sketchup-api-stubs 0.7.10 → 0.7.11

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Files changed (159) hide show
  1. checksums.yaml +4 -4
  2. data/lib/sketchup-api-stubs/sketchup.rb +6 -0
  3. data/lib/sketchup-api-stubs/stubs/Array.rb +1 -1
  4. data/lib/sketchup-api-stubs/stubs/Geom/BoundingBox.rb +2 -2
  5. data/lib/sketchup-api-stubs/stubs/Geom/Bounds2d.rb +25 -15
  6. data/lib/sketchup-api-stubs/stubs/Geom/LatLong.rb +17 -32
  7. data/lib/sketchup-api-stubs/stubs/Geom/OrientedBounds2d.rb +1 -1
  8. data/lib/sketchup-api-stubs/stubs/Geom/Point2d.rb +62 -39
  9. data/lib/sketchup-api-stubs/stubs/Geom/Point3d.rb +136 -104
  10. data/lib/sketchup-api-stubs/stubs/Geom/PolygonMesh.rb +56 -30
  11. data/lib/sketchup-api-stubs/stubs/Geom/Transformation.rb +76 -52
  12. data/lib/sketchup-api-stubs/stubs/Geom/Transformation2d.rb +35 -31
  13. data/lib/sketchup-api-stubs/stubs/Geom/UTM.rb +8 -16
  14. data/lib/sketchup-api-stubs/stubs/Geom/Vector2d.rb +135 -110
  15. data/lib/sketchup-api-stubs/stubs/Geom/Vector3d.rb +207 -222
  16. data/lib/sketchup-api-stubs/stubs/Geom.rb +6 -6
  17. data/lib/sketchup-api-stubs/stubs/LanguageHandler.rb +1 -1
  18. data/lib/sketchup-api-stubs/stubs/Layout/AngularDimension.rb +1 -1
  19. data/lib/sketchup-api-stubs/stubs/Layout/AutoTextDefinition.rb +11 -7
  20. data/lib/sketchup-api-stubs/stubs/Layout/AutoTextDefinitions.rb +1 -1
  21. data/lib/sketchup-api-stubs/stubs/Layout/ConnectionPoint.rb +1 -1
  22. data/lib/sketchup-api-stubs/stubs/Layout/Dictionary.rb +234 -0
  23. data/lib/sketchup-api-stubs/stubs/Layout/Document.rb +124 -10
  24. data/lib/sketchup-api-stubs/stubs/Layout/Ellipse.rb +1 -1
  25. data/lib/sketchup-api-stubs/stubs/Layout/Entities.rb +1 -1
  26. data/lib/sketchup-api-stubs/stubs/Layout/Entity.rb +112 -4
  27. data/lib/sketchup-api-stubs/stubs/Layout/FormattedText.rb +1 -1
  28. data/lib/sketchup-api-stubs/stubs/Layout/Grid.rb +1 -1
  29. data/lib/sketchup-api-stubs/stubs/Layout/Group.rb +4 -4
  30. data/lib/sketchup-api-stubs/stubs/Layout/Image.rb +1 -1
  31. data/lib/sketchup-api-stubs/stubs/Layout/Label.rb +1 -1
  32. data/lib/sketchup-api-stubs/stubs/Layout/Layer.rb +1 -1
  33. data/lib/sketchup-api-stubs/stubs/Layout/LayerInstance.rb +1 -1
  34. data/lib/sketchup-api-stubs/stubs/Layout/Layers.rb +1 -1
  35. data/lib/sketchup-api-stubs/stubs/Layout/LinearDimension.rb +56 -9
  36. data/lib/sketchup-api-stubs/stubs/Layout/LockedEntityError.rb +1 -1
  37. data/lib/sketchup-api-stubs/stubs/Layout/LockedLayerError.rb +1 -1
  38. data/lib/sketchup-api-stubs/stubs/Layout/Page.rb +100 -1
  39. data/lib/sketchup-api-stubs/stubs/Layout/PageInfo.rb +13 -14
  40. data/lib/sketchup-api-stubs/stubs/Layout/Pages.rb +1 -1
  41. data/lib/sketchup-api-stubs/stubs/Layout/Path.rb +5 -3
  42. data/lib/sketchup-api-stubs/stubs/Layout/Rectangle.rb +1 -1
  43. data/lib/sketchup-api-stubs/stubs/Layout/ReferenceEntity.rb +1 -1
  44. data/lib/sketchup-api-stubs/stubs/Layout/SketchUpModel.rb +1 -1
  45. data/lib/sketchup-api-stubs/stubs/Layout/Style.rb +47 -1
  46. data/lib/sketchup-api-stubs/stubs/Layout/Table.rb +1 -1
  47. data/lib/sketchup-api-stubs/stubs/Layout/TableCell.rb +1 -1
  48. data/lib/sketchup-api-stubs/stubs/Layout/TableColumn.rb +1 -1
  49. data/lib/sketchup-api-stubs/stubs/Layout/TableRow.rb +1 -1
  50. data/lib/sketchup-api-stubs/stubs/Layout.rb +1 -1
  51. data/lib/sketchup-api-stubs/stubs/Length.rb +9 -1
  52. data/lib/sketchup-api-stubs/stubs/Numeric.rb +1 -1
  53. data/lib/sketchup-api-stubs/stubs/Sketchup/Animation.rb +65 -13
  54. data/lib/sketchup-api-stubs/stubs/Sketchup/AppObserver.rb +1 -1
  55. data/lib/sketchup-api-stubs/stubs/Sketchup/ArcCurve.rb +1 -1
  56. data/lib/sketchup-api-stubs/stubs/Sketchup/AttributeDictionaries.rb +2 -7
  57. data/lib/sketchup-api-stubs/stubs/Sketchup/AttributeDictionary.rb +16 -3
  58. data/lib/sketchup-api-stubs/stubs/Sketchup/Axes.rb +13 -13
  59. data/lib/sketchup-api-stubs/stubs/Sketchup/Behavior.rb +8 -14
  60. data/lib/sketchup-api-stubs/stubs/Sketchup/Camera.rb +10 -15
  61. data/lib/sketchup-api-stubs/stubs/Sketchup/ClassificationSchema.rb +1 -1
  62. data/lib/sketchup-api-stubs/stubs/Sketchup/Classifications.rb +2 -2
  63. data/lib/sketchup-api-stubs/stubs/Sketchup/Color.rb +1 -1
  64. data/lib/sketchup-api-stubs/stubs/Sketchup/ComponentDefinition.rb +28 -14
  65. data/lib/sketchup-api-stubs/stubs/Sketchup/ComponentInstance.rb +15 -8
  66. data/lib/sketchup-api-stubs/stubs/Sketchup/Console.rb +1 -1
  67. data/lib/sketchup-api-stubs/stubs/Sketchup/ConstructionLine.rb +7 -12
  68. data/lib/sketchup-api-stubs/stubs/Sketchup/ConstructionPoint.rb +1 -1
  69. data/lib/sketchup-api-stubs/stubs/Sketchup/Curve.rb +1 -1
  70. data/lib/sketchup-api-stubs/stubs/Sketchup/DefinitionList.rb +4 -10
  71. data/lib/sketchup-api-stubs/stubs/Sketchup/DefinitionObserver.rb +1 -1
  72. data/lib/sketchup-api-stubs/stubs/Sketchup/DefinitionsObserver.rb +1 -1
  73. data/lib/sketchup-api-stubs/stubs/Sketchup/Dimension.rb +17 -15
  74. data/lib/sketchup-api-stubs/stubs/Sketchup/DimensionLinear.rb +17 -17
  75. data/lib/sketchup-api-stubs/stubs/Sketchup/DimensionObserver.rb +1 -1
  76. data/lib/sketchup-api-stubs/stubs/Sketchup/DimensionRadial.rb +3 -3
  77. data/lib/sketchup-api-stubs/stubs/Sketchup/Drawingelement.rb +11 -14
  78. data/lib/sketchup-api-stubs/stubs/Sketchup/Edge.rb +2 -2
  79. data/lib/sketchup-api-stubs/stubs/Sketchup/EdgeUse.rb +10 -10
  80. data/lib/sketchup-api-stubs/stubs/Sketchup/Entities.rb +59 -19
  81. data/lib/sketchup-api-stubs/stubs/Sketchup/EntitiesBuilder.rb +1 -1
  82. data/lib/sketchup-api-stubs/stubs/Sketchup/EntitiesObserver.rb +1 -1
  83. data/lib/sketchup-api-stubs/stubs/Sketchup/Entity.rb +3 -3
  84. data/lib/sketchup-api-stubs/stubs/Sketchup/EntityObserver.rb +1 -1
  85. data/lib/sketchup-api-stubs/stubs/Sketchup/Environment.rb +406 -0
  86. data/lib/sketchup-api-stubs/stubs/Sketchup/Environments.rb +185 -0
  87. data/lib/sketchup-api-stubs/stubs/Sketchup/EnvironmentsObserver.rb +113 -0
  88. data/lib/sketchup-api-stubs/stubs/Sketchup/ExtensionsManager.rb +3 -6
  89. data/lib/sketchup-api-stubs/stubs/Sketchup/Face.rb +94 -25
  90. data/lib/sketchup-api-stubs/stubs/Sketchup/FrameChangeObserver.rb +2 -2
  91. data/lib/sketchup-api-stubs/stubs/Sketchup/Group.rb +16 -26
  92. data/lib/sketchup-api-stubs/stubs/Sketchup/Http/Request.rb +24 -17
  93. data/lib/sketchup-api-stubs/stubs/Sketchup/Http/Response.rb +11 -9
  94. data/lib/sketchup-api-stubs/stubs/Sketchup/Http.rb +1 -1
  95. data/lib/sketchup-api-stubs/stubs/Sketchup/Image.rb +4 -67
  96. data/lib/sketchup-api-stubs/stubs/Sketchup/ImageRep.rb +2 -2
  97. data/lib/sketchup-api-stubs/stubs/Sketchup/Importer.rb +2 -2
  98. data/lib/sketchup-api-stubs/stubs/Sketchup/InputPoint.rb +34 -8
  99. data/lib/sketchup-api-stubs/stubs/Sketchup/InstanceObserver.rb +1 -1
  100. data/lib/sketchup-api-stubs/stubs/Sketchup/InstancePath.rb +4 -3
  101. data/lib/sketchup-api-stubs/stubs/Sketchup/Layer.rb +14 -8
  102. data/lib/sketchup-api-stubs/stubs/Sketchup/LayerFolder.rb +3 -45
  103. data/lib/sketchup-api-stubs/stubs/Sketchup/Layers.rb +1 -19
  104. data/lib/sketchup-api-stubs/stubs/Sketchup/LayersObserver.rb +1 -9
  105. data/lib/sketchup-api-stubs/stubs/Sketchup/Licensing/ExtensionLicense.rb +1 -1
  106. data/lib/sketchup-api-stubs/stubs/Sketchup/Licensing.rb +10 -3
  107. data/lib/sketchup-api-stubs/stubs/Sketchup/LineStyle.rb +1 -1
  108. data/lib/sketchup-api-stubs/stubs/Sketchup/LineStyles.rb +1 -1
  109. data/lib/sketchup-api-stubs/stubs/Sketchup/LoadHandler.rb +70 -0
  110. data/lib/sketchup-api-stubs/stubs/Sketchup/Loop.rb +1 -1
  111. data/lib/sketchup-api-stubs/stubs/Sketchup/Material.rb +831 -130
  112. data/lib/sketchup-api-stubs/stubs/Sketchup/Materials.rb +35 -22
  113. data/lib/sketchup-api-stubs/stubs/Sketchup/MaterialsObserver.rb +1 -1
  114. data/lib/sketchup-api-stubs/stubs/Sketchup/Menu.rb +1 -1
  115. data/lib/sketchup-api-stubs/stubs/Sketchup/Model.rb +146 -88
  116. data/lib/sketchup-api-stubs/stubs/Sketchup/ModelObserver.rb +20 -5
  117. data/lib/sketchup-api-stubs/stubs/Sketchup/OptionsManager.rb +14 -11
  118. data/lib/sketchup-api-stubs/stubs/Sketchup/OptionsProvider.rb +1 -1
  119. data/lib/sketchup-api-stubs/stubs/Sketchup/OptionsProviderObserver.rb +1 -1
  120. data/lib/sketchup-api-stubs/stubs/Sketchup/Overlay.rb +17 -44
  121. data/lib/sketchup-api-stubs/stubs/Sketchup/OverlaysManager.rb +1 -13
  122. data/lib/sketchup-api-stubs/stubs/Sketchup/Page.rb +158 -16
  123. data/lib/sketchup-api-stubs/stubs/Sketchup/Pages.rb +48 -21
  124. data/lib/sketchup-api-stubs/stubs/Sketchup/PagesObserver.rb +1 -1
