sprite_animation 0.1.0
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- checksums.yaml +7 -0
- data/.gitignore +9 -0
- data/.travis.yml +5 -0
- data/CODE_OF_CONDUCT.md +49 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +21 -0
- data/README.md +61 -0
- data/Rakefile +10 -0
- data/app/assets/javascripts/sprite_animation.js +19 -0
- data/app/assets/javascripts/sprite_animation_main.js +1 -0
- data/bin/console +14 -0
- data/bin/setup +8 -0
- data/lib/sprite_animation/sprite_animation_helper.rb +63 -0
- data/lib/sprite_animation/sprite_animation_util.rb +29 -0
- data/lib/sprite_animation/version.rb +3 -0
- data/lib/sprite_animation.rb +15 -0
- data/sprite_animation.gemspec +36 -0
- metadata +132 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: ea44cd766b7d903541704b202bc2f2d5c97beb7c
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data.tar.gz: d35e6fed5b7fdc76bec6edf7a18743855d877e5c
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SHA512:
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metadata.gz: 5547272430b723fa94a328a99c4dfb755938d7fec43b29961b85ccfb62b86a9eb3441ac5d169faa57a42aac06b517e319bad79487e101682657b844eaee4d057
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data.tar.gz: 3974c38865836b011d25f43e2714ac2c21b1cdf98031f336c0ab64b8ced2df95b7c59ebdac2e989c707bf9e0ef52734dbe0dbdeb6afac8cfa82ed5b87ce010fc
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data/.gitignore
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data/.travis.yml
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data/CODE_OF_CONDUCT.md
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# Contributor Code of Conduct
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As contributors and maintainers of this project, and in the interest of
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fostering an open and welcoming community, we pledge to respect all people who
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contribute through reporting issues, posting feature requests, updating
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documentation, submitting pull requests or patches, and other activities.
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We are committed to making participation in this project a harassment-free
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experience for everyone, regardless of level of experience, gender, gender
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identity and expression, sexual orientation, disability, personal appearance,
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body size, race, ethnicity, age, religion, or nationality.
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Examples of unacceptable behavior by participants include:
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* The use of sexualized language or imagery
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* Personal attacks
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* Trolling or insulting/derogatory comments
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* Public or private harassment
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* Publishing other's private information, such as physical or electronic
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addresses, without explicit permission
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* Other unethical or unprofessional conduct
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Project maintainers have the right and responsibility to remove, edit, or
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reject comments, commits, code, wiki edits, issues, and other contributions
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that are not aligned to this Code of Conduct, or to ban temporarily or
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permanently any contributor for other behaviors that they deem inappropriate,
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threatening, offensive, or harmful.
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By adopting this Code of Conduct, project maintainers commit themselves to
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fairly and consistently applying these principles to every aspect of managing
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this project. Project maintainers who do not follow or enforce the Code of
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Conduct may be permanently removed from the project team.
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This code of conduct applies both within project spaces and in public spaces
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when an individual is representing the project or its community.
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Instances of abusive, harassing, or otherwise unacceptable behavior may be
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reported by contacting a project maintainer at danielluz1995@gmail.com. All
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complaints will be reviewed and investigated and will result in a response that
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is deemed necessary and appropriate to the circumstances. Maintainers are
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obligated to maintain confidentiality with regard to the reporter of an
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incident.
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This Code of Conduct is adapted from the [Contributor Covenant][homepage],
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version 1.3.0, available at
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[http://contributor-covenant.org/version/1/3/0/][version]
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[homepage]: http://contributor-covenant.org
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[version]: http://contributor-covenant.org/version/1/3/0/
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data/Gemfile
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data/LICENSE.txt
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The MIT License (MIT)
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Copyright (c) 2016 DanielsLuz
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README.md
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# SpriteAnimation
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This gem makes it easy creating animated images in your views given a sprite sheet. Just add it to your project and start animating sprite sheets.
