socky-client-rails 0.4.1 → 0.4.2

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Files changed (5) hide show
  1. data/CHANGELOG.md +8 -1
  2. data/README.md +1 -1
  3. data/VERSION +1 -1
  4. data/assets/socky.js +1000 -518
  5. metadata +4 -4
data/assets/socky.js CHANGED
@@ -1,131 +1,613 @@
1
- /**
2
- * Socky push-server JavaScript client
3
- *
4
- * @version 0.4.0
5
- * @author Bernard Potocki <bernard.potocki@imanel.org>
6
- * @license The MIT license.
7
- * @source http://github.com/socky/socky-js
8
- *
9
- */
10
-
11
- // Set URL of your WebSocketMain.swf here:
12
- WEB_SOCKET_SWF_LOCATION = "/javascripts/socky/WebSocketMain.swf";
13
- // Set this to dump debug message from Flash to console.log:
14
- WEB_SOCKET_DEBUG = false;
15
-
16
- Socky = function(host, port, params) {
17
- this.host = host;
18
- this.port = port;
19
- this.params = params;
20
- this.connect();
21
- };
22
-
23
- // Socky states
24
- Socky.CONNECTING = 0;
25
- Socky.AUTHENTICATING = 1;
26
- Socky.OPEN = 2;
27
- Socky.CLOSED = 3;
28
- Socky.UNAUTHENTICATED = 4;
29
-
30
- Socky.prototype.connect = function() {
31
- var instance = this;
32
- instance.state = Socky.CONNECTING;
33
-
34
- var ws = new WebSocket(this.host + ':' + this.port + '/?' + this.params);
35
- ws.onopen = function() { instance.onopen(); };
36
- ws.onmessage = function(evt) { instance.onmessage(evt); };
37
- ws.onclose = function() { instance.onclose(); };
38
- ws.onerror = function() { instance.onerror(); };
39
- };
40
-
41
-
42
-
43
- // ***** Private methods *****
44
- // Try to avoid any modification of these methods
45
- // Modification of these methods may cause script to work invalid
46
- // Please see 'public methods' below
47
- // ***************************
48
-
49
- // Called when connection is opened
50
- Socky.prototype.onopen = function() {
51
- this.state = Socky.AUTHENTICATING;
52
- this.respond_to_connect();
53
- };
54
-
55
- // Called when socket message is received
56
- Socky.prototype.onmessage = function(evt) {
57
- try {
58
- var request = JSON.parse(evt.data);
59
- switch (request.type) {
60
- case "message":
61
- this.respond_to_message(request.body);
62
- break;
63
- case "authentication":
64
- if(request.body == "success") {
65
- this.state = Socky.OPEN;
66
- this.respond_to_authentication_success();
67
- } else {
68
- this.state = Socky.UNAUTHENTICATED;
69
- this.respond_to_authentication_failure();
70
- }
71
- break;
72
- }
73
- } catch (e) {
74
- console.error(e.toString());
75
- }
76
- };
77
-
78
- // Called when socket connection is closed
79
- Socky.prototype.onclose = function() {
80
- if(this.state != Socky.CLOSED && this.state != Socky.UNAUTHENTICATED) {
81
- this.respond_to_disconnect();
82
- }
83
- };
84
-
85
- // Called when error occurs
86
- // Currently unused
87
- Socky.prototype.onerror = function() {};
88
-
89
-
90
-
91
- // ***** Public methods *****
92
- // These methods can be freely modified.
93
- // The change should not affect the normal operation of the script.
94
- // **************************
95
-
96
- // Called after connection but before authentication confirmation is received
97
- // At this point user is still not allowed to receive messages
98
- Socky.prototype.respond_to_connect = function() {
99
- };
100
-
101
- // Called when authentication confirmation is received.
102
- // At this point user will be able to receive messages
103
- Socky.prototype.respond_to_authentication_success = function() {
104
- };
105
-
106
- // Called when authentication is rejected by server
107
- // This usually means that secret is invalid or that authentication server is unavailable
108
- // This method will NOT be called if connection with Socky server will be broken - see respond_to_disconnect
109
- Socky.prototype.respond_to_authentication_failure = function() {
110
- };
111
-
112
- // Called when new message is received
113
- // Note that msg is not sanitized - it can be any script received.
114
- Socky.prototype.respond_to_message = function(msg) {
115
- eval(msg);
116
- };
117
-
118
- // Called when connection is broken between client and server
119
- // This usually happens when user lost his connection or when Socky server is down.
120
- // At default it will try to reconnect after 1 second.
121
- Socky.prototype.respond_to_disconnect = function() {
122
- var instance = this;
123
- setTimeout(function() { instance.connect(); }, 1000);
124
- }
125
- /* SWFObject v2.2 <http://code.google.com/p/swfobject/>
126
- is released under the MIT License <http://www.opensource.org/licenses/mit-license.php>
127
- */
128
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1
+ /**
2
+ * Socky push-server JavaScript client
3
+ *
4
+ * @version 0.4.1
5
+ * @author Bernard Potocki <bernard.potocki@imanel.org>
6
+ * @license The MIT license.
7
+ * @source http://github.com/socky/socky-js
8
+ *
9
+ */
10
+
11
+ // Set URL of your WebSocketMain.swf here:
12
+ WEB_SOCKET_SWF_LOCATION = "WebSocketMain.swf";
13
+ // Set this to dump debug message from Flash to console.log:
14
+ WEB_SOCKET_DEBUG = false;
15
+
16
+ Socky = function(host, port, params) {
17
+ this.host = host;
18
+ this.port = port;
19
+ this.params = params;
20
+ this.connect();
21
+ };
22
+
23
+ // Socky states
24
+ Socky.CONNECTING = 0;
25
+ Socky.AUTHENTICATING = 1;
26
+ Socky.OPEN = 2;
27
+ Socky.CLOSED = 3;
28
+ Socky.UNAUTHENTICATED = 4;
29
+
30
+ Socky.prototype.connect = function() {
31
+ var instance = this;
32
+ instance.state = Socky.CONNECTING;
33
+
34
+ var ws = new WebSocket(this.host + ':' + this.port + '/?' + this.params);
35
+ ws.onopen = function() { instance.onopen(); };
36
+ ws.onmessage = function(evt) { instance.onmessage(evt); };
37
+ ws.onclose = function() { instance.onclose(); };
38
+ ws.onerror = function() { instance.onerror(); };
39
+ };
40
+
41
+
42
+
43
+ // ***** Private methods *****
44
+ // Try to avoid any modification of these methods
45
+ // Modification of these methods may cause script to work invalid
46
+ // Please see 'public methods' below
47
+ // ***************************
48
+
49
+ // Called when connection is opened
50
+ Socky.prototype.onopen = function() {
51
+ this.state = Socky.AUTHENTICATING;
52
+ this.respond_to_connect();
53
+ };
54
+
55
+ // Called when socket message is received
56
+ Socky.prototype.onmessage = function(evt) {
57
+ try {
58
+ var request = JSON.parse(evt.data);
59
+ switch (request.type) {
60
+ case "message":
61
+ this.respond_to_message(request.body);
62
+ break;
63
+ case "authentication":
64
+ if(request.body == "success") {
65
+ this.state = Socky.OPEN;
66
+ this.respond_to_authentication_success();
67
+ } else {
68
+ this.state = Socky.UNAUTHENTICATED;
69
+ this.respond_to_authentication_failure();
70
+ }
71
+ break;
72
+ }
73
+ } catch (e) {
74
+ console.error(e.toString());
75
+ }
76
+ };
77
+
78
+ // Called when socket connection is closed
79
+ Socky.prototype.onclose = function() {
80
+ if(this.state != Socky.CLOSED && this.state != Socky.UNAUTHENTICATED) {
81
+ this.respond_to_disconnect();
82
+ }
83
+ };
84
+
85
+ // Called when error occurs
86
+ // Currently unused
87
+ Socky.prototype.onerror = function() {};
88
+
89
+
90
+
91
+ // ***** Public methods *****
92
+ // These methods can be freely modified.
