sketchup-api-stubs 0.1.2 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (92) hide show
  1. checksums.yaml +4 -4
  2. data/SketchUp/Geom/BoundingBox.rb +17 -20
  3. data/SketchUp/Geom/Bounds2d.rb +172 -0
  4. data/SketchUp/Geom/LatLong.rb +31 -16
  5. data/SketchUp/Geom/OrientedBounds2d.rb +102 -0
  6. data/SketchUp/Geom/Point2d.rb +365 -0
  7. data/SketchUp/Geom/Point3d.rb +121 -110
  8. data/SketchUp/Geom/PolygonMesh.rb +30 -21
  9. data/SketchUp/Geom/Transformation.rb +8 -4
  10. data/SketchUp/Geom/Transformation2d.rb +125 -0
  11. data/SketchUp/Geom/UTM.rb +43 -37
  12. data/SketchUp/Geom/Vector2d.rb +497 -0
  13. data/SketchUp/Geom/Vector3d.rb +143 -131
  14. data/SketchUp/Layout.rb +25 -0
  15. data/SketchUp/Layout/AngularDimension.rb +569 -0
  16. data/SketchUp/Layout/AutoTextDefinition.rb +417 -0
  17. data/SketchUp/Layout/AutoTextDefinitions.rb +186 -0
  18. data/SketchUp/Layout/ConnectionPoint.rb +70 -0
  19. data/SketchUp/Layout/Document.rb +458 -0
  20. data/SketchUp/Layout/Ellipse.rb +29 -0
  21. data/SketchUp/Layout/Entities.rb +155 -0
  22. data/SketchUp/Layout/Entity.rb +363 -0
  23. data/SketchUp/Layout/FormattedText.rb +349 -0
  24. data/SketchUp/Layout/Grid.rb +131 -0
  25. data/SketchUp/Layout/Group.rb +261 -0
  26. data/SketchUp/Layout/Image.rb +86 -0
  27. data/SketchUp/Layout/Label.rb +371 -0
  28. data/SketchUp/Layout/Layer.rb +222 -0
  29. data/SketchUp/Layout/LayerInstance.rb +128 -0
  30. data/SketchUp/Layout/Layers.rb +232 -0
  31. data/SketchUp/Layout/LinearDimension.rb +563 -0
  32. data/SketchUp/Layout/LockedEntityError.rb +10 -0
  33. data/SketchUp/Layout/LockedLayerError.rb +11 -0
  34. data/SketchUp/Layout/Page.rb +187 -0
  35. data/SketchUp/Layout/PageInfo.rb +393 -0
  36. data/SketchUp/Layout/Pages.rb +216 -0
  37. data/SketchUp/Layout/Path.rb +326 -0
  38. data/SketchUp/Layout/Rectangle.rb +174 -0
  39. data/SketchUp/Layout/SketchUpModel.rb +522 -0
  40. data/SketchUp/Layout/Style.rb +1520 -0
  41. data/SketchUp/Layout/Table.rb +290 -0
  42. data/SketchUp/Layout/TableCell.rb +149 -0
  43. data/SketchUp/Layout/TableColumn.rb +139 -0
  44. data/SketchUp/Layout/TableRow.rb +135 -0
  45. data/SketchUp/Sketchup/Animation.rb +7 -4
  46. data/SketchUp/Sketchup/ArcCurve.rb +10 -10
  47. data/SketchUp/Sketchup/AttributeDictionaries.rb +13 -4
  48. data/SketchUp/Sketchup/AttributeDictionary.rb +12 -12
  49. data/SketchUp/Sketchup/Color.rb +68 -78
  50. data/SketchUp/Sketchup/ComponentDefinition.rb +60 -60
  51. data/SketchUp/Sketchup/ComponentInstance.rb +57 -55
  52. data/SketchUp/Sketchup/DefinitionList.rb +34 -17
  53. data/SketchUp/Sketchup/Drawingelement.rb +19 -21
  54. data/SketchUp/Sketchup/Edge.rb +22 -24
  55. data/SketchUp/Sketchup/Entities.rb +173 -162
  56. data/SketchUp/Sketchup/Entity.rb +71 -55
  57. data/SketchUp/Sketchup/Face.rb +45 -44
  58. data/SketchUp/Sketchup/Group.rb +47 -49
  59. data/SketchUp/Sketchup/Image.rb +16 -0
  60. data/SketchUp/Sketchup/ImageRep.rb +226 -0
  61. data/SketchUp/Sketchup/InstancePath.rb +13 -13
  62. data/SketchUp/Sketchup/Layer.rb +15 -17
  63. data/SketchUp/Sketchup/Material.rb +40 -30
  64. data/SketchUp/Sketchup/Materials.rb +40 -22
  65. data/SketchUp/Sketchup/Menu.rb +5 -5
  66. data/SketchUp/Sketchup/Model.rb +230 -228
  67. data/SketchUp/Sketchup/Page.rb +32 -0
  68. data/SketchUp/Sketchup/Pages.rb +3 -4
  69. data/SketchUp/Sketchup/RenderingOptions.rb +21 -16