  125. data/lib/sketchup-api-stubs/stubs/Sketchup/PickHelper.rb +61 -40
  126. data/lib/sketchup-api-stubs/stubs/Sketchup/RegionalSettings.rb +1 -1
  127. data/lib/sketchup-api-stubs/stubs/Sketchup/RenderingOptions.rb +13 -1
  128. data/lib/sketchup-api-stubs/stubs/Sketchup/RenderingOptionsObserver.rb +1 -1
  129. data/lib/sketchup-api-stubs/stubs/Sketchup/SectionPlane.rb +1 -1
  130. data/lib/sketchup-api-stubs/stubs/Sketchup/Selection.rb +84 -91
  131. data/lib/sketchup-api-stubs/stubs/Sketchup/SelectionObserver.rb +1 -1
  132. data/lib/sketchup-api-stubs/stubs/Sketchup/Set.rb +1 -2
  133. data/lib/sketchup-api-stubs/stubs/Sketchup/ShadowInfo.rb +9 -5
  134. data/lib/sketchup-api-stubs/stubs/Sketchup/ShadowInfoObserver.rb +1 -1
  135. data/lib/sketchup-api-stubs/stubs/Sketchup/Skp.rb +1 -1
  136. data/lib/sketchup-api-stubs/stubs/Sketchup/Snap.rb +125 -0
  137. data/lib/sketchup-api-stubs/stubs/Sketchup/Style.rb +20 -1
  138. data/lib/sketchup-api-stubs/stubs/Sketchup/Styles.rb +59 -13
  139. data/lib/sketchup-api-stubs/stubs/Sketchup/Text.rb +29 -8
  140. data/lib/sketchup-api-stubs/stubs/Sketchup/Texture.rb +13 -31
  141. data/lib/sketchup-api-stubs/stubs/Sketchup/TextureWriter.rb +9 -9
  142. data/lib/sketchup-api-stubs/stubs/Sketchup/Tool.rb +229 -139
  143. data/lib/sketchup-api-stubs/stubs/Sketchup/Tools.rb +1 -1
  144. data/lib/sketchup-api-stubs/stubs/Sketchup/ToolsObserver.rb +1 -1
  145. data/lib/sketchup-api-stubs/stubs/Sketchup/UVHelper.rb +1 -1
  146. data/lib/sketchup-api-stubs/stubs/Sketchup/Vertex.rb +23 -22
  147. data/lib/sketchup-api-stubs/stubs/Sketchup/View.rb +336 -99
  148. data/lib/sketchup-api-stubs/stubs/Sketchup/ViewObserver.rb +34 -8
  149. data/lib/sketchup-api-stubs/stubs/Sketchup.rb +71 -36
  150. data/lib/sketchup-api-stubs/stubs/SketchupExtension.rb +11 -11
  151. data/lib/sketchup-api-stubs/stubs/String.rb +1 -1
  152. data/lib/sketchup-api-stubs/stubs/UI/Command.rb +21 -9
  153. data/lib/sketchup-api-stubs/stubs/UI/HtmlDialog.rb +80 -5
  154. data/lib/sketchup-api-stubs/stubs/UI/Notification.rb +14 -3
  155. data/lib/sketchup-api-stubs/stubs/UI/Toolbar.rb +20 -3
  156. data/lib/sketchup-api-stubs/stubs/UI/WebDialog.rb +9 -6
  157. data/lib/sketchup-api-stubs/stubs/UI.rb +77 -14
  158. data/lib/sketchup-api-stubs/stubs/_top_level.rb +7 -7
  159. metadata +10 -24
@@ -1,4 +1,4 @@
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- # Copyright:: Copyright 2024 Trimble Inc.
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+ # Copyright:: Copyright 2026 Trimble Inc.
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  # License:: The MIT License (MIT)
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  # The Vector3d class is used to represent vectors in a 3 dimensional space.
@@ -16,30 +16,29 @@ class Geom::Vector3d
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  # at some percentage between two vectors.
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  #
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  # A linear combination is a standard term for vector math. It is defined as
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- # vector = weight1 * vector1 + weight2 * vector2.
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+ # vector = weight1 * vector1 + weight2 * vector2
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  #
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  # @example
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- # # Create a vector that is a 50%/50% linear combination of two others.
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- # vec1 = Geom::Vector3d.new 3,0,0
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- # vec2 = Geom::Vector3d.new 0,3,0
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- # new_vector = Geom::Vector3d.linear_combination(0.5, vec1, 0.5, vec2)
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- # # new_vector will now contain a Vector3d(1.5, 1.5, 0)
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+ # vector1 = Geom::Vector3d.new(3, 0, 0)
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+ # vector2 = Geom::Vector3d.new(0, 3, 0)
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+ # # The result is a Vector3d(1.5, 1.5, 0)
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+ # new_vector = Geom::Vector3d.linear_combination(0.5, vector1, 0.5, vector2)
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  #
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  # @overload linear_combination(weight1, vector1, weight2, vector2)
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  #
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- # @param [Numeric] weight1 A weight or percentage.
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+ # @param [Float] weight1 weights
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  # @param [Geom::Vector3d] vector1 The first vector.
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- # @param [Numeric] weight2 A weight or percentage.
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+ # @param [Float] weight2 weights
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  # @param [Geom::Vector3d] vector2 The second vector.
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  # @return [Geom::Vector3d]
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  #
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  # @overload linear_combination(x, xaxis, y, yaxis, z, zaxis)
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  #
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- # @param [Numeric] x A weight or percentage for the x axis.
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+ # @param [Float] x A weight or percentage for the x axis.
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  # @param [Geom::Vector3d] xaxis The x axis vector.
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- # @param [Numeric] y A weight or percentage for the y axis.
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+ # @param [Float] y A weight or percentage for the y axis.
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  # @param [Geom::Vector3d] yaxis The y axis vector.
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- # @param [Numeric] z A weight or percentage for the z axis.
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+ # @param [Float] z A weight or percentage for the z axis.
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  # @param [Geom::Vector3d] zaxis The z axis vector.
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  # @return [Geom::Vector3d]
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  #
@@ -54,18 +53,19 @@ class Geom::Vector3d
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  # This is an alias of the {#dot} method.
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  #
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  # @example
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- # vector1 = Geom::Vector3d.new(0, 0, 1)
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- # vector2 = Geom::Vector3d.new(0, 1, 0)
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+ # vector1 = Geom::Vector3d.new(2, 2, 1)
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+ # vector2 = Geom::Vector3d.new(1, 3, 0)
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+ # # The result is 8
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  # dot = vector1 % vector2
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  #
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- # @param [Geom::Vector3d] vector
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+ # @param [Geom::Vector3d, Array(Float, Float, Float)] vector3d
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  #
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  # @return [Float]
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  #
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  # @see #dot
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  #
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  # @version SketchUp 6.0
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- def %(vector)
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+ def %(vector3d)
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  end
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  # The {#*} method is used to compute the cross product between two vectors.
@@ -77,156 +77,140 @@ class Geom::Vector3d
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  # This is an alias of the {#cross} method.
