solvas-jsduck 6.0.0.beta.1888

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Files changed (659) hide show
  1. checksums.yaml +7 -0
  2. data/COPYING +674 -0
  3. data/README.md +115 -0
  4. data/bin/solvas-jsduck +27 -0
  5. data/js-classes/Array.js +1054 -0
  6. data/js-classes/Boolean.js +110 -0
  7. data/js-classes/Date.js +1022 -0
  8. data/js-classes/Function.js +336 -0
  9. data/js-classes/Number.js +308 -0
  10. data/js-classes/Object.js +1042 -0
  11. data/js-classes/RegExp.js +415 -0
  12. data/js-classes/String.js +1052 -0
  13. data/lib/jsduck/aggregator.rb +200 -0
  14. data/lib/jsduck/app.rb +63 -0
  15. data/lib/jsduck/assets.rb +54 -0
  16. data/lib/jsduck/base_type.rb +53 -0
  17. data/lib/jsduck/batch_parser.rb +46 -0
  18. data/lib/jsduck/batch_processor.rb +83 -0
  19. data/lib/jsduck/cache.rb +137 -0
  20. data/lib/jsduck/categories/auto.rb +83 -0
  21. data/lib/jsduck/categories/class_name.rb +39 -0
  22. data/lib/jsduck/categories/factory.rb +75 -0
  23. data/lib/jsduck/categories/file.rb +69 -0
  24. data/lib/jsduck/class.rb +218 -0
  25. data/lib/jsduck/class_doc_expander.rb +132 -0
  26. data/lib/jsduck/class_name.rb +23 -0
  27. data/lib/jsduck/class_writer.rb +53 -0
  28. data/lib/jsduck/columns.rb +56 -0
  29. data/lib/jsduck/css/parser.rb +90 -0
  30. data/lib/jsduck/css/type.rb +57 -0
  31. data/lib/jsduck/doc/comment.rb +40 -0
  32. data/lib/jsduck/doc/delimited_parser.rb +105 -0
  33. data/lib/jsduck/doc/map.rb +23 -0
  34. data/lib/jsduck/doc/parser.rb +135 -0
  35. data/lib/jsduck/doc/processor.rb +52 -0
  36. data/lib/jsduck/doc/scanner.rb +83 -0
  37. data/lib/jsduck/doc/standard_tag_parser.rb +125 -0
  38. data/lib/jsduck/doc/subproperties.rb +71 -0
  39. data/lib/jsduck/examples.rb +63 -0
  40. data/lib/jsduck/export_writer.rb +63 -0
  41. data/lib/jsduck/exporter/app.rb +80 -0
  42. data/lib/jsduck/exporter/examples.rb +58 -0
  43. data/lib/jsduck/exporter/full.rb +60 -0
  44. data/lib/jsduck/external_classes.rb +362 -0
  45. data/lib/jsduck/format/batch.rb +58 -0
  46. data/lib/jsduck/format/class.rb +62 -0
  47. data/lib/jsduck/format/doc.rb +172 -0
  48. data/lib/jsduck/format/html_stack.rb +108 -0
  49. data/lib/jsduck/format/shortener.rb +55 -0
  50. data/lib/jsduck/format/subproperties.rb +64 -0
  51. data/lib/jsduck/grouped_asset.rb +59 -0
  52. data/lib/jsduck/guide_anchors.rb +39 -0
  53. data/lib/jsduck/guide_toc.rb +68 -0
  54. data/lib/jsduck/guide_toc_entry.rb +54 -0
  55. data/lib/jsduck/guide_writer.rb +58 -0
  56. data/lib/jsduck/guides.rb +188 -0
  57. data/lib/jsduck/img/dir.rb +94 -0
  58. data/lib/jsduck/img/dir_set.rb +39 -0
  59. data/lib/jsduck/img/writer.rb +23 -0
  60. data/lib/jsduck/inline/auto_link.rb +106 -0
  61. data/lib/jsduck/inline/example.rb +44 -0
  62. data/lib/jsduck/inline/img.rb +63 -0
  63. data/lib/jsduck/inline/link.rb +100 -0
  64. data/lib/jsduck/inline/link_renderer.rb +70 -0
  65. data/lib/jsduck/inline/video.rb +61 -0
  66. data/lib/jsduck/inline_examples.rb +94 -0
  67. data/lib/jsduck/js/associator.rb +224 -0
  68. data/lib/jsduck/js/ast.rb +69 -0
  69. data/lib/jsduck/js/class.rb +248 -0
  70. data/lib/jsduck/js/evaluator.rb +70 -0
  71. data/lib/jsduck/js/event.rb +34 -0
  72. data/lib/jsduck/js/ext_define.rb +46 -0
  73. data/lib/jsduck/js/ext_patterns.rb +75 -0
  74. data/lib/jsduck/js/fires.rb +42 -0
  75. data/lib/jsduck/js/listener.rb +35 -0
  76. data/lib/jsduck/js/method.rb +99 -0
  77. data/lib/jsduck/js/method_calls.rb +40 -0
  78. data/lib/jsduck/js/node.rb +267 -0
  79. data/lib/jsduck/js/node_array.rb +36 -0
  80. data/lib/jsduck/js/parser.rb +44 -0
  81. data/lib/jsduck/js/property.rb +81 -0
  82. data/lib/jsduck/js/returns.rb +211 -0
  83. data/lib/jsduck/js/rkelly_adapter.rb +587 -0
  84. data/lib/jsduck/js/scoped_traverser.rb +42 -0
  85. data/lib/jsduck/js/serializer.rb +263 -0
  86. data/lib/jsduck/js/utils.rb +21 -0
  87. data/lib/jsduck/logger.rb +186 -0
  88. data/lib/jsduck/member_registry.rb +41 -0
  89. data/lib/jsduck/members_index.rb +141 -0
  90. data/lib/jsduck/merger.rb +83 -0
  91. data/lib/jsduck/news.rb +149 -0
  92. data/lib/jsduck/options/config.rb +35 -0
  93. data/lib/jsduck/options/helpful_parser.rb +111 -0
  94. data/lib/jsduck/options/input_files.rb +60 -0
  95. data/lib/jsduck/options/jsb.rb +25 -0
  96. data/lib/jsduck/options/parser.rb +968 -0
  97. data/lib/jsduck/options/processor.rb +47 -0
  98. data/lib/jsduck/options/record.rb +51 -0
  99. data/lib/jsduck/output_dir.rb +29 -0
  100. data/lib/jsduck/params_merger.rb +47 -0
  101. data/lib/jsduck/parser.rb +76 -0
  102. data/lib/jsduck/process/accessors.rb +152 -0
  103. data/lib/jsduck/process/circular_deps.rb +58 -0
  104. data/lib/jsduck/process/components.rb +19 -0
  105. data/lib/jsduck/process/enums.rb +90 -0
  106. data/lib/jsduck/process/ext4_events.rb +46 -0
  107. data/lib/jsduck/process/fires.rb +71 -0
  108. data/lib/jsduck/process/global_members.rb +35 -0
  109. data/lib/jsduck/process/ignored_classes.rb +16 -0
  110. data/lib/jsduck/process/importer.rb +75 -0
  111. data/lib/jsduck/process/inherit_class.rb +58 -0
  112. data/lib/jsduck/process/inherit_doc.rb +32 -0
  113. data/lib/jsduck/process/inherit_members.rb +259 -0
  114. data/lib/jsduck/process/lint.rb +118 -0
  115. data/lib/jsduck/process/no_doc.rb +50 -0
  116. data/lib/jsduck/process/overrides.rb +99 -0
  117. data/lib/jsduck/process/return_values.rb +72 -0
  118. data/lib/jsduck/process/versions.rb +137 -0
  119. data/lib/jsduck/relations.rb +95 -0
  120. data/lib/jsduck/render/class.rb +152 -0
  121. data/lib/jsduck/render/sidebar.rb +97 -0
  122. data/lib/jsduck/render/signature_util.rb +14 -0
  123. data/lib/jsduck/render/subproperties.rb +117 -0
  124. data/lib/jsduck/render/tags.rb +50 -0
  125. data/lib/jsduck/source/file.rb +89 -0
  126. data/lib/jsduck/tag/abstract.rb +11 -0
  127. data/lib/jsduck/tag/accessor.rb +10 -0
  128. data/lib/jsduck/tag/alias.rb +42 -0
  129. data/lib/jsduck/tag/alternate_class_names.rb +13 -0
  130. data/lib/jsduck/tag/aside.rb +71 -0
  131. data/lib/jsduck/tag/author.rb +30 -0
