seasons 0.9.3.beta11 → 0.9.3.beta12
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data/seasons.gemspec
CHANGED
@@ -2,7 +2,7 @@
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Gem::Specification.new do |s|
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s.name = %q{seasons}
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-
s.version = "0.9.3.
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s.version = "0.9.3.beta12"
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s.required_rubygems_version = Gem::Requirement.new(">= 1.3.5")
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s.authors = ["Scott Kellum"]
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@@ -20,7 +20,9 @@ Gem::Specification.new do |s|
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"stylesheets/seasons/tools/_css3.sass",
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"stylesheets/seasons/tools/_flexbox.sass",
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"stylesheets/seasons/tools/_grid-tools.sass",
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"stylesheets/seasons/tools/_math.scss",
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"stylesheets/seasons/tools/_modular-scale.sass",
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"stylesheets/seasons/tools/_relative-pixels.sass",
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"stylesheets/seasons/tools/_reset.sass",
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"stylesheets/seasons/plugin/_ad.sass",
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"stylesheets/seasons/plugin/_ipad.sass",
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@@ -1,7 +1,9 @@
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@import tools/reset
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@import tools/css3
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@import tools/color-schemer
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@import tools/basic-functions
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@import tools/color-schemer
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@import tools/css3
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@import tools/flexbox
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@import tools/grid-tools
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@import tools/math
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@import tools/modular-scale
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@import tools/
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@import tools/relative-pixels
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@import tools/reset
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@@ -0,0 +1,275 @@
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// SASSY MATH
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@charset "UTF-8";
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//////////////////////////////
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// Variables
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//////////////////////////////
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$pi: 3.1415926535897932384626433832795028841971693993751;
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$π: $pi;
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$e: 2.71828182845904523536028747135266249775724709369995;
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$iter: 50;
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//////////////////////////////
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// Random Number
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// Working from http://xkcd.com/221/
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// Chosen by fair dice roll.
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// Guarenteed to be random.
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//////////////////////////////
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@function rand() {
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@return 4;
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}
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//////////////////////////////
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// Percent
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//////////////////////////////
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@function percent($number) {
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@return $number * 0.01;
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}
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//////////////////////////////
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// Golden Ratio
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//////////////////////////////
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@function golden() {
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@return 1/2 + sqrt(5) / 2;
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}
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@function ϕ() {
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@return golden();
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}
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$golden: golden();
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$gold: $golden;
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$ϕ: $golden;
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//////////////////////////////
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// Exponent
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//////////////////////////////
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@function exponent($base, $exponent) {
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// reset value
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$value: $base;
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// positive intergers get multiplied
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@if $exponent > 1 {
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@for $i from 2 through $exponent {
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$value: $value * $base; } }
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// negitive intergers get divided. A number divided by itself is 1
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@if $exponent < 1 {
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@for $i from 0 through -$exponent {
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$value: $value / $base; } }
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// return the last value written
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@return $value;
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}
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@function pow($base, $exponent) {
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@return exponent($base, $exponent);
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}
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//////////////////////////////
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// Factorial
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//////////////////////////////
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@function factorial($number) {
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// reset value
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$value: 1;
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// positive intergers get multiplied
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@if $number > 0 {
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@for $i from 1 through $number {
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$value: $value * $i;
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}
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}
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@return $value;
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}
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@function fact($number) {
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@return factorial($number);
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}
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//////////////////////////////
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// Polynomial Approximation
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//////////////////////////////
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// Maclaurin series can be used to estimate Sine and Consine
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@function maclaurin($start, $key, $number) {
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$value: $start;
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$add: 0;
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@for $i from 1 through $iter {
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@if $add == 0 {
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$value: $value - ( exponent($number, $key) / factorial($key) );
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$add: 1;
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}
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@else {
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$value: $value + ( exponent($number, $key) / factorial($key) );
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$add: 0;
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}
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$key: $key + 2;
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}
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@return $value;
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}
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// Taylor series can be used to estiamte ln
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@function taylor($number) {
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@return taylor;
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}
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//////////////////////////////
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// Basic Trig Functions
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//////////////////////////////
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@function sin($number, $unit: 'deg') {
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@if $unit == 'deg' {
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$number: deg-to-rad($number);
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}
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@return maclaurin($number, 3, $number);
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}
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@function cos($number, $unit: 'deg') {
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@if $unit == 'deg' {
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$number: deg-to-rad($number);
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}
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@return maclaurin(1, 2, $number);
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}
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// Trig Identity: Tangent = Sine divided by Cosine.
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@function tan($number, $unit: 'deg') {
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@if $unit == 'deg' {
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$number: deg-to-rad($number);
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}
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@return sin($number) / cos($number);
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}
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//////////////////////////////
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// Reciprocal Trig Functions
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//////////////////////////////
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@function csc($number, $unit: 'deg') {
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@if $unit == 'deg' {
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$number: deg-to-rad($number);
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}
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@return 1 / sin($number);
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}
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@function scs($number, $unit: 'deg') {
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@if $unit == 'deg' {
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$number: deg-to-rad($number);
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}
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@return 1 / cos($number);
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}
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@function cot($number, $unit: 'deg') {
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@if $unit == 'deg' {
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$number: deg-to-rad($number);
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}
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@return 1 / tan($number);
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}
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//////////////////////////////
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// Hyperbolic Functions
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//////////////////////////////
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@function sinh($number) {
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$top: exponent($e, (2 * $number)) - 1;
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$bottom: 2 * exponent($e, $number);
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@return $top / $bottom;
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}
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@function cosh($number) {
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$top: exponent($e, (2 * $number)) + 1;
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$bottom: 2 * exponent($e, $number);
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@return $top / $bottom;
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}
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@function tanh($number) {
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$top: exponent($e, (2 * $number)) - 1;
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$bottom: exponent($e, (2 * $number)) + 1;
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@return $top / $bottom;
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}
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//////////////////////////////
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// Reciprocal Hyperbolic Functions
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//////////////////////////////
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@function csch($number) {
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@return 1 / sinh($number);
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}
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@function sech($number) {
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@return 1 / cosh($number);
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}
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@function coth($number) {
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@return 1/ tanh($number);
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}
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@function log($number) {
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@return $number;
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}
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@function ln($number) {
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@if $number > 0 and $number < 1 {
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$value: 0;
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@for $i from 1 through $iter {
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$value: $value + ( pow(-1, $i) * pow(-1 * (1 - $number), $i)) / $i;
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}
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$value: -1 * $value;
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@return $value;
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}
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@else if $number == 1 {
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@return 0;
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}
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@else {
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@return ERROR;
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@warn ln input must be greater than zero and less than or equal to 1;
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}
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}
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//////////////////////////////
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// Degree/Radian Conversion
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//////////////////////////////
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@function deg-to-rad($number) {
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@return $number * $pi / 180deg;
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}
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@function rad-to-deg($number) {
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@return $number * 180deg / $pi;
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}
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//////////////////////////////
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// Root Functions
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//////////////////////////////
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// Basic General-Purpose Root Function
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@function n-root($number, $n) {
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@if $number < 1 {
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@return ERROR;
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@warn ROOT ERROR;
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}
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// If a whole number, generate it quickly
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@for $i from 1 through $number {
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@if exponent($i, $n) == $number {
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@return $i;
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}
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}
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// Else, run through other options
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@for $i from 1 through $number * 1000 / 2 {
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@if round(exponent($i / 1000, $n) * 100) == round($number * 100) {
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@return $i / 1000;
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}
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}
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}
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@function root($number, $n) {
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@return n-root($number, $n);
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}
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// Square Roots
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@function √($number) {
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@return sqrt($number);
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}
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@function sqrt($number) {
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$guess: rand();
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$root: $guess;
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@for $i from 1 through $iter {
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$root: $root - (pow($root, 2) - $number) / (2 * $root);
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}
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@return $root;
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}
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@@ -0,0 +1,36 @@
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// Android uses Density Independent Pixels (dip or dp) as the units defined in the W3C spec for pixels and pixels (px) as hardware defined units.
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// This project aims to bring these two units to CSS using Sass functions and mixins.
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// Base size should be the em height on the html element
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$base-size: 16px !default
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// Convert dips to em, rem, or px
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$dip-conversion: em !default
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// Context offset
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$em-offset: 1 !default
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// Convert dips to em or rem (px will not work because the W3C spec considers px to be density independent pixels)
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$px-conversion: em !default
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@function dip($number, $em-offset, $dip-conversion)
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$unitless-em-offset: $em-offset / 1em
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@if unitless($em-offset)
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$unitless-em-offset: $em-offset
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@if $dip-conversion == px
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@return $number * 1px
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@if $dip-conversion == em
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@return ($number / ($base-size / 1px)) * (1 / $unitless-em-offset) * 1em
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@if $dip-conversion == rem
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@return $number / ($base-size / 1px) * 1rem
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@function dp($number, $em-offset, $dip-conversion)
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@return dip($number, $em-offset, $dip-conversion)
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// Simple px => em conversion
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@function em($number, $em-offset)
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@return dip($number, $em-offset, em)
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// Simple px => rem conversion
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@function em($number, $em-offset)
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@return dip($number, $em-offset, rem)
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@@ -13,7 +13,6 @@ $reset: true !default
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padding: 0
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border: 0
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outline: 0
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font-size: 100%
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vertical-align: baseline
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background: transparent
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cursor: default
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@@ -31,7 +30,6 @@ $reset: true !default
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a
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margin: 0
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padding: 0
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font-size: 100%
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vertical-align: baseline
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background: transparent
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color: inherit
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@@ -96,13 +94,6 @@ $reset: true !default
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.ie6 input
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vertical-align: text-bottom
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select, input, textarea
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font: 99% sans-serif
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-
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table
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font-size: inherit
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font: 100%
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-
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// Accessible focus treatment
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// people.opera.com/patrickl/experiments/keyboard/test
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@@ -110,9 +101,6 @@ $reset: true !default
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a:hover, a:active
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outline: none
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small
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font-size: 85%
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-
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strong, th
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font-weight: bold
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@@ -124,7 +112,6 @@ $reset: true !default
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// gist.github.com/413930
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sub, sup
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-
font-size: 75%
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line-height: 0
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position: relative
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sup
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metadata
CHANGED
@@ -6,8 +6,8 @@ version: !ruby/object:Gem::Version
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6
6
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- 0
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7
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- 9
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8
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- 3
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-
-
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-
version: 0.9.3.
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- beta12
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version: 0.9.3.beta12
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platform: ruby
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authors:
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- Scott Kellum
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@@ -50,7 +50,9 @@ files:
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50
50
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- stylesheets/seasons/tools/_css3.sass
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51
51
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- stylesheets/seasons/tools/_flexbox.sass
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52
52
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- stylesheets/seasons/tools/_grid-tools.sass
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53
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+
- stylesheets/seasons/tools/_math.scss
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53
54
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- stylesheets/seasons/tools/_modular-scale.sass
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55
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+
- stylesheets/seasons/tools/_relative-pixels.sass
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54
56
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- stylesheets/seasons/tools/_reset.sass
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55
57
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- stylesheets/seasons/plugin/_ad.sass
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56
58
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- stylesheets/seasons/plugin/_ipad.sass
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