shoes 3.0.1
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- data/.gitignore +12 -0
- data/CHANGELOG +29 -0
- data/COPYING +30 -0
- data/README.md +76 -0
- data/README.old +117 -0
- data/Rakefile +130 -0
- data/Rakefile.bk +651 -0
- data/app.yaml +7 -0
- data/bin/main.skel +104 -0
- data/bugs/issue-012e9468ddc7b0cb7e1503413a8a11c4f8707b67.yaml +21 -0
- data/bugs/issue-0711ff8b67baa63586f11d0096fee9dd4436bf58.yaml +23 -0
- data/bugs/issue-07f87998d93eb401e22395c11085676389b935c4.yaml +22 -0
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- data/bugs/issue-39bf04ee50c3bef67b89b8e9beb28657805587ce.yaml +18 -0
- data/bugs/issue-3e28ba7754f73d02ef416eef989af707a8c00f01.yaml +23 -0
- data/bugs/issue-3f638cc03f41f9c3fdf217355321f1563f8fee45.yaml +22 -0
- data/bugs/issue-41e48e14f1ef4f6deb69be68165d7dd3ffd99156.yaml +22 -0
- data/bugs/issue-4c9408166a2aa5dd333bbb05520deebf4ded08e0.yaml +22 -0
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- data/bugs/issue-5811d34692cc292717a58ec1df1f8948cf30d826.yaml +28 -0
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- data/bugs/issue-af41a5229613172764e7d3c98431172db337053d.yaml +20 -0
- data/bugs/issue-bd9856b3788dd429c998a5af1b2aae8221cb80b7.yaml +28 -0
- data/bugs/issue-be22aef5c564fb7b5e9938343136a9cd6a2edb7b.yaml +22 -0
- data/bugs/issue-bf8697523c77c326e7e35fc82cf3dd739ae92310.yaml +27 -0
- data/bugs/issue-cdd4b4795f34d6ff46e56ece10f8216a4a5456b2.yaml +25 -0
- data/bugs/issue-d9bfb5581d745ef9deb3b9b2e08ef74d1cd43082.yaml +20 -0
- data/bugs/issue-e0ce2f687cc096f35715d28b0af88589f4ab6cc6.yaml +18 -0
- data/bugs/issue-e4b0aca4a10a574b333aeaecaaf221dbc5ed22c6.yaml +38 -0
- data/bugs/issue-f263746594b95ba778455730478ee8df60ee639d.yaml +22 -0
- data/bugs/project.yaml +72 -0
- data/builddeps.sh +102 -0
- data/fonts/Coolvetica.ttf +0 -0
- data/fonts/Lacuna.ttf +0 -0
- data/gemlib/shoes.rb +1 -0
- data/lib/shoes.rb +548 -0
- data/lib/shoes/cache.rb +54 -0
- data/lib/shoes/chipmunk.rb +35 -0
- data/lib/shoes/data.rb +39 -0
- data/lib/shoes/help.rb +468 -0
- data/lib/shoes/image.rb +25 -0
- data/lib/shoes/inspect.rb +128 -0
- data/lib/shoes/log.rb +48 -0
- data/lib/shoes/minitar.rb +986 -0
- data/lib/shoes/override.rb +38 -0
- data/lib/shoes/pack.rb +543 -0
- data/lib/shoes/search.rb +46 -0
- data/lib/shoes/setup.rb +329 -0
- data/lib/shoes/shy.rb +131 -0
- data/lib/shoes/shybuilder.rb +44 -0
- data/lib/shoes/version.rb +3 -0
- data/make/darwin/deps.vlc +12 -0
- data/make/darwin/dylibs.shoes +22 -0
- data/make/darwin/dylibs.video +11 -0
- data/make/darwin/env.rb +81 -0
- data/make/darwin/tasks.rb +105 -0
- data/make/linux/env.rb +65 -0
- data/make/linux/tasks.rb +61 -0
- data/make/make.rb +85 -0
- data/make/mingw/dlls +19 -0
- data/make/mingw/env.rb +69 -0
- data/make/mingw/tasks.rb +70 -0
- data/make/rakefile_common.rb +8 -0
- data/manual-snapshots/class-book.png +0 -0
- data/manual-snapshots/expert-definr.png +0 -0
- data/manual-snapshots/expert-funnies.png +0 -0
- data/manual-snapshots/expert-irb.png +0 -0
- data/manual-snapshots/expert-minesweeper.png +0 -0
- data/manual-snapshots/expert-othello.png +0 -0
- data/manual-snapshots/expert-pong.png +0 -0
- data/manual-snapshots/expert-tankspank.png +0 -0
- data/manual-snapshots/good-arc.png +0 -0
- data/manual-snapshots/good-clock.png +0 -0
- data/manual-snapshots/good-follow.png +0 -0
- data/manual-snapshots/good-reminder.png +0 -0
- data/manual-snapshots/good-vjot.png +0 -0
- data/manual-snapshots/simple-accordion.png +0 -0
- data/manual-snapshots/simple-anim-shapes.png +0 -0
- data/manual-snapshots/simple-anim-text.png +0 -0
- data/manual-snapshots/simple-arc.png +0 -0
- data/manual-snapshots/simple-bounce.png +0 -0
- data/manual-snapshots/simple-calc.png +0 -0
- data/manual-snapshots/simple-chipmunk.png +0 -0
- data/manual-snapshots/simple-control-sizes.png +0 -0
- data/manual-snapshots/simple-curve.png +0 -0
- data/manual-snapshots/simple-dialogs.png +0 -0
- data/manual-snapshots/simple-downloader.png +0 -0
- data/manual-snapshots/simple-draw.png +0 -0
- data/manual-snapshots/simple-editor.png +0 -0
- data/manual-snapshots/simple-form.png +0 -0
- data/manual-snapshots/simple-mask.png +0 -0
- data/manual-snapshots/simple-menu.png +0 -0
- data/manual-snapshots/simple-menu1.png +0 -0
- data/manual-snapshots/simple-rubygems.png +0 -0
- data/manual-snapshots/simple-slide.png +0 -0
- data/manual-snapshots/simple-sphere.png +0 -0
- data/manual-snapshots/simple-sqlite3.png +0 -0
- data/manual-snapshots/simple-timer.png +0 -0
- data/manual-snapshots/simple-video.png +0 -0
- data/platform/mac/Info.plist +55 -0
- data/platform/mac/build-deps.sh +658 -0
- data/platform/mac/command-manual.rb +1 -0
- data/platform/mac/deps-osx.patch +159 -0
- data/platform/mac/dmg_ds_store +0 -0
- data/platform/mac/pangorc +2 -0
- data/platform/mac/pkg-dmg +1447 -0
- data/platform/mac/shoes +31 -0
- data/platform/mac/shoes-launch +7 -0
- data/platform/mac/stub.m +178 -0
- data/platform/mac/version.plist +14 -0
- data/platform/msw/base.nsi +644 -0
- data/platform/msw/installer-1.bmp +0 -0
- data/platform/msw/installer-2.bmp +0 -0
- data/platform/msw/shoes.exe.manifest +17 -0
- data/platform/msw/shoes.ico +0 -0
- data/platform/msw/stub-inject.c +59 -0
- data/platform/msw/stub.c +271 -0
- data/platform/msw/stub32.h +14 -0
- data/platform/msw/stub32.rc +16 -0
- data/platform/nix/INSTALL +56 -0
- data/platform/nix/Makefile +144 -0
- data/platform/nix/shoes.launch +20 -0
- data/platform/skel.rb +27 -0
- data/rakefile_darwin.rb +7 -0
- data/rakefile_linux.rb +3 -0
- data/rakefile_mingw.rb +7 -0
- data/samples/class-book.rb +43 -0
- data/samples/class-book.yaml +387 -0
- data/samples/expert-definr.rb +23 -0
- data/samples/expert-funnies.rb +51 -0
- data/samples/expert-irb.rb +112 -0
- data/samples/expert-minesweeper.rb +267 -0
- data/samples/expert-othello.rb +319 -0
- data/samples/expert-pong.rb +62 -0
- data/samples/expert-tankspank.rb +385 -0
- data/samples/good-arc.rb +37 -0
- data/samples/good-clock.rb +51 -0
- data/samples/good-follow.rb +26 -0
- data/samples/good-reminder.rb +174 -0
- data/samples/good-vjot.rb +56 -0
- data/samples/simple-accordion.rb +75 -0
- data/samples/simple-anim-shapes.rb +17 -0
- data/samples/simple-anim-text.rb +13 -0
- data/samples/simple-arc.rb +23 -0
- data/samples/simple-bounce.rb +24 -0
- data/samples/simple-calc.rb +70 -0
- data/samples/simple-chipmunk.rb +26 -0
- data/samples/simple-control-sizes.rb +24 -0
- data/samples/simple-curve.rb +26 -0
