see_prag_studio_game 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +7 -0
- data/README +1 -0
- data/bin/high_scores.txt +6 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +31 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +36 -0
- data/lib/studio_game/clumsy_player.rb +26 -0
- data/lib/studio_game/die.rb +20 -0
- data/lib/studio_game/game.rb +120 -0
- data/lib/studio_game/game_turn.rb +22 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +19 -0
- data/lib/studio_game/player.rb +68 -0
- data/lib/studio_game/treasure_trove.rb +19 -0
- data/spec/studio_game/berserk_player_spec.rb +28 -0
- data/spec/studio_game/clumsy_player_spec.rb +30 -0
- data/spec/studio_game/game_spec.rb +55 -0
- data/spec/studio_game/player_spec.rb +117 -0
- data/spec/studio_game/treasure_trove_spec.rb +54 -0
- metadata +84 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 21a93c0fa1bcf5e96231931741c5cf552fb35788
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data.tar.gz: 4c17f48480029bb4b44a69dffd1fc8b31630f335
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SHA512:
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metadata.gz: 57687ae12f84256487d5e92f1b1c3ff4158d887076a35931c08456c61e4ff808652b0bb3ee3808fde8080f149177967e731a97a63412c1ef2c4dab8b5477cd2f
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data.tar.gz: 31efa60f1a8965ae01bad9ec13832969cf6bb91e7087279e27998ae1d78a2212c6e5df0222ad807885c959641da11ac925845ff11f3f9fc88d66af48b83aa0fd
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data/LICENSE
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Copyright (c) <year> <copyright holders>
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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Completed tasks from the Pragmatic Studio's Ruby course.
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data/bin/high_scores.txt
ADDED
data/bin/players.csv
ADDED
data/bin/studio_game
ADDED
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#!/usr/bin/env ruby
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require_relative "../lib/studio_game/game"
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require_relative "../lib/studio_game/player"
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require_relative "../lib/studio_game/clumsy_player"
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require_relative "../lib/studio_game/berserk_player"
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(klutz)
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knuckleheads.add_player(berserker)
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loop do
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puts "\nHow many rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when "exit", "quit"
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break
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else
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puts "Please enter a number or 'exit'"
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end
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end
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knuckleheads.save_high_scores
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require_relative "player"
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@count_of_w00ts = 0
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end
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def berserk?
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@count_of_w00ts > 5
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end
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def w00t
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super
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@count_of_w00ts +=1
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puts "#{name} is berserk!" if berserk?
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker",50)
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6.times {berserker.w00t}
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2.times {berserker.blam}
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puts berserker.health
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end
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end
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require_relative "player"
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module StudioGame
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class ClumsyPlayer < Player
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def found_treasure(treasure)
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half_treasure = Treasure.new(treasure.name, treasure.points/2)
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super(half_treasure)
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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end
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end
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require_relative "player"
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require_relative "die"
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require_relative "game_turn"
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require_relative "treasure_trove"
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module StudioGame
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class Game
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##ATTRIBUTES##
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attr_reader :title
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##INITIALIZE AND BASIC INTERACTION##
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def initialize (title)
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@title = title
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@players = []
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end
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def to_s
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@title
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end
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def high_score_entry(player)
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player.name.ljust(15,".") + player.score.to_s
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end
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##GAME METHODS##
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def add_player(player)
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@players.push(player)
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end
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def load_players(from_file)
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File.readlines(from_file).each do |line|
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player = Player.from_csv(line)
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add_player(player)
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end
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end
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def save_high_scores(to_file = "bin/high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{title} High Scores:"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def play(rounds)
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#Load treasures from TreasureTrove module and print their values.
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treasures = TreasureTrove::TREASURES
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puts("\nThere are #{treasures.length} treasures to be found:")
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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puts "\n"
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#Display number of players in the game and show their current health.
