sproutcore 0.9.4 → 0.9.5

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Files changed (56) hide show
  1. data/History.txt +70 -2
  2. data/Manifest.txt +3 -15
  3. data/config/hoe.rb +1 -1
  4. data/frameworks/sproutcore/animation/animation.js +411 -0
  5. data/frameworks/sproutcore/controllers/array.js +68 -21
  6. data/frameworks/sproutcore/controllers/object.js +21 -2
  7. data/frameworks/sproutcore/drag/drag.js +13 -4
  8. data/frameworks/sproutcore/drag/drop_target.js +26 -19
  9. data/frameworks/sproutcore/english.lproj/core.css +4 -0
  10. data/frameworks/sproutcore/english.lproj/strings.js +5 -0
  11. data/frameworks/sproutcore/english.lproj/theme.css +5 -0
  12. data/frameworks/sproutcore/foundation/application.js +1 -2
  13. data/frameworks/sproutcore/foundation/set.js +31 -12
  14. data/frameworks/sproutcore/foundation/sorted_set.js +590 -0
  15. data/frameworks/sproutcore/foundation/string.js +43 -9
  16. data/frameworks/sproutcore/globals/window.js +34 -9
  17. data/frameworks/sproutcore/lib/button_views.rb +1 -0
  18. data/frameworks/sproutcore/lib/collection_view.rb +1 -0
  19. data/frameworks/sproutcore/lib/core_views.rb +3 -0
  20. data/frameworks/sproutcore/lib/index.rhtml +1 -1
  21. data/frameworks/sproutcore/mixins/collection_view_delegate.js +201 -0
  22. data/frameworks/sproutcore/mixins/observable.js +2 -7
  23. data/frameworks/sproutcore/models/record.js +1 -1
  24. data/frameworks/sproutcore/models/store.js +81 -28
  25. data/frameworks/sproutcore/tests/views/view/clippingFrame.rhtml +9 -6
  26. data/frameworks/sproutcore/views/collection/collection.js +649 -211
  27. data/frameworks/sproutcore/views/collection/grid.js +62 -26
  28. data/frameworks/sproutcore/views/collection/list.js +57 -21
  29. data/frameworks/sproutcore/views/collection/source_list.js +61 -13
  30. data/frameworks/sproutcore/views/image.js +7 -0
  31. data/frameworks/sproutcore/views/inline_text_field.js +4 -5
  32. data/frameworks/sproutcore/views/slider.js +2 -0
  33. data/frameworks/sproutcore/views/view.js +2 -2
  34. data/lib/sproutcore/build_tools/html_builder.rb +4 -6
  35. data/lib/sproutcore/build_tools/resource_builder.rb +32 -20
  36. data/lib/sproutcore/bundle.rb +130 -32
  37. data/lib/sproutcore/bundle_manifest.rb +24 -21
  38. data/lib/sproutcore/helpers/static_helper.rb +22 -9
  39. data/lib/sproutcore/merb/bundle_controller.rb +4 -3
  40. data/lib/sproutcore/version.rb +1 -1
  41. metadata +14 -17
  42. data/clients/view_builder/builders/builder.js +0 -339
  43. data/clients/view_builder/builders/button.js +0 -81
  44. data/clients/view_builder/controllers/document.js +0 -21
  45. data/clients/view_builder/core.js +0 -19
  46. data/clients/view_builder/english.lproj/body.css +0 -77
  47. data/clients/view_builder/english.lproj/body.rhtml +0 -39
  48. data/clients/view_builder/english.lproj/controls.css +0 -0
  49. data/clients/view_builder/english.lproj/strings.js +0 -14
  50. data/clients/view_builder/main.js +0 -38
  51. data/clients/view_builder/mixins/design_mode.js +0 -92
  52. data/clients/view_builder/tests/controllers/document.rhtml +0 -20
  53. data/clients/view_builder/tests/views/builder.rhtml +0 -20
  54. data/clients/view_builder/tests/views/palette.rhtml +0 -21
  55. data/clients/view_builder/views/builder.js +0 -26
  56. data/clients/view_builder/views/palette.js +0 -30
data/History.txt CHANGED
@@ -1,5 +1,73 @@
1
1
  == SVN HEAD
2
2
 
