see_prag_studio_game 1.0.0

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data/LICENSE ADDED
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+ Copyright (c) <year> <copyright holders>
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ Completed tasks from the Pragmatic Studio's Ruby course.
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+ Knuckleheads High Scores:
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+ Theo...........540
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+ Alvin..........315
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+ Klutz..........195
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+ Simon..........150
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+ Berserker......55
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
3
+ require_relative "../lib/studio_game/game"
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+ require_relative "../lib/studio_game/player"
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+ require_relative "../lib/studio_game/clumsy_player"
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+ require_relative "../lib/studio_game/berserk_player"
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
12
+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+
15
+ knuckleheads.add_player(klutz)
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+ knuckleheads.add_player(berserker)
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+
18
+ loop do
19
+ puts "\nHow many rounds? ('quit' to exit)"
20
+ answer = gets.chomp.downcase
21
+ case answer
22
+ when /^\d+$/
23
+ knuckleheads.play(answer.to_i)
24
+ when "exit", "quit"
25
+ break
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+ else
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+ puts "Please enter a number or 'exit'"
28
+ end
29
+ end
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+
31
+ knuckleheads.save_high_scores
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+ module StudioGame
2
+ module Auditable
3
+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
5
+ end
6
+ end
7
+ end
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+ require_relative "player"
2
+
3
+ module StudioGame
4
+ class BerserkPlayer < Player
5
+
6
+ def initialize(name, health=100)
7
+ super(name, health)
8
+ @count_of_w00ts = 0
9
+ end
10
+
11
+ def berserk?
12
+ @count_of_w00ts > 5
13
+ end
14
+
15
+ def w00t
16
+ super
17
+ @count_of_w00ts +=1
18
+ puts "#{name} is berserk!" if berserk?
19
+ end
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+
21
+ def blam
22
+ if berserk?
23
+ w00t
24
+ else
25
+ super
26
+ end
27
+ end
28
+ end
29
+
30
+ if __FILE__ == $0
31
+ berserker = BerserkPlayer.new("berserker",50)
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+ 6.times {berserker.w00t}
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+ 2.times {berserker.blam}
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+ puts berserker.health
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+ end
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+ end
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+ require_relative "player"
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ def found_treasure(treasure)
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+ half_treasure = Treasure.new(treasure.name, treasure.points/2)
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+ super(half_treasure)
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
22
+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ end
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+ end
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+ require_relative "auditable"
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
9
+ def initialize
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+ roll
11
+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+
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+ end
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+ end
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+ require_relative "player"
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+ require_relative "die"
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+ require_relative "game_turn"
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+ require_relative "treasure_trove"
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+
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+ module StudioGame
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+ class Game
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+ ##ATTRIBUTES##
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+ attr_reader :title
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+
11
+
12
+ ##INITIALIZE AND BASIC INTERACTION##
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+ def initialize (title)
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+ @title = title
15
+ @players = []
16
+ end
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+
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+ def to_s
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+ @title
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+ end
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+
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+ def high_score_entry(player)
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+ player.name.ljust(15,".") + player.score.to_s
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+ end
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+
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+
27
+ ##GAME METHODS##
28
+ def add_player(player)
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+ @players.push(player)
30
+ end
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+
32
+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ player = Player.from_csv(line)
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+ add_player(player)
36
+ end
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+ end
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+
39
+ def save_high_scores(to_file = "bin/high_scores.txt")
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+ File.open(to_file, "w") do |file|
41
+ file.puts "#{title} High Scores:"
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+ @players.sort.each do |player|
43
+ file.puts high_score_entry(player)
44
+ end
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+ end
46
+ end
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+
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+ def print_name_and_health(player)
49
+ puts "#{player.name} (#{player.health})"
50
+ end
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+
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+ def play(rounds)
53
+ #Load treasures from TreasureTrove module and print their values.