- data/samples/simple-dialogs.rb +29 -0
- data/samples/simple-downloader.rb +27 -0
- data/samples/simple-draw.rb +13 -0
- data/samples/simple-editor.rb +28 -0
- data/samples/simple-form.rb +28 -0
- data/samples/simple-form.shy +0 -0
- data/samples/simple-mask.rb +21 -0
- data/samples/simple-menu.rb +31 -0
- data/samples/simple-menu1.rb +35 -0
- data/samples/simple-rubygems.rb +29 -0
- data/samples/simple-slide.rb +45 -0
- data/samples/simple-sphere.rb +28 -0
- data/samples/simple-sqlite3.rb +13 -0
- data/samples/simple-timer.rb +13 -0
- data/samples/simple-video.rb +13 -0
- data/shoes.gemspec +21 -0
- data/shoes/app.c +591 -0
- data/shoes/app.h +110 -0
- data/shoes/appwin32.h +13 -0
- data/shoes/appwin32.rc +28 -0
- data/shoes/canvas.c +2202 -0
- data/shoes/canvas.h +682 -0
- data/shoes/code.h +14 -0
- data/shoes/config.h +232 -0
- data/shoes/effects.c +243 -0
- data/shoes/effects.h +7 -0
- data/shoes/http.h +44 -0
- data/shoes/http/common.h +86 -0
- data/shoes/http/curl.c +259 -0
- data/shoes/http/nsurl.m +274 -0
- data/shoes/http/windownload.c +114 -0
- data/shoes/http/winhttp.c +216 -0
- data/shoes/http/winhttp.h +19 -0
- data/shoes/image.c +1020 -0
- data/shoes/internal.c +46 -0
- data/shoes/internal.h +63 -0
- data/shoes/native.h +110 -0
- data/shoes/native/cocoa.h +105 -0
- data/shoes/native/cocoa.m +1557 -0
- data/shoes/native/gtk.c +1257 -0
- data/shoes/native/windows.c +2392 -0
- data/shoes/ruby.c +5221 -0
- data/shoes/ruby.h +299 -0
- data/shoes/world.c +243 -0
- data/shoes/world.h +63 -0
- data/static/Shoes.icns +0 -0
- data/static/avatar.png +0 -0
- data/static/code_highlighter.js +188 -0
- data/static/code_highlighter_ruby.js +26 -0
- data/static/icon-debug.png +0 -0
- data/static/icon-error.png +0 -0
- data/static/icon-info.png +0 -0
- data/static/icon-warn.png +0 -0
- data/static/listbox_button1.png +0 -0
- data/static/listbox_button2.png +0 -0
- data/static/man-app.png +0 -0
- data/static/man-builds.png +0 -0
- data/static/man-builds1.png +0 -0
- data/static/man-editor-notepad.png +0 -0
- data/static/man-editor-osx.png +0 -0
- data/static/man-ele-background.png +0 -0
- data/static/man-ele-border.png +0 -0
- data/static/man-ele-button.png +0 -0
- data/static/man-ele-check.png +0 -0
- data/static/man-ele-editbox.png +0 -0
- data/static/man-ele-editline.png +0 -0
- data/static/man-ele-image.png +0 -0
- data/static/man-ele-listbox.png +0 -0
- data/static/man-ele-progress.png +0 -0
- data/static/man-ele-radio.png +0 -0
- data/static/man-ele-shape.png +0 -0
- data/static/man-ele-textblock.png +0 -0
- data/static/man-ele-video.png +0 -0
- data/static/man-intro-dmg.png +0 -0
- data/static/man-intro-exe.png +0 -0
- data/static/man-look-tiger.png +0 -0
- data/static/man-look-ubuntu.png +0 -0
- data/static/man-look-vista.png +0 -0
- data/static/man-run-osx.png +0 -0
- data/static/man-run-vista.png +0 -0
- data/static/man-run-xp.png +0 -0
- data/static/man-shot1.png +0 -0
- data/static/manual-en.txt +3531 -0
- data/static/manual-ja.txt +2825 -0
- data/static/manual.css +167 -0
- data/static/menu-corner1.png +0 -0
- data/static/menu-corner2.png +0 -0
- data/static/menu-gray.png +0 -0
- data/static/menu-left.png +0 -0
- data/static/menu-right.png +0 -0
- data/static/menu-top.png +0 -0
- data/static/shoes-dmg.jpg +0 -0
- data/static/shoes-icon-blue.png +0 -0
- data/static/shoes-icon.png +0 -0
- data/static/shoes-manual-apps.gif +0 -0
- data/static/shoes_main_window.png +0 -0
- data/static/stripe.png +0 -0
- data/static/stubs/blank.exe +0 -0
- data/static/stubs/blank.hfz +0 -0
- data/static/stubs/blank.run +375 -0
- data/static/stubs/cocoa-install +0 -0
- data/static/stubs/sh-install +49 -0
- data/static/stubs/shoes-stub-inject.exe +0 -0
- data/static/stubs/shoes-stub.exe +0 -0
- data/static/tutor-back.png +0 -0
- data/test/shoes_test.rb +8 -0
- data/test/test_helper.rb +25 -0
- data/use-deps +12 -0
- data/use-tmp-dep +8 -0
- metadata +509 -0
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# Othello
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# by tieg
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# 1/13/08
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# with help: DeeJay, Ryan M. from mailing list
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#
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# FIXME bug if it memorizes it but it's not a valid move
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#
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module Othello
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PIECE_WIDTH = 62
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PIECE_HEIGHT = 62
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TOP_OFFSET = 47
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LEFT_OFFSET = 12
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class Game
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BOARD_SIZE = [8,8]
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attr_accessor :p1, :p2, :board, :board_history
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def initialize
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@board_history = []
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@p1 = Player.new(:black, pieces_per_player)
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@p2 = Player.new(:white, pieces_per_player)
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@board = new_board
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lay_initial_pieces
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end
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def next_turn(check_available_moves=true)
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@current_player = next_player
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if check_available_moves && skip_turn?
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# FIXME Possible infinite loop if neither player has a good move?
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next_turn
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raise "Player #{@current_player.piece} (#{@current_player.color}) has no available moves. Player #{next_player.piece}'s (#{next_player.color}) turn."
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end
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end
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def current_player
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@current_player ||= @p1
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end