93
+ // The change should not affect the normal operation of the script.
94
+ // **************************
95
+
96
+ // Called after connection but before authentication confirmation is received
97
+ // At this point user is still not allowed to receive messages
98
+ Socky.prototype.respond_to_connect = function() {
99
+ };
100
+
101
+ // Called when authentication confirmation is received.
102
+ // At this point user will be able to receive messages
103
+ Socky.prototype.respond_to_authentication_success = function() {
104
+ };
105
+
106
+ // Called when authentication is rejected by server
107
+ // This usually means that secret is invalid or that authentication server is unavailable
108
+ // This method will NOT be called if connection with Socky server will be broken - see respond_to_disconnect
109
+ Socky.prototype.respond_to_authentication_failure = function() {
110
+ };
111
+
112
+ // Called when new message is received
113
+ // Note that msg is not sanitized - it can be any script received.
114
+ Socky.prototype.respond_to_message = function(msg) {
115
+ eval(msg);
116
+ };
117
+
118
+ // Called when connection is broken between client and server
119
+ // This usually happens when user lost his connection or when Socky server is down.
120
+ // At default it will try to reconnect after 1 second.
121
+ Socky.prototype.respond_to_disconnect = function() {
122
+ var instance = this;
123
+ setTimeout(function() { instance.connect(); }, 1000);
124
+ }
125
+ /*
126
+ http://www.JSON.org/json2.js
127
+ 2010-08-25
128
+
129
+ Public Domain.
130
+
131
+ NO WARRANTY EXPRESSED OR IMPLIED. USE AT YOUR OWN RISK.
132
+
133
+ See http://www.JSON.org/js.html
134
+
135
+
136
+ This code should be minified before deployment.
137
+ See http://javascript.crockford.com/jsmin.html
138
+
139
+ USE YOUR OWN COPY. IT IS EXTREMELY UNWISE TO LOAD CODE FROM SERVERS YOU DO
140
+ NOT CONTROL.
141
+
142
+
143
+ This file creates a global JSON object containing two methods: stringify
144
+ and parse.
145
+
146
+ JSON.stringify(value, replacer, space)
147
+ value any JavaScript value, usually an object or array.
148
+
149
+ replacer an optional parameter that determines how object
150
+ values are stringified for objects. It can be a
151
+ function or an array of strings.
152
+
153
+ space an optional parameter that specifies the indentation
154
+ of nested structures. If it is omitted, the text will
155
+ be packed without extra whitespace. If it is a number,
156
+ it will specify the number of spaces to indent at each
157
+ level. If it is a string (such as '\t' or '&nbsp;'),
158
+ it contains the characters used to indent at each level.
159
+
160
+ This method produces a JSON text from a JavaScript value.
161
+
162
+ When an object value is found, if the object contains a toJSON
163
+ method, its toJSON method will be called and the result will be
164
+ stringified. A toJSON method does not serialize: it returns the
165
+ value represented by the name/value pair that should be serialized,
166
+ or undefined if nothing should be serialized. The toJSON method
167
+ will be passed the key associated with the value, and this will be
168
+ bound to the value
169
+
170
+ For example, this would serialize Dates as ISO strings.
171
+
172
+ Date.prototype.toJSON = function (key) {
173
+ function f(n) {
174
+ // Format integers to have at least two digits.
175
+ return n < 10 ? '0' + n : n;
176
+ }
177
+
178
+ return this.getUTCFullYear() + '-' +
179
+ f(this.getUTCMonth() + 1) + '-' +
180
+ f(this.getUTCDate()) + 'T' +
181
+ f(this.getUTCHours()) + ':' +
182
+ f(this.getUTCMinutes()) + ':' +
183
+ f(this.getUTCSeconds()) + 'Z';
184
+ };
185
+
186
+ You can provide an optional replacer method. It will be passed the
187
+ key and value of each member, with this bound to the containing
188
+ object. The value that is returned from your method will be
189
+ serialized. If your method returns undefined, then the member will
190
+ be excluded from the serialization.
191
+
192
+ If the replacer parameter is an array of strings, then it will be
193
+ used to select the members to be serialized. It filters the results
194
+ such that only members with keys listed in the replacer array are
195
+ stringified.
196
+
197
+ Values that do not have JSON representations, such as undefined or
198
+ functions, will not be serialized. Such values in objects will be
199
+ dropped; in arrays they will be replaced with null. You can use
200
+ a replacer function to replace those with JSON values.
201
+ JSON.stringify(undefined) returns undefined.
202
+
203
+ The optional space parameter produces a stringification of the
204
+ value that is filled with line breaks and indentation to make it
205
+ easier to read.
206
+
207
+ If the space parameter is a non-empty string, then that string will
208
+ be used for indentation. If the space parameter is a number, then
209
+ the indentation will be that many spaces.
210
+
211
+ Example:
212
+
213
+ text = JSON.stringify(['e', {pluribus: 'unum'}]);
214
+ // text is '["e",{"pluribus":"unum"}]'
215
+
216
+
217
+ text = JSON.stringify(['e', {pluribus: 'unum'}], null, '\t');
218
+ // text is '[\n\t"e",\n\t{\n\t\t"pluribus": "unum"\n\t}\n]'
219
+
220
+ text = JSON.stringify([new Date()], function (key, value) {
221
+ return this[key] instanceof Date ?
222
+ 'Date(' + this[key] + ')' : value;
223
+ });
224
+ // text is '["Date(---current time---)"]'
225
+
226
+
227
+ JSON.parse(text, reviver)
228
+ This method parses a JSON text to produce an object or array.
229
+ It can throw a SyntaxError exception.
230
+
231
+ The optional reviver parameter is a function that can filter and
232
+ transform the results. It receives each of the keys and values,
233
+ and its return value is used instead of the original value.
234
+ If it returns what it received, then the structure is not modified.
235
+ If it returns undefined then the member is deleted.
236
+
237
+ Example:
238
+
239
+ // Parse the text. Values that look like ISO date strings will
240
+ // be converted to Date objects.
241
+
242
+ myData = JSON.parse(text, function (key, value) {
243
+ var a;
244
+ if (typeof value === 'string') {
245
+ a =
246
+ /^(\d{4})-(\d{2})-(\d{2})T(\d{2}):(\d{2}):(\d{2}(?:\.\d*)?)Z$/.exec(value);
247
+ if (a) {
248
+ return new Date(Date.UTC(+a[1], +a[2] - 1, +a[3], +a[4],
249
+ +a[5], +a[6]));
250
+ }
251
+ }
252
+ return value;
253
+ });
254
+
255
+ myData = JSON.parse('["Date(09/09/2001)"]', function (key, value) {
256
+ var d;
257
+ if (typeof value === 'string' &&
258
+ value.slice(0, 5) === 'Date(' &&
259
+ value.slice(-1) === ')') {
260
+ d = new Date(value.slice(5, -1));
261
+ if (d) {
262
+ return d;
263
+ }
264
+ }
265
+ return value;
266
+ });
267
+
268
+
269
+ This is a reference implementation. You are free to copy, modify, or
270
+ redistribute.