54
+ treasures = TreasureTrove::TREASURES
55
+ puts("\nThere are #{treasures.length} treasures to be found:")
56
+ treasures.each do |treasure|
57
+ puts "A #{treasure.name} is worth #{treasure.points} points"
58
+ end
59
+ puts "\n"
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+
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+ #Display number of players in the game and show their current health.
62
+ puts("There are #{@players.length} players in #{@title}:")
63
+ @players.each do |player|
64
+ puts player
65
+ end
66
+ puts "\n"
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+
68
+ #Use GameTurn module to play the game and then print stats using the print_stats method.
69
+ rounds.times do |round|
70
+ puts "Round #{round+1}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
74
+ puts "\n"
75
+ end
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+ puts "\n"
77
+ end
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+ print_stats
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+ end
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+
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+ def print_stats
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+ puts "#{@title} Statistics:\n"
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+
84
+ strong, wimpy = @players.partition {|player| player.strong?}
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+
86
+ puts "#{strong.length} strong players:"
87
+ strong.each do |player|
88
+ print_name_and_health(player)
89
+ end
90
+
91
+ puts "\n#{wimpy.length} wimpy players:"
92
+ wimpy.each do |player|
93
+ print_name_and_health(player)
94
+ end
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+
96
+ puts "\n"
97
+ @players.each do |player|
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+ puts"\n#{player.name}'s point totals:"
99
+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.name.capitalize} total #{treasure.points} points"
101
+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
107
+ puts high_score_entry(player)
108
+ end
109
+ puts "\n\n"
110
+ end
111
+ end
112
+
113
+ if __FILE__ == $0
114
+ sample_game = Game.new("Sample")
115
+ puts sample_game
116
+ puts sample_game.title
117
+ sample_game.add_player(Player.new("moe", 120))
118
+ sample_game.play(2)
119
+ end
120
+ end
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+ require_relative "die"
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+ require_relative "player"
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+ require_relative "treasure_trove"
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+
5
+ module StudioGame
6
+ module GameTurn
7
+ def self.take_turn(player)
8
+ die = Die.new
9
+ case die.roll
10
+ when 1..2
11
+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ when 5..6
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
20
+ end
21
+ end
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+ end
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+ require_relative "auditable"
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
10
+ numbers = [1, 1, 2, 5, 6, 6]
11
+ @number = numbers.sample
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+ audit
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+ @number
14
+ end
15
+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
6
+ self.to_s
7
+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ self.to_s
13
+ end
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+
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+ def strong?
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+ self.health > 100 ? true : false
17
+ end
18
+ end
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+ end
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+ require_relative "treasure_trove"
