sonixlabs-eventmachine-java 1.0.0.rc.4-java

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  1. data/.gitignore +22 -0
  2. data/.yardopts +7 -0
  3. data/GNU +281 -0
  4. data/Gemfile +3 -0
  5. data/LICENSE +60 -0
  6. data/README.md +109 -0
  7. data/Rakefile +20 -0
  8. data/docs/DocumentationGuidesIndex.md +27 -0
  9. data/docs/GettingStarted.md +521 -0
  10. data/docs/old/ChangeLog +211 -0
  11. data/docs/old/DEFERRABLES +246 -0
  12. data/docs/old/EPOLL +141 -0
  13. data/docs/old/INSTALL +13 -0
  14. data/docs/old/KEYBOARD +42 -0
  15. data/docs/old/LEGAL +25 -0
  16. data/docs/old/LIGHTWEIGHT_CONCURRENCY +130 -0
  17. data/docs/old/PURE_RUBY +75 -0
  18. data/docs/old/RELEASE_NOTES +94 -0
  19. data/docs/old/SMTP +4 -0
  20. data/docs/old/SPAWNED_PROCESSES +148 -0
  21. data/docs/old/TODO +8 -0
  22. data/eventmachine.gemspec +34 -0
  23. data/examples/guides/getting_started/01_eventmachine_echo_server.rb +18 -0
  24. data/examples/guides/getting_started/02_eventmachine_echo_server_that_recognizes_exit_command.rb +22 -0
  25. data/examples/guides/getting_started/03_simple_chat_server.rb +149 -0
  26. data/examples/guides/getting_started/04_simple_chat_server_step_one.rb +27 -0
  27. data/examples/guides/getting_started/05_simple_chat_server_step_two.rb +43 -0
  28. data/examples/guides/getting_started/06_simple_chat_server_step_three.rb +98 -0
  29. data/examples/guides/getting_started/07_simple_chat_server_step_four.rb +121 -0
  30. data/examples/guides/getting_started/08_simple_chat_server_step_five.rb +141 -0
  31. data/examples/old/ex_channel.rb +43 -0
  32. data/examples/old/ex_queue.rb +2 -0
  33. data/examples/old/ex_tick_loop_array.rb +15 -0
  34. data/examples/old/ex_tick_loop_counter.rb +32 -0
  35. data/examples/old/helper.rb +2 -0
  36. data/ext/binder.cpp +124 -0
  37. data/ext/binder.h +46 -0
  38. data/ext/cmain.cpp +876 -0
  39. data/ext/ed.cpp +1973 -0
  40. data/ext/ed.h +422 -0
  41. data/ext/em.cpp +2353 -0
  42. data/ext/em.h +239 -0
  43. data/ext/eventmachine.h +127 -0
  44. data/ext/extconf.rb +176 -0
  45. data/ext/fastfilereader/extconf.rb +103 -0
  46. data/ext/fastfilereader/mapper.cpp +214 -0
  47. data/ext/fastfilereader/mapper.h +59 -0
  48. data/ext/fastfilereader/rubymain.cpp +127 -0
  49. data/ext/kb.cpp +79 -0
  50. data/ext/page.cpp +107 -0
  51. data/ext/page.h +51 -0
  52. data/ext/pipe.cpp +347 -0
  53. data/ext/project.h +156 -0
  54. data/ext/rubymain.cpp +1297 -0
  55. data/ext/ssl.cpp +468 -0
  56. data/ext/ssl.h +94 -0
  57. data/java/.classpath +8 -0
  58. data/java/.project +17 -0
  59. data/java/src/com/rubyeventmachine/EmReactor.java +588 -0
  60. data/java/src/com/rubyeventmachine/EmReactorException.java +40 -0
  61. data/java/src/com/rubyeventmachine/EventableChannel.java +70 -0
  62. data/java/src/com/rubyeventmachine/EventableDatagramChannel.java +195 -0
  63. data/java/src/com/rubyeventmachine/EventableSocketChannel.java +364 -0
  64. data/lib/em/buftok.rb +110 -0
  65. data/lib/em/callback.rb +58 -0
  66. data/lib/em/channel.rb +64 -0
  67. data/lib/em/completion.rb +304 -0
  68. data/lib/em/connection.rb +712 -0
  69. data/lib/em/deferrable.rb +210 -0
  70. data/lib/em/deferrable/pool.rb +2 -0
  71. data/lib/em/file_watch.rb +73 -0
  72. data/lib/em/future.rb +61 -0
  73. data/lib/em/iterator.rb +270 -0
  74. data/lib/em/messages.rb +66 -0
  75. data/lib/em/pool.rb +151 -0
  76. data/lib/em/process_watch.rb +45 -0
  77. data/lib/em/processes.rb +123 -0
  78. data/lib/em/protocols.rb +36 -0
  79. data/lib/em/protocols/header_and_content.rb +138 -0
  80. data/lib/em/protocols/httpclient.rb +279 -0
  81. data/lib/em/protocols/httpclient2.rb +600 -0
  82. data/lib/em/protocols/line_and_text.rb +125 -0
  83. data/lib/em/protocols/line_protocol.rb +29 -0
  84. data/lib/em/protocols/linetext2.rb +161 -0
  85. data/lib/em/protocols/memcache.rb +331 -0
  86. data/lib/em/protocols/object_protocol.rb +46 -0
  87. data/lib/em/protocols/postgres3.rb +246 -0
  88. data/lib/em/protocols/saslauth.rb +175 -0
  89. data/lib/em/protocols/smtpclient.rb +365 -0
  90. data/lib/em/protocols/smtpserver.rb +640 -0
  91. data/lib/em/protocols/socks4.rb +66 -0
  92. data/lib/em/protocols/stomp.rb +202 -0
  93. data/lib/em/protocols/tcptest.rb +54 -0
  94. data/lib/em/pure_ruby.rb +1017 -0
  95. data/lib/em/queue.rb +71 -0
  96. data/lib/em/resolver.rb +192 -0
  97. data/lib/em/spawnable.rb +84 -0
  98. data/lib/em/streamer.rb +118 -0
  99. data/lib/em/threaded_resource.rb +90 -0
  100. data/lib/em/tick_loop.rb +85 -0
  101. data/lib/em/timers.rb +61 -0
  102. data/lib/em/version.rb +3 -0
  103. data/lib/eventmachine.rb +1532 -0
  104. data/lib/jeventmachine.rb +284 -0
  105. data/lib/sonixlabs-eventmachine-java.rb +1 -0
  106. data/rakelib/cpp.rake_example +77 -0
  107. data/rakelib/package.rake +98 -0
  108. data/rakelib/test.rake +8 -0
  109. data/tests/client.crt +31 -0
  110. data/tests/client.key +51 -0
  111. data/tests/em_test_helper.rb +64 -0
  112. data/tests/test_attach.rb +126 -0
  113. data/tests/test_basic.rb +294 -0
  114. data/tests/test_channel.rb +62 -0
  115. data/tests/test_completion.rb +177 -0
  116. data/tests/test_connection_count.rb +33 -0
  117. data/tests/test_defer.rb +18 -0
  118. data/tests/test_deferrable.rb +35 -0
  119. data/tests/test_epoll.rb +130 -0
  120. data/tests/test_error_handler.rb +38 -0
  121. data/tests/test_exc.rb +28 -0
  122. data/tests/test_file_watch.rb +65 -0
  123. data/tests/test_futures.rb +170 -0
  124. data/tests/test_get_sock_opt.rb +37 -0
  125. data/tests/test_handler_check.rb +35 -0
  126. data/tests/test_hc.rb +155 -0
  127. data/tests/test_httpclient.rb +190 -0
  128. data/tests/test_httpclient2.rb +128 -0
  129. data/tests/test_idle_connection.rb +23 -0
  130. data/tests/test_inactivity_timeout.rb +54 -0
  131. data/tests/test_kb.rb +34 -0
  132. data/tests/test_ltp.rb +138 -0
  133. data/tests/test_ltp2.rb +288 -0
  134. data/tests/test_next_tick.rb +104 -0
  135. data/tests/test_object_protocol.rb +36 -0
  136. data/tests/test_pause.rb +78 -0
  137. data/tests/test_pending_connect_timeout.rb +52 -0
  138. data/tests/test_pool.rb +194 -0
  139. data/tests/test_process_watch.rb +48 -0
  140. data/tests/test_processes.rb +128 -0
  141. data/tests/test_proxy_connection.rb +180 -0
  142. data/tests/test_pure.rb +88 -0
  143. data/tests/test_queue.rb +50 -0
  144. data/tests/test_resolver.rb +55 -0
  145. data/tests/test_running.rb +14 -0
  146. data/tests/test_sasl.rb +47 -0
  147. data/tests/test_send_file.rb +217 -0
  148. data/tests/test_servers.rb +33 -0
  149. data/tests/test_set_sock_opt.rb +37 -0
  150. data/tests/test_shutdown_hooks.rb +23 -0
  151. data/tests/test_smtpclient.rb +55 -0
  152. data/tests/test_smtpserver.rb +57 -0
  153. data/tests/test_spawn.rb +293 -0
  154. data/tests/test_ssl_args.rb +78 -0
  155. data/tests/test_ssl_methods.rb +48 -0
  156. data/tests/test_ssl_verify.rb +82 -0
  157. data/tests/test_threaded_resource.rb +53 -0
  158. data/tests/test_tick_loop.rb +59 -0
  159. data/tests/test_timers.rb +123 -0
  160. data/tests/test_ud.rb +8 -0
  161. data/tests/test_unbind_reason.rb +48 -0
  162. metadata +301 -0
@@ -0,0 +1,90 @@
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+ module EventMachine
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+ # = EventMachine::ThreadedResource
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+ #
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+ # A threaded resource is a "quick and dirty" wrapper around the concept of
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+ # wiring up synchronous code into a standard EM::Pool. This is useful to keep
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+ # interfaces coherent and provide a simple approach at "making an interface
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+ # async-ish".
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+ #
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+ # General usage is to wrap libraries that do not support EventMachine, or to
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+ # have a specific number of dedicated high-cpu worker resources.
