sprite_animation 0.1.0 → 0.2.0
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- checksums.yaml +4 -4
- data/README.md +33 -13
- data/lib/sprite_animation/sprite_animation_helper.rb +9 -0
- data/lib/sprite_animation/sprite_animation_util.rb +1 -1
- data/lib/sprite_animation/version.rb +1 -1
- data/lib/sprite_animation.rb +3 -3
- metadata +2 -4
- data/app/assets/javascripts/sprite_animation_main.js +0 -1
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data/README.md
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# NOT FUNCTIONAL
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# WORKING ON IT
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# SpriteAnimation
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> Attention please.<br>
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> I'm still working on documenting it.<br>
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> There are still no tests whatsoever.<br>
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> Any contribution would be extremely appreciated.<br>
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This gem makes it easy creating animated images in your views given a sprite sheet. Just add it to your project and start animating sprite sheets.
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SpriteAnimation gem encapsulates all the javascript, jquery and rails logic you need. It was made to be as simple as possible. Try it!
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## Usage
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SpriteAnimation gem extends your view helpers with one more method: `
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SpriteAnimation gem extends your view helpers with one more method: `animate_sprite`.
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`
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`animate_sprite(image_src, frame_count, params = {})`
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**image_src**
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**params**
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*scale*
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An optional hash containing the following parameters:
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Decimal value to resize your frame size. Defaults to 1.
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* scale: Decimal value to resize your frame size. Defaults to 1.
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* orientation: A symbol containing the orientation of your sprite sheet. <br>Can be: `:vertical` or `:horizontal`.
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If it's not given, SpriteAnimation will try to guess it based on the height and width of your sprite sheet.
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## Installation
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Add this line to your application's Gemfile:
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```ruby
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gem 'sprite_animation'
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```
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Then run
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```ruby
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bundle install
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```
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After that, just add the require statement to your `application.js`
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```ruby
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//= require sprite_animation
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```
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## Examples
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Using [slim-template](https://github.com/slim-template/slim)
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```
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= animate_sprite("sample-sheet.png", "10") # Looks for a sprite sheet located at app/assets/images/ with 10 frames.
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= animate_sprite("sample-sheet.png", "10", scale: 0.5) # Same as above, but reducing the frame size to 50% of the original.
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= animate_sprite("horizontal-sheet.png", "10", orientation: :horizontal) # Forces the orientation to be horizontal
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= animate_sprite("http://www.remotesheet.com/sheet.jpg", "12") # Fetches the sprite sheet at the URL and animates it with 12 frames
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```
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## Dependencies
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module SpriteAnimation
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include SpriteAnimationUtil
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# Returns an image_tag inside a div, an populates the image
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# with data so it can be animated via javascript
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# Params:
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# +image_src+:: a sprite sheet source, just as you would pass to image_tag
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# +frame_count+:: a string representing the number of frames for the sheet
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# +params+:: a hash containing two optional parameters for the animation
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##- +scale+:: a decimal number that will multiply the frame size. Default: 1
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##- +orientation+:: a symbol representing the orientation of your sheet.
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## Can be: :vertical or :horizontal. If not given, it will try to guess.
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def animate_sprite(image_src, frame_count, params = {})
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scale = params[:scale] || 1
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data/lib/sprite_animation.rb
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require "sprite_animation/version"
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require "sprite_animation/sprite_animation_helper"
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module SpriteAnimation
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class Engine < Rails::Engine
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module SpriteAnimation
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class Engine < Rails::Engine #:nodoc:
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end
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class Railtie < Rails::Railtie
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class Railtie < Rails::Railtie #:nodoc:
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initializer "sprite_animation.initialize_sprite_animation_helper" do |app|
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ActiveSupport.on_load(:action_view) do
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include SpriteAnimation
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metadata
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--- !ruby/object:Gem::Specification
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name: sprite_animation
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version: !ruby/object:Gem::Version
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version: 0.
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version: 0.2.0
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platform: ruby
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authors:
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- DanielsLuz
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autorequire:
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bindir: exe
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cert_chain: []
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date: 2016-07-
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date: 2016-07-16 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: bundler
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@@ -95,7 +95,6 @@ files:
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- README.md
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- Rakefile
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- app/assets/javascripts/sprite_animation.js
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- app/assets/javascripts/sprite_animation_main.js
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- bin/console
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- bin/setup
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- lib/sprite_animation.rb
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specification_version: 4
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summary: Simple gem for sprite sheet animation
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test_files: []
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has_rdoc:
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//= require_tree .
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