sfml3-rb 0.2.2-aarch64-linux-gnu → 0.3.0-aarch64-linux-gnu

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (74) hide show
  1. checksums.yaml +4 -4
  2. data/.yardopts +9 -0
  3. data/CHANGELOG.md +43 -17
  4. data/README.md +97 -29
  5. data/lib/sfml/3.1/sfml_ext.so +0 -0
  6. data/lib/sfml/3.2/sfml_ext.so +0 -0
  7. data/lib/sfml/3.3/sfml_ext.so +0 -0
  8. data/lib/sfml/3.4/sfml_ext.so +0 -0
  9. data/lib/sfml/4.0/sfml_ext.so +0 -0
  10. data/lib/sfml/version.rb +1 -1
  11. data/sig/audio/audio_enums.rbs +30 -0
  12. data/sig/audio/listener.rbs +16 -0
  13. data/sig/audio/music.rbs +56 -0
  14. data/sig/audio/sound.rbs +51 -0
  15. data/sig/audio/sound_buffer.rbs +17 -0
  16. data/sig/audio/sound_buffer_recorder.rbs +14 -0
  17. data/sig/audio/sound_recorder.rbs +17 -0
  18. data/sig/audio/sound_source_cone.rbs +14 -0
  19. data/sig/audio/sound_stream.rbs +51 -0
  20. data/sig/graphics/blend_mode.rbs +29 -0
  21. data/sig/graphics/circle.rbs +44 -0
  22. data/sig/graphics/color.rbs +39 -0
  23. data/sig/graphics/drawable.rbs +5 -0
  24. data/sig/graphics/font.rbs +20 -0
  25. data/sig/graphics/glyph.rbs +7 -0
  26. data/sig/graphics/image.rbs +22 -0
  27. data/sig/graphics/polygon.rbs +42 -0
  28. data/sig/graphics/rect.rbs +33 -0
  29. data/sig/graphics/rectangle.rbs +42 -0
  30. data/sig/graphics/render_state.rbs +21 -0
  31. data/sig/graphics/render_texture.rbs +37 -0
  32. data/sig/graphics/shader.rbs +39 -0
  33. data/sig/graphics/shape.rbs +38 -0
  34. data/sig/graphics/sprite.rbs +34 -0
  35. data/sig/graphics/stencil_mode.rbs +18 -0
  36. data/sig/graphics/target.rbs +10 -0
  37. data/sig/graphics/text.rbs +48 -0
  38. data/sig/graphics/texture.rbs +34 -0
  39. data/sig/graphics/transform.rbs +37 -0
  40. data/sig/graphics/transformable.rbs +25 -0
  41. data/sig/graphics/vertex.rbs +17 -0
  42. data/sig/graphics/vertex_array.rbs +17 -0
  43. data/sig/graphics/vertex_buffer.rbs +22 -0
  44. data/sig/graphics/view.rbs +24 -0
  45. data/sig/network/ftp.rbs +46 -0
  46. data/sig/network/http.rbs +27 -0
  47. data/sig/network/ip_address.rbs +22 -0
  48. data/sig/network/network_enums.rbs +95 -0
  49. data/sig/network/packet.rbs +40 -0
  50. data/sig/network/socket_selector.rbs +14 -0
  51. data/sig/network/tcp_listener.rbs +13 -0
  52. data/sig/network/tcp_socket.rbs +18 -0
  53. data/sig/network/udp_socket.rbs +17 -0
  54. data/sig/system/buffer.rbs +11 -0
  55. data/sig/system/clock.rbs +13 -0
  56. data/sig/system/input_stream.rbs +7 -0
  57. data/sig/system/sleep.rbs +3 -0
  58. data/sig/system/time.rbs +28 -0
  59. data/sig/system/vec2.rbs +26 -0
  60. data/sig/system/vec3.rbs +27 -0
  61. data/sig/window/clipboard.rbs +8 -0
  62. data/sig/window/context.rbs +11 -0
  63. data/sig/window/context_settings.rbs +20 -0
  64. data/sig/window/cursor.rbs +6 -0
  65. data/sig/window/event.rbs +20 -0
  66. data/sig/window/joystick.rbs +15 -0
  67. data/sig/window/keyboard.rbs +10 -0
  68. data/sig/window/mouse.rbs +9 -0
  69. data/sig/window/sensor.rbs +8 -0
  70. data/sig/window/touch.rbs +6 -0
  71. data/sig/window/video_mode.rbs +16 -0
  72. data/sig/window/vulkan.rbs +7 -0
  73. data/sig/window/window.rbs +57 -0
  74. metadata +65 -1
@@ -0,0 +1,39 @@
1
+ module SFML
2
+ class Color
3
+ def self.new: () -> Color
4
+ | (Integer r, Integer g, Integer b, ?Integer a) -> Color
5
+ | (Array[Integer] rgb_or_rgba) -> Color
6
+ | (Integer packed) -> Color
7
+ | (Color other) -> Color
8
+ def self.from_rgb: (Integer rgb) -> Color
9
