sparkle_motion 0.1.0
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- checksums.yaml +7 -0
- data/CHANGELOG.md +7 -0
- data/LICENSE +22 -0
- data/README.md +47 -0
- data/bin/sm-discover +18 -0
- data/bin/sm-mark-lights +58 -0
- data/bin/sm-off +38 -0
- data/bin/sm-on +50 -0
- data/bin/sm-simulate +595 -0
- data/bin/sm-watch-memory +9 -0
- data/bin/sparkle-motion +48 -0
- data/config.yml +201 -0
- data/data/dynamic/bridges.csv +5 -0
- data/data/static/devices.csv +7 -0
- data/lib/sparkle_motion.rb +72 -0
- data/lib/sparkle_motion/config.rb +45 -0
- data/lib/sparkle_motion/env.rb +14 -0
- data/lib/sparkle_motion/http.rb +26 -0
- data/lib/sparkle_motion/hue/ssdp.rb +39 -0
- data/lib/sparkle_motion/launch_pad/color.rb +41 -0
- data/lib/sparkle_motion/launch_pad/widget.rb +187 -0
- data/lib/sparkle_motion/launch_pad/widgets/button.rb +29 -0
- data/lib/sparkle_motion/launch_pad/widgets/horizontal_slider.rb +43 -0
- data/lib/sparkle_motion/launch_pad/widgets/radio_group.rb +53 -0
- data/lib/sparkle_motion/launch_pad/widgets/toggle.rb +48 -0
- data/lib/sparkle_motion/launch_pad/widgets/vertical_slider.rb +43 -0
- data/lib/sparkle_motion/lazy_request_config.rb +87 -0
- data/lib/sparkle_motion/node.rb +80 -0
- data/lib/sparkle_motion/nodes/generator.rb +8 -0
- data/lib/sparkle_motion/nodes/generators/const.rb +15 -0
- data/lib/sparkle_motion/nodes/generators/perlin.rb +26 -0
- data/lib/sparkle_motion/nodes/generators/wave2.rb +20 -0
- data/lib/sparkle_motion/nodes/transform.rb +34 -0
- data/lib/sparkle_motion/nodes/transforms/contrast.rb +20 -0
- data/lib/sparkle_motion/nodes/transforms/range.rb +41 -0
- data/lib/sparkle_motion/nodes/transforms/spotlight.rb +35 -0
- data/lib/sparkle_motion/output.rb +69 -0
- data/lib/sparkle_motion/results.rb +78 -0
- data/lib/sparkle_motion/utility.rb +68 -0
- data/lib/sparkle_motion/vector2.rb +11 -0
- data/lib/sparkle_motion/version.rb +3 -0
- data/sparkle_motion.gemspec +44 -0
- metadata +178 -0
data/bin/sm-watch-memory
ADDED
data/bin/sparkle-motion
ADDED
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#!/bin/bash
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###############################################################################
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# Visual Effects
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###############################################################################
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# Whether to use background sweep thread for saw-tooth pattern on hue:
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export USE_SWEEP=1
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# Whether to actually run main lighting threads:
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export USE_LIGHTS=1
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# Whether or not to run the simulation graph:
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export USE_GRAPH=1
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# Whether or not to use Novation LaunchPad for controls:
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export USE_INPUT=1
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###############################################################################
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# Debugging
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###############################################################################
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# Run for a fixed number of iterations, or until we're killed (0):
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export ITERATIONS=0
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# Forcibly disable Ruby GC:
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export SKIP_GC=0
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# Logging verbosity. Valid values: DEBUG, INFO, WARN, ERROR. Default is INFO.
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export SPARKLEMOTION_LOGLEVEL=INFO
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# Whether to run a profiler:
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export PROFILE_RUN= # ruby-prof|memory_profiler
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# If using ruby-prof, what mode to run it in:
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export RUBY_PROF_MODE=allocations # ALLOCATIONS, CPU_TIME, GC_RUNS, GC_TIME, MEMORY, PROCESS_TIME, WALL_TIME
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# Dump various PNGs showing the results of given nodes in the DAG over time.
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# This is VERY VERY memory intensize! Don't try to use it for a long run!