  132. data/lib/jsduck/tag/boolean_tag.rb +24 -0
  133. data/lib/jsduck/tag/cfg.rb +79 -0
  134. data/lib/jsduck/tag/chainable.rb +12 -0
  135. data/lib/jsduck/tag/class.rb +77 -0
  136. data/lib/jsduck/tag/class_list_tag.rb +40 -0
  137. data/lib/jsduck/tag/component.rb +19 -0
  138. data/lib/jsduck/tag/constructor.rb +24 -0
  139. data/lib/jsduck/tag/css_mixin.rb +31 -0
  140. data/lib/jsduck/tag/css_var.rb +50 -0
  141. data/lib/jsduck/tag/default.rb +25 -0
  142. data/lib/jsduck/tag/deprecated.rb +23 -0
  143. data/lib/jsduck/tag/deprecated_tag.rb +60 -0
  144. data/lib/jsduck/tag/doc.rb +32 -0
  145. data/lib/jsduck/tag/docauthor.rb +12 -0
  146. data/lib/jsduck/tag/enum.rb +67 -0
  147. data/lib/jsduck/tag/event.rb +36 -0
  148. data/lib/jsduck/tag/evented.rb +10 -0
  149. data/lib/jsduck/tag/experimental.rb +28 -0
  150. data/lib/jsduck/tag/extends.rb +39 -0
  151. data/lib/jsduck/tag/fires.rb +55 -0
  152. data/lib/jsduck/tag/ftype.rb +19 -0
  153. data/lib/jsduck/tag/hide.rb +11 -0
  154. data/lib/jsduck/tag/icons/cfg.png +0 -0
  155. data/lib/jsduck/tag/icons/class-large.png +0 -0
  156. data/lib/jsduck/tag/icons/class-redirect.png +0 -0
  157. data/lib/jsduck/tag/icons/class.png +0 -0
  158. data/lib/jsduck/tag/icons/component-large.png +0 -0
  159. data/lib/jsduck/tag/icons/component-redirect.png +0 -0
  160. data/lib/jsduck/tag/icons/component.png +0 -0
  161. data/lib/jsduck/tag/icons/css_mixin.png +0 -0
  162. data/lib/jsduck/tag/icons/css_var.png +0 -0
  163. data/lib/jsduck/tag/icons/event.png +0 -0
  164. data/lib/jsduck/tag/icons/listener.png +0 -0
  165. data/lib/jsduck/tag/icons/method.png +0 -0
  166. data/lib/jsduck/tag/icons/property.png +0 -0
  167. data/lib/jsduck/tag/icons/singleton-large.png +0 -0
  168. data/lib/jsduck/tag/icons/singleton-redirect.png +0 -0
  169. data/lib/jsduck/tag/icons/singleton.png +0 -0
  170. data/lib/jsduck/tag/ignore.rb +12 -0
  171. data/lib/jsduck/tag/inheritable.rb +10 -0
  172. data/lib/jsduck/tag/inheritdoc.rb +48 -0
  173. data/lib/jsduck/tag/listener.rb +36 -0
  174. data/lib/jsduck/tag/localdoc.rb +33 -0
  175. data/lib/jsduck/tag/markdown.rb +14 -0
  176. data/lib/jsduck/tag/member.rb +24 -0
  177. data/lib/jsduck/tag/member_tag.rb +131 -0
  178. data/lib/jsduck/tag/method.rb +75 -0
  179. data/lib/jsduck/tag/mixins.rb +27 -0
  180. data/lib/jsduck/tag/new.rb +32 -0
  181. data/lib/jsduck/tag/override.rb +37 -0
  182. data/lib/jsduck/tag/overrides.rb +29 -0
  183. data/lib/jsduck/tag/param.rb +46 -0
  184. data/lib/jsduck/tag/preventable.rb +37 -0
  185. data/lib/jsduck/tag/private.rb +35 -0
  186. data/lib/jsduck/tag/property.rb +67 -0
  187. data/lib/jsduck/tag/protected.rb +12 -0
  188. data/lib/jsduck/tag/ptype.rb +19 -0
  189. data/lib/jsduck/tag/readonly.rb +11 -0
  190. data/lib/jsduck/tag/removed.rb +32 -0
  191. data/lib/jsduck/tag/required.rb +23 -0
  192. data/lib/jsduck/tag/requires.rb +13 -0
  193. data/lib/jsduck/tag/return.rb +48 -0
  194. data/lib/jsduck/tag/since.rb +30 -0
  195. data/lib/jsduck/tag/singleton.rb +28 -0
  196. data/lib/jsduck/tag/static.rb +12 -0
  197. data/lib/jsduck/tag/subproperties.rb +23 -0
  198. data/lib/jsduck/tag/tag.rb +164 -0
  199. data/lib/jsduck/tag/template.rb +29 -0
  200. data/lib/jsduck/tag/throws.rb +39 -0
  201. data/lib/jsduck/tag/type.rb +38 -0
  202. data/lib/jsduck/tag/uses.rb +13 -0
  203. data/lib/jsduck/tag/xtype.rb +31 -0
  204. data/lib/jsduck/tag_loader.rb +50 -0
  205. data/lib/jsduck/tag_registry.rb +95 -0
  206. data/lib/jsduck/type_parser.rb +388 -0
  207. data/lib/jsduck/util/html.rb +27 -0
  208. data/lib/jsduck/util/io.rb +49 -0
  209. data/lib/jsduck/util/json.rb +60 -0
  210. data/lib/jsduck/util/md5.rb +32 -0
  211. data/lib/jsduck/util/null_object.rb +36 -0
  212. data/lib/jsduck/util/os.rb +14 -0
  213. data/lib/jsduck/util/parallel.rb +38 -0
  214. data/lib/jsduck/util/singleton.rb +35 -0
  215. data/lib/jsduck/util/stdout.rb +33 -0
  216. data/lib/jsduck/version.rb +5 -0
  217. data/lib/jsduck/videos.rb +40 -0
  218. data/lib/jsduck/warning/all.rb +36 -0
  219. data/lib/jsduck/warning/basic.rb +57 -0
  220. data/lib/jsduck/warning/deprecated.rb +40 -0
  221. data/lib/jsduck/warning/nodoc.rb +79 -0
  222. data/lib/jsduck/warning/parser.rb +168 -0
  223. data/lib/jsduck/warning/registry.rb +108 -0
  224. data/lib/jsduck/warning/tag.rb +57 -0
  225. data/lib/jsduck/warning/warn_exception.rb +10 -0
  226. data/lib/jsduck/web/class_icons.rb +76 -0
  227. data/lib/jsduck/web/css.rb +40 -0
  228. data/lib/jsduck/web/data.rb +52 -0
  229. data/lib/jsduck/web/index_html.rb +105 -0
  230. data/lib/jsduck/web/member_icons.rb +43 -0
  231. data/lib/jsduck/web/search.rb +153 -0
  232. data/lib/jsduck/web/source.rb +89 -0
  233. data/lib/jsduck/web/template.rb +51 -0
  234. data/lib/jsduck/web/tree.rb +22 -0
  235. data/lib/jsduck/web/writer.rb +100 -0
  236. data/lib/jsduck/welcome.rb +31 -0
  237. data/template-min/README.md +14 -0
  238. data/template-min/app-0f524ddd276c4019a11a6128932a9c96.js +1 -0
  239. data/template-min/eg-iframe.html +26 -0
  240. data/template-min/extjs/ext-all.js +38 -0
  241. data/template-min/extjs/resources/themes/images/default/boundlist/trigger-arrow.png +0 -0
  242. data/template-min/extjs/resources/themes/images/default/box/corners-blue.gif +0 -0
  243. data/template-min/extjs/resources/themes/images/default/box/corners.gif +0 -0
  244. data/template-min/extjs/resources/themes/images/default/box/l-blue.gif +0 -0
  245. data/template-min/extjs/resources/themes/images/default/box/l.gif +0 -0
  246. data/template-min/extjs/resources/themes/images/default/box/r-blue.gif +0 -0
  247. data/template-min/extjs/resources/themes/images/default/box/r.gif +0 -0
  248. data/template-min/extjs/resources/themes/images/default/box/tb-blue.gif +0 -0
  249. data/template-min/extjs/resources/themes/images/default/box/tb.gif +0 -0
  250. data/template-min/extjs/resources/themes/images/default/btn-group/btn-group-default-framed-corners.gif +0 -0
  251. data/template-min/extjs/resources/themes/images/default/btn-group/btn-group-default-framed-notitle-corners.gif +0 -0
