smash_and_grab 0.0.1alpha
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- data/CHANGELOG.txt +0 -0
- data/Gemfile +4 -0
- data/Gemfile.lock +61 -0
- data/README.md +92 -0
- data/Rakefile +69 -0
- data/bin/smash_and_grab +3 -0
- data/bin/smash_and_grab.rbw +3 -0
- data/config/gui/schema.yml +61 -0
- data/config/levels/01_bank.sgl +0 -0
- data/config/map/entities.yml +373 -0
- data/config/map/objects.yml +14 -0
- data/config/map/tiles.yml +46 -0
- data/config/map/vehicles.yml +19 -0
- data/config/map/walls.yml +77 -0
- data/lib/smash_and_grab/abilities/ability.rb +104 -0
- data/lib/smash_and_grab/abilities/area.rb +37 -0
- data/lib/smash_and_grab/abilities/melee.rb +39 -0
- data/lib/smash_and_grab/abilities/move.rb +32 -0
- data/lib/smash_and_grab/abilities/ranged.rb +34 -0
- data/lib/smash_and_grab/abilities/sprint.rb +42 -0
- data/lib/smash_and_grab/abilities.rb +10 -0
- data/lib/smash_and_grab/fidgit_ext/container.rb +10 -0
- data/lib/smash_and_grab/fidgit_ext/cursor.rb +7 -0
- data/lib/smash_and_grab/fidgit_ext/element.rb +27 -0
- data/lib/smash_and_grab/game_window.rb +27 -0
- data/lib/smash_and_grab/gosu_ext/font.rb +39 -0
- data/lib/smash_and_grab/gui/editor_selector.rb +174 -0
- data/lib/smash_and_grab/gui/entity_summary.rb +58 -0
- data/lib/smash_and_grab/gui/info_panel.rb +105 -0
- data/lib/smash_and_grab/gui/minimap.rb +92 -0
- data/lib/smash_and_grab/history/action_history.rb +60 -0
- data/lib/smash_and_grab/history/editor_action_history.rb +21 -0
- data/lib/smash_and_grab/history/editor_actions/erase_object.rb +20 -0
- data/lib/smash_and_grab/history/editor_actions/place_object.rb +34 -0
- data/lib/smash_and_grab/history/editor_actions/set_tile_type.rb +18 -0
- data/lib/smash_and_grab/history/editor_actions/set_wall_type.rb +18 -0
- data/lib/smash_and_grab/history/game_action_history.rb +43 -0
- data/lib/smash_and_grab/history/game_actions/ability.rb +26 -0
- data/lib/smash_and_grab/history/game_actions/end_turn.rb +18 -0
- data/lib/smash_and_grab/log.rb +30 -0
- data/lib/smash_and_grab/main.rb +75 -0
- data/lib/smash_and_grab/map/faction.rb +84 -0
- data/lib/smash_and_grab/map/map.rb +262 -0
- data/lib/smash_and_grab/map/tile.rb +181 -0
- data/lib/smash_and_grab/map/wall.rb +139 -0
- data/lib/smash_and_grab/mouse_selection.rb +154 -0
- data/lib/smash_and_grab/objects/entity.rb +359 -0
- data/lib/smash_and_grab/objects/floating_text.rb +27 -0
- data/lib/smash_and_grab/objects/static.rb +47 -0
- data/lib/smash_and_grab/objects/vehicle.rb +100 -0
- data/lib/smash_and_grab/objects/world_object.rb +94 -0
- data/lib/smash_and_grab/path.rb +147 -0
- data/lib/smash_and_grab/players/player.rb +71 -0
- data/lib/smash_and_grab/sprite_sheet.rb +16 -0
- data/lib/smash_and_grab/states/edit_level.rb +180 -0
- data/lib/smash_and_grab/states/main_menu.rb +71 -0
- data/lib/smash_and_grab/states/play_level.rb +148 -0
- data/lib/smash_and_grab/states/world.rb +216 -0
- data/lib/smash_and_grab/std_ext/array.rb +18 -0
- data/lib/smash_and_grab/std_ext/hash.rb +18 -0
- data/lib/smash_and_grab/texplay_ext/color.rb +7 -0
- data/lib/smash_and_grab/texplay_ext/image.rb +146 -0
- data/lib/smash_and_grab/texplay_ext/window.rb +10 -0
- data/lib/smash_and_grab/version.rb +3 -0
- data/lib/smash_and_grab/z_order.rb +12 -0
- data/lib/smash_and_grab/z_order_recorder.rb +59 -0
- data/lib/smash_and_grab.rb +107 -0
- data/media/fonts/UnmaskedBB.ttf +0 -0
- data/media/fonts/fontinfo.txt +25 -0
- data/media/icon.ico +0 -0
- data/media/images/entities.png +0 -0
- data/media/images/entity_portraits.png +0 -0
- data/media/images/floor_tiles.png +0 -0
- data/media/images/mouse_cursor.png +0 -0
- data/media/images/mouse_hover.png +0 -0
- data/media/images/mouse_hover_wall.png +0 -0
- data/media/images/objects.png +0 -0
- data/media/images/path.png +0 -0
- data/media/images/tile_selection.png +0 -0
