software_challenge_client 0.1.0
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- checksums.yaml +7 -0
- data/.gitignore +11 -0
- data/.rspec +2 -0
- data/CODE_OF_CONDUCT.md +13 -0
- data/Gemfile +4 -0
- data/README.md +45 -0
- data/RELEASES.md +3 -0
- data/Rakefile +7 -0
- data/example/client.rb +30 -0
- data/example/main.rb +36 -0
- data/lib/software_challenge_client.rb +17 -0
- data/lib/software_challenge_client/board.rb +315 -0
- data/lib/software_challenge_client/client_interface.rb +7 -0
- data/lib/software_challenge_client/condition.rb +21 -0
- data/lib/software_challenge_client/connection.rb +49 -0
- data/lib/software_challenge_client/debug_hint.rb +33 -0
- data/lib/software_challenge_client/field.rb +42 -0
- data/lib/software_challenge_client/field_type.rb +8 -0
- data/lib/software_challenge_client/game_state.rb +343 -0
- data/lib/software_challenge_client/move.rb +58 -0
- data/lib/software_challenge_client/network.rb +146 -0
- data/lib/software_challenge_client/player.rb +24 -0
- data/lib/software_challenge_client/player_color.rb +23 -0
- data/lib/software_challenge_client/protocol.rb +149 -0
- data/lib/software_challenge_client/runner.rb +33 -0
- data/lib/software_challenge_client/util/constants.rb +5 -0
- data/lib/software_challenge_client/version.rb +3 -0
- data/software_challenge_client.gemspec +24 -0
- metadata +116 -0
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require_relative 'player'
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# @author Ralf-Tobias Diekert
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# winning condition
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class Condition
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# @!attribute [r] winner
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# @return [Player] winning player
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attr_reader :winner
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# @!attribute [r] reason
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# @return [String] winning reason
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attr_reader :reason
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# Initializes the winning Condition with a player and a reason
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# @param winer [Player] winning player
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# @param reason [String] winning reason
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def initialize(winner, reason)
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@winner = winner
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@reason = reason
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end
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end
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require_relative 'player_color'
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# @author Ralf-Tobias Diekert
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# A connection between two fields owned by a specific player
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class Connection
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# @!attribute [r] x1
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# @return [Integer] x-coordinate starting point
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attr_reader :x1
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# @!attribute [r] x2
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# @return [Integer] y-coordinate starting point
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attr_reader :x2
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# @!attribute [r] y1
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# @return [Integer] x-coordinate ending point
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attr_reader :y1
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# @!attribute [r] y2
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# @return [Integer] y-coordinate ending point
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attr_reader :y2
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# @!attribute [r] ownerColor
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# @return [PlayerColor] connection's owner's color
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attr_reader :ownerColor
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# Initializer
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#
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# @param x1 [Integer] x-coordinate starting point
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# @param y1 [Integer] y-coordinate starting point
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# @param x2 [Integer] x-coordinate ending point
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# @param y2 [Integer] y-coordinate ending point
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# @param owner [PlayerColor] connection's owner's color
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def initialize(x1, y1, x2, y2, ownerColor)
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@x1 = x1
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@x2 = x2
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@y1 = y1
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@y2 = y2
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@ownerColor = ownerColor
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end
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def ==(another_connection)
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if(self.x1 == another_connection.x1 && self.y1 == another_connection.y1 && self.x2 == another_connection.x2 && self.y2 == another_connection.y2 ||
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self.x1 == another_connection.x2 && self.y1 == another_connection.y2 && self.x2 == another_connection.x1 && self.y2 == another_connection.y1)
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return ownerColor == c.ownerColor
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else
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return false
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end
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end
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def to_s
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return "#{self.ownerColor} : (#{self.x1}, #{self.y1}) - (#{self.x2}, #{self.y2})"
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end
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end
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# @author Ralf-Tobias Diekert
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# A debug hint, that can be added to a move
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class DebugHint
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# @!attribute [r] content
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# @return [String] a hint
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attr_reader :content
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# @overload initialize
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# Creates an empty hint
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# @overload initialize(key, value)
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# Creates a hint with a key and a value
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# @param key Key of the hint
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# @param value of the hint
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# @overload initialize(content)
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# Creates a hint with specified content
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# @param content of the hint
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def initialize
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end
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def initialize(key, value)
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if key.nil?
