shen-ruby 0.12.1 → 0.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (102) hide show
  1. checksums.yaml +4 -4
  2. data/HISTORY.md +5 -0
  3. data/README.md +8 -12
  4. data/Rakefile +4 -9
  5. data/bin/shen_test_suite.rb +0 -1
  6. data/bin/srrepl +2 -4
  7. data/lib/shen_ruby/shen.rb +98 -0
  8. data/lib/shen_ruby/version.rb +1 -1
  9. data/shen-ruby.gemspec +3 -3
  10. data/shen/README.txt +9 -13
  11. data/shen/release/BSD +24 -0
  12. data/shen/release/klambda/core.kl +157 -0
  13. data/shen/release/klambda/declarations.kl +109 -0
  14. data/shen/release/klambda/load.kl +59 -0
  15. data/shen/release/klambda/macros.kl +91 -0
  16. data/shen/release/klambda/prolog.kl +228 -0
  17. data/shen/release/klambda/reader.kl +198 -0
  18. data/shen/release/klambda/sequent.kl +142 -0
  19. data/shen/release/klambda/sys.kl +253 -0
  20. data/shen/release/klambda/t-star.kl +123 -0
  21. data/shen/release/klambda/toplevel.kl +110 -0
  22. data/shen/release/klambda/track.kl +79 -0
  23. data/shen/release/{k_lambda → klambda}/types.kl +41 -63
  24. data/shen/release/klambda/writer.kl +81 -0
  25. data/shen/release/klambda/yacc.kl +87 -0
  26. data/shen/release/license.pdf +0 -0
  27. data/shen/release/test_programs/Chap13/problems.txt +26 -26
  28. data/shen/release/test_programs/README.shen +52 -52
  29. data/shen/release/test_programs/TinyLispFunctions.txt +15 -15
  30. data/shen/release/test_programs/TinyTypes.shen +55 -55
  31. data/shen/release/test_programs/binary.shen +24 -24
  32. data/shen/release/test_programs/bubble_version_1.shen +28 -28
  33. data/shen/release/test_programs/bubble_version_2.shen +22 -22
  34. data/shen/release/test_programs/calculator.shen +21 -21
  35. data/shen/release/test_programs/cartprod.shen +23 -23
  36. data/shen/release/test_programs/change.shen +25 -25
  37. data/shen/release/test_programs/classes-defaults.shen +94 -94
  38. data/shen/release/test_programs/classes-inheritance.shen +100 -100
  39. data/shen/release/test_programs/classes-typed.shen +74 -74
  40. data/shen/release/test_programs/classes-untyped.shen +46 -46
  41. data/shen/release/test_programs/depth_.shen +14 -14
  42. data/shen/release/test_programs/einstein.shen +34 -34
  43. data/shen/release/test_programs/fruit_machine.shen +46 -46
  44. data/shen/release/test_programs/interpreter.shen +217 -217
  45. data/shen/release/test_programs/metaprog.shen +85 -85
  46. data/shen/release/test_programs/minim.shen +192 -192
  47. data/shen/release/test_programs/mutual.shen +11 -11
  48. data/shen/release/test_programs/n_queens.shen +45 -45
  49. data/shen/release/test_programs/newton_version_1.shen +33 -33
  50. data/shen/release/test_programs/newton_version_2.shen +24 -24
  51. data/shen/release/test_programs/parse.prl +14 -14
  52. data/shen/release/test_programs/parser.shen +51 -51
  53. data/shen/release/test_programs/powerset.shen +10 -10
  54. data/shen/release/test_programs/prime.shen +10 -10
  55. data/shen/release/test_programs/prolog.shen +78 -78
  56. data/shen/release/test_programs/proof_assistant.shen +80 -80
  57. data/shen/release/test_programs/proplog_version_1.shen +25 -25
  58. data/shen/release/test_programs/proplog_version_2.shen +27 -27
  59. data/shen/release/test_programs/qmachine.shen +66 -66
  60. data/shen/release/test_programs/red-black.shen +54 -54
  61. data/shen/release/test_programs/search.shen +55 -55
  62. data/shen/release/test_programs/semantic_net.shen +44 -44
  63. data/shen/release/test_programs/spreadsheet.shen +34 -34
  64. data/shen/release/test_programs/stack.shen +27 -27
  65. data/shen/release/test_programs/streams.shen +20 -20
  66. data/shen/release/test_programs/strings.shen +57 -57
  67. data/shen/release/test_programs/structures-typed.shen +71 -71
  68. data/shen/release/test_programs/structures-untyped.shen +41 -41
  69. data/shen/release/test_programs/tests.shen +232 -232
  70. data/shen/release/test_programs/types.shen +11 -11
  71. data/shen/release/test_programs/whist.shen +239 -239
  72. data/shen/release/test_programs/yacc.shen +132 -132
  73. metadata +21 -35
  74. data/shen/lib/shen_ruby/shen.rb +0 -160
  75. data/shen/license.txt +0 -34
  76. data/shen/release/benchmarks/N_queens.shen +0 -45
  77. data/shen/release/benchmarks/README.shen +0 -14
  78. data/shen/release/benchmarks/benchmarks.shen +0 -52
  79. data/shen/release/benchmarks/bigprog +0 -2173
  80. data/shen/release/benchmarks/einstein.shen +0 -33
  81. data/shen/release/benchmarks/heatwave.gif +0 -0
  82. data/shen/release/benchmarks/interpreter.shen +0 -219
  83. data/shen/release/benchmarks/jnk.shen +0 -194
  84. data/shen/release/benchmarks/picture.jpg +0 -0
  85. data/shen/release/benchmarks/plato.jpg +0 -0
  86. data/shen/release/benchmarks/powerset.shen +0 -10
  87. data/shen/release/benchmarks/prime.shen +0 -10
  88. data/shen/release/benchmarks/short.shen +0 -129
  89. data/shen/release/benchmarks/text.txt +0 -68
  90. data/shen/release/k_lambda/core.kl +0 -181
  91. data/shen/release/k_lambda/declarations.kl +0 -131
  92. data/shen/release/k_lambda/load.kl +0 -84
  93. data/shen/release/k_lambda/macros.kl +0 -112
  94. data/shen/release/k_lambda/prolog.kl +0 -252
  95. data/shen/release/k_lambda/reader.kl +0 -222
  96. data/shen/release/k_lambda/sequent.kl +0 -166
  97. data/shen/release/k_lambda/sys.kl +0 -271
  98. data/shen/release/k_lambda/t-star.kl +0 -139
  99. data/shen/release/k_lambda/toplevel.kl +0 -135
  100. data/shen/release/k_lambda/track.kl +0 -103
  101. data/shen/release/k_lambda/writer.kl +0 -105
  102. data/shen/release/k_lambda/yacc.kl +0 -113
@@ -1,11 +1,11 @@
1
- (if-without-checking "switch on the typechecker first!~%")
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-
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- (datatype fruit
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-
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- if (element? Fruit [cherry pear orange pineapple lemon])
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- _____________
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- Fruit : fruit;)
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-
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-
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-
11
-
1
+ (if-without-checking "switch on the typechecker first!~%")
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+
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+ (datatype fruit
