spice-html5-rails 0.0.1

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Files changed (30) hide show
  1. data/COPYING +674 -0
  2. data/COPYING.LESSER +165 -0
  3. data/LICENSE.txt +15 -0
  4. data/README.md +35 -0
  5. data/lib/spice-html5-rails/version.rb +7 -0
  6. data/lib/spice-html5-rails.rb +10 -0
  7. data/vendor/assets/javascripts/spice-html5.js +25 -0
  8. data/vendor/assets/javascripts/spiceHTML5/atKeynames.js +183 -0
  9. data/vendor/assets/javascripts/spiceHTML5/bitmap.js +51 -0
  10. data/vendor/assets/javascripts/spiceHTML5/cursor.js +92 -0
  11. data/vendor/assets/javascripts/spiceHTML5/display.js +806 -0
  12. data/vendor/assets/javascripts/spiceHTML5/enums.js +282 -0
  13. data/vendor/assets/javascripts/spiceHTML5/inputs.js +271 -0
  14. data/vendor/assets/javascripts/spiceHTML5/lz.js +166 -0
  15. data/vendor/assets/javascripts/spiceHTML5/main.js +177 -0
  16. data/vendor/assets/javascripts/spiceHTML5/png.js +256 -0
  17. data/vendor/assets/javascripts/spiceHTML5/quic.js +1335 -0
  18. data/vendor/assets/javascripts/spiceHTML5/spiceconn.js +455 -0
  19. data/vendor/assets/javascripts/spiceHTML5/spicedataview.js +96 -0
  20. data/vendor/assets/javascripts/spiceHTML5/spicemsg.js +883 -0
  21. data/vendor/assets/javascripts/spiceHTML5/spicetype.js +480 -0
  22. data/vendor/assets/javascripts/spiceHTML5/thirdparty/jsbn.js +589 -0
  23. data/vendor/assets/javascripts/spiceHTML5/thirdparty/prng4.js +79 -0
  24. data/vendor/assets/javascripts/spiceHTML5/thirdparty/rng.js +102 -0
  25. data/vendor/assets/javascripts/spiceHTML5/thirdparty/rsa.js +146 -0
  26. data/vendor/assets/javascripts/spiceHTML5/thirdparty/sha1.js +346 -0
  27. data/vendor/assets/javascripts/spiceHTML5/ticket.js +250 -0
  28. data/vendor/assets/javascripts/spiceHTML5/utils.js +261 -0
  29. data/vendor/assets/javascripts/spiceHTML5/wire.js +123 -0
  30. metadata +108 -0
@@ -0,0 +1,589 @@
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+ // Downloaded from http://www-cs-students.stanford.edu/~tjw/jsbn/ by Jeremy White on 6/1/2012
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+
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+ /*
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+ * Copyright (c) 2003-2005 Tom Wu
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+ * All Rights Reserved.
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining
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+ * a copy of this software and associated documentation files (the
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+ * "Software"), to deal in the Software without restriction, including
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+ * without limitation the rights to use, copy, modify, merge, publish,
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+ * distribute, sublicense, and/or sell copies of the Software, and to
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+ * permit persons to whom the Software is furnished to do so, subject to
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+ * the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be
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+ * included in all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND,
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+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
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+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
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+ *
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+ * IN NO EVENT SHALL TOM WU BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
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+ * INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER
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+ * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF
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+ * THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT
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+ * OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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+ *
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+ * In addition, the following condition applies:
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+ *
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+ * All redistributions must retain an intact copy of this copyright notice
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+ * and disclaimer.
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+ */
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+
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+
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+ // Basic JavaScript BN library - subset useful for RSA encryption.
