sprite_animation 0.1.0

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data/.gitignore ADDED
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+ /.bundle/
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+ /.yardoc
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+ /Gemfile.lock
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+ /_yardoc/
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+ /coverage/
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+ /doc/
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+ /pkg/
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+ /spec/reports/
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+ /tmp/
data/.travis.yml ADDED
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+ sudo: false
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+ language: ruby
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+ rvm:
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+ - 2.2.3
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+ before_install: gem install bundler -v 1.12.3
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+ # Contributor Code of Conduct
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+
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+ As contributors and maintainers of this project, and in the interest of
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+ fostering an open and welcoming community, we pledge to respect all people who
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+ contribute through reporting issues, posting feature requests, updating
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+ documentation, submitting pull requests or patches, and other activities.
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+
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+ We are committed to making participation in this project a harassment-free
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+ experience for everyone, regardless of level of experience, gender, gender
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+ identity and expression, sexual orientation, disability, personal appearance,
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+ body size, race, ethnicity, age, religion, or nationality.
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+
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+ Examples of unacceptable behavior by participants include:
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+
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+ * The use of sexualized language or imagery
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+ * Personal attacks
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+ * Trolling or insulting/derogatory comments
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+ * Public or private harassment
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+ * Publishing other's private information, such as physical or electronic
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+ addresses, without explicit permission
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+ * Other unethical or unprofessional conduct
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+
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+ Project maintainers have the right and responsibility to remove, edit, or
24
+ reject comments, commits, code, wiki edits, issues, and other contributions
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+ that are not aligned to this Code of Conduct, or to ban temporarily or
26
+ permanently any contributor for other behaviors that they deem inappropriate,
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+ threatening, offensive, or harmful.
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+
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+ By adopting this Code of Conduct, project maintainers commit themselves to
30
+ fairly and consistently applying these principles to every aspect of managing
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+ this project. Project maintainers who do not follow or enforce the Code of
32
+ Conduct may be permanently removed from the project team.
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+
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+ This code of conduct applies both within project spaces and in public spaces
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+ when an individual is representing the project or its community.
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+
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+ Instances of abusive, harassing, or otherwise unacceptable behavior may be
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+ reported by contacting a project maintainer at danielluz1995@gmail.com. All
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+ complaints will be reviewed and investigated and will result in a response that
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+ is deemed necessary and appropriate to the circumstances. Maintainers are
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+ obligated to maintain confidentiality with regard to the reporter of an
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+ incident.
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+
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+ This Code of Conduct is adapted from the [Contributor Covenant][homepage],
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+ version 1.3.0, available at
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+ [http://contributor-covenant.org/version/1/3/0/][version]
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+
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+ [homepage]: http://contributor-covenant.org
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+ [version]: http://contributor-covenant.org/version/1/3/0/
data/Gemfile ADDED
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+ source 'https://rubygems.org'
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+
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+ # Specify your gem's dependencies in sprite_animation.gemspec
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+ gemspec
data/LICENSE.txt ADDED
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+ The MIT License (MIT)
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+
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+ Copyright (c) 2016 DanielsLuz
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
data/README.md ADDED
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+ # SpriteAnimation
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+
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+ This gem makes it easy creating animated images in your views given a sprite sheet. Just add it to your project and start animating sprite sheets.
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+ SpriteAnimation gem encapsulates all the javascript, jquery and rails logic you need. It was made to be as simple as possible. Try it!
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+
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+ ## Usage
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+
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+ SpriteAnimation gem extends your view helpers with one more method: `animated_image`.
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+
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+ `animated_image(image_src, frame_count, params = {})`
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+
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+ **image_src**
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+
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+ The source of the image, just like in [image_tag helper](http://apidock.com/rails/ActionView/Helpers/AssetTagHelper/image_tag).
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+ Can be a local image or a URL of an image.
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+
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+ **frame_count**
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+
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+ String with the number of frames that your sprite sheet has.
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+
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+ **params**
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+
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+ A hash containing the following optional parameters:
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+
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+ *scale*
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+
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+ Decimal value to resize your frame size. Defaults to 1.
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+
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+ *orientation*
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+
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+ A symbol containing the orientation of your sprite sheet. Can be: `:vertical` or `:horizontal`.