4
+
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+ if (element? Fruit [cherry pear orange pineapple lemon])
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+ _____________
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+ Fruit : fruit;)
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+
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+
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+
11
+
@@ -1,240 +1,240 @@
1
- (synonyms
2
- card (rank * suit)
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- cscore number
4
- pscore number )
5
-
6
- (datatype rank
7
-
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- if (element? Rank [2 3 4 5 6 7 8 9 10 11 12 13 14])
9
- ___________________________________________________
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- Rank : rank;
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-
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- Rank : rank;
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- ___________
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- Rank : number;)
15
-
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- (datatype suit
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-
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- if (element? Suit [c d h s])
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- ____________________________
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- Suit : suit;)
21
-
22
- (datatype lead
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-
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- if (element? L [player computer])
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- _________________________________
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- L : lead;)
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-
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- (define whist
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- {lead --> string}
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- Lead -> (whist-loop (deal-whist 13 (deck _) (@p [] [])) 0 0 Lead))
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-
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- (define deck
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- {A --> (list card)}
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- _ -> (cartprod [2 3 4 5 6 7 8 9 10 11 12 13 14] [c d h s]))
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-
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- (define cartprod
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- {(list A) --> (list B) --> (list (A * B))}
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- [] _ -> []
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- [X | Y] Z -> (append (map (/. W (@p X W)) Z) (cartprod Y Z)))
40
-
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- (define deal-whist
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- {number --> (list card) --> ((list card) * (list card)) --> ((list card) * (list card))}
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- 0 _ (@p Computer Player) -> (@p Computer Player)
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- N Deck (@p Computer Player)
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- -> (let CCard (deal-card Deck)
46
- Deck-1 (remove CCard Deck)
47
- PCard (deal-card Deck-1)
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- Deck-2 (remove PCard Deck-1)
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- (deal-whist (- N 1) Deck-2 (@p [CCard | Computer] [PCard | Player]))))
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-
51
- (define deal-card
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- {(list card) --> card}
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- Cards -> (nth (+ (random (length Cards)) 1) Cards))
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-
55
- (define random
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- {A --> A}
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- X -> X)
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-
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- (define whist-loop
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- {((list card) * (list card)) --> cscore --> pscore --> lead --> string}
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- Hands Cscore Pscore _
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- -> (if (> Cscore Pscore)
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- (output "~%Computer tricks: ~A, Player tricks: ~A; ~%Computer wins!~%"
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- Cscore Pscore)
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- (output "~%Computer tricks: ~A, Player tricks: ~A; ~%You win!~%"
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- Cscore Pscore))
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- where (game-over? Hands)
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- (@p Computer Player) Cscore Pscore computer
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- -> (let Ccard (computer-shows (play-computer-lead Computer))
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- Pcard (determine-legal (play-player Player) Ccard Player)
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- Winner (return-winner (determine-winner Ccard Pcard computer))
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- Computer-1 (remove Ccard Computer)
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- Player-1 (remove Pcard Player)
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- (if (= Winner computer)
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- (whist-loop (@p Computer-1 Player-1)
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- (+ 1 Cscore)
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- Pscore
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- computer)
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- (whist-loop (@p Computer-1 Player-1)
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- Cscore
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- (+ Pscore 1)
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- player)))
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- (@p Computer Player) Cscore Pscore player
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- -> (let Pcard (play-player Player)
