socky-client-rails 0.4.1 → 0.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (5) hide show
  1. data/CHANGELOG.md +8 -1
  2. data/README.md +1 -1
  3. data/VERSION +1 -1
  4. data/assets/socky.js +1000 -518
  5. metadata +4 -4
data/assets/socky.js CHANGED
@@ -1,131 +1,613 @@
1
- /**
2
- * Socky push-server JavaScript client
3
- *
4
- * @version 0.4.0
5
- * @author Bernard Potocki <bernard.potocki@imanel.org>
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- * @license The MIT license.
7
- * @source http://github.com/socky/socky-js
8
- *
9
- */
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-
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- // Set URL of your WebSocketMain.swf here:
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- WEB_SOCKET_SWF_LOCATION = "/javascripts/socky/WebSocketMain.swf";
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- // Set this to dump debug message from Flash to console.log:
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- WEB_SOCKET_DEBUG = false;
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-
16
- Socky = function(host, port, params) {
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- this.host = host;
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- this.port = port;
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- this.params = params;
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- this.connect();
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- };
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-
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- // Socky states
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- Socky.CONNECTING = 0;
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- Socky.AUTHENTICATING = 1;
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- Socky.OPEN = 2;
27
- Socky.CLOSED = 3;
28
- Socky.UNAUTHENTICATED = 4;
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-
30
- Socky.prototype.connect = function() {
31
- var instance = this;
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- instance.state = Socky.CONNECTING;
33
-
34
- var ws = new WebSocket(this.host + ':' + this.port + '/?' + this.params);
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- ws.onopen = function() { instance.onopen(); };
36
- ws.onmessage = function(evt) { instance.onmessage(evt); };
37
- ws.onclose = function() { instance.onclose(); };
38
- ws.onerror = function() { instance.onerror(); };
39
- };
40
-
41
-
42
-
43
- // ***** Private methods *****
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- // Try to avoid any modification of these methods
45
- // Modification of these methods may cause script to work invalid
46
- // Please see 'public methods' below
47
- // ***************************
48
-
49
- // Called when connection is opened
50
- Socky.prototype.onopen = function() {
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- this.state = Socky.AUTHENTICATING;
52
- this.respond_to_connect();
53
- };
54
-
55
- // Called when socket message is received
56
- Socky.prototype.onmessage = function(evt) {
57
- try {
58
- var request = JSON.parse(evt.data);
59
- switch (request.type) {
60
- case "message":
61
- this.respond_to_message(request.body);
62
- break;
63
- case "authentication":
64
- if(request.body == "success") {
65
- this.state = Socky.OPEN;
66
- this.respond_to_authentication_success();
67
- } else {
68
- this.state = Socky.UNAUTHENTICATED;
69
- this.respond_to_authentication_failure();
70
- }
71
- break;
72
- }
73
- } catch (e) {
74
- console.error(e.toString());
75
- }
76
- };
77
-
78
- // Called when socket connection is closed
79
- Socky.prototype.onclose = function() {
80
- if(this.state != Socky.CLOSED && this.state != Socky.UNAUTHENTICATED) {
81
- this.respond_to_disconnect();
82
- }
83
- };
84
-
85
- // Called when error occurs
86
- // Currently unused
87
- Socky.prototype.onerror = function() {};
88
-
89
-
90
-
91
- // ***** Public methods *****
92
- // These methods can be freely modified.
93
- // The change should not affect the normal operation of the script.
94
- // **************************
95
-
96
- // Called after connection but before authentication confirmation is received
97
- // At this point user is still not allowed to receive messages
98
- Socky.prototype.respond_to_connect = function() {
99
- };
100
-
101
- // Called when authentication confirmation is received.
102
- // At this point user will be able to receive messages
103
- Socky.prototype.respond_to_authentication_success = function() {
104
- };
105
-
106
- // Called when authentication is rejected by server
107
- // This usually means that secret is invalid or that authentication server is unavailable
108
- // This method will NOT be called if connection with Socky server will be broken - see respond_to_disconnect
109
- Socky.prototype.respond_to_authentication_failure = function() {
110
- };
111
-
112
- // Called when new message is received
113
- // Note that msg is not sanitized - it can be any script received.
114
- Socky.prototype.respond_to_message = function(msg) {
115
- eval(msg);
116
- };
117
-
118
- // Called when connection is broken between client and server
119
- // This usually happens when user lost his connection or when Socky server is down.
120
- // At default it will try to reconnect after 1 second.
121
- Socky.prototype.respond_to_disconnect = function() {
122
- var instance = this;
123
- setTimeout(function() { instance.connect(); }, 1000);
124
- }
125
- /* SWFObject v2.2 <http://code.google.com/p/swfobject/>
126
- is released under the MIT License <http://www.opensource.org/licenses/mit-license.php>
127
- */
128
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1
+ /**
2
+ * Socky push-server JavaScript client
3
+ *
4
+ * @version 0.4.1
5
+ * @author Bernard Potocki <bernard.potocki@imanel.org>
6
+ * @license The MIT license.
7
+ * @source http://github.com/socky/socky-js
8
+ *
9
+ */
10
+
11
+ // Set URL of your WebSocketMain.swf here:
12
+ WEB_SOCKET_SWF_LOCATION = "WebSocketMain.swf";
13
+ // Set this to dump debug message from Flash to console.log:
14
+ WEB_SOCKET_DEBUG = false;
15
+
16
+ Socky = function(host, port, params) {
17
+ this.host = host;
18
+ this.port = port;
19
+ this.params = params;
20
+ this.connect();
21
+ };
22
+
23
+ // Socky states
24
+ Socky.CONNECTING = 0;
25
+ Socky.AUTHENTICATING = 1;
26
+ Socky.OPEN = 2;
27
+ Socky.CLOSED = 3;
28
+ Socky.UNAUTHENTICATED = 4;
29
+
30
+ Socky.prototype.connect = function() {
31
+ var instance = this;
32
+ instance.state = Socky.CONNECTING;
33
+
34
+ var ws = new WebSocket(this.host + ':' + this.port + '/?' + this.params);
35
+ ws.onopen = function() { instance.onopen(); };
36
+ ws.onmessage = function(evt) { instance.onmessage(evt); };
37
+ ws.onclose = function() { instance.onclose(); };
38
+ ws.onerror = function() { instance.onerror(); };
39
+ };
40
+
41
+
42
+
43
+ // ***** Private methods *****
44
+ // Try to avoid any modification of these methods
45
+ // Modification of these methods may cause script to work invalid
46
+ // Please see 'public methods' below
47
+ // ***************************
48
+
49
+ // Called when connection is opened
50
+ Socky.prototype.onopen = function() {
51
+ this.state = Socky.AUTHENTICATING;
52
+ this.respond_to_connect();
53
+ };
54
+
55
+ // Called when socket message is received
56
+ Socky.prototype.onmessage = function(evt) {
57
+ try {
58
+ var request = JSON.parse(evt.data);
59
+ switch (request.type) {
60
+ case "message":
61
+ this.respond_to_message(request.body);
62
+ break;
63
+ case "authentication":
64
+ if(request.body == "success") {
65
+ this.state = Socky.OPEN;
66
+ this.respond_to_authentication_success();
67
+ } else {
68
+ this.state = Socky.UNAUTHENTICATED;
69
+ this.respond_to_authentication_failure();
70
+ }
71
+ break;
72
+ }
73
+ } catch (e) {
74
+ console.error(e.toString());
75
+ }
76
+ };
77
+
78
+ // Called when socket connection is closed
79
+ Socky.prototype.onclose = function() {
80
+ if(this.state != Socky.CLOSED && this.state != Socky.UNAUTHENTICATED) {
81
+ this.respond_to_disconnect();
82
+ }
83
+ };
84
+
85
+ // Called when error occurs
86
+ // Currently unused
87
+ Socky.prototype.onerror = function() {};
88
+
89
+
90
+
91
+ // ***** Public methods *****
92
+ // These methods can be freely modified.