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# Current nodes: perlin, stretched, shifted_0, shifted_1, shifted_2, shifted_3, spotlit, output
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# ... however you probably don't care about shifted_0..shifted_2.
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export DEBUG_NODES= #perlin,stretched,shifted_3,spotlit,output
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###############################################################################
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echo "Beginning simulation. Press ctrl-c to end."
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touch /tmp/sparkle-motion.state
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EXIT_FLAG=127
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while [ $EXIT_FLAG != 0 ]; do
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./bin/sm-simulate
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EXIT_FLAG=$?
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echo "Process terminated with exit code: $EXIT_FLAG"
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done
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data/config.yml
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---
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common_username: &common_username "1234567890"
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# Determine HTTP request concurrency for updating lights. Per-bridge.
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max_connects: 3
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bridges:
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"Bridge-01":
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ip: "192.168.2.10"
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username: *common_username
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debug_hue: 0
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"Bridge-02":
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ip: "192.168.2.6"
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username: *common_username
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debug_hue: 25000
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"Bridge-03":
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ip: "192.168.2.7"
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username: *common_username
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debug_hue: 45000
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"Bridge-04":
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ip: "192.168.2.9"
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username: *common_username
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debug_hue: 12000
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simulation:
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# TODO: Have day/night configurations and a way to LERP between them.
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#
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# TODO: Tool for testing bulb positioning.
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#
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# TODO: Use mid-point/range notation for intensity to make tweaking easier.
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#
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# TODO: Duck intensity when tweaking saturation.
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#
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# TODO: Finish simulation visualization tool.
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#
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# TODO: Re-parameterize sleep option, and maybe add a way to tweak it on the fly.
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#
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# TODO: Add outer-loop script, and use exit codes to differentiate between restart and terminate.
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#
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# TODO: Way to tweak output transition time on the fly?
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#
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# TODO: Separate color-sweeps per bridge.
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#
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# TODO: Way to tweak sweep transition time on the fly?
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#
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# TODO: Play with X multiplier for Perlin component to see if that makes the lighting more visually interesting.
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#
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# TODO: Group all writes to a bridge into a single thread.
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#
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# TODO: Either self-tune delays, or avoid sending refreshes to each light/group too fast?
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output:
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transition: 0.3
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sweep:
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# Don't set this transition much below 1.0! ZigBee spec only allows 1
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# group update/sec, but Hue Bridge/lights seem to be OK with about 1 every
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# 0.75 sec...
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#
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# Negative values mean to use a transition time of 0 for the change, but
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# wait the absolute value between steps.
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transition: 1.5
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# Ballpark estimation of Jen's palette:
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values:
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- 49500
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- 49500
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- 48000
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- 49500
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- 49500
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- 51000
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nodes:
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# wave2:
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# speed: [0.1, 1.0]
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perlin:
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speed: [0.1, 4.0]
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contrast:
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# Function: LINEAR, CUBIC, QUINTIC -- don't bother using iterations > 1
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# with LINEAR, as LINEAR is a no-op.
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function: cubic
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iterations: 3
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controls:
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exit:
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position: mixer
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colors:
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"color": dark_gray
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"down": white
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intensity:
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widget: SparkleMotion::LaunchPad::Widgets::VerticalSlider
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positions:
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- [0, 4]
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- [1, 4]
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- [2, 4]
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- [3, 4]
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size: 4
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values:
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# Mid-point, delta (was low/high):
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- [0.350, 0.050] #[0.25, 0.45]
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- [0.500, 0.050] #[0.40, 0.60]
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- [0.675, 0.125] #[0.55, 0.80]
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- [0.875, 0.125] #[0.75, 1.00]
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colors:
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"on": 0x22003F
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"off": 0x05000A
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"down": 0x27103F
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saturation:
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widget: SparkleMotion::LaunchPad::Widgets::VerticalSlider
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transition: 0.3
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positions:
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- [4, 4]
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- [5, 4]
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- [6, 4]
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- [7, 4]
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size: 4
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groups:
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- ["Bridge-01", 0]
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- ["Bridge-02", 0]
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- ["Bridge-03", 0]
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- ["Bridge-04", 0]
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values:
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- 102
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- 152
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- 203
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- 254
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colors:
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"on": 0x1C103F
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"off": 0x03030C
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"down": 0x10103F
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spotlighting:
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x: 0
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y: 0
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mappings:
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# NOTE: Mappings defines the width/height of the widget implicitly!
