action.call(callback.target, callback.source);
1168
+
1169
+ // otherwise, action should be a string. If it has a period, treat it
1170
+ // like a property path.
1171
+ } else if (typeOfAction === SC.T_STRING) {
1172
+ if (callback.action.indexOf('.') >= 0) {
1173
+ var path = callback.action.split('.') ;
1174
+ var property = path.pop() ;
1175
+
1176
+ var target = SC.objectForPropertyPath(path, window) ;
1177
+ var action = target.get ? target.get(property) : target[property];
1178
+ if (action && SC.typeOf(action) == SC.T_FUNCTION) {
1179
+ action.call(target, callback.source);
1180
+ } else {
1181
+ throw 'SC.Animator could not find a function at %@'.fmt(callback.action) ;
1182
+ }
1183
+
1184
+ // otherwise, try to execute action direction on target or send down
1185
+ // responder chain.
1186
+ } else {
1187
+ SC.RootResponder.responder.sendAction(callback.action, callback.target, callback.source, callback.source.get("pane"), null, callback.source);
1188
+ }
1189
+ }
1190
+ }
1191
+
1192
+ });