93
+ // The change should not affect the normal operation of the script.
94
+ // **************************
95
+
96
+ // Called after connection but before authentication confirmation is received
97
+ // At this point user is still not allowed to receive messages
98
+ Socky.prototype.respond_to_connect = function() {
99
+ };
100
+
101
+ // Called when authentication confirmation is received.
102
+ // At this point user will be able to receive messages
103
+ Socky.prototype.respond_to_authentication_success = function() {
104
+ };
105
+
106
+ // Called when authentication is rejected by server
107
+ // This usually means that secret is invalid or that authentication server is unavailable
108
+ // This method will NOT be called if connection with Socky server will be broken - see respond_to_disconnect
109
+ Socky.prototype.respond_to_authentication_failure = function() {
110
+ };
111
+
112
+ // Called when new message is received
113
+ // Note that msg is not sanitized - it can be any script received.
114
+ Socky.prototype.respond_to_message = function(msg) {
115
+ eval(msg);
116
+ };
117
+
118
+ // Called when connection is broken between client and server
119
+ // This usually happens when user lost his connection or when Socky server is down.
120
+ // At default it will try to reconnect after 1 second.
121
+ Socky.prototype.respond_to_disconnect = function() {
122
+ var instance = this;
123
+ setTimeout(function() { instance.connect(); }, 1000);
124
+ }
125
+ /*
126
+ http://www.JSON.org/json2.js
127
+ 2010-08-25
128
+
129
+ Public Domain.
130
+
131
+ NO WARRANTY EXPRESSED OR IMPLIED. USE AT YOUR OWN RISK.
132
+
133
+ See http://www.JSON.org/js.html
134
+
135
+
136
+ This code should be minified before deployment.
137
+ See http://javascript.crockford.com/jsmin.html
138
+
139
+ USE YOUR OWN COPY. IT IS EXTREMELY UNWISE TO LOAD CODE FROM SERVERS YOU DO
140
+ NOT CONTROL.
141
+
142
+
143
+ This file creates a global JSON object containing two methods: stringify
144
+ and parse.
145
+
146
+ JSON.stringify(value, replacer, space)
147
+ value any JavaScript value, usually an object or array.
148
+
149
+ replacer an optional parameter that determines how object
150
+ values are stringified for objects. It can be a
151
+ function or an array of strings.
152
+
153
+ space an optional parameter that specifies the indentation
154
+ of nested structures. If it is omitted, the text will
155
+ be packed without extra whitespace. If it is a number,
156
+ it will specify the number of spaces to indent at each
157
+ level. If it is a string (such as '\t' or '&nbsp;'),
158
+ it contains the characters used to indent at each level.
159
+
160
+ This method produces a JSON text from a JavaScript value.
161
+
162
+ When an object value is found, if the object contains a toJSON
163
+ method, its toJSON method will be called and the result will be
164
+ stringified. A toJSON method does not serialize: it returns the
165
+ value represented by the name/value pair that should be serialized,
166
+ or undefined if nothing should be serialized. The toJSON method
167
+ will be passed the key associated with the value, and this will be
168
+ bound to the value
169
+
170
+ For example, this would serialize Dates as ISO strings.
171
+
172
+ Date.prototype.toJSON = function (key) {
173
+ function f(n) {
174
+ // Format integers to have at least two digits.
175
+ return n < 10 ? '0' + n : n;
176
+ }
177
+
178
+ return this.getUTCFullYear() + '-' +
179
+ f(this.getUTCMonth() + 1) + '-' +
180
+ f(this.getUTCDate()) + 'T' +
181
+ f(this.getUTCHours()) + ':' +
182
+ f(this.getUTCMinutes()) + ':' +
183
+ f(this.getUTCSeconds()) + 'Z';
184
+ };
185
+
186
+ You can provide an optional replacer method. It will be passed the
187
+ key and value of each member, with this bound to the containing
188
+ object. The value that is returned from your method will be
189
+ serialized. If your method returns undefined, then the member will
190
+ be excluded from the serialization.
191
+
192
+ If the replacer parameter is an array of strings, then it will be
193
+ used to select the members to be serialized. It filters the results
194
+ such that only members with keys listed in the replacer array are
195
+ stringified.
196
+
197
+ Values that do not have JSON representations, such as undefined or
198
+ functions, will not be serialized. Such values in objects will be
199
+ dropped; in arrays they will be replaced with null. You can use
200
+ a replacer function to replace those with JSON values.
201
+ JSON.stringify(undefined) returns undefined.
202
+
203
+ The optional space parameter produces a stringification of the
204
+ value that is filled with line breaks and indentation to make it
205
+ easier to read.
206
+
207
+ If the space parameter is a non-empty string, then that string will
208
+ be used for indentation. If the space parameter is a number, then
209
+ the indentation will be that many spaces.
210
+
211
+ Example:
212
+
213
+ text = JSON.stringify(['e', {pluribus: 'unum'}]);
214
+ // text is '["e",{"pluribus":"unum"}]'
215
+
216
+
217
+ text = JSON.stringify(['e', {pluribus: 'unum'}], null, '\t');
218
+ // text is '[\n\t"e",\n\t{\n\t\t"pluribus": "unum"\n\t}\n]'
219
+
220
+ text = JSON.stringify([new Date()], function (key, value) {
221
+ return this[key] instanceof Date ?
222
+ 'Date(' + this[key] + ')' : value;
223
+ });
224
+ // text is '["Date(---current time---)"]'
225
+
226
+
227
+ JSON.parse(text, reviver)
228
+ This method parses a JSON text to produce an object or array.
229
+ It can throw a SyntaxError exception.
230
+
231
+ The optional reviver parameter is a function that can filter and
232
+ transform the results. It receives each of the keys and values,
233
+ and its return value is used instead of the original value.
234
+ If it returns what it received, then the structure is not modified.
235
+ If it returns undefined then the member is deleted.
236
+
237
+ Example:
238
+
239
+ // Parse the text. Values that look like ISO date strings will
240
+ // be converted to Date objects.
241
+
242
+ myData = JSON.parse(text, function (key, value) {
243
+ var a;
244
+ if (typeof value === 'string') {
245
+ a =
246
+ /^(\d{4})-(\d{2})-(\d{2})T(\d{2}):(\d{2}):(\d{2}(?:\.\d*)?)Z$/.exec(value);
247
+ if (a) {
248
+ return new Date(Date.UTC(+a[1], +a[2] - 1, +a[3], +a[4],
249
+ +a[5], +a[6]));
250
+ }
251
+ }
252
+ return value;
253
+ });
254
+
255
+ myData = JSON.parse('["Date(09/09/2001)"]', function (key, value) {
256
+ var d;
257
+ if (typeof value === 'string' &&
258
+ value.slice(0, 5) === 'Date(' &&
259
+ value.slice(-1) === ')') {
260
+ d = new Date(value.slice(5, -1));
261
+ if (d) {
262
+ return d;
263
+ }
264
+ }
265
+ return value;
266
+ });
267
+
268
+
269
+ This is a reference implementation. You are free to copy, modify, or
270
+ redistribute.