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+ #
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+ # == Basic Usage example
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+ #
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+ # This example requires the cassandra gem. The cassandra gem contains an
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+ # EventMachine interface, but it's sadly Fiber based and thus only works on
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+ # 1.9. It also requires (potentially) complex stack switching logic to reach
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+ # completion of nested operations. By contrast this approach provides a block
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+ # in which normal synchronous code can occur, but makes no attempt to wire the
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+ # IO into EventMachines C++ IO implementations, instead relying on the reactor
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+ # pattern in rb_thread_select.
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+ #
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+ # cassandra_dispatcher = ThreadedResource.new do
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+ # Cassandra.new('allthethings', '127.0.0.1:9160')
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+ # end
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+ #
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+ # pool = EM::Pool.new
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+ #
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+ # pool.add cassandra_dispatcher
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+ #
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+ # # If we don't care about the result:
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+ # pool.perform do |dispatcher|
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+ # # The following block executes inside a dedicated thread, and should not
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+ # # access EventMachine things:
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+ # dispatcher.dispatch do |cassandra|
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+ # cassandra.insert(:Things, '10', 'stuff' => 'things')
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+ # end
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+ # end
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+ #
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+ # # Example where we care about the result:
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+ # pool.perform do |dispatcher|
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+ # # The dispatch block is executed in the resources thread.
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+ # completion = dispatcher.dispatch do |cassandra|
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+ # cassandra.get(:Things, '10', 'stuff')
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+ # end
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+ #
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+ # # This block will be yielded on the EM thread:
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+ # completion.callback do |result|
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+ # EM.do_something_with(result)
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+ # end
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+ #
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+ # completion
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+ # end
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+ class ThreadedResource
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+
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+ # The block should return the resource that will be yielded in a dispatch.
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+ def initialize
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+ @resource = yield
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+
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+ @running = true
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+ @queue = ::Queue.new
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+ @thread = Thread.new do
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+ @queue.pop.call while @running
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+ end
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+ end
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+
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+ # Called on the EM thread, generally in a perform block to return a
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+ # completion for the work.
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+ def dispatch
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+ completion = EM::Completion.new
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+ @queue << lambda do
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+ begin
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+ result = yield @resource
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+ completion.succeed result
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+ rescue Exception => e
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+ completion.fail e
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+ end
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+ end
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+ completion
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+ end
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+
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+ # Kill the internal thread. should only be used to cleanup - generally
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+ # only required for tests.
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+ def shutdown
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+ @running = false
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+ @queue << lambda {}
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+ @thread.join
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+ end
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+
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+ end
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+ end
@@ -0,0 +1,85 @@
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+ module EventMachine
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+ # Creates and immediately starts an EventMachine::TickLoop
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+ def self.tick_loop(*a, &b)
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+ TickLoop.new(*a, &b).start
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+ end
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+
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+ # A TickLoop is useful when one needs to distribute amounts of work
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+ # throughout ticks in order to maintain response times. It is also useful for
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+ # simple repeated checks and metrics.
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+ #
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+ # # Here we run through an array one item per tick until it is empty,
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+ # # printing each element.
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+ # # When the array is empty, we return :stop from the callback, and the
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+ # # loop will terminate.
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+ # # When the loop terminates, the on_stop callbacks will be called.
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+ # EM.run do
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+ # array = (1..100).to_a
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+ #
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+ # tickloop = EM.tick_loop do
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+ # if array.empty?
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+ # :stop
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+ # else
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+ # puts array.shift
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+ # end
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+ # end
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+ #
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+ # tickloop.on_stop { EM.stop }
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+ # end
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+ #
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+ class TickLoop
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+
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+ # Arguments: A callback (EM::Callback) to call each tick. If the call
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+ # returns +:stop+ then the loop will be stopped. Any other value is
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+ # ignored.
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+ def initialize(*a, &b)
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+ @work = EM::Callback(*a, &b)
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+ @stops = []
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+ @stopped = true
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+ end
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+
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+ # Arguments: A callback (EM::Callback) to call once on the next stop (or
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+ # immediately if already stopped).
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+ def on_stop(*a, &b)
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+ if @stopped
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+ EM::Callback(*a, &b).call
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+ else
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+ @stops << EM::Callback(*a, &b)
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+ end
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+ end
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+
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+ # Stop the tick loop immediately, and call it's on_stop callbacks.
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+ def stop
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+ @stopped = true
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+ until @stops.empty?
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+ @stops.shift.call
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+ end
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+ end
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+
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+ # Query if the loop is stopped.
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+ def stopped?
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+ @stopped
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+ end
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+
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+ # Start the tick loop, will raise argument error if the loop is already
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+ # running.
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+ def start
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+ raise ArgumentError, "double start" unless @stopped
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+ @stopped = false
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+ schedule
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+ end
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+
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+ private
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+ def schedule
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+ EM.next_tick do
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+ next if @stopped
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+ if @work.call == :stop
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+ stop
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+ else
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+ schedule
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+ end
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+ end
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+ self
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+ end
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+ end
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+ end
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+ module EventMachine
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+ # Creates a one-time timer
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+ #
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+ # timer = EventMachine::Timer.new(5) do
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+ # # this will never fire because we cancel it
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+ # end
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+ # timer.cancel
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+ #
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+ class Timer
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+ # Create a new timer that fires after a given number of seconds
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+ def initialize interval, callback=nil, &block
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+ @signature = EventMachine::add_timer(interval, callback || block)
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+ end
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+
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+ # Cancel the timer
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+ def cancel
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+ EventMachine.send :cancel_timer, @signature
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+ end
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+ end
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+
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+ # Creates a periodic timer
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+ #
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+ # @example
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+ # n = 0
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+ # timer = EventMachine::PeriodicTimer.new(5) do
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+ # puts "the time is #{Time.now}"
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+ # timer.cancel if (n+=1) > 5
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+ # end
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+ #
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+ class PeriodicTimer
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+ # Create a new periodic timer that executes every interval seconds
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+ def initialize interval, callback=nil, &block
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+ @interval = interval
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+ @code = callback || block
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+ @cancelled = false
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+ @work = method(:fire)
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+ schedule
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+ end
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+
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+ # Cancel the periodic timer
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+ def cancel
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+ @cancelled = true
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+ end
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+
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+ # Fire the timer every interval seconds
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+ attr_accessor :interval
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+
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+ # @private
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+ def schedule
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+ EventMachine::add_timer @interval, @work
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+ end
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+
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+ # @private
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+ def fire
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+ unless @cancelled
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+ @code.call
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+ schedule
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,3 @@
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+ module EventMachine
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+ VERSION = "1.0.0.rc.4"
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+ end
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+ if RUBY_PLATFORM =~ /java/
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+ require 'java'
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+ require 'jeventmachine'
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+ elsif defined?(EventMachine.library_type) and EventMachine.library_type == :pure_ruby
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+ # assume 'em/pure_ruby' was loaded already
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+ else
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+ begin
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+ require 'rubyeventmachine'
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+ rescue LoadError
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+ warn "Unable to load the EventMachine C extension; To use the pure-ruby reactor, require 'em/pure_ruby'"
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+ raise
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+ end
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+ end
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+
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+ require 'em/version'
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+ require 'em/pool'
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+ require 'em/deferrable'
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+ require 'em/future'
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+ require 'em/streamer'
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+ require 'em/spawnable'
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+ require 'em/processes'
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+ require 'em/iterator'
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+ require 'em/buftok'
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+ require 'em/timers'
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+ require 'em/protocols'
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+ require 'em/connection'
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+ require 'em/callback'
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+ require 'em/queue'
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+ require 'em/channel'
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+ require 'em/file_watch'
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+ require 'em/process_watch'
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+ require 'em/tick_loop'
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+ require 'em/resolver'
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+ require 'em/completion'
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+ require 'em/threaded_resource'
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+
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+ require 'shellwords'
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+ require 'thread'
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+ require 'resolv'
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+
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+ # Top-level EventMachine namespace. If you are looking for EventMachine examples, see {file:docs/GettingStarted.md EventMachine tutorial}.
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+ #
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+ # ## Key methods ##
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+ # ### Starting and stopping the event loop ###
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+ #
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+ # * {EventMachine.run}
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+ # * {EventMachine.stop_event_loop}
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+ #
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+ # ### Implementing clients ###
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+ #
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+ # * {EventMachine.connect}
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+ #
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+ # ### Implementing servers ###
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+ #
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+ # * {EventMachine.start_server}
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+ #
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+ # ### Working with timers ###
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+ #
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+ # * {EventMachine.add_timer}
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+ # * {EventMachine.add_periodic_timer}
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+ # * {EventMachine.cancel_timer}
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+ #
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+ # ### Working with blocking tasks ###
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+ #
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+ # * {EventMachine.defer}
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+ # * {EventMachine.next_tick}
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+ #
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+ # ### Efficient proxying ###
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+ #
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+ # * {EventMachine.enable_proxy}
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+ # * {EventMachine.disable_proxy}
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+ module EventMachine
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+ class << self
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+ # Exposed to allow joining on the thread, when run in a multithreaded
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+ # environment. Performing other actions on the thread has undefined
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+ # semantics (read: a dangerous endevor).
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+ #
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+ # @return [Thread]
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+ attr_reader :reactor_thread
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+ end
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+ @next_tick_mutex = Mutex.new
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+ @reactor_running = false
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+ @next_tick_queue = []
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+ @tails = []
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+ @threadpool = @threadqueue = @resultqueue = nil
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+ @all_threads_spawned = false
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+
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+ # System errnos
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+ # @private
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+ ERRNOS = Errno::constants.grep(/^E/).inject(Hash.new(:unknown)) { |hash, name|
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+ errno = Errno.__send__(:const_get, name)
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+ hash[errno::Errno] = errno
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+ hash
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+ }
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+
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+ # Initializes and runs an event loop. This method only returns if code inside the block passed to this method
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+ # calls {EventMachine.stop_event_loop}. The block is executed after initializing its internal event loop but *before* running the loop,
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+ # therefore this block is the right place to call any code that needs event loop to run, for example, {EventMachine.start_server},
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+ # {EventMachine.connect} or similar methods of libraries that use EventMachine under the hood
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+ # (like `EventMachine::HttpRequest.new` or `AMQP.start`).
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+ #
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+ # Programs that are run for long periods of time (e.g. servers) usually start event loop by calling {EventMachine.run}, and let it
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+ # run "forever". It's also possible to use {EventMachine.run} to make a single client-connection to a remote server,
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+ # process the data flow from that single connection, and then call {EventMachine.stop_event_loop} to stop, in other words,
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+ # to run event loop for a short period of time (necessary to complete some operation) and then shut it down.
