slithernix-cdk 0.0.1
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- checksums.yaml +7 -0
- data/COPYING +131 -0
- data/README.md +45 -0
- data/lib/cdk/alphalist.rb +561 -0
- data/lib/cdk/buttonbox.rb +355 -0
- data/lib/cdk/calendar.rb +770 -0
- data/lib/cdk/cdk_objs.rb +463 -0
- data/lib/cdk/dialog.rb +727 -0
- data/lib/cdk/display.rb +63 -0
- data/lib/cdk/draw.rb +233 -0
- data/lib/cdk/dscale.rb +13 -0
- data/lib/cdk/entry.rb +556 -0
- data/lib/cdk/fscale.rb +44 -0
- data/lib/cdk/fselect.rb +940 -0
- data/lib/cdk/fslider.rb +61 -0
- data/lib/cdk/histogram.rb +410 -0
- data/lib/cdk/itemlist.rb +475 -0
- data/lib/cdk/label.rb +207 -0
- data/lib/cdk/marquee.rb +241 -0
- data/lib/cdk/matrix.rb +1176 -0
- data/lib/cdk/mentry.rb +616 -0
- data/lib/cdk/menu.rb +448 -0
- data/lib/cdk/radio.rb +533 -0
- data/lib/cdk/scale.rb +529 -0
- data/lib/cdk/screen.rb +281 -0
- data/lib/cdk/scroll.rb +996 -0
- data/lib/cdk/scroller.rb +183 -0
- data/lib/cdk/selection.rb +619 -0
- data/lib/cdk/slider.rb +542 -0
- data/lib/cdk/swindow.rb +762 -0
- data/lib/cdk/template.rb +562 -0
- data/lib/cdk/traverse.rb +289 -0
- data/lib/cdk/uscale.rb +14 -0
- data/lib/cdk/uslider.rb +14 -0
- data/lib/cdk/viewer.rb +812 -0
- data/lib/cdk.rb +1015 -0
- metadata +149 -0
data/lib/cdk/screen.rb
ADDED
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module CDK
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class SCREEN
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attr_accessor :object_focus, :object_count, :object_limit, :object, :window
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attr_accessor :exit_status
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NOEXIT = 0
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EXITOK = 1
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EXITCANCEL = 2
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def initialize (window)
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Curses.curs_set(0)
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# initialization for the first time
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if CDK::ALL_SCREENS.size == 0
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# Set up basic curses settings.
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# #ifdef HAVE_SETLOCALE
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# setlocale (LC_ALL, "");
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# #endif
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Curses.noecho
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Curses.cbreak
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end
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CDK::ALL_SCREENS << self
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@object_count = 0
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@object_limit = 2
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@object = Array.new(@object_limit, nil)
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@window = window
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@object_focus = 0
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end
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# This registers a CDK object with a screen.
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def register(cdktype, object)
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if @object_count + 1 >= @object_limit
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@object_limit += 2
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@object_limit *= 2
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@object.concat(Array.new(@object_limit - @object.size, nil))
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end
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if object.validObjType(cdktype)
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self.setScreenIndex(@object_count, object)
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@object_count += 1
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end
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end
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# This removes an object from the CDK screen.
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def self.unregister(cdktype, object)
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if object.validObjType(cdktype) && object.screen_index >= 0
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screen = object.screen
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unless screen.nil?
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index = object.screen_index
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object.screen_index = -1
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# Resequence the objects
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(index...screen.object_count - 1).each do |x|
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screen.setScreenIndex(x, screen.object[x+1])
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end
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if screen.object_count <= 1
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# if no more objects, remove the array
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screen.object = []
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screen.object_count = 0
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screen.object_limit = 0
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else
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screen.object[screen.object_count] = nil
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screen.object_count -= 1
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# Update the object-focus
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if screen.object_focus == index
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screen.object_focus -= 1
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Traverse.setCDKFocusNext(screen)
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elsif screen.object_focus > index
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screen.object_focus -= 1
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end
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end
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end
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end
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end
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def setScreenIndex(number, obj)
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obj.screen_index = number
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obj.screen = self
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@object[number] = obj
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end
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def validIndex(n)
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n >= 0 && n < @object_count
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end
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def swapCDKIndices(n1, n2)
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if n1 != n2 && self.validIndex(n1) && self.validIndex(n2)
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o1 = @object[n1]
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o2 = @object[n2]
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self.setScreenIndex(n1, o2)
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self.setScreenIndex(n2, o1)
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if @object_focus == n1
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@object_focus = n2
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elsif @object_focus == n2
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@object_focus = n1
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end
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end
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end
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# This 'brings' a CDK object to the top of the stack.
