shattered_pack 0.3.3
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- data/lib/shattered_controller.rb +3 -0
- data/lib/shattered_controller/actor/actor.rb +107 -0
- data/lib/shattered_controller/base.rb +108 -0
- data/lib/shattered_controller/keyboard_input/key_converter.rb +43 -0
- data/lib/shattered_controller/keyboard_input/keyboard_input.rb +106 -0
- data/lib/shattered_controller/mock_camera.rb +9 -0
- data/lib/shattered_controller/runner.rb +33 -0
- data/lib/shattered_controller/state.rb +59 -0
- data/lib/shattered_model.rb +3 -0
- data/lib/shattered_model/base.rb +24 -0
- data/lib/shattered_model/fuzzy_logic.rb +188 -0
- data/lib/shattered_model/linear_interpolator.rb +29 -0
- data/lib/shattered_pack.rb +11 -0
- data/lib/shattered_pack/base.rb +127 -0
- data/lib/shattered_pack/pre_initialize/pre_initialize.rb +105 -0
- data/lib/shattered_pack/runner.rb +11 -0
- data/lib/shattered_pack/timer/timed_event.rb +77 -0
- data/lib/shattered_pack/timer/timer.rb +75 -0
- data/lib/shattered_view.rb +7 -0
- data/lib/shattered_view/base.rb +151 -0
- data/lib/shattered_view/camera.rb +7 -0
- data/lib/shattered_view/extensions.rb +10 -0
- data/lib/shattered_view/light.rb +28 -0
- data/lib/shattered_view/mesh/animation.rb +20 -0
- data/lib/shattered_view/mesh/mesh.rb +135 -0
- data/lib/shattered_view/node.rb +113 -0
- data/lib/shattered_view/resources.rb +47 -0
- data/lib/shattered_view/rmaterial.rb +43 -0
- data/lib/shattered_view/runner.rb +48 -0
- data/lib/shattered_view/utilities.rb +7 -0
- data/lib/shattered_view/vector.rb +242 -0
- metadata +75 -0
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module ShatteredView
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class Node
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attr_reader :position
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attr_accessor :scene_node
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#Returns the SceneManager::RootNode wrapped in ShatteredView::Node
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def Node.root
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@@root ||= Node.new
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@@root.scene_node = ShatteredOgre::Scene.getSingleton.getRootSceneNode
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return @@root
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end
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#Everything attached to this object
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def children
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@children ||= []
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end
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def initialize(parent = nil)
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@position = v(0,0,0)
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# Create an empty unassociated node.
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@scene_node = ShatteredOgre::Scene.getSingleton.createSceneNode
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attach_to(parent)
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end
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# Use attach_to instead
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def attach_child(child)
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children << child
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child.scene_node.attachTo(scene_node)
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end
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# Use attach_to on the child node (with nil if you want to clear the parent)
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def remove_child(child)
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@children.delete child
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end
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#Set a new parent node for the object
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def attach_to(new_parent)
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@parent.remove_child(self) unless @parent.nil?
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@parent = new_parent
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new_parent.attach_child(self) unless new_parent.nil?
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end
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# Move the node a certain amount
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def translate(v)
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@position += v
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synchronize
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end
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def position=(v)
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@position = v.to_v
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synchronize
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end
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# uses #look_at
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def looking_at=( *look_toward )
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look_toward = look_toward[0] if(look_toward.length == 1)
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look_at(look_toward)
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end
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alias_method :look_at=, :looking_at=
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# look_at a Vector, Mesh, or Actor.
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def look_at( position )
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position = position.position unless position.is_a?(ShatteredOgre::Vector3) || position.is_a?(Vector) || position.is_a?(Array)
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position = position.to_v3 unless position.is_a?(ShatteredOgre::Vector3)
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scene_node.lookAt(position)
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# raise ArgumentError, "#{position.inspect} is not a Mesh, Actor, or Vector."
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end
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# rotate along axis, degrees amount
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def rotate( axis, degrees )
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axis = axis.to_v.normalize
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scene_node.rotate(axis.to_v3, degrees)
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end
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def rotation=(axis, degrees)
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rotate axis, degrees
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end
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def scale=(*scale)
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scale = scale[0] if scale.length == 1
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scale = [scale, scale, scale].to_v if scale.kind_of?(Numeric)
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scale = scale.to_v
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scene_node.scale scale.to_v3
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end
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def scale(amount)
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amount = amount.to_v3 unless amount.is_a? Fixnum
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scene_node.scale amount
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end
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def material=( material )
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if material.is_a? RMaterial
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scene_node.generateTangents if material.tangent_space
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material = material.name
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end
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scene_node.setMaterial(material.to_s)
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end
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def visible=(visible)
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scene_node.setVisible(visible)
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end
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# Synchronize the position with C++, this is called every frame. However
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# there are times where scene_node hasn't been initialized quite yet
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# (such as right when a new actor is in the process of being created), so
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# only synchronize if there's something to synchronize
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def synchronize
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@scene_node.setPosition(position.to_v3) unless @scene_node.nil?