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+
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+ // Bits per digit
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+ var dbits;
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+
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+ // JavaScript engine analysis
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+ var canary = 0xdeadbeefcafe;
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+ var j_lm = ((canary&0xffffff)==0xefcafe);
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+
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+ // (public) Constructor
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+ function BigInteger(a,b,c) {
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+ if(a != null)
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+ if("number" == typeof a) this.fromNumber(a,b,c);
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+ else if(b == null && "string" != typeof a) this.fromString(a,256);
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+ else this.fromString(a,b);
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+ }
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+
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+ // return new, unset BigInteger
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+ function nbi() { return new BigInteger(null); }
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+
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+ // am: Compute w_j += (x*this_i), propagate carries,
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+ // c is initial carry, returns final carry.
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+ // c < 3*dvalue, x < 2*dvalue, this_i < dvalue
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+ // We need to select the fastest one that works in this environment.
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+
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+ // am1: use a single mult and divide to get the high bits,
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+ // max digit bits should be 26 because
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+ // max internal value = 2*dvalue^2-2*dvalue (< 2^53)
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+ function am1(i,x,w,j,c,n) {
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+ while(--n >= 0) {
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+ var v = x*this[i++]+w[j]+c;
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+ c = Math.floor(v/0x4000000);
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+ w[j++] = v&0x3ffffff;
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+ }
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+ return c;
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+ }
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+ // am2 avoids a big mult-and-extract completely.
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+ // Max digit bits should be <= 30 because we do bitwise ops
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+ // on values up to 2*hdvalue^2-hdvalue-1 (< 2^31)
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+ function am2(i,x,w,j,c,n) {
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+ var xl = x&0x7fff, xh = x>>15;
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+ while(--n >= 0) {
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+ var l = this[i]&0x7fff;
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+ var h = this[i++]>>15;
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+ var m = xh*l+h*xl;
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+ l = xl*l+((m&0x7fff)<<15)+w[j]+(c&0x3fffffff);
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+ c = (l>>>30)+(m>>>15)+xh*h+(c>>>30);
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+ w[j++] = l&0x3fffffff;
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+ }
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+ return c;
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+ }
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+ // Alternately, set max digit bits to 28 since some
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+ // browsers slow down when dealing with 32-bit numbers.
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+ function am3(i,x,w,j,c,n) {
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+ var xl = x&0x3fff, xh = x>>14;
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+ while(--n >= 0) {
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+ var l = this[i]&0x3fff;
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+ var h = this[i++]>>14;
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+ var m = xh*l+h*xl;
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+ l = xl*l+((m&0x3fff)<<14)+w[j]+c;
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+ c = (l>>28)+(m>>14)+xh*h;
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+ w[j++] = l&0xfffffff;
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+ }
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+ return c;
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+ }
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+ if(j_lm && (navigator.appName == "Microsoft Internet Explorer")) {
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+ BigInteger.prototype.am = am2;
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+ dbits = 30;
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+ }
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+ else if(j_lm && (navigator.appName != "Netscape")) {
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+ BigInteger.prototype.am = am1;
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+ dbits = 26;
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+ }
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+ else { // Mozilla/Netscape seems to prefer am3
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+ BigInteger.prototype.am = am3;
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+ dbits = 28;
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+ }
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+
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+ BigInteger.prototype.DB = dbits;
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+ BigInteger.prototype.DM = ((1<<dbits)-1);
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+ BigInteger.prototype.DV = (1<<dbits);
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+
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+ var BI_FP = 52;
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+ BigInteger.prototype.FV = Math.pow(2,BI_FP);
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+ BigInteger.prototype.F1 = BI_FP-dbits;
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+ BigInteger.prototype.F2 = 2*dbits-BI_FP;
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+
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+ // Digit conversions
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+ var BI_RM = "0123456789abcdefghijklmnopqrstuvwxyz";
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+ var BI_RC = new Array();
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+ var rr,vv;
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+ rr = "0".charCodeAt(0);
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+ for(vv = 0; vv <= 9; ++vv) BI_RC[rr++] = vv;
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+ rr = "a".charCodeAt(0);
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+ for(vv = 10; vv < 36; ++vv) BI_RC[rr++] = vv;
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+ rr = "A".charCodeAt(0);
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+ for(vv = 10; vv < 36; ++vv) BI_RC[rr++] = vv;
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+
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+ function int2char(n) { return BI_RM.charAt(n); }
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+ function intAt(s,i) {
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+ var c = BI_RC[s.charCodeAt(i)];
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+ return (c==null)?-1:c;
