shoes 4.0.0.pre2 → 4.0.0.pre3
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- checksums.yaml +4 -4
- data/README.md +32 -21
- metadata +18 -337
- data/CHANGELOG +0 -84
- data/Gemfile +0 -24
- data/Guardfile +0 -11
- data/Rakefile +0 -14
- data/app.yaml +0 -60
- data/benchmark/app_clear.rb +0 -21
- data/benchmark/clear.rb +0 -69
- data/benchmark/memory/text_dispose.rb +0 -9
- data/benchmark/para_creator.rb +0 -9
- data/benchmark/paras.rb +0 -52
- data/benchmark/urls.rb +0 -40
- data/bin/ruby-shoes +0 -6
- data/bin/shoes-guard +0 -8
- data/bin/shoes-stub +0 -59
- data/ext/install/Rakefile +0 -29
- data/ext/install/shoes.bat +0 -9
- data/lib/shoes.rb +0 -5
- data/lib/shoes/ui/cli.rb +0 -102
- data/lib/shoes/ui/help.rb +0 -535
- data/lib/shoes/ui/manual.rb +0 -6
- data/lib/shoes/version.rb +0 -3
- data/manifests/common.rb +0 -34
- data/manifests/shoes.rb +0 -44
- data/samples/Gemfile +0 -3
- data/samples/Gemfile.lock +0 -35
- data/samples/README +0 -97
- data/samples/boom.rb +0 -239
- data/samples/class-book-adjusted.rb +0 -45
- data/samples/class-book.rb +0 -43
- data/samples/class-book.yaml +0 -387
- data/samples/clicky.rb +0 -24
- data/samples/cy.png +0 -0
- data/samples/expert-definr.rb +0 -23
- data/samples/expert-funnies.rb +0 -60
- data/samples/expert-game-of-life-adjusted.rb +0 -249
- data/samples/expert-game-of-life.rb +0 -243
- data/samples/expert-irb-adjusted.rb +0 -110
- data/samples/expert-irb.rb +0 -112
- data/samples/expert-minesweeper-adjusted.rb +0 -272
- data/samples/expert-minesweeper.rb +0 -267
- data/samples/expert-othello-adjusted.rb +0 -325
- data/samples/expert-othello.rb +0 -318
- data/samples/expert-pong.rb +0 -62
- data/samples/expert-snake.rb +0 -78
- data/samples/expert-tankspank.rb +0 -385
- data/samples/flow.rb +0 -63
- data/samples/good-arc.rb +0 -45
- data/samples/good-clock.rb +0 -51
- data/samples/good-displace.rb +0 -98
- data/samples/good-follow.rb +0 -26
- data/samples/good-potato-chopping.rb +0 -22
- data/samples/good-reminder.rb +0 -174
- data/samples/good-vjot.rb +0 -58
- data/samples/gray.rb +0 -11
- data/samples/loogink.png +0 -0
- data/samples/nks_booklist.rb +0 -24
- data/samples/nks_breadsticks.rb +0 -7
- data/samples/nks_dancing_circle.rb +0 -13
- data/samples/nks_dictionary.rb +0 -23
- data/samples/nks_edit_box.rb +0 -4
- data/samples/nks_edit_line.rb +0 -6
- data/samples/nks_notes.rb +0 -16
- data/samples/nks_poem.rb +0 -22
- data/samples/nks_self.rb +0 -6
- data/samples/nks_text_sizes.rb +0 -10
- data/samples/nks_trurl.rb +0 -5
- data/samples/original-manual-adjusted.rb +0 -475
- data/samples/original-manual.rb +0 -472
- data/samples/packaging/package_me.rb +0 -6
- data/samples/potato_chopping/1258_s001.gif +0 -0
- data/samples/potato_chopping/1258_s002.gif +0 -0
- data/samples/potato_chopping/1258_s003.gif +0 -0
- data/samples/potato_chopping/1258_s004.gif +0 -0
- data/samples/potato_chopping/1258_s005.gif +0 -0
- data/samples/potato_chopping/1258_s006.gif +0 -0
- data/samples/potato_chopping/1258_s007.gif +0 -0
- data/samples/potato_chopping/1258_s008.gif +0 -0
- data/samples/potato_chopping/1258_s009.gif +0 -0
- data/samples/potato_chopping/1258_s010.gif +0 -0
- data/samples/potato_chopping/1258_s011.gif +0 -0
- data/samples/potato_chopping/1258_s012.gif +0 -0
- data/samples/potato_chopping/1258_s013.gif +0 -0
- data/samples/potato_chopping/1258_s014.gif +0 -0
- data/samples/potato_chopping/1258_s015.gif +0 -0
- data/samples/potato_chopping/1258_s016.gif +0 -0
- data/samples/potato_chopping/1258_s017.gif +0 -0
- data/samples/potato_chopping/1258_s018.gif +0 -0
- data/samples/potato_chopping/1258_s019.gif +0 -0
- data/samples/potato_chopping/1258_s020.gif +0 -0
- data/samples/potato_chopping/1258_s021.gif +0 -0
- data/samples/potato_chopping/1258_s022.gif +0 -0
- data/samples/potato_chopping/1258_s023.gif +0 -0
- data/samples/potato_chopping/1258_s024.gif +0 -0
- data/samples/potato_chopping/1258_s025.gif +0 -0
- data/samples/potato_chopping/1258_s026.gif +0 -0
- data/samples/potato_chopping/1258_s027.gif +0 -0
- data/samples/potato_chopping/1258_s028.gif +0 -0
- data/samples/potato_chopping/1258_s029.gif +0 -0
- data/samples/potato_chopping/1258_s030.gif +0 -0
- data/samples/potato_chopping/1258_s031.gif +0 -0
- data/samples/potato_chopping/1258_s032.gif +0 -0
- data/samples/potato_chopping/1258_s033.gif +0 -0
- data/samples/potato_chopping/1258_s034.gif +0 -0
- data/samples/potato_chopping/1258_s035.gif +0 -0
- data/samples/potato_chopping/1258_s036.gif +0 -0
- data/samples/potato_chopping/1258_s037.gif +0 -0
- data/samples/potato_chopping/1258_s038.gif +0 -0
- data/samples/potato_chopping/1258_s039.gif +0 -0
- data/samples/potato_chopping/1258_s040.gif +0 -0
- data/samples/potato_chopping/1258_s041.gif +0 -0
- data/samples/potato_chopping/1258_s042.gif +0 -0
