shoesgem 0.1424.0 → 0.1426.0
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- data/README.rdoc +3 -0
- data/shoes/CHANGELOG.txt +21 -21
- data/shoes/COPYING.txt +30 -30
- data/shoes/VERSION.txt +1 -1
- data/shoes/freetype6.dll +0 -0
- data/shoes/lib/shoes/cache.rb +54 -54
- data/shoes/lib/shoes/data.rb +39 -39
- data/shoes/lib/shoes/help.rb +421 -421
- data/shoes/lib/shoes/image.rb +25 -25
- data/shoes/lib/shoes/inspect.rb +128 -128
- data/shoes/lib/shoes/log.rb +48 -48
- data/shoes/lib/shoes/minitar.rb +986 -986
- data/shoes/lib/shoes/override.rb +38 -38
- data/shoes/lib/shoes/pack.rb +503 -503
- data/shoes/lib/shoes/search.rb +46 -46
- data/shoes/lib/shoes/setup.rb +329 -329
- data/shoes/lib/shoes/shy.rb +131 -131
- data/shoes/lib/shoes/shybuilder.rb +44 -44
- data/shoes/lib/shoes.rb +522 -522
- data/shoes/libcairo-2.dll +0 -0
- data/shoes/libeay32.dll +0 -0
- data/shoes/libexpat-1.dll +0 -0
- data/shoes/libfontconfig-1.dll +0 -0
- data/shoes/libgio-2.0-0.dll +0 -0
- data/shoes/libglib-2.0-0.dll +0 -0
- data/shoes/libgmodule-2.0-0.dll +0 -0
- data/shoes/libgobject-2.0-0.dll +0 -0
- data/shoes/libgthread-2.0-0.dll +0 -0
- data/shoes/libiconv2.dll +0 -0
- data/shoes/libjpeg-8.dll +0 -0
- data/shoes/libpango-1.0-0.dll +0 -0
- data/shoes/libpangocairo-1.0-0.dll +0 -0
- data/shoes/libpangoft2-1.0-0.dll +0 -0
- data/shoes/libpangowin32-1.0-0.dll +0 -0
- data/shoes/libpng14-14.dll +0 -0
- data/shoes/libportaudio-2.dll +0 -0
- data/shoes/libshoes.dll +0 -0
- data/shoes/libssl32.dll +0 -0
- data/shoes/libungif4.dll +0 -0
- data/shoes/msvcrt-ruby191.dll +0 -0
- data/shoes/nsis/base.nsi +644 -0
- data/shoes/nsis/installer-1.bmp +0 -0
- data/shoes/nsis/installer-2.bmp +0 -0
- data/shoes/nsis/setup.ico +0 -0
- data/shoes/nsis/shoes.exe.manifest +17 -0
- data/shoes/nsis/shoes.ico +0 -0
- data/shoes/nsis/shoes.nsi +644 -0
- data/shoes/nsis/stub-inject.c +59 -0
- data/shoes/nsis/stub.c +271 -0
- data/shoes/nsis/stub32.h +14 -0
- data/shoes/nsis/stub32.rc +16 -0
- data/shoes/readline5.dll +0 -0
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/fast_xs.so +0 -0
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/blankslate.rb +63 -63
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/builder.rb +216 -216
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/elements.rb +510 -510
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/htmlinfo.rb +691 -691
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/inspect.rb +103 -103
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/modules.rb +40 -40
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/parse.rb +38 -38
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/tag.rb +202 -202
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/tags.rb +164 -164
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/traverse.rb +838 -838
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot/xchar.rb +94 -94
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot.rb +26 -26
- data/shoes/ruby/gems/1.9.1/gems/hpricot-0.8.1/lib/hpricot_scan.so +0 -0
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/add/core.rb +135 -135
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/add/rails.rb +58 -58
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/common.rb +354 -354
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/ext/generator.so +0 -0
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/ext/parser.so +0 -0
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/ext.rb +13 -13
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json/version.rb +9 -9
- data/shoes/ruby/gems/1.9.1/gems/json-shoes-1.1.3/lib/json.rb +8 -8
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/constants.rb +49 -49
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/database.rb +721 -721
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/driver/dl/api.rb +152 -152
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/driver/dl/driver.rb +307 -307
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/driver/native/driver.rb +219 -219
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/errors.rb +68 -68
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/pragmas.rb +271 -271
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/resultset.rb +180 -180
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/statement.rb +231 -231
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/translator.rb +109 -109
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/value.rb +57 -57
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3/version.rb +16 -16
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3.rb +1 -1
- data/shoes/ruby/gems/1.9.1/gems/sqlite3-ruby-1.2.5-x86-mswin32/lib/sqlite3_api.so +0 -0
- data/shoes/ruby/gems/1.9.1/specifications/hpricot-0.8.1.gemspec +32 -32
- data/shoes/ruby/gems/1.9.1/specifications/json-shoes-1.1.3.gemspec +34 -34
- data/shoes/ruby/gems/1.9.1/specifications/sqlite3-ruby-1.2.5-x86-mswin32.gemspec +46 -46
- data/shoes/ruby/lib/ftsearch/analysis/analyzer.rb +16 -16
- data/shoes/ruby/lib/ftsearch/analysis/simple_identifier_analyzer.rb +23 -23
- data/shoes/ruby/lib/ftsearch/analysis/whitespace_analyzer.rb +22 -22
- data/shoes/ruby/lib/ftsearch/document_map_reader.rb +106 -106
- data/shoes/ruby/lib/ftsearch/document_map_writer.rb +46 -46
- data/shoes/ruby/lib/ftsearch/field_infos.rb +46 -46
- data/shoes/ruby/lib/ftsearch/fragment_writer.rb +114 -114
- data/shoes/ruby/lib/ftsearch/fulltext_reader.rb +52 -52
- data/shoes/ruby/lib/ftsearch/fulltext_writer.rb +75 -75
- data/shoes/ruby/lib/ftsearch/suffix_array_reader.rb +275 -275
- data/shoes/ruby/lib/ftsearch/suffix_array_writer.rb +99 -99
- data/shoes/ruby/lib/ftsearch/util.rb +21 -21
- data/shoes/ruby/lib/i386-mingw32/bigdecimal.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/binject.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/bloops.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/continuation.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/coverage.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/curses.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/digest/bubblebabble.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/digest/md5.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/digest/rmd160.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/digest/sha1.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/digest/sha2.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/digest.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/dl.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/big5.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/cp949.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/emacs_mule.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/encdb.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/euc_jp.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/euc_kr.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/euc_tw.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/gb18030.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/gb2312.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/gbk.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_1.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_10.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_11.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_13.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_14.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_15.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_16.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_2.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_3.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_4.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_5.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_6.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_7.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_8.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/iso_8859_9.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/koi8_r.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/koi8_u.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/shift_jis.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/big5.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/chinese.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/escape.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/gb18030.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/gbk.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/iso2022.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/japanese.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/japanese_euc.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/japanese_sjis.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/korean.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/single_byte.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/transdb.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/trans/utf_16_32.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/utf_16be.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/utf_16le.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/utf_32be.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/utf_32le.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/enc/windows_1251.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/etc.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/fcntl.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/fiber.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/ftsearchrt.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/gdbm.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/iconv.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/io/wait.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/json/ext/generator.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/json/ext/parser.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/mathn/complex.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/mathn/rational.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/nkf.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/openssl.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/racc/cparse.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/rbconfig.rb +2 -2
- data/shoes/ruby/lib/i386-mingw32/readline.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/ripper.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/sdbm.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/socket.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/stringio.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/strscan.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/syck.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/win32ole.so +0 -0
- data/shoes/ruby/lib/i386-mingw32/zlib.so +0 -0
- data/shoes/ruby/lib/rbconfig/datadir.rb +24 -24
- data/shoes/ruby/lib/rubygems/builder.rb +88 -88
- data/shoes/ruby/lib/rubygems/command.rb +406 -406
- data/shoes/ruby/lib/rubygems/command_manager.rb +146 -146
- data/shoes/ruby/lib/rubygems/commands/build_command.rb +53 -53
- data/shoes/ruby/lib/rubygems/commands/cert_command.rb +86 -86
- data/shoes/ruby/lib/rubygems/commands/check_command.rb +75 -75
- data/shoes/ruby/lib/rubygems/commands/cleanup_command.rb +91 -91
- data/shoes/ruby/lib/rubygems/commands/contents_command.rb +74 -74
- data/shoes/ruby/lib/rubygems/commands/dependency_command.rb +188 -188
- data/shoes/ruby/lib/rubygems/commands/environment_command.rb +128 -128
- data/shoes/ruby/lib/rubygems/commands/fetch_command.rb +62 -62
- data/shoes/ruby/lib/rubygems/commands/generate_index_command.rb +57 -57
- data/shoes/ruby/lib/rubygems/commands/help_command.rb +172 -172
- data/shoes/ruby/lib/rubygems/commands/install_command.rb +148 -148
- data/shoes/ruby/lib/rubygems/commands/list_command.rb +35 -35
- data/shoes/ruby/lib/rubygems/commands/lock_command.rb +110 -110
- data/shoes/ruby/lib/rubygems/commands/mirror_command.rb +111 -111
- data/shoes/ruby/lib/rubygems/commands/outdated_command.rb +33 -33
- data/shoes/ruby/lib/rubygems/commands/pristine_command.rb +93 -93
- data/shoes/ruby/lib/rubygems/commands/query_command.rb +233 -233
- data/shoes/ruby/lib/rubygems/commands/rdoc_command.rb +82 -82
- data/shoes/ruby/lib/rubygems/commands/search_command.rb +37 -37
- data/shoes/ruby/lib/rubygems/commands/server_command.rb +48 -48
- data/shoes/ruby/lib/rubygems/commands/sources_command.rb +152 -152
- data/shoes/ruby/lib/rubygems/commands/specification_command.rb +77 -77
- data/shoes/ruby/lib/rubygems/commands/stale_command.rb +27 -27
- data/shoes/ruby/lib/rubygems/commands/uninstall_command.rb +73 -73
- data/shoes/ruby/lib/rubygems/commands/unpack_command.rb +95 -95
- data/shoes/ruby/lib/rubygems/commands/update_command.rb +181 -181
- data/shoes/ruby/lib/rubygems/commands/which_command.rb +87 -87
- data/shoes/ruby/lib/rubygems/config_file.rb +266 -266
- data/shoes/ruby/lib/rubygems/custom_require.rb +46 -46
- data/shoes/ruby/lib/rubygems/defaults.rb +89 -89
- data/shoes/ruby/lib/rubygems/dependency.rb +119 -119
- data/shoes/ruby/lib/rubygems/dependency_installer.rb +258 -258
- data/shoes/ruby/lib/rubygems/dependency_list.rb +165 -165
- data/shoes/ruby/lib/rubygems/digest/digest_adapter.rb +39 -39
- data/shoes/ruby/lib/rubygems/digest/md5.rb +23 -23
- data/shoes/ruby/lib/rubygems/digest/sha1.rb +16 -16
- data/shoes/ruby/lib/rubygems/digest/sha2.rb +17 -17
- data/shoes/ruby/lib/rubygems/doc_manager.rb +214 -214
- data/shoes/ruby/lib/rubygems/exceptions.rb +84 -84
- data/shoes/ruby/lib/rubygems/ext/builder.rb +56 -56
- data/shoes/ruby/lib/rubygems/ext/configure_builder.rb +24 -24
- data/shoes/ruby/lib/rubygems/ext/ext_conf_builder.rb +23 -23
- data/shoes/ruby/lib/rubygems/ext/rake_builder.rb +27 -27
- data/shoes/ruby/lib/rubygems/ext.rb +18 -18
- data/shoes/ruby/lib/rubygems/format.rb +87 -87
- data/shoes/ruby/lib/rubygems/gem_openssl.rb +83 -83
- data/shoes/ruby/lib/rubygems/gem_path_searcher.rb +100 -100
- data/shoes/ruby/lib/rubygems/gem_runner.rb +58 -58
- data/shoes/ruby/lib/rubygems/indexer.rb +370 -370
- data/shoes/ruby/lib/rubygems/install_update_options.rb +113 -113
- data/shoes/ruby/lib/rubygems/installer.rb +578 -578
- data/shoes/ruby/lib/rubygems/local_remote_options.rb +134 -134
- data/shoes/ruby/lib/rubygems/old_format.rb +148 -148
- data/shoes/ruby/lib/rubygems/package/f_sync_dir.rb +24 -24
- data/shoes/ruby/lib/rubygems/package/tar_header.rb +245 -245
- data/shoes/ruby/lib/rubygems/package/tar_input.rb +219 -219
- data/shoes/ruby/lib/rubygems/package/tar_output.rb +143 -143
- data/shoes/ruby/lib/rubygems/package/tar_reader/entry.rb +99 -99
- data/shoes/ruby/lib/rubygems/package/tar_reader.rb +86 -86
- data/shoes/ruby/lib/rubygems/package/tar_writer.rb +180 -180
- data/shoes/ruby/lib/rubygems/package.rb +95 -95
- data/shoes/ruby/lib/rubygems/platform.rb +178 -178
- data/shoes/ruby/lib/rubygems/remote_fetcher.rb +344 -344
- data/shoes/ruby/lib/rubygems/require_paths_builder.rb +14 -14
- data/shoes/ruby/lib/rubygems/requirement.rb +163 -163
- data/shoes/ruby/lib/rubygems/rubygems_version.rb +6 -6
- data/shoes/ruby/lib/rubygems/security.rb +786 -786
- data/shoes/ruby/lib/rubygems/server.rb +629 -629
- data/shoes/ruby/lib/rubygems/source_index.rb +559 -559
- data/shoes/ruby/lib/rubygems/source_info_cache.rb +393 -393
- data/shoes/ruby/lib/rubygems/source_info_cache_entry.rb +56 -56
- data/shoes/ruby/lib/rubygems/spec_fetcher.rb +249 -249
- data/shoes/ruby/lib/rubygems/specification.rb +1262 -1262
- data/shoes/ruby/lib/rubygems/test_utilities.rb +131 -131
- data/shoes/ruby/lib/rubygems/timer.rb +25 -25
- data/shoes/ruby/lib/rubygems/uninstaller.rb +242 -242
- data/shoes/ruby/lib/rubygems/user_interaction.rb +360 -360
- data/shoes/ruby/lib/rubygems/validator.rb +208 -208
- data/shoes/ruby/lib/rubygems/version.rb +167 -167
- data/shoes/ruby/lib/rubygems/version_option.rb +48 -48
- data/shoes/ruby/lib/rubygems.rb +888 -888
- data/shoes/ruby/lib/ubygems.rb +10 -10
- data/shoes/samples/class-book.rb +43 -43
- data/shoes/samples/class-book.yaml +387 -387
- data/shoes/samples/expert-definr.rb +23 -23
- data/shoes/samples/expert-funnies.rb +51 -51
- data/shoes/samples/expert-irb.rb +112 -112
- data/shoes/samples/expert-minesweeper.rb +267 -267
- data/shoes/samples/expert-othello.rb +319 -319
- data/shoes/samples/expert-pong.rb +62 -62
- data/shoes/samples/expert-tankspank.rb +385 -385
- data/shoes/samples/good-arc.rb +37 -37
- data/shoes/samples/good-clock.rb +51 -51
- data/shoes/samples/good-follow.rb +26 -26
- data/shoes/samples/good-reminder.rb +174 -174
- data/shoes/samples/good-vjot.rb +56 -56
- data/shoes/samples/simple-accordion.rb +75 -75
- data/shoes/samples/simple-anim-shapes.rb +17 -17
- data/shoes/samples/simple-anim-text.rb +13 -13
- data/shoes/samples/simple-arc.rb +23 -23
- data/shoes/samples/simple-bounce.rb +24 -24
- data/shoes/samples/simple-calc.rb +70 -70
- data/shoes/samples/simple-control-sizes.rb +24 -24
- data/shoes/samples/simple-curve.rb +26 -26
- data/shoes/samples/simple-dialogs.rb +29 -29
- data/shoes/samples/simple-downloader.rb +27 -27
- data/shoes/samples/simple-draw.rb +13 -13
- data/shoes/samples/simple-editor.rb +28 -28
- data/shoes/samples/simple-form.rb +28 -28
- data/shoes/samples/simple-mask.rb +21 -21
- data/shoes/samples/simple-menu.rb +31 -31
- data/shoes/samples/simple-menu1.rb +35 -35
- data/shoes/samples/simple-rubygems.rb +29 -29
- data/shoes/samples/simple-slide.rb +45 -45
- data/shoes/samples/simple-sphere.rb +28 -28
- data/shoes/samples/simple-timer.rb +13 -13
- data/shoes/samples/simple-video.rb +13 -13
- data/shoes/shoes.exe +0 -0
- data/shoes/sqlite3.dll +0 -0
- data/shoes/static/code_highlighter.js +188 -188
- data/shoes/static/code_highlighter_ruby.js +26 -26
- data/shoes/static/manual-en.txt +2783 -2783
- data/shoes/static/manual-ja.txt +2780 -2780
- data/shoes/static/manual.css +167 -167
- data/shoes/static/stubs/blank.run +375 -375
- data/shoes/static/stubs/sh-install +48 -48
- data/shoes/zlib.dll +0 -0
- data/shoes/zlib1.dll +0 -0
- metadata +15 -5
- data/shoes/static/Thumbs.db +0 -0
@@ -1,319 +1,319 @@
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# Othello
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# by tieg
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# 1/13/08
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# with help: DeeJay, Ryan M. from mailing list
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#
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# FIXME bug if it memorizes it but it's not a valid move
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#
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module Othello
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PIECE_WIDTH = 62
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PIECE_HEIGHT = 62
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TOP_OFFSET = 47
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LEFT_OFFSET = 12
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class Game
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BOARD_SIZE = [8,8]
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attr_accessor :p1, :p2, :board, :board_history
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def initialize
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@board_history = []
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@p1 = Player.new(:black, pieces_per_player)
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@p2 = Player.new(:white, pieces_per_player)
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@board = new_board
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lay_initial_pieces
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end
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def next_turn(check_available_moves=true)
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@current_player = next_player
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if check_available_moves && skip_turn?
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# FIXME Possible infinite loop if neither player has a good move?
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next_turn
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raise "Player #{@current_player.piece} (#{@current_player.color}) has no available moves. Player #{next_player.piece}'s (#{next_player.color}) turn."
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end
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end
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def current_player
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@current_player ||= @p1
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end
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def next_player
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current_player == @p1 ? @p2 : @p1
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end
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# Build the array for the board, with zero-based arrays.
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def new_board
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Array.new(BOARD_SIZE[0]) do # build each cols L to R
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Array.new(BOARD_SIZE[1]) do # insert cells in each col
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0
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end
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end
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end
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# Lay the initial 4 pieces in the middle
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def lay_initial_pieces
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lay_piece([4, 3], false)
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next_turn(false)
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lay_piece([3, 3], false)
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next_turn(false)
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lay_piece([3, 4], false)
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next_turn(false)
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lay_piece([4, 4], false)
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next_turn(false)
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end
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def lay_piece(c=[0,0], check_adjacent_pieces=true)
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memorize_board
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piece = current_player.piece
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opp_piece = current_player.opp_piece
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raise "Spot already taken." if board_at(c) != 0
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if check_adjacent_pieces
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pieces_to_change = []
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pieces_to_change << check_direction(c, [ 0, 1], piece, opp_piece) # N
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pieces_to_change << check_direction(c, [ 1, 1], piece, opp_piece) # NE
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pieces_to_change << check_direction(c, [ 1, 0], piece, opp_piece) # E
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pieces_to_change << check_direction(c, [ 1,-1], piece, opp_piece) # SE
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pieces_to_change << check_direction(c, [ 0,-1], piece, opp_piece) # S
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pieces_to_change << check_direction(c, [-1,-1], piece, opp_piece) # SW
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pieces_to_change << check_direction(c, [-1, 0], piece, opp_piece) # W
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pieces_to_change << check_direction(c, [-1, 1], piece, opp_piece) # NW
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raise "You must move to a spot that will turn your opponent's piece." if pieces_to_change.compact.all? { |a| a.empty? }
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pieces_to_change.compact.each { |direction| direction.each { |i| @board[i[0]][i[1]] = piece } }
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end
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current_player.pieces -= 1
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@board[c[0]][c[1]] = piece
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current_winner = calculate_current_winner
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raise "Game over. Player #{current_winner.piece} wins with #{current_winner.pieces_on_board} pieces!" if @p1.pieces + @p2.pieces == 0
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end
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def skip_turn?
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possibles = []
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@board.each_with_index { |col,col_index|
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col.each_with_index { |cell,row_index|
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return false if possible_move?([col_index,row_index])
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}
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}
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true
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end
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def possible_move?(c=[0,0])
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return nil if board_at(c) != 0
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possible_moves = []
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piece = current_player.piece
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opp_piece = current_player.opp_piece
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pieces_to_change = []
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pieces_to_change << check_direction(c, [ 0, 1], piece, opp_piece) # N
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pieces_to_change << check_direction(c, [ 1, 1], piece, opp_piece) # NE
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pieces_to_change << check_direction(c, [ 1, 0], piece, opp_piece) # E
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pieces_to_change << check_direction(c, [ 1,-1], piece, opp_piece) # SE
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pieces_to_change << check_direction(c, [ 0,-1], piece, opp_piece) # S
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pieces_to_change << check_direction(c, [-1,-1], piece, opp_piece) # SW
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pieces_to_change << check_direction(c, [-1, 0], piece, opp_piece) # W
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pieces_to_change << check_direction(c, [-1, 1], piece, opp_piece) # NW
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return nil if pieces_to_change.compact.all? { |a| a.empty? }
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true
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end
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def memorize_board
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dup_board = new_board
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dup_board = []
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@board.each do |col|
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dup_board << col.dup
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end
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@board_history << { :player => current_player, :board => dup_board }
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end
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def undo!
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last_move = @board_history.pop
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@board = last_move[:board]
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@current_player = last_move[:player]
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@current_player.pieces += 1
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end
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def calculate_current_winner
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@p1.pieces_on_board, @p2.pieces_on_board = 0, 0
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@board.each { |row|
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row.each { |cell|
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if cell == 1
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@p1.pieces_on_board += 1
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else
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@p2.pieces_on_board += 1
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end
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}
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}
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@p1.pieces_on_board > @p2.pieces_on_board ? @p1 : @p2
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end
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def check_direction(c, dir, piece, opp_piece)
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c_adjacent = next_in_direction(c.dup, dir)
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c_last = nil
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pieces_in_between = []
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# Find the last piece if there is one.
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while(valid_location?(c_adjacent))
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if board_at(c_adjacent) == opp_piece
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pieces_in_between << c_adjacent.dup
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elsif board_at(c_adjacent) == piece && pieces_in_between.size > 0
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c_last = c_adjacent
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break
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else
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break
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end
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c_adjacent = next_in_direction(c_adjacent, dir)
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end
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pieces_in_between.empty? || c_last.nil? ? nil : pieces_in_between
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end
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# Find the value of the board at the given coordinate.
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def board_at(c)
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@board[c[0]][c[1]]
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end
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# Is this a valid location on board?
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def valid_location?(c=[1,1])
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c[0] >= 0 && c[1] >= 0 && c[0] < BOARD_SIZE[0] && c[1] < BOARD_SIZE[1]
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end
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# Perform the operations to get the next spot in the appropriate direction
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def next_in_direction(c, dir)
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c[0] += dir[0]
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c[1] += dir[1]
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c
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end
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private
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def pieces_per_player
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total_squares / 2
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end
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# The total number of squares
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def total_squares
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BOARD_SIZE[0] * BOARD_SIZE[1]
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end
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class Player
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attr_accessor :pieces, :color, :pieces_on_board
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def initialize(color=:black,pieces=0)
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@pieces = pieces
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@pieces_on_board = 0 # used only in calculating winner
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@color = color
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end
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def piece
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color == :black ? 1 : 2
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end
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def opp_piece
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color == :black ? 2 : 1
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end
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end
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end
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def draw_player_1(first_turn=false)
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stack :margin => 10 do
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if GAME.current_player==GAME.p1
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background yellow
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para span("Player 1 (#{GAME.current_player.color}) turn", :stroke => black, :font => "Trebuchet 20px bold"), :margin => 4
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else
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background white
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para span("Player 1", :stroke => black, :font => "Trebuchet 10px bold"), :margin => 4
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button("Undo last move", :top => 0, :left => -150) { GAME.undo!; draw_board } unless GAME.board_history.empty?
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end
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end
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end
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def draw_player_2(first_turn=false)
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stack :top => 550, :left => 0, :margin => 10 do
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if GAME.current_player==GAME.p2
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background yellow
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para span("Player 2's (#{GAME.current_player.color}) turn", :stroke => black, :font => "Trebuchet 20px bold"), :margin => 4
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else
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background white
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para span("Player 2", :stroke => black, :font => "Trebuchet 10px bold"), :margin => 4
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button("Undo last move", :top => 0, :left => -150) { GAME.undo!; draw_board } unless GAME.board_history.empty?
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end
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end
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end
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def draw_board
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clear do
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background black
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draw_player_1
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stack :margin => 10 do
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fill rgb(0, 190, 0)
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rect :left => 0, :top => 0, :width => 495, :height => 495
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GAME.board.each_with_index do |col, col_index|
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col.each_with_index do |cell, row_index|
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left, top = left_top_corner_of_piece(col_index, row_index)
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left = left - LEFT_OFFSET
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top = top - TOP_OFFSET
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fill rgb(0, 440, 0, 90)
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strokewidth 1
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stroke rgb(0, 100, 0)
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rect :left => left, :top => top, :width => PIECE_WIDTH, :height => PIECE_HEIGHT
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if cell != 0
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strokewidth 0
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fill (cell == 1 ? rgb(100,100,100) : rgb(155,155,155))
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oval(left+3, top+4, PIECE_WIDTH-10, PIECE_HEIGHT-10)
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fill (cell == 1 ? black : white)
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oval(left+5, top+5, PIECE_WIDTH-10, PIECE_HEIGHT-10)
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end
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end
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end
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end
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draw_player_2
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end
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end
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def left_top_corner_of_piece(a,b)
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[(a*PIECE_WIDTH+LEFT_OFFSET), (b*PIECE_HEIGHT+TOP_OFFSET)]
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end
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def right_bottom_corner_of_piece(a,b)
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left_top_corner_of_piece(a,b).map { |coord| coord + PIECE_WIDTH }
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end
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def find_piece(x,y)
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GAME.board.each_with_index { |row_array, row|
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row_array.each_with_index { |col_array, col|
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left, top = left_top_corner_of_piece(col, row).map { |i| i - 5}
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right, bottom = right_bottom_corner_of_piece(col, row).map { |i| i -5 }
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return [col, row] if x >= left && x <= right && y >= top && y <= bottom
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}
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}
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return false
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end
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GAME = Othello::Game.new
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end
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Shoes.app :width => 520, :height => 600 do
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extend Othello
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draw_board
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click { |button, x, y|
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if coords = find_piece(x,y)
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begin
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GAME.lay_piece(coords)
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GAME.next_turn
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draw_board
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rescue => e
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draw_board
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alert(e.message)
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end
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else
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# alert("Not a piece.")
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end
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}
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end
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|
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# Othello
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# by tieg
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# 1/13/08
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4
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# with help: DeeJay, Ryan M. from mailing list
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5
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#
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# FIXME bug if it memorizes it but it's not a valid move
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#
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module Othello
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PIECE_WIDTH = 62
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PIECE_HEIGHT = 62
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TOP_OFFSET = 47
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LEFT_OFFSET = 12
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class Game
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BOARD_SIZE = [8,8]
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attr_accessor :p1, :p2, :board, :board_history
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def initialize
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21
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+
@board_history = []
|
22
|
+
@p1 = Player.new(:black, pieces_per_player)
|
23
|
+
@p2 = Player.new(:white, pieces_per_player)
|
24
|
+
@board = new_board
|
25
|
+
lay_initial_pieces
|
26
|
+
end
|
27
|
+
|
28
|
+
def next_turn(check_available_moves=true)
|
29
|
+
@current_player = next_player
|
30
|
+
if check_available_moves && skip_turn?
|
31
|
+
# FIXME Possible infinite loop if neither player has a good move?
|
32
|
+
next_turn
|
33
|
+
raise "Player #{@current_player.piece} (#{@current_player.color}) has no available moves. Player #{next_player.piece}'s (#{next_player.color}) turn."
|
34
|
+
end
|
35
|
+
end
|
36
|
+
|
37
|
+
def current_player
|
38
|
+
@current_player ||= @p1
|
39
|
+
end
|
40
|
+
|
41
|
+
def next_player
|
42
|
+
current_player == @p1 ? @p2 : @p1
|
43
|
+
end
|
44
|
+
|
45
|
+
# Build the array for the board, with zero-based arrays.
|
46
|
+
def new_board
|
47
|
+
Array.new(BOARD_SIZE[0]) do # build each cols L to R
|
48
|
+
Array.new(BOARD_SIZE[1]) do # insert cells in each col
|
49
|
+
0
|
50
|
+
end
|
51
|
+
end
|
52
|
+
end
|
53
|
+
|
54
|
+
# Lay the initial 4 pieces in the middle
|
55
|
+
def lay_initial_pieces
|
56
|
+
lay_piece([4, 3], false)
|
57
|
+
next_turn(false)
|
58
|
+
lay_piece([3, 3], false)
|
59
|
+
next_turn(false)
|
60
|
+
lay_piece([3, 4], false)
|
61
|
+
next_turn(false)
|
62
|
+
lay_piece([4, 4], false)
|
63
|
+
next_turn(false)
|
64
|
+
end
|
65
|
+
|
66
|
+
def lay_piece(c=[0,0], check_adjacent_pieces=true)
|
67
|
+
memorize_board
|
68
|
+
piece = current_player.piece
|
69
|
+
opp_piece = current_player.opp_piece
|
70
|
+
raise "Spot already taken." if board_at(c) != 0
|
71
|
+
if check_adjacent_pieces
|
72
|
+
pieces_to_change = []
|
73
|
+
pieces_to_change << check_direction(c, [ 0, 1], piece, opp_piece) # N
|
74
|
+
pieces_to_change << check_direction(c, [ 1, 1], piece, opp_piece) # NE
|
75
|
+
pieces_to_change << check_direction(c, [ 1, 0], piece, opp_piece) # E
|
76
|
+
pieces_to_change << check_direction(c, [ 1,-1], piece, opp_piece) # SE
|
77
|
+
pieces_to_change << check_direction(c, [ 0,-1], piece, opp_piece) # S
|
78
|
+
pieces_to_change << check_direction(c, [-1,-1], piece, opp_piece) # SW
|
79
|
+
pieces_to_change << check_direction(c, [-1, 0], piece, opp_piece) # W
|
80
|
+
pieces_to_change << check_direction(c, [-1, 1], piece, opp_piece) # NW
|
81
|
+
raise "You must move to a spot that will turn your opponent's piece." if pieces_to_change.compact.all? { |a| a.empty? }
|
82
|
+
pieces_to_change.compact.each { |direction| direction.each { |i| @board[i[0]][i[1]] = piece } }
|
83
|
+
end
|
84
|
+
current_player.pieces -= 1
|
85
|
+
@board[c[0]][c[1]] = piece
|
86
|
+
current_winner = calculate_current_winner
|
87
|
+
raise "Game over. Player #{current_winner.piece} wins with #{current_winner.pieces_on_board} pieces!" if @p1.pieces + @p2.pieces == 0
|
88
|
+
end
|
89
|
+
|
90
|
+
def skip_turn?