+ def self.from_rgba: (Integer rgba) -> Color
10
+ def self.from_integer: (Integer rgba) -> Color
11
+
12
+ def r: () -> Integer
13
+ def r=: (Integer value) -> Integer
14
+ def g: () -> Integer
15
+ def g=: (Integer value) -> Integer
16
+ def b: () -> Integer
17
+ def b=: (Integer value) -> Integer
18
+ def a: () -> Integer
19
+ def a=: (Integer value) -> Integer
20
+ def to_i: () -> Integer
21
+ def to_a: () -> [Integer, Integer, Integer, Integer]
22
+ def to_ary: () -> [Integer, Integer, Integer, Integer]
23
+ def ==: (untyped other) -> bool
24
+ def +: (Color | Array[Integer] | Integer other) -> Color
25
+ def -: (Color | Array[Integer] | Integer other) -> Color
26
+ def *: (Color | Array[Integer] | Integer other) -> Color
27
+ def to_s: () -> String
28
+
29
+ BLACK: Color
30
+ WHITE: Color
31
+ RED: Color
32
+ GREEN: Color
33
+ BLUE: Color
34
+ YELLOW: Color
35
+ MAGENTA: Color
36
+ CYAN: Color
37
+ TRANSPARENT: Color
38
+ end
39
+ end
@@ -0,0 +1,5 @@
1
+ module SFML
2
+ module Drawable
3
+ def draw: (untyped target, RenderState state) -> nil
4
+ end
5
+ end
@@ -0,0 +1,20 @@
1
+ module SFML
2
+ class Font
3
+ def self.from_file: (String path) -> Font
4
+ def self.from_memory: (String data) -> Font
5
+ def self.from_stream: (untyped stream) -> Font
6
+
7
+ def copy: () -> Font
8
+ def glyph: (Integer codepoint, Integer size, ?bool bold, ?Float outline_thickness) -> Glyph
9
+ def has_glyph?: (Integer codepoint) -> bool
10
+ def kerning: (Integer first, Integer second, Integer size) -> Float
11
+ def bold_kerning: (Integer first, Integer second, Integer size) -> Float
12
+ def line_spacing: (Integer size) -> Float
13
+ def underline_position: (Integer size) -> Float
14
+ def underline_thickness: (Integer size) -> Float
15
+ def texture: (Integer size) -> Texture
16
+ def smooth=: (bool value) -> bool
17
+ def smooth?: () -> bool
18
+ def info: () -> String
19
+ end
20
+ end
@@ -0,0 +1,7 @@
1
+ module SFML
2
+ class Glyph
3
+ def advance: () -> Float
4
+ def bounds: () -> Rect
5
+ def texture_rect: () -> Rect
6
+ end
7
+ end
@@ -0,0 +1,22 @@
1
+ module SFML
2
+ class Image
3
+ def self.new: (Vector2 | Array[Integer] size) -> Image
4
+ def self.from_color: (Vector2 | Array[Integer] size, Color color) -> Image
5
+ def self.from_pixels: (Vector2 | Array[Integer] size, String pixels) -> Image
6
+ def self.from_file: (String path) -> Image
7
+ def self.from_memory: (String data) -> Image
8
+ def self.from_stream: (untyped stream) -> Image
9
+
10
+ def copy: () -> Image
11
+ def size: () -> Vector2
12
+ def save_to_file: (String path) -> bool
13
+ def save_to_memory: (?String format) -> (Buffer | nil)
14
+ def create_mask_from_color: (Color color, Integer alpha) -> self
15
+ def copy_image: (Image source, Vector2 | Array[Integer] dest, ?Rect source_rect, ?bool apply_alpha) -> bool
16
+ def pixel: (Integer x, Integer y) -> Color
17
+ def set_pixel: (Integer x, Integer y, Color color) -> self
18
+ def pixels: () -> String
19
+ def flip_horizontally!: () -> self
20
+ def flip_vertically!: () -> self
21
+ end
22
+ end
@@ -0,0 +1,42 @@
1
+ module SFML
2
+ class ConvexShape
3
+ include Drawable
4
+
5
+ def self.new: (?Integer point_count) -> ConvexShape
6
+
7
+ def copy: () -> ConvexShape
8
+ def move: (Vector2 | Array[Float] offset) -> self
9
+ def rotate: (Float angle) -> self
10
+ def scale!: (Vector2 | Array[Float] factors) -> self
11
+ def draw: (untyped target, RenderState state) -> nil
12
+
13
+ def point_count: () -> Integer
14
+ def point_count=: (Integer value) -> Integer