271
+ */
272
+
273
+ /*jslint evil: true, strict: false */
274
+
275
+ /*members "", "\b", "\t", "\n", "\f", "\r", "\"", JSON, "\\", apply,
276
+ call, charCodeAt, getUTCDate, getUTCFullYear, getUTCHours,
277
+ getUTCMinutes, getUTCMonth, getUTCSeconds, hasOwnProperty, join,
278
+ lastIndex, length, parse, prototype, push, replace, slice, stringify,
279
+ test, toJSON, toString, valueOf
280
+ */
281
+
282
+
283
+ // Create a JSON object only if one does not already exist. We create the
284
+ // methods in a closure to avoid creating global variables.
285
+
286
+ if (!this.JSON) {
287
+ this.JSON = {};
288
+ }
289
+
290
+ (function () {
291
+
292
+ function f(n) {
293
+ // Format integers to have at least two digits.
294
+ return n < 10 ? '0' + n : n;
295
+ }
296
+
297
+ if (typeof Date.prototype.toJSON !== 'function') {
298
+
299
+ Date.prototype.toJSON = function (key) {
300
+
301
+ return isFinite(this.valueOf()) ?
302
+ this.getUTCFullYear() + '-' +
303
+ f(this.getUTCMonth() + 1) + '-' +
304
+ f(this.getUTCDate()) + 'T' +
305
+ f(this.getUTCHours()) + ':' +
306
+ f(this.getUTCMinutes()) + ':' +
307
+ f(this.getUTCSeconds()) + 'Z' : null;
308
+ };
309
+
310
+ String.prototype.toJSON =
311
+ Number.prototype.toJSON =
312
+ Boolean.prototype.toJSON = function (key) {
313
+ return this.valueOf();
314
+ };
315
+ }
316
+
317
+ var cx = /[\u0000\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g,
318
+ escapable = /[\\\"\x00-\x1f\x7f-\x9f\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g,
319
+ gap,
320
+ indent,
321
+ meta = { // table of character substitutions
322
+ '\b': '\\b',
323
+ '\t': '\\t',
324
+ '\n': '\\n',
325
+ '\f': '\\f',
326
+ '\r': '\\r',
327
+ '"' : '\\"',
328
+ '\\': '\\\\'
329
+ },
330
+ rep;
331
+
332
+
333
+ function quote(string) {
334
+
335
+ // If the string contains no control characters, no quote characters, and no
336
+ // backslash characters, then we can safely slap some quotes around it.
337
+ // Otherwise we must also replace the offending characters with safe escape
338
+ // sequences.
339
+
340
+ escapable.lastIndex = 0;
341
+ return escapable.test(string) ?
342
+ '"' + string.replace(escapable, function (a) {
343
+ var c = meta[a];
344
+ return typeof c === 'string' ? c :
345
+ '\\u' + ('0000' + a.charCodeAt(0).toString(16)).slice(-4);
346
+ }) + '"' :
347
+ '"' + string + '"';
348
+ }
349
+
350
+
351
+ function str(key, holder) {
352
+
353
+ // Produce a string from holder[key].
354
+
355
+ var i, // The loop counter.
356
+ k, // The member key.
357
+ v, // The member value.
358
+ length,
359
+ mind = gap,
360
+ partial,
361
+ value = holder[key];
362
+
363
+ // If the value has a toJSON method, call it to obtain a replacement value.
364
+
365
+ if (value && typeof value === 'object' &&
366
+ typeof value.toJSON === 'function') {
367
+ value = value.toJSON(key);
368
+ }
369
+
370
+ // If we were called with a replacer function, then call the replacer to
371
+ // obtain a replacement value.
372
+
373
+ if (typeof rep === 'function') {
374
+ value = rep.call(holder, key, value);
375
+ }
376
+
377
+ // What happens next depends on the value's type.
378
+
379
+ switch (typeof value) {
380
+ case 'string':
381
+ return quote(value);
382
+
383
+ case 'number':
384
+
385
+ // JSON numbers must be finite. Encode non-finite numbers as null.
386
+
387
+ return isFinite(value) ? String(value) : 'null';
388
+
389
+ case 'boolean':
390
+ case 'null':
391
+
392
+ // If the value is a boolean or null, convert it to a string. Note:
393
+ // typeof null does not produce 'null'. The case is included here in
394
+ // the remote chance that this gets fixed someday.
395
+
396
+ return String(value);
397
+
398
+ // If the type is 'object', we might be dealing with an object or an array or
399
+ // null.
400
+
401
+ case 'object':
402
+
403
+ // Due to a specification blunder in ECMAScript, typeof null is 'object',
404
+ // so watch out for that case.
405
+
406
+ if (!value) {
407
+ return 'null';
408
+ }
409
+
410
+ // Make an array to hold the partial results of stringifying this object value.
411
+
412
+ gap += indent;
413
+ partial = [];
414
+
415
+ // Is the value an array?
416
+
417
+ if (Object.prototype.toString.apply(value) === '[object Array]') {
418
+
419
+ // The value is an array. Stringify every element. Use null as a placeholder
420
+ // for non-JSON values.
421
+
422
+ length = value.length;
423
+ for (i = 0; i < length; i += 1) {
424
+ partial[i] = str(i, value) || 'null';
425
+ }
426
+
427
+ // Join all of the elements together, separated with commas, and wrap them in
428
+ // brackets.
429
+
430
+ v = partial.length === 0 ? '[]' :
431
+ gap ? '[\n' + gap +
432
+ partial.join(',\n' + gap) + '\n' +
433
+ mind + ']' :
434
+ '[' + partial.join(',') + ']';
435
+ gap = mind;
436
+ return v;
437
+ }
438
+
439
+ // If the replacer is an array, use it to select the members to be stringified.
440
+
441
+ if (rep && typeof rep === 'object') {
442
+ length = rep.length;
443
+ for (i = 0; i < length; i += 1) {
444
+ k = rep[i];
445
+ if (typeof k === 'string') {
446
+ v = str(k, value);
447
+ if (v) {
448
+ partial.push(quote(k) + (gap ? ': ' : ':') + v);
449
+ }
450
+ }
451
+ }
452
+ } else {
453
+
454
+ // Otherwise, iterate through all of the keys in the object.
455
+
456
+ for (k in value) {
457
+ if (Object.hasOwnProperty.call(value, k)) {
458
+ v = str(k, value);
459
+ if (v) {
460
+ partial.push(quote(k) + (gap ? ': ' : ':') + v);
461
+ }
462
+ }
463
+ }
464
+ }
465
+
466
+ // Join all of the member texts together, separated with commas,
467
+ // and wrap them in braces.
468
+
469
+ v = partial.length === 0 ? '{}' :
470
+ gap ? '{\n' + gap + partial.join(',\n' + gap) + '\n' +
471
+ mind + '}' : '{' + partial.join(',') + '}';
472
+ gap = mind;
473
+ return v;
474
+ }
475
+ }
476
+
477
+ // If the JSON object does not yet have a stringify method, give it one.
478
+
479
+ if (typeof JSON.stringify !== 'function') {
480
+ JSON.stringify = function (value, replacer, space) {
481
+
482
+ // The stringify method takes a value and an optional replacer, and an optional
483
+ // space parameter, and returns a JSON text. The replacer can be a function
484
+ // that can replace values, or an array of strings that will select the keys.
485
+ // A default replacer method can be provided. Use of the space parameter can
486
+ // produce text that is more easily readable.
487
+
488
+ var i;
489
+ gap = '';
490
+ indent = '';
491
+
492
+ // If the space parameter is a number, make an indent string containing that
493
+ // many spaces.