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- Ccard (computer-shows (play-computer-follow Computer Pcard))
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- Winner (return-winner (determine-winner Ccard Pcard player))
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- Computer-1 (remove Ccard Computer)
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- Player-1 (remove Pcard Player)
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- (if (= Winner computer)
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- (whist-loop (@p Computer-1 Player-1)
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- (+ 1 Cscore)
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- Pscore
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- computer)
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- (whist-loop (@p Computer-1 Player-1)
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- Cscore
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- (+ Pscore 1)
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- player))))
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-
99
- (define determine-legal
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- {card --> card --> (list card) --> card}
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- Pcard Ccard Player -> Pcard where (legal? Pcard Ccard Player)
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- _ Ccard Player -> (do (output "You must follow suit!" [])
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- (determine-legal (play-player Player)
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- Ccard
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- Player)))
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-
107
- (define legal?
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- {card --> card --> (list card) --> boolean}
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- (@p _ Suit) (@p _ Suit) _ -> true
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- _ (@p _ Suit) Player -> (void-of-suit? Suit Player))
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-
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- (define void-of-suit?
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- {suit --> (list card) --> boolean}
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- Suit Player -> (empty? (same-suit Player Suit)))
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-
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- (define same-suit
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- {(list card) --> suit --> (list card)}
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- [] _ -> []
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- [(@p Rank Suit) | Cards] Suit -> [(@p Rank Suit) | (same-suit Cards Suit)]
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- [_ | Cards] Suit -> (same-suit Cards Suit))
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-
122
- (define determine-winner
123
- {card --> card --> lead --> lead}
124
- (@p Rank1 Suit) (@p Rank2 Suit) _ -> (if (> Rank1 Rank2) computer player)
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- _ _ Lead -> Lead)
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-
127
- (define return-winner
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- {lead --> lead}
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- computer -> (do (output "~%Computer wins the trick.~%____________________________________________~%" [])
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- computer)
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- player -> (do (output "~%Player wins the trick.~%____________________________________________~%" [])
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- player))
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-
134
- (define game-over?
135
- {((list card) * (list card)) --> boolean}
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- (@p [] []) -> true
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- _ -> false)
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-
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- (define play-computer-lead
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- {(list card) --> card}
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- Cards -> (select-highest Cards))
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-
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- (define computer-shows
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- {card --> card}
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- (@p Rank Suit) -> (do (output "~%Computer plays the ~A of ~A~%"
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- (map-rank Rank) (map-suit Suit))
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- (@p Rank Suit)))
148
-
149
- (define map-rank
150
- {rank --> string}
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- 14 -> "ace"
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- 13 -> "king"
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- 12 -> "queen"
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- 11 -> "jack"
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- N -> (make-string "~A" N))
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-
157
- (define map-suit
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- {suit --> string}
159
- c -> "c#5;"
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- d -> "c#4;"
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- h -> "c#3;"
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- s -> "c#6;")
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-
164
- (define select-highest
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- {(list card) --> card}
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- [Card | Cards] -> (select-highest-help Card Cards))
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-
168
- (define select-highest-help
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- {card --> (list card) --> card}
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- Card [] -> Card
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- Card1 [Card2 | Cards]
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- -> (select-highest-help Card2 Cards) where (higher? Card2 Card1)
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- Card [_ | Cards] -> (select-highest-help Card Cards))
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-
175
- (define higher?