15
+ def point: (Integer index) -> Vector2
16
+ def set_point: (Integer index, Vector2 | Array[Float] point) -> Vector2
17
+ def position: () -> Vector2
18
+ def position=: (Vector2 | Array[Float] value) -> Vector2
19
+ def rotation: () -> Float
20
+ def rotation=: (Float value) -> Float
21
+ def scale: () -> Vector2
22
+ def scale=: (Vector2 | Array[Float] value) -> Vector2
23
+ def origin: () -> Vector2
24
+ def origin=: (Vector2 | Array[Float] value) -> Vector2
25
+ def fill_color: () -> Color
26
+ def fill_color=: (Color value) -> Color
27
+ def outline_color: () -> Color
28
+ def outline_color=: (Color value) -> Color
29
+ def outline_thickness: () -> Float
30
+ def outline_thickness=: (Float value) -> Float
31
+ def texture: () -> (Texture | nil)
32
+ def texture=: (Texture? value) -> Texture?
33
+ def texture_rect: () -> Rect
34
+ def texture_rect=: (Rect value) -> Rect
35
+ def geometric_center: () -> Vector2
36
+ def local_bounds: () -> Rect
37
+ def global_bounds: () -> Rect
38
+ def transform: () -> Array[untyped]
39
+ def inverse_transform: () -> Array[untyped]
40
+ def matrix: () -> Array[untyped]
41
+ end
42
+ end
@@ -0,0 +1,33 @@
1
+ module SFML
2
+ class Rect
3
+ include Enumerable[Float]
4
+
5
+ def self.new: () -> Rect
6
+ | (Float left, Float top) -> Rect
7
+ | (Float left, Float top, Float width, Float height) -> Rect
8
+ | (Array[Float] left_top_width_height) -> Rect
9
+ | (Rect other) -> Rect
10
+
11
+ def left: () -> Float
12
+ def left=: (Float value) -> Float
13
+ def top: () -> Float
14
+ def top=: (Float value) -> Float
15
+ def width: () -> Float
16
+ def width=: (Float value) -> Float
17
+ def height: () -> Float
18
+ def height=: (Float value) -> Float
19
+ def position: () -> Vector2
20
+ def position=: (Vector2 | Array[Float] value) -> Vector2
21
+ def size: () -> Vector2
22
+ def size=: (Vector2 | Array[Float] value) -> Vector2
23
+ def contains?: (Vector2 | Array[Float] point) -> bool
24
+ | (Float x, Float y) -> bool
25
+ def intersects?: (Rect other) -> bool
26
+ def intersection: (Rect other) -> (Rect | nil)
27
+ def to_a: () -> [Float, Float, Float, Float]
28
+ def to_ary: () -> [Float, Float, Float, Float]
29
+ def each: () { (Float) -> void } -> self
30
+ def ==: (untyped other) -> bool
31
+ def to_s: () -> String
32
+ end
33
+ end
@@ -0,0 +1,42 @@
1
+ module SFML
2
+ class RectangleShape
3
+ include Drawable
4
+
5
+ def self.new: (?(Vector2 | Array[Float]) size) -> RectangleShape
6
+
7
+ def copy: () -> RectangleShape
8
+ def move: (Vector2 | Array[Float] offset) -> self
9
+ def rotate: (Float angle) -> self
10
+ def scale!: (Vector2 | Array[Float] factors) -> self
11
+ def draw: (untyped target, RenderState state) -> nil
12
+
13
+ def size: () -> Vector2
14
+ def size=: (Vector2 | Array[Float] value) -> Vector2
15
+ def position: () -> Vector2
16
+ def position=: (Vector2 | Array[Float] value) -> Vector2
17
+ def rotation: () -> Float
18
+ def rotation=: (Float value) -> Float
19
+ def scale: () -> Vector2
20
+ def scale=: (Vector2 | Array[Float] value) -> Vector2
21
+ def origin: () -> Vector2
22
+ def origin=: (Vector2 | Array[Float] value) -> Vector2
23
+ def fill_color: () -> Color
24
+ def fill_color=: (Color value) -> Color
25
+ def outline_color: () -> Color
26
+ def outline_color=: (Color value) -> Color
27
+ def outline_thickness: () -> Float
28
+ def outline_thickness=: (Float value) -> Float
29
+ def texture: () -> (Texture | nil)
30
+ def texture=: (Texture? value) -> Texture?