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self.content = "#{value}"
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else
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self.content = "#{key} = #{value}"
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end
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end
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def initialize(content)
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self.content = "#{content}"
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end
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end
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require_relative 'player_color'
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require_relative 'field_type'
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# @author Ralf-Tobias Diekert
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# A field on the game board
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class Field
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# @!attribute [rw] ownerColor
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# @return [PlayerColor] the field's owner's color
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attr_accessor :ownerColor
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# @!attribute [rw] type
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# @return [PlayerColor] the field's type
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attr_accessor :type
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# @!attribute [r] x
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# @return [Integer] the field's x-coordinate
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attr_reader :x
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# @!attribute [r] y
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# @return [Integer] the field's y-coordinate
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attr_reader :y
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# Initializer
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#
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# @param type [FieldType] field type
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# @param x [Integer] x-coordinate
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# @param y [Integer] y-coordinate
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def initialize(type, x, y)
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self.ownerColor = PlayerColor::NONE
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self.type = type
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@x = x
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@y = y
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end
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def ==(another_field)
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return self.ownerColor == another_field.ownerColor &&
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self.type == another_field.type &&
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self.x == another_field.x &&
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self.y == another_field.y
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end
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def to_s
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return "Field: x = #{self.x}, y = #{self.y}, owner = #{self.ownerColor}, type = #{self.type}"
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end
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end
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require_relative './util/constants'
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require_relative 'player'
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require_relative 'board'
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require_relative 'move'
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require_relative 'condition'
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require_relative 'player_color'
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require_relative 'field_type'
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# @author Ralf-Tobias Diekert
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# The state of a game
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class GameState
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# @!attribute [rw] turn
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# @return [Integer] turn number
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attr_accessor :turn
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# @!attribute [rw] startPlayerColor
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# @return [PlayerColor] the start-player's color
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attr_accessor :startPlayerColor
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# @!attribute [rw] currentPlayerColor
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# @return [PlayerColor] the current player's color
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attr_accessor :currentPlayerColor
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# @!attribute [r] red
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# @return [Player] the red player
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attr_reader :red
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# @!attribute [r] blue
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# @return [Player] the blue player
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attr_reader :blue
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# @!attribute [rw] board
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# @return [Board] the game's board
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attr_accessor :board
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# @!attribute [rw] lastMove
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# @return [Move] the last move, that was made
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attr_accessor :lastMove
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# @!attribute [rw] condition
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# @return [Condition] the winner and winning reason
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attr_accessor :condition
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def initialize
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self.currentPlayerColor = PlayerColor::RED
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self.startPlayerColor = PlayerColor::RED
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self.board = Board.new(true)
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end
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# adds a player to the gamestate
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#
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# @param player [Player] the player, that will be added
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def addPlayer(player)
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if player.color == PlayerColor::RED
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@red = player
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else if player.color == PlayerColor::BLUE
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@blue = player
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end
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end
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end
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# gets the current player
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#
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# @return [Player] the current player
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def currentPlayer
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if self.currentPlayerColor == PlayerColor::RED
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return self.red
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else
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return self.blue
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end
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end
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# gets the other (not the current) player
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#
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# @return [Player] the other (not the current) player
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def otherPlayer
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if self.currentPlayerColor == PlayerColor::RED
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return self.blue
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else
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return self.red
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end
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end
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# gets the other (not the current) player's color
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#
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# @return [PlayerColor] the other (not the current) player's color
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def otherPlayerColor
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return PlayerColor.opponentColor(self.currentPlayerColor)
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end
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# gets the start player
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#
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# @return [Player] the startPlayer
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def startPlayer
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if self.startPlayer == PlayerColor::RED
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return self.red
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else
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return self.blue
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end
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end
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# switches current player
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def switchCurrentPlayer
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if currentPlayer.color == PlayerColor::RED
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@currentPlayer = self.blue
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else
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@currentPlayer = self.red
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end
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end
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# prepares next turn and sets the last move
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#
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# @param [Move] the last move
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def prepareNextTurn(lastMove)
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@turn++
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@lastMove = lastMove;
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self.switchCurrentPlayer()
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end
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# gets the current round
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#
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# @return [Integer] the current round
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def round
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return self.turn / 2
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end
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# gets all possible moves
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#
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# @return [Array<Move>] a list of all possible moves
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def getPossibleMoves
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enemyFieldType = currentPlayer.color == PlayerColor::RED ? FieldType::BLUE : FieldType::RED
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moves = Array.new
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for x in 0..(Constants::SIZE-1)
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for y in 0..(Constants::SIZE-1)
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if (self.board.fields[x][y].ownerColor == PlayerColor::NONE &&
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self.board.fields[x][y].type != FieldType::SWAMP &&
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self.board.fields[x][y].type != enemyFieldType)
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moves.push(Move.new(x, y))
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end
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end
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end
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return moves
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end
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# performs a move on the gamestate
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#
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# @param move [Move] the move, that will be performed
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# @param player [Player] the player, who makes the move
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def perform(move, player)
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if !move.nil?
