shoes 4.0.0.pre2 → 4.0.0.pre3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (311) hide show
  1. checksums.yaml +4 -4
  2. data/README.md +32 -21
  3. metadata +18 -337
  4. data/CHANGELOG +0 -84
  5. data/Gemfile +0 -24
  6. data/Guardfile +0 -11
  7. data/Rakefile +0 -14
  8. data/app.yaml +0 -60
  9. data/benchmark/app_clear.rb +0 -21
  10. data/benchmark/clear.rb +0 -69
  11. data/benchmark/memory/text_dispose.rb +0 -9
  12. data/benchmark/para_creator.rb +0 -9
  13. data/benchmark/paras.rb +0 -52
  14. data/benchmark/urls.rb +0 -40
  15. data/bin/ruby-shoes +0 -6
  16. data/bin/shoes-guard +0 -8
  17. data/bin/shoes-stub +0 -59
  18. data/ext/install/Rakefile +0 -29
  19. data/ext/install/shoes.bat +0 -9
  20. data/lib/shoes.rb +0 -5
  21. data/lib/shoes/ui/cli.rb +0 -102
  22. data/lib/shoes/ui/help.rb +0 -535
  23. data/lib/shoes/ui/manual.rb +0 -6
  24. data/lib/shoes/version.rb +0 -3
  25. data/manifests/common.rb +0 -34
  26. data/manifests/shoes.rb +0 -44
  27. data/samples/Gemfile +0 -3
  28. data/samples/Gemfile.lock +0 -35
  29. data/samples/README +0 -97
  30. data/samples/boom.rb +0 -239
  31. data/samples/class-book-adjusted.rb +0 -45
  32. data/samples/class-book.rb +0 -43
  33. data/samples/class-book.yaml +0 -387
  34. data/samples/clicky.rb +0 -24
  35. data/samples/cy.png +0 -0
  36. data/samples/expert-definr.rb +0 -23
  37. data/samples/expert-funnies.rb +0 -60
  38. data/samples/expert-game-of-life-adjusted.rb +0 -249
  39. data/samples/expert-game-of-life.rb +0 -243
  40. data/samples/expert-irb-adjusted.rb +0 -110
  41. data/samples/expert-irb.rb +0 -112
  42. data/samples/expert-minesweeper-adjusted.rb +0 -272
  43. data/samples/expert-minesweeper.rb +0 -267
  44. data/samples/expert-othello-adjusted.rb +0 -325
  45. data/samples/expert-othello.rb +0 -318
  46. data/samples/expert-pong.rb +0 -62
  47. data/samples/expert-snake.rb +0 -78
  48. data/samples/expert-tankspank.rb +0 -385
  49. data/samples/flow.rb +0 -63
  50. data/samples/good-arc.rb +0 -45
  51. data/samples/good-clock.rb +0 -51
  52. data/samples/good-displace.rb +0 -98
  53. data/samples/good-follow.rb +0 -26
  54. data/samples/good-potato-chopping.rb +0 -22
  55. data/samples/good-reminder.rb +0 -174
  56. data/samples/good-vjot.rb +0 -58
  57. data/samples/gray.rb +0 -11
  58. data/samples/loogink.png +0 -0
  59. data/samples/nks_booklist.rb +0 -24
  60. data/samples/nks_breadsticks.rb +0 -7
  61. data/samples/nks_dancing_circle.rb +0 -13
  62. data/samples/nks_dictionary.rb +0 -23
  63. data/samples/nks_edit_box.rb +0 -4
  64. data/samples/nks_edit_line.rb +0 -6
  65. data/samples/nks_notes.rb +0 -16
  66. data/samples/nks_poem.rb +0 -22
  67. data/samples/nks_self.rb +0 -6
  68. data/samples/nks_text_sizes.rb +0 -10
  69. data/samples/nks_trurl.rb +0 -5
  70. data/samples/original-manual-adjusted.rb +0 -475
  71. data/samples/original-manual.rb +0 -472
  72. data/samples/packaging/package_me.rb +0 -6
  73. data/samples/potato_chopping/1258_s001.gif +0 -0
  74. data/samples/potato_chopping/1258_s002.gif +0 -0
  75. data/samples/potato_chopping/1258_s003.gif +0 -0
  76. data/samples/potato_chopping/1258_s004.gif +0 -0
  77. data/samples/potato_chopping/1258_s005.gif +0 -0
  78. data/samples/potato_chopping/1258_s006.gif +0 -0
  79. data/samples/potato_chopping/1258_s007.gif +0 -0
  80. data/samples/potato_chopping/1258_s008.gif +0 -0
  81. data/samples/potato_chopping/1258_s009.gif +0 -0
  82. data/samples/potato_chopping/1258_s010.gif +0 -0
  83. data/samples/potato_chopping/1258_s011.gif +0 -0
  84. data/samples/potato_chopping/1258_s012.gif +0 -0
  85. data/samples/potato_chopping/1258_s013.gif +0 -0
  86. data/samples/potato_chopping/1258_s014.gif +0 -0
  87. data/samples/potato_chopping/1258_s015.gif +0 -0
  88. data/samples/potato_chopping/1258_s016.gif +0 -0
  89. data/samples/potato_chopping/1258_s017.gif +0 -0
  90. data/samples/potato_chopping/1258_s018.gif +0 -0
  91. data/samples/potato_chopping/1258_s019.gif +0 -0
  92. data/samples/potato_chopping/1258_s020.gif +0 -0
  93. data/samples/potato_chopping/1258_s021.gif +0 -0
  94. data/samples/potato_chopping/1258_s022.gif +0 -0
  95. data/samples/potato_chopping/1258_s023.gif +0 -0
  96. data/samples/potato_chopping/1258_s024.gif +0 -0