31
+ def texture_rect: () -> Rect
32
+ def texture_rect=: (Rect value) -> Rect
33
+ def point_count: () -> Integer
34
+ def point: (Integer index) -> Vector2
35
+ def geometric_center: () -> Vector2
36
+ def local_bounds: () -> Rect
37
+ def global_bounds: () -> Rect
38
+ def transform: () -> Array[untyped]
39
+ def inverse_transform: () -> Array[untyped]
40
+ def matrix: () -> Array[untyped]
41
+ end
42
+ end
@@ -0,0 +1,21 @@
1
+ module SFML
2
+ class RenderState
3
+ def self.new: () -> RenderState
4
+ | (Array[Array[Float]] | Array[Float] matrix) -> RenderState
5
+
6
+ def transform: () -> Array[untyped]
7
+ def transform=: (Array[Array[Float]] | Array[Float] matrix) -> self
8
+ def matrix: () -> Array[untyped]
9
+ def matrix=: (Array[Array[Float]] | Array[Float] matrix) -> self
10
+ def blend_mode: () -> BlendMode
11
+ def blend_mode=: (BlendMode value) -> BlendMode
12
+ def stencil_mode: () -> StencilMode
13
+ def stencil_mode=: (StencilMode value) -> StencilMode
14
+ def coordinate_type: () -> Symbol
15
+ def coordinate_type=: (Symbol value) -> Symbol
16
+ def texture: () -> (Texture | nil)
17
+ def texture=: (Texture? value) -> Texture?
18
+ def shader: () -> (Shader | nil)
19
+ def shader=: (Shader? value) -> Shader?
20
+ end
21
+ end
@@ -0,0 +1,37 @@
1
+ module SFML
2
+ class RenderTexture
3
+ def self.new: (Vector2 size, ?untyped settings) -> RenderTexture
4
+ def self.maximum_antialiasing_level: () -> Integer
5
+
6
+ def size: () -> Vector2
7
+ def display: () -> self
8
+ def clear: (?untyped color) -> self
9
+ def view: () -> View
10
+ def default_view: () -> View
11
+ def texture: () -> Texture
12
+ def smooth?: () -> bool
13
+ def repeated?: () -> bool
14
+ def generate_mipmap: () -> bool
15
+
16
+ def view=: (View value) -> self
17
+ def active=: (bool value) -> bool
18
+ def smooth=: (bool value) -> bool
19
+ def repeated=: (bool value) -> bool
20
+
21
+ def draw: (untyped drawable, ?untyped state) -> self
22
+
23
+ # Shared with Window via render_target.inc -- see ext/graphics/render_target.inc
24
+ def srgb?: () -> bool
25
+ def clear_stencil: (Integer value) -> self
26
+ def clear_color_and_stencil: (untyped color, Integer stencil) -> self
27
+ def viewport: (?untyped view) -> untyped
28
+ def scissor: (?untyped view) -> untyped
29
+ def map_pixel_to_coords: (untyped point, ?untyped view) -> untyped
30
+ def map_coords_to_pixel: (untyped point, ?untyped view) -> untyped
31
+ def push_gl_states: () -> self
32
+ def pop_gl_states: () -> self
33
+ def reset_gl_states: () -> self
34
+ def draw_primitives: (untyped vertices, untyped primitive, ?untyped state) -> self
35
+ def draw_vertex_buffer_range: (untyped buffer, Integer first, Integer count, ?untyped state) -> self
36
+ end
37
+ end
@@ -0,0 +1,39 @@
1
+ module SFML
2
+ class Shader
3
+ def self.from_file: (String vertex, ?String? fragment, ?String? geometry) -> Shader
4
+ def self.from_memory: (String? vertex, ?String? fragment, ?String? geometry) -> Shader
5
+ def self.from_stream: (untyped vertex, ?untyped fragment, ?untyped geometry) -> Shader
6
+ def self.available?: () -> bool
7
+ def self.geometry_available?: () -> bool
8
+
9
+ def native_handle: () -> Integer
10
+ def bind: () -> self
11
+
12
+ def set_float: (String name, Float x) -> self
13
+ def set_int: (String name, Integer x) -> self
14
+ def set_bool: (String name, bool x) -> self
15
+ def set_color: (String name, untyped color) -> self
16
+ def set_int_color: (String name, untyped color) -> self
17
+ def set_vec2: (String name, untyped vector) -> self
18
+ def set_vec3: (String name, untyped vector) -> self
19
+ def set_vec4: (String name, Array[Float] vector) -> self
20
+ def set_ivec2: (String name, untyped vector) -> self
21
+ def set_ivec3: (String name, Array[Integer] vector) -> self
22
+ def set_ivec4: (String name, Array[Integer] vector) -> self
23
+ def set_bvec2: (String name, Array[bool] vector) -> self
24
+ def set_bvec3: (String name, Array[bool] vector) -> self
25
+ def set_bvec4: (String name, Array[bool] vector) -> self
26
+ def set_mat3: (String name, Array[Float] matrix) -> self
27
+ def set_mat4: (String name, Array[Float] matrix) -> self
28
+ def set_float_array: (String name, Array[Float] values) -> self
29
+ def set_vec2_array: (String name, Array[untyped] values) -> self
30
+ def set_vec3_array: (String name, Array[untyped] values) -> self
31
+ def set_vec4_array: (String name, Array[untyped] values) -> self
32
+ def set_mat3_array: (String name, Array[untyped] values) -> self
33
+ def set_mat4_array: (String name, Array[untyped] values) -> self
34
+ def set_texture: (String name, untyped texture) -> untyped
35
+ def set_current_texture: (String name) -> self
36
+ def set_uniform: (String name, untyped value) -> self
37
+ def uniform=: (String name, untyped value) -> self
38
+ end
39
+ end
@@ -0,0 +1,38 @@
1
+ module SFML
2
+ class Shape
3
+ include Drawable
4
+
5
+ def self.new: () -> Shape
6
+
7
+ def update!: () -> self
8
+ def move: (Vector2 | Array[Float] offset) -> self
9
+ def rotate: (Float angle) -> self
10
+ def scale!: (Vector2 | Array[Float] factors) -> self
11
+ def draw: (untyped target, RenderState state) -> nil
12
+
13
+ def position: () -> Vector2
14
+ def position=: (Vector2 | Array[Float] value) -> Vector2
15
+ def rotation: () -> Float
16
+ def rotation=: (Float value) -> Float
17
+ def scale: () -> Vector2
18
+ def scale=: (Vector2 | Array[Float] value) -> Vector2
19
+ def origin: () -> Vector2
20
+ def origin=: (Vector2 | Array[Float] value) -> Vector2
21
+ def fill_color: () -> Color
22
+ def fill_color=: (Color value) -> Color
23
+ def outline_color: () -> Color
24
+ def outline_color=: (Color value) -> Color
25
+ def outline_thickness: () -> Float
26
+ def outline_thickness=: (Float value) -> Float
27
+ def texture: () -> (Texture | nil)
28
+ def texture=: (Texture? value) -> Texture?
29
+ def texture_rect: () -> Rect
30
+ def texture_rect=: (Rect value) -> Rect
31
+ def geometric_center: () -> Vector2
32
+ def local_bounds: () -> Rect
33
+ def global_bounds: () -> Rect
34
+ def transform: () -> Array[untyped]
35
+ def inverse_transform: () -> Array[untyped]
36
+ def matrix: () -> Array[untyped]
37
+ end
38
+ end
@@ -0,0 +1,34 @@
1
+ module SFML
2
+ class Sprite
3
+ def self.new: () -> Sprite
4
+ | (Texture texture) -> Sprite
5
+
6
+ def copy: () -> Sprite
7
+
8
+ def texture: () -> (Texture | nil)
9
+ def texture_rect: () -> untyped
10
+ def color: () -> untyped
11
+ def position: () -> Vector2
12
+ def rotation: () -> Float
13
+ def scale: () -> Vector2
14
+ def origin: () -> Vector2
15
+ def transform: () -> Array[Float]
16
+ def inverse_transform: () -> Array[Float]
17
+ def matrix: () -> Array[Float]
18
+ def local_bounds: () -> untyped
19
+ def global_bounds: () -> untyped
20
+
21
+ def texture=: (Texture? value) -> (Texture | nil)
22
+ def texture_rect=: (untyped value) -> untyped
23
+ def color=: (untyped value) -> untyped
24
+ def position=: (Vector2 value) -> Vector2
25
+ def rotation=: (Float value) -> Float
26
+ def scale=: (Vector2 value) -> Vector2
27
+ def origin=: (Vector2 value) -> Vector2
28
+
29
+ def move: (Vector2 offset) -> self
30
+ def rotate: (Float angle) -> self
31
+ def scale!: (Vector2 factors) -> self
32
+ def draw: (untyped target, untyped state) -> nil
33
+ end
34
+ end
@@ -0,0 +1,18 @@
1
+ module SFML
2
+ class StencilMode
3
+ def self.new: () -> StencilMode
4
+ | (Symbol | Integer comparison, Symbol | Integer update_operation, Integer reference, Integer mask, bool stencil_only) -> StencilMode
5
+
6
+ def comparison: () -> Symbol
7
+ def comparison=: (Symbol | Integer value) -> (Symbol | Integer)
8
+ def update_operation: () -> Symbol
9
+ def update_operation=: (Symbol | Integer value) -> (Symbol | Integer)
10
+ def reference: () -> Integer
11
+ def reference=: (Integer value) -> Integer
12
+ def mask: () -> Integer
13
+ def mask=: (Integer value) -> Integer
14
+ def stencil_only: () -> bool
15
+ def stencil_only=: (bool value) -> bool
16
+ def ==: (untyped other) -> bool
17
+ end
18
+ end
@@ -0,0 +1,10 @@
1
+ module SFML
2
+ class Target
3
+ def self.new: (untyped window) -> Target
4
+
5
+ def initialize: () -> void
6
+ def draw: (untyped drawable, untyped state) -> nil
7
+ def view: () -> untyped
8
+ def view=: (untyped value) -> nil
9
+ end
10
+ end
@@ -0,0 +1,48 @@
1
+ module SFML
2
+ class Text
3
+ def self.new: () -> Text
4
+ | (untyped font) -> Text
5
+ | (untyped font, String string) -> Text
6
+ | (untyped font, String string, Integer character_size) -> Text
7
+
8
+ def copy: () -> Text
9
+ def font: () -> untyped
10
+ def string: () -> String
11
+ def character_size: () -> Integer
12
+ def style: () -> Integer
13
+ def fill_color: () -> untyped
14
+ def outline_color: () -> untyped
15
+ def outline_thickness: () -> Float
16
+ def letter_spacing: () -> Float
17
+ def line_spacing: () -> Float
18
+ def position: () -> Vector2
19
+ def rotation: () -> Float
20
+ def scale: () -> Vector2
21
+ def origin: () -> Vector2
22
+ def transform: () -> Array[Float]
23
+ def inverse_transform: () -> Array[Float]
24
+ def matrix: () -> Array[Float]
25
+ def find_character_pos: (Integer index) -> Vector2
26
+ def local_bounds: () -> untyped
27
+ def global_bounds: () -> untyped
28
+
29
+ def font=: (untyped value) -> untyped
30
+ def string=: (String value) -> String
31
+ def character_size=: (Integer value) -> Integer
32
+ def style=: (Integer | Symbol value) -> (Integer | Symbol)
33
+ def fill_color=: (untyped value) -> untyped
34
+ def outline_color=: (untyped value) -> untyped
35
+ def outline_thickness=: (Float value) -> Float
36
+ def letter_spacing=: (Float value) -> Float
37
+ def line_spacing=: (Float value) -> Float
38
+ def position=: (Vector2 value) -> Vector2
39
+ def rotation=: (Float value) -> Float
40
+ def scale=: (Vector2 value) -> Vector2
41
+ def origin=: (Vector2 value) -> Vector2
42
+
43
+ def move: (Vector2 offset) -> self
44
+ def rotate: (Float angle) -> self
45
+ def scale!: (Vector2 factors) -> self
46
+ def draw: (untyped target, untyped state) -> nil
47
+ end
48
+ end
@@ -0,0 +1,34 @@
1
+ module SFML
2
+ class Texture
3
+ def self.new: (Vector2 size) -> Texture
4
+ def self.srgb: (Vector2 size) -> Texture
5
+ def self.from_file: (String path, ?untyped area) -> Texture
6
+ def self.srgb_from_file: (String path, ?untyped area) -> Texture
7
+ def self.from_memory: (String data, ?untyped area) -> Texture
8
+ def self.srgb_from_memory: (String data, ?untyped area) -> Texture
9
+ def self.from_stream: (untyped stream, ?untyped area) -> Texture
10
+ def self.srgb_from_stream: (untyped stream, ?untyped area) -> Texture
11
+ def self.from_image: (untyped image, ?untyped area) -> Texture
12
+ def self.srgb_from_image: (untyped image, ?untyped area) -> Texture
13
+ def self.maximum_size: () -> Integer
14
+
15
+ def copy: () -> Texture
16
+ def size: () -> Vector2
17
+ def resize: (Vector2 size) -> bool
18
+ def resize_srgb: (Vector2 size) -> bool
19
+ def swap: (Texture other) -> self
20
+ def copy_to_image: () -> untyped
21
+ def update_from_pixels: (String pixels, Vector2 size, Vector2 offset) -> self
22
+ def update_from_image: (untyped image, Vector2 offset) -> self
23
+ def update_from_texture: (Texture source, Vector2 offset) -> self
24
+ def update_from_window: (untyped window, Vector2 offset) -> self
25
+ def smooth=: (bool value) -> bool
26
+ def smooth?: () -> bool
27
+ def srgb?: () -> bool
28
+ def repeated=: (bool value) -> bool
29
+ def repeated?: () -> bool
30
+ def generate_mipmap: () -> bool
31
+ def native_handle: () -> Integer
32
+ def bind: (?untyped coordinate_type) -> self
33
+ end
34
+ end
@@ -0,0 +1,37 @@
1
+ module SFML
2
+ class Transform
3
+ def initialize: () -> void
4
+ | (Array[Float] array_of_9) -> void
5
+ | (Float, Float, Float, Float, Float, Float, Float, Float, Float) -> void
6
+
7
+ def self.identity: () -> Transform
8
+ def self.from_a: (Array[Float] array_of_9) -> Transform
9
+ def self.combine: (Array[Float] array_a, Array[Float] array_b) -> Array[Float]
10
+ def self.inverse: (Array[Float] array) -> Array[Float]
11
+
12
+ def to_a: () -> Array[Float]
13
+ def to_ary: () -> Array[Float]
14
+ def matrix: () -> Array[Float]
15
+ def gl_matrix: () -> Array[Float]
16
+ def ==: (untyped other) -> bool
17
+ def to_s: () -> String
18
+ def inspect: () -> String
19
+
20
+ def copy: () -> Transform
21
+ def inverse: () -> Transform
22
+ def transform_point: (untyped point) -> untyped
23
+ def transform_rect: (untyped rect) -> untyped
24
+
25
+ def *: (Transform | Array[Float] other) -> Transform
26
+ def combine: (Transform | Array[Float] other) -> Transform
27
+ def combine!: (Transform | Array[Float] other) -> self
28
+ def translate: (untyped offset) -> Transform
29
+ def translate!: (untyped offset) -> self
30
+ def rotate: (Float angle, ?untyped center) -> Transform
31
+ def rotate!: (Float angle, ?untyped center) -> self
