shoes 3.0.1 → 4.0.0.pre1

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Files changed (709) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +44 -3
  3. data/.rspec +3 -0
  4. data/.ruby-gemset +1 -0
  5. data/.ruby-version +1 -0
  6. data/.travis.yml +31 -0
  7. data/CHANGELOG +3 -0
  8. data/Gemfile +3 -0
  9. data/Guardfile +11 -0
  10. data/{COPYING → LICENSE} +1 -0
  11. data/README.md +160 -50
  12. data/Rakefile +188 -101
  13. data/app.yaml +59 -6
  14. data/benchmark/app_clear.rb +21 -0
  15. data/benchmark/clear.rb +69 -0
  16. data/benchmark/memory/text_dispose.rb +9 -0
  17. data/benchmark/para_creator.rb +9 -0
  18. data/benchmark/paras.rb +52 -0
  19. data/benchmark/urls.rb +40 -0
  20. data/bin/ruby-shoes +6 -0
  21. data/bin/shoes +59 -0
  22. data/bin/shoes-guard +8 -0
  23. data/bin/shoes-stub +59 -0
  24. data/bin/shoes.bat +6 -0
  25. data/ext/install/Rakefile +29 -0
  26. data/ext/install/shoes.bat +6 -0
  27. data/lib/ext/highlighter.rb +2 -0
  28. data/lib/ext/highlighter/common.rb +197 -0
  29. data/lib/ext/highlighter/lang/ruby.rb +316 -0
  30. data/lib/ext/highlighter/markup.rb +222 -0
  31. data/lib/rubygems_plugin.rb +19 -0
  32. data/lib/shoes.rb +114 -537
  33. data/lib/shoes/animation.rb +55 -0
  34. data/lib/shoes/app.rb +320 -0
  35. data/lib/shoes/arc.rb +35 -0
  36. data/lib/shoes/background.rb +30 -0
  37. data/lib/shoes/border.rb +33 -0
  38. data/lib/shoes/builtin_methods.rb +73 -0
  39. data/lib/shoes/button.rb +32 -0
  40. data/lib/shoes/check_button.rb +43 -0
  41. data/lib/shoes/cli.rb +96 -0
  42. data/lib/shoes/color.rb +375 -0
  43. data/lib/shoes/common/background_element.rb +9 -0
  44. data/lib/shoes/common/changeable.rb +34 -0
  45. data/lib/shoes/common/clickable.rb +17 -0
  46. data/lib/shoes/common/common_methods.rb +70 -0
  47. data/lib/shoes/common/fill.rb +21 -0
  48. data/lib/shoes/common/registration.rb +33 -0
  49. data/lib/shoes/common/state.rb +18 -0
  50. data/lib/shoes/common/stroke.rb +28 -0
  51. data/lib/shoes/common/style.rb +34 -0
  52. data/lib/shoes/common/style_normalizer.rb +16 -0
  53. data/lib/shoes/configuration.rb +96 -0
  54. data/lib/shoes/dialog.rb +27 -0
  55. data/lib/shoes/dimension.rb +237 -0
  56. data/lib/shoes/dimensions.rb +194 -0
  57. data/lib/shoes/download.rb +117 -0
  58. data/lib/shoes/dsl.rb +478 -0
  59. data/lib/shoes/font.rb +49 -0
  60. data/lib/shoes/gradient.rb +18 -0
  61. data/lib/shoes/help.rb +458 -391
  62. data/lib/shoes/image.rb +27 -19
  63. data/lib/shoes/image_pattern.rb +10 -0
  64. data/lib/shoes/input_box.rb +68 -0
  65. data/lib/shoes/key_event.rb +17 -0
  66. data/lib/shoes/line.rb +38 -0
  67. data/lib/shoes/link.rb +49 -0
  68. data/lib/shoes/link_hover.rb +5 -0
  69. data/lib/shoes/list_box.rb +44 -0
  70. data/lib/shoes/logger.rb +66 -0
  71. data/lib/shoes/logger/ruby.rb +18 -0
  72. data/lib/shoes/manual.rb +6 -0
  73. data/lib/shoes/mock.rb +30 -0
  74. data/lib/shoes/mock/animation.rb +8 -0
  75. data/lib/shoes/mock/app.rb +44 -0
  76. data/lib/shoes/mock/arc.rb +8 -0
  77. data/lib/shoes/mock/background.rb +10 -0
  78. data/lib/shoes/mock/border.rb +7 -0
  79. data/lib/shoes/mock/button.rb +10 -0
  80. data/lib/shoes/mock/check.rb +24 -0
  81. data/lib/shoes/mock/common_methods.rb +11 -0
  82. data/lib/shoes/mock/dialog.rb +13 -0
  83. data/lib/shoes/mock/download.rb +18 -0
  84. data/lib/shoes/mock/font.rb +17 -0
  85. data/lib/shoes/mock/image.rb +12 -0
  86. data/lib/shoes/mock/image_pattern.rb +9 -0
  87. data/lib/shoes/mock/input_box.rb +23 -0
  88. data/lib/shoes/mock/keypress.rb +8 -0
  89. data/lib/shoes/mock/keyrelease.rb +8 -0
  90. data/lib/shoes/mock/line.rb +14 -0
  91. data/lib/shoes/mock/link.rb +11 -0
  92. data/lib/shoes/mock/list_box.rb +16 -0
  93. data/lib/shoes/mock/oval.rb +11 -0
  94. data/lib/shoes/mock/progress.rb +10 -0
  95. data/lib/shoes/mock/radio.rb +26 -0
  96. data/lib/shoes/mock/rect.rb +13 -0
  97. data/lib/shoes/mock/shape.rb +19 -0
  98. data/lib/shoes/mock/slot.rb +14 -0
  99. data/lib/shoes/mock/sound.rb +8 -0
  100. data/lib/shoes/mock/star.rb +13 -0
  101. data/lib/shoes/mock/text_block.rb +29 -0
  102. data/lib/shoes/mock/timer.rb +8 -0
  103. data/lib/shoes/oval.rb +28 -0
  104. data/lib/shoes/point.rb +43 -0
  105. data/lib/shoes/progress.rb +26 -0
  106. data/lib/shoes/radio.rb +15 -0
  107. data/lib/shoes/rect.rb +28 -0
  108. data/lib/shoes/renamed_delegate.rb +15 -0
  109. data/lib/shoes/shape.rb +175 -0
  110. data/lib/shoes/slot.rb +232 -0
  111. data/lib/shoes/slot_contents.rb +56 -0
  112. data/lib/shoes/sound.rb +16 -0
  113. data/lib/shoes/span.rb +16 -0
  114. data/lib/shoes/star.rb +49 -0
  115. data/lib/shoes/swt.rb +114 -0
  116. data/lib/shoes/swt/animation.rb +46 -0