  97. data/samples/potato_chopping/1258_s025.gif +0 -0
  98. data/samples/potato_chopping/1258_s026.gif +0 -0
  99. data/samples/potato_chopping/1258_s027.gif +0 -0
  100. data/samples/potato_chopping/1258_s028.gif +0 -0
  101. data/samples/potato_chopping/1258_s029.gif +0 -0
  102. data/samples/potato_chopping/1258_s030.gif +0 -0
  103. data/samples/potato_chopping/1258_s031.gif +0 -0
  104. data/samples/potato_chopping/1258_s032.gif +0 -0
  105. data/samples/potato_chopping/1258_s033.gif +0 -0
  106. data/samples/potato_chopping/1258_s034.gif +0 -0
  107. data/samples/potato_chopping/1258_s035.gif +0 -0
  108. data/samples/potato_chopping/1258_s036.gif +0 -0
  109. data/samples/potato_chopping/1258_s037.gif +0 -0
  110. data/samples/potato_chopping/1258_s038.gif +0 -0
  111. data/samples/potato_chopping/1258_s039.gif +0 -0
  112. data/samples/potato_chopping/1258_s040.gif +0 -0
  113. data/samples/potato_chopping/1258_s041.gif +0 -0
  114. data/samples/potato_chopping/1258_s042.gif +0 -0
  115. data/samples/potato_chopping/1258_s043.gif +0 -0
  116. data/samples/potato_chopping/1258_s044.gif +0 -0
  117. data/samples/potato_chopping/1258_s045.gif +0 -0
  118. data/samples/potato_chopping/1258_s046.gif +0 -0
  119. data/samples/potato_chopping/1258_s047.gif +0 -0
  120. data/samples/potato_chopping/1258_s048.gif +0 -0
  121. data/samples/potato_chopping/1258_s049.gif +0 -0
  122. data/samples/potato_chopping/1258_s050.gif +0 -0
  123. data/samples/potato_chopping/1258_s051.gif +0 -0
  124. data/samples/potato_chopping/1258_s052.gif +0 -0
  125. data/samples/potato_chopping/1258_s053.gif +0 -0
  126. data/samples/potato_chopping/1258_s054.gif +0 -0
  127. data/samples/potato_chopping/1258_s055.gif +0 -0
  128. data/samples/potato_chopping/1258_s056.gif +0 -0
  129. data/samples/potato_chopping/1258_s057.gif +0 -0
  130. data/samples/potato_chopping/1258_s058.gif +0 -0
  131. data/samples/potato_chopping/1258_s059.gif +0 -0
  132. data/samples/present.rb +0 -27
  133. data/samples/progress.rb +0 -10
  134. data/samples/sample1.rb +0 -30
  135. data/samples/sample12.rb +0 -21
  136. data/samples/sample13.rb +0 -13
  137. data/samples/sample14.rb +0 -64
  138. data/samples/sample15.rb +0 -18
  139. data/samples/sample16.rb +0 -10
  140. data/samples/sample17.rb +0 -10
  141. data/samples/sample2.rb +0 -14
  142. data/samples/sample21.rb +0 -5
  143. data/samples/sample23.rb +0 -8
  144. data/samples/sample24.rb +0 -21
  145. data/samples/sample27.rb +0 -18
  146. data/samples/sample3.rb +0 -14
  147. data/samples/sample31.rb +0 -22
  148. data/samples/sample34.rb +0 -27
  149. data/samples/sample35.rb +0 -32
  150. data/samples/sample37.rb +0 -8
  151. data/samples/sample4.rb +0 -7
  152. data/samples/sample42.rb +0 -14
  153. data/samples/sample45.rb +0 -11
  154. data/samples/sample56.rb +0 -10
  155. data/samples/sample6.rb +0 -9
  156. data/samples/sample7.rb +0 -3
  157. data/samples/sample8.rb +0 -7
  158. data/samples/sample9.rb +0 -10
  159. data/samples/simple-accordion.rb +0 -75
  160. data/samples/simple-anim-shapes.rb +0 -17
  161. data/samples/simple-anim-text.rb +0 -13
  162. data/samples/simple-animate.rb +0 -12
  163. data/samples/simple-arc.rb +0 -23
  164. data/samples/simple-bounce.rb +0 -24
  165. data/samples/simple-brightness-transitions.rb +0 -8
  166. data/samples/simple-button-animate.rb +0 -16
  167. data/samples/simple-calc-2.rb +0 -34
  168. data/samples/simple-calc.rb +0 -70
  169. data/samples/simple-color-selector.rb +0 -10
  170. data/samples/simple-color-transitions.rb +0 -11
  171. data/samples/simple-control-sizes.rb +0 -24
  172. data/samples/simple-curve.rb +0 -26
  173. data/samples/simple-dialogs-outside.rb +0 -12
  174. data/samples/simple-dialogs.rb +0 -32
  175. data/samples/simple-displace.rb +0 -15
  176. data/samples/simple-downloader.rb +0 -27
  177. data/samples/simple-draw.rb +0 -13
  178. data/samples/simple-editor.rb +0 -28
  179. data/samples/simple-face.rb +0 -14
  180. data/samples/simple-flow-wrap.rb +0 -11
  181. data/samples/simple-font.rb +0 -17
  182. data/samples/simple-form.rb +0 -29
  183. data/samples/simple-form.shy +0 -0
  184. data/samples/simple-fullscreen.rb +0 -4
  185. data/samples/simple-guess-game.rb +0 -28
  186. data/samples/simple-keypress.rb +0 -14
  187. data/samples/simple-manual.rb +0 -2
  188. data/samples/simple-mask.rb +0 -21
  189. data/samples/simple-menu.rb +0 -47
  190. data/samples/simple-mouse-follow.rb +0 -8
  191. data/samples/simple-move.rb +0 -13
  192. data/samples/simple-oval.rb +0 -3
  193. data/samples/simple-sample-executor.rb +0 -6
  194. data/samples/simple-shoes-intro.rb +0 -22
  195. data/samples/simple-slide.rb +0 -56
  196. data/samples/simple-sound.rb +0 -30
  197. data/samples/simple-sphere.rb +0 -28
  198. data/samples/simple-stripes.rb +0 -8
  199. data/samples/simple-tictactoe.rb +0 -238
  200. data/samples/simple-timer.rb +0 -15
  201. data/samples/simple-video.rb +0 -13
  202. data/samples/simple-visibility.rb +0 -11
  203. data/samples/simple-widget.rb +0 -9
  204. data/samples/sounds/102719__sarge4267__explosion.mp3 +0 -0
  205. data/samples/sounds/145622__andybrannan__train-fog-horn-long-wyomming.aiff +0 -0
  206. data/samples/sounds/46492__phreaksaccount__shields1.ogg +0 -0
  207. data/samples/sounds/61847__simon-rue__boink-v3.wav +0 -0
  208. data/samples/swt-raw.rb +0 -20
  209. data/samples/troll.rb +0 -22
  210. data/shoes.gemspec +0 -29
  211. data/snapshots/sample1.png +0 -0
  212. data/snapshots/sample10.png +0 -0
  213. data/snapshots/sample11.png +0 -0
  214. data/snapshots/sample12.png +0 -0
  215. data/snapshots/sample13.png +0 -0
  216. data/snapshots/sample14.png +0 -0
  217. data/snapshots/sample15.png +0 -0
  218. data/snapshots/sample16.png +0 -0
  219. data/snapshots/sample17.png +0 -0
  220. data/snapshots/sample18.png +0 -0
  221. data/snapshots/sample19.png +0 -0
  222. data/snapshots/sample2.png +0 -0
  223. data/snapshots/sample20.png +0 -0
  224. data/snapshots/sample21.png +0 -0
  225. data/snapshots/sample22.png +0 -0
  226. data/snapshots/sample23.png +0 -0
  227. data/snapshots/sample24.png +0 -0
  228. data/snapshots/sample27.png +0 -0
  229. data/snapshots/sample28.png +0 -0
  230. data/snapshots/sample29.png +0 -0
  231. data/snapshots/sample3.png +0 -0
  232. data/snapshots/sample30.png +0 -0
  233. data/snapshots/sample31.png +0 -0
  234. data/snapshots/sample34.png +0 -0
  235. data/snapshots/sample35.png +0 -0
  236. data/snapshots/sample36.png +0 -0
  237. data/snapshots/sample37.png +0 -0
  238. data/snapshots/sample4.png +0 -0
  239. data/snapshots/sample42.png +0 -0
  240. data/snapshots/sample44.png +0 -0
  241. data/snapshots/sample45.png +0 -0
  242. data/snapshots/sample46.png +0 -0
  243. data/snapshots/sample5.png +0 -0
  244. data/snapshots/sample56.png +0 -0
  245. data/snapshots/sample6.png +0 -0
  246. data/snapshots/sample7.png +0 -0
  247. data/snapshots/sample8.png +0 -0
  248. data/snapshots/sample9.png +0 -0
  249. data/snapshots/sample99.png +0 -0
  250. data/static/PKGBUILD +0 -47
  251. data/static/Shoes.icns +0 -0
  252. data/static/avatar.png +0 -0
  253. data/static/code_highlighter.js +0 -188
  254. data/static/code_highlighter_ruby.js +0 -26
  255. data/static/downloading.png +0 -0
  256. data/static/icon-debug.png +0 -0
  257. data/static/icon-error.png +0 -0
  258. data/static/icon-info.png +0 -0
  259. data/static/icon-warn.png +0 -0
  260. data/static/listbox_button1.png +0 -0
  261. data/static/listbox_button2.png +0 -0
  262. data/static/man-app.png +0 -0
  263. data/static/man-builds.png +0 -0
  264. data/static/man-builds1.png +0 -0
  265. data/static/man-editor-notepad.png +0 -0
  266. data/static/man-editor-osx.png +0 -0
  267. data/static/man-ele-background.png +0 -0
  268. data/static/man-ele-border.png +0 -0
  269. data/static/man-ele-button.png +0 -0
  270. data/static/man-ele-check.png +0 -0
  271. data/static/man-ele-editbox.png +0 -0
  272. data/static/man-ele-editline.png +0 -0
  273. data/static/man-ele-image.png +0 -0
  274. data/static/man-ele-listbox.png +0 -0
  275. data/static/man-ele-progress.png +0 -0
  276. data/static/man-ele-radio.png +0 -0
  277. data/static/man-ele-shape.png +0 -0
  278. data/static/man-ele-textblock.png +0 -0
  279. data/static/man-ele-video.png +0 -0
  280. data/static/man-intro-dmg.png +0 -0
  281. data/static/man-intro-exe.png +0 -0
  282. data/static/man-look-tiger.png +0 -0
  283. data/static/man-look-ubuntu.png +0 -0
  284. data/static/man-look-vista.png +0 -0
  285. data/static/man-run-osx.png +0 -0
  286. data/static/man-run-vista.png +0 -0
  287. data/static/man-run-xp.png +0 -0
  288. data/static/man-shot1.png +0 -0
  289. data/static/manual-en.txt +0 -3531
  290. data/static/manual-ja.txt +0 -2829
  291. data/static/manual.css +0 -184
  292. data/static/menu-corner1.png +0 -0
  293. data/static/menu-corner2.png +0 -0
  294. data/static/menu-gray.png +0 -0
  295. data/static/menu-left.png +0 -0
  296. data/static/menu-right.png +0 -0
  297. data/static/menu-top.png +0 -0
  298. data/static/shoes-dmg.jpg +0 -0
  299. data/static/shoes-icon-blue.png +0 -0
  300. data/static/shoes-icon-brown.png +0 -0
  301. data/static/shoes-icon.png +0 -0
  302. data/static/shoes-manual-apps.gif +0 -0
  303. data/static/shoes-manual-apps.png +0 -0
  304. data/static/shoes_main_window.png +0 -0
  305. data/static/stripe.png +0 -0
  306. data/static/tutor-back.png +0 -0
  307. data/tasks/changelog.rb +0 -92
  308. data/tasks/gem.rb +0 -38
  309. data/tasks/rspec.rb +0 -106
  310. data/tasks/sample.rb +0 -66
  311. data/tasks/yard.rb +0 -13
@@ -1,318 +0,0 @@
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- # Othello
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- # by tieg
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- # 1/13/08
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- # with help: DeeJay, Ryan M. from mailing list
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- #
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- # FIXME bug if it memorizes it but it's not a valid move
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- #
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- module Othello
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-
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- PIECE_WIDTH = 62
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- PIECE_HEIGHT = 62
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- TOP_OFFSET = 47
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- LEFT_OFFSET = 12
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-
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- class Game
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- BOARD_SIZE = [8,8]
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-
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- attr_accessor :p1, :p2, :board, :board_history
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-
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- def initialize
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- @board_history = []
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- @p1 = Player.new(:black, pieces_per_player)
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- @p2 = Player.new(:white, pieces_per_player)
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- @board = new_board
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- lay_initial_pieces
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- end
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-
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- def next_turn(check_available_moves=true)
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- @current_player = next_player
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- if check_available_moves && skip_turn?
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- # FIXME Possible infinite loop if neither player has a good move?
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- next_turn
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- raise "Player #{@current_player.piece} (#{@current_player.color}) has no available moves. Player #{next_player.piece}'s (#{next_player.color}) turn."
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- end
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- end
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-
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- def current_player
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- @current_player ||= @p1
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- end
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-
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- def next_player
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- current_player == @p1 ? @p2 : @p1
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- end
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-
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- # Build the array for the board, with zero-based arrays.
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- def new_board
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- Array.new(BOARD_SIZE[0]) do # build each cols L to R
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- Array.new(BOARD_SIZE[1]) do # insert cells in each col
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- 0
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- end
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- end
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- end
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-
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- # Lay the initial 4 pieces in the middle
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- def lay_initial_pieces
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- lay_piece([4, 3], false)
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- next_turn(false)
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- lay_piece([3, 3], false)
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- next_turn(false)
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- lay_piece([3, 4], false)
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- next_turn(false)
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- lay_piece([4, 4], false)
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- next_turn(false)
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- end
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-
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- def lay_piece(c=[0,0], check_adjacent_pieces=true)
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- memorize_board
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- piece = current_player.piece
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- opp_piece = current_player.opp_piece
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- raise "Spot already taken." if board_at(c) != 0
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- if check_adjacent_pieces
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- pieces_to_change = []
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- pieces_to_change << check_direction(c, [ 0, 1], piece, opp_piece) # N
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- pieces_to_change << check_direction(c, [ 1, 1], piece, opp_piece) # NE
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- pieces_to_change << check_direction(c, [ 1, 0], piece, opp_piece) # E
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- pieces_to_change << check_direction(c, [ 1,-1], piece, opp_piece) # SE
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- pieces_to_change << check_direction(c, [ 0,-1], piece, opp_piece) # S
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- pieces_to_change << check_direction(c, [-1,-1], piece, opp_piece) # SW
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- pieces_to_change << check_direction(c, [-1, 0], piece, opp_piece) # W
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- pieces_to_change << check_direction(c, [-1, 1], piece, opp_piece) # NW
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- raise "You must move to a spot that will turn your opponent's piece." if pieces_to_change.compact.all? { |a| a.empty? }
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- pieces_to_change.compact.each { |direction| direction.each { |i| @board[i[0]][i[1]] = piece } }
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- end
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- current_player.pieces -= 1
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- @board[c[0]][c[1]] = piece
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- current_winner = calculate_current_winner
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- raise "Game over. Player #{current_winner.piece} wins with #{current_winner.pieces_on_board} pieces!" if @p1.pieces + @p2.pieces == 0
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- end
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-
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- def skip_turn?