  70. data/SketchUp/Sketchup/SectionPlane.rb +64 -0
  71. data/SketchUp/Sketchup/Selection.rb +20 -28
  72. data/SketchUp/Sketchup/ShadowInfo.rb +14 -14
  73. data/SketchUp/Sketchup/Text.rb +24 -26
  74. data/SketchUp/Sketchup/Texture.rb +28 -12
  75. data/SketchUp/Sketchup/Vertex.rb +14 -11
  76. data/SketchUp/Sketchup/View.rb +126 -116
  77. data/SketchUp/UI/Command.rb +17 -17
  78. data/SketchUp/UI/HtmlDialog.rb +8 -5
  79. data/SketchUp/UI/Notification.rb +1 -1
  80. data/SketchUp/UI/Toolbar.rb +13 -14
  81. data/SketchUp/UI/WebDialog.rb +55 -59
  82. data/SketchUp/_top_level.rb +139 -27
  83. data/SketchUp/{Array.rb → array.rb} +167 -30
  84. data/SketchUp/{Geom.rb → geom.rb} +9 -7
  85. data/SketchUp/{LanguageHandler.rb → languagehandler.rb} +15 -15
  86. data/SketchUp/{Length.rb → length.rb} +15 -15
  87. data/SketchUp/{Numeric.rb → numeric.rb} +19 -19
  88. data/SketchUp/sketchup.rb +167 -156
  89. data/SketchUp/{SketchupExtension.rb → sketchupextension.rb} +27 -27
  90. data/SketchUp/{String.rb → string.rb} +1 -1
  91. data/SketchUp/ui.rb +113 -87
  92. metadata +46 -9
@@ -11,16 +11,12 @@ class Geom::Vector3d
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  # Class Methods
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- # The linear_combination method is used to create a new vector as a linear
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+ # The {.linear_combination} method is used to create a new vector as a linear
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  # combination of other vectors. This method is generally used to get a vector
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  # at some percentage between two vectors.
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  #
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  # A linear combination is a standard term for vector math. It is defined as
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- # point = weight1 * point1 + weight2 * point2.
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- #
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- # In addition to the 4-argument form detailed here, you may also call this
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- # method with 6 parameters in the form of:
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- # - vec = Geom::Vector3d.linear_combination(x, xaxis, y, yaxis, z, zaxis)
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+ # vector = weight1 * vector1 + weight2 * vector2.
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  #
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  # @example
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  # # Create a vector that is a 50%/50% linear combination of two others.
@@ -29,22 +25,26 @@ class Geom::Vector3d
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  # new_vector = Geom::Vector3d.linear_combination(0.5, vec1, 0.5, vec2)
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  # # new_vector will now contain a Vector3d(1.5, 1.5, 0)
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  #
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- # @param weight1
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- # A weight or percentage.
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- #
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- # @param vector1
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- # The first vector.