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+ If it's not given, SpriteAnimation will try to guess it based on the height and width of your sprite sheet.
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+
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+ ## Examples
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+ Using [slim-template](https://github.com/slim-template/slim)
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+ ```
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+ = animated_image("sample-sheet.png", "10") # Looks for a sprite sheet located at app/assets/images/ with 10 frames.
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+ = animated_image("sample-sheet.png", "10", scale: 0.5) # Same as above, but reducing the frame size to 50% of the original.
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+ = animated_image("horizontal-sheet.png", "10", orientation: :horizontal) # Forces the orientation to be horizontal
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+ = animated_image("http://www.remotesheet.com/sheet.jpg", "12") # Fetches the sprite sheet at the URL and animates it with 12 frames
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+ ```
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+
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+ ## Dependencies
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+ - [jquery-rails](https://github.com/rails/jquery-rails)
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+ - [fastimage](https://github.com/sdsykes/fastimage)
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+
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+ ## Development
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+
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+ After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake test` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
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+
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+ To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org).
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+
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+ ## Contributing
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+
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+ Bug reports and pull requests are welcome on GitHub at https://github.com/DanielsLuz/sprite_animation. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the [Contributor Covenant](http://contributor-covenant.org) code of conduct.
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+
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+
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+ ## License
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+
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+ The gem is available as open source under the terms of the [MIT License](http://opensource.org/licenses/MIT).
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+
data/Rakefile ADDED
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+ require "bundler/gem_tasks"
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+ require "rake/testtask"
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+
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+ Rake::TestTask.new(:test) do |t|
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+ t.libs << "test"
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+ t.libs << "lib"
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+ t.test_files = FileList['test/**/*_test.rb']
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+ end
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+
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+ task :default => :test
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+ var animate = function(i, img) {
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+ var frameCount = $(img).attr("frameCount");
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+ var frameLength = $(img).attr("frameLength");
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+ var frameSide = $(img).attr("frameSide");
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+ var margin = "margin-" + frameSide;
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+
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+ var cont = 0;
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+ var rollImage = function() {
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+ $(img).css(margin, -1 * (cont*frameLength));
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+ cont++;
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+ if(cont == frameCount){
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+ cont = 0;
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+ }
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+ }
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+ setInterval(rollImage, 80);
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+ }
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+ $(function(){
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+ $("img[class^='animated']").each(animate);
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+ })
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+ //= require_tree .
data/bin/console ADDED
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+ #!/usr/bin/env ruby
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+
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+ require "bundler/setup"
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+ require "sprite_animation"
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+
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+ # You can add fixtures and/or initialization code here to make experimenting
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+ # with your gem easier. You can also use a different console, if you like.
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+
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+ # (If you use this, don't forget to add pry to your Gemfile!)
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+ # require "pry"
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+ # Pry.start
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+
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+ require "irb"
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+ IRB.start
data/bin/setup ADDED
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+ #!/usr/bin/env bash
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+ set -euo pipefail
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+ IFS=$'\n\t'
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+ set -vx
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+
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+ bundle install
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+
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+ # Do any other automated setup that you need to do here
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+ require_relative 'sprite_animation_util'
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+
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+ module SpriteAnimation
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+ include SpriteAnimationUtil
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+
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+ def animate_sprite(image_src, frame_count, params = {})
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+ scale = params[:scale] || 1
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+
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+ img_width, img_height = ImageSize.size(image_src).map { |d| d*scale }
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+
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+ orientation = params[:orientation] ||
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+ guess_orientation(img_width, img_height)
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+
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+ frame =
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+ send(orientation,*[img_width,img_height,frame_count])
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+
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+ image = image_tag(image_url(image_src), class: "animated",
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+ frameCount: frame_count,
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+ frameLength: frame[:length],
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+ frameSide: frame[:margin],