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- possibles = []
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- @board.each_with_index { |col,col_index|
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- col.each_with_index { |cell,row_index|
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- return false if possible_move?([col_index,row_index])
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- }
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- }
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- true
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- end
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-
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- def possible_move?(c=[0,0])
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- return nil if board_at(c) != 0
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- possible_moves = []
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- piece = current_player.piece
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- opp_piece = current_player.opp_piece
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- pieces_to_change = []
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- pieces_to_change << check_direction(c, [ 0, 1], piece, opp_piece) # N
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- pieces_to_change << check_direction(c, [ 1, 1], piece, opp_piece) # NE
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- pieces_to_change << check_direction(c, [ 1, 0], piece, opp_piece) # E
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- pieces_to_change << check_direction(c, [ 1,-1], piece, opp_piece) # SE
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- pieces_to_change << check_direction(c, [ 0,-1], piece, opp_piece) # S
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- pieces_to_change << check_direction(c, [-1,-1], piece, opp_piece) # SW
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- pieces_to_change << check_direction(c, [-1, 0], piece, opp_piece) # W
113
- pieces_to_change << check_direction(c, [-1, 1], piece, opp_piece) # NW
114
- return nil if pieces_to_change.compact.all? { |a| a.empty? }
115
- true
116
- end
117
-
118
- def memorize_board
119
- dup_board = new_board
120
- dup_board = []
121
- @board.each do |col|
122
- dup_board << col.dup
123
- end
124
- @board_history << { player: current_player, board: dup_board }
125
- end
126
-
127
- def undo!
128
- last_move = @board_history.pop
129
- @board = last_move[:board]
130
- @current_player = last_move[:player]
131
- @current_player.pieces += 1
132
- end
133
-
134
- def calculate_current_winner
135
- @p1.pieces_on_board, @p2.pieces_on_board = 0, 0
136
- @board.each { |row|
137
- row.each { |cell|
138
- if cell == 1
139
- @p1.pieces_on_board += 1
140
- else
141
- @p2.pieces_on_board += 1
142
- end
143
- }
144
- }
145
- @p1.pieces_on_board > @p2.pieces_on_board ? @p1 : @p2
146
- end
147
-
148
- def check_direction(c, dir, piece, opp_piece)
149
- c_adjacent = next_in_direction(c.dup, dir)
150
- c_last = nil
151
- pieces_in_between = []
152
- # Find the last piece if there is one.
153
- while(valid_location?(c_adjacent))
154
- if board_at(c_adjacent) == opp_piece
155
- pieces_in_between << c_adjacent.dup
156
- elsif board_at(c_adjacent) == piece && pieces_in_between.size > 0
157
- c_last = c_adjacent
158
- break
159
- else
160
- break
161
- end
162
- c_adjacent = next_in_direction(c_adjacent, dir)
163
- end
164
-
165
- pieces_in_between.empty? || c_last.nil? ? nil : pieces_in_between
166
- end
167
-
168
- # Find the value of the board at the given coordinate.
169
- def board_at(c)
170
- @board[c[0]][c[1]]
171
- end
172
-
173
- # Is this a valid location on board?
174
- def valid_location?(c=[1,1])
175
- c[0] >= 0 && c[1] >= 0 && c[0] < BOARD_SIZE[0] && c[1] < BOARD_SIZE[1]
176
- end
177
-
178
- # Perform the operations to get the next spot in the appropriate direction
179
- def next_in_direction(c, dir)
180
- c[0] += dir[0]
181
- c[1] += dir[1]
182
- c
183
- end
184
-
185
- private
186
- def pieces_per_player
187
- total_squares / 2
188
- end
189
-
190
- # The total number of squares
191
- def total_squares
192
- BOARD_SIZE[0] * BOARD_SIZE[1]
193
- end
194
-
195
- class Player
196
- attr_accessor :pieces, :color, :pieces_on_board
197
-
198
- def initialize(color=:black,pieces=0)
199
- @pieces = pieces
200
- @pieces_on_board = 0 # used only in calculating winner
201
- @color = color
202
- end
203
-
204
- def piece
205
- color == :black ? 1 : 2
206
- end
207
-
208
- def opp_piece
209
- color == :black ? 2 : 1
210
- end
211
- end
212
- end
213
-
214
- def draw_player_1(first_turn=false)
215
- stack margin: 10 do
216
- if GAME.current_player==GAME.p1
217
- background yellow
218
- para span("Player 1 (#{GAME.current_player.color}) turn", stroke: black, font: "Trebuchet 20px bold"), margin: 4
219
- else
220
- background white
221
- para span("Player 1", stroke: black, font: "Trebuchet 10px bold"), margin: 4
222
-
223
- button("Undo last move", top: 0, left: -150) { GAME.undo!; draw_board } unless GAME.board_history.empty?