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if move.x < Constants::SIZE && move.y < Constants::SIZE &&
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move.x >= 0 && move.y >= 0
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if self.getPossibleMoves.include?(move)
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self.board.put(move.x, move.y, player)
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player.points = self.pointsForPlayer(player)
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else
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raise "Der Zug ist nicht möglich, denn der Platz ist bereits besetzt oder nicht besetzbar."
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end
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else
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raise "Startkoordinaten sind nicht innerhalb des Spielfeldes."
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end
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end
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end
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# gets a player's points
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#
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# @param player [Player] the player, whos statistics will be returned
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# @return [Integer] the points of the player
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def playerStats(player)
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return self.playerStats(player.color)
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end
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# gets a player's points by the player's color
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#
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# @param playerColor [PlayerColor] the player's color, whos statistics will be returned
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# @return [Integer] the points of the player
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def playerStats(playerColor)
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if playerColor == PlayerColor::RED
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return self.gameStats[0];
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else
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return self.gameStats[1]
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end
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end
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# gets the players' statistics
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#
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# @return [Array<Integer>] the points for both players
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def gameStats
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stats = Array.new(2, Array.new(1))
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stats[0][0] = self.red.points
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stats[1][0] = self.blue.points
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return stats
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end
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# get the players' names
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#
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# @return [Array<String>] the names for both players
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def playerNames
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return [red.displayName, blue.displayName]
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end
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# sets the game-ended condition
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#
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# @param winner [Player] the winner of the game
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# @param reason [String] the winning reason
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def endGame(winner, reason)
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if condition.nil?
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@condition = Condition.new(winner, reason)
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end
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end
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# has the game ended?
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#
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# @return [Boolean] true, if the game has allready ended
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def gameEnded?
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return !self.condition.nil?