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+ }
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+
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+ // (protected) copy this to r
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+ function bnpCopyTo(r) {
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+ for(var i = this.t-1; i >= 0; --i) r[i] = this[i];
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+ r.t = this.t;
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+ r.s = this.s;
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+ }
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+
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+ // (protected) set from integer value x, -DV <= x < DV
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+ function bnpFromInt(x) {
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+ this.t = 1;
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+ this.s = (x<0)?-1:0;
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+ if(x > 0) this[0] = x;
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+ else if(x < -1) this[0] = x+DV;
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+ else this.t = 0;
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+ }
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+
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+ // return bigint initialized to value
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+ function nbv(i) { var r = nbi(); r.fromInt(i); return r; }
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+
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+ // (protected) set from string and radix
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+ function bnpFromString(s,b) {
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+ var k;
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+ if(b == 16) k = 4;
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+ else if(b == 8) k = 3;
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+ else if(b == 256) k = 8; // byte array
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+ else if(b == 2) k = 1;
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+ else if(b == 32) k = 5;
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+ else if(b == 4) k = 2;
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+ else { this.fromRadix(s,b); return; }
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+ this.t = 0;
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+ this.s = 0;
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+ var i = s.length, mi = false, sh = 0;
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+ while(--i >= 0) {
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+ var x = (k==8)?s[i]&0xff:intAt(s,i);
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+ if(x < 0) {
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+ if(s.charAt(i) == "-") mi = true;
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+ continue;
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+ }
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+ mi = false;
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+ if(sh == 0)
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+ this[this.t++] = x;
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+ else if(sh+k > this.DB) {
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+ this[this.t-1] |= (x&((1<<(this.DB-sh))-1))<<sh;
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+ this[this.t++] = (x>>(this.DB-sh));
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+ }
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+ else
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+ this[this.t-1] |= x<<sh;
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+ sh += k;
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+ if(sh >= this.DB) sh -= this.DB;
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+ }
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+ if(k == 8 && (s[0]&0x80) != 0) {
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+ this.s = -1;
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+ if(sh > 0) this[this.t-1] |= ((1<<(this.DB-sh))-1)<<sh;
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+ }
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+ this.clamp();
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+ if(mi) BigInteger.ZERO.subTo(this,this);
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+ }
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+
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+ // (protected) clamp off excess high words
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+ function bnpClamp() {
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+ var c = this.s&this.DM;
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+ while(this.t > 0 && this[this.t-1] == c) --this.t;
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+ }
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+
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+ // (public) return string representation in given radix
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+ function bnToString(b) {
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+ if(this.s < 0) return "-"+this.negate().toString(b);
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+ var k;
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+ if(b == 16) k = 4;
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+ else if(b == 8) k = 3;
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+ else if(b == 2) k = 1;
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+ else if(b == 32) k = 5;
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+ else if(b == 4) k = 2;
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+ else return this.toRadix(b);
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+ var km = (1<<k)-1, d, m = false, r = "", i = this.t;
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+ var p = this.DB-(i*this.DB)%k;
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+ if(i-- > 0) {
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+ if(p < this.DB && (d = this[i]>>p) > 0) { m = true; r = int2char(d); }
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+ while(i >= 0) {
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+ if(p < k) {
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+ d = (this[i]&((1<<p)-1))<<(k-p);
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+ d |= this[--i]>>(p+=this.DB-k);
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+ }
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+ else {
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+ d = (this[i]>>(p-=k))&km;
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+ if(p <= 0) { p += this.DB; --i; }
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+ }
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+ if(d > 0) m = true;
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+ if(m) r += int2char(d);
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+ }
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+ }
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+ return m?r:"0";
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+ }
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+
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+ // (public) -this
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+ function bnNegate() { var r = nbi(); BigInteger.ZERO.subTo(this,r); return r; }
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+
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+ // (public) |this|
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+ function bnAbs() { return (this.s<0)?this.negate():this; }
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+
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+ // (public) return + if this > a, - if this < a, 0 if equal
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+ function bnCompareTo(a) {
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+ var r = this.s-a.s;
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+ if(r != 0) return r;