3
+ == SproutCore 0.9.5
4
+
5
+ * Build Tools will now remove any loc strings from the strings.js file beginning with "@@" for the key name when building the JS file to send to the client. This allows you to include strings in the strings.js file that you only want to use for server-side localization.
6
+
7
+ * Build Tools now support the "loc()" ruby helper, which will include a server-side loc string pulled from the strings.js file for the current bundle.
8
+
9
+ * Collection View now supports selectOnMouseDown which can be turned off to provide better drag and drop behavior on SourceList. SC.SourceListView now turns this off by default.
10
+
11
+ * Requesting a resource that should be available in production mode while
12
+ running your server in dev mode will now work. Bundles now build one manifest per language/build_mode combination.
13
+
14
+ * Build tools now automatically set String.preferredLanguage to the current
15
+ build language. This will ensure we start using the current strings when you
16
+ load the loc'd interface.
17
+
18
+ * Build tools no longer automatically merge .html files into the bundle.
19
+ Instead they are treated like static resources. If you want to have your html merged into the index, name it .rhtml or .html.erb
20
+
21
+ * Initial changes to SampleControls to add a form-view demo. None of the controls are wired up yet.
22
+
23
+ * Added mongrel as a required dependency of SproutCore. If you have something
24
+ like thin installed this is technically not required, but several people were
25
+ experiencing trouble installing the gem.
26
+
27
+ * Lots of Safari-specific features for Photos just to demo some of its capabilities. Client-side storage support is also provided but currently does not save changes you make.
28
+
29
+ * SC.CollectionView now supports selectAll (Ctrl+A)
30
+
31
+ * SC.CollectionView now supports the delete key to remove items. Also added delegate methods to the collection view delegate to give you control over how deletions happen.
32
+
33
+ * SC.window can now properly capture the backspace key in Firefox. To
34
+ activate this feature you must declare SC.CAPTURE_BACKSPACE_KEY = YES in your
35
+ core.js file. Capturing the backspace key will prevent the browser from going to previous page when the user hits backspace, which can lead to data loss. To capture this key, SC.window will directly set the document.onkeypress handler.
36
+
37
+ * SC.GridView now supports dropping ON items.
38
+
39
+ * SC.ListView now supports dropping ON items.
40
+
41
+ * Removed the try/catch() that was placed around property notifiers. This is not only faster but it will make it easier to debug these exceptions in Firebug and IE.
42
+
43
+ * [FIX] SC.InlineTextFieldView was using the _frame property even though that
44
+ is used by a parent class. Changed to _optframe
45
+
46
+ * Improved some documentation here and there.
47
+
48
+ * [FIX] SC.View will recache its frames when isVisibleInWindow changes. This will help to ensure we always have the correct dimensions when bringing views on and offscreen. -- All unit tests now pass again.
49
+
50
+ * Improves Photos sample to include support for adding/deleting albums and drag and drop into albums.
51
+
52
+ * Collection View now supports dropping items ON item views as well as between
53
+ them.
54
+
55
+ * Collection Views now support a delegate object that can be used to control
56
+ drag and drop and selection behavior. See mixins/collection_view_delegate.js
57
+ for a complete description of the new methods.
58
+
59
+ * SC.ArrayController now supports the useControllersForContent property. If
60
+ set to YES, then getting an objectAt() will return a controller for the value
61
+ instead of the value itself. This is useful for those times you are using an
62
+ array controller to manage a set of objects you want to control. Previously
63
+ this feature was always used by array controllers and could not be disabled.
64
+ This is now off by default.
65
+
66
+ * [FIX] SC.ArrayController and SC.ObjectController now will properly observe
67
+ their own content, even when the content is set on init.
68
+
69
+ == SproutCore 0.9.4
70
+
3
71
  * [FIX] Build system now generates index.html files for client bundles, even
4
72
  if they do not include .rhtml resources.
5
73
 
@@ -19,6 +87,8 @@ notification system.
19
87
  * [FIX] The build system now ignored any rhtml files that does not appear in
20
88
  an lproj directory since this is where templates are stored.
21
89
 
90
+ == SproutCore 0.9.3
91
+
22
92
  * Basic changes to get IE working. All non-view tests now pass and the doc app and test runner both load and run in IE7. Lots of visual fixes are still required for the sc-theme as well as IE-specific perf optimization and bug fixes.
23
93
 
24
94
  * [BUG] Default template for both client and template included a stray comma in their core.js file that breaks IE and Safari 2. This is fixed in the templates and in the clients included with the framework, though you will need to make this change manually in your own apps.
@@ -46,8 +116,6 @@ will need to implement the InlineEditorDelegate (see documentation).
46
116
 