  252. data/template-min/extjs/resources/themes/images/default/btn-group/btn-group-default-framed-notitle-sides.gif +0 -0
  253. data/template-min/extjs/resources/themes/images/default/btn-group/btn-group-default-framed-sides.gif +0 -0
  254. data/template-min/extjs/resources/themes/images/default/btn/btn-default-large-bg.gif +0 -0
  255. data/template-min/extjs/resources/themes/images/default/btn/btn-default-large-corners.gif +0 -0
  256. data/template-min/extjs/resources/themes/images/default/btn/btn-default-large-disabled-bg.gif +0 -0
  257. data/template-min/extjs/resources/themes/images/default/btn/btn-default-large-disabled-corners.gif +0 -0
  258. data/template-min/extjs/resources/themes/images/default/btn/btn-default-large-disabled-sides.gif +0 -0
  259. data/template-min/extjs/resources/themes/images/default/btn/btn-default-large-focus-bg.gif +0 -0
  260. data/template-min/extjs/resources/themes/images/default/btn/btn-default-large-focus-corners.gif +0 -0
  261. data/template-min/extjs/resources/themes/images/default/btn/btn-default-large-focus-sides.gif +0 -0
  262. data/template-min/extjs/resources/themes/images/default/btn/btn-default-large-over-bg.gif +0 -0
  263. data/template-min/extjs/resources/themes/images/default/btn/btn-default-large-over-corners.gif +0 -0
  264. data/template-min/extjs/resources/themes/images/default/btn/btn-default-large-over-sides.gif +0 -0
  265. data/template-min/extjs/resources/themes/images/default/btn/btn-default-large-pressed-bg.gif +0 -0
  266. data/template-min/extjs/resources/themes/images/default/btn/btn-default-large-pressed-corners.gif +0 -0
  267. data/template-min/extjs/resources/themes/images/default/btn/btn-default-large-pressed-sides.gif +0 -0
  268. data/template-min/extjs/resources/themes/images/default/btn/btn-default-large-sides.gif +0 -0
  269. data/template-min/extjs/resources/themes/images/default/btn/btn-default-medium-bg.gif +0 -0
  270. data/template-min/extjs/resources/themes/images/default/btn/btn-default-medium-corners.gif +0 -0
  271. data/template-min/extjs/resources/themes/images/default/btn/btn-default-medium-disabled-bg.gif +0 -0
  272. data/template-min/extjs/resources/themes/images/default/btn/btn-default-medium-disabled-corners.gif +0 -0
  273. data/template-min/extjs/resources/themes/images/default/btn/btn-default-medium-disabled-sides.gif +0 -0
  274. data/template-min/extjs/resources/themes/images/default/btn/btn-default-medium-focus-bg.gif +0 -0
  275. data/template-min/extjs/resources/themes/images/default/btn/btn-default-medium-focus-corners.gif +0 -0
  276. data/template-min/extjs/resources/themes/images/default/btn/btn-default-medium-focus-sides.gif +0 -0
  277. data/template-min/extjs/resources/themes/images/default/btn/btn-default-medium-over-bg.gif +0 -0
  278. data/template-min/extjs/resources/themes/images/default/btn/btn-default-medium-over-corners.gif +0 -0
  279. data/template-min/extjs/resources/themes/images/default/btn/btn-default-medium-over-sides.gif +0 -0
  280. data/template-min/extjs/resources/themes/images/default/btn/btn-default-medium-pressed-bg.gif +0 -0
  281. data/template-min/extjs/resources/themes/images/default/btn/btn-default-medium-pressed-corners.gif +0 -0
  282. data/template-min/extjs/resources/themes/images/default/btn/btn-default-medium-pressed-sides.gif +0 -0
  283. data/template-min/extjs/resources/themes/images/default/btn/btn-default-medium-sides.gif +0 -0
  284. data/template-min/extjs/resources/themes/images/default/btn/btn-default-small-bg.gif +0 -0
  285. data/template-min/extjs/resources/themes/images/default/btn/btn-default-small-corners.gif +0 -0
  286. data/template-min/extjs/resources/themes/images/default/btn/btn-default-small-disabled-bg.gif +0 -0
  287. data/template-min/extjs/resources/themes/images/default/btn/btn-default-small-disabled-corners.gif +0 -0
  288. data/template-min/extjs/resources/themes/images/default/btn/btn-default-small-disabled-sides.gif +0 -0
  289. data/template-min/extjs/resources/themes/images/default/btn/btn-default-small-focus-bg.gif +0 -0
  290. data/template-min/extjs/resources/themes/images/default/btn/btn-default-small-focus-corners.gif +0 -0
  291. data/template-min/extjs/resources/themes/images/default/btn/btn-default-small-focus-sides.gif +0 -0
  292. data/template-min/extjs/resources/themes/images/default/btn/btn-default-small-over-bg.gif +0 -0
  293. data/template-min/extjs/resources/themes/images/default/btn/btn-default-small-over-corners.gif +0 -0
  294. data/template-min/extjs/resources/themes/images/default/btn/btn-default-small-over-sides.gif +0 -0
  295. data/template-min/extjs/resources/themes/images/default/btn/btn-default-small-pressed-bg.gif +0 -0
  296. data/template-min/extjs/resources/themes/images/default/btn/btn-default-small-pressed-corners.gif +0 -0
  297. data/template-min/extjs/resources/themes/images/default/btn/btn-default-small-pressed-sides.gif +0 -0
  298. data/template-min/extjs/resources/themes/images/default/btn/btn-default-small-sides.gif +0 -0
  299. data/template-min/extjs/resources/themes/images/default/btn/btn-default-toolbar-large-corners.gif +0 -0
  300. data/template-min/extjs/resources/themes/images/default/btn/btn-default-toolbar-large-disabled-corners.gif +0 -0
  301. data/template-min/extjs/resources/themes/images/default/btn/btn-default-toolbar-large-disabled-sides.gif +0 -0
  302. data/template-min/extjs/resources/themes/images/default/btn/btn-default-toolbar-large-focus-bg.gif +0 -0
  303. data/template-min/extjs/resources/themes/images/default/btn/btn-default-toolbar-large-focus-corners.gif +0 -0
  304. data/template-min/extjs/resources/themes/images/default/btn/btn-default-toolbar-large-focus-sides.gif +0 -0
  305. data/template-min/extjs/resources/themes/images/default/btn/btn-default-toolbar-large-over-bg.gif +0 -0
  306. data/template-min/extjs/resources/themes/images/default/btn/btn-default-toolbar-large-over-corners.gif +0 -0
  307. data/template-min/extjs/resources/themes/images/default/btn/btn-default-toolbar-large-over-sides.gif +0 -0