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+ require_relative "playable"
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+
4
+ module StudioGame
5
+ class Player
6
+ include Playable
7
+
8
+ ##ATTRIBUTES##
9
+ attr_reader :name
10
+ attr_accessor :health
11
+
12
+ def name=(new_name)
13
+ @name = new_name.capitalize
14
+ end
15
+
16
+
17
+ ##INITIALIZE AND BASIC METHODS##
18
+ def initialize (name, health=100)
19
+ @name = name.capitalize
20
+ @health = health
21
+ @found_treasures = Hash.new(0)
22
+ end
23
+
24
+ def self.from_csv(line)
25
+ name, health = line.split(",")
26
+ Player.new(name, Integer(health))
27
+ end
28
+
29
+ def to_s
30
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}"
31
+ end
32
+
33
+ def <=>(player2)
34
+ player2.score <=> self.score
35
+ end
36
+
37
+ def score
38
+ @health + points
39
+ end
40
+
41
+ def points
42
+ @found_treasures.values.reduce(0, :+)
43
+ end
44
+
45
+
46
+ ##PLAYER METHODS##
47
+ def found_treasure(treasure)
48
+ @found_treasures[treasure.name] += treasure.points
49
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
50
+ end
51
+
52
+ def each_found_treasure
53
+ @found_treasures.each do |name, points|
54
+ yield Treasure.new(name, points)
55
+ end
56
+ end
57
+ end
58
+
59
+ if __FILE__ == $0
60
+ player = Player.new("moe")
61
+ puts player.name
62
+ puts player.health
63
+ player.w00t
64
+ puts player.health
65
+ player.blam
66
+ puts player.blam
67
+ end
68
+ end
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+ module StudioGame
2
+ Treasure = Struct.new(:name, :points)
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+
4
+ module TreasureTrove
5
+ TREASURES = [
6
+ Treasure.new(:pie,5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
9
+ Treasure.new(:skillet, 100),
10
+ Treasure.new(:broomstick, 200),
11
+ Treasure.new(:crowbar, 400)
12
+ ]
13
+
14
+ def self.random
15
+ TREASURES.sample
16
+ end
17
+
18
+ end
19
+ end
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1
+ require "studio_game/berserk_player"
2
+
3
+ module StudioGame
4
+ describe BerserkPlayer do
5
+ before do
6
+ @initial_health = 50
7
+ @player = BerserkPlayer.new("berserker", @initial_health)
8
+ $stdout = StringIO.new
9
+ end
10
+
11
+ it "does not go berserk when w00ted upt to 5 times" do
12
+ 1.upto(5) {@player.w00t}
13
+ expect(@player.berserk?).to eq(false)
14
+ end
15
+
16
+ it "goes berserk when w00ted more than 5 times" do
17
+ 1.upto(6) {@player.w00t}
18
+ expect(@player.berserk?).to eq(true)
19
+ end
20
+
21
+ it "gets w00ted instead of blammed when it's gone berserk" do
22
+ 1.upto(6){@player.w00t}
23
+ 1.upto(2){@player.blam}
24
+
25
+ expect(@player.health).to eq(@initial_health + (8*15))
26
+ end
27
+ end
28
+ end
@@ -0,0 +1,30 @@
1
+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
4
+ describe ClumsyPlayer do
5
+ before do
6
+ $stdout = StringIO.new
7
+ @player = ClumsyPlayer.new("klutz")
8
+ end
9
+
10
+ it "only gets half the point value for each treasure" do
11
+ expect(@player.points).to eq(0)
12
+
13
+ hammer = Treasure.new(:hammer, 50)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+ @player.found_treasure(hammer)
17
+ expect(@player.points).to eq(75)
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
21
+ expect(@player.points).to eq(275)
22
+
23
+ yielded = []
24
+ @player.each_found_treasure do |treasure|
25
+ yielded << treasure
26
+ end
27
+ expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
28
+ end
29
+ end
30
+ end
@@ -0,0 +1,55 @@
1
+ require "studio_game/game"
2
+
3
+ module StudioGame
4
+ describe Game do
5
+
6
+ before do
7
+ $stdout = StringIO.new
8
+
9
+ @title = "Knuckleheads"
10
+ @game = Game.new(@title)
11
+
12
+ @initial_health = 100
13
+ @player = Player.new("moe", @initial_health)
14
+
15
+ @game.add_player(@player)
16
+ end
17
+
18
+ it "has a title" do
19
+ expect(@game.title).to eq(@title)
20
+ end
21
+
22
+ it "w00ts the current player on a high die roll" do
23
+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
24
+ @game.play(2)
25
+
26
+ expect(@player.health).to eq(@initial_health + 15*2)
27
+ end
28
+
29
+ it "does nothing to the current player on a medium die roll" do
30
+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
31
+ @game.play(2)
32
+
33
+ expect(@player.health).to eq(@initial_health)
34
+ end
35
+
36
+ it "blams the current player on a low die roll" do
37
+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
38
+ @game.play(2)
39
+
40
+ expect(@player.health).to eq(@initial_health - 10*2)
41
+ end
42
+
43
+ it "assigns a treasure for points during a player's turn" do
44
+ game = Game.new("Knuckleheads")
45
+ player = Player.new("moe")
46
+
47
+ game.add_player(player)
48
+
49
+ game.play(1)
50
+
51
+ expect(player.points).not_to eq(0)
52
+ end
53
+
54
+ end
55
+ end
@@ -0,0 +1,117 @@
1
+ require "studio_game/player"
2
+
3
+ module StudioGame
4
+ describe Player do
5
+ before do
6
+ $stdout = StringIO.new
7
+ @initial_health = 150
8
+ @player = Player.new("larry", @initial_health)
9
+ end
10
+
11
+ it "has a capitalized name" do
12
+ expect(@player.name).to eq("Larry")
13
+ end
14
+
15
+ it "has an initial health" do
16
+ expect(@player.health).to eq(150)
17
+ end
18
+
19
+ it "has a string representation" do
20
+ @player.found_treasure(Treasure.new(:hammer, 50))
21
+ @player.found_treasure(Treasure.new(:hammer, 50))
22
+ expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250")
23
+ end
24
+
25
+ it "creates new players from csv" do
26
+ new_player = Player.from_csv("harry,10")
27
+
28
+ expect(new_player.name).to eq("Harry")
29
+ expect(new_player.health).to eq(10)
30
+ end
31
+
32
+ it "computes a score as the sum of its health and number of points" do
33
+ @player.found_treasure(Treasure.new(:hammer, 50))
34
+ @player.found_treasure(Treasure.new(:hammer, 50))
35
+ expect(@player.score).to eq(250)
36
+ end
37
+
38
+ it "increases health by 15 when w00ted" do
39
+ @player.w00t
40
+ expect(@player.health).to eq(@initial_health + 15)
41
+ end
42
+
43
+ it "decreases health by 10 when blammed" do
44
+ @player.blam
45
+ expect(@player.health).to eq(@initial_health - 10)
46
+ end
47
+
48
+ it "computes points as the sum of all treasure points" do
49
+ expect(@player.points).to eq(0)
50
+
51
+ @player.found_treasure(Treasure.new(:hammer, 50))
52
+ expect(@player.points).to eq(50)
53
+
54
+ @player.found_treasure(Treasure.new(:crowbar, 400))
55
+ expect(@player.points).to eq(450)
56
+
57
+ @player.found_treasure(Treasure.new(:hammer, 50))
58
+ expect(@player.points).to eq(500)
59
+ end
60
+
61
+ it "yields each found treasure and its total points" do
62
+ @player.found_treasure(Treasure.new(:skillet, 100))
63
+ @player.found_treasure(Treasure.new(:skillet, 100))
64
+ @player.found_treasure(Treasure.new(:hammer, 50))
65
+ @player.found_treasure(Treasure.new(:bottle, 5))
66
+ @player.found_treasure(Treasure.new(:bottle, 5))
67
+ @player.found_treasure(Treasure.new(:bottle, 5))
68
+ @player.found_treasure(Treasure.new(:bottle, 5))
69
+ @player.found_treasure(Treasure.new(:bottle, 5))
70
+
71
+ yielded = []
72
+ @player.each_found_treasure do |treasure|
73
+ yielded << treasure
74
+ end
75
+
76
+ expect(yielded).to eq [
77
+ Treasure.new(:skillet, 200),
78
+ Treasure.new(:hammer, 50),
79
+ Treasure.new(:bottle, 25)
80
+ ]
81
+ end
82
+
83
+ context "with a health greater than 100" do
84
+ before do
85
+ @player = Player.new("larry", 150)
86
+ end
87
+
88
+ it "is strong" do
89
+ expect(@player).to be_strong
90
+ end
91
+ end
92
+
93
+ context "with a health less than or equal to 100" do
94
+ before do
95
+ @player = Player.new("larry", 100)
96
+ end
97
+
98
+ it "is not strong" do
99
+ expect(@player).not_to be_strong
100
+ end
101
+ end
102
+
103
+ context "in a collection of players" do
104
+ before do
105
+ @player1 = Player.new("moe", 100)
106
+ @player2 = Player.new("larry", 200)
107
+ @player3 = Player.new("curly", 300)
108
+
109
+ @players = [@player1, @player2, @player3]
110
+ end
111
+
112
+ it "is sorted by decreasing score" do
113
+ expect(@players.sort).to eq([@player3, @player2, @player1])
114
+ end
115
+ end
116
+ end
117
+ end
@@ -0,0 +1,54 @@
1
+ require "studio_game/treasure_trove"
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+ before do
6
+ @treasure = Treasure.new(:hammer, 50)
7
+ end
8
+
9
+ it "has a name attribute" do
10
+ expect(@treasure.name).to eq(:hammer)
11
+ end
12
+
13
+ it "has a points attribute" do
14
+ expect(@treasure.points).to eq(50)
15
+ end
16
+ end
17
+
18
+ describe TreasureTrove do
19
+
20
+ it "has six treasures" do
21
+ expect(TreasureTrove::TREASURES.size).to eq(6)
22
+ end
23
+
24
+ it "has a pie worth 5 points" do
25
+ expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
26
+ end
27
+
28
+ it "has a bottle worth 25 points" do
29
+ expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
30
+ end
31
+
32
+ it "has a hammer worth 50 points" do
33
+ expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
34
+ end
35
+
36
+ it "has a skillet worth 100 points" do
37
+ expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
38
+ end
39
+
40
+ it "has a broomstick worth 200 points" do
41
+ expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
42
+ end
43
+
44
+ it "has a crowbar worth 400 points" do
45
+ expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
46
+ end
47
+
48
+ it "returns a random treasure" do
49
+ treasure = TreasureTrove.random
50
+
51
+ expect(TreasureTrove::TREASURES).to include(treasure)
52
+ end
53
+ end
54
+ end
metadata ADDED
@@ -0,0 +1,84 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: see_prag_studio_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Sal Espinosa
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-10-04 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |
28
+ Completed tasks from the Pragmatic Studio's Ruby course.
29
+ email: sespinos@gmail.com
30
+ executables:
31
+ - studio_game
32
+ extensions: []
33
+ extra_rdoc_files: []
34
+ files:
35
+ - LICENSE
36
+ - README
37
+ - bin/high_scores.txt
38
+ - bin/players.csv
39
+ - bin/studio_game
40
+ - lib/studio_game/auditable.rb
41
+ - lib/studio_game/berserk_player.rb
42
+ - lib/studio_game/clumsy_player.rb
43
+ - lib/studio_game/die.rb
44
+ - lib/studio_game/game.rb
45
+ - lib/studio_game/game_turn.rb
46
+ - lib/studio_game/loaded_die.rb
47
+ - lib/studio_game/playable.rb
48
+ - lib/studio_game/player.rb
49
+ - lib/studio_game/treasure_trove.rb
50
+ - spec/studio_game/berserk_player_spec.rb
51
+ - spec/studio_game/clumsy_player_spec.rb
52
+ - spec/studio_game/game_spec.rb
53
+ - spec/studio_game/player_spec.rb
54
+ - spec/studio_game/treasure_trove_spec.rb
55
+ homepage: http://www.sespinos.net
56
+ licenses:
57
+ - MIT
58
+ metadata: {}
59
+ post_install_message:
60
+ rdoc_options: []
61
+ require_paths:
62
+ - lib
63
+ required_ruby_version: !ruby/object:Gem::Requirement
64
+ requirements:
65
+ - - '>='
66
+ - !ruby/object:Gem::Version
67
+ version: '1.9'
68
+ required_rubygems_version: !ruby/object:Gem::Requirement
69
+ requirements:
70
+ - - '>='
71
+ - !ruby/object:Gem::Version
72
+ version: '0'
73
+ requirements: []
74
+ rubyforge_project:
75
+ rubygems_version: 2.4.6
76
+ signing_key:
77
+ specification_version: 4
78
+ summary: Completed tasks from the Pragmatic Studio Ruby course
79
+ test_files:
80
+ - spec/studio_game/berserk_player_spec.rb
81
+ - spec/studio_game/clumsy_player_spec.rb
82
+ - spec/studio_game/game_spec.rb
83
+ - spec/studio_game/player_spec.rb
84
+ - spec/studio_game/treasure_trove_spec.rb