sprite_animation 0.1.0 → 0.2.0

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data/README.md CHANGED
@@ -1,13 +1,22 @@
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+ # NOT FUNCTIONAL
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+ # WORKING ON IT
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+
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  # SpriteAnimation
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+ > Attention please.<br>
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+ > I'm still working on documenting it.<br>
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+ > There are still no tests whatsoever.<br>
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+ > Any contribution would be extremely appreciated.<br>
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+
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+
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  This gem makes it easy creating animated images in your views given a sprite sheet. Just add it to your project and start animating sprite sheets.
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  SpriteAnimation gem encapsulates all the javascript, jquery and rails logic you need. It was made to be as simple as possible. Try it!
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  ## Usage
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- SpriteAnimation gem extends your view helpers with one more method: `animated_image`.
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+ SpriteAnimation gem extends your view helpers with one more method: `animate_sprite`.
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- `animated_image(image_src, frame_count, params = {})`
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+ `animate_sprite(image_src, frame_count, params = {})`
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  **image_src**
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@@ -20,24 +29,35 @@ String with the number of frames that your sprite sheet has.
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  **params**
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- A hash containing the following optional parameters:
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-
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- *scale*
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+ An optional hash containing the following parameters:
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- Decimal value to resize your frame size. Defaults to 1.
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+ * scale: Decimal value to resize your frame size. Defaults to 1.
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+ * orientation: A symbol containing the orientation of your sprite sheet. <br>Can be: `:vertical` or `:horizontal`.
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+ If it's not given, SpriteAnimation will try to guess it based on the height and width of your sprite sheet.
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- *orientation*
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+ ## Installation
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+ Add this line to your application's Gemfile:
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+ ```ruby
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+ gem 'sprite_animation'
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+ ```
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+
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+ Then run
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+ ```ruby
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+ bundle install
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+ ```
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- A symbol containing the orientation of your sprite sheet. Can be: `:vertical` or `:horizontal`.
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- If it's not given, SpriteAnimation will try to guess it based on the height and width of your sprite sheet.
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+ After that, just add the require statement to your `application.js`
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+ ```ruby
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+ //= require sprite_animation
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+ ```
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  ## Examples
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  Using [slim-template](https://github.com/slim-template/slim)
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  ```
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- = animated_image("sample-sheet.png", "10") # Looks for a sprite sheet located at app/assets/images/ with 10 frames.
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- = animated_image("sample-sheet.png", "10", scale: 0.5) # Same as above, but reducing the frame size to 50% of the original.
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- = animated_image("horizontal-sheet.png", "10", orientation: :horizontal) # Forces the orientation to be horizontal
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- = animated_image("http://www.remotesheet.com/sheet.jpg", "12") # Fetches the sprite sheet at the URL and animates it with 12 frames
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+ = animate_sprite("sample-sheet.png", "10") # Looks for a sprite sheet located at app/assets/images/ with 10 frames.
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+ = animate_sprite("sample-sheet.png", "10", scale: 0.5) # Same as above, but reducing the frame size to 50% of the original.
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+ = animate_sprite("horizontal-sheet.png", "10", orientation: :horizontal) # Forces the orientation to be horizontal
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+ = animate_sprite("http://www.remotesheet.com/sheet.jpg", "12") # Fetches the sprite sheet at the URL and animates it with 12 frames
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  ```
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  ## Dependencies
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  module SpriteAnimation
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  include SpriteAnimationUtil
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+ # Returns an image_tag inside a div, an populates the image
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+ # with data so it can be animated via javascript
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+ # Params:
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+ # +image_src+:: a sprite sheet source, just as you would pass to image_tag
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+ # +frame_count+:: a string representing the number of frames for the sheet
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+ # +params+:: a hash containing two optional parameters for the animation
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+ ##- +scale+:: a decimal number that will multiply the frame size. Default: 1
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+ ##- +orientation+:: a symbol representing the orientation of your sheet.
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+ ## Can be: :vertical or :horizontal. If not given, it will try to guess.
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  def animate_sprite(image_src, frame_count, params = {})
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  scale = params[:scale] || 1
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  require 'fastimage'
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  require 'uri'
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- module SpriteAnimationUtil
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+ module SpriteAnimationUtil #:nodoc: all
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  class ImageSize
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  def self.size(image_src)
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  FastImage.size(parse_image_path(image_src), :raise_on_failure => true)
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  module SpriteAnimation
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- VERSION = "0.1.0"
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+ VERSION = "0.2.0"
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  end
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  require "sprite_animation/version"
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  require "sprite_animation/sprite_animation_helper"
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- module SpriteAnimation
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- class Engine < Rails::Engine
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+ module SpriteAnimation
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+ class Engine < Rails::Engine #:nodoc:
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  end
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- class Railtie < Rails::Railtie
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+ class Railtie < Rails::Railtie #:nodoc:
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  initializer "sprite_animation.initialize_sprite_animation_helper" do |app|
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  ActiveSupport.on_load(:action_view) do
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  include SpriteAnimation
metadata CHANGED
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  --- !ruby/object:Gem::Specification
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  name: sprite_animation
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  version: !ruby/object:Gem::Version
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- version: 0.1.0
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+ version: 0.2.0
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  platform: ruby
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  authors:
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  - DanielsLuz
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  autorequire:
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  bindir: exe
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  cert_chain: []
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- date: 2016-07-13 00:00:00.000000000 Z
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+ date: 2016-07-16 00:00:00.000000000 Z
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  dependencies:
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  - !ruby/object:Gem::Dependency
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  name: bundler
@@ -95,7 +95,6 @@ files:
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  - README.md
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  - Rakefile
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  - app/assets/javascripts/sprite_animation.js
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- - app/assets/javascripts/sprite_animation_main.js
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  - bin/console
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  - bin/setup
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  - lib/sprite_animation.rb
@@ -129,4 +128,3 @@ signing_key:
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  specification_version: 4
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  summary: Simple gem for sprite sheet animation
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  test_files: []
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- has_rdoc:
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- //= require_tree .