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def next_player
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current_player == @p1 ? @p2 : @p1
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end
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# Build the array for the board, with zero-based arrays.
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def new_board
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Array.new(BOARD_SIZE[0]) do # build each cols L to R
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Array.new(BOARD_SIZE[1]) do # insert cells in each col
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0
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end
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end
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end
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# Lay the initial 4 pieces in the middle
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def lay_initial_pieces
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lay_piece([4, 3], false)
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next_turn(false)
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lay_piece([3, 3], false)
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next_turn(false)
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lay_piece([3, 4], false)
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next_turn(false)
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lay_piece([4, 4], false)
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next_turn(false)
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end
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def lay_piece(c=[0,0], check_adjacent_pieces=true)
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memorize_board
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piece = current_player.piece
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opp_piece = current_player.opp_piece
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raise "Spot already taken." if board_at(c) != 0
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if check_adjacent_pieces
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pieces_to_change = []
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pieces_to_change << check_direction(c, [ 0, 1], piece, opp_piece) # N
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pieces_to_change << check_direction(c, [ 1, 1], piece, opp_piece) # NE
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pieces_to_change << check_direction(c, [ 1, 0], piece, opp_piece) # E
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pieces_to_change << check_direction(c, [ 1,-1], piece, opp_piece) # SE
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pieces_to_change << check_direction(c, [ 0,-1], piece, opp_piece) # S
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pieces_to_change << check_direction(c, [-1,-1], piece, opp_piece) # SW
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pieces_to_change << check_direction(c, [-1, 0], piece, opp_piece) # W
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pieces_to_change << check_direction(c, [-1, 1], piece, opp_piece) # NW
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raise "You must move to a spot that will turn your opponent's piece." if pieces_to_change.compact.all? { |a| a.empty? }
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pieces_to_change.compact.each { |direction| direction.each { |i| @board[i[0]][i[1]] = piece } }
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end
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current_player.pieces -= 1
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@board[c[0]][c[1]] = piece
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current_winner = calculate_current_winner
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raise "Game over. Player #{current_winner.piece} wins with #{current_winner.pieces_on_board} pieces!" if @p1.pieces + @p2.pieces == 0
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end
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def skip_turn?
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possibles = []
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@board.each_with_index { |col,col_index|
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col.each_with_index { |cell,row_index|
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return false if possible_move?([col_index,row_index])
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}
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}
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true
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end
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def possible_move?(c=[0,0])
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return nil if board_at(c) != 0
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possible_moves = []
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piece = current_player.piece
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opp_piece = current_player.opp_piece
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pieces_to_change = []
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pieces_to_change << check_direction(c, [ 0, 1], piece, opp_piece) # N
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pieces_to_change << check_direction(c, [ 1, 1], piece, opp_piece) # NE
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pieces_to_change << check_direction(c, [ 1, 0], piece, opp_piece) # E
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pieces_to_change << check_direction(c, [ 1,-1], piece, opp_piece) # SE
|
110
|
+
pieces_to_change << check_direction(c, [ 0,-1], piece, opp_piece) # S
|
111
|
+
pieces_to_change << check_direction(c, [-1,-1], piece, opp_piece) # SW
|
112
|
+
pieces_to_change << check_direction(c, [-1, 0], piece, opp_piece) # W
|
113
|
+
pieces_to_change << check_direction(c, [-1, 1], piece, opp_piece) # NW
|
114
|
+
return nil if pieces_to_change.compact.all? { |a| a.empty? }
|
115
|
+
true
|
116
|
+
end
|
117
|
+
|
118
|
+
def memorize_board
|
119
|
+
dup_board = new_board
|
120
|
+
dup_board = []
|
121
|
+
@board.each do |col|
|
122
|
+
dup_board << col.dup
|
123
|
+
end
|
124
|
+
@board_history << { :player => current_player, :board => dup_board }
|
125
|
+
end
|
126
|
+
|
127
|
+
def undo!