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+ /**
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+ * @class Function
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+ *
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+ * Every function in JavaScript is actually a `Function` object.
5
+ *
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+ * `Function` objects created with the `Function` constructor are parsed when the
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+ * function is created. This is less efficient than declaring a function and
8
+ * calling it within your code, because functions declared with the function
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+ * statement are parsed with the rest of the code.
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+ *
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+ * All arguments passed to the function are treated as the names of the
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+ * identifiers of the parameters in the function to be created, in the order in
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+ * which they are passed.
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+ *
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+ * Invoking the `Function` constructor as a function (without using the `new`
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+ * operator) has the same effect as invoking it as a constructor.
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+ *
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+ * # Specifying arguments with the `Function` constructor
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+ *
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+ * The following code creates a `Function` object that takes two arguments.
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+ *
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+ * // Example can be run directly in your JavaScript console
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+ *
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+ * // Create a function that takes two arguments and returns the sum of those
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+ * arguments
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+ * var adder = new Function("a", "b", "return a + b");
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+ *
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+ * // Call the function
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+ * adder(2, 6);
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+ * // > 8
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+ *
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+ * The arguments "a" and "b" are formal argument names that are used in the
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+ * function body, "return a + b".
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+ *
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+ * <div class="notice">
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+ * Documentation for this class comes from <a href="https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Function">MDN</a>
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+ * and is available under <a href="http://creativecommons.org/licenses/by-sa/2.0/">Creative Commons: Attribution-Sharealike license</a>.
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+ * </div>
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+ */
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+
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+ /**
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+ * @method constructor
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+ * Creates new Function object.
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+ *
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+ * @param {String...} args
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+ * Names to be used by the function as formal argument names. Each must be a
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+ * string that corresponds to a valid JavaScript identifier or a list of such
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+ * strings separated with a comma; for example "`x`", "`theValue`", or "`a,b`".
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+ * @param {String} functionBody
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+ * A string containing the JavaScript statements comprising the function
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+ * definition.
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+ */
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+
54
+ // Properties
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+
56
+ /**
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+ * @property {Number} length
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+ * Specifies the number of arguments expected by the function.
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+ */
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+
61
+ //Methods
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+
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+ /**
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+ * @method apply
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+ * Applies the method of another object in the context of a different object (the
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+ * calling object); arguments can be passed as an Array object.
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+ *
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+ * You can assign a different this object when calling an existing function. `this` refers to the
69
+ * current object, the calling object. With `apply`, you can write a method once and then inherit it
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+ * in another object, without having to rewrite the method for the new object.