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+ var i = this.t;
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+ r = i-a.t;
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+ if(r != 0) return r;
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+ while(--i >= 0) if((r=this[i]-a[i]) != 0) return r;
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+ return 0;
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+ }
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+
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+ // returns bit length of the integer x
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+ function nbits(x) {
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+ var r = 1, t;
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+ if((t=x>>>16) != 0) { x = t; r += 16; }
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+ if((t=x>>8) != 0) { x = t; r += 8; }
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+ if((t=x>>4) != 0) { x = t; r += 4; }
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+ if((t=x>>2) != 0) { x = t; r += 2; }
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+ if((t=x>>1) != 0) { x = t; r += 1; }
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+ return r;
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+ }
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+
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+ // (public) return the number of bits in "this"
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+ function bnBitLength() {
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+ if(this.t <= 0) return 0;
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+ return this.DB*(this.t-1)+nbits(this[this.t-1]^(this.s&this.DM));
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+ }
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+
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+ // (protected) r = this << n*DB
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+ function bnpDLShiftTo(n,r) {
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+ var i;
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+ for(i = this.t-1; i >= 0; --i) r[i+n] = this[i];
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+ for(i = n-1; i >= 0; --i) r[i] = 0;
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+ r.t = this.t+n;
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+ r.s = this.s;
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+ }
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+
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+ // (protected) r = this >> n*DB
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+ function bnpDRShiftTo(n,r) {
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+ for(var i = n; i < this.t; ++i) r[i-n] = this[i];
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+ r.t = Math.max(this.t-n,0);
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+ r.s = this.s;
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+ }
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+
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+ // (protected) r = this << n
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+ function bnpLShiftTo(n,r) {
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+ var bs = n%this.DB;
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+ var cbs = this.DB-bs;
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+ var bm = (1<<cbs)-1;
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+ var ds = Math.floor(n/this.DB), c = (this.s<<bs)&this.DM, i;
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+ for(i = this.t-1; i >= 0; --i) {
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+ r[i+ds+1] = (this[i]>>cbs)|c;
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+ c = (this[i]&bm)<<bs;
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+ }
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+ for(i = ds-1; i >= 0; --i) r[i] = 0;
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+ r[ds] = c;
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+ r.t = this.t+ds+1;
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+ r.s = this.s;
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+ r.clamp();
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+ }
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+
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+ // (protected) r = this >> n
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+ function bnpRShiftTo(n,r) {
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+ r.s = this.s;
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+ var ds = Math.floor(n/this.DB);
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+ if(ds >= this.t) { r.t = 0; return; }
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+ var bs = n%this.DB;
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+ var cbs = this.DB-bs;
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+ var bm = (1<<bs)-1;
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+ r[0] = this[ds]>>bs;
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+ for(var i = ds+1; i < this.t; ++i) {
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+ r[i-ds-1] |= (this[i]&bm)<<cbs;
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+ r[i-ds] = this[i]>>bs;
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+ }
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+ if(bs > 0) r[this.t-ds-1] |= (this.s&bm)<<cbs;
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+ r.t = this.t-ds;
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+ r.clamp();
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+ }
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+
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+ // (protected) r = this - a
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+ function bnpSubTo(a,r) {
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+ var i = 0, c = 0, m = Math.min(a.t,this.t);
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+ while(i < m) {
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+ c += this[i]-a[i];
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+ r[i++] = c&this.DM;
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+ c >>= this.DB;
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+ }
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+ if(a.t < this.t) {
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+ c -= a.s;
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+ while(i < this.t) {
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+ c += this[i];
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+ r[i++] = c&this.DM;
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+ c >>= this.DB;
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+ }
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+ c += this.s;
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+ }
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+ else {
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+ c += this.s;
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+ while(i < a.t) {
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+ c -= a[i];
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+ r[i++] = c&this.DM;
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+ c >>= this.DB;
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+ }
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+ c -= a.s;
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+ }
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+ r.s = (c<0)?-1:0;
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+ if(c < -1) r[i++] = this.DV+c;
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+ else if(c > 0) r[i++] = c;
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+ r.t = i;
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+ r.clamp();
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+ }
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+
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+ // (protected) r = this * a, r != this,a (HAC 14.12)
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+ // "this" should be the larger one if appropriate.