|
128
|
+
last_move = @board_history.pop
|
129
|
+
@board = last_move[:board]
|
130
|
+
@current_player = last_move[:player]
|
131
|
+
@current_player.pieces += 1
|
132
|
+
end
|
133
|
+
|
134
|
+
def calculate_current_winner
|
135
|
+
@p1.pieces_on_board, @p2.pieces_on_board = 0, 0
|
136
|
+
@board.each { |row|
|
137
|
+
row.each { |cell|
|
138
|
+
if cell == 1
|
139
|
+
@p1.pieces_on_board += 1
|
140
|
+
else
|
141
|
+
@p2.pieces_on_board += 1
|
142
|
+
end
|
143
|
+
}
|
144
|
+
}
|
145
|
+
@p1.pieces_on_board > @p2.pieces_on_board ? @p1 : @p2
|
146
|
+
end
|
147
|
+
|
148
|
+
def check_direction(c, dir, piece, opp_piece)
|
149
|
+
c_adjacent = next_in_direction(c.dup, dir)
|
150
|
+
c_last = nil
|
151
|
+
pieces_in_between = []
|
152
|
+
# Find the last piece if there is one.
|
153
|
+
while(valid_location?(c_adjacent))
|
154
|
+
if board_at(c_adjacent) == opp_piece
|
155
|
+
pieces_in_between << c_adjacent.dup
|
156
|
+
elsif board_at(c_adjacent) == piece && pieces_in_between.size > 0
|
157
|
+
c_last = c_adjacent
|
158
|
+
break
|
159
|
+
else
|
160
|
+
break
|
161
|
+
end
|
162
|
+
c_adjacent = next_in_direction(c_adjacent, dir)
|
163
|
+
end
|
164
|
+
|
165
|
+
pieces_in_between.empty? || c_last.nil? ? nil : pieces_in_between
|
166
|
+
end
|
167
|
+
|
168
|
+
# Find the value of the board at the given coordinate.
|
169
|
+
def board_at(c)
|
170
|
+
@board[c[0]][c[1]]
|
171
|
+
end
|
172
|
+
|
173
|
+
# Is this a valid location on board?
|
174
|
+
def valid_location?(c=[1,1])
|
175
|
+
c[0] >= 0 && c[1] >= 0 && c[0] < BOARD_SIZE[0] && c[1] < BOARD_SIZE[1]
|
176
|
+
end
|
177
|
+
|
178
|
+
# Perform the operations to get the next spot in the appropriate direction
|
179
|
+
def next_in_direction(c, dir)
|
180
|
+
c[0] += dir[0]
|
181
|
+
c[1] += dir[1]
|
182
|
+
c
|
183
|
+
end
|
184
|
+
|
185
|
+
private
|
186
|
+
def pieces_per_player
|
187
|
+
total_squares / 2
|
188
|
+
end
|
189
|
+
|
190
|
+
# The total number of squares
|
191
|
+
def total_squares
|
192
|
+
BOARD_SIZE[0] * BOARD_SIZE[1]
|
193
|
+
end
|
194
|
+
|
195
|
+
class Player
|
196
|
+
attr_accessor :pieces, :color, :pieces_on_board
|
197
|
+
|
198
|
+
def initialize(color=:black,pieces=0)
|
199
|
+
@pieces = pieces
|
200
|
+
@pieces_on_board = 0 # used only in calculating winner
|
201
|
+
@color = color
|
202
|
+
end
|
203
|
+
|
204
|
+
def piece
|
205
|
+
color == :black ? 1 : 2
|
206
|
+
end
|
207
|
+
|
208
|
+
def opp_piece
|
209
|
+
color == :black ? 2 : 1
|
210
|
+
end
|
211
|
+
end
|
212
|
+
end
|
213
|
+
|
214
|
+
def draw_player_1(first_turn=false)
|
215
|
+
stack :margin => 10 do
|
216
|
+
if GAME.current_player==GAME.p1
|
217
|
+
background yellow
|
218
|
+
para span("Player 1 (#{GAME.current_player.color}) turn", :stroke => black, :font => "Trebuchet 20px bold"), :margin => 4
|
219
|
+
else
|
220
|
+
background white
|
221
|
+
para span("Player 1", :stroke => black, :font => "Trebuchet 10px bold"), :margin => 4
|
222
|
+
|
223
|
+
button("Undo last move", :top => 0, :left => -150) { GAME.undo!; draw_board } unless GAME.board_history.empty?
|
224
|
+
end
|
225
|
+
end
|
226
|
+
end
|
227
|
+
|
228
|
+
def draw_player_2(first_turn=false)
|
229
|
+
stack :top => 550, :left => 0, :margin => 10 do
|
230
|
+
if GAME.current_player==GAME.p2
|
231
|
+
background yellow
|
232
|
+
para span("Player 2's (#{GAME.current_player.color}) turn", :stroke => black, :font => "Trebuchet 20px bold"), :margin => 4
|
233
|
+
else
|
234
|
+
background white
|
235
|
+
para span("Player 2", :stroke => black, :font => "Trebuchet 10px bold"), :margin => 4
|
236
|
+
|
237
|
+
button("Undo last move", :top => 0, :left => -150) { GAME.undo!; draw_board } unless GAME.board_history.empty?