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  #
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  # @example
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- # vector1 = Geom::Vector3d.new(1, 0, 0)
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- # vector2 = Geom::Vector3d.new(0, 1, 0)
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- # vector3 = vector1 * vector2
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- #
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- # @example
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- # vector = Geom::Vector3d.new(1, 0, 0)
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- # vector2 = Geom::Vector3d.new(0, 1, 0)
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- # vector3 = vector.cross(vector2)
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+ # vector1 = Geom::Vector3d.new(1, 0, 2)
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+ # vector2 = Geom::Vector3d.new(3, 1, 1)
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+ # # The result is a Vector3d(-2, 5, 1)
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+ # cross = vector1 * vector2
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  #
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- # @param [Geom::Vector3d] vector
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+ # @param [Geom::Vector3d, Array(Float, Float, Float)] vector3d
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  #
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- # @return [Geom::Vector3d] the cross of vector1 and vector2
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+ # @return [Geom::Vector3d]
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  #
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  # @see #cross
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  #
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  # @version SketchUp 6.0
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- def *(vector)
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+ def *(vector3d)
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  end
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- # The - method is used to add a vector to this one.
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+ # The {#+} method is used to add a vector to this one.
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  #
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  # @example
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- # vector = Geom::Vector3d.new(0,0,2)
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- # vector2 = Geom::Vector3d.new(0,1,0)
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- # new_vector = vector + vector2
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+ # vector1 = Geom::Vector3d.new(0, 0, 2)
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+ # vector2 = Geom::Vector3d.new(0, 1, 0)
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+ # new_vector = vector1 + vector2
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  #
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- # @param vector2
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- # A Vector3d object.
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+ # @param [Geom::Vector3d, Array(Float, Float, Float)] vector3d
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  #
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  # @return [Geom::Vector3d] the new vector.
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  #
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  # @version SketchUp 6.0
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- def +(vector2)
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+ def +(vector3d)
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  end
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- # The - method is used to subtract a vector from this one.
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+ # The {#-} method is used to subtract a vector from this one.
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  #
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  # @example
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- # vector = Geom::Vector3d.new(0,0,2)
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- # vector2 = Geom::Vector3d.new(0,1,0)
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- # new_vector = vector - vector2
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+ # vector1 = Geom::Vector3d.new(0, 0, 2)
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+ # vector2 = Geom::Vector3d.new(0, 1, 0)
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+ # new_vector = vector1 - vector2
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  #
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- # @param vector2
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- # A Vector3d object.
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+ # @param [Geom::Vector3d, Array(Float, Float, Float)] vector3d
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  #
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  # @return [Geom::Vector3d] the new vector.
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  #
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  # @version SketchUp 6.0
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- def -(vector2)
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+ def -(vector3d)
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  end
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- # The < method is used to determine if a vector's x, y or z value is less
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- # than another vector's x, y or z value.
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+ # The {#<} compare method is used to compare two vectors to determine if the left-hand vector is
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+ # less than the right-hand vector.
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  #
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  # @example
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- # vector = Geom::Vector3d.new(0,0,2)
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- # vector2 = Geom::Vector3d.new(0,1,0)
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- # lt = vector < vector2
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+ # vector1 = Geom::Vector3d.new(0, 1, 0)
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+ # vector2 = Geom::Vector3d.new(0, 4, 2)
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+ # # Returns true
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+ # vector1 < vector2
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  #
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- # @param vector2
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- # A Vector3d object.
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+ # @param [Geom::Vector3d, Array(Float, Float, Float)] vector3d
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  #
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- # @return [Boolean] true if the vector's x, y or z component is less
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+ # @return [Boolean] true if the vector1 is closer to origin than vector2
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  #
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  # @version SketchUp 6.0
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- def <(vector2)
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+ def <(vector3d)
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  end
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- # The == method is used to determine if two vectors are equal to within
142
+ # The {#==} method is used to determine if two vectors are equal to within
149
143
  # tolerance.
150
144
  #
151
145
  # @example
152
- # vector = Geom::Vector3d.new(1,0,0)
153
- # vector2 = Geom::Vector3d.new(0,1,0)
154
- # status = vector == vector2
146
+ # vector1 = Geom::Vector3d.new(1, 0, 0)
147
+ # vector2 = Geom::Vector3d.new(0, 1, 0)
155
148
  # # Returns false
156
- # UI.messagebox status
149
+ # status = vector1 == vector2
157
150
  #
158
- # @param vector2
159
- # A Vector3d object.
151
+ # @param [Geom::Vector3d, Array(Float, Float, Float)] vector3d
160
152
  #
161
153
  # @return [Boolean]
162
154
  #
163
155
  # @version SketchUp 6.0
164
- def ==(vector2)
156
+ def ==(vector3d)
165
157
  end
166
158
 