47
117
  * Inline editor now displays with a fixed width and grows downward as you type instead of stretching out to the end.
48
118
 
49
- --
50
-
51
119
  * Added hello world sample app.
52
120
 
53
121
  * Updated contacts sample app. It is much nicer now.
data/Manifest.txt CHANGED
@@ -39,24 +39,10 @@ clients/sc_test_runner/main.js
39
39
  clients/sc_test_runner/models/test.js
40
40
  clients/sc_test_runner/views/runner_frame.js
41
41
  clients/sc_test_runner/views/test_label.js
42
- clients/view_builder/builders/builder.js
43
- clients/view_builder/builders/button.js
44
- clients/view_builder/controllers/document.js
45
- clients/view_builder/core.js
46
- clients/view_builder/english.lproj/body.css
47
- clients/view_builder/english.lproj/body.rhtml
48
- clients/view_builder/english.lproj/controls.css
49
- clients/view_builder/english.lproj/strings.js
50
- clients/view_builder/main.js
51
- clients/view_builder/mixins/design_mode.js
52
- clients/view_builder/tests/controllers/document.rhtml
53
- clients/view_builder/tests/views/builder.rhtml
54
- clients/view_builder/tests/views/palette.rhtml
55
- clients/view_builder/views/builder.js
56
- clients/view_builder/views/palette.js
57
42
  config/hoe.rb
58
43
  config/requirements.rb
59
44
  frameworks/prototype/prototype.js
45
+ frameworks/sproutcore/animation/animation.js
60
46
  frameworks/sproutcore/controllers/array.js
61
47
  frameworks/sproutcore/controllers/collection.js
62
48
  frameworks/sproutcore/controllers/controller.js
@@ -112,6 +98,7 @@ frameworks/sproutcore/foundation/routes.js
112
98
  frameworks/sproutcore/foundation/run_loop.js
113
99
  frameworks/sproutcore/foundation/server.js
114
100
  frameworks/sproutcore/foundation/set.js
101
+ frameworks/sproutcore/foundation/sorted_set.js
115
102
  frameworks/sproutcore/foundation/string.js
116
103
  frameworks/sproutcore/foundation/timer.js
117
104
  frameworks/sproutcore/foundation/undo_manager.js
@@ -127,6 +114,7 @@ frameworks/sproutcore/lib/form_views.rb
127
114
  frameworks/sproutcore/lib/index.rhtml
128
115
  frameworks/sproutcore/lib/menu_views.rb
129
116
  frameworks/sproutcore/mixins/array.js
117
+ frameworks/sproutcore/mixins/collection_view_delegate.js
130
118
  frameworks/sproutcore/mixins/control.js
131
119
  frameworks/sproutcore/mixins/delegate_support.js
132
120
  frameworks/sproutcore/mixins/editable.js
data/config/hoe.rb CHANGED
@@ -60,7 +60,7 @@ hoe = Hoe.new(GEM_NAME, VERS) do |p|
60
60
 
61
61
  # == Optional
62
62
  p.changes = p.paragraphs_of("History.txt", 0..1).join("\n\n")
63
- p.extra_deps = [['activesupport', '>= 2.0.2'], ['merb-core', '>= 0.9.1'], ['erubis'], ['rubigen'], ]
63
+ p.extra_deps = [['activesupport', '>= 2.0.2'], ['merb-core', '>= 0.9.1'], ['erubis'], ['rubigen'], ['mongrel']]
64
64
 
65
65
  #p.spec_extras = {} # A hash of extra values to set in the gemspec.
66
66
 