  117. data/lib/shoes/swt/app.rb +300 -0
  118. data/lib/shoes/swt/arc.rb +70 -0
  119. data/lib/shoes/swt/background.rb +31 -0
  120. data/lib/shoes/swt/border.rb +37 -0
  121. data/lib/shoes/swt/button.rb +18 -0
  122. data/lib/shoes/swt/check.rb +14 -0
  123. data/lib/shoes/swt/check_button.rb +19 -0
  124. data/lib/shoes/swt/color.rb +45 -0
  125. data/lib/shoes/swt/common/child.rb +16 -0
  126. data/lib/shoes/swt/common/clear.rb +24 -0
  127. data/lib/shoes/swt/common/clickable.rb +62 -0
  128. data/lib/shoes/swt/common/container.rb +28 -0
  129. data/lib/shoes/swt/common/fill.rb +37 -0
  130. data/lib/shoes/swt/common/painter.rb +83 -0
  131. data/lib/shoes/swt/common/painter_updates_position.rb +12 -0
  132. data/lib/shoes/swt/common/resource.rb +14 -0
  133. data/lib/shoes/swt/common/selection_listener.rb +14 -0
  134. data/lib/shoes/swt/common/stroke.rb +41 -0
  135. data/lib/shoes/swt/common/toggle.rb +13 -0
  136. data/lib/shoes/swt/common/update_position.rb +15 -0
  137. data/lib/shoes/swt/dialog.rb +89 -0
  138. data/lib/shoes/swt/disposed_protection.rb +23 -0
  139. data/lib/shoes/swt/download.rb +24 -0
  140. data/lib/shoes/swt/fitted_text_layout.rb +94 -0
  141. data/lib/shoes/swt/fitted_text_layout_collection.rb +108 -0
  142. data/lib/shoes/swt/font.rb +32 -0
  143. data/lib/shoes/swt/gradient.rb +77 -0
  144. data/lib/shoes/swt/image.rb +130 -0
  145. data/lib/shoes/swt/image_pattern.rb +19 -0
  146. data/lib/shoes/swt/input_box.rb +73 -0
  147. data/lib/shoes/swt/key_listener.rb +145 -0
  148. data/lib/shoes/swt/line.rb +57 -0
  149. data/lib/shoes/swt/link.rb +37 -0
  150. data/lib/shoes/swt/link_segment.rb +108 -0
  151. data/lib/shoes/swt/list_box.rb +49 -0
  152. data/lib/shoes/swt/mouse_move_listener.rb +61 -0
  153. data/lib/shoes/swt/oval.rb +53 -0
  154. data/lib/shoes/swt/progress.rb +35 -0
  155. data/lib/shoes/swt/radio.rb +29 -0
  156. data/lib/shoes/swt/radio_group.rb +54 -0
  157. data/lib/shoes/swt/rect.rb +31 -0
  158. data/lib/shoes/swt/rect_painter.rb +23 -0
  159. data/lib/shoes/swt/redrawing_aspect.rb +122 -0
  160. data/lib/shoes/swt/shape.rb +101 -0
  161. data/lib/shoes/swt/shoes_layout.rb +43 -0
  162. data/lib/shoes/swt/slot.rb +25 -0
  163. data/lib/shoes/swt/sound.rb +119 -0
  164. data/lib/shoes/swt/star.rb +51 -0
  165. data/lib/shoes/swt/swt_button.rb +49 -0
  166. data/lib/shoes/swt/text_block.rb +133 -0
  167. data/lib/shoes/swt/text_block_cursor_painter.rb +112 -0
  168. data/lib/shoes/swt/text_block_fitter.rb +180 -0
  169. data/lib/shoes/swt/text_block_painter.rb +49 -0
  170. data/lib/shoes/swt/text_font_factory.rb +27 -0
  171. data/lib/shoes/swt/text_style_factory.rb +88 -0
  172. data/lib/shoes/swt/timer.rb +19 -0
  173. data/lib/shoes/swt/tooling/leak_hunter.rb +84 -0
  174. data/lib/shoes/text.rb +14 -0
  175. data/lib/shoes/text_block.rb +162 -0
  176. data/lib/shoes/timer.rb +10 -0
  177. data/lib/shoes/url.rb +47 -0
  178. data/lib/shoes/version.rb +1 -1
  179. data/lib/shoes/widget.rb +73 -0
  180. data/lib/support/jl1.0.1.jar +0 -0
  181. data/lib/support/jogg-0.0.7.jar +0 -0
  182. data/lib/support/jorbis-0.0.15.jar +0 -0
  183. data/lib/support/log4j-1.2.16.jar +0 -0
  184. data/lib/support/mp3spi1.9.5.jar +0 -0
  185. data/lib/support/tritonus_share.jar +0 -0
  186. data/lib/support/vorbisspi1.0.3.jar +0 -0
  187. data/samples/README +86 -0
  188. data/samples/class-book-adjusted.rb +45 -0
  189. data/samples/class-book.rb +10 -10
  190. data/samples/cy.png +0 -0
  191. data/samples/expert-definr.rb +6 -6
  192. data/samples/expert-funnies.rb +23 -14
  193. data/samples/expert-game-of-life-adjusted.rb +249 -0
  194. data/samples/expert-game-of-life.rb +243 -0
  195. data/samples/expert-irb-adjusted.rb +110 -0
  196. data/samples/expert-irb.rb +7 -7
  197. data/samples/expert-minesweeper-adjusted.rb +272 -0
  198. data/samples/expert-minesweeper.rb +53 -53
  199. data/samples/expert-othello-adjusted.rb +325 -0
  200. data/samples/expert-othello.rb +38 -39
  201. data/samples/expert-pong.rb +10 -10
  202. data/samples/expert-snake.rb +78 -0
  203. data/samples/expert-tankspank.rb +354 -354
  204. data/samples/good-arc.rb +20 -12
  205. data/samples/good-clock-adjusted.rb +49 -0
  206. data/samples/good-clock.rb +5 -5
  207. data/samples/good-displace.rb +98 -0
  208. data/samples/good-follow.rb +3 -3
  209. data/samples/good-potato-chopping.rb +22 -0
  210. data/samples/good-reminder.rb +51 -51
  211. data/samples/good-vjot.rb +15 -13
  212. data/samples/loogink.png +0 -0
  213. data/samples/nks_poem.rb +22 -0
  214. data/samples/original-manual-adjusted.rb +475 -0
  215. data/samples/original-manual.rb +472 -0
  216. data/samples/potato_chopping/1258_s001.gif +0 -0