167
- # The [] method is used to access the coordinates of a vector as if it was an
159
+ # The {[]} method is used to access the coordinates of a vector as if it was an
168
160
  # Array. The index must be 0, 1 or 2.
169
161
  #
170
162
  # The following are equivalent:
171
163
  #
172
164
  # @example
173
- # x = vector.x
165
+ # vector = Geom::Vector3d.new(1, 1, 0)
174
166
  # x = vector[0]
175
167
  #
176
- # @example
177
- # vector = Geom::Vector3d.new(1,0,0)
178
- # value = vector[0]
179
- # if (value)
180
- # UI.messagebox value
181
- # else
182
- # UI.messagebox "Failure"
183
- # end
184
- #
185
- # @param [Integer] i
168
+ # @param [Integer] index
186
169
  # An index into an array of three coordinates.
187
170
  #
188
171
  # @return [Length] the value for the x, y, or z coordinate.
189
172
  #
190
173
  # @version SketchUp 6.0
191
- def [](i)
174
+ def [](index)
192
175
  end
193
176
 
194
- # The []= method is used to set the coordinates of a vector as if it was an
177
+ # The {[]=} method is used to set the coordinates of a vector as if it was an
195
178
  # Array. The value of i must be 0, 1 or 2.
196
179
  #
197
180
  # @example
198
- # vector[i] = coordinate
181
+ # vector = Geom::Vector3d.new(4, 5, 0)
182
+ #
183
+ # vector[2] = 10
199
184
  #
200
185
  # @param [Integer] index
201
186
  # The index for the x, y, or z coordinate.
202
187
  #
203
- # @param [Numeric] value
188
+ # @param [Float] value
204
189
  # The value for the x, y, or z coordinate.
205
190
  #
206
- # @return [Numeric] the newly set coordinate value
191
+ # @return [Float] the newly set coordinate value
207
192
  #
208
193
  # @version SketchUp 6.0
209
194
  def []=(index, value)
210
195
  end
211
196
 
212
- # The angle_between method is used to compute the angle (in radians) between
197
+ # The {#angle_between} method is used to compute the angle (in radians) between
213
198
  # this vector and another vector.
214
199
  #
215
200
  # @example
216
- # vector1 = Geom::Vector3d.new(1,0,0)
217
- # vector2 = Geom::Vector3d.new(0,1,0)
218
- # angle = vector1.angle_between vector2
201
+ # vector1 = Geom::Vector3d.new(1, 0, 0)
202
+ # vector2 = Geom::Vector3d.new(0, 1, 0)
203
+ # angle = vector1.angle_between(vector2)
219
204
  #
220
- # @param [Geom::Vector3d] vector2
221
- # A Vector3d object.
205
+ # @param [Geom::Vector3d, Array(Float, Float, Float)] vector3d
222
206
  #
223
207
  # @return [Float] an angle (in radians)
224
208
  #
225
209
  # @version SketchUp 6.0
226
- def angle_between(vector2)
210
+ def angle_between(vector3d)
227
211
  end
228
212
 
229
- # The axes method is used to compute an arbitrary set of axes with the given
213
+ # The {#axes} method is used to compute an arbitrary set of axes with the given
230
214
  # vector as the z-axis direction.
231
215
  #
232
216
  # Returns an Array of three vectors [xaxis, yaxis, zaxis]
@@ -234,8 +218,8 @@ class Geom::Vector3d
234
218
  # Vector3d objects
235
219
  #
236
220
  # @example
237
- # vector = Geom::Vector3d.new(1,0,0)
238
- # a = vector.axes
221
+ # vector = Geom::Vector3d.new(1, 0, 0)
222
+ # array = vector.axes
239
223
  #
240
224
  # @return [Array(Geom::Vector3d, Geom::Vector3d, Geom::Vector3d)] an Array object containing three
241
225
  #
@@ -243,13 +227,11 @@ class Geom::Vector3d
243
227
  def axes
244
228
  end
245
229
 
246
- # The clone method is used to make a copy of a vector.
247
- #
248
- # This method is equivalent to vec2 = Geom::Vector3d.new(vec)
230
+ # The {#clone} method is used to make a copy of a vector.
249
231
  #
250
232
  # @example
251
- # vector = Geom::Vector3d.new(1,0,0)
252
- # vector2 = vector.clone
233
+ # vector = Geom::Vector3d.new(1, 0, 0)
234
+ # new_vector = vector.clone
253
235
  #
254
236
  # @return [Geom::Vector3d] a Vector3d object which is the clone of
255
237
  # vector
@@ -265,52 +247,46 @@ class Geom::Vector3d
265
247
  # perpendicular to the plane in which the first two lie.
266
248
  #
267
249
  # @example
268
- # vector1 = Geom::Vector3d.new(1, 0, 0)
269
- # vector2 = Geom::Vector3d.new(0, 1, 0)
270
- # vector3 = vector1 * vector2
271
- #
272
- # @example
273
- # vector = Geom::Vector3d.new(1, 0, 0)
274
- # vector2 = Geom::Vector3d.new(0, 1, 0)
275
- # vector3 = vector.cross(vector2)
250
+ # vector1 = Geom::Vector3d.new(1, 2, 0)
251
+ # vector2 = Geom::Vector3d.new(5, 1, 3)
252
+ # # The result is a Vector3d(6, -3, -9)
253
+ # cross = vector1.cross(vector2)
276
254
  #
277
- # @param [Geom::Vector3d] vector
255
+ # @param [Geom::Vector3d, Array(Float, Float, Float)] vector3d
278
256
  #
279
- # @return [Geom::Vector3d] the cross of vector1 and vector2
257
+ # @return [Geom::Vector3d]
280
258
  #
281
259
  # @see #*
282
260
  #
283
261
  # @version SketchUp 6.0
284
- def cross(vector)
262
+ def cross(vector3d)
285
263
  end
286
264
 
287
265
  # The {#dot} method is used to compute the dot product between two vectors.
288
266
  #
289
267
  # @example
290
- # vector1 = Geom::Vector3d.new(0, 0, 1)
291
- # vector2 = Geom::Vector3d.new(0, 1, 0)
268
+ # vector1 = Geom::Vector3d.new(0, 5, 1)
269
+ # vector2 = Geom::Vector3d.new(0, 1, 2)
270
+ # # The result is 7
292
271
  # dot = vector1.dot(vector2)
293
272
  #
294
- # @param [Geom::Vector3d] vector
273
+ # @param [Geom::Vector3d, Array(Float, Float, Float)] vector3d
295
274
  #
296
275
  # @return [Float]
297
276
  #
298
277
  # @see #%
299
278
  #
300
279
  # @version SketchUp 6.0
301
- def dot(vector)
280
+ def dot(vector3d)
302
281
  end
303
282
 
304
283
  # The new method is used to create a new vector.
305
284
  #
306
285
  # @example
307
286
  # # A vector that runs up the Z axis.
308
- # vector = Geom::Vector3d.new(0,0,1)
309
- # if (vector)
310
- # UI.messagebox vector
311
- # else
312
- # UI.messagebox "Failure"
313
- # end
287
+ # vector1 = Geom::Vector3d.new(0, 0, 1)
288
+ #
289
+ # vector2 = Geom::Vector3d.new([1, 1])
314
290
  #
315
291
  # @overload initialize
316
292
  #
@@ -318,19 +294,19 @@ class Geom::Vector3d
318
294
  #
319
295
  # @overload initialize(x, y, z)
320
296
  #
321
- # @param [Numeric] x
322
- # @param [Numeric] y
323
- # @param [Numeric] z
297
+ # @param [Float] x
298
+ # @param [Float] y
299
+ # @param [Float] z
324
300
  # @return [Geom::Vector3d]
325
301
  #
326
302
  # @overload initialize(array3d)
327
303
  #
328
- # @param [Array(Numeric, Numeric, Numeric)] array3d
304
+ # @param [Array(Float, Float, Float)] array3d
329
305
  # @return [Geom::Vector3d]
330
306
  #
331
307
  # @overload initialize(array2d)
332
308
  #
333
- # @param [Array(Numeric, Numeric)] array2d
309
+ # @param [Array(Float, Float)] array2d
334
310
  # @return [Geom::Vector3d]
335
311
  #
336
312
  # @overload initialize(vector)
@@ -342,13 +318,12 @@ class Geom::Vector3d
342
318
  def initialize(*args)
343
319
  end
344
320
 
345
- # The inspect method is used to inspect the contents of a vector as a
321
+ # The {#inspect} method is used to inspect the contents of a vector as a
346
322
  # friendly string.
347
323
  #
348
324
  # @example
349
- # vector = Geom::Vector3d.new(0,0,1)
350
- # out_string = vector.inspect
351
- # puts out_string
325
+ # vector = Geom::Vector3d.new(0, 0, 1)
326
+ # string = vector.inspect
352
327
  #
353
328
  # @return [Geom::Vector3d] the Vector3d object
354
329
  #
@@ -356,11 +331,11 @@ class Geom::Vector3d
356
331
  def inspect
357
332
  end
358
333
 
359
- # The length method is used to retrieve the length of the vector.
334
+ # The {#length} method is used to retrieve the length of the vector.
360
335
  #
361
336
  # @example
362
- # vector = Geom::Vector3d.new(0,0,1)
363
- # l = vector.length
337
+ # vector = Geom::Vector3d.new(0, 0, 1)
338
+ # length = vector.length
364
339
  #
365
340
  # @return [Length] the length of the vector
366
341
  #
@@ -368,30 +343,28 @@ class Geom::Vector3d
368
343
  def length
369
344
  end
370
345
 
371
- # The length= method is used to set the length of the vector. The length must
346
+ # The {#length=} method is used to set the length of the vector. The length must
372
347
  # be greater than 0.
373
348
  #
374
349
  # @example
375
- # vector = Geom::Vector3d.new(0,0,1)
376
- # l = vector.length
377
- # UI.messagebox(l)
378
- # newl = vector.length = 2
350
+ # vector = Geom::Vector3d.new(0, 0, 1)
351
+ # vector.length = 2
379
352
  #
380
- # @param [Numeric] length
353
+ # @param [Float] length
381
354
  # A length for the vector.
382
355
  #
383
- # @return [Numeric] a newly set length
356
+ # @return [Length] a newly set length
384
357
  #
385
358
  # @version SketchUp 6.0
386
359
  def length=(length)
387
360
  end
388
361
 
389
- # The normalize method is used to return a vector that is a unit vector
362
+ # The {#normalize} method is used to return a vector that is a unit vector
390
363
  # of another.
391
364
  #
392
365
  # @example
393
- # vector = Geom::Vector3d.new(0,0,2)
394
- # vector2 = vector.normalize
366
+ # vector = Geom::Vector3d.new(0, 0, 2)
367
+ # new_vector = vector.normalize
395
368
  #
396
369
  # @return [Geom::Vector3d] a new normalized Vector3d object
397
370
  #
@@ -399,13 +372,13 @@ class Geom::Vector3d
399
372
  def normalize
400
373
  end
401
374
 
402
- # The normalize! method is used to convert a vector into a unit vector,
375
+ # The {#normalize!} method is used to convert a vector into a unit vector,
403
376
  # in place.
404
377
  #
405
- # Another way to do this is vec.length = 1
378
+ # Another way to do this is +vector.length = 1.0+
406
379
  #
407
380
  # @example
408
- # vector = Geom::Vector3d.new(0,0,2)
381
+ # vector = Geom::Vector3d.new(0, 0, 2)
409
382
  # vector.normalize!
410
383
  #
411
384
  # @return [Geom::Vector3d] a normalized Vector3d object
@@ -414,100 +387,97 @@ class Geom::Vector3d
414
387
  def normalize!
415
388
  end
416
389
 
417
- # The parallel method is used to determine if this vector is parallel to
418
- # another vector to within tolerance.
390
+ # The {#parallel?} method determines if two {Geom::Vector3d}s are parallel within a
391
+ # tolerance. Two vectors are parallel if there exists a scalar multiple between them.
419
392
  #
420
393
  # @example
421
- # status = vector.parallel?(vector2)
394
+ # vector1 = Geom::Vector3d.new(1, 2, 4)
395
+ # vector2 = Geom::Vector3d.new(2, 4, 8)
396
+ # # Returns true
397
+ # status = vector1.parallel?(vector2)
422
398
  #
423
- # @param [Geom::Vector3d] vector2
424
- # A Vector3d object.
399
+ # @param [Geom::Vector3d, Array(Float, Float, Float)] vector3d
425
400
  #
426
401
  # @return [Boolean]
427
402
  #
428
403
  # @version SketchUp 6.0
429
- def parallel?(vector2)
404
+ def parallel?(vector3d)
430
405
  end
431
406
 
432
- # The perpendicular? method is used to determine if this vector is
433
- # perpendicular to another vector to within tolerance.
407
+ # The {#perpendicular?} method determines if two Geom::Vector3ds are perpendicular within a
408
+ # tolerance. Two vectors are considered perpendicular if their dot product is zero.
434
409
  #
435
410
  # @example
436
- # vector = Geom::Vector3d.new(0,0,1)
437
- # vector2 = Geom::Vector3d.new(0,1,0)
438
- # status = vector.perpendicular?(vector2)
411
+ # vector1 = Geom::Vector3d.new(0, 0, 1)
412
+ # vector2 = Geom::Vector3d.new(0, 1, 0)
413
+ # status = vector1.perpendicular?(vector2)
439
414
  #
440
- # @param [Geom::Vector3d] vector2
441
- # A Vector3d object.
415
+ # @param [Geom::Vector3d, Array(Float, Float, Float)] vector3d
442
416
  #
443
417
  # @return [Boolean]
444
418
  #
445
419
  # @version SketchUp 6.0
446
- def perpendicular?(vector2)
420
+ def perpendicular?(vector3d)
447
421
  end
448
422
 