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end
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end
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end
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require 'singleton'
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module ShatteredView
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# Resource Handler is the ruby binding around Ogre's resource handler
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# It provides all types of shortcuts for finding files and adding new paths.
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class Resources
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include Singleton
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# Instance Methods
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attr_reader :resource_paths
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def initialize
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@resource_paths=[]
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end
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def add_resource_paths(*paths)
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paths.each do |path|
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path = SHATTERED_ROOT + "/"+path
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@resource_paths << path
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each_directory_in_path(path) do |sub_path|
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ShatteredOgre::ResourceHandler.getSingleton.addResourcePath(sub_path) unless defined? TESTING
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end
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end
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end
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def destroy_paths
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@resource_paths = []
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end
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# This is useful for any extension wanting to load resource files:
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#
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# Usage:
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# Resources.instance.find_files_by_extensions("ogg","mp3","wav")
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def find_files_by_extensions(*extensions)
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File.find_by_extensions(@resource_paths,*extensions)
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end
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# This is deprecated in favor of File.each_in_path
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def each_file_in_path(path, &block)
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File.each_in_path(path, &block)
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end
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# This is deprecated in favor of Dir.each_in_path
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def each_directory_in_path(path,&block)
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Dir.each_in_path(path, &block)
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end
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end
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end
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require 'erb'
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module ShatteredView
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class RMaterial
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attr_reader :result, :name
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def load!(file)
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begin
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evaluate!(File.open(file).readlines.join(''))
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rescue Errno::ENOENT => bang
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raise Errno::ENOENT, "RMaterial for #{name} not found: #{bang.message}"
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end
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end
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def create_ogre_material!
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ShatteredOgre::ResourceHandler.getSingleton.addCustomMaterial(name.to_s, result)
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end
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def create_ogre_material=(*args)
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load!("#{SHATTERED_ROOT}/media/templates/#{template}.rmaterial")
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create_ogre_material!
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end
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def method_missing(name, *args)
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# Check if the method is a setter
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if name.to_s[-1].chr == "="
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name = name.to_s[0...-1].to_sym
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# Set the instance variable to the sent variable
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ivar = :"@#{ name }"
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instance_variable_set(ivar, args[0])
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else
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begin
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return eval("@#{name}")
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rescue StandardError => bang
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raise NoMethodError, "Rmaterial could not find the #{name} attribute: #{bang.message}"
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end
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end
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end
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def evaluate!(template)
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evaluator = ERB.new(template)
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return @result ||= evaluator.result(binding)
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end
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def tangent_space
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false
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end
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end
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end
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require 'erb'
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module ShatteredView
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class Runner #:nodoc:
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def initialize(options = {})
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generate_plugin_config
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Resources.instance.add_resource_paths("/app/views", "/media")
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@renderer = ShatteredOgre::Renderer.new
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raise Error, "Renderer failed to initialize Ogre" if @renderer.failed
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@scene = ShatteredOgre::Scene.new(translate_to_scene_type(options[:scene_manager]))
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end
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def generate_plugin_config
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plugin_directory = SHATTERED_ROOT+"/config/"
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generated_plugin = plugin_directory+ "plugins."
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generator = plugin_directory + "ogre_plugins.rcfg"
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if PLATFORM =~ /mswin/
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generated_plugin += "win32"
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elsif PLATFORM =~ /darwin/
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generated_plugin += "darwin"
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else
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generated_plugin += "linux"
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end
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process_plugin(generator, generated_plugin+".cfg")
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end
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def process_plugin(base, generate_to)
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puts "Generating #{generate_to} from #{base}, #{File.exists?(base)}"
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return unless File.exists?(base)
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generated_banner = "\n\r//=== This file is generated. Modify the .rcfg instead. ===\n\r\n\r"
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to_write = generated_banner + ERB.new(File.open(base,"r").read).result + generated_banner
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output = File.open(generate_to, "w")
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output.syswrite(to_write)
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output.close
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end
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def translate_to_scene_type( symbol )
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return ShatteredOgre::Scene::Generic if(symbol == :general)
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return ShatteredOgre::Scene::Terrain if(symbol == :terrain)
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return ShatteredOgre::Scene::Nature if(symbol == :nature)
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return ShatteredOgre::Scene::NaturePaging if(symbol == :paging)
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return ShatteredOgre::Scene::Indoor if(symbol == :indoor)
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end
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def add_to_environment(environment)
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environment[:scene]=@scene
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environment[:renderer]=@renderer
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environment[:camera]=Camera.new @scene
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environment[:input]=ShatteredOgre::Input.new
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end
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end
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end
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class Object
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# This is a shorthand to define vector object coordinates.