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+ style: frame[:style])
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+
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+ content_tag(:div, image,
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+ style: animated_div_style(frame[:width],frame[:height]))
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+ end
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+
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+ private
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+
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+ def animated_div_style(frame_width, frame_height)
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+ "width: #{frame_width}px;
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+ height: #{frame_height}px;
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+ display: block;
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+ overflow: hidden"
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+ end
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+
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+ def horizontal(img_width, img_height, frame_count)
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+ frame_width = img_width / frame_count.to_i
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+ frame_height = img_height
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+ {
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+ width: frame_width,
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+ height: frame_height,
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+ margin: "left",
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+ length: frame_width,
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+ style: "height: " + img_height.to_s + "px"
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+ }
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+ end
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+
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+ def vertical(img_width, img_height, frame_count)
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+ frame_width = img_width
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+ frame_height = img_height / frame_count.to_i
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+ {
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+ width: frame_width,
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+ height: frame_height,
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+ margin: "top",
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+ length: frame_height,
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+ style: "width: " + img_width.to_s + "px"
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+ }
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+ end
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+
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+ def guess_orientation(img_width, img_height)
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+ img_height > img_width ? :vertical : :horizontal
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+ end
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+ end
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+ require 'fastimage'
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+ require 'uri'
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+
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+ module SpriteAnimationUtil
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+ class ImageSize
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+ def self.size(image_src)
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+ FastImage.size(parse_image_path(image_src), :raise_on_failure => true)
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+ end
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+
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+ private
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+
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+ def self.parse_image_path(image_src)
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+ if uri?(image_src)
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+ image_src
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+ else
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+ ::Rails.root.to_s+"/app/assets/images/#{image_src}"
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+ end
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+ end
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+
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+ def self.uri?(string)
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+ uri = URI.parse(string)
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+ %w( http https ).include?(uri.scheme)
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+ rescue URI::BadURIError
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+ false
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+ rescue URI::InvalidURIError
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+ false
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+ end
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+ end
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+ end
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+ module SpriteAnimation
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+ VERSION = "0.1.0"
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+ end
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+ require "sprite_animation/version"
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+ require "sprite_animation/sprite_animation_helper"
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+
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+ module SpriteAnimation
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+ class Engine < Rails::Engine
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+ end
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+
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+ class Railtie < Rails::Railtie
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+ initializer "sprite_animation.initialize_sprite_animation_helper" do |app|
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+ ActiveSupport.on_load(:action_view) do
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+ include SpriteAnimation
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+ end
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+ end
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+ end
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+ end
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+ # coding: utf-8
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+ lib = File.expand_path('../lib', __FILE__)
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+ $LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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+ require 'sprite_animation/version'
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+
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+ Gem::Specification.new do |spec|
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+ spec.name = "sprite_animation"
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+ spec.homepage = "https://github.com/DanielsLuz/rails-sprite-animation"
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+ spec.version = SpriteAnimation::VERSION
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+ spec.authors = ["DanielsLuz"]
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+ spec.email = ["danielluz1995@gmail.com"]
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+
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+ spec.summary = %q{Simple gem for sprite sheet animation}
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+ spec.description = %q{This gem makes it easy adding an animated image given a sprite sheet}
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+ spec.license = "MIT"
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+
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+ # Prevent pushing this gem to RubyGems.org. To allow pushes either set the 'allowed_push_host'
18
+ # to allow pushing to a single host or delete this section to allow pushing to any host.
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+ if spec.respond_to?(:metadata)
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+ spec.metadata['allowed_push_host'] = "https://rubygems.org"
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+ else
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+ raise "RubyGems 2.0 or newer is required to protect against public gem pushes."