271
+ */
272
+
273
+ /*jslint evil: true, strict: false */
274
+
275
+ /*members "", "\b", "\t", "\n", "\f", "\r", "\"", JSON, "\\", apply,
276
+ call, charCodeAt, getUTCDate, getUTCFullYear, getUTCHours,
277
+ getUTCMinutes, getUTCMonth, getUTCSeconds, hasOwnProperty, join,
278
+ lastIndex, length, parse, prototype, push, replace, slice, stringify,
279
+ test, toJSON, toString, valueOf
280
+ */
281
+
282
+
283
+ // Create a JSON object only if one does not already exist. We create the
284
+ // methods in a closure to avoid creating global variables.
285
+
286
+ if (!this.JSON) {
287
+ this.JSON = {};
288
+ }
289
+
290
+ (function () {
291
+
292
+ function f(n) {
293
+ // Format integers to have at least two digits.
294
+ return n < 10 ? '0' + n : n;
295
+ }
296
+
297
+ if (typeof Date.prototype.toJSON !== 'function') {
298
+
299
+ Date.prototype.toJSON = function (key) {
300
+
301
+ return isFinite(this.valueOf()) ?
302
+ this.getUTCFullYear() + '-' +
303
+ f(this.getUTCMonth() + 1) + '-' +
304
+ f(this.getUTCDate()) + 'T' +
305
+ f(this.getUTCHours()) + ':' +
306
+ f(this.getUTCMinutes()) + ':' +
307
+ f(this.getUTCSeconds()) + 'Z' : null;
308
+ };
309
+
310
+ String.prototype.toJSON =
311
+ Number.prototype.toJSON =
312
+ Boolean.prototype.toJSON = function (key) {
313
+ return this.valueOf();
314
+ };
315
+ }
316
+
317
+ var cx = /[\u0000\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g,
318
+ escapable = /[\\\"\x00-\x1f\x7f-\x9f\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g,
319
+ gap,
320
+ indent,
321
+ meta = { // table of character substitutions
322
+ '\b': '\\b',
323
+ '\t': '\\t',
324
+ '\n': '\\n',
325
+ '\f': '\\f',
326
+ '\r': '\\r',
327
+ '"' : '\\"',
328
+ '\\': '\\\\'
329
+ },
330
+ rep;
331
+
332
+
333
+ function quote(string) {
334
+
335
+ // If the string contains no control characters, no quote characters, and no
336
+ // backslash characters, then we can safely slap some quotes around it.
337
+ // Otherwise we must also replace the offending characters with safe escape
338
+ // sequences.
339
+
340
+ escapable.lastIndex = 0;
341
+ return escapable.test(string) ?
342
+ '"' + string.replace(escapable, function (a) {
343
+ var c = meta[a];
344
+ return typeof c === 'string' ? c :
345
+ '\\u' + ('0000' + a.charCodeAt(0).toString(16)).slice(-4);
346
+ }) + '"' :
347
+ '"' + string + '"';
348
+ }
349
+
350
+
351
+ function str(key, holder) {
352
+
353
+ // Produce a string from holder[key].
354
+
355
+ var i, // The loop counter.
356
+ k, // The member key.
357
+ v, // The member value.
358
+ length,
359
+ mind = gap,
360
+ partial,
361
+ value = holder[key];
362
+
363
+ // If the value has a toJSON method, call it to obtain a replacement value.
364
+
365
+ if (value && typeof value === 'object' &&
366
+ typeof value.toJSON === 'function') {
367
+ value = value.toJSON(key);
368
+ }
369
+
370
+ // If we were called with a replacer function, then call the replacer to
371
+ // obtain a replacement value.
372
+
373
+ if (typeof rep === 'function') {
374
+ value = rep.call(holder, key, value);
375
+ }
376
+
377
+ // What happens next depends on the value's type.
378
+
379
+ switch (typeof value) {
380
+ case 'string':
381
+ return quote(value);
382
+
383
+ case 'number':
384
+
385
+ // JSON numbers must be finite. Encode non-finite numbers as null.
386
+
387
+ return isFinite(value) ? String(value) : 'null';
388
+
389
+ case 'boolean':
390
+ case 'null':
391
+
392
+ // If the value is a boolean or null, convert it to a string. Note:
393
+ // typeof null does not produce 'null'. The case is included here in
394
+ // the remote chance that this gets fixed someday.
395
+
396
+ return String(value);
397
+
398
+ // If the type is 'object', we might be dealing with an object or an array or
399
+ // null.
400
+
401
+ case 'object':
402
+
403
+ // Due to a specification blunder in ECMAScript, typeof null is 'object',
404
+ // so watch out for that case.
405
+
406
+ if (!value) {
407
+ return 'null';
408
+ }
409
+
410
+ // Make an array to hold the partial results of stringifying this object value.
411
+
412
+ gap += indent;
413
+ partial = [];
414
+
415
+ // Is the value an array?
416
+
417
+ if (Object.prototype.toString.apply(value) === '[object Array]') {
418
+
419
+ // The value is an array. Stringify every element. Use null as a placeholder
420
+ // for non-JSON values.
421
+
422
+ length = value.length;
423
+ for (i = 0; i < length; i += 1) {
424
+ partial[i] = str(i, value) || 'null';
425
+ }
426
+
427
+ // Join all of the elements together, separated with commas, and wrap them in
428
+ // brackets.
429
+
430
+ v = partial.length === 0 ? '[]' :
431
+ gap ? '[\n' + gap +
432
+ partial.join(',\n' + gap) + '\n' +
433
+ mind + ']' :
434
+ '[' + partial.join(',') + ']';
435
+ gap = mind;
436
+ return v;
437
+ }
438
+
439
+ // If the replacer is an array, use it to select the members to be stringified.
440
+
441
+ if (rep && typeof rep === 'object') {
442
+ length = rep.length;
443
+ for (i = 0; i < length; i += 1) {
444
+ k = rep[i];
445
+ if (typeof k === 'string') {
446
+ v = str(k, value);
447
+ if (v) {
448
+ partial.push(quote(k) + (gap ? ': ' : ':') + v);
449
+ }
450
+ }
451
+ }
452
+ } else {
453
+
454
+ // Otherwise, iterate through all of the keys in the object.
455
+
456
+ for (k in value) {
457
+ if (Object.hasOwnProperty.call(value, k)) {
458
+ v = str(k, value);
459
+ if (v) {
460
+ partial.push(quote(k) + (gap ? ': ' : ':') + v);
461
+ }
462
+ }
463
+ }
464
+ }
465
+
466
+ // Join all of the member texts together, separated with commas,
467
+ // and wrap them in braces.
468
+
469
+ v = partial.length === 0 ? '{}' :
470
+ gap ? '{\n' + gap + partial.join(',\n' + gap) + '\n' +
471
+ mind + '}' : '{' + partial.join(',') + '}';
472
+ gap = mind;
473
+ return v;
474
+ }
475
+ }
476
+
477
+ // If the JSON object does not yet have a stringify method, give it one.
478
+
479
+ if (typeof JSON.stringify !== 'function') {
480
+ JSON.stringify = function (value, replacer, space) {
481
+
482
+ // The stringify method takes a value and an optional replacer, and an optional
483
+ // space parameter, and returns a JSON text. The replacer can be a function
484
+ // that can replace values, or an array of strings that will select the keys.
485
+ // A default replacer method can be provided. Use of the space parameter can
486
+ // produce text that is more easily readable.
487
+
488
+ var i;
489
+ gap = '';
490
+ indent = '';
491
+
492
+ // If the space parameter is a number, make an indent string containing that
493
+ // many spaces.
