simple_wiimote 0.1.2 → 0.1.3
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- data/lib/simple_wiimote.rb +22 -39
- metadata +1 -1
data/lib/simple_wiimote.rb
CHANGED
@@ -4,9 +4,7 @@
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require 'cwiid'
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-
class WiiMote
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attr_accessor :active
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end
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+
class WiiMote attr_accessor :active end
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class SimpleWiimote
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@@ -15,22 +13,24 @@ class SimpleWiimote
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def initialize()
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puts 'Put Wiimote in discoverable mode now (press 1+2)...'
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@wiimote = WiiMote.new
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@wiimote.rpt_mode = WiiMote::RPT_BTN | WiiMote::RPT_ACC
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-
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@wiimote.active = false
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-
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@events
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@events = {
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WiiMote::BTN_PLUS => -> {puts 'you pressed plus'},
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WiiMote::BTN_UP => -> {puts 'you pressed up'},
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WiiMote::BTN_DOWN => -> {puts 'you pressed down'},
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WiiMote::BTN_RIGHT => -> {puts 'you pressed right'},
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WiiMote::BTN_LEFT => -> {puts 'you pressed left'},
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WiiMote::BTN_HOME => -> {puts 'you pressed home'},
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WiiMote::BTN_MINUS => -> {puts 'you pressed minus'},
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WiiMote::BTN_A => -> {puts 'you pressed a'},
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WiiMote::BTN_B => -> {puts 'you pressed b'},
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WiiMote::BTN_1 => -> {puts 'you pressed 1'},
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WiiMote::BTN_2 => -> {puts 'you pressed 2'}
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}
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@terminator = WiiMote::BTN_A
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end
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@@ -42,32 +42,15 @@ class SimpleWiimote
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@wiimote.active = true
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yield(@wiimote) if block_given?
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old_btn ||= @wiimote.buttons
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if @wiimote.buttons > 0 then
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old_btn = @wiimote.buttons
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else
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sleep 0.2
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old_btn = 0
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end
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r = @events[@wiimote.buttons]
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sleep 0.2
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r.call if r
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end
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end until (@wiimote.buttons & @terminator ) != 0 || !@wiimote.active
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end
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def led=(val)
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end
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def rumble=(bool)
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@rumble = bool
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@wiimote.rumble = bool
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end
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def close()
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@wiimote.close
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end
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def led=(val) @led = @wiimote.led = val end
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def rumble=(bool) @rumble = @wiimote.rumble = bool end
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def close() @wiimote.close end
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end
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