- data/samples/potato_chopping/1258_s043.gif +0 -0
- data/samples/potato_chopping/1258_s044.gif +0 -0
- data/samples/potato_chopping/1258_s045.gif +0 -0
- data/samples/potato_chopping/1258_s046.gif +0 -0
- data/samples/potato_chopping/1258_s047.gif +0 -0
- data/samples/potato_chopping/1258_s048.gif +0 -0
- data/samples/potato_chopping/1258_s049.gif +0 -0
- data/samples/potato_chopping/1258_s050.gif +0 -0
- data/samples/potato_chopping/1258_s051.gif +0 -0
- data/samples/potato_chopping/1258_s052.gif +0 -0
- data/samples/potato_chopping/1258_s053.gif +0 -0
- data/samples/potato_chopping/1258_s054.gif +0 -0
- data/samples/potato_chopping/1258_s055.gif +0 -0
- data/samples/potato_chopping/1258_s056.gif +0 -0
- data/samples/potato_chopping/1258_s057.gif +0 -0
- data/samples/potato_chopping/1258_s058.gif +0 -0
- data/samples/potato_chopping/1258_s059.gif +0 -0
- data/samples/present.rb +0 -27
- data/samples/progress.rb +0 -10
- data/samples/sample1.rb +0 -30
- data/samples/sample12.rb +0 -21
- data/samples/sample13.rb +0 -13
- data/samples/sample14.rb +0 -64
- data/samples/sample15.rb +0 -18
- data/samples/sample16.rb +0 -10
- data/samples/sample17.rb +0 -10
- data/samples/sample2.rb +0 -14
- data/samples/sample21.rb +0 -5
- data/samples/sample23.rb +0 -8
- data/samples/sample24.rb +0 -21
- data/samples/sample27.rb +0 -18
- data/samples/sample3.rb +0 -14
- data/samples/sample31.rb +0 -22
- data/samples/sample34.rb +0 -27
- data/samples/sample35.rb +0 -32
- data/samples/sample37.rb +0 -8
- data/samples/sample4.rb +0 -7
- data/samples/sample42.rb +0 -14
- data/samples/sample45.rb +0 -11
- data/samples/sample56.rb +0 -10
- data/samples/sample6.rb +0 -9
- data/samples/sample7.rb +0 -3
- data/samples/sample8.rb +0 -7
- data/samples/sample9.rb +0 -10
- data/samples/simple-accordion.rb +0 -75
- data/samples/simple-anim-shapes.rb +0 -17
- data/samples/simple-anim-text.rb +0 -13
- data/samples/simple-animate.rb +0 -12
- data/samples/simple-arc.rb +0 -23
- data/samples/simple-bounce.rb +0 -24
- data/samples/simple-brightness-transitions.rb +0 -8
- data/samples/simple-button-animate.rb +0 -16
- data/samples/simple-calc-2.rb +0 -34
- data/samples/simple-calc.rb +0 -70
- data/samples/simple-color-selector.rb +0 -10
- data/samples/simple-color-transitions.rb +0 -11
- data/samples/simple-control-sizes.rb +0 -24
- data/samples/simple-curve.rb +0 -26
- data/samples/simple-dialogs-outside.rb +0 -12
- data/samples/simple-dialogs.rb +0 -32
- data/samples/simple-displace.rb +0 -15
- data/samples/simple-downloader.rb +0 -27
- data/samples/simple-draw.rb +0 -13
- data/samples/simple-editor.rb +0 -28
- data/samples/simple-face.rb +0 -14
- data/samples/simple-flow-wrap.rb +0 -11
- data/samples/simple-font.rb +0 -17
- data/samples/simple-form.rb +0 -29
- data/samples/simple-form.shy +0 -0
- data/samples/simple-fullscreen.rb +0 -4
- data/samples/simple-guess-game.rb +0 -28
- data/samples/simple-keypress.rb +0 -14
- data/samples/simple-manual.rb +0 -2
- data/samples/simple-mask.rb +0 -21
- data/samples/simple-menu.rb +0 -47
- data/samples/simple-mouse-follow.rb +0 -8
- data/samples/simple-move.rb +0 -13
- data/samples/simple-oval.rb +0 -3
- data/samples/simple-sample-executor.rb +0 -6
- data/samples/simple-shoes-intro.rb +0 -22
- data/samples/simple-slide.rb +0 -56
- data/samples/simple-sound.rb +0 -30
- data/samples/simple-sphere.rb +0 -28
- data/samples/simple-stripes.rb +0 -8
- data/samples/simple-tictactoe.rb +0 -238
- data/samples/simple-timer.rb +0 -15
- data/samples/simple-video.rb +0 -13
- data/samples/simple-visibility.rb +0 -11
- data/samples/simple-widget.rb +0 -9
- data/samples/sounds/102719__sarge4267__explosion.mp3 +0 -0
- data/samples/sounds/145622__andybrannan__train-fog-horn-long-wyomming.aiff +0 -0
- data/samples/sounds/46492__phreaksaccount__shields1.ogg +0 -0
- data/samples/sounds/61847__simon-rue__boink-v3.wav +0 -0
- data/samples/swt-raw.rb +0 -20
- data/samples/troll.rb +0 -22
- data/shoes.gemspec +0 -29
- data/snapshots/sample1.png +0 -0
- data/snapshots/sample10.png +0 -0
- data/snapshots/sample11.png +0 -0
- data/snapshots/sample12.png +0 -0
- data/snapshots/sample13.png +0 -0
- data/snapshots/sample14.png +0 -0
- data/snapshots/sample15.png +0 -0
- data/snapshots/sample16.png +0 -0
- data/snapshots/sample17.png +0 -0
- data/snapshots/sample18.png +0 -0
- data/snapshots/sample19.png +0 -0
- data/snapshots/sample2.png +0 -0
- data/snapshots/sample20.png +0 -0
- data/snapshots/sample21.png +0 -0
- data/snapshots/sample22.png +0 -0
- data/snapshots/sample23.png +0 -0
- data/snapshots/sample24.png +0 -0
- data/snapshots/sample27.png +0 -0
- data/snapshots/sample28.png +0 -0
- data/snapshots/sample29.png +0 -0
- data/snapshots/sample3.png +0 -0
- data/snapshots/sample30.png +0 -0
- data/snapshots/sample31.png +0 -0
- data/snapshots/sample34.png +0 -0