494
+
495
+ if (typeof space === 'number') {
496
+ for (i = 0; i < space; i += 1) {
497
+ indent += ' ';
498
+ }
499
+
500
+ // If the space parameter is a string, it will be used as the indent string.
501
+
502
+ } else if (typeof space === 'string') {
503
+ indent = space;
504
+ }
505
+
506
+ // If there is a replacer, it must be a function or an array.
507
+ // Otherwise, throw an error.
508
+
509
+ rep = replacer;
510
+ if (replacer && typeof replacer !== 'function' &&
511
+ (typeof replacer !== 'object' ||
512
+ typeof replacer.length !== 'number')) {
513
+ throw new Error('JSON.stringify');
514
+ }
515
+
516
+ // Make a fake root object containing our value under the key of ''.
517
+ // Return the result of stringifying the value.
518
+
519
+ return str('', {'': value});
520
+ };
521
+ }
522
+
523
+
524
+ // If the JSON object does not yet have a parse method, give it one.
525
+
526
+ if (typeof JSON.parse !== 'function') {
527
+ JSON.parse = function (text, reviver) {
528
+
529
+ // The parse method takes a text and an optional reviver function, and returns
530
+ // a JavaScript value if the text is a valid JSON text.
531
+
532
+ var j;
533
+
534
+ function walk(holder, key) {
535
+
536
+ // The walk method is used to recursively walk the resulting structure so
537
+ // that modifications can be made.
538
+
539
+ var k, v, value = holder[key];
540
+ if (value && typeof value === 'object') {
541
+ for (k in value) {
542
+ if (Object.hasOwnProperty.call(value, k)) {
543
+ v = walk(value, k);
544
+ if (v !== undefined) {
545
+ value[k] = v;
546
+ } else {
547
+ delete value[k];
548
+ }
549
+ }
550
+ }
551
+ }
552
+ return reviver.call(holder, key, value);
553
+ }
554
+
555
+
556
+ // Parsing happens in four stages. In the first stage, we replace certain
557
+ // Unicode characters with escape sequences. JavaScript handles many characters
558
+ // incorrectly, either silently deleting them, or treating them as line endings.
559
+
560
+ text = String(text);
561
+ cx.lastIndex = 0;
562
+ if (cx.test(text)) {
563
+ text = text.replace(cx, function (a) {
564
+ return '\\u' +
565
+ ('0000' + a.charCodeAt(0).toString(16)).slice(-4);
566
+ });
567
+ }
568
+
569
+ // In the second stage, we run the text against regular expressions that look
570
+ // for non-JSON patterns. We are especially concerned with '()' and 'new'
571
+ // because they can cause invocation, and '=' because it can cause mutation.
572
+ // But just to be safe, we want to reject all unexpected forms.
573
+
574
+ // We split the second stage into 4 regexp operations in order to work around
575
+ // crippling inefficiencies in IE's and Safari's regexp engines. First we
576
+ // replace the JSON backslash pairs with '@' (a non-JSON character). Second, we
577
+ // replace all simple value tokens with ']' characters. Third, we delete all
578
+ // open brackets that follow a colon or comma or that begin the text. Finally,
579
+ // we look to see that the remaining characters are only whitespace or ']' or
580
+ // ',' or ':' or '{' or '}'. If that is so, then the text is safe for eval.
581
+
582
+ if (/^[\],:{}\s]*$/
583
+ .test(text.replace(/\\(?:["\\\/bfnrt]|u[0-9a-fA-F]{4})/g, '@')
584
+ .replace(/"[^"\\\n\r]*"|true|false|null|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?/g, ']')
585
+ .replace(/(?:^|:|,)(?:\s*\[)+/g, ''))) {
586
+
587
+ // In the third stage we use the eval function to compile the text into a
588
+ // JavaScript structure. The '{' operator is subject to a syntactic ambiguity
589
+ // in JavaScript: it can begin a block or an object literal. We wrap the text
590
+ // in parens to eliminate the ambiguity.
591
+
592
+ j = eval('(' + text + ')');
593
+
594
+ // In the optional fourth stage, we recursively walk the new structure, passing
595
+ // each name/value pair to a reviver function for possible transformation.
596
+
597
+ return typeof reviver === 'function' ?
598
+ walk({'': j}, '') : j;
599
+ }
600
+
601
+ // If the text is not JSON parseable, then a SyntaxError is thrown.
602
+
603
+ throw new SyntaxError('JSON.parse');
604
+ };
605
+ }
606
+ }());
607
+ /* SWFObject v2.2 <http://code.google.com/p/swfobject/>
608
+ is released under the MIT License <http://www.opensource.org/licenses/mit-license.php>
609
+ */
610
+ var swfobject=function(){var D="undefined",r="object",S="Shockwave Flash",W="ShockwaveFlash.ShockwaveFlash",q="application/x-shockwave-flash",R="SWFObjectExprInst",x="onreadystatechange",O=window,j=document,t=navigator,T=false,U=[h],o=[],N=[],I=[],l,Q,E,B,J=false,a=false,n,G,m=true,M=function(){var aa=typeof j.getElementById!=D&&typeof j.getElementsByTagName!=D&&typeof j.createElement!=D,ah=t.userAgent.toLowerCase(),Y=t.platform.toLowerCase(),ae=Y?/win/.test(Y):/win/.test(ah),ac=Y?/mac/.test(Y):/mac/.test(ah),af=/webkit/.test(ah)?parseFloat(ah.replace(/^.*webkit\/(\d+(\.\d+)?).*$/,"$1")):false,X=!+"\v1",ag=[0,0,0],ab=null;if(typeof t.plugins!=D&&typeof t.plugins[S]==r){ab=t.plugins[S].description;if(ab&&!(typeof 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swfobject){swfobject[X]=null}swfobject=null})}}();return{registerObject:function(ab,X,aa,Z){if(M.w3&&ab&&X){var Y={};Y.id=ab;Y.swfVersion=X;Y.expressInstall=aa;Y.callbackFn=Z;o[o.length]=Y;w(ab,false)}else{if(Z){Z({success:false,id:ab})}}},getObjectById:function(X){if(M.w3){return z(X)}},embedSWF:function(ab,ah,ae,ag,Y,aa,Z,ad,af,ac){var X={success:false,id:ah};if(M.w3&&!(M.wk&&M.wk<312)&&ab&&ah&&ae&&ag&&Y){w(ah,false);K(function(){ae+="";ag+="";var aj={};if(af&&typeof af===r){for(var al in af){aj[al]=af[al]}}aj.data=ab;aj.width=ae;aj.height=ag;var am={};if(ad&&typeof ad===r){for(var ak in ad){am[ak]=ad[ak]}}if(Z&&typeof Z===r){for(var ai in Z){if(typeof am.flashvars!=D){am.flashvars+="&"+ai+"="+Z[ai]}else{am.flashvars=ai+"="+Z[ai]}}}if(F(Y)){var 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X=c(R);if(X&&l){X.parentNode.replaceChild(l,X);if(Q){w(Q,true);if(M.ie&&M.win){l.style.display="block"}}if(E){E(B)}}a=false}}}}();
129
611
  /*
130
612
  /*
131
613
  Copyright 2006 Adobe Systems Incorporated
@@ -730,393 +1212,393 @@ ASProxy.prototype =
730
1212
  this.bridge.release(this);
731
1213
  }
732
1214
  };
733
-
734
- // Copyright: Hiroshi Ichikawa <http://gimite.net/en/>
735
- // License: New BSD License
736
- // Reference: http://dev.w3.org/html5/websockets/
737
- // Reference: http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol
738
-
739
- (function() {
740
-
741
- if (window.WebSocket) return;
742
-
743
- var console = window.console;
744
- if (!console) console = {log: function(){ }, error: function(){ }};
745
-
746
- if (!swfobject.hasFlashPlayerVersion("9.0.0")) {
747
- console.error("Flash Player is not installed.");
748
- return;
749
- }
750
- if (location.protocol == "file:") {
751
- console.error(
752
- "WARNING: web-socket-js doesn't work in file:///... URL " +
753
- "unless you set Flash Security Settings properly. " +
754
- "Open the page via Web server i.e. http://...");
755
- }
756
-
757
- WebSocket = function(url, protocol, proxyHost, proxyPort, headers) {
758
- var self = this;
759
- self.readyState = WebSocket.CONNECTING;
760
- self.bufferedAmount = 0;
761
- // Uses setTimeout() to make sure __createFlash() runs after the caller sets ws.onopen etc.