- data/media/images/vehicles.png +0 -0
- data/media/images/walls.png +0 -0
- data/smash_and_grab.gemspec +35 -0
- data/test/smash_and_grab/abilities/helpers/ability_helper.rb +6 -0
- data/test/smash_and_grab/abilities/melee_test.rb +105 -0
- data/test/smash_and_grab/abilities/move_test.rb +87 -0
- data/test/smash_and_grab/abilities/sprint_test.rb +75 -0
- data/test/smash_and_grab/map/faction_test.rb +62 -0
- data/test/smash_and_grab/map/map_test.rb +114 -0
- data/test/smash_and_grab/map/tile_test.rb +17 -0
- data/test/smash_and_grab/map/wall_test.rb +5 -0
- data/test/smash_and_grab/std_ext/hash_test.rb +21 -0
- data/test/teststrap.rb +108 -0
- metadata +226 -0
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module SmashAndGrab
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class Wall < GameObject
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SEMI_TRANSPARENT_COLOR = Color.rgba(255, 255, 255, 120)
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OPAQUE_COLOR = Color::WHITE
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SPRITE_WIDTH, SPRITE_HEIGHT = 32, 64
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# [[x_offset, _y_offset], direction, height needed to occlude
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WALL_OCCLUSION_POSITIONS = {
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vertical: [
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[[ 0, 0], 1], # Own tile.
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[[+1, 0], 1], # Right.
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[[+1, -1], 2], # Top right.
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[[+2, -1], 2],
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],
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horizontal: [
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[[ 0, 0], 1], # Own tile.
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[[ 0, -1], 1], # Top.
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[[+1, -1], 2], # Top right.
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[[+1, -2], 2],
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]
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}
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attr_reader :minimap_color, :tiles_high, :thickness, :movement_cost, :type, :tiles, :orientation
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def blocks_movement?; movement_cost == Float::INFINITY; end
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def allows_movement?; movement_cost < Float::INFINITY; end
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def zorder; super + 0.01; end
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def to_s; "<#{self.class.name}##{@type} #{@tiles[0].grid_position} <=> #{@tiles[1].grid_position}]>"; end
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def occludes?; @occludes; end
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def blocks_sight?; @blocks_sight; end
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def self.config; @@config ||= YAML.load_file(File.expand_path("config/map/walls.yml", EXTRACT_PATH)); end
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def self.sprites; @@sprites ||= SpriteSheet.new("walls.png", SPRITE_WIDTH, SPRITE_HEIGHT, 8); end
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def initialize(map, data)
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options = {
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rotation_center: :bottom_center,
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}
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super(options)
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@objects = []
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@occludes = false # Does the wall occlude anything that should be seen?