|
91
|
+
possibles = []
|
92
|
+
@board.each_with_index { |col,col_index|
|
93
|
+
col.each_with_index { |cell,row_index|
|
94
|
+
return false if possible_move?([col_index,row_index])
|
95
|
+
}
|
96
|
+
}
|
97
|
+
true
|
98
|
+
end
|
99
|
+
|
100
|
+
def possible_move?(c=[0,0])
|
101
|
+
return nil if board_at(c) != 0
|
102
|
+
possible_moves = []
|
103
|
+
piece = current_player.piece
|
104
|
+
opp_piece = current_player.opp_piece
|
105
|
+
pieces_to_change = []
|
106
|
+
pieces_to_change << check_direction(c, [ 0, 1], piece, opp_piece) # N
|
107
|
+
pieces_to_change << check_direction(c, [ 1, 1], piece, opp_piece) # NE
|
108
|
+
pieces_to_change << check_direction(c, [ 1, 0], piece, opp_piece) # E
|
109
|
+
pieces_to_change << check_direction(c, [ 1,-1], piece, opp_piece) # SE
|
110
|
+
pieces_to_change << check_direction(c, [ 0,-1], piece, opp_piece) # S
|
111
|
+
pieces_to_change << check_direction(c, [-1,-1], piece, opp_piece) # SW
|
112
|
+
pieces_to_change << check_direction(c, [-1, 0], piece, opp_piece) # W
|
113
|
+
pieces_to_change << check_direction(c, [-1, 1], piece, opp_piece) # NW
|
114
|
+
return nil if pieces_to_change.compact.all? { |a| a.empty? }
|
115
|
+
true
|
116
|
+
end
|
117
|
+
|
118
|
+
def memorize_board
|
119
|
+
dup_board = new_board
|
120
|
+
dup_board = []
|
121
|
+
@board.each do |col|
|
122
|
+
dup_board << col.dup
|
123
|
+
end
|
124
|
+
@board_history << { :player => current_player, :board => dup_board }
|
125
|
+
end
|
126
|
+
|
127
|
+
def undo!
|
128
|
+
last_move = @board_history.pop
|
129
|
+
@board = last_move[:board]
|
130
|
+
@current_player = last_move[:player]
|
131
|
+
@current_player.pieces += 1
|
132
|
+
end
|
133
|
+
|
134
|
+
def calculate_current_winner
|
135
|
+
@p1.pieces_on_board, @p2.pieces_on_board = 0, 0
|
136
|
+
@board.each { |row|
|
137
|
+
row.each { |cell|
|
138
|
+
if cell == 1
|
139
|
+
@p1.pieces_on_board += 1
|
140
|
+
else
|
141
|
+
@p2.pieces_on_board += 1
|
142
|
+
end
|
143
|
+
}
|
144
|
+
}
|
145
|
+
@p1.pieces_on_board > @p2.pieces_on_board ? @p1 : @p2
|
146
|
+
end
|
147
|
+
|
148
|
+
def check_direction(c, dir, piece, opp_piece)
|
149
|
+
c_adjacent = next_in_direction(c.dup, dir)
|
150
|
+
c_last = nil
|
151
|
+
pieces_in_between = []
|
152
|
+
# Find the last piece if there is one.
|
153
|
+
while(valid_location?(c_adjacent))
|
154
|
+
if board_at(c_adjacent) == opp_piece
|
155
|
+
pieces_in_between << c_adjacent.dup
|
156
|
+
elsif board_at(c_adjacent) == piece && pieces_in_between.size > 0
|
157
|
+
c_last = c_adjacent
|
158
|
+
break
|
159
|
+
else
|
160
|
+
break
|
161
|
+
end
|
162
|
+
c_adjacent = next_in_direction(c_adjacent, dir)
|
163
|
+
end
|
164
|
+
|
165
|
+
pieces_in_between.empty? || c_last.nil? ? nil : pieces_in_between
|
166
|
+
end
|
167
|
+
|
168
|
+
# Find the value of the board at the given coordinate.
|
169
|
+
def board_at(c)
|
170
|
+
@board[c[0]][c[1]]
|
171
|
+
end
|
172
|
+
|
173
|
+
# Is this a valid location on board?
|
174
|
+
def valid_location?(c=[1,1])
|
175
|
+
c[0] >= 0 && c[1] >= 0 && c[0] < BOARD_SIZE[0] && c[1] < BOARD_SIZE[1]
|
176
|
+
end
|
177
|
+
|
178
|
+
# Perform the operations to get the next spot in the appropriate direction
|
179
|
+
def next_in_direction(c, dir)
|
180
|
+
c[0] += dir[0]
|
181
|
+
c[1] += dir[1]
|
182
|
+
c
|
183
|
+
end
|
184
|
+
|
185
|
+
private
|
186
|
+
def pieces_per_player
|
187
|
+
total_squares / 2
|
188
|
+
end
|
189
|
+
|
190
|
+
# The total number of squares
|
191
|
+
def total_squares
|
192
|
+
BOARD_SIZE[0] * BOARD_SIZE[1]
|
193
|
+
end
|
194
|
+
|
195
|
+
class Player
|
196
|
+
attr_accessor :pieces, :color, :pieces_on_board
|
197
|
+
|
198
|
+
def initialize(color=:black,pieces=0)
|
199
|
+
@pieces = pieces
|
200
|
+
@pieces_on_board = 0 # used only in calculating winner
|
201
|
+
@color = color
|
202
|
+
end
|
203
|
+
|
204
|
+
def piece
|
205
|
+
color == :black ? 1 : 2
|
206
|
+
end
|
207
|
+
|
208
|
+
def opp_piece
|
209
|
+
color == :black ? 2 : 1
|
210
|
+
end
|
211
|
+
end
|
212
|
+
end
|
213
|
+
|
214
|
+
def draw_player_1(first_turn=false)
|
215
|
+
stack :margin => 10 do
|
216
|
+
if GAME.current_player==GAME.p1
|
217
|
+
background yellow
|
218
|
+
para span("Player 1 (#{GAME.current_player.color}) turn", :stroke => black, :font => "Trebuchet 20px bold"), :margin => 4
|
219
|
+
else
|
220
|
+
background white
|
221
|
+
para span("Player 1", :stroke => black, :font => "Trebuchet 10px bold"), :margin => 4
|
222
|
+
|
223
|
+
button("Undo last move", :top => 0, :left => -150) { GAME.undo!; draw_board } unless GAME.board_history.empty?