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+ #
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+ # Once event loop is running, it is perfectly possible to start multiple servers and clients simultaneously: content-aware
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+ # proxies like [Proxymachine](https://github.com/mojombo/proxymachine) do just that.
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+ #
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+ # ## Using EventMachine with Ruby on Rails and other Web application frameworks ##
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+ #
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+ # Standalone applications often run event loop on the main thread, thus blocking for their entire lifespan. In case of Web applications,
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+ # if you are running an EventMachine-based app server such as [Thin](http://code.macournoyer.com/thin/) or [Goliath](https://github.com/postrank-labs/goliath/),
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+ # they start event loop for you. Servers like Unicorn, Apache Passenger or Mongrel occupy main Ruby thread to serve HTTP(S) requests. This means
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+ # that calling {EventMachine.run} on the same thread is not an option (it will result in Web server never binding to the socket).
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+ # In that case, start event loop in a separate thread as demonstrated below.
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+ #
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+ #
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+ # @example Starting EventMachine event loop in the current thread to run the "Hello, world"-like Echo server example
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+ #
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+ # #!/usr/bin/env ruby
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+ #
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+ # require 'rubygems' # or use Bundler.setup
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+ # require 'eventmachine'
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+ #
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+ # class EchoServer < EM::Connection
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+ # def receive_data(data)
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+ # send_data(data)
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+ # end
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+ # end
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+ #
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+ # EventMachine.run do
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+ # EventMachine.start_server("0.0.0.0", 10000, EchoServer)
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+ # end
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+ #
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+ #
137
+ # @example Starting EventMachine event loop in a separate thread
138
+ #
139
+ # # doesn't block current thread, can be used with Ruby on Rails, Sinatra, Merb, Rack
140
+ # # and any other application server that occupies main Ruby thread.
141
+ # Thread.new { EventMachine.run }
142
+ #
143
+ #
144
+ # @note This method blocks calling thread. If you need to start EventMachine event loop from a Web app
145
+ # running on a non event-driven server (Unicorn, Apache Passenger, Mongrel), do it in a separate thread like demonstrated
146
+ # in one of the examples.
147
+ # @see file:docs/GettingStarted.md Getting started with EventMachine
148
+ # @see EventMachine.stop_event_loop
149
+ def self.run blk=nil, tail=nil, &block
150
+ # Obsoleted the use_threads mechanism.
151
+ # 25Nov06: Added the begin/ensure block. We need to be sure that release_machine
152
+ # gets called even if an exception gets thrown within any of the user code
153
+ # that the event loop runs. The best way to see this is to run a unit
154
+ # test with two functions, each of which calls {EventMachine.run} and each of
155
+ # which throws something inside of #run. Without the ensure, the second test
156
+ # will start without release_machine being called and will immediately throw
157
+
158
+ #
159
+ if reactor_running? and @reactor_pid != Process.pid
160
+ # Reactor was started in a different parent, meaning we have forked.
161
+ # Clean up reactor state so a new reactor boots up in this child.
162
+ stop_event_loop
163
+ release_machine
164
+ @reactor_running = false
165
+ end
166
+
167
+ tail and @tails.unshift(tail)
168
+
169
+ if reactor_running?
170
+ (b = blk || block) and b.call # next_tick(b)
171
+ else
172
+ @conns = {}
173
+ @acceptors = {}
174
+ @timers = {}
175
+ @wrapped_exception = nil
176
+ @next_tick_queue ||= []
177
+ @tails ||= []
178
+ begin
179
+ @reactor_pid = Process.pid
180
+ @reactor_running = true
181
+ initialize_event_machine
182
+ (b = blk || block) and add_timer(0, b)
183
+ if @next_tick_queue && !@next_tick_queue.empty?
184
+ add_timer(0) { signal_loopbreak }
185
+ end
186
+ @reactor_thread = Thread.current
187
+ run_machine
188
+ ensure
189
+ until @tails.empty?
190
+ @tails.pop.call
191
+ end
192
+
193
+ begin
194
+ release_machine
195
+ ensure
196
+ if @threadpool
197
+ @threadpool.each { |t| t.exit }
198
+ @threadpool.each do |t|
199
+ next unless t.alive?
200
+ begin
201
+ # Thread#kill! does not exist on 1.9 or rbx, and raises
202
+ # NotImplemented on jruby
203
+ t.kill!
204
+ rescue NoMethodError, NotImplementedError
205
+ t.kill
206
+ # XXX t.join here?
207
+ end
208
+ end
209
+ @threadqueue = nil
210
+ @resultqueue = nil
211
+ @threadpool = nil
212
+ @all_threads_spawned = false
213
+ end
214
+
215
+ @next_tick_queue = []
216
+ end
217
+ @reactor_running = false
218
+ @reactor_thread = nil
219
+ end
220
+
221
+ raise @wrapped_exception if @wrapped_exception
222
+ end
223
+ end
224
+
225
+ # Sugars a common use case. Will pass the given block to #run, but will terminate
226
+ # the reactor loop and exit the function as soon as the code in the block completes.
227
+ # (Normally, {EventMachine.run} keeps running indefinitely, even after the block supplied to it
228
+ # finishes running, until user code calls {EventMachine.stop})
229
+ #
230
+ def self.run_block &block
231
+ pr = proc {
232
+ block.call
233
+ EventMachine::stop
234
+ }
235
+ run(&pr)
236
+ end
237
+
238
+ # @return [Boolean] true if the calling thread is the same thread as the reactor.
239
+ def self.reactor_thread?
240
+ Thread.current == @reactor_thread
241
+ end
242
+
243
+ # Runs the given callback on the reactor thread, or immediately if called
244
+ # from the reactor thread. Accepts the same arguments as {EventMachine::Callback}
245
+ def self.schedule(*a, &b)
246
+ cb = Callback(*a, &b)
247
+ if reactor_running? && reactor_thread?
248
+ cb.call
249
+ else
250
+ next_tick { cb.call }
251
+ end
252
+ end
253
+
254
+ # Forks a new process, properly stops the reactor and then calls {EventMachine.run} inside of it again, passing your block.
255
+ def self.fork_reactor &block
256
+ # This implementation is subject to change, especially if we clean up the relationship
257
+ # of EM#run to @reactor_running.
258
+ # Original patch by Aman Gupta.
259
+ #
260
+ Kernel.fork do
261
+ if self.reactor_running?
262
+ self.stop_event_loop
263
+ self.release_machine
264
+ @reactor_running = false
265
+ end
266
+ self.run block
267
+ end
268
+ end
269
+
270
+ # Adds a block to call as the reactor is shutting down.
271
+ #
272
+ # These callbacks are called in the _reverse_ order to which they are added.
273
+ #
274
+ # @example Scheduling operations to be run when EventMachine event loop is stopped
275
+ #
276
+ # EventMachine.run do
277
+ # EventMachine.add_shutdown_hook { puts "b" }
278
+ # EventMachine.add_shutdown_hook { puts "a" }
279
+ # EventMachine.stop
280
+ # end
281
+ #
282
+ # # Outputs:
283
+ # # a
284
+ # # b
285
+ #
286
+ def self.add_shutdown_hook &block
287
+ @tails << block
288
+ end
289
+
290
+ # Adds a one-shot timer to the event loop.
291
+ # Call it with one or two parameters. The first parameters is a delay-time
292
+ # expressed in *seconds* (not milliseconds). The second parameter, if
293
+ # present, must be an object that responds to :call. If 2nd parameter is not given, then you
294
+ # can also simply pass a block to the method call.
295
+ #
296
+ # This method may be called from the block passed to {EventMachine.run}
297
+ # or from any callback method. It schedules execution of the proc or block
298
+ # passed to it, after the passage of an interval of time equal to
299
+ # *at least* the number of seconds specified in the first parameter to
300
+ # the call.
301
+ #
302
+ # {EventMachine.add_timer} is a non-blocking method. Callbacks can and will
303
+ # be called during the interval of time that the timer is in effect.
304
+ # There is no built-in limit to the number of timers that can be outstanding at
305
+ # any given time.
306
+ #
307
+ # @example Setting a one-shot timer with EventMachine
308
+ #
309
+ # EventMachine.run {
310
+ # puts "Starting the run now: #{Time.now}"
311
+ # EventMachine.add_timer 5, proc { puts "Executing timer event: #{Time.now}" }
312
+ # EventMachine.add_timer(10) { puts "Executing timer event: #{Time.now}" }
313
+ # }
314
+ #
315
+ # @param [Integer] delay Delay in seconds
316
+ # @see EventMachine::Timer
317
+ # @see EventMachine.add_periodic_timer
318
+ def self.add_timer *args, &block
319
+ interval = args.shift
320
+ code = args.shift || block
321
+ if code
322
+ # check too many timers!
323
+ s = add_oneshot_timer((interval.to_f * 1000).to_i)
324
+ @timers[s] = code
325
+ s
326
+ end
327
+ end
328
+
329
+ # Adds a periodic timer to the event loop.
330
+ # It takes the same parameters as the one-shot timer method, {EventMachine.add_timer}.
331
+ # This method schedules execution of the given block repeatedly, at intervals
332
+ # of time *at least* as great as the number of seconds given in the first
333
+ # parameter to the call.
334
+ #
335
+ # @example Write a dollar-sign to stderr every five seconds, without blocking
336
+ #
337
+ # EventMachine.run {
338
+ # EventMachine.add_periodic_timer( 5 ) { $stderr.write "$" }
339
+ # }
340
+ #
341
+ # @param [Integer] delay Delay in seconds
342
+ #
343
+ # @see EventMachine::PeriodicTimer
344
+ # @see EventMachine.add_timer
345
+ #
346
+ def self.add_periodic_timer *args, &block
347
+ interval = args.shift
348
+ code = args.shift || block
349
+
350
+ EventMachine::PeriodicTimer.new(interval, code)
351
+ end
352
+
353
+
354
+ # Cancel a timer (can be a callback or an {EventMachine::Timer} instance).