494
+
495
+ if (typeof space === 'number') {
496
+ for (i = 0; i < space; i += 1) {
497
+ indent += ' ';
498
+ }
499
+
500
+ // If the space parameter is a string, it will be used as the indent string.
501
+
502
+ } else if (typeof space === 'string') {
503
+ indent = space;
504
+ }
505
+
506
+ // If there is a replacer, it must be a function or an array.
507
+ // Otherwise, throw an error.
508
+
509
+ rep = replacer;
510
+ if (replacer && typeof replacer !== 'function' &&
511
+ (typeof replacer !== 'object' ||
512
+ typeof replacer.length !== 'number')) {
513
+ throw new Error('JSON.stringify');
514
+ }
515
+
516
+ // Make a fake root object containing our value under the key of ''.
517
+ // Return the result of stringifying the value.
518
+
519
+ return str('', {'': value});
520
+ };
521
+ }
522
+
523
+
524
+ // If the JSON object does not yet have a parse method, give it one.
525
+
526
+ if (typeof JSON.parse !== 'function') {
527
+ JSON.parse = function (text, reviver) {
528
+
529
+ // The parse method takes a text and an optional reviver function, and returns
530
+ // a JavaScript value if the text is a valid JSON text.
531
+
532
+ var j;
533
+
534
+ function walk(holder, key) {
535
+
536
+ // The walk method is used to recursively walk the resulting structure so
537
+ // that modifications can be made.
538
+
539
+ var k, v, value = holder[key];
540
+ if (value && typeof value === 'object') {
541
+ for (k in value) {
542
+ if (Object.hasOwnProperty.call(value, k)) {
543
+ v = walk(value, k);
544
+ if (v !== undefined) {
545
+ value[k] = v;
546
+ } else {
547
+ delete value[k];
548
+ }
549
+ }
550
+ }
551
+ }
552
+ return reviver.call(holder, key, value);
553
+ }
554
+
555
+
556
+ // Parsing happens in four stages. In the first stage, we replace certain
557
+ // Unicode characters with escape sequences. JavaScript handles many characters
558
+ // incorrectly, either silently deleting them, or treating them as line endings.
559
+
560
+ text = String(text);
561
+ cx.lastIndex = 0;
562
+ if (cx.test(text)) {
563
+ text = text.replace(cx, function (a) {
564
+ return '\\u' +
565
+ ('0000' + a.charCodeAt(0).toString(16)).slice(-4);
566
+ });
567
+ }
568
+
569
+ // In the second stage, we run the text against regular expressions that look
570
+ // for non-JSON patterns. We are especially concerned with '()' and 'new'
571
+ // because they can cause invocation, and '=' because it can cause mutation.
572
+ // But just to be safe, we want to reject all unexpected forms.
573
+
574
+ // We split the second stage into 4 regexp operations in order to work around
575
+ // crippling inefficiencies in IE's and Safari's regexp engines. First we
576
+ // replace the JSON backslash pairs with '@' (a non-JSON character). Second, we
577
+ // replace all simple value tokens with ']' characters. Third, we delete all
578
+ // open brackets that follow a colon or comma or that begin the text. Finally,
579
+ // we look to see that the remaining characters are only whitespace or ']' or
580
+ // ',' or ':' or '{' or '}'. If that is so, then the text is safe for eval.
581
+
582
+ if (/^[\],:{}\s]*$/
583
+ .test(text.replace(/\\(?:["\\\/bfnrt]|u[0-9a-fA-F]{4})/g, '@')
584
+ .replace(/"[^"\\\n\r]*"|true|false|null|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?/g, ']')
585
+ .replace(/(?:^|:|,)(?:\s*\[)+/g, ''))) {
586
+
587
+ // In the third stage we use the eval function to compile the text into a
588
+ // JavaScript structure. The '{' operator is subject to a syntactic ambiguity
589
+ // in JavaScript: it can begin a block or an object literal. We wrap the text
590
+ // in parens to eliminate the ambiguity.
591
+
592
+ j = eval('(' + text + ')');
593
+
594
+ // In the optional fourth stage, we recursively walk the new structure, passing
595
+ // each name/value pair to a reviver function for possible transformation.
596
+
597
+ return typeof reviver === 'function' ?
598
+ walk({'': j}, '') : j;
599
+ }
600
+
601
+ // If the text is not JSON parseable, then a SyntaxError is thrown.
602
+
603
+ throw new SyntaxError('JSON.parse');
604
+ };
605
+ }
606
+ }());
607
+ /* SWFObject v2.2 <http://code.google.com/p/swfobject/>
608
+ is released under the MIT License <http://www.opensource.org/licenses/mit-license.php>
609
+ */
610
+ var swfobject=function(){var D="undefined",r="object",S="Shockwave Flash",W="ShockwaveFlash.ShockwaveFlash",q="application/x-shockwave-flash",R="SWFObjectExprInst",x="onreadystatechange",O=window,j=document,t=navigator,T=false,U=[h],o=[],N=[],I=[],l,Q,E,B,J=false,a=false,n,G,m=true,M=function(){var aa=typeof j.getElementById!=D&&typeof j.getElementsByTagName!=D&&typeof j.createElement!=D,ah=t.userAgent.toLowerCase(),Y=t.platform.toLowerCase(),ae=Y?/win/.test(Y):/win/.test(ah),ac=Y?/mac/.test(Y):/mac/.test(ah),af=/webkit/.test(ah)?parseFloat(ah.replace(/^.*webkit\/(\d+(\.\d+)?).*$/,"$1")):false,X=!+"\v1",ag=[0,0,0],ab=null;if(typeof t.plugins!=D&&typeof t.plugins[S]==r){ab=t.plugins[S].description;if(ab&&!(typeof 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swfobject){swfobject[X]=null}swfobject=null})}}();return{registerObject:function(ab,X,aa,Z){if(M.w3&&ab&&X){var Y={};Y.id=ab;Y.swfVersion=X;Y.expressInstall=aa;Y.callbackFn=Z;o[o.length]=Y;w(ab,false)}else{if(Z){Z({success:false,id:ab})}}},getObjectById:function(X){if(M.w3){return z(X)}},embedSWF:function(ab,ah,ae,ag,Y,aa,Z,ad,af,ac){var X={success:false,id:ah};if(M.w3&&!(M.wk&&M.wk<312)&&ab&&ah&&ae&&ag&&Y){w(ah,false);K(function(){ae+="";ag+="";var aj={};if(af&&typeof af===r){for(var al in af){aj[al]=af[al]}}aj.data=ab;aj.width=ae;aj.height=ag;var am={};if(ad&&typeof ad===r){for(var ak in ad){am[ak]=ad[ak]}}if(Z&&typeof Z===r){for(var ai in Z){if(typeof am.flashvars!=D){am.flashvars+="&"+ai+"="+Z[ai]}else{am.flashvars=ai+"="+Z[ai]}}}if(F(Y)){var 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X=c(R);if(X&&l){X.parentNode.replaceChild(l,X);if(Q){w(Q,true);if(M.ie&&M.win){l.style.display="block"}}if(E){E(B)}}a=false}}}}();
129
611
  /*
130
612
  /*
131
613
  Copyright 2006 Adobe Systems Incorporated
@@ -730,393 +1212,393 @@ ASProxy.prototype =
730
1212
  this.bridge.release(this);
731
1213
  }
732
1214
  };
733
-
734
- // Copyright: Hiroshi Ichikawa <http://gimite.net/en/>
735
- // License: New BSD License
736
- // Reference: http://dev.w3.org/html5/websockets/
737
- // Reference: http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol
738
-
739
- (function() {
740
-
741
- if (window.WebSocket) return;
742
-
743
- var console = window.console;
744
- if (!console) console = {log: function(){ }, error: function(){ }};
745
-
746
- if (!swfobject.hasFlashPlayerVersion("9.0.0")) {
747
- console.error("Flash Player is not installed.");
748
- return;
749
- }
750
- if (location.protocol == "file:") {
751
- console.error(
752
- "WARNING: web-socket-js doesn't work in file:///... URL " +
753
- "unless you set Flash Security Settings properly. " +
754
- "Open the page via Web server i.e. http://...");
755
- }
756
-
757
- WebSocket = function(url, protocol, proxyHost, proxyPort, headers) {
758
- var self = this;
759
- self.readyState = WebSocket.CONNECTING;
760
- self.bufferedAmount = 0;
761
- // Uses setTimeout() to make sure __createFlash() runs after the caller sets ws.onopen etc.