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puts("There are #{@players.length} players in #{@title}:")
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@players.each do |player|
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puts player
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end
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puts "\n"
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68
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#Use GameTurn module to play the game and then print stats using the print_stats method.
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rounds.times do |round|
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puts "Round #{round+1}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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puts "\n"
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end
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puts "\n"
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end
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print_stats
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end
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def print_stats
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puts "#{@title} Statistics:\n"
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strong, wimpy = @players.partition {|player| player.strong?}
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puts "#{strong.length} strong players:"
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strong.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{wimpy.length} wimpy players:"
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wimpy.each do |player|
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print_name_and_health(player)
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end
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puts "\n"
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@players.each do |player|
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puts"\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.name.capitalize} total #{treasure.points} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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puts high_score_entry(player)
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end
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puts "\n\n"
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end
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end
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if __FILE__ == $0
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sample_game = Game.new("Sample")
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puts sample_game
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puts sample_game.title
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sample_game.add_player(Player.new("moe", 120))
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sample_game.play(2)
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end
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end
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require_relative "die"
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require_relative "player"
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require_relative "treasure_trove"
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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when 5..6
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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module StudioGame
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module Playable
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def blam
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self.health -= 10
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puts "#{name} got blammed!"
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self.to_s
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end
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def w00t
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self.health += 15
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puts "#{name} got w00ted!"
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self.to_s
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end
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def strong?
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self.health > 100 ? true : false
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end
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end
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end
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require_relative "treasure_trove"
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require_relative "playable"
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module StudioGame
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class Player
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include Playable
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##ATTRIBUTES##
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attr_reader :name
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attr_accessor :health
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def name=(new_name)
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@name = new_name.capitalize
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end
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##INITIALIZE AND BASIC METHODS##
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def initialize (name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def self.from_csv(line)