- data/snapshots/sample35.png +0 -0
- data/snapshots/sample36.png +0 -0
- data/snapshots/sample37.png +0 -0
- data/snapshots/sample4.png +0 -0
- data/snapshots/sample42.png +0 -0
- data/snapshots/sample44.png +0 -0
- data/snapshots/sample45.png +0 -0
- data/snapshots/sample46.png +0 -0
- data/snapshots/sample5.png +0 -0
- data/snapshots/sample56.png +0 -0
- data/snapshots/sample6.png +0 -0
- data/snapshots/sample7.png +0 -0
- data/snapshots/sample8.png +0 -0
- data/snapshots/sample9.png +0 -0
- data/snapshots/sample99.png +0 -0
- data/static/PKGBUILD +0 -47
- data/static/Shoes.icns +0 -0
- data/static/avatar.png +0 -0
- data/static/code_highlighter.js +0 -188
- data/static/code_highlighter_ruby.js +0 -26
- data/static/downloading.png +0 -0
- data/static/icon-debug.png +0 -0
- data/static/icon-error.png +0 -0
- data/static/icon-info.png +0 -0
- data/static/icon-warn.png +0 -0
- data/static/listbox_button1.png +0 -0
- data/static/listbox_button2.png +0 -0
- data/static/man-app.png +0 -0
- data/static/man-builds.png +0 -0
- data/static/man-builds1.png +0 -0
- data/static/man-editor-notepad.png +0 -0
- data/static/man-editor-osx.png +0 -0
- data/static/man-ele-background.png +0 -0
- data/static/man-ele-border.png +0 -0
- data/static/man-ele-button.png +0 -0
- data/static/man-ele-check.png +0 -0
- data/static/man-ele-editbox.png +0 -0
- data/static/man-ele-editline.png +0 -0
- data/static/man-ele-image.png +0 -0
- data/static/man-ele-listbox.png +0 -0
- data/static/man-ele-progress.png +0 -0
- data/static/man-ele-radio.png +0 -0
- data/static/man-ele-shape.png +0 -0
- data/static/man-ele-textblock.png +0 -0
- data/static/man-ele-video.png +0 -0
- data/static/man-intro-dmg.png +0 -0
- data/static/man-intro-exe.png +0 -0
- data/static/man-look-tiger.png +0 -0
- data/static/man-look-ubuntu.png +0 -0
- data/static/man-look-vista.png +0 -0
- data/static/man-run-osx.png +0 -0
- data/static/man-run-vista.png +0 -0
- data/static/man-run-xp.png +0 -0
- data/static/man-shot1.png +0 -0
- data/static/manual-en.txt +0 -3531
- data/static/manual-ja.txt +0 -2829
- data/static/manual.css +0 -184
- data/static/menu-corner1.png +0 -0
- data/static/menu-corner2.png +0 -0
- data/static/menu-gray.png +0 -0
- data/static/menu-left.png +0 -0
- data/static/menu-right.png +0 -0
- data/static/menu-top.png +0 -0
- data/static/shoes-dmg.jpg +0 -0
- data/static/shoes-icon-blue.png +0 -0
- data/static/shoes-icon-brown.png +0 -0
- data/static/shoes-icon.png +0 -0
- data/static/shoes-manual-apps.gif +0 -0
- data/static/shoes-manual-apps.png +0 -0
- data/static/shoes_main_window.png +0 -0
- data/static/stripe.png +0 -0
- data/static/tutor-back.png +0 -0
- data/tasks/changelog.rb +0 -92
- data/tasks/gem.rb +0 -38
- data/tasks/rspec.rb +0 -106
- data/tasks/sample.rb +0 -66
- data/tasks/yard.rb +0 -13
data/samples/expert-othello.rb
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# Othello
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# by tieg
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# 1/13/08
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# with help: DeeJay, Ryan M. from mailing list
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#
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# FIXME bug if it memorizes it but it's not a valid move
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#
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module Othello
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PIECE_WIDTH = 62
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PIECE_HEIGHT = 62
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TOP_OFFSET = 47
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LEFT_OFFSET = 12
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class Game
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BOARD_SIZE = [8,8]
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attr_accessor :p1, :p2, :board, :board_history
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def initialize
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@board_history = []
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@p1 = Player.new(:black, pieces_per_player)
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@p2 = Player.new(:white, pieces_per_player)
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@board = new_board
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lay_initial_pieces
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end
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def next_turn(check_available_moves=true)
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@current_player = next_player
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if check_available_moves && skip_turn?
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# FIXME Possible infinite loop if neither player has a good move?
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next_turn
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raise "Player #{@current_player.piece} (#{@current_player.color}) has no available moves. Player #{next_player.piece}'s (#{next_player.color}) turn."
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end
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end
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def current_player
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@current_player ||= @p1
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end
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def next_player
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current_player == @p1 ? @p2 : @p1
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end
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# Build the array for the board, with zero-based arrays.
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def new_board
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Array.new(BOARD_SIZE[0]) do # build each cols L to R
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Array.new(BOARD_SIZE[1]) do # insert cells in each col
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0
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end
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end
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end
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# Lay the initial 4 pieces in the middle
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def lay_initial_pieces
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lay_piece([4, 3], false)
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next_turn(false)
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lay_piece([3, 3], false)
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next_turn(false)
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lay_piece([3, 4], false)
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next_turn(false)
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lay_piece([4, 4], false)
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next_turn(false)
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end
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def lay_piece(c=[0,0], check_adjacent_pieces=true)
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memorize_board
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piece = current_player.piece
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opp_piece = current_player.opp_piece
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raise "Spot already taken." if board_at(c) != 0
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if check_adjacent_pieces
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pieces_to_change = []
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pieces_to_change << check_direction(c, [ 0, 1], piece, opp_piece) # N
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pieces_to_change << check_direction(c, [ 1, 1], piece, opp_piece) # NE
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pieces_to_change << check_direction(c, [ 1, 0], piece, opp_piece) # E
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pieces_to_change << check_direction(c, [ 1,-1], piece, opp_piece) # SE
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pieces_to_change << check_direction(c, [ 0,-1], piece, opp_piece) # S
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pieces_to_change << check_direction(c, [-1,-1], piece, opp_piece) # SW
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pieces_to_change << check_direction(c, [-1, 0], piece, opp_piece) # W
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pieces_to_change << check_direction(c, [-1, 1], piece, opp_piece) # NW
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raise "You must move to a spot that will turn your opponent's piece." if pieces_to_change.compact.all? { |a| a.empty? }
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pieces_to_change.compact.each { |direction| direction.each { |i| @board[i[0]][i[1]] = piece } }
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end
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current_player.pieces -= 1
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@board[c[0]][c[1]] = piece
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current_winner = calculate_current_winner
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raise "Game over. Player #{current_winner.piece} wins with #{current_winner.pieces_on_board} pieces!" if @p1.pieces + @p2.pieces == 0
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end
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def skip_turn?
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possibles = []
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@board.each_with_index { |col,col_index|
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col.each_with_index { |cell,row_index|
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return false if possible_move?([col_index,row_index])
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}
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}
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true
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end
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def possible_move?(c=[0,0])
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return nil if board_at(c) != 0
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possible_moves = []
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piece = current_player.piece
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opp_piece = current_player.opp_piece
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pieces_to_change = []
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pieces_to_change << check_direction(c, [ 0, 1], piece, opp_piece) # N
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|
-
pieces_to_change << check_direction(c, [ 1, 1], piece, opp_piece) # NE
|
108
|
-
pieces_to_change << check_direction(c, [ 1, 0], piece, opp_piece) # E
|
109
|
-
pieces_to_change << check_direction(c, [ 1,-1], piece, opp_piece) # SE
|
110
|
-
pieces_to_change << check_direction(c, [ 0,-1], piece, opp_piece) # S
|
111
|
-
pieces_to_change << check_direction(c, [-1,-1], piece, opp_piece) # SW
|
112
|
-
pieces_to_change << check_direction(c, [-1, 0], piece, opp_piece) # W
|
113
|
-
pieces_to_change << check_direction(c, [-1, 1], piece, opp_piece) # NW
|
114
|
-
return nil if pieces_to_change.compact.all? { |a| a.empty? }
|
115
|
-
true
|
116
|
-
end
|
117
|
-
|
118
|
-
def memorize_board
|
119
|
-
dup_board = new_board
|
120
|
-
dup_board = []
|
121
|
-
@board.each do |col|
|
122
|
-
dup_board << col.dup
|
123
|
-
end
|
124
|
-
@board_history << { player: current_player, board: dup_board }
|
125
|
-
end
|
126
|
-
|
127
|
-
def undo!
|
128
|
-
last_move = @board_history.pop
|
129
|
-
@board = last_move[:board]
|
130
|
-
@current_player = last_move[:player]
|
131
|
-
@current_player.pieces += 1
|
132
|
-
end
|
133
|
-
|
134
|
-
def calculate_current_winner
|
135
|
-
@p1.pieces_on_board, @p2.pieces_on_board = 0, 0
|
136
|
-
@board.each { |row|
|
137
|
-
row.each { |cell|
|
138
|
-
if cell == 1
|
139
|
-
@p1.pieces_on_board += 1
|
140
|
-
else
|
141
|
-
@p2.pieces_on_board += 1
|
142
|
-
end
|
143
|
-
}
|
144
|
-
}
|
145
|
-
@p1.pieces_on_board > @p2.pieces_on_board ? @p1 : @p2
|
146
|
-
end
|
147
|
-
|
148
|
-
def check_direction(c, dir, piece, opp_piece)
|
149
|
-
c_adjacent = next_in_direction(c.dup, dir)
|
150
|
-
c_last = nil
|
151
|
-
pieces_in_between = []
|
152
|
-
# Find the last piece if there is one.
|
153
|
-
while(valid_location?(c_adjacent))
|
154
|
-
if board_at(c_adjacent) == opp_piece
|
155
|
-
pieces_in_between << c_adjacent.dup
|
156
|
-
elsif board_at(c_adjacent) == piece && pieces_in_between.size > 0
|
157
|
-
c_last = c_adjacent
|
158
|
-
break
|
159
|
-
else
|
160
|
-
break
|
161
|
-
end
|
162
|
-
c_adjacent = next_in_direction(c_adjacent, dir)
|
163
|
-
end
|
164
|
-
|
165
|
-
pieces_in_between.empty? || c_last.nil? ? nil : pieces_in_between
|
166
|
-
end
|
167
|
-
|
168
|
-
# Find the value of the board at the given coordinate.
|
169
|
-
def board_at(c)
|
170
|
-
@board[c[0]][c[1]]
|
171
|
-
end
|
172
|
-
|
173
|
-
# Is this a valid location on board?
|
174
|
-
def valid_location?(c=[1,1])
|
175
|
-
c[0] >= 0 && c[1] >= 0 && c[0] < BOARD_SIZE[0] && c[1] < BOARD_SIZE[1]
|
176
|
-
end
|
177
|
-
|
178
|
-
# Perform the operations to get the next spot in the appropriate direction
|
179
|
-
def next_in_direction(c, dir)
|
180
|
-
c[0] += dir[0]
|
181
|
-
c[1] += dir[1]
|
182
|
-
c
|
183
|
-
end
|
184
|
-
|
185
|
-
private
|
186
|
-
def pieces_per_player
|
187
|
-
total_squares / 2
|
188
|
-
end
|
189
|
-
|
190
|
-
# The total number of squares
|
191
|
-
def total_squares
|
192
|
-
BOARD_SIZE[0] * BOARD_SIZE[1]
|
193
|
-
end
|
194
|
-
|
195
|
-
class Player
|
196
|
-
attr_accessor :pieces, :color, :pieces_on_board
|
197
|
-
|
198
|
-
def initialize(color=:black,pieces=0)
|
199
|
-
@pieces = pieces
|
200
|
-
@pieces_on_board = 0 # used only in calculating winner
|
201
|
-
@color = color
|
202
|
-
end
|
203
|
-
|
204
|
-
def piece
|
205
|
-
color == :black ? 1 : 2
|
206
|
-
end
|
207
|
-
|
208
|
-
def opp_piece
|
209
|
-
color == :black ? 2 : 1
|
210
|
-
end
|
211
|
-
end
|
212
|
-
end
|
213
|
-
|
214
|
-
def draw_player_1(first_turn=false)
|
215
|
-
stack margin: 10 do
|
216
|
-
if GAME.current_player==GAME.p1
|
217
|
-
background yellow
|
218
|
-
para span("Player 1 (#{GAME.current_player.color}) turn", stroke: black, font: "Trebuchet 20px bold"), margin: 4
|
219
|
-
else
|
220
|
-
background white
|
221
|
-
para span("Player 1", stroke: black, font: "Trebuchet 10px bold"), margin: 4
|
222
|
-
|
223
|
-
button("Undo last move", top: 0, left: -150) { GAME.undo!; draw_board } unless GAME.board_history.empty?
|
224
|
-
end
|
225
|
-
end
|
226
|
-
end
|
227
|
-
|
228
|
-
def draw_player_2(first_turn=false)
|
229
|
-
stack top: 550, left: 0, margin: 10 do
|
230
|
-
if GAME.current_player==GAME.p2
|
231
|
-
background yellow
|
232
|
-
para span("Player 2's (#{GAME.current_player.color}) turn", stroke: black, font: "Trebuchet 20px bold"), margin: 4
|
233
|
-
else
|
234
|
-
background white
|
235
|
-
para span("Player 2", stroke: black, font: "Trebuchet 10px bold"), margin: 4
|
236
|
-
|
237
|
-
button("Undo last move", top: 0, left: -150) { GAME.undo!; draw_board } unless GAME.board_history.empty?
|
238
|
-
end
|
239
|
-
end
|
240
|
-
end
|
241
|
-
|
242
|
-
|
243
|
-
def draw_board
|
244
|
-
clear do
|
245
|
-
background black
|
246
|
-
draw_player_1
|
247
|
-
stack margin: 10 do
|
248
|
-
fill rgb(0, 190, 0)
|
249
|
-
rect left: 0, top: 0, width: 495, height: 495
|
250
|
-
|
251
|
-
GAME.board.each_with_index do |col, col_index|
|
252
|
-
col.each_with_index do |cell, row_index|
|
253
|
-
left, top = left_top_corner_of_piece(col_index, row_index)
|
254
|
-
left = left - LEFT_OFFSET
|
255
|
-
top = top - TOP_OFFSET
|
256
|
-
fill rgb(0, 440, 0, 90)
|
257
|
-
strokewidth 1
|
258
|
-
stroke rgb(0, 100, 0)
|
259
|
-
rect left: left, top: top, width: PIECE_WIDTH, height: PIECE_HEIGHT