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# NOTE: Values are indexes into main_lights array.
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#
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# Excluding outermost lights, and going top-down for left-most to
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# right-most light across left then right strings:
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#
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# Bridge 3/4:
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- [14, 15, 16, 17, 18, 19, 20, 21]
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# Bridge 1/2:
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- [ 2, 3, 4, 5, 6, 7, 8, 9]
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colors:
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"on": 0x272700
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"off": 0x020200
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"down": 0x3F3F10
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# Main Lights is the group for which the main simulation will be applied.
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# It can be any number of lights from any number of bridges but you'll need to
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# plan groups out for saturation controls.
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main_lights:
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# Strip 1:
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- ["Bridge-01", 37]
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- ["Bridge-01", 36]
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- ["Bridge-01", 38]
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- ["Bridge-01", 39]
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- ["Bridge-01", 40]
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- ["Bridge-01", 35]
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- ["Bridge-02", 12]
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- ["Bridge-02", 21]
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- ["Bridge-02", 20]
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- ["Bridge-02", 19]
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- ["Bridge-02", 15]
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- ["Bridge-02", 18]
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# Strip 2:
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- ["Bridge-03", 2]
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- ["Bridge-03", 3]
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- ["Bridge-03", 8]
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- ["Bridge-03", 10]
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- ["Bridge-03", 9]
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- ["Bridge-03", 6]
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- ["Bridge-04", 7]
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- ["Bridge-04", 11]
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- ["Bridge-04", 12]
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- ["Bridge-04", 1]
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- ["Bridge-04", 9]
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- ["Bridge-04", 8]
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# TODO: Come up with appropriate behaviors/extensions of behavior for dance
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# TODO: floor:
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# TODO: * Spotighting.
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# TODO: * Saturation.
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# TODO: * Intensity.
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#
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# Dance Lights is the group of lights above the dance floor, which will get
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# their own simulation, although updates will be interleaved with the main
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# lights per-bridge. It should be a positional map affording spatial
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# coherence.
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#
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# For spotlighting/saturation/intensity purposes, it will be treated as one
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# group.
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dance_lights:
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- ["Bridge-01", 26]
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- ["Bridge-02", 11]
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- ["Bridge-03", 7]
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- ["Bridge-04", 5]
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accent_lights:
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- ["Bridge-01", 9]
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- ["Bridge-01", 10]
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- ["Bridge-01", 11]
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- ["Bridge-01", 12]
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- ["Bridge-01", 13]
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- ["Bridge-01", 33]
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- ["Bridge-01", 34]
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- ["Bridge-02", 7]
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- ["Bridge-02", 8]
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Manufacturer,Type,"Model ID",Series
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Philips,"Color light",LLC011,"Hue Bloom"
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Philips,"Color light",LST001,"LightStrips"
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Philips,"Dimmable light",LWB004,"Hue Lux"
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Philips,"Extended color light",LCT001,"Hue Lamp"
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Philips,"Extended color light",LCT002,"Hue Downlight"
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Philips,"Extended color light",LLC020,"Hue Go"
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lib = File.expand_path("../", __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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# We shave 1/6th of a sec off launch time by not doing the following, but it
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# presumes the user is using RVM properly to isolate the gem env, and that
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# there are no git/path-based gems in the Gemfile:
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# require "rubygems"
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# require "bundler/setup"
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require "yaml"
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require "logger-better"
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# System for building interesting, dynamic lighting effects for the Philips Hue,
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# using the Novation Launchpad for control.
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module SparkleMotion
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def self.logger; @logger; end
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def self.init!(name)
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@logger = Logger::Better.new(STDOUT)
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@logger.level = (ENV["SPARKLEMOTION_LOGLEVEL"] || "info").downcase.to_sym
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@logger.progname = name
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end
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# Load code for talking to Philips Hue lighting system.