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#
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# Creates a vector object at coordinates x,y,z
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def v(x, y, z)
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Vector.new(x, y, z)
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end
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end
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class SymbolToVectorError < StandardError #:nodoc:
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end
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class Symbol #:nodoc:
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# Vectors in symbol form can be any of the following:
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# :x => v(1,0,0)
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# :y => v(0,1,0)
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# :z => v(0,0,1),
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# :up => v(0,1,0)
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# :down => v(0,-1,0)
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# :left => v(-1,0,0)
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# :right => v(1,0,0)
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# :forward => v(0,0,1)
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# :backward => v(0,0,-1)
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# :zero => v(0,0,0)
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def to_v
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@definitions ||= {:x => v(1,0,0),:y => v(0,1,0),:z => v(0,0,1),
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:up => v(0,1,0),:down => v(0,-1,0),
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:left => v(-1,0,0),:right => v(1,0,0),
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:forward => v(0,0,1),:backward => v(0,0,-1),
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:zero => v(0,0,0)}
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return @definitions[self] unless @definitions[self].nil?
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raise SymbolToVectorError, "Undefined vector for symbol #{self}"
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end
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# Multiplication defined for vectors carries over to their symbolic equivalence.
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def *(number)
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return to_v * number
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end
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end
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class Array #:nodoc:
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# Vector extensions for array. Allows for coersion of a 3 element Array into a vector.
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# Randomize the order of an array
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#
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# [1, 2, 3].shuffle #=> [2, 3, 1]
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#
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def shuffle
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sort_by {rand}
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end
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# Create a vector from an array.
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#
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# [1, 2, 3].to_v #=> same as Vector.new(1, 2, 3)
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#
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def to_v
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raise StandardError, "vector #{self.inspect} does not have 3 elements" if self.length < 3
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Vector.new self[0], self[1] ,self[2]
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end
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# Returns this Array as an Ogre vector object: Vector3. Should only be used internally by
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# Shattered to communicate with the Ogre engine.
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def to_v3
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self.to_v.to_v3
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end
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end
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# Vector is a three dimensional array, that allows for various operations on itself.
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# To create a vector, use the shorthand:
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# v(0,0,0) # Creates a zero vector
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class Vector
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attr_reader :x, :y, :z
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# Create a new Vector object. It requires exactly 3 arguments: x, y and z. Any value that
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# can be converted to a float is acceptable.
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#
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# *NOTE:* The recomended way to create Vector objects is to use the <tt>v(1,2,3)</tt> shorthand.
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def initialize(x_val, y_val, z_val)
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@x, @y, @z = [x_val, y_val, z_val].collect{ |x| x.to_f }
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end
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# Iterate through x, y and z with a block. The passed value is the value of each component of
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# the vector.
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def each(&block)
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self.to_a.each do |component|
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yield component
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end
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end
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# Returns this Vector as an Ogre vector object: Vector3. Should only be used internally by
|
92
|
+
# Shattered to communicate with the Ogre engine.
|
93
|
+
def to_v3 # :nodoc:
|
94
|
+
ShatteredOgre::Vector3.new @x, @y, @z
|
95
|
+
end
|
96
|
+
|
97
|
+
# Returns self
|
98
|
+
def to_v
|
99
|
+
self
|
100
|
+
end
|
101
|
+
|
102
|
+
# Returns an array with x, y and z dumped into its elements.
|
103
|
+
# v(1, 2, 3).to_a #=> [1.0, 2.0, 3.0]
|
104
|
+
def to_a
|
105
|
+
[@x, @y, @z]
|
106
|
+
end
|
107
|
+
|
108
|
+
# Add 2 Vectors together.
|
109
|
+
# v(1,1,1) + v(1,2,3) #=> v(2,3,4)
|
110
|
+
def +(*args)
|
111
|
+
vector = convert_args_to_vector(args)
|
112
|
+
Vector.new(
|
113
|
+
self.x + vector.x,
|
114
|
+
self.y + vector.y,
|
115
|
+
self.z + vector.z
|
116
|
+
)
|
117
|
+
end
|
118
|
+
|
119
|
+
# Subtract one Vector from another.
|
120
|
+
# v(1,2,3) - v(1,1,1) #=> v(0,1,2)
|
121
|
+
def -(args)
|
122
|
+
vector = convert_args_to_vector(args)
|
123
|
+
Vector.new(
|
124
|
+
self.x - vector.x,
|
125
|
+
self.y - vector.y,
|
126
|
+
self.z - vector.z
|
127
|
+
)
|
128
|
+
end
|
129
|
+
|
130
|
+
# Multiply all components of a vector by a scalar amount.
|
131
|
+
# v(1,2,3) * 3 #=> v(3,6,9)
|
132
|
+
def *(value)
|
133
|
+
result = []
|
134
|
+
each do |i|
|
135
|
+
result << i * value
|
136
|
+
end
|
137
|
+
result.to_v
|
138
|
+
end
|
139
|
+
|
140
|
+
# Divide all components of a vector by a scalar amount
|
141
|
+
# v(5,10,15) / 5 #=> v(1,2,3)
|
142
|
+
def /(value)
|
143
|
+
result = Array.new
|
144
|
+
self.each do |i|
|
145
|
+
result << i/value.to_f
|
146
|
+
end
|
147
|
+
result.to_v
|
148
|
+
end
|
149
|
+
|
150
|
+
# Returns this Vector but normalized to a length of 1.
|
151
|
+
# v(9, 0, 0).normalize #=> v(1,0,0)
|
152
|
+
def normalize
|
153
|
+
self * (1 / length)
|
154
|
+
end
|
155
|
+
alias_method :normalise, :normalize
|
156
|
+
|
157
|
+
# Same as #normalize but modifies the receiver in place.
|
158
|
+
def normalize!
|
159
|
+
@x, @y, @z = normalize.to_a
|
160
|
+
end
|
161
|
+
alias_method :normalise!, :normalize!
|
162
|
+
|
163
|
+
# Return the value specified by bracket notation. Integers, Symbols or Strings
|
164
|
+
# are accepted as keys.
|
165
|
+
#
|
166
|
+
# vector = v(1,2,3)
|
167
|
+
# vector[:x] #=> 1
|
168
|
+
# vector['y'] #=> 2
|
169
|
+
# vector[2] #=> 3
|
170
|
+
def [](index)
|
171
|
+
case
|
172
|
+
when index == 0 || index == :x || index == 'x'
|
173
|
+
@x
|
174
|
+
when index == 1 || index == :y || index == 'y'
|
175
|
+
@y
|
176
|
+
when index == 2 || index == :z || index == 'z'
|
177
|
+
@z
|
178
|
+
end
|
179
|
+
end
|
180
|
+
|
181
|
+
# Set the value specified by bracket notation. Accepts the same keys as the #[]
|
182
|
+
# method.
|
183
|
+
def []=(index, value)
|
184
|
+
case
|
185
|
+
when index == 0 || index == :x || index == 'x'
|
186
|
+
@x = value.to_f
|
187
|
+
when index == 1 || index == :y || index == 'y'
|
188
|
+
@y = value.to_f
|
189
|
+
when index == 2 || index == :z || index == 'z'
|
190
|
+
@z = value.to_f
|
191
|
+
end
|
192
|
+
end
|
193
|
+
|
194
|
+
# Set the value of the X component.
|
195
|
+
def x=(value)
|
196
|
+
@x = value.to_f
|
197
|
+
end
|
198
|
+
|
199
|
+
# Set the value of the Y component.
|
200
|
+
def y=(value)
|
201
|
+
@y = value.to_f
|
202
|
+
end
|
203
|
+
|
204
|
+
# Set the value of the Z component.
|
205
|
+
def z=(value)
|
206
|
+
@z = value.to_f
|
207
|
+
end
|
208
|
+
|
209
|
+
|
210
|
+
# Returns the length of this vector.
|
211
|
+
# v(0,0,7).length #=> 7
|
212
|
+
def length
|
213
|
+
Math.sqrt(x**2 + y**2 + z**2)
|
214
|
+
end
|
215
|
+
|
216
|
+
# Converts the vector into an easily identifiable form. Mostly used for debugging
|
217
|
+
# and console output.
|
218
|
+
# v(1,2,3).to_s #=> "#<Vector [1.0, 2.0, 3.0]>"
|
219
|
+
def to_s
|
220
|
+
"#<Vector [#@x, #@y, #@z]>"
|
221
|
+
end
|
222
|
+
|
223
|
+
# Equality test. This method will return true if all components of both vectors are
|
224
|
+
# indentical.
|
225
|
+
def ==(vector)
|
226
|
+
vector.kind_of?(Vector) &&
|
227
|
+
x == vector.x &&
|
228
|
+
y == vector.y &&
|
229
|
+
z == vector.z
|
230
|
+
end
|
231
|
+
|
232
|
+
private
|
233
|
+
|
234
|
+
def convert_args_to_vector(*args)
|
235
|
+
args.flatten!
|
236
|
+
if args.first.is_a? Vector
|
237
|
+
args.first
|
238
|
+
else
|
239
|
+
args.to_v
|
240
|
+
end
|
241
|
+
end
|
242
|
+
end
|