|
238
|
+
end
|
239
|
+
end
|
240
|
+
end
|
241
|
+
|
242
|
+
|
243
|
+
def draw_board
|
244
|
+
clear do
|
245
|
+
background black
|
246
|
+
draw_player_1
|
247
|
+
stack :margin => 10 do
|
248
|
+
fill rgb(0, 190, 0)
|
249
|
+
rect :left => 0, :top => 0, :width => 495, :height => 495
|
250
|
+
|
251
|
+
GAME.board.each_with_index do |col, col_index|
|
252
|
+
col.each_with_index do |cell, row_index|
|
253
|
+
left, top = left_top_corner_of_piece(col_index, row_index)
|
254
|
+
left = left - LEFT_OFFSET
|
255
|
+
top = top - TOP_OFFSET
|
256
|
+
fill rgb(0, 440, 0, 90)
|
257
|
+
strokewidth 1
|
258
|
+
stroke rgb(0, 100, 0)
|
259
|
+
rect :left => left, :top => top, :width => PIECE_WIDTH, :height => PIECE_HEIGHT
|
260
|
+
|
261
|
+
if cell != 0
|
262
|
+
strokewidth 0
|
263
|
+
fill (cell == 1 ? rgb(100,100,100) : rgb(155,155,155))
|
264
|
+
oval(left+3, top+4, PIECE_WIDTH-10, PIECE_HEIGHT-10)
|
265
|
+
|
266
|
+
fill (cell == 1 ? black : white)
|
267
|
+
oval(left+5, top+5, PIECE_WIDTH-10, PIECE_HEIGHT-10)
|
268
|
+
end
|
269
|
+
end
|
270
|
+
end
|
271
|
+
end
|
272
|
+
draw_player_2
|
273
|
+
end
|
274
|
+
end
|
275
|
+
|
276
|
+
def left_top_corner_of_piece(a,b)
|
277
|
+
[(a*PIECE_WIDTH+LEFT_OFFSET), (b*PIECE_HEIGHT+TOP_OFFSET)]
|
278
|
+
end
|
279
|
+
|
280
|
+
def right_bottom_corner_of_piece(a,b)
|
281
|
+
left_top_corner_of_piece(a,b).map { |coord| coord + PIECE_WIDTH }
|
282
|
+
end
|
283
|
+
|
284
|
+
def find_piece(x,y)
|
285
|
+
GAME.board.each_with_index { |row_array, row|
|
286
|
+
row_array.each_with_index { |col_array, col|
|
287
|
+
left, top = left_top_corner_of_piece(col, row).map { |i| i - 5}
|
288
|
+
right, bottom = right_bottom_corner_of_piece(col, row).map { |i| i -5 }
|
289
|
+
return [col, row] if x >= left && x <= right && y >= top && y <= bottom
|
290
|
+
}
|
291
|
+
}
|
292
|
+
return false
|
293
|
+
end
|
294
|
+
|
295
|
+
GAME = Othello::Game.new
|
296
|
+
end
|
297
|
+
|
298
|
+
|
299
|
+
Shoes.app :width => 520, :height => 600 do
|
300
|
+
extend Othello
|
301
|
+
|
302
|
+
draw_board
|
303
|
+
|
304
|
+
click { |button, x, y|
|
305
|
+
if coords = find_piece(x,y)
|
306
|
+
begin
|
307
|
+
GAME.lay_piece(coords)
|
308
|
+
GAME.next_turn
|
309
|
+
draw_board
|
310
|
+
rescue => e
|
311
|
+
draw_board
|
312
|
+
alert(e.message)
|
313
|
+
end
|
314
|
+
else
|
315
|
+
# alert("Not a piece.")
|
316
|
+
end
|
317
|
+
}
|
318
|
+
end
|
319
|
+
|
@@ -0,0 +1,62 @@
|
|
1
|
+
#
|
2
|
+
# Pong in Shoes
|
3
|
+
# a clone of http://billmill.org/pong.html
|
4
|
+
# and shoes is at http://shoooes.net
|
5
|
+
#
|
6
|
+
# This is just for kicks -- I'm very fond of NodeBox as well.
|
7
|
+
#
|
8
|
+
# There's a slightly different approach in Shoes: rather than
|
9
|
+
# redrawing the shapes, you can move the shapes around as objects.
|
10
|
+
# Yeah, see, notice how @you, @comp and @ball are used.
|
11
|
+
#
|
12
|
+
Shoes.app :width => 400, :height => 400, :resizable => false do
|
13
|
+
paddle_size = 75
|
14
|
+
ball_diameter = 20
|
15
|
+
vx, vy = [3, 4]
|
16
|
+
compuspeed = 10
|
17
|
+
bounce = 1.2
|
18
|
+
|
19
|
+
# set up the playing board
|
20
|
+
nostroke and background white
|
21
|
+
@ball = oval 0, 0, ball_diameter, :fill => "#9B7"
|
22
|
+
@you, @comp = [app.height-4, 0].map {|y| rect 0, y, paddle_size, 4, :curve => 2}
|
23
|
+
|
24
|
+
# animates at 40 frames per second
|
25
|
+
@anim = animate 40 do
|
26
|
+
|
27
|
+
# check for game over
|
28
|
+
if @ball.top + ball_diameter < 0 or @ball.top > app.height
|
29
|
+
para strong("GAME OVER", :size => 32), "\n",
|
30
|
+
@ball.top < 0 ? "You win!" : "Computer wins", :top => 140, :align => 'center'
|
31
|
+
@ball.hide and @anim.stop
|
32
|
+
end
|
33
|
+
|
34
|
+
# move the @you paddle, following the mouse
|
35
|
+
@you.left = mouse[1] - (paddle_size / 2)