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@map = map
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@tiles = data[:tiles].map {|p| map.tile_at_grid(*p) }.sort_by(&:y)
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@destinations = {
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@tiles.first => @tiles.last,
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@tiles.last => @tiles.first,
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}
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self.x, self.y = @tiles.first.x, @tiles.first.y + (SPRITE_HEIGHT / 8),
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self.zorder = @tiles.first.y + 0.01
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if @tiles.last.grid_y > @tiles.first.grid_y
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@tiles.last.add_wall :up, self
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@tiles.first.add_wall :down, self
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@orientation = :vertical
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else
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@tiles.last.add_wall :right, self
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@tiles.first.add_wall :left, self
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@orientation = :horizontal
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end
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self.type = data[:type]
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end
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def type=(type)
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changed = defined? @type
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@type = type
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config = self.class.config[@type]
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@minimap_color = Color.rgba(*config[:minimap_color])
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@blocks_sight = config[:blocks_sight]
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@movement_cost = config[:movement_cost]
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@tiles_high = config[:tiles_high]
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#@y -= (4 - @thickness) / 2 if @thickness
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@thickness = config[:thickness]
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#@y += (4 - @thickness) / 2 if @thickness
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spritesheet_positions = config[:spritesheet_positions]
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image = if @tiles.last.grid_y > @tiles.first.grid_y
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spritesheet_positions ? self.class.sprites[*spritesheet_positions[:vertical]] : nil
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else
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spritesheet_positions ? self.class.sprites[*spritesheet_positions[:horizontal]] : nil
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end
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@map.remove self if @image
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@image = image
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@map << self if @image
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@map.publish :wall_type_changed, self if changed
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update_occlusion
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type
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end
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# Recalculate possible occlusions from permanent objects.
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def update_occlusion
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grid_x, grid_y = tiles.first.grid_position
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# Look at all positions that could
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@occludes = WALL_OCCLUSION_POSITIONS[@orientation].any? do |(offset_x, offset_y), min_height|
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if @tiles_high >= min_height
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tile = @map.tile_at_grid(grid_x + offset_x, grid_y + offset_y)
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tile and tile.needs_to_be_seen?
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else
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false
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end
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end
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@color = occludes? ? SEMI_TRANSPARENT_COLOR : OPAQUE_COLOR
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end
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def destination(from)
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blocks_movement? ? nil : @destinations[from]
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end
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def draw
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@image.draw_rot @x, @y, @zorder, 0, 0.5, 1, 1, 1, @color
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end
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def to_json(*a)
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{
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type: @type,
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tiles: @tiles.map(&:grid_position),
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}.to_json(*a)
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end
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end
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end
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module SmashAndGrab
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class MouseSelection < GameObject
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attr_reader :selected_tile, :hover_tile
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MOVE_COLOR = Color.rgba(0, 255, 0, 60)
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MELEE_COLOR = Color.rgba(255, 0, 0, 80)
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NO_MOVE_COLOR = Color.rgba(255, 0, 0, 30)
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ZOC_COLOR = Color.rgba(255, 0, 0, 255)
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def selected; @selected_tile ? @selected_tile.object : nil; end
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def initialize(map, options = {})
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@map = map
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@potential_moves = []
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@selected_image = Image["tile_selection.png"]
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@mouse_hover_image = Image["mouse_hover.png"]
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@selected_tile = @hover_tile = nil
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@path = nil
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@moves_record = nil
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super(options)
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add_inputs(released_left_mouse_button: :left_click,
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released_right_mouse_button: :right_click)
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end
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def tile=(tile)
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if tile != @hover_tile
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modify_occlusions [@hover_tile], -1 if @hover_tile
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@hover_tile = tile
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modify_occlusions [@hover_tile], +1 if @hover_tile
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calculate_path
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end
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end
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def calculate_path
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if @selected_tile
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modify_occlusions @path.tiles, -1 if @path
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if @hover_tile
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@path = @selected_tile.object.path_to(@hover_tile)
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@path.prepare_for_drawing(@potential_moves)
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modify_occlusions @path.tiles, +1
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else
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@path = nil
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end
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else
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modify_occlusions @potential_moves, +1
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@potential_moves.clear
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end
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end
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def calculate_potential_moves
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modify_occlusions @potential_moves, -1
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@potential_moves = @selected_tile.object.potential_moves
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modify_occlusions @potential_moves, +1
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@moves_record = if @potential_moves.empty?
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nil
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else
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$window.record(1, 1) do
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@potential_moves.each do |tile|
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color = if entity = tile.object and entity.enemy?(@selected_tile.object)
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MELEE_COLOR
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else
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MOVE_COLOR
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end
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# Tile background
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Tile.blank.draw_rot tile.x, tile.y, 0, 0, 0.5, 0.5, 1, 1, color, :additive
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# ZOC indicator.
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if tile.entities_exerting_zoc(@selected_tile.object.faction).any?
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Tile.blank.draw_rot tile.x, tile.y, 0, 0, 0.5, 0.5, 0.2, 0.2, ZOC_COLOR
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end
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end
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end
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end
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end
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def modify_occlusions(tiles, amount)
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tiles.each do |tile|
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tile.modify_occlusions amount
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end
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end
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def draw
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# Draw a disc under the selected object.
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if @selected_tile
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selected_color = @selected_tile.object.move? ? Color::GREEN : Color::BLACK
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@selected_image.draw_rot @selected_tile.x, @selected_tile.y, ZOrder::TILE_SELECTION, 0, 0.5, 0.5, 1, 1, selected_color
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# Highlight all squares that character can travel to.
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@moves_record.draw 0, 0, ZOrder::TILE_SELECTION if @moves_record
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@path.draw if @path
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elsif @hover_tile
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color = (@hover_tile.empty? or @hover_tile.object.inactive?) ? Color::BLUE : Color::CYAN
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@mouse_hover_image.draw_rot @hover_tile.x, @hover_tile.y, ZOrder::TILE_SELECTION, 0, 0.5, 0.5, 1, 1, color
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end
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end
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def left_click
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if @selected_tile
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path = @path
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# Move the character.
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if @potential_moves.include? @hover_tile
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case path
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when Paths::Move
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@map.actions.do :ability, selected.ability(:move).action_data(path)
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@selected_tile = @hover_tile
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when Paths::Melee
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attacker = selected
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@map.actions.do :ability, attacker.ability(:move).action_data(path.previous_path) if path.requires_movement?
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@map.actions.do :ability, attacker.ability(:melee).action_data(path.last)
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@selected_tile = attacker.tile
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end
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calculate_path
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calculate_potential_moves
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end
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elsif @hover_tile and @hover_tile.object.is_a? Objects::Entity and @hover_tile.object.active?
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# Select a character to move.
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select(@hover_tile.object)
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end
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end
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def select(entity)
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if entity
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@selected_tile = entity.tile
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@moves_record = nil
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calculate_potential_moves
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else
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modify_occlusions @potential_moves, -1
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@potential_moves.clear
|
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+
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140
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+
modify_occlusions @path.tiles, -1 if @path
|
141
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+
@path = nil
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142
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+
|
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+
@selected_tile = nil
|
144
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+
end
|
145
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+
end
|
146
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+
|
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+
def right_click
|
148
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+
# Deselect the currently selected character.
|
149
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+
if @selected_tile
|
150
|
+
select nil
|
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+
end
|
152
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+
end
|
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+
end
|
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+
end
|
@@ -0,0 +1,359 @@
|
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1
|
+
require 'set'
|
2
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+
require_relative "../path"
|
3
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+
require_relative "../abilities"
|
4
|
+
require_relative "world_object"
|
5
|
+
require_relative "floating_text"
|
6
|
+
|
7
|
+
module SmashAndGrab
|
8
|
+
module Objects
|
9
|
+
class Entity < WorldObject
|
10
|
+
extend Forwardable
|
11
|
+
|
12
|
+
CLASS = :entity
|
13
|
+
|
14
|
+
SPRITE_WIDTH, SPRITE_HEIGHT = 66, 66
|
15
|
+
PORTRAIT_WIDTH, PORTRAIT_HEIGHT = 36, 36
|
16
|
+
|
17
|
+
MELEE_COST = 1
|
18
|
+
MELEE_DAMAGE = 5
|
19
|
+
|
20
|
+
def_delegators :@faction, :minimap_color, :active?, :inactive?