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+ *
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+ * `apply` is very similar to call, except for the type of arguments it supports. You can use an
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+ * arguments array instead of a named set of parameters. With apply, you can use an array literal, for
74
+ * example, `fun.apply(this, ['eat', 'bananas'])`, or an Array object, for example, `fun.apply(this,
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+ * new Array('eat', 'bananas'))`.
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+ *
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+ * You can also use arguments for the `argsArray` parameter. `arguments` is a local variable of a
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+ * function. It can be used for all unspecified arguments of the called object. Thus, you do not have
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+ * to know the arguments of the called object when you use the `apply` method. You can use arguments
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+ * to pass all the arguments to the called object. The called object is then responsible for handling
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+ * the arguments.
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+ *
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+ * Since ECMAScript 5th Edition you can also use any kind of object which is array like, so in
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+ * practice this means it's going to have a property length and integer properties in the range
85
+ * `[0...length)`. As an example you can now use a NodeList or a own custom object like `{'length': 2,
86
+ * '0': 'eat', '1': 'bananas'}`.
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+ *
88
+ * You can use `apply` to chain constructors for an object, similar to Java. In the following example,
89
+ * the constructor for the `Product` object is defined with two parameters, `name` and `price`. Two
90
+ * other functions `Food` and `Toy` invoke `Product` passing `this` and `arguments`. `Product`
91
+ * initializes the properties `name` and `price`, both specialized functions define the category. In
92
+ * this example, the `arguments` object is fully passed to the product constructor and corresponds to
93
+ * the two defined parameters.
94
+ *
95
+ * function Product(name, price) {
96
+ * this.name = name;
97
+ * this.price = price;
98
+ *
99
+ * if (price < 0)
100
+ * throw RangeError('Cannot create product "' + name + '" with a negative price');
101
+ * return this;
102
+ * }
103
+ *
104
+ * function Food(name, price) {
105
+ * Product.apply(this, arguments);
106
+ * this.category = 'food';
107
+ * }
108
+ * Food.prototype = new Product();
109
+ *
110
+ * function Toy(name, price) {
111
+ * Product.apply(this, arguments);
112
+ * this.category = 'toy';
113
+ * }
114
+ * Toy.prototype = new Product();
115
+ *
116
+ * var cheese = new Food('feta', 5);
117
+ * var fun = new Toy('robot', 40);
118
+ *
119
+ * Clever usage of `apply` allows you to use built-ins functions for some tasks that otherwise
120
+ * probably would have been written by looping over the array values. As an example here we are going
121
+ * to use Math.max/Math.min to find out the maximum/minimum value in an array.
122
+ *
123
+ * //min/max number in an array
124
+ * var numbers = [5, 6, 2, 3, 7];
125
+ *
126
+ * //using Math.min/Math.max apply
127
+ * var max = Math.max.apply(null, numbers); // This about equal to Math.max(numbers[0], ...) or
128
+ * // Math.max(5, 6, ..)
129
+ * var min = Math.min.apply(null, numbers);
130
+ *
131
+ * //vs. simple loop based algorithm
132
+ * max = -Infinity, min = +Infinity;
133
+ *
134
+ * for (var i = 0; i < numbers.length; i++) {
135
+ * if (numbers[i] > max)
136
+ * max = numbers[i];
137
+ * if (numbers[i] < min)
138
+ * min = numbers[i];
139
+ * }
140
+ *
141
+ * But beware: in using `apply` this way, you run the risk of exceeding the JavaScript engine's
142
+ * argument length limit. The consequences of applying a function with too many arguments (think more
143
+ * than tens of thousands of arguments) vary across engines, because the limit (indeed even the nature
144
+ * of any excessively-large-stack behavior) is unspecified. Some engines will throw an exception. More
145
+ * perniciously, others will arbitrarily limit the number of arguments actually passed to the applied
146
+ * function. (To illustrate this latter case: if such an engine had a limit of four arguments [actual
147
+ * limits are of course significantly higher], it would be as if the arguments 5, 6, 2, 3 had been
148
+ * passed to apply in the examples above, rather than the full array.) If your value array might grow
149
+ * into the tens of thousands, use a hybrid strategy: apply your function to chunks of the array at a
150
+ * time:
151
+ *
152
+ * function minOfArray(arr)
153
+ * {
154
+ * var min = Infinity;
155
+ * var QUANTUM = 32768;
156
+ * for (var i = 0, len = arr.length; i < len; i += QUANTUM)
157
+ * {
158
+ * var submin = Math.min.apply(null, numbers.slice(i, Math.min(i + QUANTUM, len)));
159
+ * min = Math.min(submin, min);
160
+ * }
161
+ * return min;
162
+ * }
163
+ *
164
+ * var min = minOfArray([5, 6, 2, 3, 7]);
165
+ *
166
+ * @param {Object} thisArg The value of this provided for the call to fun. Note that this may not be
167
+ * the actual value seen by the method: if the method is a function in non-strict mode code, null and
168
+ * undefined will be replaced with the global object, and primitive values will be boxed.
169
+ * @param {Array} argsArray An array like object, specifying the arguments with which fun should be
170
+ * called, or null or undefined if no arguments should be provided to the function.
171
+ * @return {Object} Returns what the function returns.
172
+ */
173
+
174
+ /**
175
+ * @method call
176
+ * Calls (executes) a method of another object in the context of a different
177
+ * object (the calling object); arguments can be passed as they are.
178
+ *
179
+ * You can assign a different this object when calling an existing function. `this` refers to the
180
+ * current object, the calling object.
181
+ *
182
+ * With `call`, you can write a method once and then inherit it in another object, without having to
183
+ * rewrite the method for the new object.
184
+ *
185
+ * You can use call to chain constructors for an object, similar to Java. In the following example,
186
+ * the constructor for the product object is defined with two parameters, name and value. Another
187
+ * object, `prod_dept`, initializes its unique variable (`dept`) and calls the constructor for
188
+ * `product` in its constructor to initialize the other variables.
189
+ *
190
+ * function Product(name, price) {
191
+ * this.name = name;
192
+ * this.price = price;
193
+ *
194
+ * if (price < 0)
195
+ * throw RangeError('Cannot create product "' + name + '" with a negative price');
196
+ * return this;
197
+ * }
198
+ *
199
+ * function Food(name, price) {
200
+ * Product.call(this, name, price);
201
+ * this.category = 'food';
202
+ * }
203
+ * Food.prototype = new Product();
204
+ *
205
+ * function Toy(name, price) {
206
+ * Product.call(this, name, price);
207
+ * this.category = 'toy';
208
+ * }
209
+ * Toy.prototype = new Product();
210
+ *
211
+ * var cheese = new Food('feta', 5);
212
+ * var fun = new Toy('robot', 40);
213
+ *
214
+ * In this purely constructed example, we create anonymous function and use `call` to invoke it on
215
+ * every object in an array. The main purpose of the anonymous function here is to add a print
216
+ * function to every object, which is able to print the right index of the object in the array.