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+ end
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+
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+ spec.files = `git ls-files -z`.split("\x0").reject { |f| f.match(%r{^(test|spec|features)/}) }
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+ spec.bindir = "exe"
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+ spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
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+ spec.require_paths = ["lib"]
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+
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+ spec.add_development_dependency "bundler", "~> 1.12"
31
+ spec.add_development_dependency "rake", "~> 10.0"
32
+ spec.add_development_dependency "minitest", "~> 5.0"
33
+
34
+ spec.add_runtime_dependency "fastimage", "~> 2.0"
35
+ spec.add_runtime_dependency "jquery-rails", "~> 4.0"
36
+ end
metadata ADDED
@@ -0,0 +1,132 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: sprite_animation
3
+ version: !ruby/object:Gem::Version
4
+ version: 0.1.0
5
+ platform: ruby
6
+ authors:
7
+ - DanielsLuz
8
+ autorequire:
9
+ bindir: exe
10
+ cert_chain: []
11
+ date: 2016-07-13 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: bundler
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '1.12'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - "~>"
25
+ - !ruby/object:Gem::Version
26
+ version: '1.12'
27
+ - !ruby/object:Gem::Dependency
28
+ name: rake
29
+ requirement: !ruby/object:Gem::Requirement
30
+ requirements:
31
+ - - "~>"
32
+ - !ruby/object:Gem::Version
33
+ version: '10.0'
34
+ type: :development
35
+ prerelease: false
36
+ version_requirements: !ruby/object:Gem::Requirement
37
+ requirements:
38
+ - - "~>"
39
+ - !ruby/object:Gem::Version
40
+ version: '10.0'
41
+ - !ruby/object:Gem::Dependency
42
+ name: minitest
43
+ requirement: !ruby/object:Gem::Requirement
44
+ requirements:
45
+ - - "~>"
46
+ - !ruby/object:Gem::Version
47
+ version: '5.0'
48
+ type: :development
49
+ prerelease: false
50
+ version_requirements: !ruby/object:Gem::Requirement
51
+ requirements:
52
+ - - "~>"
53
+ - !ruby/object:Gem::Version
54
+ version: '5.0'
55
+ - !ruby/object:Gem::Dependency
56
+ name: fastimage
57
+ requirement: !ruby/object:Gem::Requirement
58
+ requirements:
59
+ - - "~>"
60
+ - !ruby/object:Gem::Version
61
+ version: '2.0'
62
+ type: :runtime
63
+ prerelease: false
64
+ version_requirements: !ruby/object:Gem::Requirement
65
+ requirements:
66
+ - - "~>"
67
+ - !ruby/object:Gem::Version
68
+ version: '2.0'
69
+ - !ruby/object:Gem::Dependency
70
+ name: jquery-rails
71
+ requirement: !ruby/object:Gem::Requirement
72
+ requirements:
73
+ - - "~>"
74
+ - !ruby/object:Gem::Version
75
+ version: '4.0'
76
+ type: :runtime
77
+ prerelease: false
78
+ version_requirements: !ruby/object:Gem::Requirement
79
+ requirements:
80
+ - - "~>"
81
+ - !ruby/object:Gem::Version
82
+ version: '4.0'
83
+ description: This gem makes it easy adding an animated image given a sprite sheet
84
+ email:
85
+ - danielluz1995@gmail.com
86
+ executables: []
87
+ extensions: []
88
+ extra_rdoc_files: []
89
+ files:
90
+ - ".gitignore"
91
+ - ".travis.yml"
92
+ - CODE_OF_CONDUCT.md
93
+ - Gemfile
94
+ - LICENSE.txt
95
+ - README.md
96
+ - Rakefile
97
+ - app/assets/javascripts/sprite_animation.js
98
+ - app/assets/javascripts/sprite_animation_main.js
99
+ - bin/console
100
+ - bin/setup
101
+ - lib/sprite_animation.rb
102
+ - lib/sprite_animation/sprite_animation_helper.rb
103
+ - lib/sprite_animation/sprite_animation_util.rb
104
+ - lib/sprite_animation/version.rb
105
+ - sprite_animation.gemspec
106
+ homepage: https://github.com/DanielsLuz/rails-sprite-animation
107
+ licenses:
108
+ - MIT
109
+ metadata:
110
+ allowed_push_host: https://rubygems.org
111
+ post_install_message:
112
+ rdoc_options: []
113
+ require_paths:
114
+ - lib
115
+ required_ruby_version: !ruby/object:Gem::Requirement
116
+ requirements:
117
+ - - ">="
118
+ - !ruby/object:Gem::Version
119
+ version: '0'
120
+ required_rubygems_version: !ruby/object:Gem::Requirement
121
+ requirements:
122
+ - - ">="
123
+ - !ruby/object:Gem::Version
124
+ version: '0'
125
+ requirements: []
126
+ rubyforge_project:
127
+ rubygems_version: 2.4.8
128
+ signing_key:
129
+ specification_version: 4
130
+ summary: Simple gem for sprite sheet animation
131
+ test_files: []
132
+ has_rdoc: