shank 0.0.1 → 0.0.2

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@@ -3,17 +3,17 @@ The <code>Gamepads</code> module gives the engine access to gamepads.
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  # First you need to add the `Gamepads` module to the engine
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  Engine.defaultModules.push "Gamepads"
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-
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+
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  window.engine = Engine
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  ...
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-
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  # Then you need to get a controller reference
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  # id = 0 for player 1, etc.
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  controller = engine.controller(id)
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+
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  # Point indicating direction primary axis is held
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  direction = controller.position()
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  # Check if buttons are held
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  controller.actionDown("A")
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  controller.actionDown("B")
@@ -27,9 +27,11 @@ The <code>Gamepads</code> module gives the engine access to gamepads.
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  @param {Object} I Instance variables
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  @param {Object} self Reference to the engine
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  ###
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- Engine.Gamepads = (I, self) ->
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+ root = (exports ? this)
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+
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+ root.Engine.Gamepads = (I, self) ->
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  gamepads = Gamepads()
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-
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  self.bind "beforeUpdate", ->
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  # Update the gamepads
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  gamepads.update()
@@ -1,4 +1,6 @@
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- Engine.Stats = (I={}, self) ->
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+ root = (exports ? this)
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+
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+ root.Engine.Stats = (I={}, self) ->
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  stats = xStats()
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  $(stats.element).css
@@ -2,7 +2,9 @@
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  This error handler captures any runtime errors and reports them to the IDE
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  if present.
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  ###
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- window.onerror = (message, url, lineNumber) ->
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+ root = (exports ? this)
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+
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+ root.onerror = (message, url, lineNumber) ->
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  errorContext = $('script').last().text().split('\n')[(lineNumber-5)..(lineNumber+4)]
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  errorContext[4] = "<b style='font-weight: bold; text-decoration: underline;'>" + errorContext[4] + "</b>"
@@ -1,10 +1,12 @@
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- Gamepads = (I={}) ->
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+ root = (exports ? this)
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+
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+ root.Gamepads = (I={}) ->
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  state = {} # holds current and previous states
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  controllers = [] # controller cache
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  # Capture the current gamepad state
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  snapshot = ->
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- Array::map.call navigator.webkitGamepads || navigator.webkitGetGamepads(), (x) ->
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+ Array::map.call navigator.webkitGamepads || navigator.webkitGetGamepads(), (x) ->
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  axes: x.axes
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  buttons: x.buttons
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@@ -1,13 +1,15 @@
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- Gamepads.Controller = (I={}) ->
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+ root = (exports ? this)
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+
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+ root.Gamepads.Controller = (I={}) ->
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  Object.reverseMerge I,
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  debugColor: "#000"
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-
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+
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  MAX_BUFFER = 0.03
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  AXIS_MAX = 1 - MAX_BUFFER
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  DEAD_ZONE = AXIS_MAX * 0.2
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  TRIP_HIGH = AXIS_MAX * 0.75
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  TRIP_LOW = AXIS_MAX * 0.5
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-
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+
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  BUTTON_THRESHOLD = 0.5
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  buttonMapping =
@@ -38,7 +40,7 @@ Gamepads.Controller = (I={}) ->
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  "TL": 9
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  "TR": 10
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-
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+
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  currentState = ->
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  I.state.current?[I.index]
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@@ -1,4 +1,6 @@
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- Joysticks = ( ->
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+ root = (exports ? this)
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+
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+ root.Joysticks = ( ->
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  type = "application/x-boomstickjavascriptjoysticksupport"
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  plugin = null
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  MAX_BUFFER = 2000
@@ -11,7 +11,9 @@ default, the track is looped.
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  @namespace
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  ###
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- Music = (->
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+ root = (exports ? this)
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+
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+ root.Music = (->
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  # TODO: Load this from local storage of user preferences
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  globalMusicVolume = 1
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  trackVolume = 1
data/lib/shank/version.rb CHANGED
@@ -1,3 +1,3 @@
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  module Shank
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- VERSION = "0.0.1"
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+ VERSION = "0.0.2"
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  end
metadata CHANGED
@@ -1,13 +1,13 @@
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  --- !ruby/object:Gem::Specification
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  name: shank
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  version: !ruby/object:Gem::Version
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- hash: 29
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+ hash: 27
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  prerelease:
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  segments:
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  - 0
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  - 0
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- - 1
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- version: 0.0.1
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+ - 2
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+ version: 0.0.2
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  platform: ruby
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  authors:
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  - Matt Diebolt