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- {card --> card --> boolean}
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- (@p Rank1 _) (@p Rank2 _) -> (> Rank1 Rank2))
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-
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- (define play-computer-follow
180
- {(list card) --> card --> card}
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- Cards (@p Rank Suit)
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- -> (let FollowSuit (sort lower? (same-suit Cards Suit))
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- (if (empty? FollowSuit)
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- (select-lowest Cards)
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- (let Ccard (select-higher (@p Rank Suit) FollowSuit)
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- (if (= (determine-winner Ccard (@p Rank Suit) player) computer)
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- Ccard
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- (head FollowSuit))))))
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-
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- (define sort
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- {(A --> A --> boolean) --> (list A) --> (list A)}
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- R X -> (fix (/. Y (sort-help R Y)) X))
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-
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- (define sort-help
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- {(A --> A --> boolean) --> (list A) --> (list A)}
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- _ [] -> []
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- _ [X] -> [X]
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- R [X Y | Z] -> [Y | (sort-help R [X | Z])] where (R Y X)
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- R [X | Y] -> [X | (sort-help R Y)])
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-
201
- (define select-higher
202
- {card --> (list card) --> card}
203
- _ [Card] -> Card
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- Card1 [Card2 | _] -> Card2 where (higher? Card2 Card1)
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- Card [_ | Cards] -> (select-higher Card Cards))
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-
207
- (define select-lowest
208
- {(list card) --> card}
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- [Card | Cards] -> (select-lowest-help Card Cards))
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-
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- (define select-lowest-help
212
- {card --> (list card) --> card}
213
- Card [] -> Card
214
- Card1 [Card2 | Cards]
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- -> (select-lowest-help Card2 Cards) where (lower? Card2 Card1)
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- Card [_ | Cards] -> (select-lowest-help Card Cards))
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-
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- (define lower?
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- {card --> card --> boolean}
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- (@p Rank1 _) (@p Rank2 _) -> (< Rank1 Rank2))
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-
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- (define play-player
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- {(list card) --> card}
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- Cards -> (do (output "~%Your hand is ~%~%")
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- (show-cards 1 Cards)
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- (let N (input+ number)
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- (if (in-range? N Cards)
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- (nth N Cards)
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- (play-player Cards)))))
230
-
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- (define show-cards
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- {number --> (list card) --> string}
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- _ [] -> (output "~%~%Choose a Card: ")
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- N [(@p Rank Suit) | Cards]
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- -> (do (output "~%~A. ~A of ~A" N (map-rank Rank) (map-suit Suit))
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- (show-cards (+ N 1) Cards)))
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-
238
- (define in-range?