762
- // Otherwise, when onopen fires immediately, onopen is called before it is set.
763
- setTimeout(function() {
764
- WebSocket.__addTask(function() {
765
- self.__createFlash(url, protocol, proxyHost, proxyPort, headers);
766
- });
767
- }, 1);
768
- }
769
-
770
- WebSocket.prototype.__createFlash = function(url, protocol, proxyHost, proxyPort, headers) {
771
- var self = this;
772
- self.__flash =
773
- WebSocket.__flash.create(url, protocol, proxyHost || null, proxyPort || 0, headers || null);
774
-
775
- self.__flash.addEventListener("open", function(fe) {
776
- try {
777
- self.readyState = self.__flash.getReadyState();
778
- if (self.__timer) clearInterval(self.__timer);
779
- if (window.opera) {
780
- // Workaround for weird behavior of Opera which sometimes drops events.
781
- self.__timer = setInterval(function () {
782
- self.__handleMessages();
783
- }, 500);
784
- }
785
- if (self.onopen) self.onopen();
786
- } catch (e) {
787
- console.error(e.toString());
788
- }
789
- });
790
-
791
- self.__flash.addEventListener("close", function(fe) {
792
- try {
793
- self.readyState = self.__flash.getReadyState();
794
- if (self.__timer) clearInterval(self.__timer);
795
- if (self.onclose) self.onclose();
796
- } catch (e) {
797
- console.error(e.toString());
798
- }
799
- });
800
-
801
- self.__flash.addEventListener("message", function() {
802
- try {
803
- self.__handleMessages();
804
- } catch (e) {
805
- console.error(e.toString());
806
- }
807
- });
808
-
809
- self.__flash.addEventListener("error", function(fe) {
810
- try {
811
- if (self.__timer) clearInterval(self.__timer);
812
- if (self.onerror) self.onerror();
813
- } catch (e) {
814
- console.error(e.toString());
815
- }
816
- });
817
-
818
- self.__flash.addEventListener("stateChange", function(fe) {
819
- try {
820
- self.readyState = self.__flash.getReadyState();
821
- self.bufferedAmount = fe.getBufferedAmount();
822
- } catch (e) {
823
- console.error(e.toString());
824
- }
825
- });
826
-
827
- //console.log("[WebSocket] Flash object is ready");
828
- };
829
-
830
- WebSocket.prototype.send = function(data) {
831
- if (this.__flash) {
832
- this.readyState = this.__flash.getReadyState();
833
- }
834
- if (!this.__flash || this.readyState == WebSocket.CONNECTING) {
835
- throw "INVALID_STATE_ERR: Web Socket connection has not been established";
836
- }
837
- // We use encodeURIComponent() here, because FABridge doesn't work if
838
- // the argument includes some characters. We don't use escape() here
839
- // because of this:
840
- // https://developer.mozilla.org/en/Core_JavaScript_1.5_Guide/Functions#escape_and_unescape_Functions
841
- // But it looks decodeURIComponent(encodeURIComponent(s)) doesn't
842
- // preserve all Unicode characters either e.g. "\uffff" in Firefox.
843
- var result = this.__flash.send(encodeURIComponent(data));
844
- if (result < 0) { // success
845
- return true;
846
- } else {
847
- this.bufferedAmount = result;
848
- return false;
849
- }
850
- };
851
-
852
- WebSocket.prototype.close = function() {
853
- var self = this;
854
- if (!self.__flash) return;
855
- self.readyState = self.__flash.getReadyState();
856
- if (self.readyState == WebSocket.CLOSED || self.readyState == WebSocket.CLOSING) return;
857
- self.__flash.close();
858
- // Sets/calls them manually here because Flash WebSocketConnection.close cannot fire events
859
- // which causes weird error:
860
- // > You are trying to call recursively into the Flash Player which is not allowed.
861
- self.readyState = WebSocket.CLOSED;
862
- if (self.__timer) clearInterval(self.__timer);
863
- if (self.onclose) {
864
- // Make it asynchronous so that it looks more like an actual
865
- // close event
866
- setTimeout(self.onclose, 1);
867
- }
868
- };
869
-
870
- /**
871
- * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
872
- *
873
- * @param {string} type
874
- * @param {function} listener
875
- * @param {boolean} useCapture !NB Not implemented yet
876
- * @return void
877
- */
878
- WebSocket.prototype.addEventListener = function(type, listener, useCapture) {
879
- if (!('__events' in this)) {
880
- this.__events = {};
881
- }
882
- if (!(type in this.__events)) {
883
- this.__events[type] = [];
884
- if ('function' == typeof this['on' + type]) {
885
- this.__events[type].defaultHandler = this['on' + type];
886
- this['on' + type] = this.__createEventHandler(this, type);
887
- }
888
- }
889
- this.__events[type].push(listener);
890
- };
891
-
892
- /**
893
- * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
894
- *
895
- * @param {string} type
896
- * @param {function} listener
897
- * @param {boolean} useCapture NB! Not implemented yet
898
- * @return void
899
- */
900
- WebSocket.prototype.removeEventListener = function(type, listener, useCapture) {
901
- if (!('__events' in this)) {
902
- this.__events = {};
903
- }
904
- if (!(type in this.__events)) return;
905
- for (var i = this.__events.length; i > -1; --i) {
906
- if (listener === this.__events[type][i]) {
907
- this.__events[type].splice(i, 1);
908
- break;
909
- }
910
- }
911
- };
912
-
913
- /**
914
- * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
915
- *
916
- * @param {WebSocketEvent} event
917
- * @return void
918
- */
919
- WebSocket.prototype.dispatchEvent = function(event) {
920
- if (!('__events' in this)) throw 'UNSPECIFIED_EVENT_TYPE_ERR';
921
- if (!(event.type in this.__events)) throw 'UNSPECIFIED_EVENT_TYPE_ERR';
922
-
923
- for (var i = 0, l = this.__events[event.type].length; i < l; ++ i) {
924
- this.__events[event.type][i](event);
925
- if (event.cancelBubble) break;
926
- }
927
-
928
- if (false !== event.returnValue &&
929
- 'function' == typeof this.__events[event.type].defaultHandler)
930
- {
931
- this.__events[event.type].defaultHandler(event);
932
- }
933
- };
934
-
935
- WebSocket.prototype.__handleMessages = function() {
936
- // Gets data using readSocketData() instead of getting it from event object
937
- // of Flash event. This is to make sure to keep message order.
938
- // It seems sometimes Flash events don't arrive in the same order as they are sent.