32
+ def scale: (untyped factors, ?untyped center) -> Transform
33
+ def scale!: (untyped factors, ?untyped center) -> self
34
+
35
+ IDENTITY: Transform
36
+ end
37
+ end
@@ -0,0 +1,25 @@
1
+ module SFML
2
+ class Transformable
3
+ def self.new: () -> Transformable
4
+
5
+ def position=: (Vector2 value) -> self
6
+ def rotation=: (Float value) -> self
7
+ def scale=: (Vector2 value) -> self
8
+ def origin=: (Vector2 value) -> self
9
+
10
+ def position: () -> Vector2
11
+ def rotation: () -> Float
12
+ def scale: () -> Vector2
13
+ def origin: () -> Vector2
14
+
15
+ def move: (Vector2 offset) -> self
16
+ def rotate: (Float angle) -> self
17
+ def scale!: (Vector2 factors) -> self
18
+
19
+ def transform: () -> Array[Float]
20
+ def matrix: () -> Array[Float]
21
+ def inverse_transform: () -> Array[Float]
22
+
23
+ def copy: () -> Transformable
24
+ end
25
+ end
@@ -0,0 +1,17 @@
1
+ module SFML
2
+ class Vertex
3
+ def self.new: () -> Vertex
4
+ | (Vector2 position) -> Vertex
5
+ | (Vector2 position, untyped color) -> Vertex
6
+ | (Vector2 position, untyped color, Vector2 tex_coords) -> Vertex
7
+
8
+ def position: () -> Vector2
9
+ def position=: (Vector2 value) -> Vector2
10
+ def color: () -> untyped
11
+ def color=: (untyped value) -> untyped
12
+ def tex_coords: () -> Vector2
13
+ def tex_coords=: (Vector2 value) -> Vector2
14
+ def to_a: () -> [Vector2, untyped]
15
+ def ==: (untyped other) -> bool
16
+ end
17
+ end
@@ -0,0 +1,17 @@
1
+ module SFML
2
+ class VertexArray
3
+ def self.new: () -> VertexArray
4
+
5
+ def copy: () -> VertexArray
6
+ def vertex_count: () -> Integer
7
+ def vertex: (Integer index) -> Vertex
8
+ def set_vertex: (Integer index, Vertex vertex) -> Vertex
9
+ def append: (Vertex vertex) -> self
10
+ def clear!: () -> self
11
+ def resize: (Integer count) -> self
12
+ def primitive: () -> Symbol
13
+ def primitive=: (Symbol value) -> Symbol
14
+ def bounds: () -> untyped
15
+ def draw: (untyped target, untyped state) -> nil
16
+ end
17
+ end
@@ -0,0 +1,22 @@
1
+ module SFML
2
+ class VertexBuffer
3
+ def self.new: () -> VertexBuffer
4
+ | (Integer count) -> VertexBuffer
5
+ | (Integer count, Symbol primitive) -> VertexBuffer
6
+ | (Integer count, Symbol primitive, Symbol usage) -> VertexBuffer
7
+ def self.available?: () -> bool
8
+
9
+ def copy: () -> VertexBuffer
10
+ def vertex_count: () -> Integer
11
+ def update: (Array[untyped] vertices, ?Integer offset) -> bool
12
+ def update_from: (VertexBuffer other) -> bool
13
+ def swap: (VertexBuffer other) -> self
14
+ def primitive: () -> Symbol
15
+ def primitive=: (Symbol value) -> Symbol
16
+ def usage: () -> Symbol
17
+ def usage=: (Symbol value) -> Symbol
18
+ def native_handle: () -> Integer
19
+ def bind: () -> self
20
+ def draw: (untyped target, untyped state) -> nil
21
+ end
22
+ end
@@ -0,0 +1,24 @@
1
+ module SFML
2
+ class View
3
+ def self.new: () -> View
4
+ def self.from_rect: (untyped rect) -> View
5
+
6
+ def initialize: () -> void
7
+ def move: (Vector2 offset) -> self
8
+ def rotate: (Float angle) -> self
9
+ def zoom: (Float factor) -> self
10
+ def copy: () -> View
11
+
12
+ def rotation=: (Float value) -> self
13
+ def size=: (Vector2 value) -> self
14
+ def center=: (Vector2 value) -> self
15
+ def viewport=: (untyped value) -> self
16
+ def scissor=: (untyped value) -> self
17
+
18
+ def rotation: () -> Float
19
+ def size: () -> Vector2
20
+ def center: () -> Vector2
21
+ def viewport: () -> untyped
22
+ def scissor: () -> untyped
23
+ end
24
+ end