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name, health = line.split(",")
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Player.new(name, Integer(health))
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}"
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end
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32
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def <=>(player2)
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player2.score <=> self.score
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35
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end
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36
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def score
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@health + points
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end
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def points
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42
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@found_treasures.values.reduce(0, :+)
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43
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end
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44
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|
45
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46
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##PLAYER METHODS##
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47
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def found_treasure(treasure)
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48
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@found_treasures[treasure.name] += treasure.points
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49
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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50
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end
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51
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|
52
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def each_found_treasure
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53
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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55
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end
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56
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end
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57
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end
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58
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|
59
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if __FILE__ == $0
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player = Player.new("moe")
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61
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puts player.name
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62
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puts player.health
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63
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player.w00t
|
64
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puts player.health
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player.blam
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puts player.blam
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end
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68
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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|
4
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module TreasureTrove
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5
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TREASURES = [
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6
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Treasure.new(:pie,5),
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7
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Treasure.new(:bottle, 25),
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8
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Treasure.new(:hammer, 50),
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9
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Treasure.new(:skillet, 100),
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10
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Treasure.new(:broomstick, 200),
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11
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Treasure.new(:crowbar, 400)
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]
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13
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|
14
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def self.random
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15
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TREASURES.sample
|
16
|
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end
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|
18
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end
|
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end
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@@ -0,0 +1,28 @@
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require "studio_game/berserk_player"
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2
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|
3