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+ function bnpMultiplyTo(a,r) {
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+ var x = this.abs(), y = a.abs();
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+ var i = x.t;
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+ r.t = i+y.t;
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+ while(--i >= 0) r[i] = 0;
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+ for(i = 0; i < y.t; ++i) r[i+x.t] = x.am(0,y[i],r,i,0,x.t);
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+ r.s = 0;
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+ r.clamp();
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+ if(this.s != a.s) BigInteger.ZERO.subTo(r,r);
362
+ }
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+
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+ // (protected) r = this^2, r != this (HAC 14.16)
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+ function bnpSquareTo(r) {
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+ var x = this.abs();
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+ var i = r.t = 2*x.t;
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+ while(--i >= 0) r[i] = 0;
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+ for(i = 0; i < x.t-1; ++i) {
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+ var c = x.am(i,x[i],r,2*i,0,1);
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+ if((r[i+x.t]+=x.am(i+1,2*x[i],r,2*i+1,c,x.t-i-1)) >= x.DV) {
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+ r[i+x.t] -= x.DV;
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+ r[i+x.t+1] = 1;
374
+ }
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+ }
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+ if(r.t > 0) r[r.t-1] += x.am(i,x[i],r,2*i,0,1);
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+ r.s = 0;
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+ r.clamp();
379
+ }
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+
381
+ // (protected) divide this by m, quotient and remainder to q, r (HAC 14.20)
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+ // r != q, this != m. q or r may be null.
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+ function bnpDivRemTo(m,q,r) {
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+ var pm = m.abs();
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+ if(pm.t <= 0) return;
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+ var pt = this.abs();
387
+ if(pt.t < pm.t) {
388
+ if(q != null) q.fromInt(0);
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+ if(r != null) this.copyTo(r);
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+ return;
391
+ }
392
+ if(r == null) r = nbi();
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+ var y = nbi(), ts = this.s, ms = m.s;
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+ var nsh = this.DB-nbits(pm[pm.t-1]); // normalize modulus
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+ if(nsh > 0) { pm.lShiftTo(nsh,y); pt.lShiftTo(nsh,r); }
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+ else { pm.copyTo(y); pt.copyTo(r); }
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+ var ys = y.t;