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SpriteAnimation gem encapsulates all the javascript, jquery and rails logic you need. It was made to be as simple as possible. Try it!
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## Usage
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SpriteAnimation gem extends your view helpers with one more method: `animated_image`.
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`animated_image(image_src, frame_count, params = {})`
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**image_src**
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The source of the image, just like in [image_tag helper](http://apidock.com/rails/ActionView/Helpers/AssetTagHelper/image_tag).
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Can be a local image or a URL of an image.
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**frame_count**
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String with the number of frames that your sprite sheet has.
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**params**
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A hash containing the following optional parameters:
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*scale*
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Decimal value to resize your frame size. Defaults to 1.
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*orientation*
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A symbol containing the orientation of your sprite sheet. Can be: `:vertical` or `:horizontal`.
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If it's not given, SpriteAnimation will try to guess it based on the height and width of your sprite sheet.
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## Examples
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Using [slim-template](https://github.com/slim-template/slim)
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```
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= animated_image("sample-sheet.png", "10") # Looks for a sprite sheet located at app/assets/images/ with 10 frames.
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= animated_image("sample-sheet.png", "10", scale: 0.5) # Same as above, but reducing the frame size to 50% of the original.
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= animated_image("horizontal-sheet.png", "10", orientation: :horizontal) # Forces the orientation to be horizontal
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= animated_image("http://www.remotesheet.com/sheet.jpg", "12") # Fetches the sprite sheet at the URL and animates it with 12 frames
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```
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## Dependencies
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- [jquery-rails](https://github.com/rails/jquery-rails)
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- [fastimage](https://github.com/sdsykes/fastimage)
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## Development
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After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake test` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
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To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org).
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## Contributing
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Bug reports and pull requests are welcome on GitHub at https://github.com/DanielsLuz/sprite_animation. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the [Contributor Covenant](http://contributor-covenant.org) code of conduct.
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## License
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The gem is available as open source under the terms of the [MIT License](http://opensource.org/licenses/MIT).
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data/Rakefile
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var animate = function(i, img) {
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var frameCount = $(img).attr("frameCount");
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var frameLength = $(img).attr("frameLength");
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var frameSide = $(img).attr("frameSide");
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var margin = "margin-" + frameSide;
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var cont = 0;
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var rollImage = function() {
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$(img).css(margin, -1 * (cont*frameLength));
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cont++;
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if(cont == frameCount){
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cont = 0;
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}
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}
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setInterval(rollImage, 80);
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}
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$(function(){
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$("img[class^='animated']").each(animate);
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})
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//= require_tree .
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data/bin/console
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#!/usr/bin/env ruby
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require "bundler/setup"
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require "sprite_animation"
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# You can add fixtures and/or initialization code here to make experimenting
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# with your gem easier. You can also use a different console, if you like.
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# (If you use this, don't forget to add pry to your Gemfile!)