939
- var arr = this.__flash.readSocketData();
940
- for (var i = 0; i < arr.length; i++) {
941
- var data = decodeURIComponent(arr[i]);
942
- try {
943
- if (this.onmessage) {
944
- var e;
945
- if (window.MessageEvent && !window.opera) {
946
- e = document.createEvent("MessageEvent");
947
- e.initMessageEvent("message", false, false, data, null, null, window, null);
948
- } else { // IE and Opera, the latter one truncates the data parameter after any 0x00 bytes
949
- e = {data: data};
950
- }
951
- this.onmessage(e);
952
- }
953
- } catch (e) {
954
- console.error(e.toString());
955
- }
956
- }
957
- };
958
-
959
- /**
960
- * @param {object} object
961
- * @param {string} type
962
- */
963
- WebSocket.prototype.__createEventHandler = function(object, type) {
964
- return function(data) {
965
- var event = new WebSocketEvent();
966
- event.initEvent(type, true, true);
967
- event.target = event.currentTarget = object;
968
- for (var key in data) {
969
- event[key] = data[key];
970
- }
971
- object.dispatchEvent(event, arguments);
972
- };
973
- }
974
-
975
- /**
976
- * Basic implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-interface">DOM 2 EventInterface</a>}
977
- *
978
- * @class
979
- * @constructor
980
- */
981
- function WebSocketEvent(){}
982
-
983
- /**
984
- *
985
- * @type boolean
986
- */
987
- WebSocketEvent.prototype.cancelable = true;
988
-
989
- /**
990
- *
991
- * @type boolean
992
- */
993
- WebSocketEvent.prototype.cancelBubble = false;
994
-
995
- /**
996
- *
997
- * @return void
998
- */
999
- WebSocketEvent.prototype.preventDefault = function() {
1000
- if (this.cancelable) {
1001
- this.returnValue = false;
1002
- }
1003
- };
1004
-
1005
- /**
1006
- *
1007
- * @return void
1008
- */
1009
- WebSocketEvent.prototype.stopPropagation = function() {
1010
- this.cancelBubble = true;
1011
- };
1012
-
1013
- /**
1014
- *
1015
- * @param {string} eventTypeArg
1016
- * @param {boolean} canBubbleArg
1017
- * @param {boolean} cancelableArg
1018
- * @return void
1019
- */
1020
- WebSocketEvent.prototype.initEvent = function(eventTypeArg, canBubbleArg, cancelableArg) {
1021
- this.type = eventTypeArg;
1022
- this.cancelable = cancelableArg;
1023
- this.timeStamp = new Date();
1024
- };
1025
-
1026
-
1027
- WebSocket.CONNECTING = 0;
1028
- WebSocket.OPEN = 1;
1029
- WebSocket.CLOSING = 2;
1030
- WebSocket.CLOSED = 3;
1031
-
1032
- WebSocket.__tasks = [];
1033
-
1034
- WebSocket.__initialize = function() {
1035
- if (WebSocket.__swfLocation) {
1036
- // For backword compatibility.
1037
- window.WEB_SOCKET_SWF_LOCATION = WebSocket.__swfLocation;
1038
- }
1039
- if (!window.WEB_SOCKET_SWF_LOCATION) {
1040
- console.error("[WebSocket] set WEB_SOCKET_SWF_LOCATION to location of WebSocketMain.swf");
1041
- return;
1042
- }
1043
- var container = document.createElement("div");
1044
- container.id = "webSocketContainer";
1045
- // Hides Flash box. We cannot use display: none or visibility: hidden because it prevents
1046
- // Flash from loading at least in IE. So we move it out of the screen at (-100, -100).
1047
- // But this even doesn't work with Flash Lite (e.g. in Droid Incredible). So with Flash
1048
- // Lite, we put it at (0, 0). This shows 1x1 box visible at left-top corner but this is
1049
- // the best we can do as far as we know now.
1050
- container.style.position = "absolute";
1051
- if (WebSocket.__isFlashLite()) {
1052
- container.style.left = "0px";
1053
- container.style.top = "0px";
1054
- } else {
1055
- container.style.left = "-100px";
1056
- container.style.top = "-100px";
1057
- }
1058
- var holder = document.createElement("div");
1059
- holder.id = "webSocketFlash";
1060
- container.appendChild(holder);
1061
- document.body.appendChild(container);
1062
- // See this article for hasPriority:
1063
- // http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-7ffd.html
1064
- swfobject.embedSWF(
1065
- WEB_SOCKET_SWF_LOCATION, "webSocketFlash",
1066
- "1" /* width */, "1" /* height */, "9.0.0" /* SWF version */,
1067
- null, {bridgeName: "webSocket"}, {hasPriority: true, allowScriptAccess: "always"}, null,
1068
- function(e) {
1069
- if (!e.success) console.error("[WebSocket] swfobject.embedSWF failed");
1070
- }
1071
- );
1072
- FABridge.addInitializationCallback("webSocket", function() {
1073
- try {
1074
- //console.log("[WebSocket] FABridge initializad");
1075
- WebSocket.__flash = FABridge.webSocket.root();
1076
- WebSocket.__flash.setCallerUrl(location.href);
1077
- WebSocket.__flash.setDebug(!!window.WEB_SOCKET_DEBUG);
1078
- for (var i = 0; i < WebSocket.__tasks.length; ++i) {
1079
- WebSocket.__tasks[i]();
1080
- }
1081
- WebSocket.__tasks = [];
1082
- } catch (e) {
1083
- console.error("[WebSocket] " + e.toString());
1084
- }
1085
- });
1086
- };
1087
-
1088
- WebSocket.__addTask = function(task) {
1089
- if (WebSocket.__flash) {
1090
- task();
1091
- } else {
1092
- WebSocket.__tasks.push(task);
1093
- }
1094
- };
1095
-
1096
- WebSocket.__isFlashLite = function() {
1097
- if (!window.navigator || !window.navigator.mimeTypes) return false;
1098
- var mimeType = window.navigator.mimeTypes["application/x-shockwave-flash"];
1099
- if (!mimeType || !mimeType.enabledPlugin || !mimeType.enabledPlugin.filename) return false;
1100
- return mimeType.enabledPlugin.filename.match(/flashlite/i) ? true : false;
1101
- };
1102
-
1103
- // called from Flash
1104
- window.webSocketLog = function(message) {
1105
- console.log(decodeURIComponent(message));
1106
- };
1107
-
1108
- // called from Flash
1109
- window.webSocketError = function(message) {
1110
- console.error(decodeURIComponent(message));
1111
- };
1112
-
1113
- if (!window.WEB_SOCKET_DISABLE_AUTO_INITIALIZATION) {
1114
- if (window.addEventListener) {
1115
- window.addEventListener("load", WebSocket.__initialize, false);
1116
- } else {
1117
- window.attachEvent("onload", WebSocket.__initialize);
1118
- }
1119
- }
1120
-
1121
- })();
1122
-
1215
+
1216
+ // Copyright: Hiroshi Ichikawa <http://gimite.net/en/>
1217
+ // License: New BSD License
1218
+ // Reference: http://dev.w3.org/html5/websockets/
1219
+ // Reference: http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol
1220
+
1221
+ (function() {
1222
+
1223
+ if (window.WebSocket) return;
1224
+
1225
+ var console = window.console;
1226
+ if (!console) console = {log: function(){ }, error: function(){ }};
1227
+
1228
+ if (!swfobject.hasFlashPlayerVersion("9.0.0")) {
1229
+ console.error("Flash Player is not installed.");
1230
+ return;
1231
+ }
1232
+ if (location.protocol == "file:") {
1233
+ console.error(
1234
+ "WARNING: web-socket-js doesn't work in file:///... URL " +
1235
+ "unless you set Flash Security Settings properly. " +
1236
+ "Open the page via Web server i.e. http://...");
1237
+ }
1238
+
1239
+ WebSocket = function(url, protocol, proxyHost, proxyPort, headers) {
1240
+ var self = this;
1241
+ self.readyState = WebSocket.CONNECTING;
1242
+ self.bufferedAmount = 0;
1243
+ // Uses setTimeout() to make sure __createFlash() runs after the caller sets ws.onopen etc.