  217. data/samples/potato_chopping/1258_s002.gif +0 -0
  218. data/samples/potato_chopping/1258_s003.gif +0 -0
  219. data/samples/potato_chopping/1258_s004.gif +0 -0
  220. data/samples/potato_chopping/1258_s005.gif +0 -0
  221. data/samples/potato_chopping/1258_s006.gif +0 -0
  222. data/samples/potato_chopping/1258_s007.gif +0 -0
  223. data/samples/potato_chopping/1258_s008.gif +0 -0
  224. data/samples/potato_chopping/1258_s009.gif +0 -0
  225. data/samples/potato_chopping/1258_s010.gif +0 -0
  226. data/samples/potato_chopping/1258_s011.gif +0 -0
  227. data/samples/potato_chopping/1258_s012.gif +0 -0
  228. data/samples/potato_chopping/1258_s013.gif +0 -0
  229. data/samples/potato_chopping/1258_s014.gif +0 -0
  230. data/samples/potato_chopping/1258_s015.gif +0 -0
  231. data/samples/potato_chopping/1258_s016.gif +0 -0
  232. data/samples/potato_chopping/1258_s017.gif +0 -0
  233. data/samples/potato_chopping/1258_s018.gif +0 -0
  234. data/samples/potato_chopping/1258_s019.gif +0 -0
  235. data/samples/potato_chopping/1258_s020.gif +0 -0
  236. data/samples/potato_chopping/1258_s021.gif +0 -0
  237. data/samples/potato_chopping/1258_s022.gif +0 -0
  238. data/samples/potato_chopping/1258_s023.gif +0 -0
  239. data/samples/potato_chopping/1258_s024.gif +0 -0
  240. data/samples/potato_chopping/1258_s025.gif +0 -0
  241. data/samples/potato_chopping/1258_s026.gif +0 -0
  242. data/samples/potato_chopping/1258_s027.gif +0 -0
  243. data/samples/potato_chopping/1258_s028.gif +0 -0
  244. data/samples/potato_chopping/1258_s029.gif +0 -0
  245. data/samples/potato_chopping/1258_s030.gif +0 -0
  246. data/samples/potato_chopping/1258_s031.gif +0 -0
  247. data/samples/potato_chopping/1258_s032.gif +0 -0
  248. data/samples/potato_chopping/1258_s033.gif +0 -0
  249. data/samples/potato_chopping/1258_s034.gif +0 -0
  250. data/samples/potato_chopping/1258_s035.gif +0 -0
  251. data/samples/potato_chopping/1258_s036.gif +0 -0
  252. data/samples/potato_chopping/1258_s037.gif +0 -0
  253. data/samples/potato_chopping/1258_s038.gif +0 -0
  254. data/samples/potato_chopping/1258_s039.gif +0 -0
  255. data/samples/potato_chopping/1258_s040.gif +0 -0
  256. data/samples/potato_chopping/1258_s041.gif +0 -0
  257. data/samples/potato_chopping/1258_s042.gif +0 -0
  258. data/samples/potato_chopping/1258_s043.gif +0 -0
  259. data/samples/potato_chopping/1258_s044.gif +0 -0
  260. data/samples/potato_chopping/1258_s045.gif +0 -0
  261. data/samples/potato_chopping/1258_s046.gif +0 -0
  262. data/samples/potato_chopping/1258_s047.gif +0 -0
  263. data/samples/potato_chopping/1258_s048.gif +0 -0
  264. data/samples/potato_chopping/1258_s049.gif +0 -0
  265. data/samples/potato_chopping/1258_s050.gif +0 -0
  266. data/samples/potato_chopping/1258_s051.gif +0 -0
  267. data/samples/potato_chopping/1258_s052.gif +0 -0
  268. data/samples/potato_chopping/1258_s053.gif +0 -0
  269. data/samples/potato_chopping/1258_s054.gif +0 -0
  270. data/samples/potato_chopping/1258_s055.gif +0 -0
  271. data/samples/potato_chopping/1258_s056.gif +0 -0
  272. data/samples/potato_chopping/1258_s057.gif +0 -0
  273. data/samples/potato_chopping/1258_s058.gif +0 -0
  274. data/samples/potato_chopping/1258_s059.gif +0 -0
  275. data/samples/sample1.rb +30 -0
  276. data/samples/sample12.rb +21 -0
  277. data/samples/sample13.rb +13 -0
  278. data/samples/sample14.rb +64 -0
  279. data/samples/sample15.rb +18 -0
  280. data/samples/sample16.rb +10 -0
  281. data/samples/sample17.rb +10 -0
  282. data/samples/sample2.rb +14 -0
  283. data/samples/sample21.rb +5 -0
  284. data/samples/sample23.rb +8 -0
  285. data/samples/sample24.rb +21 -0
  286. data/samples/sample27.rb +18 -0
  287. data/samples/sample3.rb +14 -0
  288. data/samples/sample31.rb +22 -0
  289. data/samples/sample34.rb +27 -0
  290. data/samples/sample35.rb +32 -0
  291. data/samples/sample37.rb +8 -0
  292. data/samples/sample4.rb +7 -0
  293. data/samples/sample42.rb +14 -0
  294. data/samples/sample45.rb +11 -0
  295. data/samples/sample56.rb +10 -0
  296. data/samples/sample6.rb +9 -0
  297. data/samples/sample7.rb +3 -0
  298. data/samples/sample8.rb +7 -0
  299. data/samples/sample9.rb +10 -0
  300. data/samples/simple-accordion.rb +7 -7
  301. data/samples/simple-anim-shapes.rb +3 -3
  302. data/samples/simple-anim-text.rb +2 -2
  303. data/samples/simple-animate.rb +12 -0
  304. data/samples/simple-arc.rb +2 -2
  305. data/samples/simple-bounce.rb +4 -4
  306. data/samples/simple-brightness-transitions.rb +8 -0
  307. data/samples/simple-button-animate.rb +16 -0
  308. data/samples/simple-calc-2.rb +34 -0
  309. data/samples/simple-calc.rb +11 -11