|
260
|
-
|
261
|
-
if cell != 0
|
262
|
-
strokewidth 0
|
263
|
-
fill (cell == 1 ? rgb(100,100,100) : rgb(155,155,155))
|
264
|
-
oval(left+3, top+4, PIECE_WIDTH-10, PIECE_HEIGHT-10)
|
265
|
-
|
266
|
-
fill (cell == 1 ? black : white)
|
267
|
-
oval(left+5, top+5, PIECE_WIDTH-10, PIECE_HEIGHT-10)
|
268
|
-
end
|
269
|
-
end
|
270
|
-
end
|
271
|
-
end
|
272
|
-
draw_player_2
|
273
|
-
end
|
274
|
-
end
|
275
|
-
|
276
|
-
def left_top_corner_of_piece(a,b)
|
277
|
-
[(a*PIECE_WIDTH+LEFT_OFFSET), (b*PIECE_HEIGHT+TOP_OFFSET)]
|
278
|
-
end
|
279
|
-
|
280
|
-
def right_bottom_corner_of_piece(a,b)
|
281
|
-
left_top_corner_of_piece(a,b).map { |coord| coord + PIECE_WIDTH }
|
282
|
-
end
|
283
|
-
|
284
|
-
def find_piece(x,y)
|
285
|
-
GAME.board.each_with_index { |row_array, row|
|
286
|
-
row_array.each_with_index { |col_array, col|
|
287
|
-
left, top = left_top_corner_of_piece(col, row).map { |i| i - 5}
|
288
|
-
right, bottom = right_bottom_corner_of_piece(col, row).map { |i| i -5 }
|
289
|
-
return [col, row] if x >= left && x <= right && y >= top && y <= bottom
|
290
|
-
}
|
291
|
-
}
|
292
|
-
return false
|
293
|
-
end
|
294
|
-
end
|
295
|
-
|
296
|
-
GAME = Othello::Game.new
|
297
|
-
|
298
|
-
Shoes.app width: 520, height: 600 do
|
299
|
-
extend Othello
|
300
|
-
|
301
|
-
draw_board
|
302
|
-
|
303
|
-
click { |button, x, y|
|
304
|
-
if coords = find_piece(x,y)
|
305
|
-
begin
|
306
|
-
GAME.lay_piece(coords)
|
307
|
-
GAME.next_turn
|
308
|
-
draw_board
|
309
|
-
rescue => e
|
310
|
-
draw_board
|
311
|
-
alert(e.message)
|
312
|
-
end
|
313
|
-
else
|
314
|
-
# alert("Not a piece.")
|
315
|
-
end
|
316
|
-
}
|
317
|
-
end
|
318
|
-
|
data/samples/expert-pong.rb
DELETED
@@ -1,62 +0,0 @@
|
|
1
|
-
#
|
2
|
-
# Pong in Shoes
|
3
|
-
# a clone of http://billmill.org/pong.html
|
4
|
-
# and shoes is at http://shoooes.net
|
5
|
-
#
|
6
|
-
# This is just for kicks -- I'm very fond of NodeBox as well.
|
7
|
-
#
|
8
|
-
# There's a slightly different approach in Shoes: rather than
|
9
|
-
# redrawing the shapes, you can move the shapes around as objects.
|
10
|
-
# Yeah, see, notice how @you, @comp and @ball are used.
|
11
|
-
#
|
12
|
-
Shoes.app width: 400, height: 400, resizable: false do
|
13
|
-
paddle_size = 75
|
14
|
-
ball_diameter = 20
|
15
|
-
vx, vy = [3, 4]
|
16
|
-
compuspeed = 10
|
17
|
-
bounce = 1.2
|
18
|
-
|
19
|
-
# set up the playing board
|
20
|
-
nostroke and background white
|
21
|
-
@ball = oval 0, 0, ball_diameter, fill: "#9B7"
|
22
|
-
@you, @comp = [app.height-4, 0].map {|y| rect 0, y, paddle_size, 4, curve: 2}
|
23
|
-
|
24
|
-
# animates at 40 frames per second
|
25
|
-
@anim = animate 40 do
|
26
|
-
|
27
|
-
# check for game over
|
28
|
-
if @ball.top + ball_diameter < 0 or @ball.top > app.height
|
29
|
-
para strong("GAME OVER", size: 32), "\n",
|
30
|
-
@ball.top < 0 ? "You win!" : "Computer wins", top: 140, align: 'center'
|
31
|
-
@ball.hide and @anim.stop
|
32
|
-
end
|
33
|
-
|
34
|
-
# move the @you paddle, following the mouse
|
35
|
-
@you.left = mouse[1] - (paddle_size / 2)
|
36
|
-
nx, ny = (@ball.left + vx).to_i, (@ball.top + vy).to_i
|
37
|
-
|
38