1244
+ // Otherwise, when onopen fires immediately, onopen is called before it is set.
1245
+ setTimeout(function() {
1246
+ WebSocket.__addTask(function() {
1247
+ self.__createFlash(url, protocol, proxyHost, proxyPort, headers);
1248
+ });
1249
+ }, 1);
1250
+ }
1251
+
1252
+ WebSocket.prototype.__createFlash = function(url, protocol, proxyHost, proxyPort, headers) {
1253
+ var self = this;
1254
+ self.__flash =
1255
+ WebSocket.__flash.create(url, protocol, proxyHost || null, proxyPort || 0, headers || null);
1256
+
1257
+ self.__flash.addEventListener("open", function(fe) {
1258
+ try {
1259
+ self.readyState = self.__flash.getReadyState();
1260
+ if (self.__timer) clearInterval(self.__timer);
1261
+ if (window.opera) {
1262
+ // Workaround for weird behavior of Opera which sometimes drops events.
1263
+ self.__timer = setInterval(function () {
1264
+ self.__handleMessages();
1265
+ }, 500);
1266
+ }
1267
+ if (self.onopen) self.onopen();
1268
+ } catch (e) {
1269
+ console.error(e.toString());
1270
+ }
1271
+ });
1272
+
1273
+ self.__flash.addEventListener("close", function(fe) {
1274
+ try {
1275
+ self.readyState = self.__flash.getReadyState();
1276
+ if (self.__timer) clearInterval(self.__timer);
1277
+ if (self.onclose) self.onclose();
1278
+ } catch (e) {
1279
+ console.error(e.toString());
1280
+ }
1281
+ });
1282
+
1283
+ self.__flash.addEventListener("message", function() {
1284
+ try {
1285
+ self.__handleMessages();
1286
+ } catch (e) {
1287
+ console.error(e.toString());
1288
+ }
1289
+ });
1290
+
1291
+ self.__flash.addEventListener("error", function(fe) {
1292
+ try {
1293
+ if (self.__timer) clearInterval(self.__timer);
1294
+ if (self.onerror) self.onerror();
1295
+ } catch (e) {
1296
+ console.error(e.toString());
1297
+ }
1298
+ });
1299
+
1300
+ self.__flash.addEventListener("stateChange", function(fe) {
1301
+ try {
1302
+ self.readyState = self.__flash.getReadyState();
1303
+ self.bufferedAmount = fe.getBufferedAmount();
1304
+ } catch (e) {
1305
+ console.error(e.toString());
1306
+ }
1307
+ });
1308
+
1309
+ //console.log("[WebSocket] Flash object is ready");
1310
+ };
1311
+
1312
+ WebSocket.prototype.send = function(data) {
1313
+ if (this.__flash) {
1314
+ this.readyState = this.__flash.getReadyState();
1315
+ }
1316
+ if (!this.__flash || this.readyState == WebSocket.CONNECTING) {
1317
+ throw "INVALID_STATE_ERR: Web Socket connection has not been established";
1318
+ }
1319
+ // We use encodeURIComponent() here, because FABridge doesn't work if
1320
+ // the argument includes some characters. We don't use escape() here
1321
+ // because of this:
1322
+ // https://developer.mozilla.org/en/Core_JavaScript_1.5_Guide/Functions#escape_and_unescape_Functions
1323
+ // But it looks decodeURIComponent(encodeURIComponent(s)) doesn't
1324
+ // preserve all Unicode characters either e.g. "\uffff" in Firefox.
1325
+ var result = this.__flash.send(encodeURIComponent(data));
1326
+ if (result < 0) { // success
1327
+ return true;
1328
+ } else {
1329
+ this.bufferedAmount = result;
1330
+ return false;
1331
+ }
1332
+ };
1333
+
1334
+ WebSocket.prototype.close = function() {
1335
+ var self = this;
1336
+ if (!self.__flash) return;
1337
+ self.readyState = self.__flash.getReadyState();
1338
+ if (self.readyState == WebSocket.CLOSED || self.readyState == WebSocket.CLOSING) return;
1339
+ self.__flash.close();
1340
+ // Sets/calls them manually here because Flash WebSocketConnection.close cannot fire events
1341
+ // which causes weird error:
1342
+ // > You are trying to call recursively into the Flash Player which is not allowed.
1343
+ self.readyState = WebSocket.CLOSED;
1344
+ if (self.__timer) clearInterval(self.__timer);
1345
+ if (self.onclose) {
1346
+ // Make it asynchronous so that it looks more like an actual
1347
+ // close event
1348
+ setTimeout(self.onclose, 1);
1349
+ }
1350
+ };
1351
+
1352
+ /**
1353
+ * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
1354
+ *
1355
+ * @param {string} type
1356
+ * @param {function} listener
1357
+ * @param {boolean} useCapture !NB Not implemented yet
1358
+ * @return void
1359
+ */
1360
+ WebSocket.prototype.addEventListener = function(type, listener, useCapture) {
1361
+ if (!('__events' in this)) {
1362
+ this.__events = {};
1363
+ }
1364
+ if (!(type in this.__events)) {
1365
+ this.__events[type] = [];
1366
+ if ('function' == typeof this['on' + type]) {
1367
+ this.__events[type].defaultHandler = this['on' + type];
1368
+ this['on' + type] = this.__createEventHandler(this, type);
1369
+ }
1370
+ }
1371
+ this.__events[type].push(listener);
1372
+ };
1373
+
1374
+ /**
1375
+ * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
1376
+ *
1377
+ * @param {string} type
1378
+ * @param {function} listener
1379
+ * @param {boolean} useCapture NB! Not implemented yet
1380
+ * @return void
1381
+ */
1382
+ WebSocket.prototype.removeEventListener = function(type, listener, useCapture) {
1383
+ if (!('__events' in this)) {
1384
+ this.__events = {};
1385
+ }
1386
+ if (!(type in this.__events)) return;
1387
+ for (var i = this.__events.length; i > -1; --i) {
1388
+ if (listener === this.__events[type][i]) {
1389
+ this.__events[type].splice(i, 1);
1390
+ break;
1391
+ }
1392
+ }
1393
+ };
1394
+
1395
+ /**
1396
+ * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
1397
+ *
1398
+ * @param {WebSocketEvent} event
1399
+ * @return void
1400
+ */
1401
+ WebSocket.prototype.dispatchEvent = function(event) {
1402
+ if (!('__events' in this)) throw 'UNSPECIFIED_EVENT_TYPE_ERR';
1403
+ if (!(event.type in this.__events)) throw 'UNSPECIFIED_EVENT_TYPE_ERR';
1404
+
1405
+ for (var i = 0, l = this.__events[event.type].length; i < l; ++ i) {
1406
+ this.__events[event.type][i](event);
1407
+ if (event.cancelBubble) break;
1408
+ }
1409
+
1410
+ if (false !== event.returnValue &&
1411
+ 'function' == typeof this.__events[event.type].defaultHandler)
1412
+ {
1413
+ this.__events[event.type].defaultHandler(event);
1414
+ }
1415
+ };
1416
+
1417
+ WebSocket.prototype.__handleMessages = function() {
1418
+ // Gets data using readSocketData() instead of getting it from event object
1419
+ // of Flash event. This is to make sure to keep message order.