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module StudioGame
|
4
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+
describe BerserkPlayer do
|
5
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+
before do
|
6
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+
@initial_health = 50
|
7
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+
@player = BerserkPlayer.new("berserker", @initial_health)
|
8
|
+
$stdout = StringIO.new
|
9
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+
end
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10
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+
|
11
|
+
it "does not go berserk when w00ted upt to 5 times" do
|
12
|
+
1.upto(5) {@player.w00t}
|
13
|
+
expect(@player.berserk?).to eq(false)
|
14
|
+
end
|
15
|
+
|
16
|
+
it "goes berserk when w00ted more than 5 times" do
|
17
|
+
1.upto(6) {@player.w00t}
|
18
|
+
expect(@player.berserk?).to eq(true)
|
19
|
+
end
|
20
|
+
|
21
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
22
|
+
1.upto(6){@player.w00t}
|
23
|
+
1.upto(2){@player.blam}
|
24
|
+
|
25
|
+
expect(@player.health).to eq(@initial_health + (8*15))
|
26
|
+
end
|
27
|
+
end
|
28
|
+
end
|
@@ -0,0 +1,30 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
before do
|
6
|
+
$stdout = StringIO.new
|
7
|
+
@player = ClumsyPlayer.new("klutz")
|
8
|
+
end
|
9
|
+
|
10
|
+
it "only gets half the point value for each treasure" do
|
11
|
+
expect(@player.points).to eq(0)
|
12
|
+
|
13
|
+
hammer = Treasure.new(:hammer, 50)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
expect(@player.points).to eq(75)
|
18
|
+
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
20
|
+
@player.found_treasure(crowbar)
|
21
|
+
expect(@player.points).to eq(275)
|
22
|
+
|
23
|
+
yielded = []
|
24
|
+
@player.each_found_treasure do |treasure|
|
25
|
+
yielded << treasure
|
26
|
+
end
|
27
|
+
expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
|
28
|
+
end
|
29
|
+
end
|
30
|
+
end
|
@@ -0,0 +1,55 @@
|
|
1
|
+
require "studio_game/game"
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Game do
|
5
|
+
|
6
|
+
before do
|
7
|
+
$stdout = StringIO.new
|
8
|
+
|
9
|
+
@title = "Knuckleheads"
|
10
|
+
@game = Game.new(@title)
|
11
|
+
|
12
|
+
@initial_health = 100
|
13
|
+
@player = Player.new("moe", @initial_health)
|
14
|
+
|
15
|
+
@game.add_player(@player)
|
16
|
+
end
|
17
|
+
|
18
|
+
it "has a title" do
|
19
|
+
expect(@game.title).to eq(@title)
|
20
|
+
end
|
21
|
+
|
22
|
+
it "w00ts the current player on a high die roll" do
|
23
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
24
|
+
@game.play(2)
|
25
|
+
|
26
|
+
expect(@player.health).to eq(@initial_health + 15*2)
|
27
|
+
end
|
28
|
+
|
29
|
+
it "does nothing to the current player on a medium die roll" do
|
30
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
31
|
+
@game.play(2)
|
32
|
+
|
33
|
+
expect(@player.health).to eq(@initial_health)
|
34
|
+
end
|
35
|
+
|
36
|
+
it "blams the current player on a low die roll" do
|
37
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
38
|
+
@game.play(2)
|
39
|
+
|
40
|
+
expect(@player.health).to eq(@initial_health - 10*2)
|
41
|
+
end
|
42
|
+
|
43
|
+
it "assigns a treasure for points during a player's turn" do
|
44
|
+
game = Game.new("Knuckleheads")
|
45
|
+
player = Player.new("moe")
|
46
|
+
|
47
|
+
game.add_player(player)
|
48
|
+
|
49
|
+
game.play(1)
|
50
|
+
|
51
|
+
expect(player.points).not_to eq(0)
|
52
|
+
end
|
53
|
+
|
54
|
+
end
|
55
|
+
end
|
@@ -0,0 +1,117 @@
|
|
1
|
+
require "studio_game/player"
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Player do
|
5
|
+
before do
|
6
|
+
$stdout = StringIO.new
|
7
|
+
@initial_health = 150
|
8
|
+
@player = Player.new("larry", @initial_health)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "has a capitalized name" do
|
12
|
+
expect(@player.name).to eq("Larry")
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has an initial health" do
|
16
|
+
expect(@player.health).to eq(150)
|
17
|
+
end
|
18
|
+
|
19
|
+
it "has a string representation" do
|
20
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
21
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
22
|
+
expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250")
|
23
|
+
end
|
24
|
+
|
25
|
+
it "creates new players from csv" do
|
26
|
+
new_player = Player.from_csv("harry,10")
|
27
|
+
|
28
|
+
expect(new_player.name).to eq("Harry")
|
29
|
+
expect(new_player.health).to eq(10)
|
30
|
+
end
|
31
|
+
|
32
|
+
it "computes a score as the sum of its health and number of points" do
|
33
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
34
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
35
|
+
expect(@player.score).to eq(250)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "increases health by 15 when w00ted" do
|
39
|
+
@player.w00t
|
40
|
+
expect(@player.health).to eq(@initial_health + 15)
|
41
|
+
end
|
42
|
+
|
43
|
+
it "decreases health by 10 when blammed" do
|
44
|
+
@player.blam
|
45
|
+
expect(@player.health).to eq(@initial_health - 10)
|
46
|
+
end
|
47
|
+
|
48
|
+
it "computes points as the sum of all treasure points" do
|
49
|
+
expect(@player.points).to eq(0)
|
50
|
+
|
51
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
52
|
+
expect(@player.points).to eq(50)
|
53
|
+
|
54
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
55
|
+
expect(@player.points).to eq(450)
|
56
|
+
|
57
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
58
|
+
expect(@player.points).to eq(500)
|
59
|
+
end
|
60
|
+
|
61
|
+
it "yields each found treasure and its total points" do
|
62
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