449
- # The reverse method is used to return a new vector that is the reverse
423
+ # The {#reverse} method is used to return a new vector that is the reverse
450
424
  # of this vector, while leaving the original unchanged.
451
425
  #
452
426
  # @example
453
- # vector2 = vector.reverse
427
+ # vector = Geom::Vector3d.new(3, 1, 0)
428
+ # new_vector = vector.reverse
454
429
  #
455
- # @return [Geom::Vector3d] a Vector3d object that is the reverse of
456
- # vector
430
+ # @return [Geom::Vector3d] a reverse Vector3d object
457
431
  #
458
432
  # @version SketchUp 6.0
459
433
  def reverse
460
434
  end
461
435
 
462
- # The reverse! method is used to reverse the vector in place.
436
+ # The {#reverse!} method is used to reverse the vector in place.
463
437
  #
464
438
  # @example
439
+ # vector = Geom::Vector3d.new(3, 1, 0)
465
440
  # vector.reverse!
466
441
  #
467
- # @return [Geom::Vector3d] a Vector3d object that is the reverse of
468
- # vector
442
+ # @return [Geom::Vector3d] a reverse Vector3d object
469
443
  #
470
444
  # @version SketchUp 6.0
471
445
  def reverse!
472
446
  end
473
447
 
474
- # The samedirection? method is used to determine if this vector is parallel to
448
+ # The {#samedirection?} method is used to determine if this vector is parallel to
475
449
  # and in the same direction as another vector to within tolerance.
476
450
  #
477
451
  # @example
478
- # vector = Geom::Vector3d.new(0,0,1)
479
- # vector2 = Geom::Vector3d.new(0,1,0)
480
- # status = vector.samedirection?(vector2)
452
+ # vector1 = Geom::Vector3d.new(2, 4, 1)
453
+ # vector2 = Geom::Vector3d.new(2, 0, 1)
454
+ # # Returns false
455
+ # status = vector1.samedirection?(vector2)
481
456
  #
482
- # @param [Geom::Vector3d] vector2
483
- # A Vector3d object.
457
+ # @param [Geom::Vector3d, Array(Float, Float, Float)] vector3d
484
458
  #
485
459
  # @return [Boolean]
486
460
  #
487
461
  # @version SketchUp 6.0
488
- def samedirection?(vector2)
462
+ def samedirection?(vector3d)
489
463
  end
490
464
 
491
- # The set! method is used to set the coordinates of the vector.
465
+ # The {#set!} method is used to set the coordinates of the vector.
492
466
  #
493
467
  # @example This is a shortcut for writing:
494
- # vec.x = x
495
- # vec.y = y
496
- # vec.z = z
468
+ # vector = Geom::Vector3d.new(0, 0, 1)
469
+ # vector.x = 2
470
+ # vector.y = 4
471
+ # vector.z = 0
497
472
  #
498
473
  # @example You may also call this method with an array or another vector:
499
- # vec.set!(x, y, z)
500
- # vec.set!([x, y, z])
501
- # vec.set!(vec2)
474
+ # vector1 = Geom::Vector3d.new
475
+ # vector2 = Geom::Vector3d.new(2, 4, 0)
476
+ # vector1.set!(vector2)
502
477
  #
503
478
  # @example
504
- # vector = Geom::Vector3d.new(0,0,1)
505
- # vector.set! 1,0,0
506
- #
507
- # @overload set!(array3d)
508
- #
509
- # @param [Array(Numeric, Numeric, Numeric)] array3d
510
- # @return [Geom::Vector3d]
479
+ # vector = Geom::Vector3d.new(0, 0, 1)
480
+ # vector.set!(2, 4, 0) # is equivalent to vector.set!([2, 4, 0])
511
481
  #
512
482
  # @overload set!(vector)
513
483
  #
@@ -516,33 +486,37 @@ class Geom::Vector3d
516
486
  #
517
487
  # @overload set!(x, y, z)
518
488
  #
519
- # @param [Numeric] x
520
- # @param [Numeric] y
521
- # @param [Numeric] z
489
+ # @param [Float] x
490
+ # @param [Float] y
491
+ # @param [Float] z
492
+ # @return [Geom::Vector3d]
493
+ #
494
+ # @overload set!(array3d)
495
+ #
496
+ # @param [Array(Float, Float, Float)] array3d
522
497
  # @return [Geom::Vector3d]
523
498
  #
524
499
  # @version SketchUp 6.0
525
500
  def set!(*args)
526
501
  end
527
502
 
528
- # The to_a method retrieves the coordinates of the vector in an Array
529
- # [x, y, z].
503
+ # The {#to_a} method retrieves the coordinates of the vector in an Array[x, y, z].
530
504
  #
531
505
  # @example
532
- # a = vector.to_a
506
+ # vector = Geom::Vector3d.new(3, 0, 6)
507
+ # array = vector.to_a
533
508
  #
534
- # @return [Array(Length, Length, Length)] the coordinates of the vector in an array
509
+ # @return [Array(Float, Float, Float)] the coordinates of the vector in an array
535
510
  #
536
511
  # @version SketchUp 6.0
537
512
  def to_a
538
513
  end
539
514
 
540
- # The to_s method is used to format the vector as a String.
515
+ # The {#to_s} method is used to format the vector as a String.
541
516
  #
542
517
  # @example
543
- # vector = Geom::Vector3d.new(0,0,1)
544
- # out_string = vector.to_s
545
- # puts out_string
518
+ # vector = Geom::Vector3d.new(0, 0, 1)
519
+ # string = vector.to_s
546
520
  #
547
521
  # @return [String] a string representation of vector
548
522
  #
@@ -550,11 +524,15 @@ class Geom::Vector3d
550
524
  def to_s
551
525
  end
552
526
 
553
- # Apply a Transformation to a vector, returning a new vector. The original
554
- # vector is unchanged by this method.
527
+ # The {#transform} method applies a Transformation to a vector, returning a new vector. The
528
+ # original vector is unchanged by this method.
555
529
  #
556
530
  # @example
557
- # vector2 = vector.transform(transformation)
531
+ # vector = Geom::Vector3d.new(0, 2, 1)
532
+ # point = Geom::Point3d.new(2, 3, 1)
533
+ # transformation = Geom::Transformation.scaling(point, 2)
534
+ # # The result is a Vector3d(0, 4, 2)
535
+ # new_vector = vector.transform(transformation)
558
536
  #
559
537
  # @param [Geom::Transformation] transform
560
538
  # A Transformation object to apply to the vector.
@@ -565,9 +543,13 @@ class Geom::Vector3d
565
543
  def transform(transform)
566
544
  end
567
545
 