|
-
# move the @comp paddle, speed based on `compuspeed` variable
|
39
|
-
@comp.left +=
|
40
|
-
if nx + (ball_diameter / 2) > @comp.left + paddle_size; compuspeed
|
41
|
-
elsif nx < @comp.left; -compuspeed
|
42
|
-
else 0 end
|
43
|
-
|
44
|
-
# if the @you paddle hits the ball
|
45
|
-
if ny + ball_diameter > app.height and vy > 0 and
|
46
|
-
(0..paddle_size).include? nx + (ball_diameter / 2) - @you.left
|
47
|
-
vx, vy = (nx - @you.left - (paddle_size / 2)) * 0.25, -vy * bounce
|
48
|
-
ny = app.height - ball_diameter
|
49
|
-
end
|
50
|
-
|
51
|
-
# if the @comp paddle hits the ball
|
52
|
-
if ny < 0 and vy < 0 and
|
53
|
-
(0..paddle_size).include? nx + (ball_diameter / 2) - @comp.left
|
54
|
-
vx, vy = (nx - @comp.left - (paddle_size / 2)) * 0.25, -vy * bounce
|
55
|
-
ny = 0
|
56
|
-
elsif nx + ball_diameter > app.width or nx < 0
|
57
|
-
vx = -vx
|
58
|
-
end
|
59
|
-
|
60
|
-
@ball.move nx, ny
|
61
|
-
end
|
62
|
-
end
|
data/samples/expert-snake.rb
DELETED
@@ -1,78 +0,0 @@
|
|
1
|
-
Shoes.app title: 'Snake Game v0.1' do
|
2
|
-
def game_start
|
3
|
-
@score = para 'Score:', stroke: white
|
4
|
-
@pos = {up: [0, -10], down: [0, 10], left: [-10, 0], right: [10, 0]}
|
5
|
-
@rx, @ry = proc{20 + 10*rand(56)}, proc{40 + 10*rand(44)}
|
6
|
-
|
7
|
-
create_food
|
8
|
-
|
9
|
-
create_bricks
|
10
|
-
|
11
|
-
create_initial_snake
|
12
|
-
|
13
|
-
dir = :left
|
14
|
-
@run = animate 5 do
|
15
|
-
check_food
|
16
|
-
go dir
|
17
|
-
@score.text = "Score: #{@snake.length * 10}"
|
18
|
-
brick? @snake[0]
|
19
|
-
end
|
20
|
-
keypress{|k| dir = k if @pos.keys.include? k}
|
21
|
-
end
|
22
|
-
|
23
|
-
def go k
|
24
|
-
x, y = @pos[k]
|
25
|
-
@snake.unshift @snake.pop
|
26
|
-
n = @snake.length > 1 ? 1 : 0
|
27
|
-
@snake[0].move @snake[n].left + x, @snake[n].top + y
|
28
|
-
@snake[0].style stroke: red
|
29
|
-
@snake[1].style stroke: white if n > 0
|
30
|
-
end
|
31
|
-
|
32
|
-
def check_food
|
33
|
-
(@snake << rect(0, 0, 10, 10)) if eat? @snake[0]
|
34
|
-
end
|
35
|
-
|
36
|
-
def eat? s
|
37
|
-
@foods.each_with_index do |f, i|
|
38
|
-
(f.move @rx[], @ry[]; return true) if f.left == s.left and f.top == s.top
|
39
|
-
end
|
40
|
-
return false
|
41
|
-
end
|
42
|
-
|
43
|
-
def brick? s
|
44
|
-
@bricks.each do |b|
|
45
|
-
(@run.remove; alert 'Game Over. ') if b.left == s.left and b.top == s.top
|
46
|
-
end
|
47
|
-
end
|
48
|
-
|
49
|
-
def create_food
|
50
|
-
@foods = []
|
51
|
-
stroke lime
|
52
|
-
50.times{@foods << rect(@rx[], @ry[], 10, 10)}
|
53
|
-
end
|
54
|
-
|
55
|
-
def create_bricks
|
56
|
-
@bricks = []
|
57
|
-
stroke deepskyblue; fill blue
|
58
|
-
|
59
|
-
50.times{@bricks << rect(@rx[], @ry[], 10, 10)}
|
60
|
-
|
61
|
-
20.step(570, 10){|n| @bricks << rect(n, 40, 10, 10) << rect(n, 470, 10, 10)}
|
62
|
-
|
63
|
-
40.step(470, 10){|n| @bricks << rect(10, n, 10, 10) << rect(570, n, 10, 10)}
|
64
|
-
end
|
65
|
-
|
66
|
-
def create_initial_snake
|
67
|
-
@snake = []
|
68
|
-
stroke white; nofill
|
69
|
-
|
70
|
-
@snake << rect(300, 100, 10, 10)
|
71
|
-
|
72
|
-
@snake[0].style stroke: red
|
73
|
-
end
|
74
|
-
|
75
|
-
background black
|
76
|
-
|
77
|
-
game_start
|
78
|
-
end
|