|
36
|
+
nx, ny = (@ball.left + vx).to_i, (@ball.top + vy).to_i
|
37
|
+
|
38
|
+
# move the @comp paddle, speed based on `compuspeed` variable
|
39
|
+
@comp.left +=
|
40
|
+
if nx + (ball_diameter / 2) > @comp.left + paddle_size; compuspeed
|
41
|
+
elsif nx < @comp.left; -compuspeed
|
42
|
+
else 0 end
|
43
|
+
|
44
|
+
# if the @you paddle hits the ball
|
45
|
+
if ny + ball_diameter > app.height and vy > 0 and
|
46
|
+
(0..paddle_size).include? nx + (ball_diameter / 2) - @you.left
|
47
|
+
vx, vy = (nx - @you.left - (paddle_size / 2)) * 0.25, -vy * bounce
|
48
|
+
ny = app.height - ball_diameter
|
49
|
+
end
|
50
|
+
|
51
|
+
# if the @comp paddle hits the ball
|
52
|
+
if ny < 0 and vy < 0 and
|
53
|
+
(0..paddle_size).include? nx + (ball_diameter / 2) - @comp.left
|
54
|
+
vx, vy = (nx - @comp.left - (paddle_size / 2)) * 0.25, -vy * bounce
|
55
|
+
ny = 0
|
56
|
+
elsif nx + ball_diameter > app.width or nx < 0
|
57
|
+
vx = -vx
|
58
|
+
end
|
59
|
+
|
60
|
+
@ball.move nx, ny
|
61
|
+
end
|
62
|
+
end
|
@@ -0,0 +1,385 @@
|
|
1
|
+
# Tankspank
|
2
|
+
# kevin conner
|
3
|
+
# connerk@gmail.com
|
4
|
+
# version 3, 13 March 2008
|
5
|
+
# this code is free, do what you like with it!
|
6
|
+
|
7
|
+
$width, $height = 700, 500
|
8
|
+
$camera_tightness = 0.1
|
9
|
+
|
10
|
+
module Collisions
|
11
|
+
def contains? x, y
|
12
|
+
not (x < west or x > east or y < north or y > south)
|
13
|
+
end
|
14
|
+
|
15
|
+
def intersects? other
|
16
|
+
not (other.east < west or other.west > east or
|
17
|
+
other.south < north or other.north > south)
|
18
|
+
end
|
19
|
+
end
|
20
|
+
|
21
|
+
class Building
|
22
|
+
include Collisions
|
23
|
+
|
24
|
+
attr_reader :west, :east, :north, :south
|
25
|
+
|
26
|
+
def initialize(west, east, north, south)
|
27
|
+
@west, @east, @north, @south = west, east, north, south
|
28
|
+
@top, @bottom = 1.1 + rand(3) * 0.15, 1.0
|
29
|
+
|
30
|
+
color = (1..3).collect { 0.2 + 0.4 * rand }
|
31
|
+
color << 0.9
|
32
|
+
@stroke = $app.rgb *color
|
33
|
+
color[-1] = 0.3
|
34
|
+
@fill = $app.rgb *color
|
35
|
+
end
|
36
|
+
|
37
|
+
def draw
|
38
|
+
$app.stroke @stroke
|
39
|
+
$app.fill @fill
|
40
|
+
Opp.draw_opp_box(@west, @east, @north, @south, @top, @bottom)
|
41
|
+
end
|
42
|
+
end
|
43
|
+
|
44
|
+
module Guidance
|
45
|
+
def guidance_system x, y, dest_x, dest_y, angle
|
46
|
+
vx, vy = dest_x - x, dest_y - y
|
47
|
+
if vx.abs < 0.1 and vy.abs <= 0.1
|
48
|
+
yield 0, 0
|
49
|
+
else
|
50
|
+
length = Math.sqrt(vx * vx + vy * vy)
|
51
|
+
vx /= length
|
52
|
+
vy /= length
|
53
|
+
ax, ay = Math.cos(angle), Math.sin(angle)
|
54
|
+
cos_between = vx * ax + vy * ay
|
55
|
+
sin_between = vx * -ay + vy * ax
|
56
|
+
yield sin_between, cos_between
|
57
|
+
end
|
58
|
+
end
|
59
|
+
end
|
60
|
+
|
61
|
+
module Life
|
62
|
+
attr_reader :health
|
63
|
+
def dead?
|
64
|
+
@health == 0
|
65
|
+
end
|
66
|
+
def hurt damage
|
67
|
+
@health = [@health - damage, 0].max
|
68
|
+
end
|
69
|
+
end
|
70
|
+
|
71
|
+
class Tank
|
72
|
+
include Collisions
|
73
|
+
include Guidance
|
74
|
+
include Life
|
75
|
+
# ^ sounds like insurance
|
76
|
+
|
77
|
+
@@collide_size = 15
|
78
|
+
def west; @x - @@collide_size; end
|
79
|
+
def east; @x + @@collide_size; end
|
80
|
+
def north; @y - @@collide_size; end
|
81
|
+
def south; @y + @@collide_size; end
|
82
|
+
|
83
|
+
attr_reader :x, :y
|
84
|
+
|
85
|
+
def initialize
|
86
|
+
@x, @y = 0, -125
|
87
|
+
@last_x, @last_y = @x, @y
|
88
|
+
@tank_angle = 0.0
|
89
|
+
@dest_x, @dest_y = 0, 0
|
90
|
+
@acceleration = 0.0
|
91
|
+
@speed = 0.0
|
92
|
+
@moving = false
|
93
|
+
|
94
|
+
@aim_angle = 0.0
|
95
|
+
@target_x, @target_y = 0, 0
|
96
|
+
@aimed = false
|
97
|
+
|
98
|
+
@health = 100
|
99
|
+
end
|
100
|
+
|
101
|
+
def set_destination
|
102
|
+
@dest_x, @dest_y = @target_x, @target_y
|
103
|
+
@moving = true
|
104
|
+
end
|
105
|
+
|
106
|
+
def fire
|
107
|
+
Opp.add_shell Shell.new(@x + 30 * Math.cos(@aim_angle),
|
108
|
+
@y + 30 * Math.sin(@aim_angle), @aim_angle)
|
109
|
+
end
|
110
|
+
|
111
|
+
def update button, mouse_x, mouse_y
|
112
|
+
@target_x, @target_y = mouse_x, mouse_y
|
113
|
+
|
114
|
+
if @moving
|
115
|
+
guidance_system @x, @y, @dest_x, @dest_y, @tank_angle do |direction, on_target|
|
116
|
+
turn direction
|
117
|
+
@acceleration = on_target * 0.25
|
118
|
+
end
|
119
|
+
|
120
|
+