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+ # @overload linear_combination(weight1, vector1, weight2, vector2)
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  #
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- # @param vector2
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- # The end point of the line.
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+ # @param [Numeric] weight1 A weight or percentage.
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+ # @param [Geom::Vector3d] vector1 The first vector.
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+ # @param [Numeric] weight2 A weight or percentage.
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+ # @param [Geom::Vector3d] vector2 The second vector.
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+ # @return [Geom::Vector3d]
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  #
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- # @param weight2
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- # A weight or percentage.
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+ # @overload linear_combination(x, xaxis, y, yaxis, z, zaxis)
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  #
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- # @return vector - a Vector3d object
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+ # @param [Numeric] x A weight or percentage for the x axis.
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+ # @param [Geom::Vector3d] xaxis The x axis vector.
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+ # @param [Numeric] y A weight or percentage for the y axis.
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+ # @param [Geom::Vector3d] yaxis The y axis vector.
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+ # @param [Numeric] z A weight or percentage for the z axis.
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+ # @param [Geom::Vector3d] zaxis The z axis vector.
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+ # @return [Geom::Vector3d]
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  #
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  # @version SketchUp 6.0
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- def self.linear_combination(weight1, vector1, weight2, vector2)
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+ def self.linear_combination(*args)
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  end
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  # Instance Methods
@@ -68,25 +68,28 @@ class Geom::Vector3d
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  def %(vector)
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  end
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- # The {#*} method is used to compute the cross product between two vectors.
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+ # The {#cross} method is used to compute the cross product between two vectors.
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  #
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  # The cross product, also called the vector product, is an operation on two
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  # vectors. The cross product of two vectors produces a third vector which is
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  # perpendicular to the plane in which the first two lie.
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  #
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- # This is an alias of the {#cross} method.
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- #
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  # @example
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- # vector1 = Geom::Vector3d.new 1,0,0
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- # vector2 = Geom::Vector3d.new 0,1,0
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+ # vector1 = Geom::Vector3d.new(1,0,0)
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+ # vector2 = Geom::Vector3d.new(0,1,0)
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  # vector3 = vector1 * vector2
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  #
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- # @param vector
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+ # @example
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+ # vector = Geom::Vector3d.new(1,0,0)
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+ # vector2 = Geom::Vector3d.new(0,1,0)
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+ # vector3 = vector.cross(vector2)
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+ #
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+ # @param [Geom::Vector3d] vector
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  # A Vector3d object.
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  #
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- # @return vector - a Vector3d object if successful
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+ # @return [Geom::Vector3d] the cross of vector1 and vector2
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  #
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- # @see #cross
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+ # @see #*
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  #
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  # @version SketchUp 6.0
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  def *(vector)
@@ -95,14 +98,14 @@ class Geom::Vector3d
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  # The - method is used to add a vector to this one.
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  #
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  # @example
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- # vector = Geom::Vector3d.new 0,0,2
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- # vector2 = Geom::Vector3d.new 0,1,0
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+ # vector = Geom::Vector3d.new(0,0,2)
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+ # vector2 = Geom::Vector3d.new(0,1,0)
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  # new_vector = vector + vector2
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  #
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  # @param vector2
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  # A Vector3d object.
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  #
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- # @return vector - the new vector.
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+ # @return [Geom::Vector3d] the new vector.
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  #
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  # @version SketchUp 6.0
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  def +(vector2)
@@ -111,14 +114,14 @@ class Geom::Vector3d
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  # The - method is used to subtract a vector from this one.
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  #
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  # @example
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- # vector = Geom::Vector3d.new 0,0,2
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- # vector2 = Geom::Vector3d.new 0,1,0
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+ # vector = Geom::Vector3d.new(0,0,2)
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+ # vector2 = Geom::Vector3d.new(0,1,0)
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  # new_vector = vector - vector2
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  #
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  # @param vector2
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  # A Vector3d object.
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  #
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- # @return vector - the new vector.
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+ # @return [Geom::Vector3d] the new vector.
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  #
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  # @version SketchUp 6.0
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  def -(vector2)
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  # than another vector's x, y or z value.
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  #
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  # @example
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- # vector = Geom::Vector3d.new 0,0,2
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- # vector2 = Geom::Vector3d.new 0,1,0
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+ # vector = Geom::Vector3d.new(0,0,2)
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+ # vector2 = Geom::Vector3d.new(0,1,0)
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  # lt = vector < vector2
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  #
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  # @param vector2
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  # A Vector3d object.
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  #
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- # @return true if the vector's x, y or z component is less
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+ # @return [Boolean] true if the vector's x, y or z component is less
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  #
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  # @version SketchUp 6.0
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  def <(vector2)
@@ -145,8 +148,8 @@ class Geom::Vector3d
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  # tolerance.
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  #
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  # @example
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- # vector = Geom::Vector3d.new 1,0,0
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- # vector2 = Geom::Vector3d.new 0,1,0
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+ # vector = Geom::Vector3d.new(1,0,0)
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+ # vector2 = Geom::Vector3d.new(0,1,0)
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  # status = vector == vector2
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  # # Returns false
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  # UI.messagebox status
@@ -154,8 +157,7 @@ class Geom::Vector3d
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  # @param vector2
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  # A Vector3d object.
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  #
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- # @return status - true if vector1 is equal to vector 2. False if
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- # they are not equal.
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+ # @return [Boolean]
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  #
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  # @version SketchUp 6.0
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  def ==(vector2)
@@ -171,7 +173,7 @@ class Geom::Vector3d
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  # x = vector[0]
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  #
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  # @example
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- # vector = Geom::Vector3d.new 1,0,0
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+ # vector = Geom::Vector3d.new(1,0,0)
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  # value = vector[0]
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  # if (value)
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  # UI.messagebox value
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  # UI.messagebox "Failure"
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  # end
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  #
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- # @param i
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+ # @param [Integer] i
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  # An index into an array of three coordinates.
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  #
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- # @return coordinate - the value for the x, y, or z coordinate.
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+ # @return [Length] the value for the x, y, or z coordinate.
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  #
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  # @version SketchUp 6.0
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  def [](i)
@@ -194,13 +196,13 @@ class Geom::Vector3d
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  # @example
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  # vector[i] = coordinate
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  #
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- # @param index
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+ # @param [Integer] index
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  # The index for the x, y, or z coordinate.
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  #
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- # @param value
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+ # @param [Numeric] value
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  # The value for the x, y, or z coordinate.
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  #
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- # @return the newly set coordinate value
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+ # @return [Numeric] the newly set coordinate value
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  #
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  # @version SketchUp 6.0
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  def []=(index, value)
@@ -210,14 +212,14 @@ class Geom::Vector3d
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  # this vector and another vector.
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  #
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  # @example
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- # vector1 = Geom::Vector3d.new 1,0,0
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- # vector2 = Geom::Vector3d.new 0,1,0
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+ # vector1 = Geom::Vector3d.new(1,0,0)
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+ # vector2 = Geom::Vector3d.new(0,1,0)
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  # angle = vector1.angle_between vector2
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  #
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- # @param vector2
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+ # @param [Geom::Vector3d] vector2
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  # A Vector3d object.
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  #
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- # @return angle - an angle (in radians)
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+ # @return [Float] an angle (in radians)
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  #
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  # @version SketchUp 6.0
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  def angle_between(vector2)
@@ -229,10 +231,10 @@ class Geom::Vector3d
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  # Returns an Array of three vectors [xaxis, yaxis, zaxis]
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  #
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  # @example
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- # vector = Geom::Vector3d.new 1,0,0
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+ # vector = Geom::Vector3d.new(1,0,0)
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  # a = vector.axes
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  #
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- # @return a - an Array object containing three Vector3d objects
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+ # @return [Array(Geom::Vector3d, Geom::Vector3d, Geom::Vector3d)] an Array object containing three Vector3d objects
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  #
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  # @version SketchUp 6.0
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  def axes
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  # This method is equivalent to vec2 = Geom::Vector3d.new(vec)
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  #
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  # @example
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- # vector = Geom::Vector3d.new 1,0,0
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+ # vector = Geom::Vector3d.new(1,0,0)
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  # vector2 = vector.clone
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  #
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- # @return vector2 - a Vector3d object which is the clone of
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+ # @return [Geom::Vector3d] a Vector3d object which is the clone of
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  # vector
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  #
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  # @version SketchUp 6.0
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  # vector2 = Geom::Vector3d.new(0,1,0)
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  # vector3 = vector.cross(vector2)
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  #
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- # @param vector
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+ # @param [Geom::Vector3d] vector
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  # A Vector3d object.