355
+ #
356
+ # @param [#cancel, #call] timer_or_sig A timer to cancel
357
+ # @see EventMachine::Timer#cancel
358
+ def self.cancel_timer timer_or_sig
359
+ if timer_or_sig.respond_to? :cancel
360
+ timer_or_sig.cancel
361
+ else
362
+ @timers[timer_or_sig] = false if @timers.has_key?(timer_or_sig)
363
+ end
364
+ end
365
+
366
+
367
+ # Causes the processing loop to stop executing, which will cause all open connections and accepting servers
368
+ # to be run down and closed. Connection termination callbacks added using {EventMachine.add_shutdown_hook}
369
+ # will be called as part of running this method.
370
+ #
371
+ # When all of this processing is complete, the call to {EventMachine.run} which started the processing loop
372
+ # will return and program flow will resume from the statement following {EventMachine.run} call.
373
+ #
374
+ # @example Stopping a running EventMachine event loop
375
+ #
376
+ # require 'rubygems'
377
+ # require 'eventmachine'
378
+ #
379
+ # module Redmond
380
+ # def post_init
381
+ # puts "We're sending a dumb HTTP request to the remote peer."
382
+ # send_data "GET / HTTP/1.1\r\nHost: www.microsoft.com\r\n\r\n"
383
+ # end
384
+ #
385
+ # def receive_data data
386
+ # puts "We received #{data.length} bytes from the remote peer."
387
+ # puts "We're going to stop the event loop now."
388
+ # EventMachine::stop_event_loop
389
+ # end
390
+ #
391
+ # def unbind
392
+ # puts "A connection has terminated."
393
+ # end
394
+ # end
395
+ #
396
+ # puts "We're starting the event loop now."
397
+ # EventMachine.run {
398
+ # EventMachine.connect "www.microsoft.com", 80, Redmond
399
+ # }
400
+ # puts "The event loop has stopped."
401
+ #
402
+ # # This program will produce approximately the following output:
403
+ # #
404
+ # # We're starting the event loop now.
405
+ # # We're sending a dumb HTTP request to the remote peer.
406
+ # # We received 1440 bytes from the remote peer.
407
+ # # We're going to stop the event loop now.
408
+ # # A connection has terminated.
409
+ # # The event loop has stopped.
410
+ #
411
+ #
412
+ def self.stop_event_loop
413
+ EventMachine::stop
414
+ end
415
+
416
+ # Initiates a TCP server (socket acceptor) on the specified IP address and port.
417
+ #
418
+ # The IP address must be valid on the machine where the program
419
+ # runs, and the process must be privileged enough to listen
420
+ # on the specified port (on Unix-like systems, superuser privileges
421
+ # are usually required to listen on any port lower than 1024).
422
+ # Only one listener may be running on any given address/port
423
+ # combination. start_server will fail if the given address and port
424
+ # are already listening on the machine, either because of a prior call
425
+ # to {.start_server} or some unrelated process running on the machine.
426
+ # If {.start_server} succeeds, the new network listener becomes active
427
+ # immediately and starts accepting connections from remote peers,
428
+ # and these connections generate callback events that are processed
429
+ # by the code specified in the handler parameter to {.start_server}.
430
+ #
431
+ # The optional handler which is passed to this method is the key
432
+ # to EventMachine's ability to handle particular network protocols.
433
+ # The handler parameter passed to start_server must be a Ruby Module
434
+ # that you must define. When the network server that is started by
435
+ # start_server accepts a new connection, it instantiates a new
436
+ # object of an anonymous class that is inherited from {EventMachine::Connection},
437
+ # *into which your handler module have been included*. Arguments passed into start_server
438
+ # after the class name are passed into the constructor during the instantiation.
439
+ #
440
+ # Your handler module may override any of the methods in {EventMachine::Connection},
441
+ # such as {EventMachine::Connection#receive_data}, in order to implement the specific behavior
442
+ # of the network protocol.
443
+ #
444
+ # Callbacks invoked in response to network events *always* take place
445
+ # within the execution context of the object derived from {EventMachine::Connection}
446
+ # extended by your handler module. There is one object per connection, and
447
+ # all of the callbacks invoked for a particular connection take the form
448
+ # of instance methods called against the corresponding {EventMachine::Connection}
449
+ # object. Therefore, you are free to define whatever instance variables you
450
+ # wish, in order to contain the per-connection state required by the network protocol you are
451
+ # implementing.
452
+ #
453
+ # {EventMachine.start_server} is usually called inside the block passed to {EventMachine.run},
454
+ # but it can be called from any EventMachine callback. {EventMachine.start_server} will fail
455
+ # unless the EventMachine event loop is currently running (which is why
456
+ # it's often called in the block suppled to {EventMachine.run}).
457
+ #
458
+ # You may call start_server any number of times to start up network
459
+ # listeners on different address/port combinations. The servers will
460
+ # all run simultaneously. More interestingly, each individual call to start_server
461
+ # can specify a different handler module and thus implement a different
462
+ # network protocol from all the others.
463
+ #
464
+ # @example
465
+ #
466
+ # require 'rubygems'
467
+ # require 'eventmachine'
468
+ #
469
+ # # Here is an example of a server that counts lines of input from the remote
470
+ # # peer and sends back the total number of lines received, after each line.
471
+ # # Try the example with more than one client connection opened via telnet,
472
+ # # and you will see that the line count increments independently on each
473
+ # # of the client connections. Also very important to note, is that the
474
+ # # handler for the receive_data function, which our handler redefines, may
475
+ # # not assume that the data it receives observes any kind of message boundaries.
476
+ # # Also, to use this example, be sure to change the server and port parameters
477
+ # # to the start_server call to values appropriate for your environment.
478
+ # module LineCounter
479
+ # MaxLinesPerConnection = 10
480
+ #
481
+ # def post_init
482
+ # puts "Received a new connection"
483
+ # @data_received = ""
484
+ # @line_count = 0
485
+ # end
486
+ #
487
+ # def receive_data data
488
+ # @data_received << data
489
+ # while @data_received.slice!( /^[^\n]*[\n]/m )
490
+ # @line_count += 1
491
+ # send_data "received #{@line_count} lines so far\r\n"
492
+ # @line_count == MaxLinesPerConnection and close_connection_after_writing
493
+ # end
494
+ # end
495
+ # end
496
+ #
497
+ # EventMachine.run {
498
+ # host, port = "192.168.0.100", 8090
499
+ # EventMachine.start_server host, port, LineCounter
500
+ # puts "Now accepting connections on address #{host}, port #{port}..."
501
+ # EventMachine.add_periodic_timer(10) { $stderr.write "*" }
502
+ # }
503
+ #
504
+ # @param [String] server Host to bind to.
505
+ # @param [Integer] port Port to bind to.
506
+ # @param [Module, Class] handler A module or class that implements connection callbacks
507
+ #
508
+ # @note Don't forget that in order to bind to ports < 1024 on Linux, *BSD and Mac OS X your process must have superuser privileges.
509
+ #
510
+ # @see file:docs/GettingStarted.md EventMachine tutorial
511
+ # @see EventMachine.stop_server
512
+ def self.start_server server, port=nil, handler=nil, *args, &block
513
+ begin
514
+ port = Integer(port)
515
+ rescue ArgumentError, TypeError
516
+ # there was no port, so server must be a unix domain socket
517
+ # the port argument is actually the handler, and the handler is one of the args
518
+ args.unshift handler if handler
519
+ handler = port
520
+ port = nil
521
+ end if port
522
+
523
+ klass = klass_from_handler(Connection, handler, *args)
524
+
525
+ s = if port
526
+ start_tcp_server server, port
527
+ else
528
+ start_unix_server server
529
+ end
530
+ @acceptors[s] = [klass,args,block]
531
+ s
532
+ end
533
+
534
+
535
+ # Stop a TCP server socket that was started with {EventMachine.start_server}.
536
+ # @see EventMachine.start_server
537
+ def self.stop_server signature
538
+ EventMachine::stop_tcp_server signature
539
+ end
540
+
541
+ # Start a Unix-domain server.
542
+ #
543
+ # Note that this is an alias for {EventMachine.start_server}, which can be used to start both
544
+ # TCP and Unix-domain servers.
545
+ #
546
+ # @see EventMachine.start_server
547
+ def self.start_unix_domain_server filename, *args, &block
548
+ start_server filename, *args, &block
549
+ end
550
+
551
+ # Initiates a TCP connection to a remote server and sets up event handling for the connection.
552
+ # {EventMachine.connect} requires event loop to be running (see {EventMachine.run}).
553
+ #
554
+ # {EventMachine.connect} takes the IP address (or hostname) and
555
+ # port of the remote server you want to connect to.
556
+ # It also takes an optional handler (a module or a subclass of {EventMachine::Connection}) which you must define, that
557
+ # contains the callbacks that will be invoked by the event loop on behalf of the connection.
558
+ #
559
+ # Learn more about connection lifecycle callbacks in the {file:docs/GettingStarted.md EventMachine tutorial} and
560
+ # {file:docs/ConnectionLifecycleCallbacks.md Connection lifecycle guide}.
561
+ #
562
+ #
563
+ # @example
564
+ #
565
+ # # Here's a program which connects to a web server, sends a naive
566
+ # # request, parses the HTTP header of the response, and then
567
+ # # (antisocially) ends the event loop, which automatically drops the connection
568
+ # # (and incidentally calls the connection's unbind method).
569
+ # module DumbHttpClient
570
+ # def post_init
571
+ # send_data "GET / HTTP/1.1\r\nHost: _\r\n\r\n"
572
+ # @data = ""
573
+ # @parsed = false
574
+ # end
575
+ #
576
+ # def receive_data data
577
+ # @data << data
578
+ # if !@parsed and @data =~ /[\n][\r]*[\n]/m
579
+ # @parsed = true
580
+ # puts "RECEIVED HTTP HEADER:"
581
+ # $`.each {|line| puts ">>> #{line}" }
582
+ #
583
+ # puts "Now we'll terminate the loop, which will also close the connection"
584
+ # EventMachine::stop_event_loop
585
+ # end
586
+ # end
587
+ #
588
+ # def unbind
589
+ # puts "A connection has terminated"
590
+ # end
591
+ # end
592
+ #
593
+ # EventMachine.run {
594
+ # EventMachine.connect "www.bayshorenetworks.com", 80, DumbHttpClient
595
+ # }
596
+ # puts "The event loop has ended"
597
+ #
598
+ #
599
+ # @example Defining protocol handler as a class
600
+ #
601
+ # class MyProtocolHandler < EventMachine::Connection
602
+ # def initialize *args
603
+ # super
604
+ # # whatever else you want to do here
605
+ # end
606
+ #
607
+ # # ...