224
- end
225
- end
226
- end
227
-
228
- def draw_player_2(first_turn=false)
229
- stack top: 550, left: 0, margin: 10 do
230
- if GAME.current_player==GAME.p2
231
- background yellow
232
- para span("Player 2's (#{GAME.current_player.color}) turn", stroke: black, font: "Trebuchet 20px bold"), margin: 4
233
- else
234
- background white
235
- para span("Player 2", stroke: black, font: "Trebuchet 10px bold"), margin: 4
236
-
237
- button("Undo last move", top: 0, left: -150) { GAME.undo!; draw_board } unless GAME.board_history.empty?
238
- end
239
- end
240
- end
241
-
242
-
243
- def draw_board
244
- clear do
245
- background black
246
- draw_player_1
247
- stack margin: 10 do
248
- fill rgb(0, 190, 0)
249
- rect left: 0, top: 0, width: 495, height: 495
250
-
251
- GAME.board.each_with_index do |col, col_index|
252
- col.each_with_index do |cell, row_index|
253
- left, top = left_top_corner_of_piece(col_index, row_index)
254
- left = left - LEFT_OFFSET
255
- top = top - TOP_OFFSET
256
- fill rgb(0, 440, 0, 90)
257
- strokewidth 1
258
- stroke rgb(0, 100, 0)
259
- rect left: left, top: top, width: PIECE_WIDTH, height: PIECE_HEIGHT
260
-
261
- if cell != 0
262
- strokewidth 0
263
- fill (cell == 1 ? rgb(100,100,100) : rgb(155,155,155))
264
- oval(left+3, top+4, PIECE_WIDTH-10, PIECE_HEIGHT-10)
265
-
266
- fill (cell == 1 ? black : white)
267
- oval(left+5, top+5, PIECE_WIDTH-10, PIECE_HEIGHT-10)
268
- end
269
- end
270
- end
271
- end
272
- draw_player_2
273
- end
274
- end
275
-
276
- def left_top_corner_of_piece(a,b)
277
- [(a*PIECE_WIDTH+LEFT_OFFSET), (b*PIECE_HEIGHT+TOP_OFFSET)]
278
- end
279
-
280
- def right_bottom_corner_of_piece(a,b)
281
- left_top_corner_of_piece(a,b).map { |coord| coord + PIECE_WIDTH }
282
- end
283
-
284
- def find_piece(x,y)
285
- GAME.board.each_with_index { |row_array, row|
286
- row_array.each_with_index { |col_array, col|
287
- left, top = left_top_corner_of_piece(col, row).map { |i| i - 5}
288
- right, bottom = right_bottom_corner_of_piece(col, row).map { |i| i -5 }
289
- return [col, row] if x >= left && x <= right && y >= top && y <= bottom
290
- }
291
- }
292
- return false
293
- end
294
- end
295
-
296
- GAME = Othello::Game.new
297
-
298
- Shoes.app width: 520, height: 600 do
299
- extend Othello
300
-
301
- draw_board
302
-
303
- click { |button, x, y|
304
- if coords = find_piece(x,y)
305
- begin
306
- GAME.lay_piece(coords)
307
- GAME.next_turn
308
- draw_board
309
- rescue => e
310
- draw_board
311
- alert(e.message)
312
- end
313
- else
314
- # alert("Not a piece.")
315
- end
316
- }
317
- end
318
-
@@ -1,62 +0,0 @@
1
- #
2
- # Pong in Shoes
3
- # a clone of http://billmill.org/pong.html
4
- # and shoes is at http://shoooes.net
5
- #
6
- # This is just for kicks -- I'm very fond of NodeBox as well.
7
- #
8
- # There's a slightly different approach in Shoes: rather than
9
- # redrawing the shapes, you can move the shapes around as objects.
10
- # Yeah, see, notice how @you, @comp and @ball are used.