239
- {number --> (list card) --> boolean}
1
+ (synonyms
2
+ card (rank * suit)
3
+ cscore number
4
+ pscore number )
5
+
6
+ (datatype rank
7
+
8
+ if (element? Rank [2 3 4 5 6 7 8 9 10 11 12 13 14])
9
+ ___________________________________________________
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+ Rank : rank;
11
+
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+ Rank : rank;
13
+ ___________
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+ Rank : number;)
15
+
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+ (datatype suit
17
+
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+ if (element? Suit [c d h s])
19
+ ____________________________
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+ Suit : suit;)
21
+
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+ (datatype lead
23
+
24
+ if (element? L [player computer])
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+ _________________________________
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+ L : lead;)
27
+
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+ (define whist
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+ {lead --> string}
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+ Lead -> (whist-loop (deal-whist 13 (deck _) (@p [] [])) 0 0 Lead))
31
+
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+ (define deck
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+ {A --> (list card)}
34
+ _ -> (cartprod [2 3 4 5 6 7 8 9 10 11 12 13 14] [c d h s]))
35
+
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+ (define cartprod
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+ {(list A) --> (list B) --> (list (A * B))}
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+ [] _ -> []
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+ [X | Y] Z -> (append (map (/. W (@p X W)) Z) (cartprod Y Z)))
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+
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+ (define deal-whist
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+ {number --> (list card) --> ((list card) * (list card)) --> ((list card) * (list card))}
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+ 0 _ (@p Computer Player) -> (@p Computer Player)
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+ N Deck (@p Computer Player)
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+ -> (let CCard (deal-card Deck)
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+ Deck-1 (remove CCard Deck)
47
+ PCard (deal-card Deck-1)
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+ Deck-2 (remove PCard Deck-1)
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+ (deal-whist (- N 1) Deck-2 (@p [CCard | Computer] [PCard | Player]))))
50
+
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+ (define deal-card
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+ {(list card) --> card}
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+ Cards -> (nth (+ (random (length Cards)) 1) Cards))
54
+
55
+ (define random
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+ {A --> A}
57
+ X -> X)
58
+
59
+ (define whist-loop
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+ {((list card) * (list card)) --> cscore --> pscore --> lead --> string}
61
+ Hands Cscore Pscore _
62
+ -> (if (> Cscore Pscore)
63
+ (output "~%Computer tricks: ~A, Player tricks: ~A; ~%Computer wins!~%"
64
+ Cscore Pscore)
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+ (output "~%Computer tricks: ~A, Player tricks: ~A; ~%You win!~%"
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+ Cscore Pscore))
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+ where (game-over? Hands)
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+ (@p Computer Player) Cscore Pscore computer
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+ -> (let Ccard (computer-shows (play-computer-lead Computer))
70
+ Pcard (determine-legal (play-player Player) Ccard Player)
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+ Winner (return-winner (determine-winner Ccard Pcard computer))
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+ Computer-1 (remove Ccard Computer)
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+ Player-1 (remove Pcard Player)
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+ (if (= Winner computer)
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+ (whist-loop (@p Computer-1 Player-1)
76
+ (+ 1 Cscore)
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+ Pscore
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+ computer)
79
+ (whist-loop (@p Computer-1 Player-1)
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+ Cscore
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+ (+ Pscore 1)
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+ player)))
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+ (@p Computer Player) Cscore Pscore player
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+ -> (let Pcard (play-player Player)
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+ Ccard (computer-shows (play-computer-follow Computer Pcard))
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+ Winner (return-winner (determine-winner Ccard Pcard player))
87
+ Computer-1 (remove Ccard Computer)
88
+ Player-1 (remove Pcard Player)
89
+ (if (= Winner computer)
90
+ (whist-loop (@p Computer-1 Player-1)
91
+ (+ 1 Cscore)
92
+ Pscore
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+ computer)
94
+ (whist-loop (@p Computer-1 Player-1)
95
+ Cscore
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+ (+ Pscore 1)
97
+ player))))
98
+
99
+ (define determine-legal
100
+ {card --> card --> (list card) --> card}
101
+ Pcard Ccard Player -> Pcard where (legal? Pcard Ccard Player)
102
+ _ Ccard Player -> (do (output "You must follow suit!" [])
103
+ (determine-legal (play-player Player)
104
+ Ccard
105
+ Player)))
106
+
107
+ (define legal?
108
+ {card --> card --> (list card) --> boolean}
109
+ (@p _ Suit) (@p _ Suit) _ -> true
110
+ _ (@p _ Suit) Player -> (void-of-suit? Suit Player))
111
+
112
+ (define void-of-suit?
113
+ {suit --> (list card) --> boolean}
114
+ Suit Player -> (empty? (same-suit Player Suit)))
115
+
116
+ (define same-suit
117
+ {(list card) --> suit --> (list card)}
118
+ [] _ -> []
119
+ [(@p Rank Suit) | Cards] Suit -> [(@p Rank Suit) | (same-suit Cards Suit)]
120
+ [_ | Cards] Suit -> (same-suit Cards Suit))
121
+
122
+ (define determine-winner
123
+ {card --> card --> lead --> lead}
124
+ (@p Rank1 Suit) (@p Rank2 Suit) _ -> (if (> Rank1 Rank2) computer player)
125
+ _ _ Lead -> Lead)
126
+
127
+ (define return-winner
128
+ {lead --> lead}
129
+ computer -> (do (output "~%Computer wins the trick.~%____________________________________________~%" [])
130
+ computer)
131
+ player -> (do (output "~%Player wins the trick.~%____________________________________________~%" [])
132
+ player))
133
+
134
+ (define game-over?