762
- // Otherwise, when onopen fires immediately, onopen is called before it is set.
763
- setTimeout(function() {
764
- WebSocket.__addTask(function() {
765
- self.__createFlash(url, protocol, proxyHost, proxyPort, headers);
766
- });
767
- }, 1);
768
- }
769
-
770
- WebSocket.prototype.__createFlash = function(url, protocol, proxyHost, proxyPort, headers) {
771
- var self = this;
772
- self.__flash =
773
- WebSocket.__flash.create(url, protocol, proxyHost || null, proxyPort || 0, headers || null);
774
-
775
- self.__flash.addEventListener("open", function(fe) {
776
- try {
777
- self.readyState = self.__flash.getReadyState();
778
- if (self.__timer) clearInterval(self.__timer);
779
- if (window.opera) {
780
- // Workaround for weird behavior of Opera which sometimes drops events.
781
- self.__timer = setInterval(function () {
782
- self.__handleMessages();
783
- }, 500);
784
- }
785
- if (self.onopen) self.onopen();
786
- } catch (e) {
787
- console.error(e.toString());
788
- }
789
- });
790
-
791
- self.__flash.addEventListener("close", function(fe) {
792
- try {
793
- self.readyState = self.__flash.getReadyState();
794
- if (self.__timer) clearInterval(self.__timer);
795
- if (self.onclose) self.onclose();
796
- } catch (e) {
797
- console.error(e.toString());
798
- }
799
- });
800
-
801
- self.__flash.addEventListener("message", function() {
802
- try {
803
- self.__handleMessages();
804
- } catch (e) {
805
- console.error(e.toString());
806
- }
807
- });
808
-
809
- self.__flash.addEventListener("error", function(fe) {
810
- try {
811
- if (self.__timer) clearInterval(self.__timer);
812
- if (self.onerror) self.onerror();
813
- } catch (e) {
814
- console.error(e.toString());
815
- }
816
- });
817
-
818
- self.__flash.addEventListener("stateChange", function(fe) {
819
- try {
820
- self.readyState = self.__flash.getReadyState();
821
- self.bufferedAmount = fe.getBufferedAmount();
822
- } catch (e) {
823
- console.error(e.toString());
824
- }
825
- });
826
-
827
- //console.log("[WebSocket] Flash object is ready");
828
- };
829
-
830
- WebSocket.prototype.send = function(data) {
831
- if (this.__flash) {
832
- this.readyState = this.__flash.getReadyState();
833
- }
834
- if (!this.__flash || this.readyState == WebSocket.CONNECTING) {
835
- throw "INVALID_STATE_ERR: Web Socket connection has not been established";
836
- }
837
- // We use encodeURIComponent() here, because FABridge doesn't work if
838
- // the argument includes some characters. We don't use escape() here
839
- // because of this:
840
- // https://developer.mozilla.org/en/Core_JavaScript_1.5_Guide/Functions#escape_and_unescape_Functions
841
- // But it looks decodeURIComponent(encodeURIComponent(s)) doesn't
842
- // preserve all Unicode characters either e.g. "\uffff" in Firefox.
843
- var result = this.__flash.send(encodeURIComponent(data));
844
- if (result < 0) { // success
845
- return true;
846
- } else {
847
- this.bufferedAmount = result;
848
- return false;
849
- }
850
- };
851
-
852
- WebSocket.prototype.close = function() {
853
- var self = this;
854
- if (!self.__flash) return;
855
- self.readyState = self.__flash.getReadyState();
856
- if (self.readyState == WebSocket.CLOSED || self.readyState == WebSocket.CLOSING) return;
857
- self.__flash.close();
858
- // Sets/calls them manually here because Flash WebSocketConnection.close cannot fire events
859
- // which causes weird error:
860
- // > You are trying to call recursively into the Flash Player which is not allowed.
861
- self.readyState = WebSocket.CLOSED;
862
- if (self.__timer) clearInterval(self.__timer);
863
- if (self.onclose) {
864
- // Make it asynchronous so that it looks more like an actual
865
- // close event
866
- setTimeout(self.onclose, 1);
867
- }
868
- };
869
-
870
- /**
871
- * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
872
- *
873
- * @param {string} type
874
- * @param {function} listener
875
- * @param {boolean} useCapture !NB Not implemented yet
876
- * @return void
877
- */
878
- WebSocket.prototype.addEventListener = function(type, listener, useCapture) {
879
- if (!('__events' in this)) {
880
- this.__events = {};
881
- }
882
- if (!(type in this.__events)) {
883
- this.__events[type] = [];
884
- if ('function' == typeof this['on' + type]) {
885
- this.__events[type].defaultHandler = this['on' + type];
886
- this['on' + type] = this.__createEventHandler(this, type);
887
- }
888
- }
889
- this.__events[type].push(listener);
890
- };
891
-
892
- /**
893
- * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
894
- *
895
- * @param {string} type
896
- * @param {function} listener
897
- * @param {boolean} useCapture NB! Not implemented yet
898
- * @return void
899
- */
900
- WebSocket.prototype.removeEventListener = function(type, listener, useCapture) {
901
- if (!('__events' in this)) {
902
- this.__events = {};
903
- }
904
- if (!(type in this.__events)) return;
905
- for (var i = this.__events.length; i > -1; --i) {
906
- if (listener === this.__events[type][i]) {
907
- this.__events[type].splice(i, 1);
908
- break;
909
- }
910
- }
911
- };
912
-
913
- /**
914
- * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
915
- *
916
- * @param {WebSocketEvent} event
917
- * @return void
918
- */
919
- WebSocket.prototype.dispatchEvent = function(event) {
920
- if (!('__events' in this)) throw 'UNSPECIFIED_EVENT_TYPE_ERR';
921
- if (!(event.type in this.__events)) throw 'UNSPECIFIED_EVENT_TYPE_ERR';
922
-
923
- for (var i = 0, l = this.__events[event.type].length; i < l; ++ i) {
924
- this.__events[event.type][i](event);
925
- if (event.cancelBubble) break;
926
- }
927
-
928
- if (false !== event.returnValue &&
929
- 'function' == typeof this.__events[event.type].defaultHandler)
930
- {
931
- this.__events[event.type].defaultHandler(event);
932
- }
933
- };
934
-
935
- WebSocket.prototype.__handleMessages = function() {
936
- // Gets data using readSocketData() instead of getting it from event object
937
- // of Flash event. This is to make sure to keep message order.
938
- // It seems sometimes Flash events don't arrive in the same order as they are sent.