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# require "pry"
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# Pry.start
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require "irb"
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IRB.start
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data/bin/setup
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require_relative 'sprite_animation_util'
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module SpriteAnimation
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include SpriteAnimationUtil
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def animate_sprite(image_src, frame_count, params = {})
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scale = params[:scale] || 1
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img_width, img_height = ImageSize.size(image_src).map { |d| d*scale }
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orientation = params[:orientation] ||
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guess_orientation(img_width, img_height)
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frame =
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send(orientation,*[img_width,img_height,frame_count])
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image = image_tag(image_url(image_src), class: "animated",
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frameCount: frame_count,
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frameLength: frame[:length],
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frameSide: frame[:margin],
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style: frame[:style])
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content_tag(:div, image,
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style: animated_div_style(frame[:width],frame[:height]))
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end
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private
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def animated_div_style(frame_width, frame_height)
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"width: #{frame_width}px;
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height: #{frame_height}px;
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display: block;
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overflow: hidden"
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end
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def horizontal(img_width, img_height, frame_count)
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frame_width = img_width / frame_count.to_i
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frame_height = img_height
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{
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width: frame_width,
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height: frame_height,
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margin: "left",
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length: frame_width,
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style: "height: " + img_height.to_s + "px"
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}
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end
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def vertical(img_width, img_height, frame_count)
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frame_width = img_width
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frame_height = img_height / frame_count.to_i
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{
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width: frame_width,
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height: frame_height,
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margin: "top",
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length: frame_height,
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style: "width: " + img_width.to_s + "px"
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}
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end
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def guess_orientation(img_width, img_height)
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img_height > img_width ? :vertical : :horizontal
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end
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end
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require 'fastimage'
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require 'uri'
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module SpriteAnimationUtil
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class ImageSize
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def self.size(image_src)
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FastImage.size(parse_image_path(image_src), :raise_on_failure => true)
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end
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private
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def self.parse_image_path(image_src)
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if uri?(image_src)
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image_src
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else
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::Rails.root.to_s+"/app/assets/images/#{image_src}"
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end
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end
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def self.uri?(string)
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uri = URI.parse(string)
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%w( http https ).include?(uri.scheme)
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rescue URI::BadURIError
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false
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rescue URI::InvalidURIError
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false
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end
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end
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end
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require "sprite_animation/version"
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require "sprite_animation/sprite_animation_helper"
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module SpriteAnimation
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class Engine < Rails::Engine
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end
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class Railtie < Rails::Railtie
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initializer "sprite_animation.initialize_sprite_animation_helper" do |app|
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ActiveSupport.on_load(:action_view) do
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include SpriteAnimation
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end
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end
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end
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end
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# coding: utf-8