  310. data/samples/simple-color-selector.rb +10 -0
  311. data/samples/simple-color-transitions.rb +11 -0
  312. data/samples/simple-control-sizes.rb +12 -12
  313. data/samples/simple-dialogs-outside.rb +12 -0
  314. data/samples/simple-dialogs.rb +4 -1
  315. data/samples/simple-displace.rb +15 -0
  316. data/samples/simple-downloader.rb +11 -11
  317. data/samples/simple-editor.rb +5 -5
  318. data/samples/simple-face.rb +14 -0
  319. data/samples/simple-flow-wrap.rb +11 -0
  320. data/samples/simple-font.rb +17 -0
  321. data/samples/simple-form.rb +14 -13
  322. data/samples/simple-fullscreen.rb +4 -0
  323. data/samples/simple-guess-game.rb +28 -0
  324. data/samples/simple-keypress.rb +14 -0
  325. data/samples/simple-manual.rb +2 -0
  326. data/samples/simple-mask.rb +4 -4
  327. data/samples/simple-menu.rb +28 -12
  328. data/samples/simple-mouse-follow.rb +8 -0
  329. data/samples/simple-move.rb +13 -0
  330. data/samples/simple-oval.rb +3 -0
  331. data/samples/simple-sample-executor.rb +6 -0
  332. data/samples/simple-shoes-intro.rb +22 -0
  333. data/samples/simple-slide.rb +15 -4
  334. data/samples/simple-sound.rb +30 -0
  335. data/samples/simple-sphere.rb +6 -6
  336. data/samples/simple-stripes.rb +8 -0
  337. data/samples/simple-timer.rb +4 -2
  338. data/samples/simple-video.rb +2 -2
  339. data/samples/sounds/102719__sarge4267__explosion.mp3 +0 -0
  340. data/samples/sounds/145622__andybrannan__train-fog-horn-long-wyomming.aiff +0 -0
  341. data/samples/sounds/46492__phreaksaccount__shields1.ogg +0 -0
  342. data/samples/sounds/61847__simon-rue__boink-v3.wav +0 -0
  343. data/shoes.gemspec +31 -11
  344. data/snapshots/sample1.png +0 -0
  345. data/snapshots/sample10.png +0 -0
  346. data/snapshots/sample11.png +0 -0
  347. data/snapshots/sample12.png +0 -0
  348. data/snapshots/sample13.png +0 -0
  349. data/snapshots/sample14.png +0 -0
  350. data/snapshots/sample15.png +0 -0
  351. data/snapshots/sample16.png +0 -0
  352. data/snapshots/sample17.png +0 -0
  353. data/snapshots/sample18.png +0 -0
  354. data/snapshots/sample19.png +0 -0
  355. data/snapshots/sample2.png +0 -0
  356. data/snapshots/sample20.png +0 -0
  357. data/snapshots/sample21.png +0 -0
  358. data/snapshots/sample22.png +0 -0
  359. data/snapshots/sample23.png +0 -0
  360. data/snapshots/sample24.png +0 -0
  361. data/snapshots/sample27.png +0 -0
  362. data/snapshots/sample28.png +0 -0
  363. data/snapshots/sample29.png +0 -0
  364. data/snapshots/sample3.png +0 -0
  365. data/snapshots/sample30.png +0 -0
  366. data/snapshots/sample31.png +0 -0
  367. data/snapshots/sample34.png +0 -0
  368. data/snapshots/sample35.png +0 -0
  369. data/snapshots/sample36.png +0 -0
  370. data/snapshots/sample37.png +0 -0
  371. data/snapshots/sample4.png +0 -0
  372. data/snapshots/sample42.png +0 -0
  373. data/snapshots/sample44.png +0 -0
  374. data/snapshots/sample45.png +0 -0
  375. data/snapshots/sample46.png +0 -0
  376. data/snapshots/sample5.png +0 -0
  377. data/snapshots/sample6.png +0 -0
  378. data/snapshots/sample7.png +0 -0
  379. data/snapshots/sample8.png +0 -0
  380. data/snapshots/sample9.png +0 -0
  381. data/snapshots/sample99.png +0 -0
  382. data/spec/async_helper.rb +21 -0
  383. data/spec/code_coverage.rb +11 -0
  384. data/spec/shoes/animation_spec.rb +65 -0
  385. data/spec/shoes/app_spec.rb +411 -0
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@@ -1,37 +1,37 @@
1
1
  #
2
2
  # Shoes Minesweeper by que/varyform
3
3
  #
4
- LEVELS = { :beginner => [9, 9, 10], :intermediate => [16, 16, 40], :expert => [30, 16, 99] }
4
+ LEVELS = { beginner: [9, 9, 10], intermediate: [16, 16, 40], expert: [30, 16, 99] }
5
5
 
6
6
  class Field
7
7
  CELL_SIZE = 20
8
8
  COLORS = %w(#00A #0A0 #A00 #004 #040 #400 #000)
9
-
9
+
10
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  class Cell
11
11
  attr_accessor :flag
12
12
  def initialize(aflag = false)
13
13
  @flag = aflag
14
14
  end
15
15
  end
16
-
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+
17
17
  class Bomb < Cell
18
18
  attr_accessor :exploded
19
19
  def initialize(exploded = false)
20
20
  @exploded = exploded
21
21
  end
22
22
  end
23
-
23
+
24
24
  class OpenCell < Cell
25
25
  attr_accessor :number
26
26
  def initialize(bombs_around = 0)
27
27
  @number = bombs_around
28
28
  end
29
29
  end
30
-
30
+
31
31
  class EmptyCell < Cell; end
32
-
32
+
33
33
  attr_reader :cell_size, :offset
34
-
34
+
35
35
  def initialize(app, level = :beginner)
36
36
  @app = app
37
37
  @field = []
@@ -43,29 +43,29 @@ class Field
43
43
  plant_bombs
44
44
  @start_time = Time.now
45
45
  end
46
-
46
+
47
47
  def total_time
48
48
  @latest_time = Time.now - @start_time unless game_over? || all_found?
49
49
  @latest_time
50
50
  end
51
-
51
+
52
52
  def click!(x, y)
53
53
  return unless cell_exists?(x, y)
54
54
  return if has_flag?(x, y)
55
55
  return die!(x, y) if bomb?(x, y)
56
56
  open(x, y)
57
57
  discover(x, y) if bombs_around(x, y) == 0
58
- end
58
+ end
59
59
 
60
60
  def flag!(x, y)
61
61
  return unless cell_exists?(x, y)
62
62
  self[x, y].flag = !self[x, y].flag unless self[x, y].is_a?(OpenCell)
63
- end
64
-
63
+ end
64
+
65
65
  def game_over?
66
- @game_over
66
+ @game_over
67
67
  end
68
-
68
+
69
69
  def render_cell(x, y, color = "#AAA", stroke = true)
70
70
  @app.stroke "#666" if stroke
71
71
  @app.fill color
@@ -74,15 +74,15 @@ class Field
74
74
  @app.line x*cell_size+1, y*cell_size+1, x*cell_size+cell_size-1, y*cell_size
75
75
  @app.line x*cell_size+1, y*cell_size+1, x*cell_size, y*cell_size+cell_size-1
76
76
  end
77
-
77
+
78
78
  def render_flag(x, y)
79
79
  @app.stroke "#000"
80
80
  @app.line(x*cell_size+cell_size / 4 + 1, y*cell_size + cell_size / 5, x*cell_size+cell_size / 4 + 1, y*cell_size+cell_size / 5 * 4)
81
81
  @app.fill "#A00"
82
- @app.rect(x*cell_size+cell_size / 4+2, y*cell_size + cell_size / 5,
82
+ @app.rect(x*cell_size+cell_size / 4+2, y*cell_size + cell_size / 5,
83
83
  cell_size / 3, cell_size / 4)
84
84
  end
85
-
85
+
86
86
  def render_bomb(x, y)
87
87
  render_cell(x, y)
88
88
  if (game_over? or all_found?) then # draw bomb
@@ -104,16 +104,16 @@ class Field
104
104
  @app.strokewidth 1
105
105
  end
106
106
  end
107
-
107
+
108
108
  def render_number(x, y)
109
109
  render_cell(x, y, "#999", false)
110
110
  if self[x, y].number != 0 then
111
111
  @app.nostroke
112
- @app.para self[x, y].number.to_s, :left => x*cell_size + 3, :top => y*cell_size - 2,
113
- :font => '13px', :stroke => COLORS[self[x, y].number - 1]
112
+ @app.para self[x, y].number.to_s, left: x*cell_size + 3, top: y*cell_size - 2,
113
+ font: '13px', stroke: COLORS[self[x, y].number - 1]
114
114
  end
115
115
  end
116
-
116
+
117
117
  def paint
118
118
  0.upto @h-1 do |y|
119
119
  0.upto @w-1 do |x|
@@ -126,15 +126,15 @@ class Field
126
126
  render_flag(x, y) if has_flag?(x, y) && !(game_over? && bomb?(x, y))
127
127
  end
128
128
  end
129
- end
129
+ end
130
130
 
131
131
  def bombs_left
132
132
  @bombs - @field.flatten.compact.reject {|e| !e.flag }.size
133
- end
133
+ end
134
134
 
135
135
  def all_found?
136
136
  @field.flatten.compact.reject {|e| !e.is_a?(OpenCell) }.size + @bombs == @w*@h
137
- end
137
+ end
138
138
 
139
139
  def reveal!(x, y)
140
140
  return unless cell_exists?(x, y)
@@ -143,40 +143,40 @@ class Field
143
143
  (-1..1).each do |v|
144
144
  (-1..1).each { |h| click!(x+h, y+v) unless (v==0 && h==0) or has_flag?(x+h, y+v) }
145
145
  end
146
- end
147
- end
148
-
149
- private
150
-
146
+ end
147
+ end
148
+
149
+ private
150
+
151
151
  def cell_exists?(x, y)
152
152
  ((0...@w).include? x) && ((0...@h).include? y)
153
153
  end
154
-
154
+
155
155
  def has_flag?(x, y)
156
156
  return false unless cell_exists?(x, y)
157
157
  return self[x, y].flag
158
158
  end
159
-
159
+
160
160
  def bomb?(x, y)
161
161
  cell_exists?(x, y) && (self[x, y].is_a? Bomb)
162
162
  end
163
-
163
+
164
164
  def can_be_discovered?(x, y)
165
165
  return false unless cell_exists?(x, y)
166
166
  return false if self[x, y].flag
167
167
  cell_exists?(x, y) && (self[x, y].is_a? EmptyCell) && !bomb?(x, y) && (bombs_around(x, y) == 0)
168
- end
169
-
168
+ end
169
+
170
170
  def open(x, y)
171
171
  self[x, y] = OpenCell.new(bombs_around(x, y)) unless (self[x, y].is_a? OpenCell) or has_flag?(x, y)
172
172
  end
173
-
173
+
174
174
  def neighbors
175
175
  (-1..1).each do |col|
176
176
  (-1..1).each { |row| yield row, col unless col==0 && row == 0 }
177
- end
177
+ end
178
178
  end
179
-
179
+
180
180
  def discover(x, y)
181
181
  open(x, y)
182
182
  neighbors do |col, row|
@@ -185,7 +185,7 @@ class Field
185
185
  discover(cx, cy) if can_be_discovered?(cx, cy)
186
186
  open(cx, cy)
187
187
  end
188
- end
188
+ end
189
189
 
190
190
  def count_neighbors
191
191
  return 0 unless block_given?
@@ -193,15 +193,15 @@ class Field
193
193
  neighbors { |h, v| count += 1 if yield(h, v) }
194
194
  count
195
195
  end
196
-
196
+
197
197
  def bombs_around(x, y)
198
198
  count_neighbors { |v, h| bomb?(x+h, y+v) }
199
199
  end
200
-
200
+
201
201
  def flags_around(x, y)
202
202
  count_neighbors { |v, h| has_flag?(x+h, y+v) }
203
203
  end
204
-
204
+
205
205
  def die!(x, y)
206
206
  self[x, y].exploded = true
207
207
  @game_over = true
@@ -210,7 +210,7 @@ class Field
210
210
  def plant_bomb(x, y)
211
211
  self[x, y].is_a?(EmptyCell) ? self[x, y] = Bomb.new : false
212
212
  end
213
-
213
+
214
214
  def plant_bombs
215
215
  @bombs.times { redo unless plant_bomb(rand(@w), rand(@h)) }
216
216
  end
@@ -220,28 +220,28 @@ class Field
220
220
  raise "Cell #{x}:#{y} does not exists!" unless cell_exists?(x, y)
221
221
  @field[y][x]
222
222
  end
223
-
223
+
224
224
  def []=(*args)
225
225
  x, y, v = args
226
226
  cell_exists?(x, y) ? @field[y][x] = v : false
227
227
  end
228
228
  end
229
229
 
230
- Shoes.app :width => 730, :height => 450, :title => 'Minesweeper' do
230
+ Shoes.app width: 730, height: 450, title: 'Minesweeper' do
231
231
  def render_field
232
232
  clear do
233
233
  background rgb(50, 50, 90, 0.7)
234
- flow :margin => 4 do
234
+ flow margin: 4 do
235
235
  button("Beginner") { new_game :beginner }
236
236
  button("Intermediate") { new_game :intermediate }
237
237
  button("Expert") { new_game :expert }
238
238
  end
239
- stack do @status = para :stroke => white end
239
+ stack do @status = para stroke: white end
240
240
  @field.paint
241
- para "Left click - open cell, right click - put flag, middle click - reveal empty cells", :top => 420, :left => 0, :stroke => white, :font => "11px"
242
- end
241
+ para "Left click - open cell, right click - put flag, middle click - reveal empty cells", top: 420, left: 0, stroke: white, font: "11px"
242
+ end
243
243
  end
244
-
244
+
245
245
  def new_game level
246
246
  @field = Field.new self, level
247
247
  translate -@old_offset.first, -@old_offset.last unless @old_offset.nil?
@@ -249,16 +249,16 @@ Shoes.app :width => 730, :height => 450, :title => 'Minesweeper' do
249
249
  @old_offset = @field.offset
250
250
  render_field
251
251
  end
252
-
252
+
253
253
  new_game :beginner
254
254
  animate(5) { @status.replace "Time: #{@field.total_time.to_i} Bombs left: #{@field.bombs_left}" }
255
-
255
+
256
256
  click do |button, x, y|
257
257
  next if @field.game_over? || @field.all_found?
258
258
  fx, fy = ((x-@field.offset.first) / @field.cell_size).to_i, ((y-@field.offset.last) / @field.cell_size).to_i
259
259
  @field.click!(fx, fy) if button == 1
260
- @field.flag!(fx, fy) if button == 2
261
- @field.reveal!(fx, fy) if button == 3
260
+ @field.reveal!(fx, fy) if button == 2
261
+ @field.flag!(fx, fy) if button == 3
262
262
 
263
263
  render_field
264
264
  alert("Winner!\nTotal time: #{@field.total_time}") if @field.all_found?
@@ -0,0 +1,325 @@
1
+ # The original is Red Shoes built-in sample: expert-othello.rb
2
+ # A little bit edited for Green Shoes.
3
+
4
+ # Othello
5
+ # by tieg
6
+ # 1/13/08
7
+ # with help: DeeJay, Ryan M. from mailing list
8
+ #
9
+ # FIXME bug if it memorizes it but it's not a valid move
10
+ #
11
+ module Othello
12
+
13
+ PIECE_WIDTH = 62
14
+ PIECE_HEIGHT = 62
15
+ TOP_OFFSET = 47
16
+ LEFT_OFFSET = 12
17
+ SPACE = ' ' * 57
18
+
19
+ class Game
20
+ BOARD_SIZE = [8,8]
21
+
22
+ attr_accessor :p1, :p2, :board, :board_history
23
+
24
+ def initialize
25
+ @board_history = []
26
+ @p1 = Player.new(:black, pieces_per_player)
27
+ @p2 = Player.new(:white, pieces_per_player)
28
+ @board = new_board
29
+ lay_initial_pieces
30
+ end
31
+
32
+ def next_turn(check_available_moves=true)
33
+ @current_player = next_player
34
+ if check_available_moves && skip_turn?