|
21
|
+
|
22
|
+
attr_reader :faction, :movement_points, :action_points, :health, :type, :portrait,
|
23
|
+
:max_movement_points, :max_action_points, :max_health
|
24
|
+
|
25
|
+
attr_writer :movement_points, :action_points
|
26
|
+
|
27
|
+
alias_method :max_mp, :max_movement_points
|
28
|
+
alias_method :max_ap, :max_action_points
|
29
|
+
|
30
|
+
alias_method :mp, :movement_points
|
31
|
+
alias_method :ap, :action_points
|
32
|
+
|
33
|
+
alias_method :mp=, :movement_points=
|
34
|
+
alias_method :ap=, :action_points=
|
35
|
+
|
36
|
+
def to_s; "<#{self.class.name}/#{@type}##{id} #{tile ? grid_position : "[off-map]"}>"; end
|
37
|
+
def name; @type.to_s.split("_").map(&:capitalize).join(" "); end
|
38
|
+
def alive?; @health > 0 and @tile; end
|
39
|
+
|
40
|
+
def self.config; @@config ||= YAML.load_file(File.expand_path("config/map/entities.yml", EXTRACT_PATH)); end
|
41
|
+
def self.types; config.keys; end
|
42
|
+
def self.sprites; @@sprites ||= SpriteSheet.new("entities.png", SPRITE_WIDTH, SPRITE_HEIGHT, 8); end
|
43
|
+
def self.portraits; @@portraits ||= SpriteSheet.new("entity_portraits.png", PORTRAIT_WIDTH, PORTRAIT_HEIGHT, 8); end
|
44
|
+
|
45
|
+
def initialize(map, data)
|
46
|
+
@type = data[:type]
|
47
|
+
config = self.class.config[data[:type]]
|
48
|
+
|
49
|
+
@faction = map.send(config[:faction])
|
50
|
+
|
51
|
+
options = {
|
52
|
+
image: self.class.sprites[*config[:spritesheet_position]],
|
53
|
+
factor_x: data[:facing].to_sym == :right ? 1 : -1,
|
54
|
+
}
|
55
|
+
|
56
|
+
@portrait = self.class.portraits[*config[:spritesheet_position]]
|
57
|
+
|
58
|
+
super(map, data, options)
|
59
|
+
|
60
|
+
raise @type unless image
|
61
|
+
|
62
|
+
@max_movement_points = config[:movement_points]
|
63
|
+
@movement_points = data[:movement_points] || @max_movement_points
|
64
|
+
|
65
|
+
@max_action_points = config[:action_points]
|
66
|
+
@action_points = data[:action_points] || @max_action_points
|
67
|
+
|
68
|
+
@max_health = config[:health]
|
69
|
+
@health = data[:health] || @max_health
|
70
|
+
|
71
|
+
# Load other abilities of the entity from config.
|
72
|
+
@abilities = {}
|
73
|
+
|
74
|
+
# Everyone who has movement_points has the ability to move, without it needing to be explicit.
|
75
|
+
@abilities[:move] = Abilities.ability(self, type: :move) if max_movement_points > 0
|
76
|
+
|
77
|
+
if config[:abilities]
|
78
|
+
config[:abilities].each do |ability_data|
|
79
|
+
ability_data = ability_data
|
80
|
+
@abilities[ability_data[:type]] = Abilities.ability(self, ability_data)
|
81
|
+
end
|
82
|
+
end
|
83
|
+
|
84
|
+
@faction << self
|
85
|
+
end
|
86
|
+
|
87
|
+
def has_ability?(type); @abilities.has_key? type; end
|
88
|
+
def ability(type); @abilities[type]; end
|
89
|
+
|
90
|
+
def health=(value)
|
91
|
+
original_health = @health
|
92
|
+
@health = [value, 0].max
|
93
|
+
|
94
|
+
# Show damage/healing as a floating number.
|
95
|
+
if original_health != @health
|
96
|
+
text, color = if @health > original_health
|
97
|
+
["+#{@health - original_health}", Color::GREEN]
|
98
|
+
else
|
99
|
+
[(@health - original_health).to_s, Color::RED]
|
100
|
+
end
|
101
|
+
|
102
|
+
FloatingText.new(text, color: color, x: x, y: y - height / 3, zorder: y - 0.01)
|
103
|
+
end
|
104
|
+
|
105
|
+
if @health == 0 and @tile
|
106
|
+
self.tile = nil
|
107
|
+
end
|
108
|
+
end
|
109
|
+
|
110
|
+
def melee(other)
|
111
|
+
other.health -= MELEE_DAMAGE
|
112
|
+
@action_points -= MELEE_COST
|
113
|
+
end
|
114
|
+
|
115
|
+
def start_turn
|
116
|
+
@movement_points = @max_movement_points
|
117
|
+
@action_points = @max_action_points
|
118
|
+
end
|
119
|
+
|
120
|
+
def end_turn
|
121
|
+
# Do something?
|
122
|
+
end
|
123
|
+
|
124
|
+
def draw
|
125
|
+
super() if alive?