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lib = File.expand_path('../lib', __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require 'sprite_animation/version'
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Gem::Specification.new do |spec|
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spec.name = "sprite_animation"
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spec.homepage = "https://github.com/DanielsLuz/rails-sprite-animation"
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spec.version = SpriteAnimation::VERSION
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spec.authors = ["DanielsLuz"]
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spec.email = ["danielluz1995@gmail.com"]
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spec.summary = %q{Simple gem for sprite sheet animation}
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spec.description = %q{This gem makes it easy adding an animated image given a sprite sheet}
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spec.license = "MIT"
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# Prevent pushing this gem to RubyGems.org. To allow pushes either set the 'allowed_push_host'
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# to allow pushing to a single host or delete this section to allow pushing to any host.
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if spec.respond_to?(:metadata)
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spec.metadata['allowed_push_host'] = "https://rubygems.org"
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else
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raise "RubyGems 2.0 or newer is required to protect against public gem pushes."
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end
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spec.files = `git ls-files -z`.split("\x0").reject { |f| f.match(%r{^(test|spec|features)/}) }
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spec.bindir = "exe"
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spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
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spec.require_paths = ["lib"]
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spec.add_development_dependency "bundler", "~> 1.12"
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spec.add_development_dependency "rake", "~> 10.0"
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spec.add_development_dependency "minitest", "~> 5.0"
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spec.add_runtime_dependency "fastimage", "~> 2.0"
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spec.add_runtime_dependency "jquery-rails", "~> 4.0"
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end
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metadata
ADDED
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1
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--- !ruby/object:Gem::Specification
|
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name: sprite_animation
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version: !ruby/object:Gem::Version
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version: 0.1.0
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platform: ruby
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authors:
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- DanielsLuz
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autorequire:
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bindir: exe
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cert_chain: []
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date: 2016-07-13 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: bundler
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requirement: !ruby/object:Gem::Requirement
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requirements:
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|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '1.12'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - "~>"
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '1.12'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: rake
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - "~>"
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '10.0'
|
34
|
+
type: :development
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - "~>"
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '10.0'
|
41
|
+
- !ruby/object:Gem::Dependency
|
42
|
+
name: minitest
|
43
|
+
requirement: !ruby/object:Gem::Requirement
|
44
|
+
requirements:
|
45
|
+
- - "~>"
|
46
|
+
- !ruby/object:Gem::Version
|
47
|
+
version: '5.0'
|
48
|
+
type: :development
|
49
|
+
prerelease: false
|
50
|
+
version_requirements: !ruby/object:Gem::Requirement
|
51
|
+
requirements:
|
52
|
+
- - "~>"
|
53
|
+
- !ruby/object:Gem::Version
|
54
|
+
version: '5.0'
|
55
|
+
- !ruby/object:Gem::Dependency
|
56
|
+
name: fastimage
|
57
|
+
requirement: !ruby/object:Gem::Requirement
|
58
|
+
requirements:
|
59
|
+
- - "~>"
|
60
|
+
- !ruby/object:Gem::Version
|
61
|
+
version: '2.0'
|
62
|
+
type: :runtime
|
63
|
+
prerelease: false
|
64
|
+
version_requirements: !ruby/object:Gem::Requirement
|
65
|
+
requirements:
|
66
|
+
- - "~>"
|
67
|
+
- !ruby/object:Gem::Version
|
68
|
+
version: '2.0'
|
69
|
+
- !ruby/object:Gem::Dependency
|
70
|
+
name: jquery-rails
|
71
|
+
requirement: !ruby/object:Gem::Requirement
|
72
|
+
requirements:
|
73
|
+
- - "~>"
|
74
|
+
- !ruby/object:Gem::Version
|
75
|
+
version: '4.0'
|
76
|
+
type: :runtime
|
77
|
+
prerelease: false
|
78
|
+
version_requirements: !ruby/object:Gem::Requirement
|
79
|
+
requirements:
|
80
|
+
- - "~>"
|
81
|
+
- !ruby/object:Gem::Version
|
82
|
+
version: '4.0'
|
83
|
+
description: This gem makes it easy adding an animated image given a sprite sheet
|
84
|
+
email:
|
85
|
+
- danielluz1995@gmail.com
|
86
|
+
executables: []
|
87
|
+
extensions: []
|
88
|
+
extra_rdoc_files: []
|
89
|
+
files:
|
90
|
+
- ".gitignore"
|
91
|
+
- ".travis.yml"
|
92
|
+
- CODE_OF_CONDUCT.md
|
93
|
+
- Gemfile
|
94
|
+
- LICENSE.txt
|
95
|
+
- README.md
|
96
|
+
- Rakefile
|
97
|
+
- app/assets/javascripts/sprite_animation.js
|
98
|
+
- app/assets/javascripts/sprite_animation_main.js
|
99
|
+
- bin/console
|
100
|
+
- bin/setup
|
101
|
+
- lib/sprite_animation.rb
|
102
|
+
- lib/sprite_animation/sprite_animation_helper.rb
|
103
|
+
- lib/sprite_animation/sprite_animation_util.rb
|
104
|
+
- lib/sprite_animation/version.rb
|
105
|
+
- sprite_animation.gemspec
|
106
|
+
homepage: https://github.com/DanielsLuz/rails-sprite-animation
|
107
|
+
licenses:
|
108
|
+
- MIT
|
109
|
+
metadata:
|
110
|
+
allowed_push_host: https://rubygems.org
|
111
|
+
post_install_message:
|
112
|
+
rdoc_options: []
|
113
|
+
require_paths:
|
114
|
+
- lib
|
115
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
116
|
+
requirements:
|
117
|
+
- - ">="
|
118
|
+
- !ruby/object:Gem::Version
|
119
|
+
version: '0'
|
120
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
121
|
+
requirements:
|
122
|
+
- - ">="
|
123
|
+
- !ruby/object:Gem::Version
|
124
|
+
version: '0'
|
125
|
+
requirements: []
|
126
|
+
rubyforge_project:
|
127
|
+
rubygems_version: 2.4.8
|
128
|
+
signing_key:
|
129
|
+
specification_version: 4
|
130
|
+
summary: Simple gem for sprite sheet animation
|
131
|
+
test_files: []
|
132
|
+
has_rdoc:
|