distance = Math.sqrt((@dest_x - @x) ** 2 + (@dest_y - @y) ** 2)
|
121
|
+
@moving = false if distance < 50
|
122
|
+
else
|
123
|
+
@acceleration = 0.0
|
124
|
+
end
|
125
|
+
|
126
|
+
guidance_system @x, @y, @target_x, @target_y, @aim_angle do |direction, on_target|
|
127
|
+
aim direction
|
128
|
+
@aimed = on_target > 0.98
|
129
|
+
end
|
130
|
+
|
131
|
+
integrity = @health / 100.0 # the more hurt you are, the slower you go
|
132
|
+
@speed = [[@speed + @acceleration, 5.0 * integrity].min, -3.0 * integrity].max
|
133
|
+
@speed *= 0.9 if !@moving
|
134
|
+
|
135
|
+
@last_x, @last_y = @x, @y
|
136
|
+
@x += @speed * Math.cos(@tank_angle)
|
137
|
+
@y += @speed * Math.sin(@tank_angle)
|
138
|
+
end
|
139
|
+
|
140
|
+
def collide_and_stop
|
141
|
+
@x, @y = @last_x, @last_y
|
142
|
+
hurt @speed.abs * 3 + 5
|
143
|
+
@speed = 0
|
144
|
+
@moving = false
|
145
|
+
end
|
146
|
+
|
147
|
+
def turn direction
|
148
|
+
@tank_angle += [[-0.03, direction].max, 0.03].min
|
149
|
+
end
|
150
|
+
|
151
|
+
def aim direction
|
152
|
+
@aim_angle += [[-0.1, direction].max, 0.1].min
|
153
|
+
end
|
154
|
+
|
155
|
+
def draw
|
156
|
+
$app.stroke $app.blue
|
157
|
+
$app.fill $app.blue(0.4)
|
158
|
+
Opp.draw_opp_rect @x - 20, @x + 20, @y - 15, @y + 15, 1.05, @tank_angle
|
159
|
+
#Opp.draw_opp_box @x - 20, @x + 20, @y - 20, @y + 20, 1.03, 1.0
|
160
|
+
Opp.draw_opp_rect @x - 10, @x + 10, @y - 7, @y + 7, 1.05, @aim_angle
|
161
|
+
x, unused1, y, unused2 = Opp.project(@x, 0, @y, 0, 1.05)
|
162
|
+
$app.line x, y, x + 25 * Math.cos(@aim_angle), y + 25 * Math.sin(@aim_angle)
|
163
|
+
|
164
|
+
$app.stroke $app.red
|
165
|
+
$app.fill $app.red(@aimed ? 0.4 : 0.1)
|
166
|
+
Opp.draw_opp_oval @target_x - 10, @target_x + 10, @target_y - 10, @target_y + 10, 1.00
|
167
|
+
|
168
|
+
if @moving
|
169
|
+
$app.stroke $app.green
|
170
|
+
$app.fill $app.green(0.2)
|
171
|
+
Opp.draw_opp_oval @dest_x - 20, @dest_x + 20, @dest_y - 20, @dest_y + 20, 1.00
|
172
|
+
end
|
173
|
+
end
|
174
|
+
end
|
175
|
+
|
176
|
+
class Shell
|
177
|
+
attr_reader :x, :y
|
178
|
+
|
179
|
+
def initialize x, y, angle
|
180
|
+
@x, @y, @angle = x, y, angle
|
181
|
+
@speed = 10.0
|
182
|
+
end
|
183
|
+
|
184
|
+
def update
|
185
|
+
@x += @speed * Math.cos(@angle)
|
186
|
+
@y += @speed * Math.sin(@angle)
|
187
|
+
end
|
188
|
+
|
189
|
+
def draw
|
190
|
+
$app.stroke $app.red
|
191
|
+
$app.fill $app.red(0.1)
|
192
|
+
Opp.draw_opp_box @x - 2, @x + 2, @y - 2, @y + 2, 1.05, 1.04
|
193
|
+
end
|
194
|
+
end
|
195
|
+
|
196
|
+
class Opp
|
197
|
+
def self.new_game
|
198
|
+
@offset_x, @offset_y = 0, 0
|
199
|
+
@buildings = [
|
200
|
+
[-1000, -750, -750, -250],
|
201
|
+
[-500, 250, -750, -250],
|
202
|
+
[500, 1000, -750, -500],
|
203
|
+
[750, 1250, -250, 0],
|
204
|
+
[750, 1250, 250, 750],
|
205
|
+
[250, 500, 0, 750],
|
206
|
+
[-250, 0, 0, 500],
|
207
|
+
[-500, 0, 750, 1000],
|
208
|
+
[-1000, -500, 0, 500],
|
209
|
+
[400, 600, -350, -150]
|
210
|
+
].collect { |p| Building.new *p }
|
211
|
+
@shells = []
|
212
|
+
@boundary = [-1250, 1500, -1250, 1250]
|
213
|
+
@tank = Tank.new
|
214
|
+
@center_x, @center_y = $app.width / 2, $app.height / 2
|
215
|
+
end
|
216
|
+
|
217
|
+
def self.tank
|
218
|
+
@tank
|
219
|
+
end
|
220
|
+
|
221
|
+
def self.read_input
|
222
|
+
@input = $app.mouse
|
223
|
+
end
|
224
|
+
|
225
|
+
def self.update_scene
|
226
|
+
button, x, y = @input
|
227
|
+
x += @offset_x - @center_x
|
228
|
+
y += @offset_y - @center_y
|
229
|
+
|
230
|
+
@tank.update(button, x, y) if !@tank.dead?
|
231
|
+
@buildings.each do |b|
|
232
|
+
@tank.collide_and_stop if b.intersects? @tank
|
233
|
+
end
|
234
|
+
|
235
|
+
@shells.each { |s| s.update }
|
236
|
+
@buildings.each do |b|
|
237
|
+
@shells.reject! do |s|
|
238
|
+
b.contains?(s.x, s.y)
|
239
|
+
end
|
240
|
+
end
|
241
|
+
#collide shells with tanks -- don't need this until there are enemy tanks
|
242
|
+
#@shells.reject! do |s|
|
243
|
+
# @tank.contains?(s.x, s.y)
|
244
|
+
#end
|
245
|
+
|
246
|
+
$app.clear do
|
247
|
+
@offset_x += $camera_tightness * (@tank.x - @offset_x)
|
248
|
+
@offset_y += $camera_tightness * (@tank.y - @offset_y)
|
249
|
+
|
250
|
+
$app.background $app.black
|
251
|
+
@center_x, @center_y = $app.width / 2, $app.height / 2
|
252
|
+
|
253
|
+
$app.stroke $app.red(0.9)
|
254
|
+
$app.nofill
|
255
|
+
draw_opp_box *(@boundary + [1.1, 1.0, false])