939
- var arr = this.__flash.readSocketData();
940
- for (var i = 0; i < arr.length; i++) {
941
- var data = decodeURIComponent(arr[i]);
942
- try {
943
- if (this.onmessage) {
944
- var e;
945
- if (window.MessageEvent && !window.opera) {
946
- e = document.createEvent("MessageEvent");
947
- e.initMessageEvent("message", false, false, data, null, null, window, null);
948
- } else { // IE and Opera, the latter one truncates the data parameter after any 0x00 bytes
949
- e = {data: data};
950
- }
951
- this.onmessage(e);
952
- }
953
- } catch (e) {
954
- console.error(e.toString());
955
- }
956
- }
957
- };
958
-
959
- /**
960
- * @param {object} object
961
- * @param {string} type
962
- */
963
- WebSocket.prototype.__createEventHandler = function(object, type) {
964
- return function(data) {
965
- var event = new WebSocketEvent();
966
- event.initEvent(type, true, true);
967
- event.target = event.currentTarget = object;
968
- for (var key in data) {
969
- event[key] = data[key];
970
- }
971
- object.dispatchEvent(event, arguments);
972
- };
973
- }
974
-
975
- /**
976
- * Basic implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-interface">DOM 2 EventInterface</a>}
977
- *
978
- * @class
979
- * @constructor
980
- */
981
- function WebSocketEvent(){}
982
-
983
- /**
984
- *
985
- * @type boolean
986
- */
987
- WebSocketEvent.prototype.cancelable = true;
988
-
989
- /**
990
- *
991
- * @type boolean
992
- */
993
- WebSocketEvent.prototype.cancelBubble = false;
994
-
995
- /**
996
- *
997
- * @return void
998
- */
999
- WebSocketEvent.prototype.preventDefault = function() {
1000
- if (this.cancelable) {
1001
- this.returnValue = false;
1002
- }
1003
- };
1004
-
1005
- /**
1006
- *
1007
- * @return void
1008
- */
1009
- WebSocketEvent.prototype.stopPropagation = function() {
1010
- this.cancelBubble = true;
1011
- };
1012
-
1013
- /**
1014
- *
1015
- * @param {string} eventTypeArg
1016
- * @param {boolean} canBubbleArg
1017
- * @param {boolean} cancelableArg
1018
- * @return void
1019
- */
1020
- WebSocketEvent.prototype.initEvent = function(eventTypeArg, canBubbleArg, cancelableArg) {
1021
- this.type = eventTypeArg;
1022
- this.cancelable = cancelableArg;
1023
- this.timeStamp = new Date();
1024
- };
1025
-
1026
-
1027
- WebSocket.CONNECTING = 0;
1028
- WebSocket.OPEN = 1;
1029
- WebSocket.CLOSING = 2;
1030
- WebSocket.CLOSED = 3;
1031
-
1032
- WebSocket.__tasks = [];
1033
-
1034
- WebSocket.__initialize = function() {
1035
- if (WebSocket.__swfLocation) {
1036
- // For backword compatibility.
1037
- window.WEB_SOCKET_SWF_LOCATION = WebSocket.__swfLocation;
1038
- }
1039
- if (!window.WEB_SOCKET_SWF_LOCATION) {
1040
- console.error("[WebSocket] set WEB_SOCKET_SWF_LOCATION to location of WebSocketMain.swf");
1041
- return;
1042
- }
1043
- var container = document.createElement("div");
1044
- container.id = "webSocketContainer";
1045
- // Hides Flash box. We cannot use display: none or visibility: hidden because it prevents
1046
- // Flash from loading at least in IE. So we move it out of the screen at (-100, -100).
1047
- // But this even doesn't work with Flash Lite (e.g. in Droid Incredible). So with Flash
1048
- // Lite, we put it at (0, 0). This shows 1x1 box visible at left-top corner but this is
1049
- // the best we can do as far as we know now.
1050
- container.style.position = "absolute";
1051
- if (WebSocket.__isFlashLite()) {
1052
- container.style.left = "0px";
1053
- container.style.top = "0px";
1054
- } else {
1055
- container.style.left = "-100px";
1056
- container.style.top = "-100px";
1057
- }
1058
- var holder = document.createElement("div");
1059
- holder.id = "webSocketFlash";
1060
- container.appendChild(holder);
1061
- document.body.appendChild(container);
1062
- // See this article for hasPriority:
1063
- // http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-7ffd.html
1064
- swfobject.embedSWF(
1065
- WEB_SOCKET_SWF_LOCATION, "webSocketFlash",
1066
- "1" /* width */, "1" /* height */, "9.0.0" /* SWF version */,
1067
- null, {bridgeName: "webSocket"}, {hasPriority: true, allowScriptAccess: "always"}, null,
1068
- function(e) {
1069
- if (!e.success) console.error("[WebSocket] swfobject.embedSWF failed");
1070
- }
1071
- );
1072
- FABridge.addInitializationCallback("webSocket", function() {
1073
- try {
1074
- //console.log("[WebSocket] FABridge initializad");
1075
- WebSocket.__flash = FABridge.webSocket.root();
1076
- WebSocket.__flash.setCallerUrl(location.href);
1077
- WebSocket.__flash.setDebug(!!window.WEB_SOCKET_DEBUG);
1078
- for (var i = 0; i < WebSocket.__tasks.length; ++i) {
1079
- WebSocket.__tasks[i]();
1080
- }
1081
- WebSocket.__tasks = [];
1082
- } catch (e) {
1083
- console.error("[WebSocket] " + e.toString());
1084
- }
1085
- });
1086
- };
1087
-
1088
- WebSocket.__addTask = function(task) {
1089
- if (WebSocket.__flash) {
1090
- task();
1091
- } else {
1092
- WebSocket.__tasks.push(task);
1093
- }
1094
- };
1095
-
1096
- WebSocket.__isFlashLite = function() {
1097
- if (!window.navigator || !window.navigator.mimeTypes) return false;
1098
- var mimeType = window.navigator.mimeTypes["application/x-shockwave-flash"];
1099
- if (!mimeType || !mimeType.enabledPlugin || !mimeType.enabledPlugin.filename) return false;
1100
- return mimeType.enabledPlugin.filename.match(/flashlite/i) ? true : false;
1101
- };
1102
-
1103
- // called from Flash
1104
- window.webSocketLog = function(message) {
1105
- console.log(decodeURIComponent(message));
1106
- };
1107
-
1108
- // called from Flash
1109
- window.webSocketError = function(message) {
1110
- console.error(decodeURIComponent(message));
1111
- };
1112
-
1113
- if (!window.WEB_SOCKET_DISABLE_AUTO_INITIALIZATION) {
1114
- if (window.addEventListener) {
1115
- window.addEventListener("load", WebSocket.__initialize, false);
1116
- } else {
1117
- window.attachEvent("onload", WebSocket.__initialize);
1118
- }
1119
- }
1120
-
1121
- })();
1122
-
1215
+
1216
+ // Copyright: Hiroshi Ichikawa <http://gimite.net/en/>
1217
+ // License: New BSD License
1218
+ // Reference: http://dev.w3.org/html5/websockets/
1219
+ // Reference: http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol
1220
+
1221
+ (function() {
1222
+
1223
+ if (window.WebSocket) return;
1224
+
1225
+ var console = window.console;
1226
+ if (!console) console = {log: function(){ }, error: function(){ }};
1227
+
1228
+ if (!swfobject.hasFlashPlayerVersion("9.0.0")) {
1229
+ console.error("Flash Player is not installed.");
1230
+ return;
1231
+ }
1232
+ if (location.protocol == "file:") {
1233
+ console.error(
1234
+ "WARNING: web-socket-js doesn't work in file:///... URL " +
1235
+ "unless you set Flash Security Settings properly. " +
1236
+ "Open the page via Web server i.e. http://...");
1237
+ }
1238
+
1239
+ WebSocket = function(url, protocol, proxyHost, proxyPort, headers) {
1240
+ var self = this;
1241
+ self.readyState = WebSocket.CONNECTING;
1242
+ self.bufferedAmount = 0;
1243
+ // Uses setTimeout() to make sure __createFlash() runs after the caller sets ws.onopen etc.
