sorare-rewards 1.0.0.beta8 → 1.0.0
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- checksums.yaml +4 -4
- data/Gemfile.lock +1 -1
- data/README.md +21 -7
- data/lib/sorare/rewards/allocation_configuration.yml +32 -32
- data/lib/sorare/rewards/game_week.rb +18 -7
- data/lib/sorare/rewards/interactors/allocations/compute_for_quality.rb +2 -2
- data/lib/sorare/rewards/interactors/cards/pick_for_division.rb +2 -2
- data/lib/sorare/rewards/interactors/cards/pick_for_division_and_rarity.rb +2 -2
- data/lib/sorare/rewards/interactors/cards/pick_for_division_rarity_and_quality.rb +6 -6
- data/lib/sorare/rewards/interactors/cards/pick_for_game_week.rb +3 -3
- data/lib/sorare/rewards/interactors/cards/pick_for_league.rb +2 -2
- data/lib/sorare/rewards/interactors/pick.rb +2 -2
- data/lib/sorare/rewards/interactors/prize_pools/compute_for_division.rb +1 -1
- data/lib/sorare/rewards/league.rb +1 -1
- data/lib/sorare/rewards/picker.rb +1 -2
- data/lib/sorare/rewards/version.rb +1 -1
- metadata +4 -4
checksums.yaml
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SHA256:
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metadata.gz:
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data.tar.gz: c7ed9fd27b8a78240a492eb0d75df26e5fb34b55a5a96b3a46b4cc74cc845d59
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metadata.gz: d3ef4eae789a0f616c270f8d08eb16d87d5964cd4b8c99a0501fe78ed02347942cb205baea2cc0b299822d9f158e6e2548915bd9d13917cf392ec8ebb4ff9be6
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data.tar.gz: bbb905bf57270350136d28946ef963e841efc5acd780db50d90d0bcef4bfdee11fd7488df00d1bddcb5ce96981bbab64bad8177e3e699dd8b09d816518445cd6
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data/Gemfile.lock
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data/README.md
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# Sorare::Rewards
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Welcome to your new gem! In this directory, you'll find the files you need to be able to package up your Ruby library into a gem. Put your Ruby code in the file `lib/sorare/rewards`. To experiment with that code, run `bin/console` for an interactive prompt.
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TODO: Delete this and the text above, and describe your gem
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## Installation
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Add this line to your application's Gemfile:
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## Usage
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First you need to load a game week
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```ruby
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Sorare::Rewards::
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game_week = Sorare::Rewards::GameWeek.new(hash: 'QmbwCo1fuhRN1T2DyEQtETefsBH6yCj8h7VjMW5iGfT11Z', salt: 'dce0053984405687efcdf3d1a61ffa67')
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```
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Game Week's `hash` and `salt` can be retrieved using the GQL API, the salt is made public after the rewards have been distributed.
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To compute the number of rewards for the game week :
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```ruby
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# Card rewards :
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game_week.card_allocations
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# Eth rewards :
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game_week.prize_pools
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```
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To get the cards rewarded for a GameWeek :
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```ruby
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game_week.cards_picked
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```
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## Development
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rare: &rare
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tier_0:
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- cards_per_loop: 0
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- cards_per_loop: 0
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- cards_per_loop: 2
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- cards_per_loop: 1
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tier_1:
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tier_2:
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- cards_per_loop: 0
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- cards_per_loop: 1
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- cards_per_loop: 4
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tier_3:
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- cards_per_loop: 0
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- cards_per_loop: 1
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super_rare: &super_rare
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tier_0:
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- cards_per_loop: 2
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- cards_per_loop: 1
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- cards_per_loop: 0
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- cards_per_loop: 0
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tier_1:
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- cards_per_loop: 1
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- cards_per_loop: 1
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- cards_per_loop: 0
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- cards_per_loop: 0
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tier_2:
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- cards_per_loop: 0
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- cards_per_loop: 1
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- cards_per_loop: 0
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- cards_per_loop: 0
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tier_3:
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- cards_per_loop: 0
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- cards_per_loop: 1
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- cards_per_loop: 0
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- cards_per_loop: 0
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leagues:
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global-all_star:
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require 'json'
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require 'net/http'
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require 'active_support/core_ext/module/delegation'
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module Sorare
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module Rewards
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# GameWeek stores the reward data of a game week
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class GameWeek
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attr_reader :
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attr_reader :salt
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delegate :card_allocations, :prize_pools, to: :reward_allocations
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delegate :cards_picked, to: :card_rewards
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def initialize(data: nil, hash: nil, salt: nil)
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uri = URI("#{Sorare::Rewards.configuration.gateway}#{hash}")
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@data = data
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@config = GameWeekConfig.new(@data['config'])
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@uri = URI("#{Sorare::Rewards.configuration.gateway}#{hash}")
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@data = data
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@salt = salt
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end
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end
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end
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def data
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@data ||= JSON.parse(::Net::HTTP.get(@uri))
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end
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def config
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@config ||= GameWeekConfig.new(@data['config'])
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end
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def supply_for(league, rarity: nil, player: nil)
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return (supply.dig(league, rarity, player) || 0) if rarity && player
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return (supply.dig(league, rarity) || {}) if rarity
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end
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end
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def
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def reward_allocations
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raise 'Salt required' unless salt
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@
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@reward_allocations ||= Sorare::Rewards::Build.call!(game_week: self, salt: salt)
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end
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def card_rewards
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@card_rewards ||= Sorare::Rewards::Pick.call!(
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@card_rewards ||= Sorare::Rewards::Pick.call!(reward_allocations.to_h)
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end
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def league(name)
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allocate_cards
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allocate_pct if has?('pct')
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allocate_extra if has?('pct')
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allocate_loop if has?('
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allocate_loop if has?('cards_per_loop')
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end
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def allocate_divisions(&block)
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def allocate_loop
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while remaining_supply.positive?