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def self.raiseCDKObject(cdktype, object)
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if object.validObjType(cdktype)
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screen = object.screen
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screen.swapCDKIndices(object.screen_index, screen.object_count - 1)
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end
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end
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# This 'lowers' an object.
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def self.lowerCDKObject(cdktype, object)
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if object.validObjType(cdktype)
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object.screen.swapCDKIndices(object.screen_index, 0)
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end
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end
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# This pops up a message.
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def popupLabel(mesg, count)
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#Create the label.
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popup = CDK::LABEL.new(self, CENTER, CENTER, mesg, count, true, false)
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old_state = Curses.curs_set(0)
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#Draw it on the screen
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popup.draw(true)
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# Wait for some input.
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popup.win.keypad(true)
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popup.getch([])
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# Kill it.
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popup.destroy
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# Clean the screen.
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Curses.curs_set(old_state)
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self.erase
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self.refresh
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end
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# This pops up a message
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def popupLabelAttrib(mesg, count, attrib)
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# Create the label.
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popup = CDK::LABEL.new(self, CENTER, CENTER, mesg, count, true, false)
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popup.setBackgroundAttrib
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old_state = Curses.curs_set(0)
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# Draw it on the screen)
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popup.draw(true)
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# Wait for some input
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popup.win.keypad(true)
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popup.getch([])
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# Kill it.
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popup.destroy
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# Clean the screen.
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Curses.curs_set(old_state)
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screen.erase
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screen.refresh
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end
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# This pops up a dialog box.
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def popupDialog(mesg, mesg_count, buttons, button_count)
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# Create the dialog box.
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popup = CDK::DIALOG.new(self, CDK::CENTER, CDK::CENTER,
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mesg, mesg_count, buttons, button_count, Curses::A_REVERSE,
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true, true, false)
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# Activate the dialog box
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popup.draw(true)
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# Get the choice
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choice = popup.activate('')
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# Destroy the dialog box
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popup.destroy
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# Clean the screen.
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self.erase
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self.refresh
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return choice
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end
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# This calls SCREEN.refresh, (made consistent with widgets)
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def draw
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self.refresh
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end
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# Refresh one CDK window.
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# FIXME(original): this should be rewritten to use the panel library, so
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# it would not be necessary to touch the window to ensure that it covers
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# other windows.
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def SCREEN.refreshCDKWindow(win)
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win.touch
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win.refresh
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end
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# This refreshes all the objects in the screen.
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def refresh
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focused = -1
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visible = -1
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CDK::SCREEN.refreshCDKWindow(@window)
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# We erase all the invisible objects, then only draw it all back, so
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# that the objects can overlap, and the visible ones will always be
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# drawn after all the invisible ones are erased
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(0...@object_count).each do |x|
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obj = @object[x]
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if obj.validObjType(obj.object_type)
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if obj.is_visible
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if visible < 0
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visible = x
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end
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if obj.has_focus && focused < 0
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focused = x
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end
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else
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obj.erase
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end
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end
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end
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(0...@object_count).each do |x|
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obj = @object[x]
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if obj.validObjType(obj.object_type)
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obj.has_focus = (x == focused)
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if obj.is_visible
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obj.draw(obj.box)
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end
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end
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end
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end
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# This clears all the objects in the screen
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def erase
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# We just call the object erase function
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(0...@object_count).each do |x|
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obj = @object[x]
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if obj.validObjType(obj.object_type)
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obj.erase
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end
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end
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# Refresh the screen.
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@window.refresh
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end
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# Destroy all the objects on a screen
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def destroyCDKScreenObjects
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(0...@object_count).each do |x|
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obj = @object[x]
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before = @object_count
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if obj.validObjType(obj.object_type)
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obj.erase
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obj.destroy
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x -= (@object_count - before)
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end
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end
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end
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# This destroys a CDK screen.
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def destroy
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CDK::ALL_SCREENS.delete(self)
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end
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# This is added to remain consistent
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def self.endCDK
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Curses.echo
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Curses.nocbreak
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Curses.close_screen
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end
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end
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end
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