1244
+ // Otherwise, when onopen fires immediately, onopen is called before it is set.
1245
+ setTimeout(function() {
1246
+ WebSocket.__addTask(function() {
1247
+ self.__createFlash(url, protocol, proxyHost, proxyPort, headers);
1248
+ });
1249
+ }, 1);
1250
+ }
1251
+
1252
+ WebSocket.prototype.__createFlash = function(url, protocol, proxyHost, proxyPort, headers) {
1253
+ var self = this;
1254
+ self.__flash =
1255
+ WebSocket.__flash.create(url, protocol, proxyHost || null, proxyPort || 0, headers || null);
1256
+
1257
+ self.__flash.addEventListener("open", function(fe) {
1258
+ try {
1259
+ self.readyState = self.__flash.getReadyState();
1260
+ if (self.__timer) clearInterval(self.__timer);
1261
+ if (window.opera) {
1262
+ // Workaround for weird behavior of Opera which sometimes drops events.
1263
+ self.__timer = setInterval(function () {
1264
+ self.__handleMessages();
1265
+ }, 500);
1266
+ }
1267
+ if (self.onopen) self.onopen();
1268
+ } catch (e) {
1269
+ console.error(e.toString());
1270
+ }
1271
+ });
1272
+
1273
+ self.__flash.addEventListener("close", function(fe) {
1274
+ try {
1275
+ self.readyState = self.__flash.getReadyState();
1276
+ if (self.__timer) clearInterval(self.__timer);
1277
+ if (self.onclose) self.onclose();
1278
+ } catch (e) {
1279
+ console.error(e.toString());
1280
+ }
1281
+ });
1282
+
1283
+ self.__flash.addEventListener("message", function() {
1284
+ try {
1285
+ self.__handleMessages();
1286
+ } catch (e) {
1287
+ console.error(e.toString());
1288
+ }
1289
+ });
1290
+
1291
+ self.__flash.addEventListener("error", function(fe) {
1292
+ try {
1293
+ if (self.__timer) clearInterval(self.__timer);
1294
+ if (self.onerror) self.onerror();
1295
+ } catch (e) {
1296
+ console.error(e.toString());
1297
+ }
1298
+ });
1299
+
1300
+ self.__flash.addEventListener("stateChange", function(fe) {
1301
+ try {
1302
+ self.readyState = self.__flash.getReadyState();
1303
+ self.bufferedAmount = fe.getBufferedAmount();
1304
+ } catch (e) {
1305
+ console.error(e.toString());
1306
+ }
1307
+ });
1308
+
1309
+ //console.log("[WebSocket] Flash object is ready");
1310
+ };
1311
+
1312
+ WebSocket.prototype.send = function(data) {
1313
+ if (this.__flash) {
1314
+ this.readyState = this.__flash.getReadyState();
1315
+ }
1316
+ if (!this.__flash || this.readyState == WebSocket.CONNECTING) {
1317
+ throw "INVALID_STATE_ERR: Web Socket connection has not been established";
1318
+ }
1319
+ // We use encodeURIComponent() here, because FABridge doesn't work if
1320
+ // the argument includes some characters. We don't use escape() here
1321
+ // because of this:
1322
+ // https://developer.mozilla.org/en/Core_JavaScript_1.5_Guide/Functions#escape_and_unescape_Functions
1323
+ // But it looks decodeURIComponent(encodeURIComponent(s)) doesn't
1324
+ // preserve all Unicode characters either e.g. "\uffff" in Firefox.
1325
+ var result = this.__flash.send(encodeURIComponent(data));
1326
+ if (result < 0) { // success
1327
+ return true;
1328
+ } else {
1329
+ this.bufferedAmount = result;
1330
+ return false;
1331
+ }
1332
+ };
1333
+
1334
+ WebSocket.prototype.close = function() {
1335
+ var self = this;
1336
+ if (!self.__flash) return;
1337
+ self.readyState = self.__flash.getReadyState();
1338
+ if (self.readyState == WebSocket.CLOSED || self.readyState == WebSocket.CLOSING) return;
1339
+ self.__flash.close();
1340
+ // Sets/calls them manually here because Flash WebSocketConnection.close cannot fire events
1341
+ // which causes weird error:
1342
+ // > You are trying to call recursively into the Flash Player which is not allowed.
1343
+ self.readyState = WebSocket.CLOSED;
1344
+ if (self.__timer) clearInterval(self.__timer);
1345
+ if (self.onclose) {
1346
+ // Make it asynchronous so that it looks more like an actual
1347
+ // close event
1348
+ setTimeout(self.onclose, 1);
1349
+ }
1350
+ };
1351
+
1352
+ /**
1353
+ * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
1354
+ *
1355
+ * @param {string} type
1356
+ * @param {function} listener
1357
+ * @param {boolean} useCapture !NB Not implemented yet
1358
+ * @return void
1359
+ */
1360
+ WebSocket.prototype.addEventListener = function(type, listener, useCapture) {
1361
+ if (!('__events' in this)) {
1362
+ this.__events = {};
1363
+ }
1364
+ if (!(type in this.__events)) {
1365
+ this.__events[type] = [];
1366
+ if ('function' == typeof this['on' + type]) {
1367
+ this.__events[type].defaultHandler = this['on' + type];
1368
+ this['on' + type] = this.__createEventHandler(this, type);
1369
+ }
1370
+ }
1371
+ this.__events[type].push(listener);
1372
+ };
1373
+
1374
+ /**
1375
+ * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
1376
+ *
1377
+ * @param {string} type
1378
+ * @param {function} listener
1379
+ * @param {boolean} useCapture NB! Not implemented yet
1380
+ * @return void
1381
+ */
1382
+ WebSocket.prototype.removeEventListener = function(type, listener, useCapture) {
1383
+ if (!('__events' in this)) {
1384
+ this.__events = {};
1385
+ }
1386
+ if (!(type in this.__events)) return;
1387
+ for (var i = this.__events.length; i > -1; --i) {
1388
+ if (listener === this.__events[type][i]) {
1389
+ this.__events[type].splice(i, 1);
1390
+ break;
1391
+ }
1392
+ }
1393
+ };
1394
+
1395
+ /**
1396
+ * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
1397
+ *
1398
+ * @param {WebSocketEvent} event
1399
+ * @return void
1400
+ */
1401
+ WebSocket.prototype.dispatchEvent = function(event) {
1402
+ if (!('__events' in this)) throw 'UNSPECIFIED_EVENT_TYPE_ERR';
1403
+ if (!(event.type in this.__events)) throw 'UNSPECIFIED_EVENT_TYPE_ERR';
1404
+
1405
+ for (var i = 0, l = this.__events[event.type].length; i < l; ++ i) {
1406
+ this.__events[event.type][i](event);
1407
+ if (event.cancelBubble) break;
1408
+ }
1409
+
1410
+ if (false !== event.returnValue &&
1411
+ 'function' == typeof this.__events[event.type].defaultHandler)
1412
+ {
1413
+ this.__events[event.type].defaultHandler(event);
1414
+ }
1415
+ };
1416
+
1417
+ WebSocket.prototype.__handleMessages = function() {
1418
+ // Gets data using readSocketData() instead of getting it from event object
1419
+ // of Flash event. This is to make sure to keep message order.