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+ var y0 = y[ys-1];
399
+ if(y0 == 0) return;
400
+ var yt = y0*(1<<this.F1)+((ys>1)?y[ys-2]>>this.F2:0);
401
+ var d1 = this.FV/yt, d2 = (1<<this.F1)/yt, e = 1<<this.F2;
402
+ var i = r.t, j = i-ys, t = (q==null)?nbi():q;
403
+ y.dlShiftTo(j,t);
404
+ if(r.compareTo(t) >= 0) {
405
+ r[r.t++] = 1;
406
+ r.subTo(t,r);
407
+ }
408
+ BigInteger.ONE.dlShiftTo(ys,t);
409
+ t.subTo(y,y); // "negative" y so we can replace sub with am later
410
+ while(y.t < ys) y[y.t++] = 0;
411
+ while(--j >= 0) {
412
+ // Estimate quotient digit
413
+ var qd = (r[--i]==y0)?this.DM:Math.floor(r[i]*d1+(r[i-1]+e)*d2);
414
+ if((r[i]+=y.am(0,qd,r,j,0,ys)) < qd) { // Try it out
415
+ y.dlShiftTo(j,t);
416
+ r.subTo(t,r);
417
+ while(r[i] < --qd) r.subTo(t,r);
418
+ }
419
+ }
420
+ if(q != null) {
421
+ r.drShiftTo(ys,q);
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+ if(ts != ms) BigInteger.ZERO.subTo(q,q);
423
+ }
424
+ r.t = ys;
425
+ r.clamp();
426
+ if(nsh > 0) r.rShiftTo(nsh,r); // Denormalize remainder
427
+ if(ts < 0) BigInteger.ZERO.subTo(r,r);
428
+ }
429
+
430
+ // (public) this mod a
431
+ function bnMod(a) {
432
+ var r = nbi();
433
+ this.abs().divRemTo(a,null,r);
434
+ if(this.s < 0 && r.compareTo(BigInteger.ZERO) > 0) a.subTo(r,r);
435
+ return r;
436
+ }
437
+
438
+ // Modular reduction using "classic" algorithm
439
+ function Classic(m) { this.m = m; }
440
+ function cConvert(x) {
441
+ if(x.s < 0 || x.compareTo(this.m) >= 0) return x.mod(this.m);
442
+ else return x;
443
+ }
444
+ function cRevert(x) { return x; }
445
+ function cReduce(x) { x.divRemTo(this.m,null,x); }
446
+ function cMulTo(x,y,r) { x.multiplyTo(y,r); this.reduce(r); }
447
+ function cSqrTo(x,r) { x.squareTo(r); this.reduce(r); }
448
+
449
+ Classic.prototype.convert = cConvert;
450
+ Classic.prototype.revert = cRevert;
451
+ Classic.prototype.reduce = cReduce;
452
+ Classic.prototype.mulTo = cMulTo;
453
+ Classic.prototype.sqrTo = cSqrTo;
454
+
455
+ // (protected) return "-1/this % 2^DB"; useful for Mont. reduction
456
+ // justification:
457
+ // xy == 1 (mod m)
458
+ // xy = 1+km
459
+ // xy(2-xy) = (1+km)(1-km)
460
+ // x[y(2-xy)] = 1-k^2m^2
461
+ // x[y(2-xy)] == 1 (mod m^2)
462
+ // if y is 1/x mod m, then y(2-xy) is 1/x mod m^2
463
+ // should reduce x and y(2-xy) by m^2 at each step to keep size bounded.
464
+ // JS multiply "overflows" differently from C/C++, so care is needed here.
465
+ function bnpInvDigit() {
466
+ if(this.t < 1) return 0;
467
+ var x = this[0];
468
+ if((x&1) == 0) return 0;
469
+ var y = x&3; // y == 1/x mod 2^2
470
+ y = (y*(2-(x&0xf)*y))&0xf; // y == 1/x mod 2^4
471
+ y = (y*(2-(x&0xff)*y))&0xff; // y == 1/x mod 2^8
472
+ y = (y*(2-(((x&0xffff)*y)&0xffff)))&0xffff; // y == 1/x mod 2^16
473
+ // last step - calculate inverse mod DV directly;
474
+ // assumes 16 < DB <= 32 and assumes ability to handle 48-bit ints
475
+ y = (y*(2-x*y%this.DV))%this.DV; // y == 1/x mod 2^dbits
476
+ // we really want the negative inverse, and -DV < y < DV
477
+ return (y>0)?this.DV-y:-y;
478
+ }
479
+
480
+ // Montgomery reduction
481
+ function Montgomery(m) {
482
+ this.m = m;