217
+ * Passing the object as `this` value was not strictly necessary, but is done for explanatory purpose.
218
+ *
219
+ * var animals = [
220
+ * {species: 'Lion', name: 'King'},
221
+ * {species: 'Whale', name: 'Fail'}
222
+ * ];
223
+ *
224
+ * for (var i = 0; i < animals.length; i++) {
225
+ * (function (i) {
226
+ * this.print = function () {
227
+ * console.log('#' + i + ' ' + this.species + ': ' + this.name);
228
+ * }
229
+ * }).call(animals[i], i);
230
+ * }
231
+ *
232
+ * @param {Object} thisArg The value of this provided for the call to `fun`.Note that this may not be
233
+ * the actual value seen by the method: if the method is a function in non-strict mode code, `null`
234
+ * and `undefined` will be replaced with the global object, and primitive values will be boxed.
235
+ * @param {Object...} args Arguments for the object.
236
+ * @return {Object} Returns what the function returns.
237
+ */
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+
239
+ /**
240
+ * @method toString
241
+ * Returns a string representing the source code of the function. Overrides the
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+ * `Object.toString` method.
243
+ *
244
+ * The {@link Function} object overrides the `toString` method of the Object object; it does
245
+ * not inherit Object.toString. For `Function` objects, the `toString` method returns a string
246
+ * representation of the object.
247
+ *
248
+ * JavaScript calls the `toString` method automatically when a `Function` is to be represented as a
249
+ * text value or when a Function is referred to in a string concatenation.
250
+ *
251
+ * For `Function` objects, the built-in `toString` method decompiles the function back into the
252
+ * JavaScript source that defines the function. This string includes the `function` keyword, the
253
+ * argument list, curly braces, and function body.
254
+ *
255
+ * @return {String} The function as a string.
256
+ */
257
+
258
+ // ECMAScript 5 methods
259
+
260
+ /**
261
+ * @method bind
262
+ *
263
+ * Creates a new function that, when called, has its `this` keyword set
264
+ * to the provided value, with a given sequence of arguments preceding
265
+ * any provided when the new function was called.
266
+ *
267
+ * The `bind()` function creates a new function (a bound function) with
268
+ * the same function body (internal Call attribute in ECMAScript 5
269
+ * terms) as the function it is being called on (the bound function's
270
+ * target function) with the `this` value bound to the first argument of
271
+ * `bind()`, which cannot be overridden. `bind()` also accepts leading
272
+ * default arguments to provide to the target function when the bound
273
+ * function is called. A bound function may also be constructed using
274
+ * the new operator: doing so acts as though the target function had
275
+ * instead been constructed. The provided `this` value is ignored, while
276
+ * prepended arguments are provided to the emulated function.
277
+ *
278
+ * ## Creating a bound function
279
+ *
280
+ * The simplest use of `bind()` is to make a function that, no matter
281
+ * how it is called, is called with a particular `this` value. A common
282
+ * mistake for new JavaScript programmers is to extract a method from
283
+ * an object, then to later call that function and expect it to use
284
+ * the original object as its `this` (e.g. by using that method in
285
+ * callback-based code). Without special care, however, the original
286
+ * object is usually lost. Creating a bound function from the
287
+ * function, using the original object, neatly solves `this` problem:
288
+ *
289
+ * var x = 9;
290
+ * var module = {
291
+ * x: 81,
292
+ * getX: function() { return this.x; }
293
+ * };
294
+ *
295
+ * module.getX(); // 81
296
+ *
297
+ * var getX = module.getX;
298
+ * getX(); // 9, because in this case, "this" refers to the global object
299
+ *
300
+ * // create a new function with 'this' bound to module
301
+ * var boundGetX = getX.bind(module);
302
+ * boundGetX(); // 81
303
+ *
304
+ * ## Partial functions
305
+ *
306
+ * The next simplest use of `bind()` is to make a function with
307
+ * pre-specified initial arguments. These arguments (if any) follow
308
+ * the provided this value and are then inserted at the start of the
309
+ * arguments passed to the target function, followed by the arguments
310
+ * passed to the bound function, whenever the bound function is
311
+ * called.
312
+ *
313
+ * function list() {
314
+ * return Array.prototype.slice.call(arguments);
315
+ * }
316
+ *
317
+ * var list1 = list(1, 2, 3); // [1, 2, 3]
318
+ *
319
+ * // Create a function with a preset leading argument
320
+ * var leadingZeroList = list.bind(undefined, 37);
321
+ *
322
+ * var list2 = leadingZeroList(); // [37]
323
+ * var list3 = leadingZeroList(1, 2, 3); // [37, 1, 2, 3]
324
+ *
325
+ * **NOTE:** This method is part of the ECMAScript 5 standard.
326
+ *
327
+ * @param {Object} thisArg The value to be passed as the `this`
328
+ * parameter to the target function when the bound function is
329
+ * called. The value is ignored if the bound function is constructed
330
+ * using the new operator.
331
+ *
332
+ * @param {Mixed...} [args] Arguments to prepend to arguments provided
333
+ * to the bound function when invoking the target function.
334
+ *
335
+ * @return {Function} The bound function.
336
+ */
@@ -0,0 +1,308 @@
1
+ /**
2
+ * @class Number
3
+ *
4
+ * Creates a wrapper object to allow you to work with numerical values.
5
+ *
6
+ * The primary uses for the `Number` object are:
7
+ *
8
+ * If the argument cannot be converted into a number, it returns `NaN`.
9
+ *
10
+ * In a non-constructor context (i.e., without the `new` operator), `Number` can
11
+ * be used to perform a type conversion.
12
+ *
13
+ * # Using the `Number` object to assign values to numeric variables
14
+ *
15
+ * The following example uses the `Number` object's properties to assign values to
16
+ * several numeric variables:
17
+ *
18
+ * biggestNum = Number.MAX_VALUE;
19
+ * smallestNum = Number.MIN_VALUE;
20
+ * infiniteNum = Number.POSITIVE_INFINITY;
21
+ * negInfiniteNum = Number.NEGATIVE_INFINITY;
22
+ * notANum = Number.NaN;
23
+ *
24
+ * # Using `Number` to convert a `Date` object
25
+ *
26
+ * The following example converts the `Date` object to a numerical value using
27
+ * `Number` as a function:
28
+ *
29
+ * var d = new Date("December 17, 1995 03:24:00");
30
+ * print(Number(d));
31
+ *
32
+ * This displays "819199440000".