|
256
|
+
|
257
|
+
@tank.draw
|
258
|
+
@shells.each { |s| s.draw }
|
259
|
+
@buildings.each { |b| b.draw }
|
260
|
+
end
|
261
|
+
end
|
262
|
+
|
263
|
+
def self.add_shell shell
|
264
|
+
@shells << shell
|
265
|
+
@shells.shift if @shells.size > 10
|
266
|
+
end
|
267
|
+
|
268
|
+
def self.project left, right, top, bottom, depth
|
269
|
+
[left, right].collect { |x| @center_x + depth * (x - @offset_x) } +
|
270
|
+
[top, bottom].collect { |y| @center_y + depth * (y - @offset_y) }
|
271
|
+
end
|
272
|
+
|
273
|
+
# here "front" and "back" push the rect into and out of the window.
|
274
|
+
# 1.0 means your x and y units are pixels on the surface.
|
275
|
+
# greater than that brings the box closer. less pushes it back. 0.0 => infinity.
|
276
|
+
# the front will be filled but the rest is wireframe only.
|
277
|
+
def self.draw_opp_box left, right, top, bottom, front, back, occlude = true
|
278
|
+
near_left, near_right, near_top, near_bottom = project(left, right, top, bottom, front)
|
279
|
+
far_left, far_right, far_top, far_bottom = project(left, right, top, bottom, back)
|
280
|
+
|
281
|
+
# determine which sides of the box are visible
|
282
|
+
if occlude
|
283
|
+
draw_left = @center_x < near_left
|
284
|
+
draw_right = near_right < @center_x
|
285
|
+
draw_top = @center_y < near_top
|
286
|
+
draw_bottom = near_bottom < @center_y
|
287
|
+
else
|
288
|
+
draw_left, draw_right, draw_top, draw_bottom = [true] * 4
|
289
|
+
end
|
290
|
+
|
291
|
+
# draw lines for the back edges
|
292
|
+
$app.line far_left, far_top, far_right, far_top if draw_top
|
293
|
+
$app.line far_left, far_bottom, far_right, far_bottom if draw_bottom
|
294
|
+
$app.line far_left, far_top, far_left, far_bottom if draw_left
|
295
|
+
$app.line far_right, far_top, far_right, far_bottom if draw_right
|
296
|
+
|
297
|
+
# draw lines to connect the front and back
|
298
|
+
$app.line near_left, near_top, far_left, far_top if draw_left or draw_top
|
299
|
+
$app.line near_right, near_top, far_right, far_top if draw_right or draw_top
|
300
|
+
$app.line near_left, near_bottom, far_left, far_bottom if draw_left or draw_bottom
|
301
|
+
$app.line near_right, near_bottom, far_right, far_bottom if draw_right or draw_bottom
|
302
|
+
|
303
|
+
# draw the front, filled
|
304
|
+
$app.rect near_left, near_top, near_right - near_left, near_bottom - near_top
|
305
|
+
end
|
306
|
+
|
307
|
+
def self.draw_opp_rect left, right, top, bottom, depth, angle, with_x = false
|
308
|
+
pl, pr, pt, pb = project(left, right, top, bottom, depth)
|
309
|
+
cos = Math.cos(angle)
|
310
|
+
sin = Math.sin(angle)
|
311
|
+
cx, cy = (pr + pl) / 2.0, (pb + pt) / 2.0
|
312
|
+
points = [[pl, pt], [pr, pt], [pr, pb], [pl, pb]].collect do |x, y|
|
313
|
+
[cx + (x - cx) * cos - (y - cy) * sin,
|
314
|
+
cy + (x - cx) * sin + (y - cy) * cos]
|
315
|
+
end
|
316
|
+
|
317
|
+
$app.line *(points[0] + points[1])
|
318
|
+
$app.line *(points[1] + points[2])
|
319
|
+
$app.line *(points[2] + points[3])
|
320
|
+
$app.line *(points[3] + points[0])
|
321
|
+
end
|
322
|
+
|
323
|
+
def self.draw_opp_oval left, right, top, bottom, depth
|
324
|
+
pl, pr, pt, pb = project(left, right, top, bottom, depth)
|
325
|
+
$app.oval(pl, pt, pr - pl, pb - pt)
|
326
|
+
end
|
327
|
+
|
328
|
+
def self.draw_opp_plane x1, y1, x2, y2, front, back, stroke_color
|
329
|
+
near_x1, near_x2, near_y1, near_y2 = project(x1, x2, y1, y2, front)
|
330
|
+
far_x1, far_x2, far_y1, far_y2 = project(x1, x2, y1, y2, back)
|
331
|
+
|
332
|
+
$app.stroke stroke_color
|
333
|
+
|
334
|
+
$app.line far_x1, far_y1, far_x2, far_y2
|
335
|
+
$app.line far_x1, far_y1, near_x1, near_y1
|
336
|
+
$app.line far_x2, far_y2, near_x2, near_y2
|
337
|
+
$app.line near_x1, near_y1, near_x2, near_y2
|
338
|
+
end
|
339
|
+
end
|
340
|
+
|
341
|
+
Shoes.app :width => $width, :height => $height do
|
342
|
+
$app = self
|
343
|
+
|
344
|
+
Opp.new_game
|
345
|
+
@playing = true
|
346
|
+
|
347
|
+
keypress do |key|
|
348
|
+
if @playing
|
349
|
+
if key == "1" or key == "z"
|
350
|
+
Opp.tank.set_destination
|
351
|
+
elsif key == "2" or key == "x" or key == " "
|
352
|
+
Opp.tank.fire
|
353
|
+
end
|
354
|
+
else
|
355
|
+
if key == "n"
|
356
|
+
Opp.new_game
|
357
|
+
@playing = true
|
358
|
+
end
|
359
|
+
end
|
360
|
+
end
|
361
|
+
|
362
|
+
click do |button, x, y|
|
363
|
+
if @playing
|
364
|
+
if button == 1
|
365
|
+
Opp.tank.set_destination
|
366
|
+
else
|
367
|
+
Opp.tank.fire
|
368
|
+
end
|
369
|
+
end
|
370
|
+
end
|
371
|
+
|
372
|
+
game_over_count = -1
|
373
|
+
animate(60) do
|
374
|
+
Opp.read_input if @playing
|
375
|
+
Opp.update_scene
|
376
|
+
|
377
|
+
@playing = false if Opp.tank.dead?
|
378
|
+
if !@playing
|
379
|
+
stack do
|
380
|
+
banner "Game Over", :stroke => white, :margin => 10
|
381
|
+
caption "learn to drive!", :stroke => white, :margin => 20
|
382
|
+
end
|
383
|
+
end
|
384
|
+
end
|
385
|
+
end
|