35
+ # FIXME Possible infinite loop if neither player has a good move?
36
+ next_turn
37
+ raise "Player #{@current_player.piece} (#{@current_player.color}) has no available moves. Player #{next_player.piece}'s (#{next_player.color}) turn."
38
+ end
39
+ end
40
+
41
+ def current_player
42
+ @current_player ||= @p1
43
+ end
44
+
45
+ def next_player
46
+ current_player == @p1 ? @p2 : @p1
47
+ end
48
+
49
+ # Build the array for the board, with zero-based arrays.
50
+ def new_board
51
+ Array.new(BOARD_SIZE[0]) do # build each cols L to R
52
+ Array.new(BOARD_SIZE[1]) do # insert cells in each col
53
+ 0
54
+ end
55
+ end
56
+ end
57
+
58
+ # Lay the initial 4 pieces in the middle
59
+ def lay_initial_pieces
60
+ lay_piece([4, 3], false)
61
+ next_turn(false)
62
+ lay_piece([3, 3], false)
63
+ next_turn(false)
64
+ lay_piece([3, 4], false)
65
+ next_turn(false)
66
+ lay_piece([4, 4], false)
67
+ next_turn(false)
68
+ end
69
+
70
+ def lay_piece(c=[0,0], check_adjacent_pieces=true)
71
+ memorize_board
72
+ piece = current_player.piece
73
+ opp_piece = current_player.opp_piece
74
+ raise "Spot already taken." if board_at(c) != 0
75
+ if check_adjacent_pieces
76
+ pieces_to_change = []
77
+ pieces_to_change << check_direction(c, [ 0, 1], piece, opp_piece) # N
78
+ pieces_to_change << check_direction(c, [ 1, 1], piece, opp_piece) # NE
79
+ pieces_to_change << check_direction(c, [ 1, 0], piece, opp_piece) # E
80
+ pieces_to_change << check_direction(c, [ 1,-1], piece, opp_piece) # SE
81
+ pieces_to_change << check_direction(c, [ 0,-1], piece, opp_piece) # S
82
+ pieces_to_change << check_direction(c, [-1,-1], piece, opp_piece) # SW
83
+ pieces_to_change << check_direction(c, [-1, 0], piece, opp_piece) # W
84
+ pieces_to_change << check_direction(c, [-1, 1], piece, opp_piece) # NW
85
+ raise "You must move to a spot that will turn your opponent's piece." if pieces_to_change.compact.all? { |a| a.empty? }
86
+ pieces_to_change.compact.each { |direction| direction.each { |i| @board[i[0]][i[1]] = piece } }
87
+ end
88
+ current_player.pieces -= 1
89
+ @board[c[0]][c[1]] = piece
90
+ current_winner = calculate_current_winner
91
+ raise "Game over. Player #{current_winner.piece} wins with #{current_winner.pieces_on_board} pieces!" if @p1.pieces + @p2.pieces == 0
92
+ end
93
+
94
+ def skip_turn?
95
+ possibles = []
96
+ @board.each_with_index { |col,col_index|
97
+ col.each_with_index { |cell,row_index|
98
+ return false if possible_move?([col_index,row_index])
99
+ }
100
+ }
101
+ true
102
+ end
103
+
104
+ def possible_move?(c=[0,0])
105
+ return nil if board_at(c) != 0
106
+ possible_moves = []
107
+ piece = current_player.piece
108
+ opp_piece = current_player.opp_piece
109
+ pieces_to_change = []
110
+ pieces_to_change << check_direction(c, [ 0, 1], piece, opp_piece) # N
111
+ pieces_to_change << check_direction(c, [ 1, 1], piece, opp_piece) # NE
112
+ pieces_to_change << check_direction(c, [ 1, 0], piece, opp_piece) # E
113
+ pieces_to_change << check_direction(c, [ 1,-1], piece, opp_piece) # SE
114
+ pieces_to_change << check_direction(c, [ 0,-1], piece, opp_piece) # S
115
+ pieces_to_change << check_direction(c, [-1,-1], piece, opp_piece) # SW
116
+ pieces_to_change << check_direction(c, [-1, 0], piece, opp_piece) # W
117
+ pieces_to_change << check_direction(c, [-1, 1], piece, opp_piece) # NW
118
+ return nil if pieces_to_change.compact.all? { |a| a.empty? }
119
+ true
120
+ end
121
+
122
+ def memorize_board
123
+ dup_board = new_board
124
+ dup_board = []
125
+ @board.each do |col|
126
+ dup_board << col.dup
127
+ end
128
+ @board_history << { player: current_player, board: dup_board }
129
+ end
130
+
131
+ def undo!
132
+ last_move = @board_history.pop
133
+ @board = last_move[:board]
134
+ @current_player = last_move[:player]
135
+ @current_player.pieces += 1
136
+ end
137
+
138
+ def calculate_current_winner
139
+ @p1.pieces_on_board, @p2.pieces_on_board = 0, 0
140
+ @board.each { |row|
141
+ row.each { |cell|
142
+ if cell == 1
143
+ @p1.pieces_on_board += 1
144
+ else
145
+ @p2.pieces_on_board += 1
146
+ end
147
+ }
148
+ }
149
+ @p1.pieces_on_board > @p2.pieces_on_board ? @p1 : @p2
150
+ end
151
+
152
+ def check_direction(c, dir, piece, opp_piece)
153
+ c_adjacent = next_in_direction(c.dup, dir)
154
+ c_last = nil
155
+ pieces_in_between = []
156
+ # Find the last piece if there is one.