|
224
|
+
end
|
225
|
+
end
|
226
|
+
end
|
227
|
+
|
228
|
+
def draw_player_2(first_turn=false)
|
229
|
+
stack :top => 550, :left => 0, :margin => 10 do
|
230
|
+
if GAME.current_player==GAME.p2
|
231
|
+
background yellow
|
232
|
+
para span("Player 2's (#{GAME.current_player.color}) turn", :stroke => black, :font => "Trebuchet 20px bold"), :margin => 4
|
233
|
+
else
|
234
|
+
background white
|
235
|
+
para span("Player 2", :stroke => black, :font => "Trebuchet 10px bold"), :margin => 4
|
236
|
+
|
237
|
+
button("Undo last move", :top => 0, :left => -150) { GAME.undo!; draw_board } unless GAME.board_history.empty?
|
238
|
+
end
|
239
|
+
end
|
240
|
+
end
|
241
|
+
|
242
|
+
|
243
|
+
def draw_board
|
244
|
+
clear do
|
245
|
+
background black
|
246
|
+
draw_player_1
|
247
|
+
stack :margin => 10 do
|
248
|
+
fill rgb(0, 190, 0)
|
249
|
+
rect :left => 0, :top => 0, :width => 495, :height => 495
|
250
|
+
|
251
|
+
GAME.board.each_with_index do |col, col_index|
|
252
|
+
col.each_with_index do |cell, row_index|
|
253
|
+
left, top = left_top_corner_of_piece(col_index, row_index)
|
254
|
+
left = left - LEFT_OFFSET
|
255
|
+
top = top - TOP_OFFSET
|
256
|
+
fill rgb(0, 440, 0, 90)
|
257
|
+
strokewidth 1
|
258
|
+
stroke rgb(0, 100, 0)
|
259
|
+
rect :left => left, :top => top, :width => PIECE_WIDTH, :height => PIECE_HEIGHT
|
260
|
+
|
261
|
+
if cell != 0
|
262
|
+
strokewidth 0
|
263
|
+
fill (cell == 1 ? rgb(100,100,100) : rgb(155,155,155))
|
264
|
+
oval(left+3, top+4, PIECE_WIDTH-10, PIECE_HEIGHT-10)
|
265
|
+
|
266
|
+
fill (cell == 1 ? black : white)
|
267
|
+
oval(left+5, top+5, PIECE_WIDTH-10, PIECE_HEIGHT-10)
|
268
|
+
end
|
269
|
+
end
|
270
|
+
end
|
271
|
+
end
|
272
|
+
draw_player_2
|
273
|
+
end
|
274
|
+
end
|
275
|
+
|
276
|
+
def left_top_corner_of_piece(a,b)
|
277
|
+
[(a*PIECE_WIDTH+LEFT_OFFSET), (b*PIECE_HEIGHT+TOP_OFFSET)]
|
278
|
+
end
|
279
|
+
|
280
|
+
def right_bottom_corner_of_piece(a,b)
|
281
|
+
left_top_corner_of_piece(a,b).map { |coord| coord + PIECE_WIDTH }
|
282
|
+
end
|
283
|
+
|
284
|
+
def find_piece(x,y)
|
285
|
+
GAME.board.each_with_index { |row_array, row|
|
286
|
+
row_array.each_with_index { |col_array, col|
|
287
|
+
left, top = left_top_corner_of_piece(col, row).map { |i| i - 5}
|
288
|
+
right, bottom = right_bottom_corner_of_piece(col, row).map { |i| i -5 }
|
289
|
+
return [col, row] if x >= left && x <= right && y >= top && y <= bottom
|
290
|
+
}
|
291
|
+
}
|
292
|
+
return false
|
293
|
+
end
|
294
|
+
|
295
|
+
GAME = Othello::Game.new
|
296
|
+
end
|
297
|
+
|
298
|
+
|
299
|
+
Shoes.app :width => 520, :height => 600 do
|
300
|
+
extend Othello
|
301
|
+
|
302
|
+
draw_board
|
303
|
+
|
304
|
+
click { |button, x, y|
|
305
|
+
if coords = find_piece(x,y)
|
306
|
+
begin
|
307
|
+
GAME.lay_piece(coords)
|
308
|
+
GAME.next_turn
|
309
|
+
draw_board
|
310
|
+
rescue => e
|
311
|
+
draw_board
|
312
|
+
alert(e.message)
|
313
|
+
end
|
314
|
+
else
|
315
|
+
# alert("Not a piece.")
|
316
|
+
end
|
317
|
+
}
|
318
|
+
end
|
319
|
+
|