@@ -0,0 +1,411 @@
1
+ // ========================================================================
2
+ // SproutCore
3
+ // copyright 2006-2008 Sprout Systems, Inc.
4
+ // ========================================================================
5
+
6
+ require('Core') ;
7
+ require('foundation/timer') ;
8
+
9
+ /**
10
+ @class
11
+
12
+ An animator is a special timer that will transition its value property from
13
+ 0 to 1 according to a transform function you define. You can also specify
14
+ one or more "subjects" that will be invoked whenever the animation value
15
+ changes, which can apply the animation to any target you like.
16
+
17
+ This class and its related classes are based on Bernie's Better Animator
18
+ class.
19
+
20
+ Use Cases:
21
+
22
+ 1. I just want to transition from x=0 -> x=20.
23
+ v.transitionTo('styleLeft', 20) ;
24
+ -> creates an animation for styleLeft. If you add a new animation for
25
+ the same effect, it will cancel the old one automatically.
26
+
27
+ 2. I want to have an 'animation behavior' attached to some property.
28
+ whenever I change it, it should automatically transition the property
29
+ instead of just updating it. i.e. a "Tracker".
30
+
31
+ -> I may want the tracker to update several things at once. But that
32
+ could be done through changing one property which will in turn
33
+ update everything else. Better idea.
34
+
35
+ Tracker simply stores some animation properties and calls transitionTo
36
+ whenever your target value changes.
37
+
38
+ 3. I want to have some property animating on its own. For example a
39
+ throbbing button
40
+
41
+ a = v.addAnimation('opacity', {
42
+ repeatCount: ,
43
+ autoreverses: YES,
44
+ end: 1.0,
45
+ start: 0.0,
46
+ property: 'opacity'
47
+ }) ;
48
+
49
+ a.set('isPaused', YES) ;
50
+ v.removeAnimation('opacity');
51
+
52
+ --
53
+ We will need an animation builder. It would be nice if I could have a
54
+ complete timeline for an animation setup and you just tell it to run. Set
55
+ the timecode to anytime that you want, tell it to start or stop.
56
+
57
+ @extends SC.Timer
58
+ @author Charles Jolley
59
+ @since SproutCore 1.0
60
+ */
61
+ SC.Animation = SC.Timer.extend(
62
+ /** @scope SC.Animation.prototype */ {
63
+
64
+ /**
65
+ The target frame rate. This is used to determine the interval of the
66
+ timer.
67
+
68
+ @type {Number}
69
+ @field
70
+ */
71
+ frameRate: 60,
72
+
73
+ /**
74
+ The interval between frames. Calculated automatically from the frameRate.
75
+ This property is read only.
76
+
77
+ @type {Number}
78
+ @field
79
+ */
80
+ interval: function() {
81
+ return 1000 / this.get('frameRate') ;
82
+ }.property('frameRate'),
83
+
84
+ /**
85
+ The total amount of time in msec you want to take for the animation to
86
+ go from 0-1.
87
+ */
88
+ duration: 0,
89
+
90
+ /**
91
+ The speed at which the timecode for the animation will progress. 1.0
92
+ means it will progress in real time, 2.0 means twice as fast, etc.
93
+ */
94
+ speed: 1.0,
95
+
96
+ /**
97
+ The total number of times you want the animation to repeat.
98
+
99
+ This can be any number, including partial numbers. If you set this
100
+ value you must not set repeatDuration as well. This will be ignored
101
+ if the value is 0, which is the default.
102
+
103
+ If you set this property to -1, then the animation will repeat
104
+ indefinitely.
105
+
106
+ Setting this property will update the targetTimecode.
107
+
108
+ @type {Number}
109
+ @field
110
+ */
111
+ repeatCount: 0,
112
+
113
+ /**
114
+ The total amount of time the animation should run, repeating itself, in
115
+ msec.
116
+
117
+ If you set this value you must not set repeatCount as well. This will
118
+ be ignored if the value is 0, which is the default.
119
+
120
+ Setting this property will update the targetTimecode.
121
+
122
+ @type {Number}
123
+ @field
124
+ */
125
+ repeatDuration: 0,
126
+
127
+ /**
128
+ If YES, then the animation will automatically reverse itself on each
129
+ repeat.
130
+
131
+ @type {Boolean}
132
+ @field
133
+ */
134
+ autoreverses: NO,
135
+
136
+ /**
137
+ A transition function. This is used to convert the progress into a
138
+ state value. You can supply your own transition function to provide
139
+ varied behaviors such as ease in, ease out, etc.
140
+
141
+ The function must have a signature like:
142
+
143
+ transition: function(value, animator)
144
+
145
+ It must accept a value from 0-1 indicating the current animation progress
146
+ and return a value from 0-1 indication the current transition progress.
147
+
148
+ @type {Function}
149
+ @field
150
+ */
151
+ transition: null,
152
+
153
+ /**
154
+ This is the current timecode for the animation, in msec. You can set
155
+ this to any value that you want and the animation to compute the current
156
+ transition value from it.
157
+
158
+ To move instantly to any part of your animation, you can simply set this
159
+ timecode or use jumpTo().
160
+
161
+ @type {Number}
162
+ @field
163
+ */
164
+ currentTimecode: 0,
165
+
166
+ /**
167
+ This is the target timecode. Whenever the target timecode and the
168
+ current timecode do not match, the animation will animate until it
169
+ reaches the target timecode.
170
+
171
+ To transition the animation to a new state, set the timecode to any
172
+ value that you want.
173
+
174
+ @type {Number}
175
+ */
176
+ targetTimecode: 0,
177
+
178
+ /**
179
+ The current animation progress.
180
+
181
+ This value will loop from 0-1 based on the current timecode and the
182
+ setting of autoreverses. You generally do not want to use this value.
183
+ Instead use the value property to compute the current transition.
184
+
185
+ @type {Number}
186
+ @field
187
+ */
188
+ progress: function() {
189
+
190
+ // current progress is calculated from the currentTimecode by dividing
191
+ // it by the animation duration and autoreverses.
192
+ var currentTimecode = this.get('currentTimecode') ;
193
+ var duration = this.get('duration') ;
194
+ var reverses = this.get('autoreverses') ;
195
+
196
+ // find the progress through the current cycle.
197
+ var cycle = Math.floor(currentTimecode / duration) ;
198
+ var progress = (currentTimecode - (duration * cycle)) / duration;
199
+
200
+ // if we autoreverse and the cycle is odd numbered, invert.
201
+ if (reverses && (cycle % 2) > 0) progress = 1 - progress ;
202
+ return progress ;
203
+ }.property('currentTimecode', 'duration', 'autoreverses'),
204
+
205
+ /**
206
+ The current animation value. Transform functions can observe this
207
+ property and update the target object accordingly.
208
+
209
+ @type {Number}
210
+ @field
211
+ */
212
+ value: function() {
213
+ var value = this.get('progress');
214
+ if (this.transition) value = this.transition(value, this) ;
215
+ return value ;
216
+ }.property('progress'),
217
+
218
+ /**
219
+ The target object of the animation. This is often used by transform
220
+ functions as the target of their change. It is not strictly required.
221
+
222
+ @type {Object}
223
+ @field
224
+ */
225
+ target: null,
226
+
227
+
228
+ /**
229
+ This method must be called once when the animation is created to schedule
230
+ it with the run loop. Once animation has been started, you should can
231
+ pause it to remove it from the runloop temporarily.
232
+
233
+ @returns {void}
234
+ */
235
+ play: function() {
236
+ this.beginPropertyChanges() ;
237
+ if (!this.get('isScheduled')) {
238
+ this.schedule() ;
239
+ this._lastActionTime = SC.runLoop.get('startTime') ;
240
+ }
241
+
242
+ if (this.get('isPaused')) this.set('isPaused', NO) ;
243
+ this.endPropertyChanges() ;
244
+ },
245
+
246
+ /**
247
+ Once an animation has been started, you can pause it anytime with this
248
+ method. Call start() to restart it or set isPaused to NO.
249
+
250
+ @returns {void}
251
+ */
252
+ pause: function() {
253
+ this.set('isPaused', YES) ;
254
+ },
255
+
256
+ /**
257
+ Immediately changes the currentTimecode to reflect the requested amount
258
+ of progress through a single cycle of the animation.
259
+
260
+ @param progress {Number} a progress value from 0 to 1.
261
+ @returns {void}
262
+ */
263
+ jumpTo: function(progress) {
264
+ // get the current progress.
265
+ var cur = this.get('progress') ;
266
+ var diff = progress - cur ;
267
+ var duration = this.get('duration') ;
268
+ diff *= duration ;
269
+
270
+ var timecode = this.get('currentTimecode') ;
271
+ if (diff !== 0) this.set('currentTimecode', timecode + diff) ;
272
+ },
273
+
274
+ /**
275
+ Changes the targetTimecode to reflect the request amount of progress
276
+ through the current cycle of the animation. If the animation is in