608
+ # end
609
+ #
610
+ #
611
+ # @param [String] server Host to connect to
612
+ # @param [Integer] port Port to connect to
613
+ # @param [Module, Class] handler A module or class that implements connection lifecycle callbacks
614
+ #
615
+ # @see EventMachine.start_server
616
+ # @see file:docs/GettingStarted.md EventMachine tutorial
617
+ def self.connect server, port=nil, handler=nil, *args, &blk
618
+ # EventMachine::connect initiates a TCP connection to a remote
619
+ # server and sets up event-handling for the connection.
620
+ # It internally creates an object that should not be handled
621
+ # by the caller. HOWEVER, it's often convenient to get the
622
+ # object to set up interfacing to other objects in the system.
623
+ # We return the newly-created anonymous-class object to the caller.
624
+ # It's expected that a considerable amount of code will depend
625
+ # on this behavior, so don't change it.
626
+ #
627
+ # Ok, added support for a user-defined block, 13Apr06.
628
+ # This leads us to an interesting choice because of the
629
+ # presence of the post_init call, which happens in the
630
+ # initialize method of the new object. We call the user's
631
+ # block and pass the new object to it. This is a great
632
+ # way to do protocol-specific initiation. It happens
633
+ # AFTER post_init has been called on the object, which I
634
+ # certainly hope is the right choice.
635
+ # Don't change this lightly, because accepted connections
636
+ # are different from connected ones and we don't want
637
+ # to have them behave differently with respect to post_init
638
+ # if at all possible.
639
+
640
+ bind_connect nil, nil, server, port, handler, *args, &blk
641
+ end
642
+
643
+ # This method is like {EventMachine.connect}, but allows for a local address/port
644
+ # to bind the connection to.
645
+ #
646
+ # @see EventMachine.connect
647
+ def self.bind_connect bind_addr, bind_port, server, port=nil, handler=nil, *args
648
+ begin
649
+ port = Integer(port)
650
+ rescue ArgumentError, TypeError
651
+ # there was no port, so server must be a unix domain socket
652
+ # the port argument is actually the handler, and the handler is one of the args
653
+ args.unshift handler if handler
654
+ handler = port
655
+ port = nil
656
+ end if port
657
+
658
+ klass = klass_from_handler(Connection, handler, *args)
659
+
660
+ s = if port
661
+ if bind_addr
662
+ bind_connect_server bind_addr, bind_port.to_i, server, port
663
+ else
664
+ connect_server server, port
665
+ end
666
+ else
667
+ connect_unix_server server
668
+ end
669
+
670
+ c = klass.new s, *args
671
+ @conns[s] = c
672
+ block_given? and yield c
673
+ c
674
+ end
675
+
676
+ # {EventMachine.watch} registers a given file descriptor or IO object with the eventloop. The
677
+ # file descriptor will not be modified (it will remain blocking or non-blocking).
678
+ #
679
+ # The eventloop can be used to process readable and writable events on the file descriptor, using
680
+ # {EventMachine::Connection#notify_readable=} and {EventMachine::Connection#notify_writable=}
681
+ #
682
+ # {EventMachine::Connection#notify_readable?} and {EventMachine::Connection#notify_writable?} can be used
683
+ # to check what events are enabled on the connection.
684
+ #
685
+ # To detach the file descriptor, use {EventMachine::Connection#detach}
686
+ #
687
+ # @example
688
+ #
689
+ # module SimpleHttpClient
690
+ # def notify_readable
691
+ # header = @io.readline
692
+ #
693
+ # if header == "\r\n"
694
+ # # detach returns the file descriptor number (fd == @io.fileno)
695
+ # fd = detach
696
+ # end
697
+ # rescue EOFError
698
+ # detach
699
+ # end
700
+ #
701
+ # def unbind
702
+ # EM.next_tick do
703
+ # # socket is detached from the eventloop, but still open
704
+ # data = @io.read
705
+ # end
706
+ # end
707
+ # end
708
+ #
709
+ # EventMachine.run {
710
+ # sock = TCPSocket.new('site.com', 80)
711
+ # sock.write("GET / HTTP/1.0\r\n\r\n")
712
+ # conn = EventMachine.watch(sock, SimpleHttpClient)
713
+ # conn.notify_readable = true
714
+ # }
715
+ #
716
+ # @author Riham Aldakkak (eSpace Technologies)
717
+ def EventMachine::watch io, handler=nil, *args, &blk
718
+ attach_io io, true, handler, *args, &blk
719
+ end
720
+
721
+ # Attaches an IO object or file descriptor to the eventloop as a regular connection.
722
+ # The file descriptor will be set as non-blocking, and EventMachine will process
723
+ # receive_data and send_data events on it as it would for any other connection.
724
+ #
725
+ # To watch a fd instead, use {EventMachine.watch}, which will not alter the state of the socket
726
+ # and fire notify_readable and notify_writable events instead.
727
+ def EventMachine::attach io, handler=nil, *args, &blk
728
+ attach_io io, false, handler, *args, &blk
729
+ end
730
+
731
+ # @private
732
+ def EventMachine::attach_io io, watch_mode, handler=nil, *args
733
+ klass = klass_from_handler(Connection, handler, *args)
734
+
735
+ if !watch_mode and klass.public_instance_methods.any?{|m| [:notify_readable, :notify_writable].include? m.to_sym }
736
+ raise ArgumentError, "notify_readable/writable with EM.attach is not supported. Use EM.watch(io){ |c| c.notify_readable = true }"
737
+ end
738
+
739
+ if io.respond_to?(:fileno)
740
+ fd = defined?(JRuby) ? JRuby.runtime.getDescriptorByFileno(io.fileno).getChannel : io.fileno
741
+ else
742
+ fd = io
743
+ end
744
+
745
+ s = attach_fd fd, watch_mode
746
+ c = klass.new s, *args
747
+
748
+ c.instance_variable_set(:@io, io)
749
+ c.instance_variable_set(:@watch_mode, watch_mode)
750
+ c.instance_variable_set(:@fd, fd)
751
+
752
+ @conns[s] = c
753
+ block_given? and yield c
754
+ c
755
+ end
756
+
757
+
758
+ # Connect to a given host/port and re-use the provided {EventMachine::Connection} instance.
759
+ # Consider also {EventMachine::Connection#reconnect}.
760
+ #
761
+ # @see EventMachine::Connection#reconnect
762
+ def self.reconnect server, port, handler
763
+ # Observe, the test for already-connected FAILS if we call a reconnect inside post_init,
764
+ # because we haven't set up the connection in @conns by that point.
765
+ # RESIST THE TEMPTATION to "fix" this problem by redefining the behavior of post_init.
766
+ #
767
+ # Changed 22Nov06: if called on an already-connected handler, just return the
768
+ # handler and do nothing more. Originally this condition raised an exception.
769
+ # We may want to change it yet again and call the block, if any.
770
+
771
+ raise "invalid handler" unless handler.respond_to?(:connection_completed)
772
+ #raise "still connected" if @conns.has_key?(handler.signature)
773
+ return handler if @conns.has_key?(handler.signature)
774
+
775
+ s = if port
776
+ connect_server server, port
777
+ else
778
+ connect_unix_server server
779
+ end
780
+ handler.signature = s
781
+ @conns[s] = handler
782
+ block_given? and yield handler
783
+ handler
784
+ end
785
+
786
+
787
+ # Make a connection to a Unix-domain socket. This method is simply an alias for {.connect},
788
+ # which can connect to both TCP and Unix-domain sockets. Make sure that your process has sufficient
789
+ # permissions to open the socket it is given.
790
+ #
791
+ # @param [String] socketname Unix domain socket (local fully-qualified path) you want to connect to.
792
+ #
793
+ # @note UNIX sockets, as the name suggests, are not available on Microsoft Windows.
794
+ def self.connect_unix_domain socketname, *args, &blk
795
+ connect socketname, *args, &blk
796
+ end
797
+
798
+
799
+ # Used for UDP-based protocols. Its usage is similar to that of {EventMachine.start_server}.
800
+ #
801
+ # This method will create a new UDP (datagram) socket and
802
+ # bind it to the address and port that you specify.
803
+ # The normal callbacks (see {EventMachine.start_server}) will
804
+ # be called as events of interest occur on the newly-created
805
+ # socket, but there are some differences in how they behave.
806
+ #
807
+ # {Connection#receive_data} will be called when a datagram packet
808
+ # is received on the socket, but unlike TCP sockets, the message
809
+ # boundaries of the received data will be respected. In other words,
810
+ # if the remote peer sent you a datagram of a particular size,
811
+ # you may rely on {Connection#receive_data} to give you the
812
+ # exact data in the packet, with the original data length.
813
+ # Also observe that Connection#receive_data may be called with a
814
+ # *zero-length* data payload, since empty datagrams are permitted in UDP.
815
+ #
816
+ # {Connection#send_data} is available with UDP packets as with TCP,
817
+ # but there is an important difference. Because UDP communications
818
+ # are *connectionless*, there is no implicit recipient for the packets you
819
+ # send. Ordinarily you must specify the recipient for each packet you send.
820
+ # However, EventMachine provides for the typical pattern of receiving a UDP datagram
821
+ # from a remote peer, performing some operation, and then sending
822
+ # one or more packets in response to the same remote peer.
823
+ # To support this model easily, just use {Connection#send_data}
824
+ # in the code that you supply for {Connection#receive_data}.
825
+ #
826
+ # EventMachine will provide an implicit return address for any messages sent to
827
+ # {Connection#send_data} within the context of a {Connection#receive_data} callback,
828
+ # and your response will automatically go to the correct remote peer.
829
+ #
830
+ # Observe that the port number that you supply to {EventMachine.open_datagram_socket}
831
+ # may be zero. In this case, EventMachine will create a UDP socket
832
+ # that is bound to an [ephemeral port](http://en.wikipedia.org/wiki/Ephemeral_port).
833
+ # This is not appropriate for servers that must publish a well-known
834
+ # port to which remote peers may send datagrams. But it can be useful
835
+ # for clients that send datagrams to other servers.