135
+ {((list card) * (list card)) --> boolean}
136
+ (@p [] []) -> true
137
+ _ -> false)
138
+
139
+ (define play-computer-lead
140
+ {(list card) --> card}
141
+ Cards -> (select-highest Cards))
142
+
143
+ (define computer-shows
144
+ {card --> card}
145
+ (@p Rank Suit) -> (do (output "~%Computer plays the ~A of ~A~%"
146
+ (map-rank Rank) (map-suit Suit))
147
+ (@p Rank Suit)))
148
+
149
+ (define map-rank
150
+ {rank --> string}
151
+ 14 -> "ace"
152
+ 13 -> "king"
153
+ 12 -> "queen"
154
+ 11 -> "jack"
155
+ N -> (make-string "~A" N))
156
+
157
+ (define map-suit
158
+ {suit --> string}
159
+ c -> "c#5;"
160
+ d -> "c#4;"
161
+ h -> "c#3;"
162
+ s -> "c#6;")
163
+
164
+ (define select-highest
165
+ {(list card) --> card}
166
+ [Card | Cards] -> (select-highest-help Card Cards))
167
+
168
+ (define select-highest-help
169
+ {card --> (list card) --> card}
170
+ Card [] -> Card
171
+ Card1 [Card2 | Cards]
172
+ -> (select-highest-help Card2 Cards) where (higher? Card2 Card1)
173
+ Card [_ | Cards] -> (select-highest-help Card Cards))
174
+
175
+ (define higher?
176
+ {card --> card --> boolean}
177
+ (@p Rank1 _) (@p Rank2 _) -> (> Rank1 Rank2))
178
+
179
+ (define play-computer-follow
180
+ {(list card) --> card --> card}
181
+ Cards (@p Rank Suit)
182
+ -> (let FollowSuit (sort lower? (same-suit Cards Suit))
183
+ (if (empty? FollowSuit)
184
+ (select-lowest Cards)
185
+ (let Ccard (select-higher (@p Rank Suit) FollowSuit)
186
+ (if (= (determine-winner Ccard (@p Rank Suit) player) computer)
187
+ Ccard
188
+ (head FollowSuit))))))
189
+
190
+ (define sort
191
+ {(A --> A --> boolean) --> (list A) --> (list A)}
192
+ R X -> (fix (/. Y (sort-help R Y)) X))
193
+
194
+ (define sort-help
195
+ {(A --> A --> boolean) --> (list A) --> (list A)}
196
+ _ [] -> []
197
+ _ [X] -> [X]
198
+ R [X Y | Z] -> [Y | (sort-help R [X | Z])] where (R Y X)
199
+ R [X | Y] -> [X | (sort-help R Y)])
200
+
201
+ (define select-higher
202
+ {card --> (list card) --> card}
203
+ _ [Card] -> Card
204
+ Card1 [Card2 | _] -> Card2 where (higher? Card2 Card1)
205
+ Card [_ | Cards] -> (select-higher Card Cards))
206
+
207
+ (define select-lowest
208
+ {(list card) --> card}
209
+ [Card | Cards] -> (select-lowest-help Card Cards))
210
+
211
+ (define select-lowest-help
212
+ {card --> (list card) --> card}
213
+ Card [] -> Card
214
+ Card1 [Card2 | Cards]
215
+ -> (select-lowest-help Card2 Cards) where (lower? Card2 Card1)
216
+ Card [_ | Cards] -> (select-lowest-help Card Cards))
217
+
218
+ (define lower?
219
+ {card --> card --> boolean}
220
+ (@p Rank1 _) (@p Rank2 _) -> (< Rank1 Rank2))
221
+
222
+ (define play-player
223
+ {(list card) --> card}
224
+ Cards -> (do (output "~%Your hand is ~%~%")
225
+ (show-cards 1 Cards)
226
+ (let N (input+ number)
227
+ (if (in-range? N Cards)
228
+ (nth N Cards)
229
+ (play-player Cards)))))
230
+
231
+ (define show-cards
232
+ {number --> (list card) --> string}
233
+ _ [] -> (output "~%~%Choose a Card: ")
234
+ N [(@p Rank Suit) | Cards]
235
+ -> (do (output "~%~A. ~A of ~A" N (map-rank Rank) (map-suit Suit))
236
+ (show-cards (+ N 1) Cards)))
237
+
238
+ (define in-range?
239
+ {number --> (list card) --> boolean}
240
240
  N Cards -> (and (integer? N) (and (> N 0) (<= N (length Cards)))))