smagacor 0.0.1 → 0.0.2
Sign up to get free protection for your applications and to get access to all the features.
- data/ChangeLog +62 -0
- data/Rakefile +86 -71
- data/TODO +19 -2
- data/VERSION +1 -1
- data/data/smagacor/smagacor-logo.png +0 -0
- data/data/smagacor/sokoban/crate.png +0 -0
- data/data/smagacor/sokoban/floor.png +0 -0
- data/data/smagacor/sokoban/game.info +7 -0
- data/data/smagacor/sokoban/levels/loma.lvl +288 -0
- data/data/smagacor/sokoban/levels/mas_microban.lvl +1812 -0
- data/data/smagacor/sokoban/levels/mas_sasquatch.lvl +891 -0
- data/data/smagacor/sokoban/levels/microban.lvl +1834 -0
- data/data/smagacor/sokoban/levels/sasquatch.lvl +846 -0
- data/data/smagacor/sokoban/levels/sasquatch_III.lvl +903 -0
- data/data/smagacor/sokoban/levels/sasquatch_IV.lvl +812 -0
- data/data/smagacor/sokoban/levels/sasquatch_V.lvl +868 -0
- data/data/smagacor/sokoban/levels/sasquatch_VI.lvl +902 -0
- data/data/smagacor/sokoban/levels/sasquatch_VII.lvl +898 -0
- data/data/smagacor/sokoban/man.png +0 -0
- data/data/smagacor/sokoban/sokoban.png +0 -0
- data/data/smagacor/sokoban/sokobanui.rb +597 -0
- data/data/smagacor/sokoban/storage.png +0 -0
- data/data/smagacor/sokoban/wall.png +0 -0
- data/data/smagacor/tictactoe/game.info +1 -1
- data/data/smagacor/tictactoe/tictactoe.png +0 -0
- data/data/smagacor/tictactoe/tictactoe.rb +295 -206
- data/data/smagacor/tictactoe/x.png +0 -0
- data/lib/smagacor/listener.rb +50 -0
- data/lib/smagacor/smagacor-ui.rb +208 -127
- data/lib/smagacor/{controller.rb → util.rb} +106 -7
- metadata +68 -45
- data/install.rb +0 -21
Binary file
|
Binary file
|
Binary file
|
@@ -1,7 +1,7 @@
|
|
1
1
|
#
|
2
2
|
#--
|
3
3
|
#
|
4
|
-
# $Id: tictactoe.rb
|
4
|
+
# $Id: tictactoe.rb 362 2005-11-26 17:56:46Z thomas $
|
5
5
|
#
|
6
6
|
# smagacor - a collection of small games in ruby
|
7
7
|
# Copyright (C) 2004 Thomas Leitner
|
@@ -19,280 +19,369 @@
|
|
19
19
|
#
|
20
20
|
#++
|
21
21
|
#
|
22
|
-
require '
|
22
|
+
require 'smagacor/listener'
|
23
23
|
|
24
|
-
|
24
|
+
# TicTacToe for Smagacor
|
25
|
+
module Smagacor::TicTacToe
|
25
26
|
|
26
|
-
#
|
27
|
-
|
27
|
+
# Base player class
|
28
|
+
class Player
|
28
29
|
|
29
|
-
#
|
30
|
-
|
30
|
+
# Return a new player with the +sign+.
|
31
|
+
def initialize
|
32
|
+
@field = -1
|
33
|
+
end
|
31
34
|
|
32
|
-
|
33
|
-
|
35
|
+
# Defines whether the player has selected a field. Default is +false+.
|
36
|
+
def field_selected?