63
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
64
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
65
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
66
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
67
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
68
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
69
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
70
|
+
|
71
|
+
yielded = []
|
72
|
+
@player.each_found_treasure do |treasure|
|
73
|
+
yielded << treasure
|
74
|
+
end
|
75
|
+
|
76
|
+
expect(yielded).to eq [
|
77
|
+
Treasure.new(:skillet, 200),
|
78
|
+
Treasure.new(:hammer, 50),
|
79
|
+
Treasure.new(:bottle, 25)
|
80
|
+
]
|
81
|
+
end
|
82
|
+
|
83
|
+
context "with a health greater than 100" do
|
84
|
+
before do
|
85
|
+
@player = Player.new("larry", 150)
|
86
|
+
end
|
87
|
+
|
88
|
+
it "is strong" do
|
89
|
+
expect(@player).to be_strong
|
90
|
+
end
|
91
|
+
end
|
92
|
+
|
93
|
+
context "with a health less than or equal to 100" do
|
94
|
+
before do
|
95
|
+
@player = Player.new("larry", 100)
|
96
|
+
end
|
97
|
+
|
98
|
+
it "is not strong" do
|
99
|
+
expect(@player).not_to be_strong
|
100
|
+
end
|
101
|
+
end
|
102
|
+
|
103
|
+
context "in a collection of players" do
|
104
|
+
before do
|
105
|
+
@player1 = Player.new("moe", 100)
|
106
|
+
@player2 = Player.new("larry", 200)
|
107
|
+
@player3 = Player.new("curly", 300)
|
108
|
+
|
109
|
+
@players = [@player1, @player2, @player3]
|
110
|
+
end
|
111
|
+
|
112
|
+
it "is sorted by decreasing score" do
|
113
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
114
|
+
end
|
115
|
+
end
|
116
|
+
end
|
117
|
+
end
|
@@ -0,0 +1,54 @@
|
|
1
|
+
require "studio_game/treasure_trove"
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
before do
|
6
|
+
@treasure = Treasure.new(:hammer, 50)
|
7
|
+
end
|
8
|
+
|
9
|
+
it "has a name attribute" do
|
10
|
+
expect(@treasure.name).to eq(:hammer)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a points attribute" do
|
14
|
+
expect(@treasure.points).to eq(50)
|
15
|
+
end
|
16
|
+
end
|
17
|
+
|
18
|
+
describe TreasureTrove do
|
19
|
+
|
20
|
+
it "has six treasures" do
|
21
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
22
|
+
end
|
23
|
+
|
24
|
+
it "has a pie worth 5 points" do
|
25
|
+
expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
|
26
|
+
end
|
27
|
+
|
28
|
+
it "has a bottle worth 25 points" do
|
29
|
+
expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
|
30
|
+
end
|
31
|
+
|
32
|
+
it "has a hammer worth 50 points" do
|
33
|
+
expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
|
34
|
+
end
|
35
|
+
|
36
|
+
it "has a skillet worth 100 points" do
|
37
|
+
expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
|
38
|
+
end
|
39
|
+
|
40
|
+
it "has a broomstick worth 200 points" do
|
41
|
+
expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
|
42
|
+
end
|
43
|
+
|
44
|
+
it "has a crowbar worth 400 points" do
|
45
|
+
expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
|
46
|
+
end
|
47
|
+
|
48
|
+
it "returns a random treasure" do
|
49
|
+
treasure = TreasureTrove.random
|
50
|
+
|
51
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
52
|
+
end
|
53
|
+
end
|
54
|
+
end
|
metadata
ADDED
@@ -0,0 +1,84 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: see_prag_studio_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Sal Espinosa
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2015-10-04 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - '>='
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - '>='
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: |
|
28
|
+
Completed tasks from the Pragmatic Studio's Ruby course.
|
29
|
+
email: sespinos@gmail.com
|
30
|
+
executables:
|
31
|
+
- studio_game
|
32
|
+
extensions: []
|
33
|
+
extra_rdoc_files: []
|
34
|
+
files:
|
35
|
+
- LICENSE
|
36
|
+
- README
|
37
|
+
- bin/high_scores.txt
|
38
|
+
- bin/players.csv
|
39
|
+
- bin/studio_game
|
40
|
+
- lib/studio_game/auditable.rb
|
41
|
+
- lib/studio_game/berserk_player.rb
|
42
|
+
- lib/studio_game/clumsy_player.rb
|
43
|
+
- lib/studio_game/die.rb
|
44
|
+
- lib/studio_game/game.rb
|
45
|
+
- lib/studio_game/game_turn.rb
|
46
|
+
- lib/studio_game/loaded_die.rb
|
47
|
+
- lib/studio_game/playable.rb
|
48
|
+
- lib/studio_game/player.rb
|
49
|
+
- lib/studio_game/treasure_trove.rb
|
50
|
+
- spec/studio_game/berserk_player_spec.rb
|
51
|
+
- spec/studio_game/clumsy_player_spec.rb
|
52
|
+
- spec/studio_game/game_spec.rb
|
53
|
+
- spec/studio_game/player_spec.rb
|
54
|
+
- spec/studio_game/treasure_trove_spec.rb
|
55
|
+
homepage: http://www.sespinos.net
|
56
|
+
licenses:
|
57
|
+
- MIT
|
58
|
+
metadata: {}
|
59
|
+
post_install_message:
|
60
|
+
rdoc_options: []
|
61
|
+
require_paths:
|
62
|
+
- lib
|
63
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
64
|
+
requirements:
|
65
|
+
- - '>='
|
66
|
+
- !ruby/object:Gem::Version
|
67
|
+
version: '1.9'
|
68
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
69
|
+
requirements:
|
70
|
+
- - '>='
|
71
|
+
- !ruby/object:Gem::Version
|
72
|
+
version: '0'
|
73
|
+
requirements: []
|
74
|
+
rubyforge_project:
|
75
|
+
rubygems_version: 2.4.6
|
76
|
+
signing_key:
|
77
|
+
specification_version: 4
|
78
|
+
summary: Completed tasks from the Pragmatic Studio Ruby course
|
79
|
+
test_files:
|
80
|
+
- spec/studio_game/berserk_player_spec.rb
|
81
|
+
- spec/studio_game/clumsy_player_spec.rb
|
82
|
+
- spec/studio_game/game_spec.rb
|
83
|
+
- spec/studio_game/player_spec.rb
|
84
|
+
- spec/studio_game/treasure_trove_spec.rb
|