836
+ # If you do this, you will receive any responses from the remote
837
+ # servers through the normal {Connection#receive_data} callback.
838
+ # Observe that you will probably have issues with firewalls blocking
839
+ # the ephemeral port numbers, so this technique is most appropriate for LANs.
840
+ #
841
+ # If you wish to send datagrams to arbitrary remote peers (not
842
+ # necessarily ones that have sent data to which you are responding),
843
+ # then see {Connection#send_datagram}.
844
+ #
845
+ # DO NOT call send_data from a datagram socket outside of a {Connection#receive_data} method. Use {Connection#send_datagram}.
846
+ # If you do use {Connection#send_data} outside of a {Connection#receive_data} method, you'll get a confusing error
847
+ # because there is no "peer," as #send_data requires (inside of {EventMachine::Connection#receive_data},
848
+ # {EventMachine::Connection#send_data} "fakes" the peer as described above).
849
+ #
850
+ # @param [String] address IP address
851
+ # @param [String] port Port
852
+ # @param [Class, Module] handler A class or a module that implements connection lifecycle callbacks.
853
+ def self.open_datagram_socket address, port, handler=nil, *args
854
+ # Replaced the implementation on 01Oct06. Thanks to Tobias Gustafsson for pointing
855
+ # out that this originally did not take a class but only a module.
856
+
857
+
858
+ klass = klass_from_handler(Connection, handler, *args)
859
+ s = open_udp_socket address, port.to_i
860
+ c = klass.new s, *args
861
+ @conns[s] = c
862
+ block_given? and yield c
863
+ c
864
+ end
865
+
866
+
867
+ # For advanced users. This function sets the default timer granularity, which by default is
868
+ # slightly smaller than 100 milliseconds. Call this function to set a higher or lower granularity.
869
+ # The function affects the behavior of {EventMachine.add_timer} and {EventMachine.add_periodic_timer}.
870
+ # Most applications will not need to call this function.
871
+ #
872
+ # Avoid setting the quantum to very low values because that may reduce performance under some extreme conditions.
873
+ # We recommend that you not use values lower than 10.
874
+ #
875
+ # This method only can be used if event loop is running.
876
+ #
877
+ # @param [Integer] mills New timer granularity, in milliseconds
878
+ #
879
+ # @see EventMachine.add_timer
880
+ # @see EventMachine.add_periodic_timer
881
+ # @see EventMachine::Timer
882
+ # @see EventMachine.run
883
+ def self.set_quantum mills
884
+ set_timer_quantum mills.to_i
885
+ end
886
+
887
+ # Sets the maximum number of timers and periodic timers that may be outstanding at any
888
+ # given time. You only need to call {.set_max_timers} if you need more than the default
889
+ # number of timers, which on most platforms is 1000.
890
+ #
891
+ # @note This method has to be used *before* event loop is started.
892
+ #
893
+ # @param [Integer] ct Maximum number of timers that may be outstanding at any given time
894
+ #
895
+ # @see EventMachine.add_timer
896
+ # @see EventMachine.add_periodic_timer
897
+ # @see EventMachine::Timer
898
+ def self.set_max_timers ct
899
+ set_max_timer_count ct
900
+ end
901
+
902
+ # Gets the current maximum number of allowed timers
903
+ #
904
+ # @return [Integer] Maximum number of timers that may be outstanding at any given time
905
+ def self.get_max_timers
906
+ get_max_timer_count
907
+ end
908
+
909
+ # Returns the total number of connections (file descriptors) currently held by the reactor.
910
+ # Note that a tick must pass after the 'initiation' of a connection for this number to increment.
911
+ # It's usually accurate, but don't rely on the exact precision of this number unless you really know EM internals.
912
+ #
913
+ # @example
914
+ #
915
+ # EventMachine.run {
916
+ # EventMachine.connect("rubyeventmachine.com", 80)
917
+ # # count will be 0 in this case, because connection is not
918
+ # # established yet
919
+ # count = EventMachine.connection_count
920
+ # }
921
+ #
922
+ #
923
+ # @example
924
+ #
925
+ # EventMachine.run {
926
+ # EventMachine.connect("rubyeventmachine.com", 80)
927
+ #
928
+ # EventMachine.next_tick {
929
+ # # In this example, count will be 1 since the connection has been established in
930
+ # # the next loop of the reactor.
931
+ # count = EventMachine.connection_count
932
+ # }
933
+ # }
934
+ #
935
+ # @return [Integer] Number of connections currently held by the reactor.
936
+ def self.connection_count
937
+ self.get_connection_count
938
+ end
939
+
940
+ # The is the responder for the loopback-signalled event.
941
+ # It can be fired either by code running on a separate thread ({EventMachine.defer}) or on
942
+ # the main thread ({EventMachine.next_tick}).
943
+ # It will often happen that a next_tick handler will reschedule itself. We
944
+ # consume a copy of the tick queue so that tick events scheduled by tick events
945
+ # have to wait for the next pass through the reactor core.
946
+ #
947
+ # @private
948
+ def self.run_deferred_callbacks
949
+ until (@resultqueue ||= []).empty?
950
+ result,cback = @resultqueue.pop
951
+ cback.call result if cback
952
+ end
953
+
954
+ # Capture the size at the start of this tick...
955
+ size = @next_tick_mutex.synchronize { @next_tick_queue.size }
956
+ size.times do |i|
957
+ callback = @next_tick_mutex.synchronize { @next_tick_queue.shift }
958
+ begin
959
+ callback.call
960
+ ensure
961
+ # This is a little nasty. The problem is, if an exception occurs during
962
+ # the callback, then we need to send a signal to the reactor to actually
963
+ # do some work during the next_tick. The only mechanism we have from the
964
+ # ruby side is next_tick itself, although ideally, we'd just drop a byte
965
+ # on the loopback descriptor.
966
+ EM.next_tick {} if $!
967
+ end
968
+ end
969
+ end
970
+
971
+
972
+ # EventMachine.defer is used for integrating blocking operations into EventMachine's control flow.
973
+ # The action of {.defer} is to take the block specified in the first parameter (the "operation")
974
+ # and schedule it for asynchronous execution on an internal thread pool maintained by EventMachine.
975
+ # When the operation completes, it will pass the result computed by the block (if any)
976
+ # back to the EventMachine reactor. Then, EventMachine calls the block specified in the
977
+ # second parameter to {.defer} (the "callback"), as part of its normal event handling loop.
978
+ # The result computed by the operation block is passed as a parameter to the callback.
979
+ # You may omit the callback parameter if you don't need to execute any code after the operation completes.
980
+ #
981
+ # ## Caveats ##
982
+ #
983
+ # Note carefully that the code in your deferred operation will be executed on a separate
984
+ # thread from the main EventMachine processing and all other Ruby threads that may exist in
985
+ # your program. Also, multiple deferred operations may be running at once! Therefore, you
986
+ # are responsible for ensuring that your operation code is threadsafe.
987
+ #
988
+ # Don't write a deferred operation that will block forever. If so, the current implementation will
989
+ # not detect the problem, and the thread will never be returned to the pool. EventMachine limits
990
+ # the number of threads in its pool, so if you do this enough times, your subsequent deferred
991
+ # operations won't get a chance to run.
992
+ #
993
+ # @example
994
+ #
995
+ # operation = proc {
996
+ # # perform a long-running operation here, such as a database query.
997
+ # "result" # as usual, the last expression evaluated in the block will be the return value.
998
+ # }
999
+ # callback = proc {|result|
1000
+ # # do something with result here, such as send it back to a network client.
1001
+ # }
1002
+ #
1003
+ # EventMachine.defer(operation, callback)
1004
+ #
1005
+ # @param [#call] op An operation you want to offload to EventMachine thread pool
1006
+ # @param [#call] callback A callback that will be run on the event loop thread after `operation` finishes.
1007
+ #
1008
+ # @see EventMachine.threadpool_size
1009
+ def self.defer op = nil, callback = nil, &blk
1010
+ # OBSERVE that #next_tick hacks into this mechanism, so don't make any changes here
1011
+ # without syncing there.
1012
+ #
1013
+ # Running with $VERBOSE set to true gives a warning unless all ivars are defined when
1014
+ # they appear in rvalues. But we DON'T ever want to initialize @threadqueue unless we
1015
+ # need it, because the Ruby threads are so heavyweight. We end up with this bizarre
1016
+ # way of initializing @threadqueue because EventMachine is a Module, not a Class, and
1017
+ # has no constructor.
1018
+
1019
+ unless @threadpool
1020
+ @threadpool = []
1021
+ @threadqueue = ::Queue.new
1022
+ @resultqueue = ::Queue.new
1023
+ spawn_threadpool
1024
+ end
1025
+
1026
+ @threadqueue << [op||blk,callback]
1027
+ end
1028
+
1029
+
1030
+ # @private
1031
+ def self.spawn_threadpool
1032
+ until @threadpool.size == @threadpool_size.to_i
1033
+ thread = Thread.new do
1034
+ Thread.current.abort_on_exception = true
1035
+ while true
1036
+ op, cback = *@threadqueue.pop
1037
+ result = op.call
1038
+ @resultqueue << [result, cback]
1039
+ EventMachine.signal_loopbreak
1040
+ end
1041
+ end
1042
+ @threadpool << thread
1043
+ end
1044
+ @all_threads_spawned = true
1045
+ end
1046
+
1047
+ ##
1048
+ # Returns +true+ if all deferred actions are done executing and their
1049
+ # callbacks have been fired.
1050
+ #
1051
+ def self.defers_finished?
1052
+ return false if @threadpool and !@all_threads_spawned
1053
+ return false if @threadqueue and not @threadqueue.empty?
1054
+ return false if @resultqueue and not @resultqueue.empty?
1055
+ return false if @threadpool and @threadqueue.num_waiting != @threadpool.size
1056
+ return true
1057
+ end
1058
+
1059
+ class << self
1060
+ # @private
1061
+ attr_reader :threadpool
1062
+
1063
+ # Size of the EventMachine.defer threadpool (defaults to 20)
1064
+ # @return [Number]
1065
+ attr_accessor :threadpool_size
1066
+ EventMachine.threadpool_size = 20
1067
+ end
1068
+
1069
+ # Schedules a proc for execution immediately after the next "turn" through the reactor
1070
+ # core. An advanced technique, this can be useful for improving memory management and/or
1071
+ # application responsiveness, especially when scheduling large amounts of data for
1072
+ # writing to a network connection.