1420
+ // It seems sometimes Flash events don't arrive in the same order as they are sent.
1421
+ var arr = this.__flash.readSocketData();
1422
+ for (var i = 0; i < arr.length; i++) {
1423
+ var data = decodeURIComponent(arr[i]);
1424
+ try {
1425
+ if (this.onmessage) {
1426
+ var e;
1427
+ if (window.MessageEvent && !window.opera) {
1428
+ e = document.createEvent("MessageEvent");
1429
+ e.initMessageEvent("message", false, false, data, null, null, window, null);
1430
+ } else { // IE and Opera, the latter one truncates the data parameter after any 0x00 bytes
1431
+ e = {data: data};
1432
+ }
1433
+ this.onmessage(e);
1434
+ }
1435
+ } catch (e) {
1436
+ console.error(e.toString());
1437
+ }
1438
+ }
1439
+ };
1440
+
1441
+ /**
1442
+ * @param {object} object
1443
+ * @param {string} type
1444
+ */
1445
+ WebSocket.prototype.__createEventHandler = function(object, type) {
1446
+ return function(data) {
1447
+ var event = new WebSocketEvent();
1448
+ event.initEvent(type, true, true);
1449
+ event.target = event.currentTarget = object;
1450
+ for (var key in data) {
1451
+ event[key] = data[key];
1452
+ }
1453
+ object.dispatchEvent(event, arguments);
1454
+ };
1455
+ }
1456
+
1457
+ /**
1458
+ * Basic implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-interface">DOM 2 EventInterface</a>}
1459
+ *
1460
+ * @class
1461
+ * @constructor
1462
+ */
1463
+ function WebSocketEvent(){}
1464
+
1465
+ /**
1466
+ *
1467
+ * @type boolean
1468
+ */
1469
+ WebSocketEvent.prototype.cancelable = true;
1470
+
1471
+ /**
1472
+ *
1473
+ * @type boolean
1474
+ */
1475
+ WebSocketEvent.prototype.cancelBubble = false;
1476
+
1477
+ /**
1478
+ *
1479
+ * @return void
1480
+ */
1481
+ WebSocketEvent.prototype.preventDefault = function() {
1482
+ if (this.cancelable) {
1483
+ this.returnValue = false;
1484
+ }
1485
+ };
1486
+
1487
+ /**
1488
+ *
1489
+ * @return void
1490
+ */
1491
+ WebSocketEvent.prototype.stopPropagation = function() {
1492
+ this.cancelBubble = true;
1493
+ };
1494
+
1495
+ /**
1496
+ *
1497
+ * @param {string} eventTypeArg
1498
+ * @param {boolean} canBubbleArg
1499
+ * @param {boolean} cancelableArg
1500
+ * @return void
1501
+ */
1502
+ WebSocketEvent.prototype.initEvent = function(eventTypeArg, canBubbleArg, cancelableArg) {
1503
+ this.type = eventTypeArg;
1504
+ this.cancelable = cancelableArg;
1505
+ this.timeStamp = new Date();
1506
+ };
1507
+
1508
+
1509
+ WebSocket.CONNECTING = 0;
1510
+ WebSocket.OPEN = 1;
1511
+ WebSocket.CLOSING = 2;
1512
+ WebSocket.CLOSED = 3;
1513
+
1514
+ WebSocket.__tasks = [];
1515
+
1516
+ WebSocket.__initialize = function() {
1517
+ if (WebSocket.__swfLocation) {
1518
+ // For backword compatibility.
1519
+ window.WEB_SOCKET_SWF_LOCATION = WebSocket.__swfLocation;
1520
+ }
1521
+ if (!window.WEB_SOCKET_SWF_LOCATION) {
1522
+ console.error("[WebSocket] set WEB_SOCKET_SWF_LOCATION to location of WebSocketMain.swf");
1523
+ return;
1524
+ }
1525
+ var container = document.createElement("div");
1526
+ container.id = "webSocketContainer";
1527
+ // Hides Flash box. We cannot use display: none or visibility: hidden because it prevents
1528
+ // Flash from loading at least in IE. So we move it out of the screen at (-100, -100).
1529
+ // But this even doesn't work with Flash Lite (e.g. in Droid Incredible). So with Flash
1530
+ // Lite, we put it at (0, 0). This shows 1x1 box visible at left-top corner but this is
1531
+ // the best we can do as far as we know now.
1532
+ container.style.position = "absolute";
1533
+ if (WebSocket.__isFlashLite()) {
1534
+ container.style.left = "0px";
1535
+ container.style.top = "0px";
1536
+ } else {
1537
+ container.style.left = "-100px";
1538
+ container.style.top = "-100px";
1539
+ }
1540
+ var holder = document.createElement("div");
1541
+ holder.id = "webSocketFlash";
1542
+ container.appendChild(holder);
1543
+ document.body.appendChild(container);
1544
+ // See this article for hasPriority:
1545
+ // http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-7ffd.html
1546
+ swfobject.embedSWF(
1547
+ WEB_SOCKET_SWF_LOCATION, "webSocketFlash",
1548
+ "1" /* width */, "1" /* height */, "9.0.0" /* SWF version */,
1549
+ null, {bridgeName: "webSocket"}, {hasPriority: true, allowScriptAccess: "always"}, null,
1550
+ function(e) {
1551
+ if (!e.success) console.error("[WebSocket] swfobject.embedSWF failed");
1552
+ }
1553
+ );
1554
+ FABridge.addInitializationCallback("webSocket", function() {
1555
+ try {
1556
+ //console.log("[WebSocket] FABridge initializad");
1557
+ WebSocket.__flash = FABridge.webSocket.root();
1558
+ WebSocket.__flash.setCallerUrl(location.href);
1559
+ WebSocket.__flash.setDebug(!!window.WEB_SOCKET_DEBUG);
1560
+ for (var i = 0; i < WebSocket.__tasks.length; ++i) {
1561
+ WebSocket.__tasks[i]();
1562
+ }
1563
+ WebSocket.__tasks = [];
1564
+ } catch (e) {
1565
+ console.error("[WebSocket] " + e.toString());
1566
+ }
1567
+ });
1568
+ };
1569
+
1570
+ WebSocket.__addTask = function(task) {
1571
+ if (WebSocket.__flash) {
1572
+ task();
1573
+ } else {
1574
+ WebSocket.__tasks.push(task);
1575
+ }
1576
+ };
1577
+
1578
+ WebSocket.__isFlashLite = function() {
1579
+ if (!window.navigator || !window.navigator.mimeTypes) return false;
1580
+ var mimeType = window.navigator.mimeTypes["application/x-shockwave-flash"];
1581
+ if (!mimeType || !mimeType.enabledPlugin || !mimeType.enabledPlugin.filename) return false;
1582
+ return mimeType.enabledPlugin.filename.match(/flashlite/i) ? true : false;
1583
+ };
1584
+
1585
+ // called from Flash
1586
+ window.webSocketLog = function(message) {
1587
+ console.log(decodeURIComponent(message));
1588
+ };
1589
+
1590
+ // called from Flash
1591
+ window.webSocketError = function(message) {
1592
+ console.error(decodeURIComponent(message));
1593
+ };
1594
+
1595
+ if (!window.WEB_SOCKET_DISABLE_AUTO_INITIALIZATION) {
1596
+ if (window.addEventListener) {
1597
+ window.addEventListener("load", WebSocket.__initialize, false);
1598
+ } else {
1599
+ window.attachEvent("onload", WebSocket.__initialize);
1600
+ }
1601
+ }
1602
+
1603
+ })();
1604
+