seh 0.0.1 → 0.0.2
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- data/lib/seh/event.rb +79 -8
- data/lib/seh/version.rb +1 -1
- data/seh.gemspec +10 -2
- metadata +26 -4
data/lib/seh/event.rb
CHANGED
@@ -2,17 +2,32 @@ require 'ostruct'
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module Seh
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module Private
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START = 0
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6
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BEFORE = 100
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+
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BEFORE_SUCCESS = 250
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BEFORE_FAILURE = 250
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SUCCESS = 500
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FAILURE = 500
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AFTER_SUCCESS = 750
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AFTER_FAILURE = 750
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AFTER = 900
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FINISH = 1000
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class EventData
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-
attr_accessor :types, :target, :time, :
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+
attr_accessor :types, :target, :time, :staged_handlers, :success
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def initialize
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@types = []
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@target = nil
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@time = Time.now
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@success = true
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# staged handlers
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-
@
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-
@finish = []
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@staged_handlers = {}
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end
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end
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@@ -42,12 +57,19 @@ module Seh
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instance_eval(&block) if block
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end
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def fail
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@data.success = false
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end
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def success?
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@data.success
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end
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def dispatch
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raise "Event may only be dispatched once" unless @state == Private::EventStateReady
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@state = Private::EventStateInflight
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-
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-
@data.
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-
@data.finish.each { |block| block.call self }
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+
collect_targets.each { |t| t.each_bind { |bind| bind.block.call self if bind.event_type.match @data.types } }
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@data.staged_handlers.each_key.sort.each { |stage| @data.staged_handlers[stage].each { |block| block.call self } }
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@state = Private::EventStateDone
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end
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@@ -69,11 +91,60 @@ module Seh
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end
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def start(&block)
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-
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staged_handler Private::START, block if block_given?
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end
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def before(&block)
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staged_handler Private::BEFORE, block if block_given?
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end
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def before_success(&block)
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staged_handler Private::BEFORE_SUCCESS, ->e{ block.call e if e.success? } if block_given?
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end
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def before_failure(&block)
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staged_handler Private::BEFORE_FAILURE, ->e{ block.call e unless e.success? } if block_given?
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end
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def success(&block)
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staged_handler Private::SUCCESS, ->e{ block.call e if e.success? } if block_given?
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end
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def failure(&block)
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staged_handler Private::FAILURE, ->e{ block.call e unless e.success? } if block_given?
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end
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def after_success(&block)
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staged_handler Private::AFTER_SUCCESS, ->e{ block.call e if e.success? } if block_given?
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end
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def after_failure(&block)
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staged_handler Private::AFTER_FAILURE, ->e{ block.call e unless e.success? } if block_given?
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end
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def after(&block)
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staged_handler Private::AFTER, block if block_given?
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end
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def finish(&block)
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-
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staged_handler Private::FINISH, block if block_given?
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end
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private
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def staged_handler( stage, block )
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@data.staged_handlers[stage] ||= []
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@data.staged_handlers[stage] << block
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nil
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end
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def collect_targets
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targets_working = [@data.target]
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targets_final = []
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while t = targets_working.shift do
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targets_final << t
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targets_working.concat t.parents if t.respond_to? :parents
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end
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targets_final.uniq
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end
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end
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end
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data/lib/seh/version.rb
CHANGED
data/seh.gemspec
CHANGED
@@ -8,8 +8,16 @@ Gem::Specification.new do |s|
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s.authors = ["Ryan Berckmans"]
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s.email = ["ryan.berckmans@gmail.com"]
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s.homepage = "https://github.com/ryanberckmans/seh"
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s.summary = "event handling similar to w3c dom events; pre-alpha wip"
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-
s.description = "
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s.summary = "pure ruby event handling similar to w3c dom events; pre-alpha wip"
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s.description = "Pure ruby event handling similar to w3c dom events. Lots of bells and whistles to support complex event handling as required by stuff like video games.
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+ event handling in a synchronous specific order
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+ event targets can have multiple parents and common ancestors; event propagation does a breadth first search traversal over a directed acyclic event target graph
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+ staged callbacks: event.before { .. }; event.after { .. }
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+ staged callbacks allow for an ancestor to influence affect of event on a descendant: ancestor.before { |event| event.x = 5 }; descendant.after { |event| puts event.x }
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+ events can have multiple types, and types can inherit from other types
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+ bind callbacks using event type filtering: node.bind(overcast AND (rain OR snow)) { |event| callback! }
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+ optional event failure: event.success { yay! }; event.failure { oops! }
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+ events on stack don't care about other events above/below - event A, currently executing, can create/dispatch/finish another event B"
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s.rubyforge_project = "seh"
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metadata
CHANGED
@@ -1,7 +1,7 @@
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1
1
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--- !ruby/object:Gem::Specification
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name: seh
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version: !ruby/object:Gem::Version
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-
version: 0.0.
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+
version: 0.0.2
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prerelease:
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platform: ruby
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authors:
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@@ -9,9 +9,31 @@ authors:
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autorequire:
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bindir: bin
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cert_chain: []
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-
date: 2011-06-
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+
date: 2011-06-16 00:00:00.000000000Z
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dependencies: []
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-
description: '
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description: ! 'Pure ruby event handling similar to w3c dom events. Lots of bells
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and whistles to support complex event handling as required by stuff like video games.
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+
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+ event handling in a synchronous specific order
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18
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+
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19
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+ event targets can have multiple parents and common ancestors; event propagation
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20
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+
does a breadth first search traversal over a directed acyclic event target graph
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21
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+
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22
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+
+ staged callbacks: event.before { .. }; event.after { .. }
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+
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+ staged callbacks allow for an ancestor to influence affect of event on a descendant:
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ancestor.before { |event| event.x = 5 }; descendant.after { |event| puts event.x
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}
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+ events can have multiple types, and types can inherit from other types
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+
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+ bind callbacks using event type filtering: node.bind(overcast AND (rain OR snow))
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{ |event| callback! }
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+
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+ optional event failure: event.success { yay! }; event.failure { oops! }
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+
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+ events on stack don''t care about other events above/below - event A, currently
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+
executing, can create/dispatch/finish another event B'
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email:
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- ryan.berckmans@gmail.com
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executables: []
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@@ -53,5 +75,5 @@ rubyforge_project: seh
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rubygems_version: 1.8.5
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signing_key:
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specification_version: 3
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-
summary: event handling similar to w3c dom events; pre-alpha wip
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+
summary: pure ruby event handling similar to w3c dom events; pre-alpha wip
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test_files: []
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