|
37
|
+
@field != -1
|
38
|
+
end
|
34
39
|
|
35
|
-
|
36
|
-
|
37
|
-
|
38
|
-
|
40
|
+
# Invoked by the game engine to get the field. The field is reset to the standard value so that
|
41
|
+
# #field_selected? returns false.
|
42
|
+
def selected_field
|
43
|
+
field, @field = @field, -1
|
44
|
+
field
|
45
|
+
end
|
46
|
+
|
47
|
+
end
|
39
48
|
|
40
|
-
# Invoked by the game engine to get the move.
|
41
|
-
def move() end
|
42
49
|
|
50
|
+
# Human player. Provides the interface for a human to play TicTacToe.
|
51
|
+
class HumanPlayer < Player
|
52
|
+
|
53
|
+
# Set the +field+ which is returned by the next #selcted_field.
|
54
|
+
def set_field( field )
|
55
|
+
@field = field
|
43
56
|
end
|
44
57
|
|
58
|
+
end
|
45
59
|
|
46
|
-
# Human player. Provides the interface for a human to play TicTacToe.
|
47
|
-
class HumanPlayer < Player
|
48
60
|
|
49
|
-
|
50
|
-
|
51
|
-
@field = -1
|
52
|
-
end
|
61
|
+
# AI computer player. Not yet implemented!
|
62
|
+
class ComputerPlayer < Player
|
53
63
|
|
54
|
-
|
55
|
-
|
56
|
-
self.can_move = false
|
57
|
-
@field
|
58
|
-
end
|
64
|
+
def selected_field
|
65
|
+
end
|
59
66
|
|
60
|
-
|
61
|
-
|
62
|
-
|
63
|
-
|
64
|
-
|
65
|
-
|
67
|
+
end
|
68
|
+
|
69
|
+
|
70
|
+
# The TicTacToe board.
|
71
|
+
class Board < String
|
72
|
+
|
73
|
+
# Defines the empty field.
|
74
|
+
FIELD_EMPTY = ?-
|
75
|
+
|
76
|
+
def initialize( size )
|
77
|
+
super( FIELD_EMPTY.chr * size )
|
78
|
+
end
|
66
79
|
|
80
|
+
# Redefined each so that the methods from Enumerable work correctly.
|
81
|
+
def each( &block )
|
82
|
+
each_byte( &block )
|
67
83
|
end
|
68
84
|
|
85
|
+
end
|
86
|
+
|
87
|
+
|
88
|
+
# Game engine for TicTacToe. Knows how to correctly play TicTacToe.
|
89
|
+
class TicTacToe
|
90
|
+
|
91
|
+
PLAYER1 = ?1
|
92
|
+
PLAYER2 = ?2
|
93
|
+
|
94
|
+
include Listener
|
69
95
|
|
70
|
-
#
|
71
|
-
|
96
|
+
# The board on which is played.
|
97
|
+
attr_accessor :board
|
72
98
|
|
73
|
-
|
99
|
+
# The current player.
|
100
|
+
attr_reader :cur_player
|
101
|
+
|
102
|
+
# Create a new TicTacToe game with the given +players+.
|
103
|
+
def initialize( player1, player2 )
|
104
|
+
@player1 = player1
|
105
|
+
@player2 = player2
|
106
|
+
@board = Board.new( 9 )
|
107
|
+
add_msg_name( :move )
|
108
|
+
add_msg_name( :finished )
|
109
|
+
end
|
110
|
+
|
111
|
+
# Initialize the game state.
|
112
|
+
def init
|
113
|
+
@board = Board.new( 9 )
|
114
|
+
@cur_player = @player1
|
115
|
+
end
|
116
|
+
|
117
|
+
# Play one (or more) round(s) of a TicTacToe game. When the current player has made his move
|
118
|
+
# (Player#field_selected?), his move is verified and the board changed. Then it is the turn of the
|
119
|
+
# other player. As long as the current player can make a move (and the game is not finished),
|
120
|
+
# the method runs. When the current player cannot make a move, the method exists and it has to
|
121
|
+
# be called again, when the current player can make his move.
|
122
|
+
def play_round
|
123
|
+
while @cur_player.field_selected? && !game_finished?
|
124
|
+
logger.info { "Current board: #{@board}" }
|
125
|
+
logger.info { "Current player: #{sign(@cur_player).chr}" }
|
126
|
+
field = @cur_player.selected_field
|
127
|
+
logger.info { "Field selected: #{field}" }
|
128
|
+
if @board[field] == Board::FIELD_EMPTY
|
129
|
+
@board[field] = sign( @cur_player )
|
130
|
+
switch_players
|
131
|
+
dispatch_msg( :move, field, @board[field] )
|
132
|
+
end
|
74
133
|
end
|
134
|
+
if game_finished?
|
135
|
+
logger.info { "Game finished" }
|
136
|
+
dispatch_msg( :finished, player_won )
|
137
|
+
end
|
138
|
+
end
|
139
|
+
|
140
|
+
#######
|
141
|
+
private
|
142
|
+
#######
|
75
143
|
|
144
|
+
def sign( player )
|
145
|
+
( player == @player1 ? PLAYER1 : PLAYER2 )
|
76
146
|
end
|
77
147
|
|
148
|
+
def switch_players
|
149
|
+
@cur_player = ( @cur_player == @player1 ? @player2 : @player1 )
|
150
|
+
end
|
78
151
|
|
79
|
-
#
|
80
|
-
|
152
|
+
# True if the board is full.
|
153
|
+
def board_full?
|
154
|
+
@board.all? {|i| i != Board::FIELD_EMPTY}
|
155
|
+
end
|
81
156
|
|
82
|
-
|
83
|
-
|
157
|
+
# True if the game is over
|
158
|
+
def game_finished?
|
159
|
+
board_full? || player_won?( PLAYER1 ) || player_won?( PLAYER2 )
|
160
|
+
end
|
84
161
|
|
85
|
-
|
86
|
-
|
87
|
-
|
162
|
+
# Return the number of the player who has won.
|
163
|
+
#
|
164
|
+
# Returns
|
165
|
+
# 0:: player 1
|
166
|
+
# 1:: player 2
|
167
|
+
# 2:: draw
|
168
|
+
# -1:: game not finished yet
|
169
|
+
def player_won
|
170
|
+
( player_won?( PLAYER1 ) ? 0 : ( player_won?( PLAYER2 ) ? 1 : ( board_full? ? 2 : -1 ) ) )
|
171
|
+
end
|
88
172
|
|
89
|
-
|
90
|
-
|
91
|
-
|
92
|
-
end
|
173
|
+
# Win situations.
|
174
|
+
WIN_SITUATIONS = [[0,1,2], [3,4,5], [6,7,8], [0,3,6],
|
175
|
+
[1,4,7], [2,5,8], [0,4,8], [2,4,6]]
|
93
176
|
|
177
|
+
# Check if +player+ has won the game.
|
178
|
+
def player_won?( player )
|
179
|
+
WIN_SITUATIONS.each {|a,b,c| return true if @board[a] == player && @board[b] == player && @board[c] == player }
|
180
|
+
return false
|
94
181
|
end
|
95
182
|
|
183
|
+
end
|
96
184
|
|
97
|
-
# Game engine for TicTacToe. Knows how to correctly play TicTacToe.
|
98
|
-
class TicTacToe
|
99
185
|
|
100
|
-
|
186
|
+
class TicTacToeCanvas < Qt::Widget
|
101
187
|
|
102
|
-
|
103
|
-
attr_accessor :board
|
188
|
+
signals 'clicked(int)'
|
104
189
|
|
105
|
-
|
106
|
-
|
107
|
-
|
108
|
-
|
109
|
-
|
190
|
+
def initialize( *args )
|
191
|
+
super( *args )
|
192
|
+
setBackgroundMode( Qt::NoBackground )
|
193
|
+
@x = @sx = Qt::Image.new( File.join( File.dirname( __FILE__ ), 'x.png' ) )
|
194
|
+
@o = @so = Qt::Image.new( File.join( File.dirname( __FILE__ ), 'o.png' ) )
|
195
|
+
end
|
110
196
|
|
111
|
-
|
112
|
-
|
113
|
-
|
114
|
-
|
197
|
+
def game=( game )
|
198
|
+
@game = game
|
199
|
+
@game.add_msg_listener( :move, method(:onMove) )
|
200
|
+
end
|
115
201
|
|
116
|
-
|
117
|
-
|
118
|
-
|
119
|
-
|
202
|
+
def onMove( field, player )
|
203
|
+
painter = Qt::Painter.new( self )
|
204
|
+
case player
|
205
|
+
when TicTacToe::PLAYER1 then paintX( painter, field )
|
206
|
+
when TicTacToe::PLAYER2 then paintO( painter, field )
|
120
207
|
end
|
208
|
+
end
|
209
|
+
|
210
|
+
def paintPlayArea( painter )
|
211
|
+
painter.setPen( Qt::Pen.new( Qt::black, @b_padding/10, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin ) )
|
212
|
+
painter.drawLine( @b_padding + @b_width/3, @b_padding, @b_padding + @b_width/3, @b_padding + @b_width )
|
213
|
+
painter.drawLine( @b_padding + @b_width*2/3, @b_padding, @b_padding + @b_width*2/3, @b_padding + @b_width )
|
214
|
+
painter.drawLine( @b_padding, @b_padding + @b_width/3, @b_padding + @b_width, @b_padding + @b_width/3 )
|
215
|
+
painter.drawLine( @b_padding, @b_padding + @b_width*2/3, @b_padding + @b_width, @b_padding + @b_width*2/3 )
|
216
|
+
end
|
121
217
|
|
122
|
-
|
123
|
-
|
124
|
-
|
125
|
-
|
126
|
-
|
127
|
-
|
128
|
-
while @players[@cur_player].can_move && !game_finished?
|
129
|
-
logger.info { "Current board: #{@board}" }
|
130
|
-
logger.info { "Current player: #{cur_player}" }
|
131
|
-
field = @players[@cur_player].move
|
132
|
-
logger.info { "Field selected: #{field}" }
|
133
|
-
if @board[field] == Board::FIELD_EMPTY
|
134
|
-
@board[field] = @cur_player.to_s
|
135
|
-
@cur_player = 1 - @cur_player
|
136
|
-
changed
|
137
|
-
notify_observers( :move )
|
218
|
+
def paintCurGame( painter )
|
219
|
+
unless @game.nil?
|
220
|
+
@game.board.each_with_index do |item, index|
|
221
|
+
case item
|
222
|
+
when TicTacToe::PLAYER1 then paintX( painter, index )
|
223
|
+
when TicTacToe::PLAYER2 then paintO( painter, index )
|
138
224
|
end
|
139
225
|
end
|
140
|
-
if game_finished?
|
141
|
-
logger.info { " Game finished" }
|
142
|
-
changed
|
143
|
-
notify_observers( :finished, player_won )
|
144
|
-
end
|
145
226
|
end
|
227
|
+
end
|
146
228
|
|
147
|
-
|
229
|
+
def paintX( painter, field )
|
230
|
+
x, y, w = field_info( field )
|
231
|
+
@sx = @x.smoothScale( w, w ) if @sx.width != w
|
232
|
+
painter.drawImage( x, y, @sx )
|
233
|
+
end
|
148
234
|
|
149
|
-
|
150
|
-
|
151
|
-
|
152
|
-
|
235
|
+
def paintO( painter, field )
|
236
|
+
x, y, w = field_info( field )
|
237
|
+
@so = @o.smoothScale( w, w ) if @so.width != w
|
238
|
+
painter.drawImage( x, y, @so )
|
239
|
+
end
|
153
240
|
|
154
|
-
|
155
|
-
|
156
|
-
|
241
|
+
def paintEvent( event )
|
242
|
+
pix = Qt::Pixmap.new( width, height )
|
243
|
+
painter = Qt::Painter.new
|
244
|
+
painter.begin( pix )
|
245
|
+
painter.setBrush( Qt::white )
|
246
|
+
painter.drawRect( 0, 0, self.width, self.height )
|
247
|
+
paintPlayArea( painter )
|
248
|
+
paintCurGame( painter )
|
249
|
+
painter.end
|
250
|
+
|
251
|
+
p = Qt::Painter.new( self )
|
252
|
+
p.drawPixmap( 0, 0, pix )
|
253
|
+
end
|
157
254
|
|
158
|
-
|
159
|
-
|
160
|
-
|
161
|
-
|
255
|
+
def resizeEvent( event )
|
256
|
+
width = (self.width > self.height ? self.height : self.width )
|
257
|
+
@b_width = (width * 0.8).to_i
|
258
|
+
@b_padding = (width * 0.1).to_i
|
259
|
+
@f_width = @b_width/5
|
260
|
+
@f_padding = @b_padding + (@b_width/3 - @f_width)/2
|
261
|
+
end
|
162
262
|
|
163
|
-
|
164
|
-
|
165
|
-
|
166
|
-
# 0:: player 1
|
167
|
-
# 1:: player 2
|
168
|
-
# 2:: draw
|
169
|
-
# -1:: game not finished yet
|
170
|
-
def player_won
|
171
|
-
( player_won?( ?0 ) ? 0 : ( player_won?( ?1 ) ? 1 : ( board_full? ? 2 : -1 ) ) )
|
172
|
-
end
|
263
|
+
def field_info( field )
|
264
|
+
[@f_padding + @b_width/3 * (field % 3), @f_padding + @b_width/3 * (field / 3), @f_width]
|
265
|
+
end
|
173
266
|
|
174
|
-
|
175
|
-
|
176
|
-
|
177
|
-
|
267
|
+
def mouseReleaseEvent( event )
|
268
|
+
pos = Proc.new do |point|
|
269
|
+
case point
|
270
|
+
when 0..(@b_padding + @b_width/3): 0
|
271
|
+
when (@b_padding + @b_width/3)..(@b_padding + @b_width*2/3): 1
|
272
|
+
else 2
|
273
|
+
end
|
178
274
|
end
|
179
|
-
|
275
|
+
emit clicked( pos[event.x] + pos[event.y]*3 )
|
180
276
|
end
|
181
277
|
|
278
|
+
end
|
182
279
|
|
183
|
-
# Widget for TicTacToe.
|
184
|
-
class TicTacToeUI < FXHorizontalFrame
|
185
280
|
|
186
|
-
|
281
|
+
# Widget for TicTacToe.
|
282
|
+
class TicTacToeUI < Qt::Widget
|
187
283
|
|
188
|
-
|
189
|
-
super( p )
|
190
|
-
@gameinfo = gameinfo
|
284
|
+
slots 'start_game()', 'clicked(int)'
|
191
285
|
|
192
|
-
|
193
|
-
@canvas.connect( SEL_PAINT, method( :onPaint ) )
|
194
|
-
@canvas.connect( SEL_LEFTBUTTONRELEASE, method( :onCanvasClick ) )
|
195
|
-
FXVerticalSeparator.new( self )
|
196
|
-
options = FXVerticalFrame.new( self, LAYOUT_FILL_Y )
|
286
|
+
attr_reader :gameinfo
|
197
287
|
|
198
|
-
|
199
|
-
FXLabel.new( options, name )
|
200
|
-
box = FXComboBox.new( options, 20, 2, nil, 0, COMBOBOX_NORMAL|COMBOBOX_STATIC|FRAME_SUNKEN )
|
201
|
-
box.appendItem( 'Human', HumanPlayer )
|
202
|
-
box.appendItem( 'Computer', ComputerPlayer )
|
203
|
-
box
|
204
|
-
end
|
205
|
-
@player1 = p.call( 'Player 1' )
|
206
|
-
@player2 = p.call( 'Player 2' )
|
288
|
+
PLAYERS = {'Human' => HumanPlayer, 'Computer' => ComputerPlayer}
|
207
289
|
|
208
|
-
|
290
|
+
def initialize( p, gameinfo )
|
291
|
+
super( p )
|
292
|
+
@gameinfo = gameinfo
|
209
293
|
|
210
|
-
|
211
|
-
|
212
|
-
end
|
294
|
+
@canvas = TicTacToeCanvas.new( self )
|
295
|
+
connect( @canvas, SIGNAL('clicked(int)'), self, SLOT('clicked(int)') )
|
213
296
|
|
214
|
-
|
215
|
-
|
297
|
+
optionsLayout = Qt::VBoxLayout.new
|
298
|
+
optionsLayout.setSpacing( 3 )
|
299
|
+
optionsLayout.setMargin( 6 )
|
300
|
+
p = Proc.new do |name|
|
301
|
+
optionsLayout.addWidget( Qt::Label.new( name, self ) )
|
302
|
+
box = Qt::ComboBox.new( false, self )
|
303
|
+
optionsLayout.addWidget( box )
|
304
|
+
box.insertItem( 'Human' )
|
305
|
+
box.insertItem( 'Computer' )
|
306
|
+
box
|
216
307
|
end
|
308
|
+
@player1 = p.call( 'Player 1' )
|
309
|
+
@player2 = p.call( 'Player 2' )
|
217
310
|
|
218
|
-
|
219
|
-
|
220
|
-
width, padding = get_lengths
|
221
|
-
pos = Proc.new do |point|
|
222
|
-
case point
|
223
|
-
when 0..(padding + width/3): 0
|
224
|
-
when (padding + width/3)..(padding + width*2/3): 1
|
225
|
-
else 2
|
226
|
-
end
|
227
|
-
end
|
228
|
-
@game.cur_player.set_field( pos[event.click_x] + pos[event.click_y]*3 )
|
229
|
-
@game.play_round
|
230
|
-
end
|
231
|
-
end
|
311
|
+
button = Qt::PushButton.new( "Start Game", self )
|
312
|
+
connect( button, SIGNAL('clicked()'), self, SLOT('start_game()') )
|
232
313
|
|
233
|
-
|
234
|
-
|
235
|
-
|
236
|
-
|
237
|
-
|
238
|
-
|
314
|
+
optionsLayout.addSpacing( 10 )
|
315
|
+
optionsLayout.addWidget( button )
|
316
|
+
optionsLayout.addStretch
|
317
|
+
|
318
|
+
@xicon = File.join( gameinfo.directory, 'x.png' )
|
319
|
+
@oicon = File.join( gameinfo.directory, 'o.png' )
|
320
|
+
|
321
|
+
layout = Qt::HBoxLayout.new( self )
|
322
|
+
layout.addWidget( @canvas, 1 )