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  #
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- # @return vector - the cross of vector1 and vector2
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+ # @return [Geom::Vector3d] the cross of vector1 and vector2
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  #
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  # @see #*
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  #
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  #
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  # @example
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  # # A vector that runs up the Z axis.
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- # vector = Geom::Vector3d.new 0,0,1
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+ # vector = Geom::Vector3d.new(0,0,1)
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  # if (vector)
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  # UI.messagebox vector
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  # else
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  #
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  # @return [Geom::Vector3d]
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  #
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- # @overload initialize(vector2)
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+ # @overload initialize(x, y, z)
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  #
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- # @param vector2 A Vector3d object.
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+ # @param [Numeric] x
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+ # @param [Numeric] y
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+ # @param [Numeric] z
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  # @return [Geom::Vector3d]
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  #
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- # @overload initialize(x, y, z)
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+ # @overload initialize(vector)
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+ #
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+ # @param vector [Geom::Vector3d] A Vector3d object.
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+ # @return [Geom::Vector3d]
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+ #
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+ # @overload initialize(array2d)
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+ #
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+ # @param [Array(Numeric, Numeric)] array2d
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+ # @return [Geom::Vector3d]
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  #
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- # @param x A X value.
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- # @param y A Y value.
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- # @param z A Z value.
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+ # @overload initialize(array3d)
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+ #
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+ # @param [Array(Numeric, Numeric, Numeric)] array3d
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  # @return [Geom::Vector3d]
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  #
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  # @version SketchUp 6.0
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  # friendly string.
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  #
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  # @example
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- # vector = Geom::Vector3d.new 0,0,1
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+ # vector = Geom::Vector3d.new(0,0,1)
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  # out_string = vector.inspect
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  # puts out_string
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  #
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- # @return vector - the Vector3d object
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+ # @return [Geom::Vector3d] the Vector3d object
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  #
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  # @version SketchUp 6.0
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  def inspect
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  # The length method is used to retrieve the length of the vector.
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  #
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  # @example
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- # vector = Geom::Vector3d.new 0,0,1
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+ # vector = Geom::Vector3d.new(0,0,1)
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  # l = vector.length
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  #
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- # @return length - the length of the vector
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+ # @return [Length] the length of the vector
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  #
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  # @version SketchUp 6.0
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  def length
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  # be greater than 0.
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  #
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  # @example
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- # vector = Geom::Vector3d.new 0,0,1
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+ # vector = Geom::Vector3d.new(0,0,1)
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  # l = vector.length
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- # UI.messagebox l
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+ # UI.messagebox(l)
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  # newl = vector.length = 2
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  #
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- # @param length
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+ # @param [Numeric] length
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  # A length for the vector.
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  #
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- # @return length - a newly set length
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+ # @return [Numeric] a newly set length
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  #
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  # @version SketchUp 6.0
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  def length=(length)
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  # of another.