33
+ *
34
+ * The following example converts the Date object to a numerical value using
35
+ * `Number` as a function:
36
+ *
37
+ * <div class="notice">
38
+ * Documentation for this class comes from <a href="https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Number">MDN</a>
39
+ * and is available under <a href="http://creativecommons.org/licenses/by-sa/2.0/">Creative Commons: Attribution-Sharealike license</a>.
40
+ * </div>
41
+ */
42
+
43
+ /**
44
+ * @method constructor
45
+ * Creates new Number object.
46
+ * @param value
47
+ * The numeric value of the object being created.
48
+ */
49
+
50
+ //Properties
51
+
52
+ /**
53
+ * @property {Number} MAX_VALUE
54
+ * @static
55
+ * The largest positive representable number. The largest negative representable
56
+ * number is `-MAX_VALUE`.
57
+ *
58
+ * The `MAX_VALUE` property has a value of approximately 1.79E+308. Values larger than `MAX_VALUE` are
59
+ * represented as `"Infinity"`.
60
+ *
61
+ * Because `MAX_VALUE` is a static property of `Number`, you always use it as `Number.MAX_VALUE`,
62
+ * rather than as a property of a `Number` object you created.
63
+ *
64
+ * The following code multiplies two numeric values. If the result is less than or equal to
65
+ * `MAX_VALUE`, the `func1` function is called; otherwise, the `func2` function is called.
66
+ *
67
+ * if (num1 * num2 <= Number.MAX_VALUE)
68
+ * func1();
69
+ * else
70
+ * func2();
71
+ */
72
+
73
+ /**
74
+ * @property {Number} MIN_VALUE
75
+ * @static
76
+ * The smallest positive representable number -- that is, the positive number
77
+ * closest to zero (without actually being zero). The smallest negative
78
+ * representable number is `-MIN_VALUE`.
79
+ *
80
+ * The `MIN_VALUE` property is the number closest to 0, not the most negative number, that JavaScript
81
+ * can represent.
82
+ *
83
+ * `MIN_VALUE` has a value of approximately 5e-324. Values smaller than `MIN_VALUE` ("underflow
84
+ * values") are converted to 0.
85
+ *
86
+ * Because `MIN_VALUE` is a static property of `Number`, you always use it as `Number.MIN_VALUE`,
87
+ * rather than as a property of a `Number` object you created.
88
+ *
89
+ * The following code divides two numeric values. If the result is greater than or equal to
90
+ * `MIN_VALUE`, the `func1` function is called; otherwise, the `func2` function is called.
91
+ *
92
+ * if (num1 / num2 >= Number.MIN_VALUE)
93
+ * func1()
94
+ * else
95
+ * func2()
96
+ */
97
+
98
+ /**
99
+ * @property {Number} NaN
100
+ * @static
101
+ * Special "not a number" value.
102
+ */
103
+
104
+ /**
105
+ * @property {Number} NEGATIVE_INFINITY
106
+ * Special value representing negative infinity; returned on overflow.
107
+ *
108
+ * The value of `Number.NEGATIVE_INFINITY` is the same as the negative value of the global object's
109
+ * Infinity property.
110
+ *
111
+ * This value behaves slightly differently than mathematical infinity:
112
+ *
113
+ * * Any positive value, including POSITIVE_INFINITY, multiplied by NEGATIVE_INFINITY is NEGATIVE_INFINITY.
114
+ * * Any negative value, including NEGATIVE_INFINITY, multiplied by NEGATIVE_INFINITY is
115
+ * POSITIVE_INFINITY.
116
+ * * Zero multiplied by NEGATIVE_INFINITY is NaN.
117
+ * * NaN multiplied by NEGATIVE_INFINITY is NaN.
118
+ * * NEGATIVE_INFINITY, divided by any negative value except NEGATIVE_INFINITY, is
119
+ * POSITIVE_INFINITY.
120
+ * * NEGATIVE_INFINITY, divided by any positive value except POSITIVE_INFINITY, is
121
+ * NEGATIVE_INFINITY.
122
+ * * NEGATIVE_INFINITY, divided by either NEGATIVE_INFINITY or POSITIVE_INFINITY, is NaN.
123
+ * * Any number divided by NEGATIVE_INFINITY is Zero.
124
+ *
125
+ * Several JavaScript methods (such as the `Number` constructor, `parseFloat`, and `parseInt`) return
126
+ * `NaN` if the value specified in the parameter is significantly lower than `Number.MIN_VALUE`.
127
+ *
128
+ * You might use the `Number.NEGATIVE_INFINITY` property to indicate an error condition that returns a
129
+ * finite number in case of success. Note, however, that `isFinite` would be more appropriate in such
130
+ * a case.
131
+ *
132
+ * In the following example, the variable smallNumber is assigned a value that is smaller than the
133
+ * minimum value. When the `if` statement executes, `smallNumber` has the value `"-Infinity"`, so
134
+ * `smallNumber` is set to a more manageable value before continuing.
135
+ *
136
+ * var smallNumber = (-Number.MAX_VALUE) * 2
137
+ * if (smallNumber == Number.NEGATIVE_INFINITY) {
138
+ * smallNumber = returnFinite();
139
+ * }
140
+ */
141
+
142
+ /**
143
+ * @property {Number} POSITIVE_INFINITY
144
+ * Special value representing infinity; returned on overflow.
145
+ *
146
+ * The value of `Number.POSITIVE_INFINITY` is the same as the value of the global object's Infinity
147
+ * property.
148
+ *
149
+ * This value behaves slightly differently than mathematical infinity:
150
+ *
151
+ * * Any positive value, including POSITIVE_INFINITY, multiplied by POSITIVE_INFINITY is
152
+ * POSITIVE_INFINITY.
153
+ * * Any negative value, including NEGATIVE_INFINITY, multiplied by POSITIVE_INFINITY is
154
+ * NEGATIVE_INFINITY.
155
+ * * Zero multiplied by POSITIVE_INFINITY is NaN.
156
+ * * NaN multiplied by POSITIVE_INFINITY is NaN.
157
+ * * POSITIVE_INFINITY, divided by any negative value except NEGATIVE_INFINITY, is
158
+ * NEGATIVE_INFINITY.
159
+ * * POSITIVE_INFINITY, divided by any positive value except POSITIVE_INFINITY, is
160
+ * POSITIVE_INFINITY.
161
+ * * POSITIVE_INFINITY, divided by either NEGATIVE_INFINITY or POSITIVE_INFINITY, is NaN.
162
+ * * Any number divided by POSITIVE_INFINITY is Zero.