483
+ this.mp = m.invDigit();
484
+ this.mpl = this.mp&0x7fff;
485
+ this.mph = this.mp>>15;
486
+ this.um = (1<<(m.DB-15))-1;
487
+ this.mt2 = 2*m.t;
488
+ }
489
+
490
+ // xR mod m
491
+ function montConvert(x) {
492
+ var r = nbi();
493
+ x.abs().dlShiftTo(this.m.t,r);
494
+ r.divRemTo(this.m,null,r);
495
+ if(x.s < 0 && r.compareTo(BigInteger.ZERO) > 0) this.m.subTo(r,r);
496
+ return r;
497
+ }
498
+
499
+ // x/R mod m
500
+ function montRevert(x) {
501
+ var r = nbi();
502
+ x.copyTo(r);
503
+ this.reduce(r);
504
+ return r;
505
+ }
506
+
507
+ // x = x/R mod m (HAC 14.32)
508
+ function montReduce(x) {
509
+ while(x.t <= this.mt2) // pad x so am has enough room later
510
+ x[x.t++] = 0;
511
+ for(var i = 0; i < this.m.t; ++i) {
512
+ // faster way of calculating u0 = x[i]*mp mod DV
513
+ var j = x[i]&0x7fff;
514
+ var u0 = (j*this.mpl+(((j*this.mph+(x[i]>>15)*this.mpl)&this.um)<<15))&x.DM;
515
+ // use am to combine the multiply-shift-add into one call
516
+ j = i+this.m.t;
517
+ x[j] += this.m.am(0,u0,x,i,0,this.m.t);
518
+ // propagate carry
519
+ while(x[j] >= x.DV) { x[j] -= x.DV; x[++j]++; }
520
+ }
521
+ x.clamp();
522
+ x.drShiftTo(this.m.t,x);
523
+ if(x.compareTo(this.m) >= 0) x.subTo(this.m,x);
524
+ }
525
+
526
+ // r = "x^2/R mod m"; x != r
527
+ function montSqrTo(x,r) { x.squareTo(r); this.reduce(r); }
528
+
529
+ // r = "xy/R mod m"; x,y != r
530
+ function montMulTo(x,y,r) { x.multiplyTo(y,r); this.reduce(r); }
531
+
532
+ Montgomery.prototype.convert = montConvert;
533
+ Montgomery.prototype.revert = montRevert;
534
+ Montgomery.prototype.reduce = montReduce;
535
+ Montgomery.prototype.mulTo = montMulTo;
536
+ Montgomery.prototype.sqrTo = montSqrTo;
537
+
538
+ // (protected) true iff this is even
539
+ function bnpIsEven() { return ((this.t>0)?(this[0]&1):this.s) == 0; }
540
+
541
+ // (protected) this^e, e < 2^32, doing sqr and mul with "r" (HAC 14.79)
542
+ function bnpExp(e,z) {
543
+ if(e > 0xffffffff || e < 1) return BigInteger.ONE;
544
+ var r = nbi(), r2 = nbi(), g = z.convert(this), i = nbits(e)-1;
545
+ g.copyTo(r);
546
+ while(--i >= 0) {
547
+ z.sqrTo(r,r2);
548
+ if((e&(1<<i)) > 0) z.mulTo(r2,g,r);
549
+ else { var t = r; r = r2; r2 = t; }
550
+ }
551
+ return z.revert(r);
552
+ }
553
+
554
+ // (public) this^e % m, 0 <= e < 2^32
555
+ function bnModPowInt(e,m) {
556
+ var z;
557
+ if(e < 256 || m.isEven()) z = new Classic(m); else z = new Montgomery(m);
558
+ return this.exp(e,z);
559
+ }
560
+
561
+ // protected
562
+ BigInteger.prototype.copyTo = bnpCopyTo;
563
+ BigInteger.prototype.fromInt = bnpFromInt;
564
+ BigInteger.prototype.fromString = bnpFromString;
565
+ BigInteger.prototype.clamp = bnpClamp;
566
+ BigInteger.prototype.dlShiftTo = bnpDLShiftTo;
567
+ BigInteger.prototype.drShiftTo = bnpDRShiftTo;
568
+ BigInteger.prototype.lShiftTo = bnpLShiftTo;
569
+ BigInteger.prototype.rShiftTo = bnpRShiftTo;
570
+ BigInteger.prototype.subTo = bnpSubTo;
571
+ BigInteger.prototype.multiplyTo = bnpMultiplyTo;
572
+ BigInteger.prototype.squareTo = bnpSquareTo;
573
+ BigInteger.prototype.divRemTo = bnpDivRemTo;
574
+ BigInteger.prototype.invDigit = bnpInvDigit;
575
+ BigInteger.prototype.isEven = bnpIsEven;