11
- #
12
- Shoes.app width: 400, height: 400, resizable: false do
13
- paddle_size = 75
14
- ball_diameter = 20
15
- vx, vy = [3, 4]
16
- compuspeed = 10
17
- bounce = 1.2
18
-
19
- # set up the playing board
20
- nostroke and background white
21
- @ball = oval 0, 0, ball_diameter, fill: "#9B7"
22
- @you, @comp = [app.height-4, 0].map {|y| rect 0, y, paddle_size, 4, curve: 2}
23
-
24
- # animates at 40 frames per second
25
- @anim = animate 40 do
26
-
27
- # check for game over
28
- if @ball.top + ball_diameter < 0 or @ball.top > app.height
29
- para strong("GAME OVER", size: 32), "\n",
30
- @ball.top < 0 ? "You win!" : "Computer wins", top: 140, align: 'center'
31
- @ball.hide and @anim.stop
32
- end
33
-
34
- # move the @you paddle, following the mouse
35
- @you.left = mouse[1] - (paddle_size / 2)
36
- nx, ny = (@ball.left + vx).to_i, (@ball.top + vy).to_i
37
-
38
- # move the @comp paddle, speed based on `compuspeed` variable
39
- @comp.left +=
40
- if nx + (ball_diameter / 2) > @comp.left + paddle_size; compuspeed
41
- elsif nx < @comp.left; -compuspeed
42
- else 0 end
43
-
44
- # if the @you paddle hits the ball
45
- if ny + ball_diameter > app.height and vy > 0 and
46
- (0..paddle_size).include? nx + (ball_diameter / 2) - @you.left
47
- vx, vy = (nx - @you.left - (paddle_size / 2)) * 0.25, -vy * bounce
48
- ny = app.height - ball_diameter
49
- end
50
-
51
- # if the @comp paddle hits the ball
52
- if ny < 0 and vy < 0 and
53
- (0..paddle_size).include? nx + (ball_diameter / 2) - @comp.left
54
- vx, vy = (nx - @comp.left - (paddle_size / 2)) * 0.25, -vy * bounce
55
- ny = 0
56
- elsif nx + ball_diameter > app.width or nx < 0
57
- vx = -vx
58
- end
59
-
60
- @ball.move nx, ny
61
- end
62
- end
@@ -1,78 +0,0 @@
1
- Shoes.app title: 'Snake Game v0.1' do
2
- def game_start
3
- @score = para 'Score:', stroke: white
4
- @pos = {up: [0, -10], down: [0, 10], left: [-10, 0], right: [10, 0]}
5
- @rx, @ry = proc{20 + 10*rand(56)}, proc{40 + 10*rand(44)}
6
-
7
- create_food
8
-
9
- create_bricks
10
-
11
- create_initial_snake
12
-
13
- dir = :left
14
- @run = animate 5 do
15
- check_food
16
- go dir
17
- @score.text = "Score: #{@snake.length * 10}"
18
- brick? @snake[0]
19
- end
20
- keypress{|k| dir = k if @pos.keys.include? k}
21
- end
22
-
23
- def go k
24
- x, y = @pos[k]
25
- @snake.unshift @snake.pop
26
- n = @snake.length > 1 ? 1 : 0
27
- @snake[0].move @snake[n].left + x, @snake[n].top + y
28
- @snake[0].style stroke: red
29
- @snake[1].style stroke: white if n > 0
30
- end
31
-
32
- def check_food
33
- (@snake << rect(0, 0, 10, 10)) if eat? @snake[0]
34
- end
35
-
36
- def eat? s
37
- @foods.each_with_index do |f, i|
38
- (f.move @rx[], @ry[]; return true) if f.left == s.left and f.top == s.top
39
- end
40
- return false
41
- end
42
-
43
- def brick? s
44
- @bricks.each do |b|
45
- (@run.remove; alert 'Game Over. ') if b.left == s.left and b.top == s.top
46
- end
47
- end
48
-
49
- def create_food
50
- @foods = []
51
- stroke lime
52
- 50.times{@foods << rect(@rx[], @ry[], 10, 10)}
53
- end
54
-
55
- def create_bricks
56
- @bricks = []
57
- stroke deepskyblue; fill blue
58
-
59
- 50.times{@bricks << rect(@rx[], @ry[], 10, 10)}
60
-
61
- 20.step(570, 10){|n| @bricks << rect(n, 40, 10, 10) << rect(n, 470, 10, 10)}
62
-
63
- 40.step(470, 10){|n| @bricks << rect(10, n, 10, 10) << rect(570, n, 10, 10)}
64
- end
65
-
66
- def create_initial_snake
67
- @snake = []
68
- stroke white; nofill
69
-
70
- @snake << rect(300, 100, 10, 10)
71
-
72
- @snake[0].style stroke: red
73
- end
74
-
75
- background black
76
-
77
- game_start
78
- end