1420
+ // It seems sometimes Flash events don't arrive in the same order as they are sent.
1421
+ var arr = this.__flash.readSocketData();
1422
+ for (var i = 0; i < arr.length; i++) {
1423
+ var data = decodeURIComponent(arr[i]);
1424
+ try {
1425
+ if (this.onmessage) {
1426
+ var e;
1427
+ if (window.MessageEvent && !window.opera) {
1428
+ e = document.createEvent("MessageEvent");
1429
+ e.initMessageEvent("message", false, false, data, null, null, window, null);
1430
+ } else { // IE and Opera, the latter one truncates the data parameter after any 0x00 bytes
1431
+ e = {data: data};
1432
+ }
1433
+ this.onmessage(e);
1434
+ }
1435
+ } catch (e) {
1436
+ console.error(e.toString());
1437
+ }
1438
+ }
1439
+ };
1440
+
1441
+ /**
1442
+ * @param {object} object
1443
+ * @param {string} type
1444
+ */
1445
+ WebSocket.prototype.__createEventHandler = function(object, type) {
1446
+ return function(data) {
1447
+ var event = new WebSocketEvent();
1448
+ event.initEvent(type, true, true);
1449
+ event.target = event.currentTarget = object;
1450
+ for (var key in data) {
1451
+ event[key] = data[key];
1452
+ }
1453
+ object.dispatchEvent(event, arguments);
1454
+ };
1455
+ }
1456
+
1457
+ /**
1458
+ * Basic implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-interface">DOM 2 EventInterface</a>}
1459
+ *
1460
+ * @class
1461
+ * @constructor
1462
+ */
1463
+ function WebSocketEvent(){}
1464
+
1465
+ /**
1466
+ *
1467
+ * @type boolean
1468
+ */
1469
+ WebSocketEvent.prototype.cancelable = true;
1470
+
1471
+ /**
1472
+ *
1473
+ * @type boolean
1474
+ */
1475
+ WebSocketEvent.prototype.cancelBubble = false;
1476
+
1477
+ /**
1478
+ *
1479
+ * @return void
1480
+ */
1481
+ WebSocketEvent.prototype.preventDefault = function() {
1482
+ if (this.cancelable) {
1483
+ this.returnValue = false;
1484
+ }
1485
+ };
1486
+
1487
+ /**
1488
+ *
1489
+ * @return void
1490
+ */
1491
+ WebSocketEvent.prototype.stopPropagation = function() {
1492
+ this.cancelBubble = true;
1493
+ };
1494
+
1495
+ /**
1496
+ *
1497
+ * @param {string} eventTypeArg
1498
+ * @param {boolean} canBubbleArg
1499
+ * @param {boolean} cancelableArg
1500
+ * @return void
1501
+ */
1502
+ WebSocketEvent.prototype.initEvent = function(eventTypeArg, canBubbleArg, cancelableArg) {
1503
+ this.type = eventTypeArg;
1504
+ this.cancelable = cancelableArg;
1505
+ this.timeStamp = new Date();
1506
+ };
1507
+
1508
+
1509
+ WebSocket.CONNECTING = 0;
1510
+ WebSocket.OPEN = 1;
1511
+ WebSocket.CLOSING = 2;
1512
+ WebSocket.CLOSED = 3;
1513
+
1514
+ WebSocket.__tasks = [];
1515
+
1516
+ WebSocket.__initialize = function() {
1517
+ if (WebSocket.__swfLocation) {
1518
+ // For backword compatibility.
1519
+ window.WEB_SOCKET_SWF_LOCATION = WebSocket.__swfLocation;
1520
+ }
1521
+ if (!window.WEB_SOCKET_SWF_LOCATION) {
1522
+ console.error("[WebSocket] set WEB_SOCKET_SWF_LOCATION to location of WebSocketMain.swf");
1523
+ return;
1524
+ }
1525
+ var container = document.createElement("div");
1526
+ container.id = "webSocketContainer";
1527
+ // Hides Flash box. We cannot use display: none or visibility: hidden because it prevents
1528
+ // Flash from loading at least in IE. So we move it out of the screen at (-100, -100).
1529
+ // But this even doesn't work with Flash Lite (e.g. in Droid Incredible). So with Flash
1530
+ // Lite, we put it at (0, 0). This shows 1x1 box visible at left-top corner but this is
1531
+ // the best we can do as far as we know now.
1532
+ container.style.position = "absolute";
1533
+ if (WebSocket.__isFlashLite()) {
1534
+ container.style.left = "0px";
1535
+ container.style.top = "0px";
1536
+ } else {
1537
+ container.style.left = "-100px";
1538
+ container.style.top = "-100px";
1539
+ }
1540
+ var holder = document.createElement("div");
1541
+ holder.id = "webSocketFlash";
1542
+ container.appendChild(holder);
1543
+ document.body.appendChild(container);
1544
+ // See this article for hasPriority:
1545
+ // http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-7ffd.html
1546
+ swfobject.embedSWF(
1547
+ WEB_SOCKET_SWF_LOCATION, "webSocketFlash",
1548
+ "1" /* width */, "1" /* height */, "9.0.0" /* SWF version */,
1549
+ null, {bridgeName: "webSocket"}, {hasPriority: true, allowScriptAccess: "always"}, null,
1550
+ function(e) {
1551
+ if (!e.success) console.error("[WebSocket] swfobject.embedSWF failed");
1552
+ }
1553
+ );
1554
+ FABridge.addInitializationCallback("webSocket", function() {
1555
+ try {
1556
+ //console.log("[WebSocket] FABridge initializad");
1557
+ WebSocket.__flash = FABridge.webSocket.root();
1558
+ WebSocket.__flash.setCallerUrl(location.href);
1559
+ WebSocket.__flash.setDebug(!!window.WEB_SOCKET_DEBUG);
1560
+ for (var i = 0; i < WebSocket.__tasks.length; ++i) {
1561
+ WebSocket.__tasks[i]();
1562
+ }
1563
+ WebSocket.__tasks = [];
1564
+ } catch (e) {
1565
+ console.error("[WebSocket] " + e.toString());
1566
+ }
1567
+ });
1568
+ };
1569
+
1570
+ WebSocket.__addTask = function(task) {
1571
+ if (WebSocket.__flash) {
1572
+ task();
1573
+ } else {
1574
+ WebSocket.__tasks.push(task);
1575
+ }
1576
+ };
1577
+
1578
+ WebSocket.__isFlashLite = function() {
1579
+ if (!window.navigator || !window.navigator.mimeTypes) return false;
1580
+ var mimeType = window.navigator.mimeTypes["application/x-shockwave-flash"];
1581
+ if (!mimeType || !mimeType.enabledPlugin || !mimeType.enabledPlugin.filename) return false;
1582
+ return mimeType.enabledPlugin.filename.match(/flashlite/i) ? true : false;
1583
+ };
1584
+
1585
+ // called from Flash
1586
+ window.webSocketLog = function(message) {
1587
+ console.log(decodeURIComponent(message));
1588
+ };
1589
+
1590
+ // called from Flash
1591
+ window.webSocketError = function(message) {
1592
+ console.error(decodeURIComponent(message));
1593
+ };
1594
+
1595
+ if (!window.WEB_SOCKET_DISABLE_AUTO_INITIALIZATION) {
1596
+ if (window.addEventListener) {
1597
+ window.addEventListener("load", WebSocket.__initialize, false);
1598
+ } else {
1599
+ window.attachEvent("onload", WebSocket.__initialize);
1600
+ }
1601
+ }
1602
+
1603
+ })();
1604
+