1073
+ #
1074
+ # This method takes either a single argument (which must be a callable object) or a block.
1075
+ #
1076
+ # @param [#call] pr A callable object to run
1077
+ def self.next_tick pr=nil, &block
1078
+ # This works by adding to the @resultqueue that's used for #defer.
1079
+ # The general idea is that next_tick is used when we want to give the reactor a chance
1080
+ # to let other operations run, either to balance the load out more evenly, or to let
1081
+ # outbound network buffers drain, or both. So we probably do NOT want to block, and
1082
+ # we probably do NOT want to be spinning any threads. A program that uses next_tick
1083
+ # but not #defer shouldn't suffer the penalty of having Ruby threads running. They're
1084
+ # extremely expensive even if they're just sleeping.
1085
+
1086
+ raise ArgumentError, "no proc or block given" unless ((pr && pr.respond_to?(:call)) or block)
1087
+ @next_tick_mutex.synchronize do
1088
+ @next_tick_queue << ( pr || block )
1089
+ end
1090
+ signal_loopbreak if reactor_running?
1091
+ end
1092
+
1093
+ # A wrapper over the setuid system call. Particularly useful when opening a network
1094
+ # server on a privileged port because you can use this call to drop privileges
1095
+ # after opening the port. Also very useful after a call to {.set_descriptor_table_size},
1096
+ # which generally requires that you start your process with root privileges.
1097
+ #
1098
+ # This method is intended for use in enforcing security requirements, consequently
1099
+ # it will throw a fatal error and end your program if it fails.
1100
+ #
1101
+ # @param [String] username The effective name of the user whose privilege-level your process should attain.
1102
+ #
1103
+ # @note This method has no effective implementation on Windows or in the pure-Ruby
1104
+ # implementation of EventMachine
1105
+ def self.set_effective_user username
1106
+ EventMachine::setuid_string username
1107
+ end
1108
+
1109
+
1110
+ # Sets the maximum number of file or socket descriptors that your process may open.
1111
+ # If you call this method with no arguments, it will simply return
1112
+ # the current size of the descriptor table without attempting to change it.
1113
+ #
1114
+ # The new limit on open descriptors **only** applies to sockets and other descriptors
1115
+ # that belong to EventMachine. It has **no effect** on the number of descriptors
1116
+ # you can create in ordinary Ruby code.
1117
+ #
1118
+ # Not available on all platforms. Increasing the number of descriptors beyond its
1119
+ # default limit usually requires superuser privileges. (See {.set_effective_user}
1120
+ # for a way to drop superuser privileges while your program is running.)
1121
+ #
1122
+ # @param [Integer] n_descriptors The maximum number of file or socket descriptors that your process may open
1123
+ # @return [Integer] The new descriptor table size.
1124
+ def self.set_descriptor_table_size n_descriptors=nil
1125
+ EventMachine::set_rlimit_nofile n_descriptors
1126
+ end
1127
+
1128
+
1129
+
1130
+ # Runs an external process.
1131
+ #
1132
+ # @example
1133
+ #
1134
+ # module RubyCounter
1135
+ # def post_init
1136
+ # # count up to 5
1137
+ # send_data "5\n"
1138
+ # end
1139
+ # def receive_data data
1140
+ # puts "ruby sent me: #{data}"
1141
+ # end
1142
+ # def unbind
1143
+ # puts "ruby died with exit status: #{get_status.exitstatus}"
1144
+ # end
1145
+ # end
1146
+ #
1147
+ # EventMachine.run {
1148
+ # EventMachine.popen("ruby -e' $stdout.sync = true; gets.to_i.times{ |i| puts i+1; sleep 1 } '", RubyCounter)
1149
+ # }
1150
+ #
1151
+ # @note This method is not supported on Microsoft Windows
1152
+ # @see EventMachine::DeferrableChildProcess
1153
+ # @see EventMachine.system
1154
+ def self.popen cmd, handler=nil, *args
1155
+ # At this moment, it's only available on Unix.
1156
+ # Perhaps misnamed since the underlying function uses socketpair and is full-duplex.
1157
+
1158
+ klass = klass_from_handler(Connection, handler, *args)
1159
+ w = Shellwords::shellwords( cmd )
1160
+ w.unshift( w.first ) if w.first
1161
+ s = invoke_popen( w )
1162
+ c = klass.new s, *args
1163
+ @conns[s] = c
1164
+ yield(c) if block_given?
1165
+ c
1166
+ end
1167
+
1168
+
1169
+ # Tells you whether the EventMachine reactor loop is currently running.
1170
+ #
1171
+ # Useful when writing libraries that want to run event-driven code, but may
1172
+ # be running in programs that are already event-driven. In such cases, if {EventMachine.reactor_running?}
1173
+ # returns false, your code can invoke {EventMachine.run} and run your application code inside
1174
+ # the block passed to that method. If this method returns true, just
1175
+ # execute your event-aware code.
1176
+ #
1177
+ # @return [Boolean] true if the EventMachine reactor loop is currently running
1178
+ def self.reactor_running?
1179
+ (@reactor_running || false)
1180
+ end
1181
+
1182
+
1183
+ # (Experimental)
1184
+ #
1185
+ # @private
1186
+ def self.open_keyboard handler=nil, *args
1187
+ klass = klass_from_handler(Connection, handler, *args)
1188
+
1189
+ s = read_keyboard
1190
+ c = klass.new s, *args
1191
+ @conns[s] = c
1192
+ block_given? and yield c
1193
+ c
1194
+ end
1195
+
1196
+ # EventMachine's file monitoring API. Currently supported are the following events
1197
+ # on individual files, using inotify on Linux systems, and kqueue for *BSD and Mac OS X:
1198
+ #
1199
+ # * File modified (written to)
1200
+ # * File moved/renamed
1201
+ # * File deleted
1202
+ #
1203
+ # EventMachine::watch_file takes a filename and a handler Module containing your custom callback methods.
1204
+ # This will setup the low level monitoring on the specified file, and create a new EventMachine::FileWatch
1205
+ # object with your Module mixed in. FileWatch is a subclass of {EventMachine::Connection}, so callbacks on this object
1206
+ # work in the familiar way. The callbacks that will be fired by EventMachine are:
1207
+ #
1208
+ # * file_modified
1209
+ # * file_moved
1210
+ # * file_deleted
1211
+ #
1212
+ # You can access the filename being monitored from within this object using {FileWatch#path}.
1213
+ #
1214
+ # When a file is deleted, {FileWatch#stop_watching} will be called after your file_deleted callback,
1215
+ # to clean up the underlying monitoring and remove EventMachine's reference to the now-useless {FileWatch} instance.
1216
+ # This will in turn call unbind, if you wish to use it.
1217
+ #
1218
+ # The corresponding system-level Errno will be raised when attempting to monitor non-existent files,
1219
+ # files with wrong permissions, or if an error occurs dealing with inotify/kqueue.
1220
+ #
1221
+ # @example
1222
+ #
1223
+ # # Before running this example, make sure we have a file to monitor:
1224
+ # # $ echo "bar" > /tmp/foo
1225
+ #
1226
+ # module Handler
1227
+ # def file_modified
1228
+ # puts "#{path} modified"
1229
+ # end
1230
+ #
1231
+ # def file_moved
1232
+ # puts "#{path} moved"
1233
+ # end
1234
+ #
1235
+ # def file_deleted
1236
+ # puts "#{path} deleted"
1237
+ # end
1238
+ #
1239
+ # def unbind
1240
+ # puts "#{path} monitoring ceased"
1241
+ # end
1242
+ # end
1243
+ #
1244
+ # # for efficient file watching, use kqueue on Mac OS X
1245
+ # EventMachine.kqueue = true if EventMachine.kqueue?
1246
+ #
1247
+ # EventMachine.run {
1248
+ # EventMachine.watch_file("/tmp/foo", Handler)
1249
+ # }
1250
+ #
1251
+ # # $ echo "baz" >> /tmp/foo => "/tmp/foo modified"
1252
+ # # $ mv /tmp/foo /tmp/oof => "/tmp/foo moved"
1253
+ # # $ rm /tmp/oof => "/tmp/foo deleted"
1254
+ #
1255
+ # @note The ability to pick up on the new filename after a rename is not yet supported.
1256
+ # Calling #path will always return the filename you originally used.
1257
+ #
1258
+ # @param [String] filename Local path to the file to watch.
1259
+ # @param [Class, Module] handler A class or module that implements event handlers associated with the file.
1260
+ def self.watch_file(filename, handler=nil, *args)
1261
+ klass = klass_from_handler(FileWatch, handler, *args)
1262
+
1263
+ s = EM::watch_filename(filename)
1264
+ c = klass.new s, *args
1265
+ # we have to set the path like this because of how Connection.new works
1266
+ c.instance_variable_set("@path", filename)
1267
+ @conns[s] = c
1268
+ block_given? and yield c
1269
+ c
1270
+ end
1271
+
1272
+ # EventMachine's process monitoring API. On Mac OS X and *BSD this method is implemented using kqueue.
1273
+ #
1274
+ # @example
1275
+ #
1276
+ # module ProcessWatcher
1277
+ # def process_exited
1278
+ # put 'the forked child died!'
1279
+ # end
1280
+ # end
1281
+ #
1282
+ # pid = fork{ sleep }
1283
+ #
1284
+ # EventMachine.run {
1285
+ # EventMachine.watch_process(pid, ProcessWatcher)
1286
+ # EventMachine.add_timer(1){ Process.kill('TERM', pid) }
1287
+ # }
1288
+ #
1289
+ # @param [Integer] pid PID of the process to watch.
1290
+ # @param [Class, Module] handler A class or module that implements event handlers associated with the file.
1291
+ def self.watch_process(pid, handler=nil, *args)
1292
+ pid = pid.to_i
1293
+
1294
+ klass = klass_from_handler(ProcessWatch, handler, *args)
1295
+
1296
+ s = EM::watch_pid(pid)
1297
+ c = klass.new s, *args
1298
+ # we have to set the path like this because of how Connection.new works
1299
+ c.instance_variable_set("@pid", pid)
1300
+ @conns[s] = c
1301
+ block_given? and yield c
1302
+ c
1303
+ end
1304
+
1305
+ # Catch-all for errors raised during event loop callbacks.