277
+ reverse, this could move the timecode in the opposite direction.
278
+
279
+ @param progress {Number} a progress value from 0 to 1.
280
+ @returns {void}
281
+ */
282
+ seekTo: function(progress) {
283
+ // get the current progress.
284
+ var cur = this.get('progress') ;
285
+ var diff = progress - cur ;
286
+ var duration = this.get('duration') ;
287
+ diff *= duration ;
288
+
289
+ var timecode = this.get('currentTimecode') ;
290
+ if (diff !== 0) this.set('targetTimecode', timecode + diff) ;
291
+ },
292
+
293
+ /**
294
+ Changes the currentTimecode and targetTimecode to reflect the requested
295
+ amount of progress through the current cycle of the animation. If the
296
+ animation is in reverse, this could move the timecode in the opposite
297
+ direction.
298
+
299
+ @param fromProgress {Number} a progress value from 0 to 1
300
+ @param toProgress {Number} a progress value from 0 to 1
301
+ @returns {void}
302
+ */
303
+ seekFromTo: function(fromProgress, toProgress) {
304
+ // get the current progress.
305
+ var timecode = this.get('currentTimecode') ;
306
+ var cur = this.get('progress') ;
307
+ var duration = this.get('duration') ;
308
+
309
+ this.beginPropertyChanges() ;
310
+
311
+ var diff = fromProgress - cur ;
312
+ diff *= duration ;
313
+ if (diff !== 0) this.set('currentTimecode', timecode + diff) ;
314
+
315
+ diff = toProgress - cur ;
316
+ diff *= duration ;
317
+ if (diff !== 0) this.set('targetTimecode', timecode + diff) ;
318
+
319
+ this.endPropertyChanges() ;
320
+ },
321
+
322
+ /**
323
+ Changes the targetTimecode to invert the direction of the animation.
324
+ If the progress value is currently headed towards 1.0, it will be instead
325
+ headed to 0.
326
+
327
+ @returns {Number} the new progress
328
+ */
329
+ toggle: function() {
330
+ throw "toggle not yet implemented" ;
331
+ },
332
+
333
+ /**
334
+ The core action executed by the timer.
335
+ */
336
+ performAction: function() {
337
+
338
+ // if timecodes match, then we suspend the animation and return, there
339
+ // is nothing more to do.
340
+ var cur = this.get('currentTimecode') ;
341
+ var target = this.get('targetTimecode') ;
342
+ if (cur == target) {
343
+ this.set('isPaused', YES) ;
344
+ return ;
345
+ }
346
+
347
+ // determine the amount of time that has elapsed since the last time
348
+ // we were called.
349
+ var curTime = SC.runLoop.get('startTime') ;
350
+ var lapsed = (curTime - this._lastActionTime) * this.get('speed') ;
351
+ this._lastActionTime = curTime ;
352
+
353
+ // update the current timecode. Moving in the direction of the target
354
+ // timecode. If timecodes match, there is nothing to do.
355
+ if (target > cur) {
356
+ cur += lapsed ;
357
+ if (cur > target) cur = target ;
358
+ } else {
359
+ cur -= lapsed ;
360
+ if (cur < target) cur = target ;
361
+ }
362
+
363
+ // now set the new timecode, this should trigger other observers to
364
+ // update.
365
+ this.set('currentTimecode', cur) ;
366
+ },
367
+
368
+ // ......................................
369
+ // INTERNAL METHODS
370
+ //
371
+
372
+ /** @private
373
+ Observes changes to repeatCount; updates the targetTimecode.
374
+ */
375
+ _repeatCountObserver: function() {
376
+ var repeatCount = this.get('repeatCount') ;
377
+ var target ;
378
+ if (repeatCount < 0) {
379
+ target = Date.now() * 2 ;
380
+ } else if (repeatCount > 0) {
381
+ target = this.get('duration') * repeatCount ;
382
+ } else return ; // nothing to do.
383
+ this.set('targetTimecode', target) ;
384
+ }.observes('repeatCount'),
385
+
386
+ /** @private
387
+ Observes changes to the repeatDuration; updates the targetTimecode.
388
+ */
389
+ _repeatDurationObserver: function() {
390
+ var dur = this.get('repeatDuration') ;
391
+ if (dur < 0) {
392
+ dur = Date.now() * 2 ;
393
+ } else if (dur == 0) return; // nothing to do
394
+ this.set('targetTimecode', dur) ;
395
+ }.observes('repeatDuration'),
396
+
397
+ init: function() {
398
+ arguments.callee.base.call(this) ;
399
+
400
+ this.targetTimecode = this.get('duration') ;
401
+ this._repeatDurationObserver() ;
402
+ this._repeatCountObserver() ;
403
+ },
404
+
405
+ repeats: YES, // for timer
406
+
407
+ _logValueObserver: function() {
408
+ console.log('value did change to: %@'.fmt(this.get('value')));
409
+ }.observes('value')
410
+
411
+ });