157
+ while(valid_location?(c_adjacent))
158
+ if board_at(c_adjacent) == opp_piece
159
+ pieces_in_between << c_adjacent.dup
160
+ elsif board_at(c_adjacent) == piece && pieces_in_between.size > 0
161
+ c_last = c_adjacent
162
+ break
163
+ else
164
+ break
165
+ end
166
+ c_adjacent = next_in_direction(c_adjacent, dir)
167
+ end
168
+
169
+ pieces_in_between.empty? || c_last.nil? ? nil : pieces_in_between
170
+ end
171
+
172
+ # Find the value of the board at the given coordinate.
173
+ def board_at(c)
174
+ @board[c[0]][c[1]]
175
+ end
176
+
177
+ # Is this a valid location on board?
178
+ def valid_location?(c=[1,1])
179
+ c[0] >= 0 && c[1] >= 0 && c[0] < BOARD_SIZE[0] && c[1] < BOARD_SIZE[1]
180
+ end
181
+
182
+ # Perform the operations to get the next spot in the appropriate direction
183
+ def next_in_direction(c, dir)
184
+ c[0] += dir[0]
185
+ c[1] += dir[1]
186
+ c
187
+ end
188
+
189
+ private
190
+ def pieces_per_player
191
+ total_squares / 2
192
+ end
193
+
194
+ # The total number of squares
195
+ def total_squares
196
+ BOARD_SIZE[0] * BOARD_SIZE[1]
197
+ end
198
+
199
+ class Player
200
+ attr_accessor :pieces, :color, :pieces_on_board
201
+
202
+ def initialize(color=:black,pieces=0)
203
+ @pieces = pieces
204
+ @pieces_on_board = 0 # used only in calculating winner
205
+ @color = color
206
+ end
207
+
208
+ def piece
209
+ color == :black ? 1 : 2
210
+ end
211
+
212
+ def opp_piece
213
+ color == :black ? 2 : 1
214
+ end
215
+ end
216
+ end
217
+
218
+ def draw_player_1(first_turn=false)
219
+ stack width: width-5, height: 50 do
220
+ if GAME.current_player==GAME.p1
221
+ background yellow
222
+ border black, strokewidth: 10
223
+ para strong("Player 1 (#{GAME.current_player.color}) turn"), margin: [20, 15, 0, 0]
224
+ else
225
+ background white
226
+ border black, strokewidth: 10
227
+ undo = GAME.board_history.empty? ? nil : link("Undo last move"){ GAME.undo!; draw_board }
228
+ para strong("Player 1"), SPACE, undo, margin: [20, 15, 0, 0]
229
+ end
230
+ end
231
+ end
232
+
233
+ def draw_player_2(first_turn=false)
234
+ stack width: width-5, height: 50 do
235
+ if GAME.current_player==GAME.p2
236
+ background yellow
237
+ border black, strokewidth: 10
238
+ para strong("Player 2 (#{GAME.current_player.color}) turn"), margin: [20, 15, 0, 0]
239
+ else
240
+ background white
241
+ border black, strokewidth: 10
242
+ undo = GAME.board_history.empty? ? nil : link("Undo last move"){ GAME.undo!; draw_board }
243
+ para strong("Player 2"), SPACE, undo, margin: [20, 15, 0, 0]
244
+ end
245
+ end
246
+ end
247
+
248
+
249
+ def draw_board
250
+ clear do
251
+ background black
252
+ draw_player_1
253
+
254
+ stack width: width, height: 500 do
255
+ fill rgb(0, 190, 0)
256
+ #rect left: 0, top: 0, width: 495, height: 495
257
+
258
+ GAME.board.each_with_index do |col, col_index|
259
+ col.each_with_index do |cell, row_index|
260
+ left, top = left_top_corner_of_piece(col_index, row_index)
261
+ left = left - LEFT_OFFSET + 10
262
+ top = top - TOP_OFFSET + 50
263
+ fill rgb(0, 255, 0)
264
+ strokewidth 1
265
+ stroke rgb(0, 100, 0)
266
+ rect left: left, top: top, width: PIECE_WIDTH, height: PIECE_HEIGHT
267
+
268
+ if cell != 0
269
+ strokewidth 0
270
+ fill (cell == 1 ? rgb(100,100,100) : rgb(155,155,155))
271
+ oval(left+3, top+4, PIECE_WIDTH-10, PIECE_HEIGHT-10)
272
+
273
+ fill (cell == 1 ? black : white)
274
+ oval(left+5, top+5, PIECE_WIDTH-10, PIECE_HEIGHT-10)
275
+ end
276
+ end
277
+ end
278
+ end
279
+
280
+ draw_player_2
281
+ end
282
+ end
283
+
284
+ def left_top_corner_of_piece(a,b)
285
+ [(a*PIECE_WIDTH+LEFT_OFFSET), (b*PIECE_HEIGHT+TOP_OFFSET)]
286
+ end
287
+
288
+ def right_bottom_corner_of_piece(a,b)
289
+ left_top_corner_of_piece(a,b).map { |coord| coord + PIECE_WIDTH }
290
+ end
291
+
292
+ def find_piece(x,y)
293
+ GAME.board.each_with_index { |row_array, row|
294
+ row_array.each_with_index { |col_array, col|
295
+ left, top = left_top_corner_of_piece(col, row).map { |i| i - 5}
296
+ right, bottom = right_bottom_corner_of_piece(col, row).map { |i| i -5 }
297
+ return [col, row] if x >= left && x <= right && y >= top && y <= bottom
298
+ }
299
+ }
300
+ return false
301
+ end
302
+ end
303
+
304
+
305
+ Shoes.app width: 520, height: 600 do
306
+ extend Othello
307
+ GAME = Othello::Game.new
308
+
309
+ draw_board
310
+
311
+ click { |button, x, y|
312
+ if coords = find_piece(x,y)
313
+ begin
314
+ GAME.lay_piece(coords)
315
+ GAME.next_turn
316
+ draw_board
317
+ rescue => e
318
+ #draw_board
319
+ alert(e.message)
320
+ end
321
+ else
322
+ # alert("Not a piece.")
323
+ end
324
+ }
325
+ end