1306
+ #
1307
+ # @example
1308
+ #
1309
+ # EventMachine.error_handler{ |e|
1310
+ # puts "Error raised during event loop: #{e.message}"
1311
+ # }
1312
+ #
1313
+ # @param [#call] cb Global catch-all errback
1314
+ def self.error_handler cb = nil, &blk
1315
+ if cb or blk
1316
+ @error_handler = cb || blk
1317
+ elsif instance_variable_defined? :@error_handler
1318
+ remove_instance_variable :@error_handler
1319
+ end
1320
+ end
1321
+
1322
+ # This method allows for direct writing of incoming data back out to another descriptor, at the C++ level in the reactor.
1323
+ # This is very efficient and especially useful for proxies where high performance is required. Propogating data from a server response
1324
+ # all the way up to Ruby, and then back down to the reactor to be sent back to the client, is often unnecessary and
1325
+ # incurs a significant performance decrease.
1326
+ #
1327
+ # The two arguments are instance of {EventMachine::Connection} subclasses, 'from' and 'to'. 'from' is the connection whose inbound data you want
1328
+ # relayed back out. 'to' is the connection to write it to.
1329
+ #
1330
+ # Once you call this method, the 'from' connection will no longer get receive_data callbacks from the reactor,
1331
+ # except in the case that 'to' connection has already closed when attempting to write to it. You can see
1332
+ # in the example, that proxy_target_unbound will be called when this occurs. After that, further incoming
1333
+ # data will be passed into receive_data as normal.
1334
+ #
1335
+ # Note also that this feature supports different types of descriptors: TCP, UDP, and pipes. You can relay
1336
+ # data from one kind to another, for example, feed a pipe from a UDP stream.
1337
+ #
1338
+ # @example
1339
+ #
1340
+ # module ProxyConnection
1341
+ # def initialize(client, request)
1342
+ # @client, @request = client, request
1343
+ # end
1344
+ #
1345
+ # def post_init
1346
+ # EM::enable_proxy(self, @client)
1347
+ # end
1348
+ #
1349
+ # def connection_completed
1350
+ # send_data @request
1351
+ # end
1352
+ #
1353
+ # def proxy_target_unbound
1354
+ # close_connection
1355
+ # end
1356
+ #
1357
+ # def unbind
1358
+ # @client.close_connection_after_writing
1359
+ # end
1360
+ # end
1361
+ #
1362
+ # module ProxyServer
1363
+ # def receive_data(data)
1364
+ # (@buf ||= "") << data
1365
+ # if @buf =~ /\r\n\r\n/ # all http headers received
1366
+ # EventMachine.connect("10.0.0.15", 80, ProxyConnection, self, data)
1367
+ # end
1368
+ # end
1369
+ # end
1370
+ #
1371
+ # EventMachine.run {
1372
+ # EventMachine.start_server("127.0.0.1", 8080, ProxyServer)
1373
+ # }
1374
+ #
1375
+ # @param [EventMachine::Connection] from Source of data to be proxies/streamed.
1376
+ # @param [EventMachine::Connection] to Destination of data to be proxies/streamed.
1377
+ # @param [Integer] bufsize Buffer size to use
1378
+ # @param [Integer] length Maximum number of bytes to proxy.
1379
+ #
1380
+ # @see EventMachine.disable_proxy
1381
+ def self.enable_proxy(from, to, bufsize=0, length=0)
1382
+ EM::start_proxy(from.signature, to.signature, bufsize, length)
1383
+ end
1384
+
1385
+ # Takes just one argument, a {Connection} that has proxying enabled via {EventMachine.enable_proxy}.
1386
+ # Calling this method will remove that functionality and your connection will begin receiving
1387
+ # data via {Connection#receive_data} again.
1388
+ #
1389
+ # @param [EventMachine::Connection] from Source of data that is being proxied
1390
+ # @see EventMachine.enable_proxy
1391
+ def self.disable_proxy(from)
1392
+ EM::stop_proxy(from.signature)
1393
+ end
1394
+
1395
+ # Retrieve the heartbeat interval. This is how often EventMachine will check for dead connections
1396
+ # that have had an inactivity timeout set via {Connection#set_comm_inactivity_timeout}.
1397
+ # Default is 2 seconds.
1398
+ #
1399
+ # @return [Integer] Heartbeat interval, in seconds
1400
+ def self.heartbeat_interval
1401
+ EM::get_heartbeat_interval
1402
+ end
1403
+
1404
+ # Set the heartbeat interval. This is how often EventMachine will check for dead connections
1405
+ # that have had an inactivity timeout set via {Connection#set_comm_inactivity_timeout}.
1406
+ # Takes a Numeric number of seconds. Default is 2.
1407
+ #
1408
+ # @param [Integer] time Heartbeat interval, in seconds
1409
+ def self.heartbeat_interval=(time)
1410
+ EM::set_heartbeat_interval time.to_f
1411
+ end
1412
+
1413
+ # @private
1414
+ def self.event_callback conn_binding, opcode, data
1415
+ #
1416
+ # Changed 27Dec07: Eliminated the hookable error handling.
1417
+ # No one was using it, and it degraded performance significantly.
1418
+ # It's in original_event_callback, which is dead code.
1419
+ #
1420
+ # Changed 25Jul08: Added a partial solution to the problem of exceptions
1421
+ # raised in user-written event-handlers. If such exceptions are not caught,
1422
+ # we must cause the reactor to stop, and then re-raise the exception.
1423
+ # Otherwise, the reactor doesn't stop and it's left on the call stack.
1424
+ # This is partial because we only added it to #unbind, where it's critical
1425
+ # (to keep unbind handlers from being re-entered when a stopping reactor
1426
+ # runs down open connections). It should go on the other calls to user
1427
+ # code, but the performance impact may be too large.
1428
+ #
1429
+ if opcode == ConnectionUnbound
1430
+ if c = @conns.delete( conn_binding )
1431
+ begin
1432
+ if c.original_method(:unbind).arity != 0
1433
+ c.unbind(data == 0 ? nil : EventMachine::ERRNOS[data])
1434
+ else
1435
+ c.unbind
1436
+ end
1437
+ # If this is an attached (but not watched) connection, close the underlying io object.
1438
+ if c.instance_variable_defined?(:@io) and !c.instance_variable_get(:@watch_mode)
1439
+ io = c.instance_variable_get(:@io)
1440
+ begin
1441
+ io.close
1442
+ rescue Errno::EBADF, IOError
1443
+ end
1444
+ end
1445
+ rescue
1446
+ @wrapped_exception = $!
1447
+ stop
1448
+ end
1449
+ elsif c = @acceptors.delete( conn_binding )
1450
+ # no-op
1451
+ else
1452
+ if $! # Bubble user generated errors.
1453
+ @wrapped_exception = $!
1454
+ EM.stop
1455
+ else
1456
+ raise ConnectionNotBound, "received ConnectionUnbound for an unknown signature: #{conn_binding}"
1457
+ end
1458
+ end
1459
+ elsif opcode == ConnectionAccepted
1460
+ accep,args,blk = @acceptors[conn_binding]
1461
+ raise NoHandlerForAcceptedConnection unless accep
1462
+ c = accep.new data, *args
1463
+ @conns[data] = c
1464
+ blk and blk.call(c)
1465
+ c # (needed?)
1466
+ ##
1467
+ # The remaining code is a fallback for the pure ruby and java reactors.
1468
+ # In the C++ reactor, these events are handled in the C event_callback() in rubymain.cpp
1469
+ elsif opcode == ConnectionCompleted
1470
+ c = @conns[conn_binding] or raise ConnectionNotBound, "received ConnectionCompleted for unknown signature: #{conn_binding}"
1471
+ c.connection_completed
1472
+ elsif opcode == TimerFired
1473
+ t = @timers.delete( data )
1474
+ return if t == false # timer cancelled
1475
+ t or raise UnknownTimerFired, "timer data: #{data}"
1476
+ t.call
1477
+ elsif opcode == ConnectionData
1478
+ c = @conns[conn_binding] or raise ConnectionNotBound, "received data #{data} for unknown signature: #{conn_binding}"
1479
+ c.receive_data data
1480
+ elsif opcode == LoopbreakSignalled
1481
+ run_deferred_callbacks
1482
+ elsif opcode == ConnectionNotifyReadable
1483
+ c = @conns[conn_binding] or raise ConnectionNotBound
1484
+ c.notify_readable
1485
+ elsif opcode == ConnectionNotifyWritable
1486
+ c = @conns[conn_binding] or raise ConnectionNotBound
1487
+ c.notify_writable
1488
+ end
1489
+ end
1490
+
1491
+ #
1492
+ #
1493
+ # @private
1494
+ def self._open_file_for_writing filename, handler=nil
1495
+ klass = klass_from_handler(Connection, handler)
1496
+
1497
+ s = _write_file filename
1498
+ c = klass.new s
1499
+ @conns[s] = c
1500
+ block_given? and yield c
1501
+ c
1502
+ end
1503
+
1504
+ # @private
1505
+ def self.klass_from_handler(klass = Connection, handler = nil, *args)
1506
+ klass = if handler and handler.is_a?(Class)
1507
+ raise ArgumentError, "must provide module or subclass of #{klass.name}" unless klass >= handler
1508
+ handler
1509
+ elsif handler
1510
+ begin
1511
+ handler::EM_CONNECTION_CLASS
1512
+ rescue NameError
1513
+ handler::const_set(:EM_CONNECTION_CLASS, Class.new(klass) {include handler})
1514
+ end
1515
+ else
1516
+ klass
1517
+ end
1518
+
1519
+ arity = klass.instance_method(:initialize).arity
1520
+ expected = arity >= 0 ? arity : -(arity + 1)
1521
+ if (arity >= 0 and args.size != expected) or (arity < 0 and args.size < expected)
1522
+ raise ArgumentError, "wrong number of arguments for #{klass}#initialize (#{args.size} for #{expected})"
1523
+ end
1524
+
1525
+ klass
1526
+ end
1527
+ end # module EventMachine
1528
+
1529
+ # Alias for {EventMachine}
1530
+ EM = EventMachine
1531
+ # Alias for {EventMachine::Protocols}
1532
+ EM::P = EventMachine::Protocols