568
- # Apply a Transformation to a vector. The vector itself is modified.
546
+ # The {#transform!} method applies a Transformation to a vector. The vector itself is modified.
569
547
  #
570
548
  # @example
549
+ # vector = Geom::Vector3d.new(0, 2, 1)
550
+ # point = Geom::Point3d.new(2, 3, 1)
551
+ # transformation = Geom::Transformation.scaling(point, 2)
552
+ # # The result is a Vector3d(0, 4, 2)
571
553
  # vector.transform!(transformation)
572
554
  #
573
555
  # @param [Geom::Transformation] transform
@@ -579,12 +561,13 @@ class Geom::Vector3d
579
561
  def transform!(transform)
580
562
  end
581
563
 
582
- # The unitvector? method is used to see if the vector is a unit vector.
564
+ # The {#unitvector?} method is used to see if the vector is a unit vector.
583
565
  #
584
- # This is equivalent to vec.length == 1.0
566
+ # This is equivalent to +vector.length == 1.0+
585
567
  #
586
568
  # @example
587
- # vector = Geom::Vector3d.new(0,0,1)
569
+ # vector = Geom::Vector3d.new(0, 0, 1)
570
+ # # Return false
588
571
  # status = vector.unitvector?
589
572
  #
590
573
  # @return [Boolean]
@@ -593,15 +576,16 @@ class Geom::Vector3d
593
576
  def unitvector?
594
577
  end
595
578
 
596
- # The valid? method is used to verify if a vector is valid. A vector is valid
579
+ # The {#valid?} method is used to verify if a vector is valid. A vector is valid
597
580
  # if its length is not zero.
598
581
  #
599
582
  # @example
600
583
  # # A zero length vector will be invalid
601
- # vector = Geom::Vector3d.new(0,0,0)
584
+ # vector = Geom::Vector3d.new
602
585
  # status = vector.valid?
586
+ #
603
587
  # # A non-zero length vector is valid
604
- # vector = Geom::Vector3d.new(0,0,1)
588
+ # vector = Geom::Vector3d.new(0, 0, 1)
605
589
  # status = vector.valid?
606
590
  #
607
591
  # @return [Boolean]
@@ -610,81 +594,82 @@ class Geom::Vector3d
610
594
  def valid?
611
595
  end
612
596
 
613
- # The x method is used to retrieve the x coordinate of the vector.
597
+ # The {#x} method is used to retrieve the x coordinate of the vector.
614
598
  #
615
599
  # @example
600
+ # vector = Geom::Vector3d.new(1, 2, 3)
616
601
  # x = vector.x
617
602
  #
618
- # @return [Length] the x coordinate of the vector
603
+ # @return [Float] the x coordinate of the vector
619
604
  #
620
605
  # @version SketchUp 6.0
621
606
  def x
622
607
  end
623
608
 
624
- # The x= method is used to set the x coordinate of the vector.
609
+ # The {#x=} method is used to set the x coordinate of the vector.
625
610
  #
626
611
  # @example
627
- # vector = Geom::Vector3d.new 1,2,3
628
- # x = vector.x = 10
612
+ # vector = Geom::Vector3d.new(1, 2, 3)
613
+ # vector.x = 10
629
614
  #
630
- # @param [Numeric] x
615
+ # @param [Float] x
631
616
  # The x coordinate for the vector.
632
617
  #
633
- # @return [Numeric] the newly set x coordinate for the vector
618
+ # @return [Float] the newly set x coordinate for the vector
634
619
  #
635
620
  # @version SketchUp 6.0
636
621
  def x=(x)
637
622
  end
638
623
 
639
- # The y method is used to retrieve the y coordinate of the vector.
624
+ # The {#y} method is used to retrieve the y coordinate of the vector.
640
625
  #
641
626
  # @example
642
- # vector = Geom::Vector3d.new(1,2,3)
627
+ # vector = Geom::Vector3d.new(1, 2, 3)
643
628
  # y = vector.y
644
629
  #
645
- # @return [Length] the y coordinate of the vector
630
+ # @return [Float] the y coordinate of the vector
646
631
  #
647
632
  # @version SketchUp 6.0
648
633
  def y
649
634
  end
650
635
 
651
- # Set the y coordinate of the vector.
636
+ # Set the {#y=} coordinate of the vector.
652
637
  #
653
638
  # @example
654
- # vector = Geom::Vector3d.new(1,2,3)
655
- # y = vector.y = 10
639
+ # vector = Geom::Vector3d.new(1, 2, 3)
640
+ # vector.y = 10
656
641
  #
657
- # @param [Numeric] y
642
+ # @param [Float] y
658
643
  # The y coordinate for the vector.
659
644
  #
660
- # @return [Numeric] the newly set y coordinate for the vector
645
+ # @return [Float] the newly set y coordinate for the vector
661
646
  #
662
647
  # @version SketchUp 6.0
663
648
  def y=(y)
664
649
  end
665
650
 
666
- # Get the z coordinate of the vector.
651
+ # Get the {#z} coordinate of the vector.
667
652
  #
668
653
  # @example
669
- # vector = Geom::Vector3d.new(1,2,3)
654
+ # vector = Geom::Vector3d.new(1, 2, 3)
670
655
  # z = vector.z
671
656
  #
672
- # @return [Length] the z coordinate of the vector
657
+ # @return [Float] the z coordinate of the vector
673
658
  #
674
659
  # @version SketchUp 6.0
675
660
  def z
676
661
  end
677
662
 
678
- # Set the z coordinate of the vector.
663
+ # Set the {#z=} coordinate of the vector.
679
664
  #
680
665
  # @example
681
- # vector = Geom::Vector3d.new(1,2,3)
682
- # z = vector.z = 10
666
+ # vector = Geom::Vector3d.new(1, 2, 3)
667
+ # vector.z = 10
683
668
  #
684
- # @param [Numeric] z
669
+ # @param [Float] z
685
670
  # The z coordinate for the vector.
686
671
  #
687
- # @return [Numeric] the newly set z coordinate for the vector
672
+ # @return [Float] the newly set z coordinate for the vector
688
673
  #
689
674
  # @version SketchUp 6.0
690
675
  def z=(z)