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def self.use_hue!(discovery: false, api: false)
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if api
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require "sparkle_motion/results"
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require "sparkle_motion/lazy_request_config"
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end
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if discovery
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require "sparkle_motion/hue/ssdp"
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end
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end
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# Load code for graph-structured effect generation.
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def self.use_graph!
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# Base classes:
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require "sparkle_motion/node"
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require "sparkle_motion/nodes/generator"
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require "sparkle_motion/nodes/transform"
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# Simulation root nodes:
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require "sparkle_motion/nodes/generators/const"
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require "sparkle_motion/nodes/generators/perlin"
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require "sparkle_motion/nodes/generators/wave2"
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# Simulation transform nodes:
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require "sparkle_motion/nodes/transforms/contrast"
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require "sparkle_motion/nodes/transforms/range"
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require "sparkle_motion/nodes/transforms/spotlight"
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end
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def self.use_widgets!
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require "sparkle_motion/launch_pad/widget"
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require "sparkle_motion/launch_pad/widgets/horizontal_slider"
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require "sparkle_motion/launch_pad/widgets/vertical_slider"
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require "sparkle_motion/launch_pad/widgets/radio_group"
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require "sparkle_motion/launch_pad/widgets/button"
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end
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# Load code/widgets for Novation LaunchPad.
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def self.use_launchpad!
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require "launchpad"
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end
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end
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require "sparkle_motion/version"
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require "sparkle_motion/utility"
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require "sparkle_motion/config"
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require "sparkle_motion/env"
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require "sparkle_motion/http"
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# TODO: Load this on-demand, not automatically! Namespace it! AUGH!
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|
+
require "sparkle_motion/vector2"
|
3
|
+
require "sparkle_motion/launch_pad/color"
|
4
|
+
|
5
|
+
def unpack_color(col)
|
6
|
+
if col.is_a?(String)
|
7
|
+
SparkleMotion::LaunchPad::Color.const_get(col.upcase).to_h
|
8
|
+
else
|
9
|
+
{ r: ((col >> 16) & 0xFF),
|
10
|
+
g: ((col >> 8) & 0xFF),
|
11
|
+
b: (col & 0xFF) }
|
12
|
+
end
|
13
|
+
end
|
14
|
+
|
15
|
+
def unpack_colors_in_place!(cfg)
|
16
|
+
cfg.each do |key, val|
|
17
|
+
if val.is_a?(Array)
|
18
|
+
cfg[key] = val.map { |vv| unpack_color(vv) }
|
19
|
+
else
|
20
|
+
cfg[key] = unpack_color(val)
|
21
|
+
end
|
22
|
+
end
|
23
|
+
end
|
24
|
+
|
25
|
+
def unpack_vector_in_place!(cfg)
|
26
|
+
cfg.each do |key, val|
|
27
|
+
next unless val.is_a?(Array) && val.length == 2
|
28
|
+
cfg[key] = Vector2.new(x: val[0], y: val[1])
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
CONFIG = YAML.load(File.read("config.yml"))
|
33
|
+
CONFIG["bridges"].map do |name, cfg|
|
34
|
+
cfg["name"] = name
|
35
|
+
end
|
36
|
+
|
37
|
+
CONFIG["simulation"]["controls"].values.each do |cfg|
|
38
|
+
next unless cfg && cfg["colors"]
|
39
|
+
unpack_colors_in_place!(cfg["colors"])
|
40
|
+
end
|
41
|
+
|
42
|
+
CONFIG["simulation"]["nodes"].values.each do |cfg|
|
43
|
+
next unless cfg
|
44
|
+
unpack_vector_in_place!(cfg)
|
45
|
+
end
|
@@ -0,0 +1,14 @@
|
|
1
|
+
# TODO: Namespacing/classes/etc!
|
2
|
+
def env_int(name, allow_zero = false)
|
3
|
+
return nil unless ENV.key?(name)
|
4
|
+
tmp = ENV[name].to_i
|
5
|
+
tmp = nil if tmp == 0 && !allow_zero
|
6
|
+
tmp
|
7
|
+
end
|
8
|
+
|
9
|
+
def env_float(name)
|
10
|
+
return nil unless ENV.key?(name)