|
126
|
+
end
|
127
|
+
|
128
|
+
def friend?(character); @faction.friend? character.faction; end
|
129
|
+
def enemy?(character); @faction.enemy? character.faction; end
|
130
|
+
|
131
|
+
def exerts_zoc?; true; end
|
132
|
+
def action?; @action_points > 0; end
|
133
|
+
def move?; @movement_points > 0; end
|
134
|
+
def end_turn_on?(person); false; end
|
135
|
+
def impassable?(character); enemy? character; end
|
136
|
+
def passable?(character); friend? character; end
|
137
|
+
|
138
|
+
def destroy
|
139
|
+
@faction.remove self
|
140
|
+
super
|
141
|
+
end
|
142
|
+
|
143
|
+
# Returns a list of tiles this entity could move to (including those they could melee at) [Set]
|
144
|
+
def potential_moves
|
145
|
+
destination_tile = tile # We are sort of working backwards here.
|
146
|
+
|
147
|
+
# Tiles we've already dealt with.
|
148
|
+
closed_tiles = Set.new
|
149
|
+
# Tiles we've looked at and that are in-range.
|
150
|
+
valid_tiles = Set.new
|
151
|
+
# Paths to check { tile => path_to_tile }.
|
152
|
+
open_paths = { destination_tile => Paths::Start.new(destination_tile, destination_tile) }
|
153
|
+
|
154
|
+
while open_paths.any?
|
155
|
+
path = open_paths.each_value.min_by(&:cost)
|
156
|
+
current_tile = path.last
|
157
|
+
|
158
|
+
open_paths.delete current_tile
|
159
|
+
closed_tiles << current_tile
|
160
|
+
|
161
|
+
exits = current_tile.exits(self).reject {|wall| closed_tiles.include? wall.destination(current_tile) }
|
162
|
+
exits.each do |wall|
|
163
|
+
testing_tile = wall.destination(current_tile)
|
164
|
+
object = testing_tile.object
|
165
|
+
|
166
|
+
if object and object.is_a?(Objects::Entity) and enemy?(object)
|
167
|
+
# Ensure that the current tile is somewhere we could launch an attack from and we could actually perform it.
|
168
|
+
if (current_tile.empty? or current_tile == tile) and ap >= MELEE_COST
|
169
|
+
valid_tiles << testing_tile
|
170
|
+
end
|
171
|
+
|
172
|
+
elsif testing_tile.passable?(self) and (object.nil? or object.passable?(self))
|
173
|
+
new_path = Paths::Move.new(path, testing_tile, wall.movement_cost)
|
174
|
+
|
175
|
+
# If the path is shorter than one we've already calculated, then replace it. Otherwise just store it.
|
176
|
+
if new_path.move_distance <= movement_points
|
177
|
+
if old_path = open_paths[testing_tile]
|
178
|
+
if new_path.move_distance < old_path.move_distance
|
179
|
+
open_paths[testing_tile] = new_path
|
180
|
+
end
|
181
|
+
else
|
182
|
+
open_paths[testing_tile] = new_path
|
183
|
+
valid_tiles << testing_tile if testing_tile.empty?
|
184
|
+
end
|
185
|
+
end
|
186
|
+
end
|
187
|
+
end
|
188
|
+
end
|
189
|
+
|
190
|
+
valid_tiles
|
191
|
+
end
|
192
|
+
|
193
|
+
# A* path-finding.
|
194
|
+
def path_to(destination_tile)
|
195
|
+
return Paths::None.new if destination_tile == tile
|
196
|
+
return Paths::Inaccessible.new(destination_tile) unless destination_tile.passable?(self)
|
197
|
+
|
198
|
+
closed_tiles = Set.new # Tiles we've already dealt with.
|
199
|
+
open_paths = { tile => Paths::Start.new(tile, destination_tile) } # Paths to check { tile => path_to_tile }.
|
200
|
+
|
201
|
+
while open_paths.any?
