spritesh 1.0.6

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Files changed (4) hide show
  1. checksums.yaml +7 -0
  2. data/bin/spritesh +6 -0
  3. data/bin/spritesh.sh +96 -0
  4. metadata +46 -0
checksums.yaml ADDED
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+ ---
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+ SHA1:
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+ metadata.gz: 6fbc89068155820dac2b8313175be28ba109909b
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+ data.tar.gz: b16862302099cfd7b993846538f821b59d414e47
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+ SHA512:
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+ metadata.gz: 64580beaf1fb74e741a135c478b0c2f1e5a019345315dfbe08a08ba7db9248e48225a7f2727a9fbfba1b403c1d2c39ec439212c9ba87ec1f7594c0735c9ccdab
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+ data.tar.gz: af577cd88ca58d398f9668899b3290d597aafe0d9bf24b97f9c08b4d9fc550b9309ec9d34b09c4c851710400f5789777ef029b22eeaeba3d9cb3a6c44182ca5a
data/bin/spritesh ADDED
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+ #!/usr/bin/env ruby
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+
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+ bin_dir = File.expand_path(File.dirname(__FILE__))
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+ shell_script_path = File.join(bin_dir, "spritesh.sh")
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+
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+ exec("#{shell_script_path} #{ARGV.join(' ')}")
data/bin/spritesh.sh ADDED
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+ #!/bin/bash
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+
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+ PROGNAME=${0##*/}
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+ SRC_FOLDER=.
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+ DEST_FILE=sprite.svg
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+ ID_PREFIX=""
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+ QUIET="0"
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+
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+ usage()
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+ {
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+ cat <<EO
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+ Usage: $PROGNAME [options]
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+ Script to build a SVG sprite from a folder of SVG files.
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+ Options:
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+ EO
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+ cat <<EO | column -s\& -t
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+ -h, --help & Shows this help
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+ -q, --quiet & Disables informative output
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+ -i, --input [dir] & Specifies input dir (current dir by default)
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+ -o, --output [file] & Specifies output file ("./sprite.svg" by default)
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+ -v, --viewbox [str] & Specifies viewBox attribute (parsed by default)
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+ -p, --prefix [str] & Specifies prefix for id attribute (none by default)
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+ EO
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+ }
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+
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+ echo_verbose ()
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+ {
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+ if [ $QUIET == "0" ]; then
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+ echo $1
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+ fi
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+ }
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+
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+ clean ()
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+ {
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+ rm -rf $DEST_FILE
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+ }
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+
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+ main ()
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+ {
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+ for f in $SRC_FOLDER/*.svg; do
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+ if [ -f $f ]; then
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+ NAME=$(basename $f .svg)
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+ VIEWBOX=${VIEWBOX_SIZE:-$(sed -n -E 's/.*viewBox="([^"]+)".*/\1/p' $f)}
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+
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+ echo_verbose "Processing \`$f\` (viewBox \`$VIEWBOX\`)…"
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+ echo "<symbol id='$ID_PREFIX$NAME' viewBox='$VIEWBOX'>$(cat $f)</symbol>" >> $DEST_FILE
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+ fi
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+ done
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+
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+ if [ -f ${DEST_FILE} ]; then
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+ awk 'BEGIN{print "<svg xmlns=\"http://www.w3.org/2000/svg\" style=\"display:none\">"}{print}END{print "</svg>"}' $DEST_FILE > .spritesh && mv .spritesh $DEST_FILE
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+ fi
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+
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+ }
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+
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+ # Grabbing options
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+ while [[ $# > 0 ]]; do
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+ key="$1"
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+ case $key in
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+ -h|--help)
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+ usage
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+ exit 0
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+ ;;
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+ -i|--input)
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+ SRC_FOLDER="$2"
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+ shift
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+ ;;
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+ -o|--output)
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+ DEST_FILE="$2"
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+ shift
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+ ;;
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+ -v|--viewbox)
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+ VIEWBOX_SIZE="$2"
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+ shift
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+ ;;
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+ -p|--prefix)
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+ ID_PREFIX="$2"
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+ shift
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+ ;;
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+ -q|--quiet)
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+ QUIET="1"
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+ ;;
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+ *)
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+ ;;
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+ esac
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+ shift
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+ done
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+
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+ clean
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+ main
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+
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+ if [ -f $DEST_FILE ]; then
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+ echo_verbose "File \`$DEST_FILE\` successfully generated."
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+ else
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+ echo_verbose "Could not generated \`$DEST_FILE\`. Are there any SVG file in \`$SRC_FOLDER\` folder?"
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+ fi
metadata ADDED
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+ --- !ruby/object:Gem::Specification
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+ name: spritesh
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+ version: !ruby/object:Gem::Version
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+ version: 1.0.6
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+ platform: ruby
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+ authors:
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+ - Cade Scroggins
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+ autorequire:
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+ bindir: bin
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+ cert_chain: []
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+ date: 2016-02-17 00:00:00.000000000 Z
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+ dependencies: []
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+ description: A shell script to build an SVG sprite from a folder of SVG files.
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+ email: hello@cadejs.com
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+ executables:
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+ - spritesh
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+ extensions: []
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+ extra_rdoc_files: []
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+ files:
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+ - bin/spritesh
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+ - bin/spritesh.sh
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+ homepage: https://github.com/cadejscroggins/sprite.sh
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+ licenses:
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+ - MIT
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+ metadata: {}
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+ post_install_message:
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+ rdoc_options: []
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+ require_paths:
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+ - lib
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+ required_ruby_version: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ required_rubygems_version: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ requirements: []
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+ rubyforge_project:
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+ rubygems_version: 2.4.5.1
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+ signing_key:
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+ specification_version: 4
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+ summary: Build an SVG sprite from a folder of SVG files.
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+ test_files: []