163
+ *
164
+ * Several JavaScript methods (such as the `Number` constructor, `parseFloat`, and `parseInt`) return
165
+ * `NaN` if the value specified in the parameter is significantly higher than `Number.MAX_VALUE`.
166
+ *
167
+ * You might use the `Number.POSITIVE_INFINITY` property to indicate an error condition that returns a
168
+ * finite number in case of success. Note, however, that `isFinite` would be more appropriate in such
169
+ * a case.
170
+ *
171
+ * In the following example, the variable `bigNumber` is assigned a value that is larger than the
172
+ * maximum value. When the if statement executes, `bigNumber` has the value "Infinity", so `bigNumber`
173
+ * is set to a more manageable value before continuing.
174
+ *
175
+ * var bigNumber = Number.MAX_VALUE * 2
176
+ * if (bigNumber == Number.POSITIVE_INFINITY) {
177
+ * bigNumber = returnFinite();
178
+ * }
179
+ */
180
+
181
+ //Methods
182
+
183
+ /**
184
+ * @method toExponential
185
+ * Returns a string representing the number in exponential notation.
186
+ *
187
+ * A string representing a `Number` object in exponential notation with one digit before the decimal
188
+ * point, rounded to `fractionDigits` digits after the decimal point. If the `fractionDigits` argument
189
+ * is omitted, the number of digits after the decimal point defaults to the number of digits necessary
190
+ * to represent the value uniquely.
191
+ *
192
+ * If you use the `toExponential` method for a numeric literal and the numeric literal has no exponent
193
+ * and no decimal point, leave a space before the dot that precedes the method call to prevent the dot
194
+ * from being interpreted as a decimal point.
195
+ *
196
+ * If a number has more digits that requested by the `fractionDigits` parameter, the number is rounded
197
+ * to the nearest number represented by `fractionDigits` digits. See the discussion of rounding in the
198
+ * description of the `toFixed` method, which also applies to `toExponential`.
199
+ *
200
+ * var num=77.1234;
201
+ *
202
+ * alert("num.toExponential() is " + num.toExponential()); //displays 7.71234e+1
203
+ *
204
+ * alert("num.toExponential(4) is " + num.toExponential(4)); //displays 7.7123e+1
205
+ *
206
+ * alert("num.toExponential(2) is " + num.toExponential(2)); //displays 7.71e+1
207
+ *
208
+ * alert("77.1234.toExponential() is " + 77.1234.toExponential()); //displays 7.71234e+1
209
+ *
210
+ * alert("77 .toExponential() is " + 77 .toExponential()); //displays 7.7e+1
211
+ *
212
+ * @param {Number} fractionDigits An integer specifying the number of digits after the decimal
213
+ * point. Defaults to as many digits as necessary to specify the number.
214
+ * @return {String} Exponential notation of number.
215
+ */
216
+
217
+ /**
218
+ * @method toFixed
219
+ * Returns a string representing the number in fixed-point notation.
220
+ *
221
+ * @return {String} A string representation of `number` that does not use
222
+ * exponential notation and has exactly `digits` digits after the decimal place.
223
+ * The number is rounded if necessary, and the fractional part is padded with
224
+ * zeros if necessary so that it has the specified length. If `number` is greater
225
+ * than 1e+21, this method simply calls `Number.toString()` and returns a string
226
+ * in exponential notation.
227
+ *
228
+ * @param {Number} digits The number of digits to appear after the decimal point; this may be a
229
+ * value between 0 and 20, inclusive, and implementations may optionally support a larger range of
230
+ * values. If this argument is omitted, it is treated as 0.
231
+ */
232
+
233
+ /**
234
+ * @method toLocaleString
235
+ * Returns a human readable string representing the number using the locale of the
236
+ * environment. Overrides the `Object.prototype.toLocaleString` method.
237
+ *
238
+ * This method available to numbers will convert the number into a string which is suitable for
239
+ * presentation in the given locale.
240
+ *
241
+ * var number = 3500
242
+ * console.log(number.toLocaleString()); // Displays "3,500" in English locale
243
+ *
244
+ * @return {String} String representing the number.
245
+ */
246
+
247
+ /**
248
+ * @method toPrecision
249
+ * Returns a string representing the number to a specified precision in fixed-
250
+ * point or exponential notation.
251
+ *
252
+ * A string representing a `Number` object in fixed-point or
253
+ * exponential notation rounded to precision significant digits. See the
254
+ * discussion of rounding in the description of the `toFixed` method, which also
255
+ * applies to `toPrecision`.
256
+ *
257
+ * If the precision argument is omitted, behaves as Number.toString. If it is a
258
+ * non-integer value, it is rounded to the nearest integer. After rounding, if
259
+ * that value is not between 1 and 100 (inclusive), a RangeError is thrown.
260
+ *
261
+ * @param {Number} precision An integer specifying the number of significant digits.
262
+ * @return {String} String that represents `Number` object.
263
+ */
264
+
265
+ /**
266
+ * @method toString
267
+ * Returns a string representing the specified object. Overrides the
268
+ * `Object.prototype.toString` method.
269
+ *
270
+ * The `Number` object overrides the `toString` method of the `Object` object; it does not inherit
271
+ * `Object.toString`. For `Number` objects, the toString method returns a string representation of the
272
+ * object in the specified radix.
273
+ *
274
+ * The `toString` method parses its first argument, and attempts to return a string representation in
275
+ * the specified radix (base). For radixes above 10, the letters of the alphabet indicate numerals
276
+ * greater than 9. For example, for hexadecimal numbers (base 16), A through F are used.
277
+ *
278
+ * If `toString` is given a radix not between 2 and 36, an exception is thrown.
279
+ *
280
+ * If the radix is not specified, JavaScript assumes the preferred radix is 10.
281
+ *
282
+ * var count = 10;
283
+ * print(count.toString()); // displays "10"
284
+ * print((17).toString()); // displays "17"
285
+ *
286
+ * var x = 7;
287
+ * print(x.toString(2)); // displays "111"
288
+ *
289
+ * @param {Number} radix An integer between 2 and 36 specifying the base to use for representing
290
+ * numeric values.
291
+ * @return {String} The number represented as a string.
292
+ */
293
+
294
+ /**
295
+ * @method valueOf
296
+ * Returns the primitive value of the specified object. Overrides the
297
+ * `Object.prototype.valueOf` method.
298
+ *
299
+ * The `valueOf` method of `Number` returns the primitive value of a `Number` object as a number data
300
+ * type.
301
+ *
302
+ * This method is usually called internally by JavaScript and not explicitly in code.
303
+ *
304
+ * var x = new Number();
305
+ * print(x.valueOf()); // prints "0"
306
+ *
307
+ * @return {Number} The primitive value of the number.
308
+ */