|
11
|
+
ENV[name].to_f
|
12
|
+
end
|
13
|
+
|
14
|
+
def env_bool(name); (env_int(name, true) || 1) != 0; end
|
@@ -0,0 +1,26 @@
|
|
1
|
+
# TODO: Namespacing/classes/etc!
|
2
|
+
require "curb"
|
3
|
+
require "oj"
|
4
|
+
|
5
|
+
# TODO: Try to figure out how to set Curl::CURLOPT_TCP_NODELAY => true
|
6
|
+
# TODO: Disable Curl from sending keepalives by trying HTTP/1.0.
|
7
|
+
MULTI_OPTIONS = { pipeline: false,
|
8
|
+
max_connects: (CONFIG["max_connects"] || 3) }
|
9
|
+
EASY_OPTIONS = { "timeout" => 5,
|
10
|
+
"connect_timeout" => 5,
|
11
|
+
"follow_location" => false,
|
12
|
+
"max_redirects" => 0 } # ,
|
13
|
+
# version: Curl::HTTP_1_0 }
|
14
|
+
# easy.header_str.grep(/keep-alive/)
|
15
|
+
# Force keepalive off to see if that makes any difference...
|
16
|
+
# TODO: Use this: `easy.headers["Expect"] = ''` to remove a default header we don't care about!
|
17
|
+
|
18
|
+
def hue_server(config); "http://#{config['ip']}"; end
|
19
|
+
def hue_base(config); "#{hue_server(config)}/api/#{config['username']}"; end
|
20
|
+
def hue_light_endpoint(config, light_id); "#{hue_base(config)}/lights/#{light_id}/state"; end
|
21
|
+
def hue_group_endpoint(config, group); "#{hue_base(config)}/groups/#{group}/action"; end
|
22
|
+
|
23
|
+
def with_transition_time(data, transition)
|
24
|
+
data["transitiontime"] = (transition * 10.0).round(0)
|
25
|
+
data
|
26
|
+
end
|
@@ -0,0 +1,39 @@
|
|
1
|
+
require "frisky/ssdp"
|
2
|
+
Frisky.logging_enabled = false # Frisky is super verbose
|
3
|
+
|
4
|
+
module SparkleMotion
|
5
|
+
module Hue
|
6
|
+
# Helpers for SSDP discovery of bridges.
|
7
|
+
class SSDP
|
8
|
+
def scan
|
9
|
+
raw = Frisky::SSDP
|
10
|
+
.search("IpBridge")
|
11
|
+
.select { |resp| ssdp_response?(resp) }
|
12
|
+
.map { |resp| ssdp_extract(resp) }
|
13
|
+
.select { |resp| resp["name"] == "upnp:rootdevice" }
|
14
|
+
Hash[raw.map { |resp| [resp["id"], resp["ipaddress"]] }]
|
15
|
+
end
|
16
|
+
|
17
|
+
# Ensure we're *only* getting responses from a Philips Hue bridge. The
|
18
|
+
# Hue Bridge tends to be obnoxious and announce itself on *any* SSDP
|
19
|
+
# SSDP request, so we assume that we may encounter other obnoxious gear
|
20
|
+
# as well...
|
21
|
+
def ssdp_response?(resp)
|
22
|
+
(resp[:server] || "")
|
23
|
+
.split(/[,\s]+/)
|
24
|
+
.find { |token| token =~ %r{\AIpBridge/\d+(\.\d+)*\z} }
|
25
|
+
end
|
26
|
+
|
27
|
+
def ssdp_extract(resp)
|
28
|
+
{ "id" => usn_to_id(resp[:usn]),
|
29
|
+
"name" => resp[:st],
|
30
|
+
"ipaddress" => URI.parse(resp[:location]).host }
|
31
|
+
end
|
32
|
+
|
33
|
+
# TODO: With all the hassle around ID and the fact that I'm essentially
|
34
|
+
# TODO: coercing it down to just MAC address.... Just use the damned IP
|
35
|
+
# TODO: or MAC!
|
36
|
+
def usn_to_id(usn); usn.split(/:/, 3)[1].split(/-/).last; end
|
37
|
+
end
|
38
|
+
end
|
39
|
+
end
|