|
323
|
+
layout.addLayout( optionsLayout )
|
324
|
+
end
|
325
|
+
|
326
|
+
def clicked( field )
|
327
|
+
if !@game.nil? && @game.cur_player.respond_to?( :set_field )
|
328
|
+
@game.cur_player.set_field( field )
|
239
329
|
@game.play_round
|
240
330
|
end
|
331
|
+
end
|
241
332
|
|
242
|
-
|
243
|
-
|
244
|
-
|
245
|
-
|
246
|
-
|
247
|
-
|
248
|
-
|
249
|
-
|
333
|
+
def start_game
|
334
|
+
@game = TicTacToe.new( PLAYERS[@player1.currentText].new, PLAYERS[@player2.currentText].new )
|
335
|
+
@canvas.game = @game
|
336
|
+
@game.add_msg_listener( :move, method(:onMove) )
|
337
|
+
@game.add_msg_listener( :finished, method(:finished) )
|
338
|
+
@game.init
|
339
|
+
@game.play_round
|
340
|
+
@canvas.update
|
341
|
+
end
|
250
342
|
|
251
|
-
|
252
|
-
|
253
|
-
|
254
|
-
dc.fillRectangle( 0, 0, sender.width, sender.height )
|
255
|
-
paintPlayArea( dc )
|
256
|
-
paintCurGame( dc )
|
257
|
-
end
|
258
|
-
end
|
343
|
+
def onMove( field, player )
|
344
|
+
@manager.add_undo_info( [field, player] ) # TODO think about AI moves, player changes etc
|
345
|
+
end
|
259
346
|
|
260
|
-
|
347
|
+
def finished( winner )
|
348
|
+
msg = (winner < 2 ? "Player #{winner+1}" : "Nobody" ) + " has won!"
|
349
|
+
Qt::MessageBox.information( self, "Result", msg, Qt::MessageBox::Ok )
|
350
|
+
end
|
261
351
|
|
262
|
-
|
263
|
-
|
264
|
-
|
265
|
-
|
352
|
+
def set_undo_manager( manager )
|
353
|
+
@manager = manager
|
354
|
+
manager.add_msg_listener( :undo, method(:undo) )
|
355
|
+
manager.add_msg_listener( :redo, method(:redo) )
|
356
|
+
end
|
266
357
|
|
267
|
-
|
268
|
-
|
269
|
-
|
270
|
-
|
271
|
-
|
272
|
-
dc.drawLine( padding + width/3, padding, padding + width/3, padding + width )
|
273
|
-
dc.drawLine( padding + width*2/3, padding, padding + width*2/3, padding + width )
|
274
|
-
dc.drawLine( padding, padding + width/3, padding + width, padding + width/3 )
|
275
|
-
dc.drawLine( padding, padding + width*2/3, padding + width, padding + width*2/3 )
|
276
|
-
end
|
358
|
+
def undo( info )
|
359
|
+
#TODO also undo cur player
|
360
|
+
@game.board[info[0]] = Board::FIELD_EMPTY
|
361
|
+
@canvas.update
|
362
|
+
end
|
277
363
|
|
278
|
-
|
279
|
-
|
280
|
-
|
281
|
-
|
282
|
-
|
283
|
-
|
284
|
-
|
285
|
-
|
286
|
-
|
287
|
-
|
288
|
-
|
289
|
-
|
290
|
-
|
291
|
-
|
292
|
-
|
293
|
-
|
294
|
-
|
364
|
+
def redo( info )
|
365
|
+
@game.board[info[0]] = info[1]
|
366
|
+
@canvas.update
|
367
|
+
end
|
368
|
+
|
369
|
+
end
|
370
|
+
|
371
|
+
|
372
|
+
class TicTacToeGame < Smagacor::GamePlugin
|
373
|
+
|
374
|
+
def initialize( p, gameinfo )
|
375
|
+
@parent = p
|
376
|
+
@widget = TicTacToeUI.new( p, gameinfo )
|
377
|
+
end
|
378
|
+
|
379
|
+
def game_widget
|
380
|
+
@widget
|
381
|
+
end
|
295
382
|
|
383
|
+
def set_undo_manager( manager )
|
384
|
+
@widget.set_undo_manager( manager )
|
296
385
|
end
|
297
386
|
|
298
387
|
end
|