576
+ BigInteger.prototype.exp = bnpExp;
577
+
578
+ // public
579
+ BigInteger.prototype.toString = bnToString;
580
+ BigInteger.prototype.negate = bnNegate;
581
+ BigInteger.prototype.abs = bnAbs;
582
+ BigInteger.prototype.compareTo = bnCompareTo;
583
+ BigInteger.prototype.bitLength = bnBitLength;
584
+ BigInteger.prototype.mod = bnMod;
585
+ BigInteger.prototype.modPowInt = bnModPowInt;
586
+
587
+ // "constants"
588
+ BigInteger.ZERO = nbv(0);
589
+ BigInteger.ONE = nbv(1);
@@ -0,0 +1,79 @@
1
+ // Downloaded from http://www-cs-students.stanford.edu/~tjw/jsbn/ by Jeremy White on 6/1/2012
2
+
3
+ /*
4
+ * Copyright (c) 2003-2005 Tom Wu
5
+ * All Rights Reserved.
6
+ *
7
+ * Permission is hereby granted, free of charge, to any person obtaining
8
+ * a copy of this software and associated documentation files (the
9
+ * "Software"), to deal in the Software without restriction, including
10
+ * without limitation the rights to use, copy, modify, merge, publish,
11
+ * distribute, sublicense, and/or sell copies of the Software, and to
12
+ * permit persons to whom the Software is furnished to do so, subject to
13
+ * the following conditions:
14
+ *
15
+ * The above copyright notice and this permission notice shall be
16
+ * included in all copies or substantial portions of the Software.
17
+ *
18
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND,
19
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
20
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
21
+ *
22
+ * IN NO EVENT SHALL TOM WU BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
23
+ * INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER
24
+ * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF
25
+ * THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT
26
+ * OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
27
+ *
28
+ * In addition, the following condition applies:
29
+ *
30
+ * All redistributions must retain an intact copy of this copyright notice
31
+ * and disclaimer.
32
+ */
33
+
34
+
35
+ // prng4.js - uses Arcfour as a PRNG
36
+
37
+ function Arcfour() {
38
+ this.i = 0;
39
+ this.j = 0;
40
+ this.S = new Array();
41
+ }
42
+
43
+ // Initialize arcfour context from key, an array of ints, each from [0..255]
44
+ function ARC4init(key) {
45
+ var i, j, t;
46
+ for(i = 0; i < 256; ++i)
47
+ this.S[i] = i;
48
+ j = 0;
49
+ for(i = 0; i < 256; ++i) {
50
+ j = (j + this.S[i] + key[i % key.length]) & 255;
51
+ t = this.S[i];
52
+ this.S[i] = this.S[j];
53
+ this.S[j] = t;
54
+ }
55
+ this.i = 0;
56
+ this.j = 0;
57
+ }
58
+
59
+ function ARC4next() {
60
+ var t;
61
+ this.i = (this.i + 1) & 255;
62
+ this.j = (this.j + this.S[this.i]) & 255;
63
+ t = this.S[this.i];
64
+ this.S[this.i] = this.S[this.j];
65
+ this.S[this.j] = t;
66
+ return this.S[(t + this.S[this.i]) & 255];
67
+ }
68
+
69
+ Arcfour.prototype.init = ARC4init;
70
+ Arcfour.prototype.next = ARC4next;
71
+
72
+ // Plug in your RNG constructor here
73
+ function prng_newstate() {
74
+ return new Arcfour();
75
+ }
76
+
77
+ // Pool size must be a multiple of 4 and greater than 32.
78
+ // An array of bytes the size of the pool will be passed to init()
79
+ var rng_psize = 256;