shattered_support 0.3.2 → 0.3.3
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- data/lib/shattered_support/core_ext/class/attribute_accessors.rb +44 -0
- data/lib/shattered_support/core_ext/class/inheritable_attributes.rb +115 -0
- data/lib/shattered_support/core_ext/class/removal.rb +24 -0
- data/lib/shattered_support/core_ext/class.rb +3 -0
- data/lib/shattered_support/core_ext/dir/search.rb +25 -0
- data/lib/shattered_support/core_ext/dir.rb +5 -0
- data/lib/shattered_support/core_ext/file/search.rb +50 -0
- data/lib/shattered_support/core_ext/file.rb +5 -0
- data/lib/shattered_support/core_ext/numeric/time.rb +72 -0
- data/lib/shattered_support/core_ext/numeric.rb +5 -0
- data/lib/shattered_support/core_ext/string/access.rb +58 -0
- data/lib/shattered_support/core_ext/string/conversions.rb +19 -0
- data/lib/shattered_support/core_ext/string/inflections.rb +64 -0
- data/lib/shattered_support/core_ext/string/iterators.rb +17 -0
- data/lib/shattered_support/core_ext/string/starts_ends_with.rb +20 -0
- data/lib/shattered_support/core_ext/string.rb +13 -0
- data/lib/shattered_support/core_ext.rb +1 -0
- data/lib/shattered_support/inflections.rb +53 -0
- data/lib/shattered_support/inflector.rb +178 -0
- data/lib/shattered_support.rb +2 -64
- metadata +38 -16
- data/lib/base.rb +0 -221
- data/lib/runner.rb +0 -11
- data/lib/timer/timed_event.rb +0 -77
- data/lib/timer/timer.rb +0 -67
- data/lib/vector.rb +0 -206
data/lib/vector.rb
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class Array #:nodoc:
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# Vector extensions for array. Allows for coersion of a 3 element Array into a vector.
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# Randomize the order of an array
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#
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# [1, 2, 3].shuffle #=> [2, 3, 1]
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#
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def shuffle
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sort_by {rand}
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end
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# Create a vector from an array.
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#
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# [1, 2, 3].to_v #=> same as Vector.new(1, 2, 3)
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#
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def to_v
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raise StandardError, "vector #{self.inspect} does not have 3 elements" if self.length < 3
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Vector.new self[0], self[1] ,self[2]
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end
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# Returns this Array as an Ogre vector object: Vector3. Should only be used internally by
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# Shattered to communicate with the Ogre engine.
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def to_v3
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self.to_v.to_v3
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end
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end
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module ShatteredSupport #:nodoc:
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# Vector is a three dimensional array, that allows for various operations on itself.
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# To create a vector, use the shorthand:
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# v(0,0,0) # Creates a zero vector
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class Vector
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attr_reader :x, :y, :z
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# Create a new Vector object. It requires exactly 3 arguments: x, y and z. Any value that
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# can be converted to a float is acceptable.
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#
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# *NOTE:* The recomended way to create Vector objects is to use the <tt>v(1,2,3)</tt> shorthand.
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def initialize(x_val, y_val, z_val)
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@x, @y, @z = [x_val, y_val, z_val].collect(&:to_f)
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end
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# Iterate through x, y and z with a block. The passed value is the value of each component of
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# the vector.
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def each(&block)
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self.to_a.each do |component|
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yield component
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end
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end
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# Returns this Vector as an Ogre vector object: Vector3. Should only be used internally by
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# Shattered to communicate with the Ogre engine.
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def to_v3 # :nodoc:
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ShatteredOgre::Vector3.new @x, @y, @z
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end
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# Returns self
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def to_v
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self
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end
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# Returns an array with x, y and z dumped into its elements.
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# v(1, 2, 3).to_a #=> [1.0, 2.0, 3.0]
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def to_a
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[@x, @y, @z]
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end
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# Add 2 Vectors together.
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# v(1,1,1) + v(1,2,3) #=> v(2,3,4)
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def +(*args)
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vector = convert_args_to_vector(args)
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Vector.new(
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self.x + vector.x,
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self.y + vector.y,
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self.z + vector.z
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)
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end
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# Subtract one Vector from another.
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# v(1,2,3) - v(1,1,1) #=> v(0,1,2)
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def -(args)
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vector = convert_args_to_vector(args)
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Vector.new(
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self.x - vector.x,
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self.y - vector.y,
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self.z - vector.z
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)
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end
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# Multiply all components of a vector by a scalar amount.
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# v(1,2,3) * 3 #=> v(3,6,9)
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def *(value)
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result = []
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each do |i|
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result << i * value
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end
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result.to_v
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end
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# Divide all components of a vector by a scalar amount
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# v(5,10,15) / 5 #=> v(1,2,3)
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def /(value)
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result = Array.new
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self.each do |i|
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result << i/value.to_f
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end
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result.to_v
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end
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# Returns this Vector but normalized to a length of 1.
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# v(9, 0, 0).normalize #=> v(1,0,0)
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def normalize
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self * (1 / length)
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end
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alias_method :normalise, :normalize
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# Same as #normalize but modifies the receiver in place.
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def normalize!
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@x, @y, @z = normalize.to_a
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end
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alias_method :normalise!, :normalize!
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# Return the value specified by bracket notation. Integers, Symbols or Strings
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# are accepted as keys.
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#
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# vector = v(1,2,3)
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# vector[:x] #=> 1
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# vector['y'] #=> 2
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# vector[2] #=> 3
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def [](index)
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case
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when index == 0 || index == :x || index == 'x'
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@x
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when index == 1 || index == :y || index == 'y'
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@y
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when index == 2 || index == :z || index == 'z'
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@z
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end
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end
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# Set the value specified by bracket notation. Accepts the same keys as the #[]
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# method.
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def []=(index, value)
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case
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when index == 0 || index == :x || index == 'x'
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@x = value.to_f
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when index == 1 || index == :y || index == 'y'
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@y = value.to_f
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when index == 2 || index == :z || index == 'z'
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@z = value.to_f
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end
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end
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# Set the value of the X component.
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def x=(value)
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@x = value.to_f
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end
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# Set the value of the Y component.
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def y=(value)
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@y = value.to_f
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end
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# Set the value of the Z component.
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def z=(value)
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@z = value.to_f
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end
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# Returns the length of this vector.
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# v(0,0,7).length #=> 7
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def length
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Math.sqrt(x**2 + y**2 + z**2)
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end
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# Converts the vector into an easily identifiable form. Mostly used for debugging
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# and console output.
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# v(1,2,3).to_s #=> "#<Vector [1.0, 2.0, 3.0]>"
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def to_s
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"#<Vector [#@x, #@y, #@z]>"
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end
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# Equality test. This method will return true if all components of both vectors are
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# indentical.
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def ==(vector)
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vector.kind_of?(Vector) &&
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x == vector.x &&
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y == vector.y &&
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z == vector.z
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end
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private
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def convert_args_to_vector(*args)
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args.flatten!
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if args.first.is_a? Vector
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args.first
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else
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args.to_v
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end
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end
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end
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end
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