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allocate_divisions do |division_config, division|
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allocated[division] += [division_config['
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allocated[division] += [division_config['cards_per_loop'] || 0, remaining_supply].min
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end
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end
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end
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delegate :league, :allocations, :pickers, :qualified_players, to: :context
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def call
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context.
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context.cards_picked = allocations.keys.index_with do |rarity|
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PickForDivisionAndRarity.call!(
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**context.to_h,
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rarity: rarity,
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pickers: pickers[rarity],
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allocations: allocations[rarity]
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).
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).cards_picked
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end
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end
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end
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delegate :league, :rarity, :allocations, :pickers, to: :context
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def call
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context.
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context.cards_picked = supply!
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end
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def supply!
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next [] if pickers&.dig(tier).nil?
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PickForDivisionRarityAndQuality.call!(**context.to_h, allocations: allocations[tier],
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picker: pickers[tier]).
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picker: pickers[tier]).cards_picked
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end
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end
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end
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MISSING_CARDS = 'There are not enough cards to fulfill the requirements'
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delegate :picker, :allocations, :league, :rarity, :force, :
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delegate :picker, :allocations, :league, :rarity, :force, :cards_picked, to: :context
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delegate :game_week, to: :league
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def call
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context.
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context.cards_picked = []
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pick!
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check_length! unless force
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end
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def pick!
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pick_if_available! while
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pick_if_available! while cards_picked.length != allocations && picker.length.positive?
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end
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def pick_if_available!
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player = picker.pick
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return if picker.player_counter[player] > game_week.player(player).supply(league, rarity).ceil
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cards_picked.push(player)
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end
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def reorder!
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cards_picked.sort! do |a, b|
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game_week.player(a).rank(league, rarity) <=> game_week.player(b).rank(league, rarity)
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end
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end
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def check_length!
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return if
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return if cards_picked.length == allocations
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context.fail!(error: MISSING_CARDS)
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end
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delegate :game_week, :allocations, :salt, :picks, to: :context
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def call
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context.
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context.cards_picked = pick!
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end
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def
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def pick!
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allocations.each_league_allocations.each_with_object({}) do |(league_name, league_allocations), picks|
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picks[league_name] = PickForLeague.call!(
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**context.to_h, league: game_week.league(league_name), allocations: league_allocations
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).
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).cards_picked
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end
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end
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end
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context.pickers = {}
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add_pickers!
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context.
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context.cards_picked = allocations.keys.index_with do |division|
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PickForDivision.call!(
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**context.to_h, pickers: pickers, allocations: allocations[division]
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).
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).cards_picked
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end
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end
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# Depending on the way the allocations interpreter is implemented it could be done by him or we
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# update the allocations process to match the structure
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def call
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context.
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context.cards_picked = Sorare::Rewards::Cards::PickForGameWeek.call!(
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**context.to_h,
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salt: salt,
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allocations: transposed_allocations
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).
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).cards_picked
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end
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def transposed_allocations
|
metadata
CHANGED
@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: sorare-rewards
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version: !ruby/object:Gem::Version
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version: 1.0.0
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version: 1.0.0
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platform: ruby
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authors:
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- pierre
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autorequire:
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bindir: exe
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cert_chain: []
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date: 2021-07-
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date: 2021-07-08 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: activesupport
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version: 2.7.1
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required_rubygems_version: !ruby/object:Gem::Requirement
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requirements:
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-
- - "
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- - ">="
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- !ruby/object:Gem::Version
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version:
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version: '0'
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requirements: []
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rubygems_version: 3.1.6
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signing_key:
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