|
202
|
+
# Check the (expected) shortest path and move it to closed, since we have considered it.
|
203
|
+
path = open_paths.each_value.min_by(&:cost)
|
204
|
+
current_tile = path.last
|
205
|
+
|
206
|
+
return path if current_tile == destination_tile
|
207
|
+
|
208
|
+
open_paths.delete current_tile
|
209
|
+
closed_tiles << current_tile
|
210
|
+
|
211
|
+
next if path.is_a? Paths::Melee
|
212
|
+
|
213
|
+
# Check adjacent tiles.
|
214
|
+
exits = current_tile.exits(self).reject {|wall| closed_tiles.include? wall.destination(current_tile) }
|
215
|
+
exits.each do |wall|
|
216
|
+
testing_tile = wall.destination(current_tile)
|
217
|
+
|
218
|
+
new_path = nil
|
219
|
+
|
220
|
+
object = testing_tile.object
|
221
|
+
if object and object.is_a?(Objects::Entity) and enemy?(object)
|
222
|
+
# Ensure that the current tile is somewhere we could launch an attack from and we could actually perform it.
|
223
|
+
if (current_tile.empty? or current_tile == tile) and ap >= MELEE_COST
|
224
|
+
new_path = Paths::Melee.new(path, testing_tile)
|
225
|
+
else
|
226
|
+
next
|
227
|
+
end
|
228
|
+
elsif testing_tile.passable?(self)
|
229
|
+
if (object.nil? or object.passable?(self))
|
230
|
+
new_path = Paths::Move.new(path, testing_tile, wall.movement_cost)
|
231
|
+
else
|
232
|
+
next
|
233
|
+
end
|
234
|
+
end
|
235
|
+
|
236
|
+
# If the path is shorter than one we've already calculated, then replace it. Otherwise just store it.
|
237
|
+
if old_path = open_paths[testing_tile]
|
238
|
+
if new_path.move_distance < old_path.move_distance
|
239
|
+
open_paths[testing_tile] = new_path
|
240
|
+
end
|
241
|
+
else
|
242
|
+
open_paths[testing_tile] = new_path
|
243
|
+
end
|
244
|
+
end
|
245
|
+
end
|
246
|
+
|
247
|
+
Paths::Inaccessible.new(destination_tile) # Failed to connect at all.
|
248
|
+
end
|
249
|
+
|
250
|
+
# Actually perform movement (called from GameAction::Move).
|
251
|
+
def move(tiles, movement_cost)
|
252
|
+
raise "Not enough movement points (#{self} tried to move #{movement_cost} with #{@movement_points} left #{tiles} )" unless movement_cost <= @movement_points
|
253
|
+
|
254
|
+
tiles = tiles.map {|pos| @map.tile_at_grid *pos } unless tiles.first.is_a? Tile
|
255
|
+
|
256
|
+
destination = tiles.last
|
257
|
+
@movement_points -= movement_cost
|
258
|
+
|
259
|
+
change_in_x = destination.x - tiles[-2].x
|
260
|
+
|
261
|
+
# Turn based on movement.
|
262
|
+
self.factor_x = change_in_x > 0 ? 1 : -1
|
263
|
+
|
264
|
+
self.tile = destination
|
265
|
+
end
|
266
|
+
|
267
|
+
# TODO: Need to think of the best way to trigger this. It should only happen once, when you actually "first" move.
|
268
|
+
def trigger_zoc_attacks
|
269
|
+
enemies = tile.entities_exerting_zoc(self)
|
270
|
+
enemies.each do |enemy|
|
271
|
+
map.actions.do :ability, :melee, enemy, self # Only get one opportunity attack per enemy entering.
|
272
|
+
end
|
273
|
+
end
|
274
|
+
|
275
|
+
#
|
276
|
+
def line_of_sight?(tile)
|
277
|
+
!line_of_sight_blocked_by(tile)
|
278
|
+
end
|
279
|
+
|
280
|
+
# Returns the tile that blocks sight, otherwise nil.
|
281
|
+
# Implements 'Bresenham's line algorithm'
|
282
|
+
def line_of_sight_blocked_by(target_tile)
|
283
|
+
start_tile = tile
|
284
|
+
|
285
|
+
# Check for the special case of looking diagonally.
|
286
|
+
x1, y1 = tile.grid_x, tile.grid_y
|
287
|
+
x2, y2 = target_tile.grid_x, target_tile.grid_y
|
288
|
+
|
289
|
+
step_x = x1 < x2 ? 1 : -1
|
290
|
+
step_y = y1 < y2 ? 1 : -1
|
291
|
+
dx, dy = (x2 - x1).abs, (y2 - y1).abs
|
292
|
+
|
293
|
+
if dx == dy
|
294
|
+
# Special case of the diagonal line.
|
295
|
+
(dx - 1).times do
|
296
|
+
x1 += step_x
|
297
|
+
y1 += step_y
|
298
|
+
|
299
|
+
# If the centre tile is blocked, then we don't work.
|
300
|
+
tile = @map.tile_at_grid(x1, y1)
|
301
|
+
if tile.blocks_sight?