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  #
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  # @example
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- # vector = Geom::Vector3d.new 0,0,2
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+ # vector = Geom::Vector3d.new(0,0,2)
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  # vector2 = vector.normalize
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  #
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- # @return vector2 - a normalized Vector3d object
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+ # @return [Geom::Vector3d] a new normalized Vector3d object
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  #
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  # @version SketchUp 6.0
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  def normalize
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  # Another way to do this is vec.length = 1
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  #
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  # @example
394
- # vector = Geom::Vector3d.new 0,0,2
406
+ # vector = Geom::Vector3d.new(0,0,2)
395
407
  # vector.normalize!
396
408
  #
397
- # @return vector2 - a normalized Vector3d object
409
+ # @return [Geom::Vector3d] a normalized Vector3d object
398
410
  #
399
411
  # @version SketchUp 6.0
400
412
  def normalize!
@@ -404,13 +416,12 @@ class Geom::Vector3d
404
416
  # another vector to within tolerance.
405
417
  #
406
418
  # @example
407
- # status = vector.parallel? vector2
419
+ # status = vector.parallel?(vector2)
408
420
  #
409
- # @param vector2
421
+ # @param [Geom::Vector3d] vector2
410
422
  # A Vector3d object.
411
423
  #
412
- # @return status - true if vector and vector2 are parallel. False
413
- # if they are not parallel.
424
+ # @return [Boolean]
414
425
  #
415
426
  # @return [Boolean]
416
427
  #
@@ -422,15 +433,14 @@ class Geom::Vector3d
422
433
  # perpendicular to another vector to within tolerance.
423
434
  #
424
435
  # @example
425
- # vector = Geom::Vector3d.new 0,0,1
426
- # vector2 = Geom::Vector3d.new 0,1,0
427
- # status = vector.perpendicular? vector2
436
+ # vector = Geom::Vector3d.new(0,0,1)
437
+ # vector2 = Geom::Vector3d.new(0,1,0)
438
+ # status = vector.perpendicular?(vector2)
428
439
  #
429
- # @param vector2
440
+ # @param [Geom::Vector3d] vector2
430
441
  # A Vector3d object.
431
442
  #
432
- # @return status - true if vector and vector2 are parallel. False
433
- # if they are not parallel.
443
+ # @return [Boolean]
434
444
  #
435
445
  # @return [Boolean]
436
446
  #
@@ -444,7 +454,7 @@ class Geom::Vector3d
444
454
  # @example
445
455
  # vector2 = vector.reverse
446
456
  #
447
- # @return vector2 - a Vector3d object that is the reverse of
457
+ # @return [Geom::Vector3d] a Vector3d object that is the reverse of
448
458
  # vector
449
459
  #
450
460
  # @version SketchUp 6.0
@@ -456,7 +466,7 @@ class Geom::Vector3d
456
466
  # @example
457
467
  # vector.reverse!
458
468
  #
459
- # @return vector2 - a Vector3d object that is the reverse of
469
+ # @return [Geom::Vector3d] a Vector3d object that is the reverse of
460
470
  # vector
461
471
  #
462
472
  # @version SketchUp 6.0
@@ -467,15 +477,14 @@ class Geom::Vector3d
467
477
  # and in the same direction as another vector to within tolerance.
468
478
  #
469
479
  # @example
470
- # vector = Geom::Vector3d.new 0,0,1
471
- # vector2 = Geom::Vector3d.new 0,1,0
472
- # status = vector.samedirection? vector2
480
+ # vector = Geom::Vector3d.new(0,0,1)
481
+ # vector2 = Geom::Vector3d.new(0,1,0)
482
+ # status = vector.samedirection?(vector2)
473
483
  #
474
- # @param vector2
484
+ # @param [Geom::Vector3d] vector2
475
485
  # A Vector3d object.
476
486
  #
477
- # @return status - true if vector and vector2 are in the same
478
- # direction. False if they are not in the same direction.
487
+ # @return [Boolean]
479
488
  #
480
489
  # @return [Boolean]
481
490
  #
@@ -496,20 +505,25 @@ class Geom::Vector3d
496
505
  # vec.set!(vec2)
497
506
  #
498
507
  # @example
499
- # vector = Geom::Vector3d.new 0,0,1
508
+ # vector = Geom::Vector3d.new(0,0,1)
500
509
  # vector.set! 1,0,0
501
510
  #
502
511
  # @overload set!(x, y, z)
503
512
  #
504
- # @param x The x value for the vector.