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end
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# gets the game's winner
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#
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# @return [Player] the game's winner
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def winner
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return condition.nil? ? nil : self.condition.winner
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end
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# gets the winning reason
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#
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# @return [String] the winning reason
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def winningReason
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return condition.nil? ? nil : self.condition.reason
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end
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# calculates a player's points
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#
|
231
|
+
# @param player [Player] the player, whos point will be calculated
|
232
|
+
# @return [Integer] the points of the player
|
233
|
+
def pointsForPlayer(player)
|
234
|
+
playerColor = player.color
|
235
|
+
longestPath = 0
|
236
|
+
|
237
|
+
outermostFieldsInCircuit = Array.new(Array.new)
|
238
|
+
visited = Array.new(Constants::SIZE).map {|j| Array.new(Constants::SIZE).map {|i| false}} #// all by default initialized to false
|
239
|
+
for x in 0..(Constants::SIZE-1)
|
240
|
+
for y in 0..(Constants::SIZE-1)
|
241
|
+
if visited[x][y] == false
|
242
|
+
if self.board.fields[x][y].ownerColor == playerColor
|
243
|
+
startOfCircuit = Array.new
|
244
|
+
startOfCircuit.push(self.board.fields[x][y])
|
245
|
+
circuit = self.circuit(startOfCircuit, Array.new)
|
246
|
+
for f in circuit
|
247
|
+
visited[f.x][f.y] = true
|
248
|
+
end
|
249
|
+
outermost = Array.new(2)
|
250
|
+
if playerColor == PlayerColor::RED
|
251
|
+
|
252
|
+
outermost[0] = self.bottomMostFieldInCircuit(circuit)
|
253
|
+
outermost[1] = self.topMostFieldInCircuit(circuit)
|
254
|
+
else
|
255
|
+
outermost[0] = leftMostFieldInCircuit(circuit)
|
256
|
+
outermost[1] = rightMostFieldInCircuit(circuit)
|
257
|
+
end
|
258
|
+
outermostFieldsInCircuit.push(outermost)
|
259
|
+
|
260
|
+
end
|
261
|
+
visited[x][y] = true
|
262
|
+
end
|
263
|
+
end
|
264
|
+
end
|
265
|
+
for fields in outermostFieldsInCircuit
|
266
|
+
if (playerColor == PlayerColor::RED && fields[1].y - fields[0].y > longestPath)
|
267
|
+
longestPath = fields[1].y - fields[0].y
|
268
|
+
end
|
269
|
+
if (playerColor == PlayerColor::BLUE && fields[1].x - fields[0].x > longestPath)
|
270
|
+
longestPath = fields[1].x - fields[0].x
|
271
|
+
end
|
272
|
+
end
|
273
|
+
|
274
|
+
return longestPath # return longestPath
|
275
|
+
end
|
276
|
+
|
277
|
+
# the following functions are helpers for the points calculation
|
278
|
+
def bottomMostFieldInCircuit(circuit)
|
279
|
+
bottomMostField = circuit[0]
|
280
|
+
for f in circuit
|
281
|
+
if f.y < bottomMostField.y
|
282
|
+
bottomMostField = f
|
283
|
+
end
|
284
|
+
end
|
285
|
+
return bottomMostField
|
286
|
+
end
|
287
|
+
|
288
|
+
def topMostFieldInCircuit(circuit)
|
289
|
+
topMostField = circuit[0]
|
290
|
+
for f in circuit
|
291
|
+
if f.y > topMostField.y
|
292
|
+
topMostField = f
|
293
|
+
end
|
294
|
+
end
|
295
|
+
return topMostField
|
296
|
+
end
|
297
|
+
|
298
|
+
def leftMostFieldInCircuit(circuit)
|
299
|
+
leftMostField = circuit[0]
|
300
|
+
for f in circuit
|
301
|
+
if f.x < leftMostField.x
|
302
|
+
leftMostField = f
|
303
|
+
end
|
304
|
+
end
|
305
|
+
return leftMostField
|
306
|
+
end
|
307
|
+
|
308
|
+
def rightMostFieldInCircuit(circuit)
|
309
|
+
rightMostField = circuit[0]
|
310
|
+
for f in circuit
|
311
|
+
if f.x > rightMostField.x
|
312
|
+
rightMostField = f
|
313
|
+
end
|
314
|
+
end
|
315
|
+
return rightMostField
|
316
|
+
end
|
317
|
+
|
318
|
+
def circuit(circuit, visited)
|
319
|
+
changed = false;
|
320
|
+
toBeAddedFields = Array.new
|
321
|
+
for f in circuit
|
322
|
+
if !visited.include?(f)
|
323
|
+
changed = true
|
324
|
+
visited.push(f)
|
325
|
+
for c in self.board.getConnections(f.x,f.y)
|
326
|
+
if !circuit.include?(self.board.fields[c.x2][c.y2])
|
327
|
+
toBeAddedFields.push(self.board.fields[c.x2][c.y2])
|
328
|
+
end
|
329
|
+
if !circuit.include?(self.board.fields[c.x1][c.y1])
|
330
|
+
toBeAddedFields.push(self.board.fields[c.x1][c.y1])
|
331
|
+
end
|
332
|
+
end
|
333
|
+
end
|
334
|
+
end
|
335
|
+
circuit.push(*toBeAddedFields)
|
336
|
+
if changed
|
337
|
+
return self.circuit(circuit, visited)
|
338
|
+
else
|
339
|
+
return circuit
|
340
|
+
end
|
341
|
+
end
|
342
|
+
|
343
|
+
end
|