|
302
|
+
#Tile.blank.draw_rot tile.x, tile.y, ZOrder::TILE_SELECTION, 0, 0.5, 0.5, 1, 1, Color::RED
|
303
|
+
return tile
|
304
|
+
else
|
305
|
+
#Tile.blank.draw_rot tile.x, tile.y, ZOrder::TILE_SELECTION, 0, 0.5, 0.5, 1, 1, Color::BLUE
|
306
|
+
end
|
307
|
+
end
|
308
|
+
else
|
309
|
+
# General case, ray-trace.
|
310
|
+
error = dx - dy
|
311
|
+
|
312
|
+
# Ensure that all tiles are visited that the sight-line passes over,
|
313
|
+
# not just those that create a "drawn" line.
|
314
|
+
dx *= 2
|
315
|
+
dy *= 2
|
316
|
+
|
317
|
+
length = ((dx + dy + 1) / 2)
|
318
|
+
|
319
|
+
(length - 1).times do
|
320
|
+
# Note that this ignores the special case of error == 0
|
321
|
+
if error > 0
|
322
|
+
error -= dy
|
323
|
+
x1 += step_x
|
324
|
+
else
|
325
|
+
error += dx
|
326
|
+
y1 += step_y
|
327
|
+
end
|
328
|
+
|
329
|
+
tile = @map.tile_at_grid(x1, y1)
|
330
|
+
if tile.blocks_sight?
|
331
|
+
#Tile.blank.draw_rot tile.x, tile.y, ZOrder::TILE_SELECTION, 0, 0.5, 0.5, 1, 1, Color::RED
|
332
|
+
return tile
|
333
|
+
else
|
334
|
+
#Tile.blank.draw_rot tile.x, tile.y, ZOrder::TILE_SELECTION, 0, 0.5, 0.5, 1, 1, Color::BLUE
|
335
|
+
end
|
336
|
+
end
|
337
|
+
end
|
338
|
+
|
339
|
+
nil # Didn't hit anything.
|
340
|
+
end
|
341
|
+
|
342
|
+
def to_json(*a)
|
343
|
+
data = {
|
344
|
+
class: CLASS,
|
345
|
+
type: @type,
|
346
|
+
id: id,
|
347
|
+
health: @health,
|
348
|
+
movement_points: @movement_points,
|
349
|
+
action_points: @action_points,
|
350
|
+
facing: factor_x > 0 ? :right : :left,
|
351
|
+
}
|
352
|
+
|
353
|
+
data[:tile] = grid_position if @tile
|
354
|
+
|
355
|
+
data.to_json(*a)
|
356
|
+
end
|
357
|
+
end
|
358
|
+
end
|
359
|
+
end
|
@@ -0,0 +1,27 @@
|
|
1
|
+
module SmashAndGrab
|
2
|
+
module Objects
|
3
|
+
class FloatingText < GameObject
|
4
|
+
FONT_NAME = File.expand_path("media/fonts/UnmaskedBB.ttf", EXTRACT_PATH)
|
5
|
+
FONT_SIZE = 16
|
6
|
+
|
7
|
+
def initialize(text, options = {})
|
8
|
+
super(options)
|
9
|
+
|
10
|
+
@final_y = y - 60
|
11
|
+
@text = text
|
12
|
+
@font = Font[FONT_NAME, FONT_SIZE]
|
13
|
+
|
14
|
+
parent.map.add_effect self
|
15
|
+
end
|
16
|
+
|
17
|
+
def update
|
18
|
+
self.y -= 1 # TODO: scale this with FPS.
|
19
|
+
parent.map.remove_effect(self) if y < @final_y
|
20
|
+
end
|
21
|
+
|
22
|
+
def draw
|
23
|
+
@font.draw_rel @text, x, y, zorder, 0.5, 0.5, 1, 1, color
|
24
|
+
end
|
25
|
+
end
|
26
|
+
end
|
27
|
+
end
|