505
- # @param y The y value for the vector.
506
- # @param z The z value for the vector.
507
- # @return vector - The newly set Vector3d object
513
+ # @param [Numeric] x
514
+ # @param [Numeric] y
515
+ # @param [Numeric] z
516
+ # @return [Geom::Vector3d]
517
+ #
518
+ # @overload set!(vector)
508
519
  #
509
- # @overload set!(vector2)
520
+ # @param vector [Geom::Vector3d]
521
+ # @return [Geom::Vector3d]
522
+ #
523
+ # @overload set!(array3d)
510
524
  #
511
- # @param vector2 A Vector3d object.
512
- # @return vector - The newly set Vector3d object
525
+ # @param array3d [Array(Numeric, Numeric, Numeric)]
526
+ # @return [Geom::Vector3d]
513
527
  #
514
528
  # @version SketchUp 6.0
515
529
  def set!(*args)
@@ -521,7 +535,7 @@ class Geom::Vector3d
521
535
  # @example
522
536
  # a = vector.to_a
523
537
  #
524
- # @return a - the coordinates of the vector in an array
538
+ # @return [Array(Length, Length, Length)] the coordinates of the vector in an array
525
539
  #
526
540
  # @version SketchUp 6.0
527
541
  def to_a
@@ -530,40 +544,40 @@ class Geom::Vector3d
530
544
  # The to_s method is used to format the vector as a String.
531
545
  #
532
546
  # @example
533
- # vector = Geom::Vector3d.new 0,0,1
547
+ # vector = Geom::Vector3d.new(0,0,1)
534
548
  # out_string = vector.to_s
535
549
  # puts out_string
536
550
  #
537
- # @return s - a string representation of vector
551
+ # @return [String] a string representation of vector
538
552
  #
539
553
  # @version SketchUp 6.0
540
554
  def to_s
541
555
  end
542
556
 
543
- # Apply a Transformation to a vector. The vector itself is modified.
557
+ # Apply a Transformation to a vector, returning a new vector. The original
558
+ # vector is unchanged by this method.
544
559
  #
545
560
  # @example
546
- # vector.transform! transformation
561
+ # vector2 = vector.transform(transformation)
547
562
  #
548
- # @param transform
563
+ # @param [Geom::Transformation] transform
549
564
  # A Transformation object to apply to the vector.
550
565
  #
551
- # @return vector - the vector
566
+ # @return [Geom::Vector3d] the newly transformed vector
552
567
  #
553
568
  # @version SketchUp 6.0
554
569
  def transform(transform)
555
570
  end
556
571
 
557
- # Apply a Transformation to a vector, returning a new vector. The original
558
- # vector is unchanged by this method.
572
+ # Apply a Transformation to a vector. The vector itself is modified.
559
573
  #
560
574
  # @example
561
- # vector2 = vector.transform! transformation
575
+ # vector.transform!(transformation)
562
576
  #
563
- # @param transform
577
+ # @param [Geom::Transformation] transform
564
578
  # A Transformation object to apply to the vector.
565
579
  #
566
- # @return vector2 - the newly transformed vector
580
+ # @return [Geom::Vector3d] the transformed vector
567
581
  #
568
582
  # @version SketchUp 6.0
569
583
  def transform!(transform)
@@ -574,11 +588,10 @@ class Geom::Vector3d
574
588
  # This is equivalent to vec.length == 1.0
575
589
  #
576
590
  # @example
577
- # vector = Geom::Vector3d.new 0,0,1
591
+ # vector = Geom::Vector3d.new(0,0,1)
578
592
  # status = vector.unitvector?
579
593
  #
580
- # @return status - true if the vector is a unit vector. False if
581
- # the vector is not a unit vector.
594
+ # @return [Boolean]
582
595
  #
583
596
  # @return [Boolean]
584
597
  #
@@ -591,14 +604,13 @@ class Geom::Vector3d
591
604
  #
592
605
  # @example
593
606
  # # A zero length vector will be invalid
594
- # vector = Geom::Vector3d.new 0,0,0
607
+ # vector = Geom::Vector3d.new(0,0,0)
595
608
  # status = vector.valid?
596
609
  # # A non-zero length vector is valid
597
- # vector = Geom::Vector3d.new 0,0,1
610
+ # vector = Geom::Vector3d.new(0,0,1)
598
611
  # status = vector.valid?
599
612
  #
600
- # @return status - true if the vector is valid. false if the
601
- # vector is not valid.
613
+ # @return [Boolean]
602
614
  #
603
615
  # @return [Boolean]
604
616
  #
@@ -611,7 +623,7 @@ class Geom::Vector3d
611
623
  # @example
612
624
  # x = vector.x
613
625
  #
614
- # @return x - the x coordinate of the vector
626
+ # @return [Length] the x coordinate of the vector
615
627
  #
616
628
  # @version SketchUp 6.0
617
629
  def x
@@ -623,10 +635,10 @@ class Geom::Vector3d
623
635
  # vector = Geom::Vector3d.new 1,2,3
624
636
  # x = vector.x = 10
625
637
  #
626
- # @param x
638
+ # @param [Numeric] x
627
639
  # The x coordinate for the vector.
628
640
  #
629
- # @return x - the newly set x coordinate for the vector
641
+ # @return [Numeric] the newly set x coordinate for the vector
630
642
  #
631
643
  # @version SketchUp 6.0
632
644
  def x=(x)
@@ -635,10 +647,10 @@ class Geom::Vector3d
635
647
  # The y method is used to retrieve the y coordinate of the vector.
636
648
  #
637
649
  # @example
638
- # vector = Geom::Vector3d.new 1,2,3
650
+ # vector = Geom::Vector3d.new(1,2,3)
639
651
  # y = vector.y
640
652
  #
641
- # @return y - the y coordinate of the vector
653
+ # @return [Length] the y coordinate of the vector
642
654
  #
643
655
  # @version SketchUp 6.0
644
656
  def y
@@ -647,13 +659,13 @@ class Geom::Vector3d
647
659
  # Set the y coordinate of the vector.
648
660
  #
649
661
  # @example
650
- # vector = Geom::Vector3d.new 1,2,3
662
+ # vector = Geom::Vector3d.new(1,2,3)
651
663
  # y = vector.y = 10
652
664
  #
653
- # @param y
665
+ # @param [Numeric] y
654
666
  # The y coordinate for the vector.
655
667
  #
656
- # @return y - the newly set y coordinate for the vector
668
+ # @return [Numeric] the newly set y coordinate for the vector
657
669
  #
658
670
  # @version SketchUp 6.0
659
671
  def y=(y)
@@ -662,10 +674,10 @@ class Geom::Vector3d
662
674
  # Get the z coordinate of the vector.
663
675
  #
664
676
  # @example
665
- # vector = Geom::Vector3d.new 1,2,3
677
+ # vector = Geom::Vector3d.new(1,2,3)
666
678
  # z = vector.z
667
679
  #
668
- # @return z - the z coordinate of the vector
680
+ # @return [Length] the z coordinate of the vector
669
681
  #
670
682
  # @version SketchUp 6.0
671
683
  def z
@@ -674,13 +686,13 @@ class Geom::Vector3d
674
686
  # Set the z coordinate of the vector.
675
687
  #
676
688
  # @example
677
- # vector = Geom::Vector3d.new 1,2,3
689
+ # vector = Geom::Vector3d.new(1,2,3)
678
690
  # z = vector.z = 10
679
691
  #
680
- # @param z
692
+ # @param [Numeric] z
681
693
  # The z coordinate for the vector.
682
694
  #
683
- # @return z - the newly set z coordinate for the vector
695
+ # @return [Numeric] the newly set z coordinate for the vector
684
696
  #
685
697
  # @version SketchUp 6.0
686
698
  def z=(z)